ROSTER SELECT SCREEN
And here's the select screen. See you next Monday, when I revisit the Mario series!
ROSTER SELECT SCREEN
ADVENTURE MODE
Since the combined classic modes and all-star modes would be self-explanatory, we're just going to jump straight to the adventure mode.
In both worlds, Samus and her companions get a message about a temporal rift that just opened up at the far edge of the galaxy. Being the heroes that they are, they set out together and come to the rift, where they find a huge complex that seems to be an amalgamation of worlds from both the games and the comics. The two parties work their way through it, encountering each other and facing each other in Hunters-style matches. Eventually, they come to the center of the complex, where Master Hand emerges from the void. The heroes work together to bring him down, but upon his defeat, he released a blast of dark energy, then closes his hand to cause all the heroes to be sucked into the rift and disappear.
ADVENTURE MODE
We start out with an adult Joey and Diesel, flying together
in a bounty hunter ship, taking on a band of Space Pirates, led by a Pirate
Boss and Joey’s old enemy Dangelo. During the battle, Joey and Diesel will
receive some backup from Federation Marines Kreatz and Mauk, who will help take
them down.
After the fight, the four return to Federation Headquarters
with the captured villains, and bond over their discovered connection through their
departed friend Samus Aran. They will also meet an adult Damara, likewise
working at headquarters, who Joey will bond with.
As they are talking, four strangely pale and gaunt figures
will enter the building. Damara will recognize them as four crewmen of the GFS
Tyr, all of whom had been confirmed dead by Samus on the Planet Aether. Our
heroes will investigate them, following them as they open fire on headquarters
and break into a vault, stealing four ancient Chozo keys locked inside of it.
Our heroes will engage them, but will fail to stop them from getting them back.
Chairman Keaton will question the heroes on what happened,
telling them that the keys had been Chozo artifacts given to the Federation by
Old Bird. Kreatz, knowing where he is, will take the party to the planet where
he lives, and Old Bird will tell them the tale of his history with Samus and
how the keys had been an attempt by the Chozo to control the Black Hole
technology found in the ruins where Samus and Greed had both disappeared years
before, but had been scrapped due to it being too unstable.
Joey, Diesel, Kreatz, Mauk, Damara, and Old Bird then set
out, seeking each and every one of the keys. During each, Papa Lightning and
the various other Craftsmen will appear as shop owners, upgrading tech and
things like that. In each area, you’ll also come across other Bounty Hunters
with connections to Samus who join your side, including Armstrong Houston,
Zegan Doh, and Bomad. When you corner, each of the four, they will end up
mutating into another deceased boss, Lily Thran into the Metroid Mutant, Jeff
McCloud into the Megaroid, Miguel Luis Garcia into Bishop, and Klaus Schneider
into Knight. Upon each one’s defeat, the spirit of the fallen soldier will
thank you.
Finally, the party will reach the Hall of the Gods, using a
rebuilt U-Ton provided by the Craftsmen. There they will find that Greed has
been slowly reforming over the years after he was torn apart atom by atom by
the black hole, and that he had used the powers of the Hall to resurrect four
fallen individuals to find the keys that would help restore him fully. Our main
heroes will engage in a final battle against him, while Old Bird will sneak
around the battle, trying to get to the key and destroy it. His progress will
be halted by a resurrected shadow of his old friend Gray Voice, and he will
have to defeat him to finally shut down the black hole.
After Greed has been slain and the key destroyed, the black hole will collapse in on itself. In the singularity left behind, a new figure will emerge: our heroes’ long lost friend Samus, able to return to this plane in that moment before it closed forever. She will smile at them all and say, “I told you I’d be back someday.”
METROID MULTIMEDIA STAGE ROSTER
JUNK QUIXOTE
This stage will take place inside the shop, using the ground floor and the balcony as platforms, while Diesel’s equipment will move around, bringing in various ships and junk from the nearby junkyard, creating new platforms for the characters to use here and there.
Possible theme: No music to work with.
METROID MULTIMEDIA ROSTER
GREED
This is Greed, a member of Ridley’s species seeking revenge for Ridley and the Space Pirates’ destruction. He trades Joey’s life for Samus’s powerups, spreading them to his followers and using them to access ancient ruins on a faraway planet, where an ancient weapon rests.
