Showing posts with label Super Mario RPG: Legend of the Seven Stars. Show all posts
Showing posts with label Super Mario RPG: Legend of the Seven Stars. Show all posts

Saturday, April 8, 2023

Boshi

BOSHI


After defeating Bowyer and adding Geno to the team, Mario and his friends can head on to Mole Mountain, but an alternate optional route exists in the form of the Pipe Vault, leading to Yo'ster Island, the Super Mario RPG equivalent of Yoshi's Island. While there, Mario discovers that a Yoshi bully has been stealing everyone else's cookies and forbidding them all from racing.

This is Boshi, a pretty standard bully character that looks like your typical Yoshi, but a unique shade of blue with shades. Mario will challenge him to a race, forcing him to stand down if beaten. Over the years, Boshi's gotten a bit of a fan following, and a common suggestion for an echo fighter.

As a fighter, Boshi will be an echo fighter of Yoshi, but with a much higher speed stat. He'll probably have a bit more force behind his attacks too. His moves, like Yoshi's, will pull from all across the Yoshi games.

Likelihood rating: Piranha Plant clause.

Second Chance: Boshi

BOSHI


Again, this is another fighter where I just have to look myself in the mirror and ask: "Why wasn't that an assist trophy?" To this day, I have no answer. The thought simply never occurred to me the entire time I was working through Super Mario RPG. Best reason I can come up with is my personal distaste for the character subconsciously clouding my judgment, but that doesn't seem to be the case. I can't remember that being part of it. There are plenty of characters I don't like on these rosters, and I always gave them a fair shot. So, I just don't know.

Either way, my answer is . . . 


YES


Here is the moveset I came up with, based on my best memory of the Yoshi moveset:


Standard B: Swallow

Naturally, being a Yoshi. His eggs might be a little harder to break out of.


Side B: Egg Shot

Moved down here, thrown with a bit more speed to it.


Up B: Transform

While Yoshi would go for the helicopter, I imagine Boshi's a bit more of a fighter jet.


Down B: Butt Bash

He will slam his butt down on the ground, just the same.


Final Smash: Yoshi Herd

Same as Yoshi's, except Boshi will go zipping out ahead of the pack and smack into the opponent first.


Entrance: He will be surrounded by admirers before noticing you're here.


Taunts: Up, he will fix his shades and make them glint. Side, he will run in place for a second and limber up. Down, he will kick off his shoes for a second.


Kirby Hat: The Yoshi head, but with shades.


Kart: A kart that looks like the Yoshi Kart from Double Dash, but bluish-gray with shades on it.

Special Move: If right up next to an opponent, he will gain a burst of speed just to not get into second.


Spirit Battle: On Yoshi's Island, with a Yoshi horde, but he will attack them as well as you if they start doing better than him.


Victory Screen: He will stand smugly while surrounded by admirers.

Losing Screen: He will slump down on the ground and look sad.


Color Swaps: Take most of the Yoshi color swaps, and make them a bit more of a dark/faded color.


Thanks for reading! Next up, one I'm pretty sure won't get in, but I just want to do my due diligence.

Tuesday, January 11, 2022

Star Hill


Another maybe unnecessary stage, but one I feel would be sorely absent if left out. Star Hill is a memorable portion of Super Mario RPG, a huge mound of meteors covered in fallen stars containing the fondest wishes of those in the Mushroom Kingdom, the wishes Geno is determined to protect.

As a stage, Star Hill will be set atop the giant mound with drastically uneven terrain everywhere. Stars will regularly fall from the sky and lodge themselves in the mound, and can hurt a player if they land on them. Other than that, it’s a pretty peaceful stage too.

Potential theme: https://www.youtube.com/watch?v=lbRJ733xiF4

Thursday, January 6, 2022

Bowser's Keep


One of the most iconic images that came from Super Mario RPG was the sight of Bowser’s Castle with a giant sword sticking out of it. This was one of the first times Mario ever had to join forces with Bowser against a common enemy, and that image drove that notion home like nothing else ever could.

This stage will perfectly recreate that image, set on the arrangement of turrets seen on Bowser’s castle in the game, with Exor sticking up in the middle of it, his eyes following the battle and occasionally firing lasers from his eyes.

