Saturday, September 30, 2023

Quad

QUAD


Moved by U-Mos’s plight and understanding the danger of the Ing, Samus agrees to help him reclaim the light energy stolen by the Ing. She works her way through several areas across the planet, and starts back up the Luminoth’s various temples. Among these is a mechanical facility in the mountains called the Sanctuary Fortress, guarded by Luminoth-built spinning robots.

These robots are called Quads, and they all serve under the main protector of the facility Quadraxis. Though not a very common enemy, the Quads do stand out as unique with their spinning attacks and detachable heads.

As fighters, Quads will be fast but a bit unwieldy due to their constant spinning, with good defense in the form of their detachable heads. Their moveset will pull from their own standard abilities as well as those shown in the battle against Quadraxis.

Likelihood rating: Never gonna happen.

U-Mos

U-MOS


Stripped of her weapons and equipment by the Ing, Samus finds her way to a large temple nearby, which contains a shrine holding a bright glowing light. There, she encounters a tall insectoid being who looks over and protects the light.

This is U-Mos, the last surviving member of the Luminoth species, the former inhabitants of Light Aether, who were slaughtered by the Ing. U-Mos acts as an exposition character for Samus mostly, instructing her on the history of his people and the aspects of both Light and Dark Aether.

As a fighter, U-Mos will be light and floaty, with not a lot of direct physical power behind him. His moveset will pull from all aspects of Light Aether, including the Light Beam and Light Armor Samus uses.

Likelihood rating: Could happen.

Ing

ING


After the success of Metroid Prime, a sequel was launched two years later, this time dubbed Metroid Prime 2: Echoes. Samus is sent on a reconnaissance mission to the Planet Aether after a crew of Federation soldiers disappeared there. Upon her arrival, she crash-lands, discovers the bodies of the Federation crew, and finds herself attacked by strange dark creatures.

These are the Ing. Samus will soon learn that the planet Aether is divided into two halves, Light Aether and Dark Aether, and thanks to a mysterious supporter, the Dark Aether has grown more powerful and has been trying to consume the Light. The Ing are the primary inhabitants of Dark Aether and the enemies of the Light-dwelling Luminoth.

As fighters, the Ing would be quick and agile, capable of sneaking around and attacking with sharp moves. Their moveset will pull from all abilities demonstrated by the different Ing classes in the game.

Likelihood rating: Piranha Plant clause.

Dark Samus

DARK SAMUS


Samus will defeat and seemingly destroy the Metroid Prime, leaving Tallon IV and heading off to her next adventure. From the pools of Phazon where the Metroid’s body fell however, a new form would rise, a form reshaped to perfectly match the only being that had ever bested it: Samus herself.

This new being would come to be known as Dark Samus, a being of Phazon and Metroid DNA that scanned Samus’s suit and abilities and recreated them with its own biology. Dark Samus would pose a threat in the two following games, acting as the main villain and instigator of both threats.

As a fighter, Dark Samus would be very similar in stats to Samus herself, doing its best to copy her in all aspects. Its moveset would pull from all battles fought with Samus across both games that it appears as the main villain in.

Likelihood rating: Already in.

Friday, September 29, 2023

Metroid Prime

METROID PRIME


Samus will work her way down into the crater left behind by the meteor and into the mines where the Space Pirates have been extracting Phazon. There, deep in the bowels of it all, she will encounter their deadliest creation, a Metroid mutated by prolonged exposure to the substance.

This is the Metroid Prime, the final boss of the game and the entire series’ namesake. It was created to boost the deadliness already posed by the Metroids to the galaxy. Though Samus would seemingly kill it, it would return in a new form, mimicking the abilities of the person who killed it.

As a fighter, the Metroid Prime would be large and heavy, but surprisingly fast and deadly at the same time. Its moveset would pull from its prolonged battle with Samus Aran.

Likelihood rating: Piranha Plant clause.

Phazon Elite

PHAZON ELITE


The more Samus explores Tallon IV and investigates what the space pirates are doing there, she comes to learn that the meteorite that hit the planet was covered in a strange substance called Phazon, a substance which, when infused into Space Pirates, enhanced their physical abilities.

These were the Phazon Elite, much more powerful warriors of the Space Pirate forces that Samus would have to face multiple times in battle, especially toward the second half of the game.

As fighters, the Phazon Elite will be similar in many ways to the standard Space Pirate, but will be stronger, faster, and will generally have a good bump in their stats overall. Their moveset will pull from the main battles Samus fights them in.

Likelihood rating: Probably not.

Chozo Ghost

CHOZO GHOST


Once down on the planet, Samus would find the ruins of a settlement of her extinct adoptive race, the Chozo. While exploring the region, Samus frequently found herself attacked by ghostly apparitions that resembled the dead race.

These are the Chozo Ghosts, Chozo mystics who had transcended beyond their physical bodies and on to a higher plane of existence until a meteor struck Tallon IV with such devastating force that their bodies were destroyed, their souls ripped into a state of limbo that slowly drove them made.

As fighters, the Chozo Ghosts will be fast, deadly, and able to switch between different planes of visibility, making them difficult to target for their opponents. Their moveset will pull from their abilities shown in game.

Likelihood rating: Probably not.

Meta Ridley

META RIDLEY


Although most of its contemporaries made the jump to the 3D Era with the Nintendo 64, for better or worse, the Metroid series opted to wait until the Game Cube to release its very first 3D title, Metroid Prime. The game was set in between Metroid and Metroid II, with Samus responding to a distress call from a downed frigate orbiting the planet Tallon IV. After finding the frigate infested with parasites and cleaning them out, Samus spotted her old nemesis Ridley flying down to the planet’s surface.

This is actually Meta Ridley, a cyborg version of Ridley after he was rebuilt from his injuries during his fight with Samus in the original game. Meta Ridley would function as Ridley’s primary throughout the entire Metroid Prime series, not regaining his full body until Super Metroid.

As a fighter, Meta Ridley would be similar in stats and design to Ridley himself, though a bit heavier and a bit more powerful. His moveset would pull from his various battles, leaning into the differences between the two forms.

