Showing posts with label Super Paper Mario. Show all posts
Showing posts with label Super Paper Mario. Show all posts

Saturday, January 8, 2022

Flipside


Although Castle Bleck already represents a portion of Super Paper Mario, it would be incomplete without Flipside. Flipside is the hub world of the game, and also acts as a hub world between universes, a waystation of sorts between them all where interdimensional travelers can stop and rest their heads.

The stage will take place on top of Flipside Tower, with the Pure Heart Doors behind them, and lines forming platforms in two areas. Count Bleck’s black hole appears in the background and will steadily grow larger as the fight carries on. The stage will also frequently flip between 2D and 3D, giving the characters a new layout to fight on.

Potential theme: https://www.youtube.com/watch?v=BsxnH-ijjSA

Friday, January 7, 2022

Castle Bleck


Super Paper Mario had two key iconic locations besides the various worlds the game visited. The first was the hub world Flipside where the heroes gathered after completing a world. The second was the shadowy castle in a dark dimension full of simple lined shapes forming structures where Count Bleck and his minions plotted their schemes.

This stage will be set within that world where Count Bleck dwelt, set outside his castle so that its shape could be seen in the background, with those grid-like platforms he and his minions gathered atop acting as platforms here and there.

Potential theme: https://www.youtube.com/watch?v=BQ7DedZjb3s

Saturday, January 1, 2022

Mr. L


Three of the four prophesied heroes have been brought together in the form of Mario, Peach, and Bowser, but the fourth still has yet to appear and Mario’s brother Luigi has gone missing. Our heroes collect their third Pure Heart and move on to a space-themed world full of trippy gravity mechanics and warping effects, where they are faced with the newest recruit to Count Bleck’s forces, a masked figure with a snazzy mustache who takes on the party with a giant robotic spaceship.

This is Mr. L, a new addition to Count Bleck’s forces, who looks very familiar to our heroes, though they can’t quite put their finger on it. They will face him multiple times across the game, sometimes on his own, sometimes in his giant mech. He seems to be brainwashed in some way.

As a fighter, he will be an echo fighter of Luigi, for unknown reason. He just seems to fit for some reason. He will have similar stats to Luigi, though he might put a bit more power into his attacks, not quite holding back the way Luigi would. His moves will mirror Luigi’s moveset, though with more paper qualities and often themed more to Mr. L. He will also make use of his flying mech.

Likelihood rating: Could happen

Francis


Mario and Tippi, having joined forces with Bowser and Peach and collected two pure hearts, now travel to a pixelated 8-bit world of video game references and concepts. They aren’t there two minutes before Tippi finds herself captured and collected as a rare butterfly by the biggest nerd stereotype this side of The Big Bang Theory in the form of a giant chameleon.

This is Francis, a major boss of this world and mostly just a general nuisance for our heroes. He dwells inside of a heavily fortified palace filled with gamer memorabilia and guarded by cat-eared robots in maid costumes. Our heroes must fight their way through it to face him and rescue Tippi.

In the game, Francis will be slow with not too much strength or defense, but will make up for it with an invisibility mechanic that will let him move around unseen. His moveset will pull from both his boss battle in the game as well as the various traps and robots defending his fortress.

Likelihood rating: Never gonna happen

Dimentio


The fourth member of Count Bleck’s forces will also make his debut at this meeting, appearing as a smiling clown who seems not to take anything seriously and prefers to simply annoy his fellow minions and cause trouble for ally and enemy alike for his own enjoyment.

This is Dimentio, the true villain of Super Paper Mario. He presented himself as an ally to Count Bleck in his quest to wipe the universe from existence, planning all the while to steal the Chaos Heart from him in the end and use it to recreate the universe in his own personal image.

As a fighter, he is light and floaty, good with defense and speed for easy getaways with underhanded moves that trap opponents from afar and hurt them from a distance. His moves will pull from his multiple battles throughout the game, both as a regular minion and as the final boss.

