Tuesday, June 2, 2026

Character Sheet: All Hisui Variants and Evos

HISUIAN POKEMON

And now, with the release of Pokemon Legends: Arceus, we gained a bunch of new Hisuian regional variants, a few having new evolutions attached to them as well.

First up, we have Growlithe and Arcanine, who gain the Rock type and become much more based on Fu Dog statues specifically instead of just Fu Dogs themselves.

Standard B: Ember > Rock Throw

Side B: Fire Fang

Up B: Flame Wheel > Rock Slide

Down B: Retaliate > Raging Fury

Final Smash: Hisui Guardians

Since Legends: Arceus had new steam-powered PokeBalls made of wood, naturally, Voltorb and Electrode gained a new Grass type variant also made of wood.

Standard B: Bullet Seed > Seed Bomb

Side B: Rollout > Gyro Ball

Up B: Spark > Magnet Rise

Down B: Self-Destruct > Chloroblast

Final Smash: Ultimate Chloroblast

All of our starters for the game gained a Hisuian final form. Typhlosion specifically gained the Ghost typing, with spiritual flames spilling from its back instead of regular fire.

Standard B: Lava Plume

Side B: Infernal Parade

Up B: Flame Wheel

Down B: Rollout

Final Smash: Spirit Eruption

Qwilfish gained the Dark-typing and became much more based on the type of puffer fish eaten by daring connoisseurs who will die if it was prepared even slightly incorrectly. It can now evolve into Overqwil, which also pulls from naval mines.

Standard B: Poison Sting > Barb Barrage

Side B: Bite > Crunch

Up B: Inflate

Down B: Spikes > Toxic Spikes

Final Smash: Naval Mine Field

Sneasel switches out Dark/Ice for Fighting/Poison, based much more on assassins with poison-tipped blades, now evolved into Sneasler instead of Weavile.

Standard B: Metal Claw > Dire Claw

Side B: Poison Jab

Up B: Quick Attack > Slash

Down B: Brick Break > Close Combat

Final Smash: Assassination

Samurott gains the Dark typing, with a much more intricate black helmet, like one worn by a ronin, a disgraced former samurai.

Standard B: Ceaseless Edge

Side B: Hydro Pump

Up B: Sucker Punch

Down B: Aqua Tail

Final Smash: Samurai of the Darkness

Lilligant grows big long legs and gains the Fighting type, now based on ice skaters like those who put on elegant dance routines at the Olympics and such.

Standard B: Leaf Blade

Side B: Axe Kick

Up B: Petal Blizzard

Down B: Giga Drain

Final Smash: Victory Dance

Zorua and Zoroark gain the Normal/Ghost combo, becoming more ghostly, vengeful spirits instead of shapeshifting tricksters.

Standard B: Scratch > Shadow Claw

Side B: Agility

Up B: Shadow Sneak

Down B: Spite > Nasty Plot

Final Smash: Bitter Malice

Braviary becomes Psychic type and is now more based on the Steller’s sea eagle instead of the bald eagle.

Standard B: Crush Claw

Side B: Air Slash

Up B: Esper Wing

Down B: Hurricane

Final Smash: Superpower

Sliggoo and Goodra now gain a solid steel snail’s shell on their tails, gaining the Steel type to go with them.

Standard B: Dragon Breath

Side B: Water Gun > Iron Tail

Up B: Flail > Heavy Slam

Down B: Shelter

Final Smash: Slime Horde > Iron Rage

Avalugg gains the Rock typing, with a rocky underbelly and one of those big wedge things used by ships and trucks to break up ice on its face.

Standard B: Blizzard

Side B: Rock Slide

Up B: Mountain Gale

Down B: Iron Defense

Final Smash: Glacial Crush

And finally Decidueye gains the Fighting type, and switches out its hood for a straw hat and takes inspiration from various ronin as well.

Standard B: Triple Arrows

Side B: Leaf Blade

Up B: Sucker Punch

Down B: Leafage

Final Smash: Sinister Arrow Raid

Also a bunch of Pokemon do not get regional forms, but still gain new additional evolutions. The first of these is Stantler, who now evolves into Wyrdeer, based heavily on the Sika Deer native to Hokkaido.