Likelihood rating: (Kinda) already in.

Thursday, September 28, 2023

Nightmare

NIGHTMARE


With the laboratory staff killed or copied and the laboratory itself fully infected, Samus had to work her way through the facility and wipe out every X-Parasite she could find, immune thanks to her new Metroid DNA. Along the way, she encounters a number of other escaped experiments, including a tortured creature capable of manipulating gravity.

This is the Nightmare, a biomechanical life form engineered by the Federation and taken over by X-Parasites. It would appear again aboard the Bottle Ship in Metroid: Other M alongside other classic bosses.

As a fighter, the Nightmare will be light and floaty, using its gravity powers to full effect on its own stats. Its moveset would pull from most of its battles in both Fusion and Other M.

Likelihood rating: Never gonna happen.

SA-X

SA-X


Samus was luckily saved by an injection of Metroid DNA into her system, which immediately targeted and expelled the X-Parasite DNA. Her old suit wasn’t so lucky and it had to be peeled off of her and sent to a science lab for study. The X-Parasites left in the suit copied its abilities fully, and then used its weapons to break out, wiping out the facility entirely.

This specific parasite was dubbed SA-X, or the Samus Aran X-Parasite. It was a perfect copy of Samus’s old suit, and it lurked about the Biologic Space Laboratory, hunting and stalking Samus as she investigated what happened to the facility’s scientists.

As a fighter, SA-X will be a near perfect echo of Samus herself, using most of the same abilities and moves Samus uses, with some slight differences owing to its true nature as an X-Parasite.

Likelihood rating: Piranha Plant clause.

X-Parasite

X-PARASITE


After the SNES passed its time, the Metroid series opted to skip on an entry on the N64, but returned with a vengeance with a handheld game for the Game Boy Advance and a 3D game for the Game Cube one day apart. The handheld, Metroid Fusion, saw Samus returning to SR388 on a research mission only to be infected by a deadly new parasite.

This is an X-Parasite, the natural prey of the Metroids kept in check by their presence but allowed to spread like wildfire in the wake of Samus’s genocide, wiping out nearly all life on the planet by infecting and altering the DNA of everything they touch to become exactly like them.

As fighters, they will be floaty, blobby little shapes that will shift to match aspects of creatures they have absorbed, with their moveset pulling from all the various abilities shown by the parasites in the game.

Likelihood rating: Probably not.

Phantoon

PHANTOON


Super Metroid follows much the same formula as the first game, with the recurring locations of Brinstar, Norfair, and Tourian, each bearing Kraid, Ridley, and Mother Brain as their bosses respectively. However, the game expands on this, with two new regions, being Wrecked Ship and Maridia respectively. On Wrecked Ship, Samus will find herself up against a ghostly octopus-alien of some kind.

This octopus-alien is Phantoon, an energy parasite drawn to destroyed spacecraft that exists on two planes of existence, meaning that Samus cannot hit him until he shifts over to her own plane. He appears as a boss twice throughout the series.

As a fighter, Phantoon will be floaty but powerful, with high defense owing to his ghostly properties and energy-stealing abilities. His moveset will pull from his two major boss battles throughout the series.

Likelihood rating: Never gonna happen.

Wednesday, September 27, 2023

Torizo

TORIZO


As Samus works her way down, like any other game, her progress will be marked by statues of the Chozo people who raised her, most often yielding up a new ability to help her move on to the next section. This trained expectation will work against Samus and the player as she approaches what looks like an ordinary statue, only for it to get up and start attacking her.

This is called a Torizo, a mini-boss that appears two times across Super Metroid, one a regular statue and one made of gold. They appear to be regular Chozo statues, but are programmed to come to life and attack if anyone approaches them.

As a fighter, they will be big and moderately slow, though with powerful strikes as though each attack was performed using solid stone. Their moveset will pull from their two battles across the game.

Likelihood rating: Probably not.

Space Pirate

SPACE PIRATE


Not too far in, Samus will have her first canonical encounter with the main grunts of her enemy forces, the Space Pirates, also called Zebesians.

Though they will vary in appearance from time to time, Space Pirates tend to be large reptilian creatures with large claws and often wielding large blades on their arms. These creatures serve under Ridley and will do anything to seize control of the galaxy.

As fighters, Space Pirates will be fast and agile, with cutting moves that strike with pinpoint accuracy. Their moveset will pull from all of their major appearances in nearly every game of the series.

Likelihood rating: Could happen.

Kihunter

KIHUNTER


When the SNES was released, Metroid naturally got its own entry, having established itself as one of Nintendo’s iconic franchises. This one picked up immediately where the Game Boy game left off, with the infant Metroid Samus had rescued being studied in a lab out in space, only for said lab to be attacked by Ridley and the baby taken. Ever dutiful, Samus follows Ridley back to planet Zebes, where she quickly encounters large insect creatures with wings.

These are the Kihunters, a race of insectoids that frequently ally themselves with the Space Pirates, acting as aerial attack forces whenever the need arises and moving about in swarms.

 As fighters, the Kihunters will be strong aerial fighters, with good speed and agility to back it up. Their moveset will pull from all of their major appearances throughout the franchise.

Likelihood rating: Probably not.

Metroid Queen

METROID QUEEN


Samus makes her way through SR388, wiping out every single Metroid she encounters. Finally, she finds her way to the Metroid nest, where she encounters the largest and most powerful Metroid she’s ever seen.

This is the Metroid Queen, the mother of all Metroids seen so far, and the ultimate stage of a Metroid’s life cycle if allowed to grow to that point. Finishing her off allows Samus to ensure that the Metroid threat is over for good, even though later individuals would clone the race and queen again and again.

As a fighter, the Queen will be big and heavy, slow and difficult to move around very quickly. To make up for this, she will be very powerful and have a lot of range. Her moveset will pull from all of her notable appearances and boss battles.

Likelihood rating: Piranha Plant clause.