Likelihood rating: Good possibility

Friday, December 31, 2021

Mimi


After O’Chunks’ first defeat, he reports back to Count Bleck, where we get our first encounter with the rest of Count Bleck’s forces, including his mind-controlling secretary Nastasia and a sneaky, underhanded shapeshifter who can appear as a sweet little girl one minute and then an giant mechanical spider the next.

This is Mimi, a shapeshifter character in the employ of Count Bleck. The party first encounters her in Merlee’s Mansion, where she has enslaved most of the residents and taken Merlee captive. She would go on to reappear several times, becoming an ally in the end just like O’Chunks before her.

As a fighter, Mimi’s moveset will pull from her various boss battles, making use of both her shapeshifting abilities and the rupee gems she loves so much. She will be a lighter fighter who will rely more on trickery and deception in her battles.

Likelihood rating: Probably not

O'Chunks


Mario and Tippi’s first destination is Lineland, a basic world that helps demonstrate the core concepts of the game. You will soon encounter the first of Count Bleck’s minions, a beefy, musclebound being with a thick Scottish accent and a preference for brawn over brains.

This is O’Chunks, one of Count Bleck’s faithful followers and a former disgraced general. He will crop up multiple times throughout the game, acting as a recurring boss that relies mostly on brute strength to fight Mario and his companions, becoming an ally in the end like the rest of his cohorts when the full truths are revealed.

As a fighter, he will of course be a bruiser with lots of powerful attacks and good speed, but nothing like defense or more technical moves that would require more brain power from the man. His moves will pull from his various boss battles, most of which hearken back to wrestling moves.

Likelihood rating: Probably not

Tippi & Pixls


Meanwhile, Mario wakes up to find himself in a strange multi-dimensional hubworld called Flipside, where he is greeted by his old friend and ally Merlon. Merlon tells him of the prophecy from the Dark Prognosticus that Count Bleck is trying to fulfill, and another prophecy in the Light Prognosticus that tells of four heroes who can stop it. In order to do so, Mario must travel to different worlds and find the seven pure hearts to counteract the Chaos Heart’s power. To help him on his quest, Merlon introduces Mario to a strange, pixelated butterfly creature.

This is Tippi, the first of the many Pixls you will meet along your journey. The Pixls prove to be great allies, each one providing you with a brand new ability to use to traverse the various levels. As you journey, you also slowly learn that Tippi was once human, a woman named Timpani, attacked and left for dead before being found by Merlon and saved by transforming her into a Pixl.

In the game, Tippi will form the core of the fighter, with each of the other various Pixls moving and acting around her. They will be incredibly light and quick with strong attacks pulled from the various Pixls and the abilities they bring to the gameplay.

Likelihood rating: Probably not

Count Bleck


The Paper Mario series would soon see another sequel in the form of Super Paper Mario for the Nintendo Wii. The game would open with Peach having been kidnapped again, waking up to find herself at the altar with Bowser, a strange shadowy being in a cloak and a top hat officiating and forcing her to go through with the wedding.

This is Count Bleck, formerly a dark being named Blumiere who fell in love with a human only to have her ripped away from him. Driven insane, he became determined to wipe all worlds from existence in order to free himself from the pain, and he did so by summoning the powerful Chaos Heart as a result of Peach and Bowser’s forced union.

In game, Count Bleck will be constantly floating, his abilities pulling from the powerful dark magic he wields. His moveset will pull primarily from his final battle toward the end of the game, with a little throughout the game here and there.

Likelihood rating: Could happen

Monday, December 27, 2021

Merlon


Having returned to Toad Town, Mario and Goombario find their way to the first Star Spirit’s location blocked by a handful of Toads wearing black. As they search for help, they encounter a friendly wizard living in a spinning house who helps reveal the Toads as the Koopa Bros., minions of Bowser working against Mario.