Standard B: Hypnosis > Zen Headbutt

Side B: Stomp

Up B: Take Down

Down B: Confuse Ray > Psyshield Bash

Final Smash: Stampede

Scyther gains a new evolution, where instead of becoming the Steel-type Scizor, it gains the Rock-typing and large battle axes instead of scythes, becoming Kleavor instead.

Standard B: X-Scissor

Side B: Stone Axe

Up B: Smack Down

Down B: Double Team

Final Smash: Multi-Axe Combo

Teddiursa and Ursaring now evolve further into Ursaluna, a Ground-type moon bear covered in peat.

Standard B: Slash

Side B: Headlong Rush

Up B: Thrash

Down B: Snore

Final Smash: Bear Attack

And finally, Basculin, gaining a new white-striped variant, can now evolve into Basculegion, the last survivor of its school, who carries the spirits of those who didn’t survive their migration in its tail, gaining the Ghost typing.

Standard B: Water Gun > Shadow Ball

Side B: Bite > Phantom Force

Up B: Wave Crash

Down B: Head Smash

Final Smash: Final Gambit

Though not a new evolution, the Kami Trio from Gen V gain a fourth member, the Love Goddess Enamorus, based on the Japanese Goddess Ugajin, as well as the black tortoise representing North in Chinese folklore.

Standard B: Moonblast

Side B: Hammer Arm

Up B: Fairy Wind

Down B: Reveal Glass

Final Smash: Springtide Storm

And, like before, all of the bonus stuff will mostly be the same as their original forms, just maybe updated a little for their new theming. All could reasonably have their Spirit Battles on Jubilife Village.

Thanks for reading! Now that we’re all finished with them, the time has come to update our trainer system!

Monday, June 1, 2026

Character Sheet: All Standalone Gen VIII Legendaries

ETERNATUS/ZARUDE

Now that we’ve covered the groups, let’s cover our two standalone Legendaries. First, we have Eternatus, a big skeletal poison dragon from outer space that crashlanded in Galar centuries ago and was the big major threat Zacian and Zamazenta fought against, which Chairman Rose is trying to awaken now. It’s also the source of the dynamax energy used in game.

Standard B: Dynamax Cannon

Side B: Venoshock

Up B: Outrage

Down B: Dragon Tail

Final Smash: Eternamax Eternatus

Secondly, we have our one for-sure Mythical Pokemon for the generation, Zarude, a Grass/Dark wild ape Pokemon also based on the Shug Monkey, a cryptid from English folklore.

Standard B: Energy Ball

Side B: Power Whip

Up B: Thrash

Down B: Jungle Healing

Final Smash: Dynamax

Entrances would be Eternatus’s emergence from the game, and Zarudes swinging in from the trees. Taunts would feature things like Eternatus roaring and drawing in energy, and Zarude screeching and beating its chest. Kirby Hats would be Eternatus’s skeletal hand-head thing wrapped around Kirby’s head and Zarude’s fur. Karts would be just flying and the car, with Dynamax Cannon and Jungle Healing as their moves. Spirit Battles would be on Dynamax Stadium and Slumbering Weald. Victory Screens would be Eternatus draining the energy from all of Galar, and Zarude doing a happy little war dance, while losing screens would be Eternatus’s defeat animation and Zarude fainting. Color Swaps are the main and shiny, with a few other colors (also Dada Zarude, probably).

Thanks for reading! Next, we travel to Hisui for our handful of new variants and evolutions there. First up, Growlithe rocks the competition!

Saturday, May 30, 2026

Character Sheet: Calyrex and Its Steeds

GLASTRIER/SPECTRIER/CALYREX


In the Crown Tundra DLC, we encounter Calyrex, a rabbit-deer thing with a pincushion on its head heavily based on the King Arthur mythos, with it being an ancient king of the Galar region who brought peace and prosperity to the region before disappearing for thousands of years, prophesied to return someday and restore the kingdom to its former glory. We also meet Glastrier and Spectrier, the frozen body and ghost respectively of Calyrex’s ancient steed, which you encounter depending on which game you’re playing.

Here’s the moveset I came up with:

 

Standard B: Icicle Crash | Shadow Ball | Psyshock

 

Side B: Avalanche | Double Kick | Solar Beam

 

Up B: Mist | Agility | Heal Pulse

 

Down B: Iron Defense | Hex | Mega Drain/Mount

The idea would be that when Calyrex and his mounts are in the same match, on the same team, Calyrex would have Mount, which will let him hop onto his steed, giving over motion control to the steed’s player while both players can still attack.

