HOOPA/VOLCANION
And now, we come to the final two of our generation today. First, we have Hoopa, very much based on a djinn, with two different forms, a small impish bound form, and a large demonic unbound form, based specifically on the genies of the ring and the lamp from the story of Aladdin. Fitting that theming, Hoopa has small rings that it can use to create portals between realities.
Standard B: Shadow Ball
Side B: Trick
Up B: Hoop Teleport
Down B: Prison Bottle
Final Smash: Hyperspace Hole
The second is probably the most forced type combo they've ever made, Volcanion as the first ever Fire/Water type, based on some kind of steam ionizer that looks really awkward. (Personally, hot spring/geyser is the way to go if they really want to revisit the combo someday).
Standard B: Hydro Pump
Side B: Flare Blitz
Up B: Mist
Down B: Scald
Final Smash: Steam Eruption
The entrances would involve the ring portals for Hoopa, and maybe emerging from steam for Volcanion? Taunts would involve donuts and playing with rings, and letting off steam for the second. Kirby hats would be the rings and horns, and the weird steam ring thing. Both would take the Poke Ball car, with Hyperspace Hole and Steam Eruption as their moves. Spirit Battles would probably be on Prism Tower for Hoopa, and . . . Go Stadium? for Volcanion. Their victory screens would involve Hoopa disappearing into a portal and Volcanion causing a bunch of steam vents. Losing screens would be them fainted. And the color swaps would be their mains and shinies, plus a few other standard colors.
Thanks for reading! Next up, let's update our trainer system!






