Showing posts with label Metroid II: Return of Samus. Show all posts
Showing posts with label Metroid II: Return of Samus. Show all posts

Friday, October 13, 2023

SR388

SR388


Metroid II takes Samus down to the surface of the planet SR388, the homeworld of the Metroids and X-Parasites on a quest to wipe out the Metroid species once and for all.

This will be one of those old-timey black-and-white stages, setting the player within a level of the original game and having them fight inside of it. The stage will also shift to various locations throughout.

Possible theme: https://www.youtube.com/watch?v=453temu5BIg

Wednesday, September 27, 2023

Metroid Queen

METROID QUEEN


Samus makes her way through SR388, wiping out every single Metroid she encounters. Finally, she finds her way to the Metroid nest, where she encounters the largest and most powerful Metroid she’s ever seen.

This is the Metroid Queen, the mother of all Metroids seen so far, and the ultimate stage of a Metroid’s life cycle if allowed to grow to that point. Finishing her off allows Samus to ensure that the Metroid threat is over for good, even though later individuals would clone the race and queen again and again.

As a fighter, the Queen will be big and heavy, slow and difficult to move around very quickly. To make up for this, she will be very powerful and have a lot of range. Her moveset will pull from all of her notable appearances and boss battles.

Likelihood rating: Piranha Plant clause.

Tuesday, September 26, 2023

Omega Metroid

OMEGA METROID


As Samus explores SR388, she comes to discover that Metroids don’t just come in the jellyfish-like variety that she is familiar with, but will grow through extensive life cycles, hatching from their larval forms, and then moving through Alpha, Gamma, Zeta, Omega, and finally becoming queens.

Among all of these, the Omega Metroids prove the most dangerous, powerful and strong reptilian creatures with gaping mouths that they can shoot energy from. Their reappearance in the remake Samus Returns further expands on their abilities.

As fighters, they will be strong and fast, much stronger than their larval counterparts but weaker and more mobile than their queens. Their moveset will pull from their battles in both Metroid II and its remake.

Likelihood rating: Probably not.

Autoad

AUTOAD


The original Metroid proved a hit, becoming a popular entry in the NES’s lifetime and becoming half of the namesake of a new style of platformer, Metroidvania. This success resulted in Metroid seeing a handheld sequel for the Game Boy, joining the likes of Super Mario Land and Legend of Zelda: Link’s Awakening. This sequel saw Samus traveling to the Metroid homeworld of SR388 to eradicate the species entirely.

While there, Samus would encounter multiple machines of Chozo design built to keep the Metroids in line, all starting with Aut-, including the most basic of them, the Autoad. These act as common enemies throughout the game, its remake, and the later game, Metroid Dread.

As a fighter, they will use the most basic body of the Autoad, but will incorporate moves and abilities based on every member of the Aut-line from all games in which they appear.

Likelihood rating: Never gonna happen.

Monday, September 25, 2023

Metroid

METROID


As you beat Norfair and come to the final region of Tourian, you come across Samus’s true target in all of this, a breed of deadly parasites genetically engineered by the Chozo and appropriated by the Space Pirates, whose existence could spell doom for the entire galaxy.

These are the Metroids, ravenous parasites driven by an insatiable hunger for energy that attack and drain anything they come across. The Chozo discovered them on an alien planet and constructed an AI to be able to control them, only for the AI to turn on them and use the Metroids for its own purposes.

As fighters, the Metroids will be light and floaty, generally in their iconic larval state. Their moveset will pull from all abilities shown by the Metroids in all but their most advanced forms, especially their penchant for draining energy.

Likelihood rating: Strong.

Thursday, August 17, 2023

Character Sheet: Omega Metroid

OMEGA METROID


And now we come to the end of the game-originating characters (at least for now, the other media so far have added a few more in both Mario and Zelda). We have only two newcomers to mention today. They are:

1. Zero Suit Samus

2. Omega Metroid

While the original game just had the Omega Metroid as the single most developed and toughest of the different Metroid forms, Metroid: Samus Returns expands on the Omega Metroid, giving it an expansive moveset for a boss battle in its own right. For starters, it can fire a powerful laser beam from its mouth, both straight across at its opponent and at the ground. It can also leap really high, swipe with its large claws, and pound the ground with its tail. More than enough.

Here's the moveset I came up with:


Standard B: Laser Beam

It will charge up its mouth and fire a beam of hot energy from it.