 

Final Smash: The Wild Hunt

 

Entrance: Approaching a carrot patch.

 

Taunts: Calyrex focusing and speaking mentally, the horses chomping on a carrot, other things like that.

 

Kirby Hat: The horses’ manes, Calyrex’s crown.

 

Kart: Calyrex riding one of the steeds

Special Move: Icicle Crash, Shadow Ball, and Psyshock

 

Spirit Battle: On Jubilife Village

 

Victory Screen: Calyrex nodding before leading his horses away into the mist

Losing Screen: Fainted

 

Color Swaps: Main, shiny, other general colors

 

Thanks for reading! Now, we have a couple of standalones to cover. First up, Eternatus threatens all of Galar!

Friday, May 29, 2026

Character Sheet: The Kubfu Line

KUBFU/URSHIFU


Skipping over Eternatus for now, we’ll start covering the DLC-introduced legendaries. First we have Kubfu and Urshifu, a line of Pokemon based on Asian Black Bears and almost function as your “starter” for the Isle of Armor DLC. They are also based on martial arts styles like Kung Fu, with Urshifu having two distinct styles of its own that give it a Water or Dark typing respectively.

Here’s the moveset I came up with:

 

Standard B: Brick Break > Wicked Blow

 

Side B: Headbutt > Surging Strikes

 

Up B: Aerial Ace > Dynamic Punch

 

Down B: Rock Smash > Counter

 

Final Smash: Dynamax > Gigantamax Urshifu

 

Entrance: Poke Ball

 

Taunts: Taking up various kung fu stances and forms.

 

Kirby Hat: Their heads as hats

 

Kart: The Poke Ball car

Special Move: Brick Break

 

Spirit Battle: On Jubilife Village

 

Victory Screen: Taking up a final pose then bowing

Losing Screen: Fainted

 

Color Swaps: Single Strike, Rapid Strike, shinies, colors based on their Gigantamax forms, other general colors

 

Thanks for reading! Next up, Calyrex and his faithful steeds return!

Thursday, May 28, 2026

Character Sheet: Zacian and Zamazenta

ZACIAN/ZAMAZENTA


Next up, we come to our Box Legendaries of the Generation, a pair of wolves who act as the ancient protectors of the Galarian region, coming forward any time they sense the region is in danger. Zacian is a cyan-colored wolf carrying around a sword in its mouth, while Zamazenta is a magenta-colored wolf that can wear a shield on its face.

Here’s the moveset I came up with:

 

Standard B: Sacred Sword | Metal Burst

 

Side B: Moonblast

 

Up B: Howl

 

Down B: Quick Guard | Wide Guard

 

Final Smash: Guardians of Galar

 

Entrance: Appearing out of fog

 

Taunts: Howling, flipping around their weapons, things like that.

 

Kirby Hat: The sword and shield.

 

Kart: Just run

Special Move: Sacred Sword, Wide Guard

 

Spirit Battle: On Slumbering Weald

 

Victory Screen: Standing victorious with their weapons gleaming

Losing Screen: Fainted

 

Color Swaps: Main, shiny, other general colors

 

Thanks for reading! Next up, Kubfu accepts your challenge!

Wednesday, May 27, 2026

Character Sheet: All Galarian Forms and New Evos

OBSTAGOON/PERRSERKER/CURSOLA/SIRFETCH'D/MR. RIME/RUNERIGUS/REGIELEKI/ REGIDRAGO

And now, we come to our Regional variants for this generation, just like we had back in Alola. This time, however, we have an added feature in that some of the Regional forms gained new evolutions for their lines. We’ll be covering them here as well.

In Pokedex order, we first have Meowth, who gains the Steel type and takes inspiration from Nordic Vikings and such. Instead of evolving into Persian this time, however, it becomes Perrserker, leaning even more heavily into the Viking inspirations.

Standard B: Pay Day > Fury Swipes

Side B: Metal Claw

Up B: Fake Out > Thrash

Down B: Bite > Metal Sound

Final Smash: Dynamax

Ponyta and Rapidash now become Psychic and Fairy, being much more wholly based on unicorns, and join the Hatenna and Impidimp lines in the whole Fairy Tale vibe.