Potential theme: https://www.youtube.com/watch?v=UNADbGeY2vQ


Saturday, December 25, 2021

Smithy


Six of the seven star pieces collected and the bulk of the Smithy Gang defeated, our heroes head back to Bowser’s Castle to fight the giant sword in the middle of it. When the sword is defeated, it opens up a portal to the world the Smithy Gang came from. Inside, they find a massive factory, with the mastermind and forge master behind it all waiting for them.

This is Smithy, the leader and creator of the Smithy Gang. He desired to conquer the Mario world, and attempted to destroy the star pieces in order to eradicate the power of wishes, leaving the people of the world without the hope they would need to fight back. He guards the final star piece and acts as the final boss of the game.

As a playable fighter, he will be strong but slow, not too particularly built for much movement away from his forge, mostly relying on his minions for all of that. His moveset will pull from his final boss battle, both the initial phase as well as the later phases with his interchangeable head.

Likelihood rating: Piranha Plant clause

The Axem Rangers


Valentina defeated, she makes a run for it, the star ending up lost in a volcano far below. Mario and his friends head in to retrieve it, only to emerge with a massive axe-shaped airship hanging over their heads, a team of axe-wielding multi-colored members of the Smithy Gang waiting to take it from them.

These are the Axem Rangers, the final Smithy soldiers our heroes face before taking on the final level. They are pretty clear Power Ranger knockoffs, with a red, black, pink, yellow, and green member, each with different styles of fighting, though all with the axes of their names.

As a fighter, they will follow the Koopalings and the Broodals’ lead with each member taking up a different color swap. They will be fast and strong, relying heavily on their axe weapons. Their moves will pull from all five members, making them an amalgam of sorts.

Likelihood rating: Piranha Plant clause

Friday, December 24, 2021

Valentina & Dodo


Finally, reaching Nimbus Land, our party find their efforts halted as an impostor has claimed himself to be Prince Mallow, and he and his beautiful fiancée seem to have taken over the kingdom, locking the king and queen away from their people.

This fiancée in question is Valentina, and her impostor henchman is a silent bird named Dodo. Together, they concocted a scheme to take over Nimbus Land, using the king and queen’s grief over their long-lost son. They become the main villains for this part of the story, getting in our heroes’ way of collecting their next star and reuniting the true Mallow with his parents.

As a character, Valentina will be a bit on the floaty side, and will work in tandem with her partner Dodo to add his strength to the fight. Her moveset will pull from both hers and Dodo’s fights throughout the game.

Likelihood rating: Never gonna happen

Culex


The next star our heroes find is located high in the clouds of Nimbus Land. To get there, the heroes have to travel to Monstro Town, a village built into a cliffside that they then have to ascend. Before they do, however, they hear tales of strange sounds coming from one door in the middle of town. Ever the curious bunch, Mario and his friends enter to find themselves in an endless cosmic void, challenged by a mighty warrior from another dimension seeking any powerful enough to defeat him.

This is Culex, an optional secret boss hidden in the game with heavy inspiration from the Final Fantasy series. He has no bearing on the plot but has become one of the most notoriously difficult boss battles in all of gaming, many gamers making it a challenge for themselves to train their party up and take him on.

Naturally, by the very nature of the character, in-game he will be extremely overpowered, with heavy-hitting attacks and strong defense in the form of his four gems that surround him. His moves, of course, will pull from the boss battle in question. Would he probably get banned? Naturally. But, hey, you gotta have a few just for fun.

Likelihood rating: Probably not

Jonathan Jones


With Bowser and Peach both on board and along for the adventure, the team head for Seaside Town in pursuit of the star that fell in the nearby bay. Unfortunately, they find the star in the hands of a band of pirates, led by a ruthless shark captain wielding a trident.

This is Jonathan Jones, the fearsome pirate captain of the Mushroom Sea. Mario and his friends challenge him for possession of the star, but he agrees to only relinquish it if they can beat him in combat. Upon his defeat, Johnny shows his true colors by honoring his oath and giving up the star, even going so far as to help them against Yaridovich who awaits them on the surface.