Side B: Claw

It will lunge forward, slashing with its large claws.


Up B: Leap

It will leap high into the air and come back down on its opponents.


Down B: Energy Blast

It will blast its beam of energy at the ground and slowly move upward and outward, creating hot fire across the floor.


Final Smash: Final Metamorphosis

The Metroid's body will crack open and it will burst out as a Metroid Queen, lashing out and attacking those around it.


Entrance: A Zeta Metroid will hatch into it.


Taunts: Up, it will breathe fire into the air. Side, it will swipe and slam the ground with its tail. Down, it will crouch and sniff around for energy.


Kirby Hat: Its head as a hat.


Kart: Based on a Zeta Metroid's shell.

Special Move: It can breathe a beam of fire around itself in a straight line.


Spirit Battle: A battle on SR388.


Victory Screen: It will draw in enough energy and start hatching into a Queen.

Losing Screen: It will die and then crumble into nothing.


Color Swaps: Its standard green, a silvery shell, a black shell, a red shell, a blue shell, a black and purple shell, a golden shell, and a black-and-white old-timey look.


Thanks for reading! Now, let's put it all together!

Tuesday, July 4, 2023

Metroid Roster

SUPER SMASH BROS. UNIVERSE

METROID ROSTER


And here's our roster for now, drawn from all the main games under the Metroid banner, before we get to those under Metroid Prime:

1. Samus Aran

2. Adam Malkovitch

3. Mother Brain

4. MB

5. Ridley

6. Kraid

7. Raven Beak

8. SA-X

9. Space Pirate

10. Kihunter

11. Metroid

12. X-Parasite

13. Autoad

14. Chozo Soldier

15. Robot Chozo Soldier

16. EMMI

17. Torizo

18. Phantoon

19. Nightmare

20. Metroid Queen

Thanks for reading! Tomorrow, we begin again with Metroid Prime!

Character Sheet: Metroid Queen

METROID QUEEN


And now, let's take a quick break to go over our new characters from the six games that fall under the "Metroid" label (no Primes or remakes). As you can see, we have twenty (or twenty-five to be more accurate, but we'll get to those. They are:

1. Samus Aran

2. Adam Malkovitch

3. Mother Brain

4. MB*

5. Ridley

6. Kraid

7. Raven Beak

8. SA-X

9. Space Pirate

10. Kihunter

11. Metroid

12. X-Parasite

13. Autoad

14. Chozo Soldier

15. Robot Chozo Soldier

16. EMMI

17. Torizo

18. Phantoon

19. Nightmare

20. Metroid Queen

And now, we come to the end of our characters, for now, with the final boss of Metroid II and the originator of all Metroids seen at least through the first game, the second game, and most of the Prime series. A new queen will be cloned from the DNA of the baby Samus saved and will attack Samus toward the end of Other M, serving as the last true "boss" as the fight with MB isn't that much of a fight, really.

Across the two boss battles we see it fight, it will bite, swallow and spit up Samus, shoot out spike balls, and breathe fire. It can also stretch out its neck and swipe it around. Really, the biggest struggle is upward mobility, as the queen seems to be generally low to the ground and heavy. But we can work.

Here's the movesets I came up with:


Standard B: Swallow

The Queen will open its mouth wide and chomp down on an opponent, swallowing them if it catches them and keeping them in its gullet for a while.


Side B: Fire Breath

It will breathe fire from its mouth directly in front of it.


Up B: Neck Sweep

The Queen will stretch its neck out and upward, allowing it to grab and edge like a tether and carry itself up.


Down B: Spike Ball

It will cough up a spiky ball and spit it forward as a projectile that will hit hard and heavy on impact.


Final Smash: The Queen's Brood

The Queen's sac of eggs will hatch and an entire swarm of Metroids will flood the stage, draining all players of their life force and carrying them away.


Entrance: The Queen will start out protecting its eggs.


Taunts: Up, one of its babies will fly around its head. Side, it will roar loudly to the side. Down, it will curl its head around its eggs and sleep for a second.


Kirby Hat: Like the Piranha Plant onesie with the Queen's head.


Kart: Based on the Queen itself.

Special Move: It will suck in and swallow a nearby racer before spitting them out.


Spirit Battle: A giant battle on SR388, with Metroids protecting it.


Victory Screen: The Queen's eggs will start hatching and flying off around her.

Losing Screen: The Queen will let out a dying roar and collapse.