Standard B: Psybeam > Psycho Cut

Side B: Agility

Up B: Fairy Wind

Down B: Stomp > Healing Wish

Final Smash: Dynamax

Slowpoke drops its Water typing, and then its evolutions Slowbro and Slowking instead gain a Poison typing, the poisonous Shellder biting them infecting them with it and effectively turning them into zombies.

Standard B: Acid > Psychic | Eerie Spell

Side B: Headbutt > Shell Side Arm | Zen Headbutt

Up B: Surf

Down B: Amnesia > Acid

Final Smash: Dynamax

Farfetch’d becomes a Fighting type and trains itself in the way of the sword, now evolving up into Sirfetch’d, its leek having grown into its personal weapon and shield.

Standard B: Brutal Swing

Side B: Peck > Brick Break

Up B: Aerial Ace > Meteor Assault

Down B: False Swipe > Iron Defense

Final Smash: Dynamax

Weezing gained a pair of tall smokestacks on top of its head, shaped like top hats, and gains the Fairy type for some reason. Something to do with its gas being refined or something.

Standard B: Clear Smog

Side B: Sludge Bomb

Up B: Fairy Wind

Down B: Self-Destruct

Final Smash: Dynamax

Mr. Mime gained the Ice typing and became much more based on a tap dancer, also evolving up into Mr. Rime, who is literally just Charlie Chaplin as a Pokemon.

Standard B: Reflect

Side B: Ice Shard > Freeze-Dry

Up B: Mist

Down B: Mimic > Safeguard

Final Smash: Dynamax

Articuno, Zapdos, and Moltres also gained new Galarian forms with a general villainous vibe to them. Articuno became Psychic and looks very much like a Machiavellian supervillain plotting to conquer the world. Zapdos became a Fighting type and became more land-based, running around on much more powerful legs. And Moltres became Dark-type, swooping around with wings made of hellfire.

Standard B: Freezing Glare || Thunderous Kick || Sucker Punch

Side B: Psycho Cut || Drill Peck || Fiery Wrath

Up B: Hurricane || Close Combat || Air Slash

Down B: Future Sight || Reversal || Payback

Final Smash: Triple Dynamax

Corsola gained the Ghost typing and became based on bleached coral, where the animal has died due to pollution, leaving behind only the calcium structures bleached a pure white. It can now evolve into Cursola.

Standard B: Night Shade

Side B: Hex > Power Gem

Up B: Ancient Power

Down B: Spite > Grudge

Final Smash: Dynamax

Zigzagoon and Linoone have gained the Dark typing as well as white and black coloration reminiscent of the band Kiss. They can now evolve into Obstagoon, a badger punk rocker very based on Kiss.

Standard B: Headbutt > Night Slash (III)

Side B: Pin Missile > Slash (II) > Lick (III)

Up B: Tackle > Take Down (II)

Down B: Lick > Obstruct (III)

Final Smash: Dynamax

Darumaka and Darmanitan now gain the Ice typing and are much more based on snowmen and the yeti. Darmanitan’s zen mode is especially based on a snowman, but its meditation has brought back out its Fire typing, making it the current only Ice/Fire combo in the series.

Standard B: Ice Punch

Side B: Headbutt > Icicle Crash

Up B: Work Up > Blizzard

Down B: Powder Snow > Zen Mode

Final Smash: Dynamax

Yamask now carries around a hunk of rock with Nordic runes carved into it instead of its death mask, and can now evolve into Runerigus, a ghost that has fully taken over a large runestone.

Standard B: Hex > Shadow Claw

Side B: Brutal Swing

Up B: Haze > Phantom Force

Down B: Protect > Earthquake

Final Smash: Dynamax

And finally, Stunfisk has gained the Steel type and is now fully based on a bear trap.

Standard B: Crunch

Side B: Mud Shot

Up B: Bounce

Down B: Stealth Rock

Final Smash: Dynamax

Regieleki and Regidrago aren’t really Regional forms or new Evos, but they feel like they fit here, as they are additions to previously existing groups. They are new Regis, just like their predecessors, except instead of being made of solid materials like the others, Regieleki is a big ball of living electricity, while Regidrago is like one of those snowglobe things you see with a dragon’s head holding the globe in its mouth like it’s a crystal ball, but turned upside down. You get it when you see it.