Tuesday, September 26, 2023

Omega Metroid

OMEGA METROID


As Samus explores SR388, she comes to discover that Metroids don’t just come in the jellyfish-like variety that she is familiar with, but will grow through extensive life cycles, hatching from their larval forms, and then moving through Alpha, Gamma, Zeta, Omega, and finally becoming queens.

Among all of these, the Omega Metroids prove the most dangerous, powerful and strong reptilian creatures with gaping mouths that they can shoot energy from. Their reappearance in the remake Samus Returns further expands on their abilities.

As fighters, they will be strong and fast, much stronger than their larval counterparts but weaker and more mobile than their queens. Their moveset will pull from their battles in both Metroid II and its remake.

Likelihood rating: Probably not.

Autoad

AUTOAD


The original Metroid proved a hit, becoming a popular entry in the NES’s lifetime and becoming half of the namesake of a new style of platformer, Metroidvania. This success resulted in Metroid seeing a handheld sequel for the Game Boy, joining the likes of Super Mario Land and Legend of Zelda: Link’s Awakening. This sequel saw Samus traveling to the Metroid homeworld of SR388 to eradicate the species entirely.

While there, Samus would encounter multiple machines of Chozo design built to keep the Metroids in line, all starting with Aut-, including the most basic of them, the Autoad. These act as common enemies throughout the game, its remake, and the later game, Metroid Dread.

As a fighter, they will use the most basic body of the Autoad, but will incorporate moves and abilities based on every member of the Aut-line from all games in which they appear.

Likelihood rating: Never gonna happen.

Zero Suit Samus

ZERO SUIT SAMUS


You finally beat the game and defeat Mother Brain. You also got a decently high score, meaning a special scene plays with Samus standing next to her ship, and she starts to take off her Power Suit, revealing that she had been a girl all along.

Samus appearing without her suit would soon become a staple of the series, often as a bonus hard mode unlocked at the end of the game, or simply in certain cutscenes, but the most famous instance came at the end of Metroid: Zero Mission, where the remake added on an entire final level after Mother Brain’s defeat.

As a fighter, Zero Suit Samus will rely on speed and agility over power to compensate for the lack of her suit. Her moveset will pull from the limited abilities she had in Zero Mission as well as the extras added on by Super Smash Bros.

Likelihood rating: Already in.

Mother Brain

MOTHER BRAIN


After wiping out every Metroid she finds and getting through Tourian to the core of the planet, Samus comes face to face with her archnemesis, the very AI meant to keep the Metroids in check, who betrayed the Chozo and allied herself with Ridley and the Space Pirates.

This is Mother Brain, a giant brain in a jar who had been designed by the Chozo not only to control Metroids, but to work together with them to create a utopia and bring peace to the whole galaxy. Mother Brain ended up going the way of many fictional AI and decided the only universe that could see peace was a dead universe.

As a fighter, Mother Brain will pull primarily from her appearance in Super Metroid, with a large, monstrous body designed specifically to fight Samus, though her moveset will pull from across all of her major appearances and boss battles.

Likelihood rating: Could happen.

Monday, September 25, 2023

Metroid

METROID


As you beat Norfair and come to the final region of Tourian, you come across Samus’s true target in all of this, a breed of deadly parasites genetically engineered by the Chozo and appropriated by the Space Pirates, whose existence could spell doom for the entire galaxy.

These are the Metroids, ravenous parasites driven by an insatiable hunger for energy that attack and drain anything they come across. The Chozo discovered them on an alien planet and constructed an AI to be able to control them, only for the AI to turn on them and use the Metroids for its own purposes.

As fighters, the Metroids will be light and floaty, generally in their iconic larval state. Their moveset will pull from all abilities shown by the Metroids in all but their most advanced forms, especially their penchant for draining energy.

Likelihood rating: Strong.

Ridley

RIDLEY


After defeating Kraid, and moving from the Brinstar region even deeper into the Norfair region, Samus will then go up against a large purple dragon that acts as the second boss of the game.

This is Ridley, the captain of the space pirates and one of the most iconic villains of the franchise. Though he appears as a monstrous beast, he is a cruel, conniving monster driven by greed, a lust for power, and a sick, sadistic penchant for torture. He and Samus have a long history, going all the way back to the murder of her parents.

As a fighter, Ridley will be big and powerful, with good aerial moves owing to his impressive wingspan. His moveset will pull from across the entire series, and each and every battle he and Samus have fought with one another.

Likelihood rating: Already in.

Kraid

KRAID


Samus’s first adventure takes her to Planet Zebes, the former home of her mentors, the Chozo, which now acts as a base of operations for a band of Space Pirates bent on universal domination. As she works her way through the planet, she comes face to face with a giant green lizard shooting spikes from its chest.

This is Kraid, normally depicted as an enormous kaiju that lives in lava and shoots spikes from his chest. He does not seem to be very intelligent and is likely just a large and deadly pet of the space pirates. He appears three times throughout the series, mostly as a first boss in each game.

As a fighter, Kraid will be big and heavy, but sized down for Smash, probably being similar in proportions to his original appearance. His moveset will pull from his attacks shown throughout his various boss battles.

Likelihood rating: Could happen.

Samus Aran

 SAMUS ARAN


In 1986, three years into the NES’s lifespan, Nintendo produced a new platformer based heavily on the sci fi horror genre, most specifically the Alien franchise and the works of H.R. Geiger, with a lone bounty hunter traversing an alien planet alone while facing a number of horrifying alien monsters.

This lone bounty hunter is named Samus Aran. Although, she appears in full armor hiding her true appearance, if you complete the game with a high enough percentage, she will reveal herself as a young human woman at the end of the game. Further games would flesh out her backstory as an orphan raised by a race called the Chozo and augmented to be capable of incredible feats of strength and agility.

As a fighter, Samus Aran is quick and powerful, with solid defense owing to her power suit. Her moveset will pull from the various abilities she picks up throughout her games, such as missiles, bombs, and various types of laser beams.

Likelihood rating: Already in.