This wizard is Merlon, who has an entire family living in the area ready and willing to give Mario some assistance. He and his family would appear regularly throughout the first three Paper Mario games, giving Mario hints to his next path in the first game, upgrading his companions in the second, and acting as his primary mentor in the third.

 As a fighter, Merlon will only be the first color swap, with Merlee, Merluvlee, Merle, Merlow, Nolrem, and Merlumina filling up the rest. As a whole, they will be slow, with a lot of skill in magical attacks but not great in physical. Their moves will pull from across the series and the abilities of all family members.

Likelihood rating: Probably not

Paper Mario


The star spirits scattered and Bowser having obtained a brand-new power in the prologue, we now begin the first chapter of the story, visiting Mario and Luigi’s house as an invitation to a party at Peach’s castle is delivered to their mailbox.

Here we see Mario like we’ve never seen him before, flat, two-dimensional, and made of paper. The Paper Mario series would give Mario his own set of distinct abilities separate from the regular Mario games, both from the RPG style of the game as well as from his properties as a paper being.

As a character, Paper Mario will naturally be much lighter than regular Mario. He is made of paper after all. He will also be flat like Mr. Game and Watch, a fact players can verify by turning the camera, and he will flap and crinkle with various attacks here and there. His moveset will pull from the entire Paper Mario library, as well as from his appearance in Mario & Luigi: Paper Jam.

Likelihood rating: Strong

Thursday, September 10, 2020

Character Sheet: Francis

 FRANCIS


Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Here's another character that I don't particularly care for, but include in the interest of fairness, as he did make a case for himself. Francis is more or less the main boss of chapter three of Super Paper Mario and is basically every negative stereotype of a nerd rolled into one. He's constantly spouting technobabble and is completely out of touch with reality, and he lives in a castle filled with cat robots dressed in French maid outfits, and spends all of his time blogging about "Well, actually" sorts of things. He is first encountered in the game when he captures Tippi, believing her to be a butterfly to add to his collection, requiring our heroes to invade his castle to rescue her.

Being a chameleon, he can turn invisible and catch things with his tongue, both of which can easily be used in battle. He also uses a camera to flash and stun you. As mentioned above, he also has a castle full of cat robots dressed in French maid outfits, some of which he uses in battle as bombs. Some of these can fly or can be jumped on to get higher. Finally, we have Swoon.exe, a dating simulator that Francis uses to talk to Peach, as he is incapable of speaking to girls without it. (All negativity aside, I actually enjoyed the dating simulator and all the gaming references in Francis's room).

Here's the moveset I came up with:

Standard B: Camera Flash
Francis will use this to stun an opponent. His tongue might also be used, but I felt that could work just fine for any and all of his grabs, so it works.

Side B: Meowbomb
He will set one loose and it will move forward until it encounters an enemy at which point it will explode. If it does not encounter anything, it will explode after a few seconds.

Up B: AirMeow or Meowmaid
Either of these would work. First an AirMeow would carry him up into the air, something similar to Olimar's current Up B, or he would bounce on top of a broken Meowmaid and use it like a spring.

Down B: Invisibility
He will turn invisible. That's basically it. He will remain invisible for a few seconds, or until he takes damage.

Final Smash: Swoon.exe
So, I'm not sure how it would work, but I feel like his dating program is literally the best and only option for his Final Smash. Possibly, one character would get sucked into a cutscene of the simulator, a question would pop up with two different answers. One possibility would be that both answers are wrong and get you booted from the stage, or that one answer would get you booted and the other has a chance of doing damage to Francis himself. Probably the first one, if I'm being practical here.

Entrance: Dropping his invisibility with a "Neerrrr!"

Taunts: Obviously his nerdy "Neerrrr!" statement, maybe spouting some random nerd fact, sweating in front of a Meowmaid, so on.

Thanks for reading! Next up, we'll finish off with the big bad secret boss we've all been waiting for, Culex!