Color Swaps: Its basic Metroid II appearance, its revamped Samus Returns appearance, a color scheme based on Metroid Larvae, Alphas, Gammas, Zetas, Omegas, and its Other M appearance.


Thanks for reading! Now, let's take a look at our current roster!

Monday, June 26, 2023

Character Sheet: Autoad

AUTOAD


And now, let's take a quick break to go over our new characters from the six games that fall under the "Metroid" label (no Primes or remakes). As you can see, we have twenty (or twenty-five to be more accurate, but we'll get to those. They are:

1. Samus Aran

2. Adam Malkovitch

3. Mother Brain

4. MB*

5. Ridley

6. Kraid

7. Raven Beak

8. SA-X

9. Space Pirate

10. Kihunter

11. Metroid

12. X-Parasite

13. Autoad

14. Chozo Soldier

15. Robot Chozo Soldier

16. EMMI

17. Torizo

18. Phantoon

19. Nightmare

20. Metroid Queen

So, I noticed that there were quite a few "Aut-" enemies floating around, specifically in Metroid II and Dread, so I had to go digging a little bit to figure out their connects. Specifically what they are are robots created by the Chozo to patrol SR388 and are used by the warrior-like Mawkin tribe. These include the main Autoads, that walk around and shoot lasers; Autclasts, that slam down on the ground with heavy force and set off fiery explosions; Autectors, who spring up and self-destruct; Automs, who shoot a beam of fire downward; Autracks, that fire a cannon on an extendible arm; Autools, who alert EMMIs; Autsharps, who attack with spinning blades; and Autsnipers, who shoot you. I figure, between them all, we can make something. And since Autoads are the most basic, they get to be the face.

Here's the movesets I came up with:


Standard B: Autrack

The Autoad will extend a cannon on an adjustable arm, and fire from different heights that opponents will have to predict.


Side B: Autsharp

The Autoad will extend its spinning blades and dash forward, cutting anyone in its path.


Up B: Autector

The Autoad will shoot up into the air and let off a destructive explosion when it reaches its zenith.


Down B: Autclast

The Autoad will extend two large hammer arms and slam them down on either side of it, setting off small fiery explosions along the ground.


Final Smash: Autool

The Autoad will transform into an Autool, rise into the air and let out its beacon call. The lights will shut off, and the fighters will see flashes of EMMIs racing toward the stage and then striking all players they come across.


Entrance: The Autoad will activate and come to life.


Taunts: Up, it will extend a scope and look around. Side, it will set off the EMMI-summoning sound. Down, it will curl up and seem to go to sleep.


Kirby Hat: The single red eye covering one of Kirby's.


Kart: Based on the Autrack.

Special Move: A cannon will extend that will be able to target another player and fire a laser at it.


Spirit Battle: A horde on Artaria.


Victory Screen: The Autoad will let off a few satisfied beeps before curling up and going to sleep.

Losing Screen: It will break down, giving off a few sparks as its light goes out.


Color Swaps: Autoad, Autsniper, Autrack, Autom, Autsharp, Autclast, Autector, and Autool, or at least, a variant of Autoad based on each's design.


Thanks for reading! Next up, the Mawkin soldiers serving Raven Beak.

Friday, June 23, 2023

Character Sheet: Metroid

METROID


And now, let's take a quick break to go over our new characters from the six games that fall under the "Metroid" label (no Primes or remakes). As you can see, we have twenty (or twenty-five to be more accurate, but we'll get to those. They are:

1. Samus Aran

2. Adam Malkovitch

3. Mother Brain

4. MB*

5. Ridley

6. Kraid

7. Raven Beak

8. SA-X

9. Space Pirate

10. Kihunter

11. Metroid

12. X-Parasite

13. Autoad

14. Chozo Soldier

15. Robot Chozo Soldier

16. EMMI

17. Torizo

18. Phantoon

19. Nightmare

20. Metroid Queen

And now for the namesakes and most important enemies of the Metroid series, the Metroids themselves. The Metroids were bio-engineered by the Chozo before being commandeered by Mother Brain and the Space Pirates as biological weapons of mass destruction. They are incredibly deadly and invasive parasites that Samus has had to exterminate on more than one occasion.

So, the typical version of the Metroid (specifically the Metroid Larva) doesn't look like much, just being a floaty jellyfish thing with teeth that latches on and drains energy, but later games (especially Metroid II) would expand upon their biology, with specific phases of Metroid from the larvae all the way up to the Queen. The Queen and other notable specific types won't be covered here, but the rest are shown flying, attacking with claws, shooting electricity, breathing fire, and throwing fireballs. All very much more than enough.

