ADVENTURE MODE
This is an outline for how a story mode within the game might play out:
Opening scene: We zoom in on Peach’s Castle. Inside, Peach
is hosting a party and everyone the princess and the Mario brothers have ever
become friends with are in attendance. In a group shot, we see Princess Daisy,
Rosalina and her Lumas, Pauline, Toad, Toadette, Toadsworth, and the Toad
Brigade, Birdo, Cappy, the Mini Marios, Professor Elvin Gadd, Beep-0 and their
four mutated Rabbid friends, several Piantas from Isle Delfino, the Sprixie
Princesses, Wanda the fairy, Perry the talking parasol, the Honeyqueen and her
servants, Tumble the living dice, MC Ballyhoo and Big Top, Brighton and Twila,
most of the students from the Royal Tennis Academy, and most of the members of
the Royal Golf Club.
Everyone is having a good time, catching up on old adventures,
when a fleet of Bowser’s airships attacks the palace. Each airship has a
commander, accompanied by a Koopaling with the Broodals and other boss
characters scattered here and there. The commanders include: King Bob-Omb,
Wart, Tatanga, Petey Piranha, Foreman Spike, King Boo, Bowser Jr., and Bowser
himself. Mario and Luigi jump into action, many of their friends leaping into
the fray behind them, only for a giant hand to extend from Bowser’s airship and
grab Peach. The others fire off a bunch of bullet bills that send everyone else
in attendance flying.
Mario, Luigi, Toad, and Toadette land a great distance away,
waking up in the middle of a standard opening grassland area. The four quickly
jump to their feet, taking off on their adventure to rescue the Princess Peach
and find all of their friends.
World 1: Mushroom Kingdom
The idea here is that the adventure mode will be able to
stand on its own as a solid Mario game, while also being a big Smash game. Each
world will be made up of levels to complete, most of which will yield up one of
the missing characters who will then join your party. Each world will also have
a few staples, including a tennis match with one or two of the tennis players,
a round of golf against one of the golfers, and a kart race. Nabbit will also
pop up once in each world and you will have to chase him down to unlock one of
the power-up forms (FLUDD Mario, Vacuum Luigi, Builder Mario, Fursuit Mario,
and so on). Each world comes with two mini-bosses and a final boss.
This first world is the standard Mario grassland world,
occupied by a lot of starting enemy characters: Koopas, Goombas, Piranha
Plants, Bob-Ombs, and the like. Nabbit will yield up the Fursuit power-ups this
time around. Boom Boom and Larry Koopa are the mini-bosses, while King Bob-Omb
acts as the final boss of the stage, having taken over full occupation of
Princess Peach’s castle.
World 2: Subcon
After King Bob-Omb’s defeat, our heroes discover a secret
door hidden behind him, which leads them into the world of Subcon from Super
Mario Bros. 2. This world is occupied by most of the SMB2 original enemies,
including Birdo, Ninjis, Beezos, and Flurries. Nabbit will yield up the Cat
power up this time around. Tryclyde and Mouser work as a tagteam for the first
mini-boss while Morton Koopa acts as the second. Wart is the final boss.
World 3: Sarasa-Land
Upon Wart’s defeat, Mario and his friends wake up to find
themselves in the world of Sarasa-Land, ruled by their friend Daisy but now
taken over by Tatanga. This world is mostly inhabited by a bit more advanced
enemies commonly found in desert areas and such, including Lakitus, Pokeys,
Buzzy Beetles, and Pionpis. Nabbit will yield up the Doctor power-ups so that
Mario and Luigi can cure some of the diseases Tatanga and his minions have been
spreading. Topper of the Broodals and Wendy O. Koopa are the mini-bosses this
time, and Tatanga acts as the final boss.
World 4: Isle Delfino
Our heroes fly off in a plane after Tatanga’s defeat only
for it to start losing power and crash-land in the middle of the ocean. Our
heroes wash up on the shores of Isle Delfino, once again polluted by Shadow
Mario and Petey Piranha. The island is inhabited by enemies such as Cheep
Cheeps and Bloopers, and Nabbit offers up the FLUDD powerup to help you on your
quest. Hariet of the Broodals and Iggy Koopa act as the mini-bosses while
Shadow Mario and Petey Piranha tag-team you as the final boss.
World 5: New Donk City
After Petey is defeated, Bowser Jr. drops his Shadow Mario
disguise and takes off running. Our band of heroes go after him, only to spot
Cappy and the Odyssey ship appear on the horizon. Cappy tells them that New
Donk City has been taken over and Pauline desperately needs their help. The
party join him and fly out to find that Foreman Spike has taken over the city, renovating
it all and rebuilding the buildings with all sorts of death traps designed by
him. The stage is filled with Hammer Bros. and Spikes and such, and Mario even
has to use Mini Marios to get through certain points. If caught, Nabbit will
offer up a twofer this time, the Jumpman ability and the Builder Mario ability.
Rabbid Kong will be wreaking havoc as the first mini-boss and Roy Koopa will
act as the second. Foreman Spike himself acts as the final.
World 6: Luigi’s Mansion
Upon Foreman Spike’s defeat, the gang is surprised to find
an eerie fog rolling into the city from a nearby forest, King Boo taking
advantage of Spike’s demise to move in on his territory. Luigi gets a call from
his old friend Professor Gadd, telling him that a haunted mansion has appeared
in the forest and that Gadd is trapped inside. The mansion is full of Boos and
Ghosts, and Nabbit will give you the Vacuum power-up if you catch him. Pom Pom
fights you inside of a carnival stage as a mini-boss and Lemmy appears as the
second. King Boo fights you as the final boss at the end.
World 7: Comet Observatory
Having defeated six of their enemies and gathered up a
sizable army of heroes, Mario and his team chase after Ludwig and Bowser Jr.,
who flee into space. The gang is picked up by Starship Mario and taken to help
Rosalina, whose Observatory has been usurped by Rango. A lot of spacefaring and
just generally advanced enemies hang out here, like the Super Team and Chain
Chomps. Nabbit will give you the Captain Toad power up, and Rango and Ludwig
act as the mini-bosses. Bowser Jr. steps up as the final boss in the end.
World 8: Bowser’s Castle
Armed with as many powerups as he could gather and joined by
a veritable army of old friends, Mario storms Bowser’s Castle to take him down
and rescue Princess Peach once and for all. This stage is filled with Thwomps,
Dry Bones, Mechakoopas, and the like. Nabbit appears for one final time, and
gives you the Peach Crown upon his capture, joining you as he does so. Spewart
acts as the first mini-boss, but for the second mini-boss, Bowser Jr., all seven
Koopalings, and all four Broodals will come together and pilot a giant mech.
You will have to hit all twelve pilots in order to take the thing down. It’s
also worth noting that Robo Mario will appear as your final challenge in this
world’s Kart race. Bowser will be your final boss. Upon his defeat, Peach will
join your party only for Bowser to rise from the lava as Dry Bowser, kicking
off the true final fight.
Ending scene: Bowser and his minions will fall into the
lava. The heroes will return to Peach’s Castle and have a celebration in honor
of their victory. Just as they’re about to cut the cake, however, five portals
will open up. The scene will end as Mario, Luigi, and Peach stare into them.