Tuesday, September 1, 2020

Character Sheet: Mimi

 MIMI


Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Today, let's cover Mimi, the last of Count Bleck's followers that we'll be covering. Mimi is a self-proclaimed beauty with the ability to transform herself into anything at will, including a terrifying giant spider form. You first encounter her in Merlee's Castle, where she has impersonated the sorceress and enslaved everyone living there. After that, you face her a few more times, but in the end, just like O'Chunks, she proves her loyalty to Count Bleck above all else and helps you take down Dimentio.

Most of her battles take place in her spider form, but I figure in Smash, she'd be in her standard appearance mostly, with her spider-form showing up in more special circumstances. While her mimicry is her most important feature, most of her combat-based moves are centered around her use of rubees, a type of currency she is obsessed with. These include shooting one from the top of her head like a missile, dropping one from above, sending forth a tidal wave of them, sending them out in a circle and in a straight line, and finally spinning through the air with them sticking out of her body like razor blades. I think we have enough.

Here's the moveset I came up with:

Standard B: Rubee Missile
This one is one of her most basic attacks, basically she will fire a Rubee from the top of her head which will then fire after an enemy as a projectile.

Side B: Rubee Wave
She will summon up a wave of Rubees that will move forward, doing damage with every individual Rubee that makes contact.

Up B: Rubee Razor
Mimi will spin really fast upward into the air with four Rubees sticking out of her body, doing damage like razor blades.

Down B: Mimic
This is such an important part of Mimi's character that it needs to be represented in someway. It could be a purely aesthetic change, adopting the appearance of an enemy but retaining Mimi's own moves, or it could be a full change like Doopliss and other shapeshifters like Ditto will. I'm not sure yet. You pick as you will.

Final Smash: Spider Form
Mimi will transform into her spider form and crawl around the stage, doing damage with her legs, while firing off Rubees in every direction.

Entrance: She'd appear as one of her opponents, using their entrance and everything, and then turn back into Mimi with a giggle.

Taunts: "Mimimimimimi!" Sending her head spinning for a second. Transforming into an opponent for a second and checking herself out. A little curtsy. So on.

Thanks for reading! Next up, we will begin the bosses that don't particularly have any connection to the main villains of their respective games, starting with Croco!

Monday, August 31, 2020

Character Sheet: O'Chunks

 O'CHUNKS


Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Here's to another personal favorite. Man, we're having a whole string of them. (It's no surprise really, it's Paper Mario . . . was . . . known for). O'Chunks is one of the minions of Count Bleck, a beefy meathead of a Scottish enforcer with a preference to brawn over brain. He's not particularly deep, just entertaining, but he does prove his mettle at the end when he proves that it was never about world domination so much as loyalty to the count.

You fight O'Chunks a good couple of times across the game, each one building on each other, but most of his moves are pretty basic muscle fighter-type moves, such as flipping up and performing a butt bash, charging at you with a shoulder rush, grabbing you and spinning around to hurl you around the stage, spinning like a tornado, and throwing chunks of the ground at you. He can also "Chunk Up" to boost his stats, and outside of battle he tends to . . . um, fart himself out of the scene. I'd say there's plenty there to make something out of.

Here's the moveset I came up with:

Standard B: Chunk Throw
O'Chunks will literally rip a piece out of the stage you are standing on and throw it at his enemies as a projectile. Pretty standard there.

Side B: Chunk Tornado
O'Chunks will spin forward surrounded by a tornado, very similar to Meta Knight's move of a similar nature, causing damage to those around him.

Up B: Chunk Fumes OR Ground Pound
I could see either of these working. The first would be his fart-to-exit thing, which wouldn't really work as an entrance, so I don't think we'd see it too many other places. The other would be his ground pound move where he would flip into the air and slam back down.

Down B: Ground Pound OR Chunk Up
The move listed about would also function as a Down B, much as the similar move functions for Yoshi and Bowser. However, you might also consider his Chunk Up ability to boost his stats. Either one works well for me.