Saturday, September 23, 2023

Metroid Multimedia Roster, Updated

SUPER SMASH BROS. UNIVERSE

METROID MULTIMEDIA


And here's is our final multimedia roster, with the Metroid Mutant attached.

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Metroid Mutant

20. Megaroid

And now, starting next week, we will be uploading the character cards.

Character Sheet: Metroid Mutant

METROID MUTANT


And now, we have one final character sheet to do, and then we will begin our character sheets. The one and only entry is:

1. Metroid Mutant

The Metroid=Mutant, or M=M, is a Metroid mutated by Space Pirate experimentation that acts as the true final boss of the gamebook Metroid: Zebes Invasion Order, attacking Samus on board her ship after her escape from Zebes which she can defeat in a number of ways that may result in a bad ending or a good ending.

The Metroid Mutant (which I am going to call it), has the ability to drain energy but also has tentacles and claws that it can attack with. It can also fly like most Metroids, and has speed to beat Samus to various locations and the durability to resist the ice beam.

Here's the moveset I came up with:


Standard B: Energy Drain

The Mutant will latch on to an opponents and start draining them of life force, just like other Metroids.


Side B: Super Speed

The Mutant will dash forward, slashing with its claws at anyone directly ahead of it.


Up B: Launch

The Mutant will launch itself up into the air, spinning out its tentacles to let it move through space.


Down B: Tentacle Stab

It will use its long tentacles to stab its opponents, dealing a lot of damage.


Final Smash: Forced Ejection

In the obvious homage to Alien, we will recreate Samus's option of finishing it off by launching it into space from her ship. An airlock will open, and a massive suction will pull at every character on the stage, pulling them all off to the blast zone.


Entrance: It will break free of its capsule.


Taunts: Up, it will spin and rise a bit. Side, its multiple eyes will shift around, zeroing in on its opponent and looking angry. Down, it will wrap its tentacles around the Metroid Capsule from the game.


Kirby Hat: Its big dome.


Kart: Based on the Metroid Capsule.

Special Move: It will get a sudden boost of speed, letting it race forward while drawing energy from those around it.


Spirit Battle: A battle of Space Pirate Mothership.


Victory Screen: The "Bad Ending" will play out across the screen.

Losing Screen: The Mutant will be seen ejected into space, as the "Good Ending" will play across the screen.


Color Swaps: Based on the Metroid color swaps, with a black-and-white version at the end.


Thanks for reading! Now, let us begin our character cards.

Friday, September 22, 2023

Metroid Miscellaneous Merchandise

METROID MISCELLANEOUS MERCHANDISE


And today, let's finish off the entire series with pretty much everything else out there, which really just comes down to toys and figures, but whatever. Obviously we have the amiibo, including those created specifically for Smash. We also have lines of figures from Jakks Pacific, Figma, Max Factory, and First 4 Figures. There's also a bunch of rubber eraserheads from Famicom Choco, a Samus bobblehead, a figure from JoyRide Studios, a lifesize statue, an arm cannon (similar to those Hulk gloves), a Yuji SRDX figure of Zero-Suit Samus, and figures in the Nintendo Wii Real Figures Collection. Burger King also released the Metroid Challenge toys, a puzzle where you guided Samus's morph ball through a maze.

And that's about it. Here's what we've got so far:


Characters:

Pirate Boss: sword, lasers

Metroid=Mutant: speed, drain energy, tentacles


Stages:

I don't know what stage you could make here, but I could try to think of something, I guess.


Thanks for reading! Now, we have one final character to do a sheet for.

Thursday, September 21, 2023

Metroid Digital Media

METROID DIGITAL MEDIA


And now, I'm going to cover every form of electronic or digital media that featured Metroid in some way. First we have a set of album, including the Kid Icarus/Metroid Original Soundtrack: Orchestra Version, Super Metroid: Sound in Action, the Metroid Prime & Fusion Original Soundtracks, Game Sound Museum: Famicom Edition, and the Samus Archives Sound Selection. From there, we have various appearances in Captain N: The Game Master (including a very unique Mother Brain as the main villain) as well as a proposed television series and live action film that never got off the ground. Metroid has also appeared in a number of advertisements, commercials, trailers, and other Nintendo related media over the years.

And that's pretty much it! Here's what we've got so far:


Characters:

Pirate Boss: sword, lasers

Metroid=Mutant: speed, drain energy, tentacles


Stages:

I don't know what stage you could make here, but I could try to think of something, I guess.


Thanks for reading! Next up, all toys and figures and basically everything else.

Wednesday, September 20, 2023

Metroid Books

METROID BOOKS


Alright, so from here, we're just going to blaze through every other major book of the Metroid series out there. First, we have strategy guides, including The Official Nintendo Player's Guide, guides for Super Metroid, Prima guides for Fusion and Prime, guides for Zero Mission, Echoes, Hunters, Corruption, Trilogy, Other M, Samus Returns, Playing with Power Guides, Japanese guides that have a bit more story to them like the previously discussed Victory Techniques for Metroid. After that we have artbooks for Metroid Prime Trilogy and Samus Returns, How to Draw Nintendo Greatest Heroes and Villains, various focuses in Games Tribune and Hobby Consolas, and a collection of Metroid mission logs. A lot of the standard promotional materials.

Here's what we've got so far:


Characters:

Pirate Boss: sword, lasers

Metroid=Mutant: speed, drain energy, tentacles


Stages:

I don't know what stage you could make here, but I could try to think of something, I guess.


Thanks for reading! Next up, all the various digital and electronic media.

Tuesday, September 19, 2023

Metroid: Zebes Invasion Order

METROID: ZEBES INVASION ORDER


Today, let's begin covering everything else that's not a video game and doesn't quite fall under the manga or comic tab either. We will start with Metroid: Zebes Invasion Order, which is . . . kind of a video game, I guess. It's a "gamebook," which is basically a choose-your-own-adventure book, but as a purely text-based computer game. It takes you through the entire first game, but instead of playing the game, it describes each event as it happens and you have to choose what to do next. I played it. It was really tedious. I don't recommend it. But it's cool for novelty's sake. Maybe look up a playthrough on YouTube if you're interested.