As a fighter, Jonathan Jones is fierce and brutal, befitting a hardened pirate captain. His moves will pull from the trident he wields, as well as the attacks he uses in his boss battle, the skills of his men, and the booby traps lying hidden around his ship.

Likelihood rating: Never gonna happen


Booster


Mallow and Geno in tow, Mario will finally track down where Princess Peach landed, unfortunately inside the fortress of a greedy man-baby who claimed the princess for himself and decided to marry her.

This is Booster, who seems to be a bit of a Wario-style knockoff character. He doesn’t strictly have a boss battle of his own, being more of a coward who’d prefer to run while letting his booby-trap-laden tower do most of the work.

As a character, Booster will be fast and moderately strong, but without a whole lot of defense. His moves will pull from his various traps and minions throughout his tower, all with a distinct toy theme to them, as well as the train he rides around in constantly.

Likelihood rating: Never gonna happen

Thursday, December 23, 2021

Geno


As Mario and Mallow continued their journey to find the seven stars and stop the Smithy Gang, they would find themselves joined by yet another ally: a star spirit sent down to repair the damage done by the Smithy Gang, who has taken possession of a child’s toy in order to give himself a physical form in their world.

This is Geno, or rather, Geno is the name of the doll he possessed, his true name being unpronounceable in spoken language. He is a noble warrior who fights to preserve the sanctity of the stars and the wishes made on them, making him something of the monk of the team. His moves combine cosmic power with the technology of the puppet he is possessing.

In game, he will be moderately light with good speed and quick powerful attacks. His moves, like Mallow’s, will pull from his move pool in the game, translated for the different game format.

Likelihood rating: Strong

The Smithy Gang


As Mario and Mallow travel together, they soon discover the fiends behind the attack on Bowser’s Castle, a race of machines from another dimension, all patterned after different weapons and determined to get their hands on seven powerful stars.

These are the Smithy Gang: Mack, Bowyer, and Yaridovich, a sword, bow and arrow, and spear respectively. Another bomb-based villain named Punchinello may also be part of their gang. They would play the role of the game’s bosses, fighting Mario and his crew over possession of the titular seven stars.

Mack, Bowyer, Yaridovich, and Punchinello would act as the fighters’ four color swaps, similar to the Koopalings and the Broodals. Their moves would pull from all four boss battles and make use of their weapons of choice.

Likelihood rating: Probably not

Croco


The thief Mallow was in pursuit of would crop up again and again throughout his and Mario’s adventure, a greedy purple crocodile with a knack for pickpocketing and kleptomania, acting as a recurring mini-boss of sorts.

This is Croco, the resident rival character common to most RPGs, a small boss the characters would fight multiple times as a gauge to see how they’ve grown. He doesn’t have much of a role beyond that, but just enough to warrant his placement here.

As a fighter, Croco will be among the faster characters, with not too much in the way of power, preferring sneaky underhanded moves instead. His moveset will pull from his various boss battles in the game.

Likelihood rating: Probably not

Mallow


A specific branch of the Mario series we didn’t cover in the previous roster (primarily because it would have made the main roster ungodly huge) was the RPGs, the first of which was 1996’s Super Mario RPG: The Legend of the Seven Stars, a joint effort between Nintendo and Square Enix. The game saw Mario going on one of his regular adventure to rescue Princess Peach from Bowser, only for their battle to be interrupted by a giant sword falling from the sky and sending them all flying. Mario would wake up far away from the castle just as a young cloud boy ran past in pursuit of a thief.

This is Mallow, Mario’s first companion on his role-playing adventure, a cloud raised as a frog who would soon discover his true heritage as the true prince of Nimbus Land. He is more or less the mage of the team, with a number of powerful moves all based around weather and magic.

As a fighter, he will be light and floaty, being a cloud after all, but will pack a powerful punch with his weather attacks. His moves will pull from his moves in the game, translated for a more 2D fighter-style rather than an RPG style.

Likelihood rating: Could happen

Saturday, November 13, 2021

Beezo


Having beaten Birdo and headed through the Eagle Gate into the second level, Mario and his friends find themselves having to deal with enemies from above, primarily in the form of masked figures flying on fairy wings and wielding hooked spears with which they can skewer any foe.