Final Smash: Chunk Spin
While his grab, spin, and throw thing would probably appear as part of his grabs, I think it would be a little difficult to pull off the full effect of him sending you ricocheting around the stage for just a grab. For a Final Smash, however, it would be perfectly reasonable to have him grab you and throw you, only for you to bounce several times off of every side of the screen, racking up damage with each hit.

Entrance: I don't know about a reverse fart exit, so how about just the way he jumps down onto the screen any time he challenges you.

Taunts: Scratching his head in confusion, various flexes he could pull off, maybe gassing just a little bit.

Thanks for reading! Next up, we'll cover his comrade-in-arms, Mimi!

Tuesday, August 25, 2020

Character Sheet: Dimentio

 DIMENTIO

Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Today, let's cover Dimentio, the true villain of Super Paper Mario. Dimentio starts out the game as an interdimensional clown working for Count Bleck with a penchant for screwing with people. He soon reveals his ulterior motives to steal the Chaos Heart for himself and use it to destroy all worlds and recreate them in his own image with himself as their ruler. Dimentio, much like Fawful, has gone down as one of the best villains from the RPGs, and rightfully so. He's really frickin' great.

You fight him a few times throughout the games, and each time he demonstrates a few distinct abilities. First off, most of his battles feature a projectile attack using these weird spiky spell things. He also teleports frequently and can create multiples of himself. His most disturbing attack, in my opinion, at least, features him trapping his opponents in a clear box before detonating the inside, legitimately straight up killing the main cast at one point and literally sending them to the afterlife. He can also teleport his enemy to a space called the D Dimension, so they can fight without interruption. Following Chapter Six, he makes use of the mind-controlling seedlings that cropped up there, using them to bend both Luigi and O'Chunks to his personal will. Finally, in the final battle, he merges with Mr. L's Brobot to create Super Dimentio.

Alright, now, let's see what we can do. Here's the moveset I came up with:

Standard B: D-Curse
Basically, the weird spiky projectile he uses throughout his battles. He will throw forward two or three of them.

Side B: Duplicates
He will zoom forward and mirror images of himself will appear behind him, moving around and mimicking his moves. These won't last long and will disappear after a single hit.

Up B: Teleport
Basically, he will teleport in exactly the same way he does throughout the game.

Down B: D-Trap
Dimentio will first summon a clear box that will trap any opponent caught in it. If you press the command again, he will snap his fingers and the box will detonate, dealing severe damage to those inside.

Final Smash: Super Dimentio
He might also transport you into the D-Dimension, but basically, he will summon Super Dimentio and use it to unleash an all-out attack on a specific opponent.

Entrance: He will teleport in.

Taunts: His coy laugh that he does, holding up the Chaos Heart, maybe snapping his finger and causing a small explosion.

Thanks for reading! Next up, we leave the main villains behind and cover the major henchmen directly working for the main villains, starting with Yaridovich, or more accurately, the Smithy Gang as a whole.

Monday, August 24, 2020

Character Sheet: Count Bleck

 COUNT BLECK

Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Count Bleck, or Blumiere, is the main villain (initially) of Super Paper Mario, a shadow being who fell in love with a human named Timpani. After she was supposedly killed thanks to the interference of his disapproving family, he went a wee bit off the deep end and used the Dark Prognosticus to summon the powerful Chaos Heart which would put an end to all worlds and erase the pain he felt. (A bit extreme but okay.) He ends up being double-crossed by his henchman Dimentio, so he's not quite THE main villain, but pretty close.

Obviously the Dark Prognosticus spellbook and the Chaos Heart, alongside the black hole it summons, can possibly be worked into a moveset, such as a Final Smash. Across the various cutscenes, he is shown warping using distortions and shielding himself with said distortions, trapping opponents in cages of light, and throwing black holes as projectile. A bit funky, but I think we can make do. I suppose we should mention his most faithful henchwoman Nastasia, who sadly did not make it in as a fighter due to her lack of boss fights, but if not as an assist trophy, she could theoretically be considered for his moveset too. Let's do this.