Anyway, the game is mostly the same, but there is a bonus "after-adventure" that takes place after you defeat Mother Brain. It features a Space Pirate boss (a human for some reason), who fights with swords and lasers, as well as a mutated Metroid, listed as Metroid=Mutant, that can move really fast, drain the player's energy, and attacks with sharp tentacles, which follows Samus onto her ship as she escapes the planet.

That's pretty much it. Here's what we've got so far:


Characters:

Pirate Boss: sword, lasers

Metroid=Mutant: speed, drain energy, tentacles


Stages:

I don't know what stage you could make here, but I could try to think of something, I guess.


Thanks for reading! Next up, all the other various books.

Monday, September 18, 2023

Metroid Multimedia Roster

SUPER SMASH BROS UNIVERSE

METROID MULTIMEDIA


Although I suppose it's not totally necessary, considering it's the same list we saw in the last post, here's the current multimedia roster:

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Megaroid

And it will mostly remain the same, with only one projected addition left to come that I can think of. But, speaking of that, tomorrow we start with Metroid: Zebes Invasion Order!

Character Sheet: Megaroid

MEGAROID


And now we have a long list of character who appear exclusively within the Metroid comics, manga, and other non-game media. These will all act as a roster on their own, separate from the standard game roster. They are:

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Megaroid

And finally, we come to Megaroid, the major boss of the first story arc of Samus & Joey. While investigating the Pirate activity on Planet Liberty, Samus and Joey both discover that their boss Dragud had been experimenting on a dead Metroid, trying to clone a powerful new breed that could be mind-controlled. They succeeded, but the creature ended up escaping before the mind-control aspect could be completed and killing the entire crew.

The creature could fly around and extend tentacles to drain the life force of anyone it touches. It could also grow out its crystal body in different directions as well. Finally, most terrifying, if it is shattered or broken in any way, the pieces will come alive as tiny spidery creatures that swarm the nearest energy source.

Here's the moveset I came up with:


Standard B: Life Drain

The Megaroid will shoot out a tentacle, stabbing it into another player and draining their life force.


Side B: Miniroid

The Megaroid will break off pieces of itself that will come to life as the little spider things and swarm the nearest opponent.


Up B: Float

It will rise up into the air in its crystalline egg form.


Down B: Crystal Thrust

It will jut out its crystals in all directions, striking its opponents hard.


Final Smash: Swarm

The Megaroid will shatter into a million tiny pieces, all of which will come to life and swarm everything on stage, taking it all down to zero.


Entrance: It will break free of its container.


Taunts: Up, it will rise and spin in its crystal form. Side, it will wiggle its tentacles and make a scary face. Down, it will shatter and form up again.


Kirby Hat: Its crystal head.


Kart: Based on its containment unit.

Special Move: It will break off pieces of itself that will then rush other players.


Spirit Battle: A giant battle, followed by a mini-horde battle, on Junk Quixote.


Victory Screen: Its miniroids will spread across the entire planet.

Losing Screen: A volcano will go off, blowing it to kingdom come.


Color Swaps: I imagine the crystals to be a sort of aqua color, so then we'll go green, blue, red, yellow, silvery, white, and ebony.


Thanks for reading! Now, let's cover pretty much everything else there is to cover in the Metroid series.

Saturday, September 16, 2023

Character Sheet: Integra

INTEGRA


And now we have a long list of character who appear exclusively within the Metroid comics, manga, and other non-game media. These will all act as a roster on their own, separate from the standard game roster. They are:

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Megaroid

Next up, we have the Integra robots built by the Dominion. Before she met Greed and learned what the Dominion's plans were, her investigations into them led her to a factory where they were being built. One came to life, leading to a battle. Later, during the climax of Metroid EX, an army of them surrounded Joey, Diesel, and Knight, but were held off by former adversaries Zegan Doh and Bomad.

Integras were primarily designed in an attempt to approximate Samus's powerup abilities, a running thread that informs Greed's stealing of said abilities later. Most especially, the robots have four arms, two of which shoot plasma cannons and two of which can grab. The robot is also capable of dropping multiple power bombs at once.

Here's the moveset I came up with:


Standard B: Double Plasma Beam

This will be like Samus's Power Beam, just less powerful, but with two shots instead of one.


Side B: Vice Grip

The robot will use its regular hands to grab an opponent and hold onto them tightly. This will be harder to break out of than most grabbing moves.


Up B: Space Jump

The robot will start up rockets on its back and launch itself up into the air for a short distance.


Down B: Power Bomb Drop

The robot will dump a batch of about five bombs, all likewise less powerful than Samus's one, but making up for it with multiple blasts.


Final Smash: Dominion Army

A horde of them will drop onto the stage, blasting into the center with their power beams.


Entrance: It will activate and break free of its connections.


Taunts: Up, the robot will raise its four arms and spin them, making slight adjustments. Side, the robot will hold out its arms and adjust its cannons. Down, the robot will lean over and shut down for a second.


Kirby Hat: Its helmet.


Kart: Based on its own model.

Special Move: It will drop a batch of bombs behind it.


Spirit Battle: A small horde of giants on Hall of the Gods.


Victory Screen: The robot will spin its arms and say "Elimination Complete."

Losing Screen: The robot will spark and break down, ending in an explosion.


Color Swaps: All based on Samus's various color swaps, except with Dominion flares.


Thanks for reading! Next up, a special type of Metroid created through science. (We haven't seen that before)

Friday, September 15, 2023

Character Sheet: Amokmaw

AMOKMAW


And now we have a long list of character who appear exclusively within the Metroid comics, manga, and other non-game media. These will all act as a roster on their own, separate from the standard game roster. They are:

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Megaroid

One of Samus and Joey's first missions together entailed them answering a distress call from a relief ship that had become stranded on an ice planet while en route to help with a crisis on another planet. Among the crew is Joey's estranged mother Diana, who left after his father died. As they try to get the relief ship back up and running again, they soon find the planet infested with ravenous half-penguin half-piranha creatures that swarm the ship during the night.