Standard B: Thunderbolt | Dragon Breath

Side B: Zap Cannon | Dragon Claw

Up B: Magnet Rise | Twister

Down B: Thunder Cage | Vice Grip

Final Smash: Power of the Giants

Most of the secondary stuff would mostly be what I listed for their original forms, maybe just slightly updated to fit their new theming.

Thanks for reading! Next up, Zacian brandishes its sword!

Tuesday, May 26, 2026

Character Sheet: All Gen VIII Standalones

CRAMORANT/FALINKS/PINCURCHIN/STONJOURNER/EISCUE/INDEEDEE/MORPEKO/DURALUDON

And now, let’s go back and cover all the standalone Pokemon from this generation. We start with Cramorant, which is mostly just a cartoonified version of a cormorant.

Standard B: Spit Up

Side B: Drill Peck

Up B: Dive

Down B: Swallow

Final Smash: Dynamax (would be fun if Pikachu performed Volt Tackle at the same time)

After that, we have Falinks, a fun little concept for a Fighting Pokemon, based mostly on a Roman Legion or a Greek Phalanx, except if it was little Kirby-looking dudes wearing the helmets and all marching single file in a line.

Standard B: Megahorn

Side B: Close Combat

Up B: First Impression

Down B: No Retreat

Final Smash: Mega Falinks

After that, we have Pincurchin, an Electric-type sea urchin that pulls a little from the little red pin cushions that people who sew often have near them.

Standard B: Spark

Side B: Poison Jab

Up B: Zing Zap

Down B: Electric Terrain

Final Smash: Dynamax

We are in Britain, so naturally we must have Britain’s most famous landmark. Stonjourner is a big walking Stonehenge section and that’s pretty much all there is to it.

Standard B: Rock Tomb

Side B: Rock Slide

Up B: Heavy Slam

Down B: Mega Kick

Final Smash: Dynamax

Next, we have Eiscue, a little Ice-type penguin with an ice cube for a face. Or sometimes not. When not, it’s called the Noice form, which just sounds funny.

Standard B: Headbutt

Side B: Surf

Up B: Blizzard

Down B: Snowscape

Final Smash: Dynamax

Then, we have Indeedee, a Pokemon that looks a bit like a standard cat design, but with a male variant that looks like the typical British butler, and a female variant that looks like a maid.

Standard B: Psybeam

Side B: Helping Hand

Up B: After You/Follow Me

Down B: Healing Wish

Final Smash: Dynamax

Next, we come to our Pikachu clone for the generation, Morpeko, this one based on a Guinea pig and taking inspiration from the tale of Dr. Jekyll and Mr. Hyde, with a Full-Belly Mode where it is happy and Electric-type, and a Hangry mode where it is angry and Dark-type.

Standard B: Spark

Side B: Crunch

Up B: Agility

Down B: Aura Wheel

Final Smash: Dynamax

And finally, we have Duraludon, a Steel/Dragon Pokemon based on the Shard, a famous skyscraper in London. I also personally think it looks like a lighter but that’s mostly for jokes and such.

Standard B: Hyper Beam

Side B: Metal Claw

Up B: Breaking Swipe

Down B: Dragon Tail

Final Smash: Gigantamax Duraludon

All entrances would be from Poke Balls. Taunts would be based on their general features and theming. Kirby Hats would be Cramorant’s beak, Falinks’s helmet, Pincurchin’s spines, a block-like body for Stonjourner, an ice block body for Eiscue, Indeedee’s horn things, Morpeko’s ears, and made of Duraludon’s metal. Karts would mostly be the Poke Ball car (though, it would be funny if Falinks was just one of them riding the other four), with their most iconic move being the special move. Cramorant would be on Mer Stadium, Falinks and Eiscue would be on Jubilife Village, Pincurchin and Indeedee would be on Pokemon CafĂ©, Stonjourner would be on Slumbering Weald, Morpeko would be on Lental Island Tour, and Duraludon would be on Dynamax Stadium. Victory screens would be tied to their theming, while their losing screens would be them fainting. And their color swaps would mostly be their main and shiny colors with a few general others.

Thanks for reading! Now, we have some regional variants to cover. First, Meowth joins the Viking horde!