He're's the moveset I came up with:

Standard B: Black Hole
His standard move of casting black holes as projectiles that then hold the opponent in place for a short time.

Side B: Darkness Sweep OR Nastasia
If we want to stick strictly to Bleck and leave Nastasia to be an assist trophy, we can make use of the sweeping motion he uses in battle, but if we want to incorporate Nastasia, she would pop out in front of him, flash her glasses, and the opponent would get turned around for a second or stunned.

Up B: Teleport
A square would appear around him and turn him around, making him disappear from existence, much as he does in the game whenever leaving a room or in battle. He would then reappear higher up.

Down B: Shield of Light
He would use the weird cage of light-distortion thing he uses to protect himself as a shielding move. This shield will hold very well except against the most powerful moves.

Final Smash: The End of All Worlds
The giant black hole he summons will appear in the background and swallow up the stage entirely. The stage will be a blank white slate for a short time afterwards.

Entrance: He will flip in the way he does when he enters.

Taunts: Flourishing his cape, pulling his hat down, "Bleh heh heh--BLECK!," other things like that.

Thanks for reading! Next up, we'll cover Dimentio, the true villain of Super Paper Mario!

Tuesday, August 18, 2020

Character Sheet: Merlon

 MERLON

Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

So, today's going to be kind of fun. We will be covering Merlon, the wizard who appears across the first three Paper Mario games. Technically, we're actually covering Merlon, Merlee, Merluvlee, Merle, Merlow, Madame Merlar, Merlumina, and Nolrem, each as a color swap of each other. They are a family of magical beings who help you in various ways across the three games and together give just enough for a moveset.

Merlon in the first game mostly gives you hints about where to go next on your quest, though at one specific point blasts lightning at the Koopa Bros. to reveal their disguise. In the second game, he upgrades your partners, allowing them to learn new moves twice. In the third game, he plays a more active role as your primary mentor, giving you the first pure heart, and was the one to transform Tippi into a Pixl. Merlee is Merlon's granddaughter, who will cast a charm upon you that will randomly give you a boost in stats during battle in the first two games. In the third game, she is held hostage by Mimi and will charm you to receive a roulette wheel for various items after freeing her. Merluvlee is Merlee's twin sister, or rival. In all of the games, she will give you hints to Star Pieces and other items, and in the first, owns a chest that pairs with another in Peach's castle. Merle is the father of Merlee and Merluvlee, who looks after the star children before they become Star Sprites. Merlow is Merluvlee's younger brother who will trade star pieces for badges. Madame Merlar is an ancient ancestor of the family who grants you the star stone to be able to reach Bowser's castle. Merlumina is another ancestor who guards a pure heart in the third game. She later appears where she requires a lullaby to put her to sleep. Finally Nolrem is the Flopside alternate version of Merlon, who also acts as a guide to you.

Here's the moveset I came up with:

Standard B: Lightning
Merlon, or one of the other shamans, will blast lightning from the medallion at their chest, doing significant damage.

Side B: Charm
The shaman will cast a charm that will randomly boost one of their stats for the next minute or so.

Up B: Lullaby
I imagine they will be fairly flighty so they won't need so much of an aerial lift for this one. Instead, they will take a page from Jigglypuff's book and sing, putting those around them to sleep.

Down B: Magical Chest
Basically, the shaman will climb into Merluvlee's chest from the first game which will then disappear. The chest will then reappear in a random location on the stage, thus getting them out of harm's way.

Final Smash: Pure Hearts
A Heart Pillar will appear in the center of the stage, and the shaman will place a pure heart into the center of it. The Pure Heart will then do its normal song and dance with the big lines around it and stuff, except any opponent touched by the lines will receive damage, similar to Bowser Jr.'s current Final Smash.

Entrance: They will appear out of nowhere, as they are wont to do.