The Amokmaw appear innocent and harmless until their spot a possible prey. They have huge mouths full of teeth that eat through everything. They can also slide across the ice at intense speeds, and come in huge numbers. From their mouths, they can shoot energy beams as well as let off devastating soundwaves. They are led by the gigantic Amok Mommy.

Here's the moveset I came up with:


Standard B: Devour

The Amokmaw will snap with its mouth, chomping down on anything in its path and chewing on it to do damage.


Side B: Jet Slide

The Amokmaw will drop onto its belly and slide forward like a bullet, slamming into the nearest opponent.


Up B: Sound Wave

It will let out its sound wave, stunning any standing too close. This will function similar to Jigglypuff's Sing in that way.


Down B: Energy Blast

It will open up its mouth and fire an energy blast as a projectile.


Final Smash: The Swarm

Amok Mommy can appear, but I think it's scarier if just an endless horde floods the stage, eating everything in sight and leaving nothing behind.


Entrance: They will waddle on in their harmless form, spot the nearest opponent, and take on their ravenous appearance.


Taunts: Up, the Amokmaw will hop in the air, trying to chomp at something above it. Side, it will open its mouth and look bug-eyed at the camera. Down, it will revert back to its harmless appearance for a second.


Kirby Hat: The top of its head.


Kart: Based on one sliding.

Special Move: A swarm of them will surge across a section of the track, creating a barrier.


Spirit Battle: A horde battle on an ice level. (Metroid doesn't have a specific one of those on my current roster, but really any will do)


Victory Screen: The Amokmaws will chow down on the remains of the ship and its crew.

Losing Screen: The Amokmaws will swarm in on the body of their fallen Mommy.


Color Swaps: Each one using the basic color scheme of a type of Penguin, like Emperor, Macaroni, Chinstrap, things like that, ending on the Amok Mommy.


Thanks for reading! Next up, powerful robots built by the Dominion!

Thursday, September 14, 2023

Character Sheet: Pirate Boss

PIRATE BOSS


And now we have a long list of character who appear exclusively within the Metroid comics, manga, and other non-game media. These will all act as a roster on their own, separate from the standard game roster. They are:

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Megaroid

And now for a very inconsequential character overall, just an unnamed Space Pirate boss who Samus gets into an extended fight scene with at the beginning of Metroid Prime: Episode of Aether. Then she defeats him, gets down to the Planet Aether, and the story moves on. During his fight, he fights her with both a blade and a gatling gun, chokes someone, stomps them into the ground, and throws civilians as projectiles. Dude put up a fight, I'll give him that.

Here's the moveset I came up with:


Standard B: Gatling Gun

He will pull out his gatling gun and fire off a series of rounds.


Side B: Chokehold

Similar to Ganondorf's, he will dash forward, grabbing an opponent by the throat, and crushing their windpipe, dropping them to the ground.


Up B: Stomp

He will leap up into the air and come back down with a mighty stomp, spiking opponents.


Down B: Civilian

He will pick up a civilian and throw them forward, defending himself from harm in the process.


Final Smash: Space Pirate Fleet

He will call in his fleet from the comic and bombard the stage with laser fire.


Entrance: He will be sitting in a captain's chair.


Taunts: Up, he will stand tall and say that he is not daunted by you. Side, he will spread his arms in challenge. Down, he will hold up a civilian and laugh.


Kirby Hat: His helmet.


Kart: Based on his ship.

Special Move: He will hold up a hostage to defend himself from attack.


Spirit Battle: A battle on Final Gate.


Victory Screen: He will fly away in his ship, leaving the stage to explode behind him.

Losing Screen: He will take a blast to the gut and fall over dead.


Color Swaps: I imagine his armor is mostly black, so then we could have a purple, red, green, white, blue, gold, and his black-and-white colors.


Thanks for reading! Next up, evil penguins! Run!!

Wednesday, September 13, 2023

Character Sheet: Dangelo

DANGELO


And now we have a long list of character who appear exclusively within the Metroid comics, manga, and other non-game media. These will all act as a roster on their own, separate from the standard game roster. They are:

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Megaroid

Next up, we have another who theoretically would be an echo of Samus, but complications arose, and so it was decided to have Armstrong Houston be a semi-clone of Samus, with Dangelo acting as an echo of him, sort of a Roy and Chrom situation. Dangelo is a dangerous criminal Samus locked away years before, who broke out and then started trying to frame her, using a suit that matched her own, with an invisibility mechanism to complete the illusion, and attacking public locations.

Here's the moveset I came up with:


Standard B: Plasma Cannon

More like Samus's, but also more directed.


Side B: Missile

Less powerful that Armstrong's.


Up B: Space Jump

Dangelo will turn invisible as he does so.


Down B: Mine

More or less the same, but with less of a tell as to its location.


Final Smash: Attacker in Darkness

Dangelo will turn invisible, the room will grow dark, and then Dangelo will strike each player from behind, sending them flying.


Entrance: His invisibility will glitch out and he will reappear.


Taunts: Up, he will raise his hand and laugh wickedly. Side, he will do a sweep and tell his opponents to remember, "It was Samus who did this to you." Down, he will laugh and then disappear.


Kirby Hat: His helmet.


Kart: A dark version of Samus's ship.

Special Move: He will be able to turn invisible for a short time.


Spirit Battle: A battle on Junk Quixote, with the stage in darkness.


Victory Screen: He will watch from afar as Samus is arrested and led away.

Losing Screen: He will be brought to his knees and rearrested by Federation Marines.


Color Swaps: Like Samus's, but all darker.


Thanks for reading! Next up, a minor villain from Episode of Aether.

Tuesday, September 12, 2023

Character Sheet: Knight

KNIGHT


And now we have a long list of character who appear exclusively within the Metroid comics, manga, and other non-game media. These will all act as a roster on their own, separate from the standard game roster. They are:

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Megaroid

Knight is another of Greed's right-hand men, a noble swordsman forced into servitude under Greed. He was a close friend of Joey's father Rand years before (I legit thought he was going to be revealed to be Rand by the end, but no), and ends up turning on Greed and helping Joey destroy Bishop.