These are Beezos, winged cousins of the Shy Guy. Unlike many Super Mario Bros. 2 enemies, they do not see very many appearances in the series proper, only popping up in Super Mario RPG to my knowledge. However, they do see prominence in the first season of Super Mario Bros. Super Show! which took heavy inspiration from Super Mario Bros. 2.

In game, they will be excellent aerial fighters, with strong recovery and speed as well as many of the drawbacks you’d expect from that fighter type. Their spear from the game will naturally be their primary weapon, but they will also pull heavily from their role in the television series.

Likelihood rating: Probably not

Birdo


Reaching the end of their first level, Mario and friends encounter a strange dinosaur firing eggs from its mouth, that seems to be the guardian of the Eagle Gates that serve as portals to the next level. They would go on to face this creature many times, every time they approached one of said gates.

This is Birdo, or perhaps Birdetta or Catherine, possibly one of video gaming’s first trans characters, if Nintendo ever develops any consistency on the character. Although she would never take up her Subconian role as Eagle Gate guardian again, she would become a staple of the Mario series, cropping up as playable in sporting games, acting as a boss here and there, or simply having random appearances that only loosely tie into the story of the game.

In game, she will be a bit on the heavy and slow side, though only moderately so. Her moves will have a dramatic feminine flair to them, mirroring her typical characterization. Her moves will pull from her egg-shooting first appearance, her various boss fights, and her various musical performances seen in RPGs. She also has wings, according to the Super Mario Bros. Super Show! so those will likely come into play as well.

Likelihood rating: Strong

Friday, September 11, 2020

Character Sheet: Culex

 CULEX


Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

And now, at long last, we come to the very end of our Paper Mario newcomers. It's been a long but fun road, filled with some of the very best characters the Mario series ever created, and that sadly, because of . . . well, certain decisions, we may never really see in a game again. And that hurts, but we still have their games, so, I suppose it's not all bad. I think it's only right to finish the game with one of the most notoriously hard bosses in all of gaming: Culex. Culex appears in Super Mario RPG as a secret optional boss you can face by going through a specific door in Monstro Town. He claims to be a powerful warrior from another world, who came to this one in search of a worthy challenge. Many let's players like to take him on as a challenge and devote a full episode to that alone. And I, for one, am so glad he made his case.

Culex's main gimmick in battle is that he fights surrounded by four elemental crystals, the Fire, Wind, Earth, and Water Crystals, each able to perform a different kind of elemental attack (so he's kind of like the Avatar that way). The Earth Crystal's main earth moves are Sand Storm and Boulder, though it confusingly uses other elemental moves. We'll focus on those for now. The Fire Crystal can use Corona, Flame Wall, and Flame, while also having a couple of draining moves. The Water Crystal actually uses primarily ice-based moves like Crystal, Ice Rock, Blizzard, and Solidify. The Wind Crystal uses primarily electricity-based attacks like Lightning Orb, Bolt, Electroshock, Static E!, and Light Beam. Culex himself can also use attacks like Shredder, Flame Stone, Dark Star, and Meteor Blast. He also has visible wings and dark crystal-like energy visible around him.

Here's the moveset I came up with:

Standard B: Elemental Crystal
This move switches between the four crystals floating around Culex, cycling through Earth, Fire, Water, and Wind. He will start with Fire naturally, but each element changes up the way he plays and what he is weak or strong against and can change certain moves.

Side B: Boulder/Flame Stone/Ice Rock/Lightning Orb
Basically, this is a primary offensive attack based on each element. Basically whichever crystal is up front, he will thrust forward and a projectile of the element in question, striking the opponent for maximum forms of damage.

Up B: Sand Storm/Flame Wall/Blizzard/Static E!
Likewise, a similar move across the board, but will have different effects. Basically, he will launch up on his dark wings, launching a storm of the element up front around him as he does so. Earth will whip up a harrowing sand storm, Fire will be a wall of flames, Water will whip up a blizzard, and Wind will cause an area of static, stunning any nearby.

Down B: Blast/Mega Drain/Solidify/Light Beam
This one's more of a status altering move and will have widely different effects based on the crystal. Earth's will just be a straight-up offensive move, lighting up an area of explosion. Fire will sap health from an opponent and give it to Culex. Water will freeze an opponent solid for a few seconds. Finally, wind will put an opponent to sleep.