Taunts: They will look into their crystal ball for a moment. They will look through a collection of star pieces. They will read the Light Prognosticus.

Thanks for reading! Next up, we'll do something similar with the Star Spirits.

Friday, August 14, 2020

Character Sheet: Tippi & Pixls

 TIPPI & PIXLS

Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Today, let's cover what counts for companions in Super Paper Mario. Rather than fleshed out characters like in the previous games, you instead recruit a number of fairy-like beings called Pixls, each of whom can do pretty much one thing and one thing only. The only one with some depth is Tippi, or Lady Timpani, a human who was transformed into a pixl to save her from death by the wizard Merlon. In gameplay, you would pretty much play as Tippi, fluttering around the stage and using the other Pixls as your moves.

Your other Pixls who form the basic for your moveset include Thoreau, who can grab and throw (so, your obvious grab); Boomer, a bomb; Slim, who turns you sideways; Thudley, who gives you a butt bash; Carrie, who carries you around as a platform over hazardous terrain; Fleep, who can turn things around and reveal secrets; Cudge, a living hammer (probably a lot of your basic moves); Dottie, who shrinks you; Barry, a living barrier; Dashell, who makes you run fast; Piccolo, a music note that plays healing music; and Tiptron, a robotic replacement for Tippi after . . . ahem, spoilers happen. All of these would feature in the moveset in one way or another but only so many can be special moves.

Here's the moveset I came up with:

Standard B: Boomer
One of your most useful Pixls, it's only fitting he take his place as your standard special so that Kirby can place him down when he has cute little Tippi wings attached to his back. Basically, you could either throw Boomer and he'll explode on impact, or you can set him down and he'll explode a short time later.

Side B: Fleep
I went with Fleep for this one, as it would work well as a move reflector, similar to Mario and Dr. Mario's cape move. Basically, Fleep will flip anything directly in front of Tippi, turning it around, be it projectiles, items, or even opponents.

Up B: Carrie
Carrie will appear under Tippi and the other pixls and carry them higher into the air than they would normally go. This won't take them too high, but not all of them have to, right? Especially since Tippi would likely be pretty floaty already.

Down B: Barry
Barry will form a barrier around Tippi, with spikes that do damage to anyone that tries to come near her.

Final Smash: 3D Flip
So, remember how I suggested this for Paper Mario's moveset, alongside three others. Well, if we went for one of the others, this one would work well for Tippi and the Pixls, considering it is a Super Paper Mario specific gimmick, and they are the closest thing to a gimmick rep for this specific game.

Entrance: One of the doors from the game would draw itself, Tippi would come through, and then it would disappear by undrawing itself.

Taunts: The other Pixls would come out and circle around Tippi. One of the other Pixls would come out and play with Tippi. Piccolo would play some music. Of course, since Tippi is your "Tattle" function this time, a secret taunt wouldn't be out of place.

Thanks for reading! Next up, we'll cover your companion for Sticker Star, Kersti!

Monday, August 10, 2020

Character Sheet: Mr. L

 MR. L

Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Today, let's cover Mr. L! I ultimately elected against doing whole separate slots for Paper Luigi, Paper Peach, Paper Bowser, and so on, as those would be superfluous and there wasn't enough there to justify their creations, so for Luigi at least, this is as close as he gets. Mr. L is a major villain in Super Paper Mario, one of Count Bleck's minions. He is mysterious, always hiding his identity behind a mask, and I, for one, have honestly no idea who he could possibly be. Do you?

I elected to make him an echo fighter of Luigi, as (although I'm not entirely certain of any sort of connection between them) in person he fights very similarly to the way Luigi moves around in game, so it makes sense. The major differences between them is Mr. L's giant Brobot robot, which he uses to fly around in space and attack you with missiles and lasers and such (basically, a really great Final Smash).

Here is his moveset:

Standard B: Ice Flower
Based on the Ice Flower item in the Paper Mario games.