Here's the movesets I came up with:


Standard B: Drain

The most iconic Metroid move, so of course it has to be first. (I like to think Kirby's version of this would be really cute)


Side B: Fireballs

The Metroid will shoot bursts of energy from itself as projectiles.


Up B: Hatch

Its dome would crack open and its smaller Alpha self will rise out of it, rising quickly upward.


Down B: Electricity

It will let off bolts of electricity around itself, protecting it from harm and stunning those around it.


Final Smash: Super Metroid

The giant Super Metroid will appear on screen, attacking the stage and draining everyone on it of a lot of life before flying away.


Entrance: It will rise from a broken container.


Taunts: Up, it will swim upward really fast. Side, it will swish back and forth. Down, it will flop down on the ground and look drained.


Kirby Hat: The little jellyfish dome.


Kart: Based on the containers they're kept in.

Special Move: They will latch onto another player and let them carry them for a while.


Spirit Battle: A horde of ten on SR388.


Victory Screen: A horde of them will spread and infest everything in sight.

Losing Screen: A wide shot of SR388 will explode into nothing.


Color Swaps: Their normal larva form, an Alpha, a Gamma, a Zeta, a Tallon Metroid, a Phazon Metroid, the Super Metroid, and a Metroid with the colors of a frozen Metroid.


Thanks for reading! Next up, the unfortunate result of Samus's Metroid genocide.

Tuesday, June 6, 2023

Metroid II: The Return of Samus

METROID II: THE RETURN OF SAMUS


Today, let's cover the second Metroid game, released for the Game Boy. Please note, this is about the original game boy game, not the recent remake. Samus returns, this time sent to the planet SR388, the original planet where the Metroids were first bred, to wipe out and destroy what was left of them.

Samus returns once again, staring with the power suit, the power beam, a missile launcher, and her morph ball ability. As she goes on, she gains bombs, the ice beam, the spider ball (lets her climb on walls), the wave beam, the high jump boots, the spring ball, the varia suit, the space jump, the spazer beam (shoots three distinct beams), the plasma beam, and the screw attack.

The Metroids are the only villains around this time, with multiple different stages. The base Metroid larvae are the ones you normally think of. Alphas rise from their larval shell and can fly. Gammas can fly, attack with claws, and zap with electricity. Zetas shed even more of their old body and breathe fire, and Omegas throw fireballs. Finally, you have the Metroid Queen, who stretches out her neck, spits out spike balls, and can swallow and spit back up Samus. Another boss running around is Arachnus, who rolls and spits fire. This is also the notable first appearance of the Baby Metroid, who will come into play later.

There are several enemies floating around, most of whom just fill specific single-action niches, just like before, but frustratingly, there is very little crossover. They do basically the same thing, they just don't have the same name and look alike. These include Hornoads (the most basic), Yumbos, Tsumuris, Seerooks, Moheeks, Chute Leeches, Mumbos, Needlers, Gawrons, Gullugs, Wallfires, Septoggs, Autoads, Blob Throwers, Autracks, Senjoos, Halzyns, Yumees, Gravitts, Pincher Flies, Automs, Meboids, Proboscums, Shirks, TPOs, Octrolls, Skorps, Flitts, Motos, Drivels, Skreeks, Glow Flies, Gunzoos, and Ramulkens.

The bulk of the game takes place on the Planet SR388, with several "phases" of levels with no names to speak of.

And that's about it! Here's what we've got so far:


Characters:

Samus Aran: power suit, power beam, morph ball, missile, long beam, bomb, ice beam, high jump boots, Varia Suit, Screw Attack, wave beam, spider ball, spring ball, space jump, spazer beam, plasma beam

Zero-Suit Samus: All listed above (except suits of course)

Mother Brain: laser, glass casing, Rinkas, energy barriers

Ridley: hop, fireballs

Kraid: blades, spikes

Metroid: float, drain energy, rise from shell, fly, claws, electricity, fire, fireballs

Metroid Queen: stretch neck, spike balls, swallow, spit up Samus

Baby Metroid

Hornoad

Autom


Bosses:

Arachnus


Stages:

Planet Zebes

Brinstar

Norfair

Tourian

SR388


Thanks for reading! Next up, we reach the series-defining Super Metroid!