Knight is a swordsman and so uses his sword in multiple ways, with some major named attacks such as Force Blow, Guillotine Blast, Meteor Return, and Explosive Divide, as well as more basic attacks such as slice, slashing, and defending.

Here's the moveset I came up with:


Standard B: Devastating Slash

He will slash forward with his blade, dealing massive damage to anyone it is hit by.


Side B: Explosive Divide

Knight will burst forward at high speed, leaving a blast of force behind him while thrusting forward with his blade.


Up B: Force Blow

He will jump into the air and come down with his blade hard enough to cause an earthquake that will move forward along the ground in front of him.


Down B: Meteor Return

He will spin with his sword, snagging any projectiles coming his way, bringing them around, and then throwing them back at his opponent.


Final Smash: Guillotine Blast

Knight will raise his sword into the air and spin it really, really fast, creating a tornado that he will then shoot forward at his opponent, lifting them into the air and then racking up huge damage with a thousand cuts from his spinning blade.


Entrance: He will slash through one of Bishop's zombies and appear behind it.


Taunts: Up, he will raise his sword into the air and make it gleam. Side, he will hold out his sword and challenge you to a battle. Down, he will say that if you don't want to be hurt, you should stay back.


Kirby Hat: His helmet.


Kart: Based on his armor.

Special Move: He will summon a guillotine blast tornado that he will then send forward after other players.


Spirit Battle: On Hall of the Gods.


Victory Screen: He will place down his sword and say his honor has been restored.

Losing Screen: His noble sacrifice scene will play out.


Color Swaps: I imagine he is also gold and silver, so then we could have an all-silver version, a black version, a red version, a blue version, a green version, a white version, and an all-gold version.


Thanks for reading! Next up, the other semi-echo echo of the debacle we were discussing earlier.

Monday, September 11, 2023

Character Sheet: Bishop

BISHOP


And now we have a long list of character who appear exclusively within the Metroid comics, manga, and other non-game media. These will all act as a roster on their own, separate from the standard game roster. They are:

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Megaroid

After Samus and Joey defeat Greed's six generals and reclaim all of Samus's weapons, two new enemies make their appearance as Greed's right and left hand men. The first of these is a figure named Bishop, who does the standard Starscream thing of constantly scheming for his own gain behind his cohorts' backs.

Bishop soon turns out to be the seventh of the Deadly Six Stars, having been given the Plasma Beam and the Varia Suit, making him nearly invulnerable to attack. He can also trap his opponents in blocks, created mechanical zombies of the other fallen Stars, and blew up an entire planet trying to kill his opponents.

Here's the moveset I came up with:


Standard B: Plasma Beam

He will fire the Plasma Beam at an opponent, doing the damage the Plasma Beam would do.


Side B: Block Trap

He will trap his opponents inside of blocks that they will have to struggle to break free from for a short time.


Up B: Varia Jump

He will use the Varia Suit to launch himself higher than normal.


Down B: Zombie Stars

He will summon a mechanical zombie of one of the Deadly Six Stars, cycling through them in order. He can only summon one at a time, but they will simply shamble forward, and can be defeated by one hit.


Final Smash: Void Obliteration

Bishop will reveal his true plan, keeping the other opponents occupied while he rigged the planet to blow. A cutscene will then show the stage exploding with everyone going flying.


Entrance: He will rise up from the background.


Taunts: Up, he will raise his hand and introduce himself a little bombastically. Side, he will hold out his hand and mumble some of his schemes. Down, he will reveal his true body inside of the mouth on his head.


Kirby Hat: His mask.


Kart: Based on the Varia Suit.

Special Move: He can summon up a mechanical zombie based on one of the Six Deadly Stars to shamble across the track.


Spirit Battle: On Hall of the Gods, with Knight supporting the player.


Victory Screen: He will stand over his opponents' bodies and proclaim himself the victor.

Losing Screen: His body will be vaporized in his own reflected plasma beam.


Color Swaps: I imagine him being kind of gold, with some other fancy colors, so then we can do silver, bronze, a reddish color, a blue color, a green color, a black color, and a white color.


Thanks for reading! Next up, um, Dreadwing? If we're keeping up the "Transformers" comparisons.

Saturday, September 9, 2023

Character Sheet: Greed

GREED


And now we have a long list of character who appear exclusively within the Metroid comics, manga, and other non-game media. These will all act as a roster on their own, separate from the standard game roster. They are:

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Megaroid

Throughout much of the Samus & Joey storyline, little whispers of a group called the Dominion keep cropping up in Samus's investigations, with a number of individuals like Zegan Doh or Bomad being hired to try to take her out. This all comes to a head in the comics' finale, where the leader of the Dominion takes Joey hostage in exchange for Samus giving up all of her weaponry.

This villain is named Greed, a member of Ridley's species who seeks revenge for Samus's destruction of the Space Pirates, as well as an ancient power buried within ancient ruins that will summon a black hole to devour the universe and recreate it in his own image. He bears a lot of the same physical abilities as Ridley, of course, but he can also electrocute his opponents, drain them of energy, use mind control on them, and summon said black holes.

Here's the moveset I came up with:


Standard B: Electrify

He will blast lightning at his opponents, dealing them deadly harm.


Side B: Tail Stab

A standard Ridley move, and one I think we can carry over here.


Up B: Flight

Another one used frequently by Ridley, but also shown by him as well.


Down B: Energy Drain

He will catch an opponent in his energy-draining machine, which if left long enough will drain all their energy and eventually kill them.


Final Smash: Black Hole

His plan will succeed, he will open the gates found in the Hall of the Gods, and unleash a black hole that devours the entire universe.


Entrance: He will appear in a cloak to hide his identity.


Taunts: Up, holding up his hand, saying something about ultimate power is his. Side, he will hold up a drained-looking Joey and say that the choice is yours. Down, he will hold up six data capsules and look them over.