Final Smash: Dark Star
I felt this one was fitting of him. The animation's a bit silly looking, so I wonder if it might not be visually updated a bit to reflect the character, but as the strongest magical attack in the game, it's only fitting it be the Final Smash of the strongest boss in the game. (Also, not to be confused with a certain villain from a certain RPG series who may or may not have a chance of getting in in the next round of this blog series).

Entrance: Appearing from a shadowy dimensional rift seems appropriate.

Taunts: He has a few great one-liners. I like "Will you accept my challenge?", "En garde!", and his matter-antimatter spiel.

Thanks for reading! Now, let us put this all together into a roster, shall we?

Saturday, September 5, 2020

Character Sheet: Valentina

 VALENTINA


Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Today, we will finish up our Super Mario RPG bosses with Valentina and her sidekick Dodo, the bosses of Nimbus Land. In the game, Valentina attempts to usurp the throne of Nimbus Land by passing off her partner Dodo as the missing Prince Mallow, locking up the king and queen, and then announcing her phony engagement to Mallow. This is all thrown out of whack, however, when the real Mallow and his companions arrive and chase her out. This character will be a bit more of a tag team between Valentina and Dodo, with Dodo making up a hefty portion of her moveset.

Valentina uses primarily magic attacks in battle herself, being not much of a physical fighter. Her moves include Petal Blast, Diamond Saw, Blizzard, Water Blast, Aurora Flash, Light Beam, and Solidify, all of which tend to follow Mallow's lead of being nature and weather-based. Dodo can carry around Valentina by flying outside of battle, and in battle, he attacks with a series of pecks or by cancelling out the moves of another player. In your final battle with Valentina, he will also carry off one of your party members to fight one-on-one.

Here's the moveset I came up with:

Standard B: Petal Blast
This will work very similarly to how it works in-game, but as a bit more of a straight projectile, with her sending out a burst of petals that blast an opponent in the face.

Side B: Multistrike
This is Dodo's pecking attack. Valentina will point forward and Dodo will lunge out, pecking furiously at anyone in front of her.

Up B: Carry Away
Basically Valentina will take hold of Dodo's feet and he will carry her into the air for a short distance.

Down B: Flutter Hush OR Blizzard
Flutter Hush is the more iconic, with it being Dodo's move to remove one move from play, but I'm not certain how to make it work in game, somehow cancelling out a certain move for a short time, so if I can't make it work, I figure Valentina whipping up a Blizzard works as a suitable placeholder.

Final Smash: Aurora Flash OR Megasmilax
I feel like we've had a few now where the character has a bigger boss as their Final Smash, with Booster having the Bundt and Johnny having King Calamari, so I don't know if I want Megasmilax to do the same for her, and if we don't, I think Aurora Flash works just fine for it too.

Entrance: Dodo will carry her in.

Taunts: Her little hip dance she does when attacking. Dodo scratching his beak and trying to figure something out. Valentina bossing Dodo around. So on.

Thanks for reading! Next up, we'll cover the recurring boss of the first Paper Mario, Jr. Troopa!

Friday, September 4, 2020

Character Sheet: Jonathan Jones

 JONATHAN JONES


Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Today, let's cover Jonathan Jones, the scurvy pirate captain who also happens to be a shark. Jonathan Jones is the main boss of the Sunken Ship area of Super Mario RPG. When one of the game's eponymous seven stars falls into his bay, he and his pirate crew claim it for themselves until Mario and his party arrive to challenge him for it. Once he is defeated, he honors Mario's strength by not only giving him the star but also by preventing the escape of Yaridovich when he tries to steal it. Honestly, this guy's one cool dude and I'm glad he's here.

In battle, he doesn't have as much to work with as you might think, his main attack being a double stab with his harpoon, accompanied by a diamond saw move, a draining move, and a Get Tough! move when his health falls below half, which I think could work similar to Lucario's thing of him getting tougher the more damage he takes. What helps his case, however, is the world that he is the boss of, as he is the leader of a band of pirates living in a sunken ship, and like Booster, most of it can be applied to him as well. Most of his minions are Bandana Blues and Reds who mostly attack with their spears, though the sea and the ship are also infested with rats, crabs, starfish, jellyfish, false treasure chests, and other types of enemies floating around.