Side B: Boomerang

Up B: Super Jump

Down B: POW Block

Final Smash: Brobot
The Brobot will appear on one side of the screen, firing a number of lasers and missiles, before ultimately finishing you off with his super suction.

Entrance: Jumps onto the stage and poses.

Taunts: His flashy poses throughout the game.

Next up: Let's cover Geno! (Wouldn't it just be stupid if Nintendo shadowdropped a Direct with a Geno reveal before I uploaded tomorrow. Come on, Nintendo! Your timing has been impeccable so far. Throw me for a loop one more time! I dare you.)

Saturday, August 8, 2020

Character Sheet: Paper Mario

 PAPER MARIO

Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Now, we come to the good stuff. Oooh, I'm so excited! Okay, first up we have Paper Mario, Mario's alt version starring in the Paper Mario games. He will be similar to Mr. Game & Watch in that he'll be entirely 2D, possibly even with the added gimmick of flapping in the breeze and getting crumpled and so on. His moves will likely draw from both the Paper MARIO games and the PAPER Mario games, although a little less than the latter as Kersti, Huey, and Olivia do the job of gimmick rep well enough.

In the story-driven games, a lot of his moves consist of variations on his jump and hammer moves, with badges and items to enhance them in some way. He also has allies to help him out, both in battle and out, although with all of them being part of the roster as a color swap of their particular species (the only exception being Watt), I don't know how much they will come into play here. In Thousand-Year Door, you gained "cursed" abilities like being able to turn into a paper airplane, paper boat, roll up, and turn sideways. Both of the first games gave you added abilities through the McGuffins you were collecting, and those can come into play here possibly. In the third game, you also gained the ability to literally switch from a 2D world to a 3D world. In the craft-themed games, as stated before, Kersti, Huey, and Olivia do the job pretty well of covering those, but all the sticker, paint, and origami abilities from those can come into play as well.

Here's the moveset I came up with:

Standard B: Mega Hammer
Mario will strike with his hammer. It will take after some of the newer characters and have levels to the move's strength based on how long you press in the commands, varying from the basic smack, to the full twisting windup of the strongest hit.

Side B: Companions
I thought this would be a fun way to work in the side characters and make sure they got that last little bit of representation alongside their full color swaps in their species' slot. It will be a randomized move, with you tossing one of your fifteen companions from the first two games, all with varying levels of effect, with the two Goombas being the lightest damage, and the two Bob-Ombs being the heaviest damage.

Up B: Mega Jump
This one is also based on the varying levels principle, with the differences ranging from just a larger jump with a strong damage percentage on the landing, to springing ridiculously high into the air for maximum recovery.

Down B: Flip
Basically a strong defensive move. Mario will flip himself sideways, meaning any attack that comes his way will pass right by. He can hold this state for a short time and can move around that way.

Final Smash: Companion Rush OR Meteor Shower OR 3D Flip OR Real World Item
Basically, I had several good ideas on this one. In order, they are my favorite, the most likely to happen, the cool but impractical, and the one I'd rather not have. Companion Rush is my favorite, where basically you call in all of Paper Mario's companions and they all rush the opponent at once. (I would cry tears of joy at the sight of it). The more likely one to happen though is probably a final Smash based on the Star Spirits or the Crystal Stars from either of the first two games (most likely the Meteor Shower move from both). 3D Flip, based on Super Paper Mario, would be really cool but probably stupid difficult to make a reality, so let's move on. Finally, we have Real World Item, like using the giant fan or scissors or something. I'd rather not personally, and honestly Kersti or Huey could both use it just fine, so I'll let them have it.

Entrance: Popping out of his own Smash letter would probably be really awesome.

Taunt: Turning into a paper boat, waving to the audience for audience points, flipping through his own book. And of course, a secret taunt in the form of Goombario and Goombella tattling on the opponent.

Thanks for reading! Next up, we'll cover a semi-echo like Mouser, Mr. L!