Kirby Hat: His head, like Ridley's.


Kart: Based on his ship.

Special Move: He can drain speed from passing opponents, slowing them to a crawl.


Spirit Battle: On Hall of the Gods.


Victory Screen: The world will be consumed by his black hole, and then you will see him in silhouette, looming over a new world.

Losing Screen: He will get sucked in and ripped apart by his own black hole.


Color Swaps: About the same as Ridley's color swaps, just with the little character differences.


Thanks for reading! Next up, his very own Starscream!

Friday, September 8, 2023

Character Sheet: Chozo Elders

CHOZO ELDERS


And now we have a long list of character who appear exclusively within the Metroid comics, manga, and other non-game media. These will all act as a roster on their own, separate from the standard game roster. They are:

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Megaroid

The Chozo are among the most important race in the Metroid series, but it's a complicated issue as the bulk of the most important members never appear in the series, having been long dead before it ever got started. Thankfully, we have the Magazine Z comics to fill in those gaps. When Samus was a child, she befriended an old friendly Chozo named Old Bird. After the Space Pirates attacked and killed everyone on her home, she was found by Old Bird and was taken in by him. His companion Gray Voice initially resisted taking her to Zebes, but over time came to love and care for her himself, donating the genetic material that would enhance her enough to wear the power suit and taking on Mother Brain himself to give Samus a chance to survive. Old Bird would survive Mother Brain's betrayal, while Gray Voice would ultimately be killed. Another member of their race, Platinum Chest, would play a major role in the evacuation of the survivors of their people, and is revered by Mauk for his support of his people being accepted into the Federation.

Old Bird is shown with the ability to float in midair, and he also has a healing bubble that he uses to heal a seriously wounded Samus. Gray Voice, during his battle with Mother Brain, dons an ancient suit of armor resembling their statues, complete with a staff that he uses as a melee weapon and with which he can fire energy blasts.

Here's the moveset I came up with:


Standard B: Energy Blast

Gray Voice's staff will be used to fire a blast of energy forward as a projectile.


Side B: Armored Strike

The elder will strike forward with Gray Voice's staff, giving him a long range. His armor will go up during this time, making him invincible temporarily.


Up B: Ascension

The Elder will take up a meditation pose and rise into the air, calling upon their enlightened powers to lift themselves.


Down B: Healing Sphere

The elder will project a healing sphere directly in front of themselves. This sphere will heal anyone caught inside it. Great for team battles.


Final Smash: Chozo Technology

Considering how many times activating ancient Chozo tech plays an important role in the outcome of a given game, I think you could pull from literally any one of them. I kind of like the circle of Chozo statues from Metroid Prime.


Entrance: The elder will appear in meditation.


Taunts: Up, the elder will rise into the air for a second. Side, Pyonchi will appear and run around the Elder. Down, the elder will sit and meditate.


Kirby Hat: Their beaks.


Kart: Based on Chozo tech.

Special Move: They can cast a healing bubble around themselves that protects them from harm and heals them from all status effects for a while.


Spirit Battle: On Tourian, a horde battle.


Victory Screen: A group of Chozo Statues will rise and activate, projecting a sphere of protection around them.

Losing Screen: The Elder will re-enact Gray Voice's death scene.


Color Swaps: Old Bird, Gray Voice, Platinum Chest, Quiet Robe (why not), all in robes. Then all four, but in armor.


Thanks for reading! Now, let's cover the main villain of the Samus & Joey saga.

Thursday, September 7, 2023

Character Sheet: Papa Lightning

PAPA LIGHTNING


And now we have a long list of character who appear exclusively within the Metroid comics, manga, and other non-game media. These will all act as a roster on their own, separate from the standard game roster. They are:

1. Joey Apronika

2. Kreatz

3. Mauk

4. Diesel

5. GFS Tyr Crew

6. Armstrong Houston

7. Zegan Doh

8. Bomad

9. U-Ton

10. Papa Lightning

11. Chozo Elders

12. Greed

13. Bishop

14. Knight

15. Dangelo

16. Pirate Boss

17. Amokmaw

18. Integra

19. Megaroid

Diesel is a member of a race called the Craftsmen, whose mechanical abilities were renowned across the galaxy. However, when their talents started being used to construct weapons of mass destruction, the Craftsmen, led by Diesel's mentor Papa Lightning, chose to take a vow to never build machines ever again and all withdrew to their homeworld, to live amongst nature. Diesel disagreed with this and refused to take the vow, resulting in his exile from the planet. When Samus, Joey, and Diesel crash-land on the planet during Metroid EX, Lightning and his followers initially refuse to help the crew repair their ship, but have a change of heart when Diesel tries and fails to dismantle a superbomb set by the villain Blast by himself.

Here's the moveset I came up with:


Standard B: Repair

Papa will be faster in this move than Diesel was.


Side B: Disassemble

Same, the main difference between them will be speed.


Up B: Flotation Device

This one will be a bit more rickety and slapped together.


Down B: Remote Detonation

About the same as well.


Final Smash: Craftsman Swarm

A horde of Craftsmen will swarm around the stage, disassembling everything, stealing all items and deactivating most of the players' controls for a short time.


Entrance: He will emerge from the trees with his walking stick.


Taunts: Up, he will seem to go into a zen mode. Side, he will wave around his walking stick angrily. Down, he will sit and fiddle with a small machine.


Kirby Hat: His ears and stripes.


Kart: Assembled from branches and leaves.

Special Move: A swarm of Craftsmen will surround him, disassembling the karts of any who get too close.


Spirit Battle: On Junk Quixote, a horde battle.


Victory Screen: He and his people will hold up a bunch of disassembled pieces and dance around.

Losing Screen: He and his people will take their vow to withdraw from the world of technology.


Color Swaps: All the same as Diesel's just a bit older and more faded in color.


Thanks for reading! Next up, Old Bird, Gray Voice, Platinum Chest, maybe we could even toss in Quiet Robe here.