Here's the moveset I came up with:

Standard B: Skewer
This one is basically his most iconic move in the game. Johnny will stab forward twice in quick succession with his harpoon, doing damage both coming and going with it.

Side B: Starslap
This one sorta combines the starfish enemies that appear frequently throughout the game, the starfish item used by the players in the game, and the diamond saw item Johnny himself uses. Basically, he will send a starfish spinning forward at high speeds like a boomerang.

Up B: Trampoline
Since he's probably one of the few we see using these outside of the main party in the game, he and his men using them to leap out of the water and block Yaridovich's escape, and these are scattered frequently around his ship as a means to get to the surface quickly, I think it works. I just fear it might look a little silly for this grizzled shark pirate with a hook for a hand to jump around on a trampoline while fighting Jigglypuff.

Down B: Hidon
This is based on the false treasure chest enemies scattered throughout the game (especially in his area). Johnny will toss out a treasure chest and leave it behind. If an opponent approaches it, it will spring to life and attack them, but if Johnny himself approaches it, he can open it to retrieve a useful item.

Final Smash: King Calamari
King Calamari is a mini-boss appearing in Johnny's ship, a giant squid stuck in a barrel. It will appear to one side of the stage and whip its tentacles everywhere, spraying ink as it does so.

Entrance: He will leap from the water accompanied by two Bandana Blues.

Taunts: A Bandana Blue will hop excitedly around him. He will pump his harpoon and raise it to the sky. Maybe pick his teeth with his hook.

Thanks for reading! Next up, we'll cover the usurper of Nimbus Land, Valentina and her minion Dodo!

Thursday, September 3, 2020

Character Sheet: Booster

 BOOSTER


Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

So, today, we will cover Booster, a not-so-bright manchild who lives in a tower full of toys and kidnaps Peach to try and marry her. Technically, I was initially not going to include him as a playable character, as he didn't have much fightwise to work with, but after I was sorting through all the notes for the Super Mario RPG blog post, I realized that there's plenty within his toy tower to make a suitable moveset, and since the area they are the boss of helped flesh out Johnny Jones's moveset (coming next), I realized I couldn't play favorites just because Johnny's awesome and Booster is, well, not.

Booster himself has only a few attacks to himself, one where he drops a bunch of bombs on you, and another where he sends his toy train to run you over. His train is also used outside of battle, transporting him around his castle and through a racing minigame taking him to the wedding chapel in Marrymore. He also has a number of toy minions, including robotic marionettes, jesters that throw playing cards, and living magic wands, as well as his two main generals, Knife Guy and Grate Guy, a pair of clowns, one of whom uses throwing knives, and one of whom rides around on a ball. During the final showdown with him in Marrymore, his wedding cake comes to life and acts as the final boss (definitely Final Smash material).

Here's the moveset I came up with:

Standard B: Throwing Knives
Basically, he will make use of Knife Guy's knife throwing skills, somewhat combined with the cards of his Jesters, but since they're both throwing projectile, I went with the deadlier option.

Side B: Loco Express
His toy train will appear and drive forward, plowing into enemies. He can ride it if he wishes. If you can manage a hit with it, the move can be deadly at low damage percentages.

Up B: Bouncy Ball
This one is based on Grate Guy's bouncy ball, although if you wish, the trampolines that appear throughout the game could best be applied to him, as they are toys in a sense.

Down B: Bomb Spritz
I figure enemies like Remo Cons and Orb Users can come into his moveset in other ways. This will act much like Bomb Spritz does in game, with a number of bombs appearing directly over the target's head and pouring onto them, exploding on impact.

Final Smash: Bundt Cake
His living cake will appear on the stage and attack, swiping at the opponents for a short time before disappearing. Chef Torte might appear as well.

Entrance: He will drive in on his train.

Taunts: Playing with various toys, talking briefly to a Snifit, so on.

Thanks for reading! Next up, we'll cover the scoundrel of the Seven Stars' seas, Jonathan Jones!