As a fighter, Greed will be very similar to Ridley in terms of stats, if a bit smaller and more reliant on stealth and trickery. His moveset will pull from his demonstrated abilities in the manga.
Likelihood rating: Non-game.
INTEGRA
This robot is called an Integra, a killing machine patterned after Samus’s suit, with many attacks and abilities designed as approximations of Samus’s own abilities. These will soon act as the frontline forces of the Dominion going forward.
As fighters, the Integra are large and powerful, with their moveset pulling from their demonstrated abilities in combat, which were likewise patterned after Samus’s abilities.
Likelihood rating: Non-game.
ZEGAN DOH
This is Zegan Doh, who wields a blade capable of slicing through anything. His talents are noticed by a mysterious figure who approaches him and hires him specifically to hunt down and kill Samus.
As a fighter, Zegan will be speedy and well-armored, with devastating slash attacks that derive from his demonstrated abilities in the manga.
Likelihood rating: Non-game.
DANGELO
This figure will turn out to be Dangelo, a dangerous criminal Samus put away years before, having escaped and returned for revenge. He uses a special invisibility tech to appear out of nowhere, and then disappear just as Samus or other authorities arrive.
As a fighter, Dangelo will be an echo fighter of Armstrong Houston, who likewise was a semi-clone of Samus and SA-X himself. Dangelo specifically will have a heavy focus on stealth.
Likelihood rating: Non-game.
U-TON
This is U-Ton, a member of a line of weapons of mass destruction with a dangerous flaw that had required all of the same model to be disassembled. Unfortunately, one managed to escape and found its way to the station before Samus was assigned to track it down and destroy it.
As a fighter, U-Ton will be durable and powerful, a powerhouse tank of a fighter. Its moveset will pull from its demonstrated abilities, both during its battle at the end and its playtimes with Joey beforehand.
Likelihood rating: Non-game.
AMOKMAW
These are the Amokmaws, deadly animals that move in swarms and devour anything they encounter. These creatures would prove a serious threat to Samus, Joey, Diesel, and the rest of the ship’s crew, including Joey’s mother.
As fighters, the Amokmaw would be lightning fast, with moves pulling from their snapping mouths full of teeth and their voracious appetites.
Likelihood rating: Non-game
BOMAD
This is Bomad, a rival to Samus in the bounty hunting business. He uses special singularity bombs to quickly dispatch of any opponents too strong for him to face.
As a fighter, Bomad will be quick and deadly, with keen, precise moves. His moveset will pull from all his shown abilities, including his singularities.
Likelihood rating: Non-game.
DIESEL
Diesel is a small furry creature with a curmudgeonly attitude and a knack for machines. He acts as Joey’s caretaker when Samus is off on missions deemed too dangerous for him to tag along. He later joins them as they take off to pursue Greed in Metroid EX.
As a fighter, Diesel will be small and quick, with moves designed for repairing and taking apart various weapons and tech. His moveset will pull from across his various appearances in the manga.
Likelihood rating: Non-game.
MEGAROID
This was the Megaroid. Thanks to Samus and Joey’s interference in the Pirates’ operations, the Megaroid ended up breaking free before the mind control was finished, killing all the pirates and nearly draining the life from the entire planet before our heroes could work together to bring it down.
As a fighter, the Megaroid will be odd and malleable, with its crystalline body that could be shattered and reformed into new bodies for itself. Its moveset will pull from its demonstrated abilities in the manga.
Likelihood rating: Non-game.
JOEY APRONIKA
This little boy was Joey Apronika, the son of a great fallen hero and a brilliant doctor. Left alone by his parents, he became determined to be the new guardian of his home, and later, when he met Samus, to be taken on as her apprentice. Impressed by his unyielding drive and heroic spirit, she ultimately agrees to take him on.
As a fighter, Joey will be both fast and strong, powered up by his father’s special gauntlets. His moveset will pull from the gauntlets’ powers as well as the other random items he uses his resourcefulness to turn into weapons.
Likelihood rating: Non-game.
SUPER SMASH BROS UNIVERSE
METROID MULTIMEDIA
1. Joey Apronika
2. Kreatz
3. Mauk
4. Diesel
5. GFS Tyr Crew
6. Armstrong Houston
7. Zegan Doh
8. Bomad
9. U-Ton
10. Papa Lightning
11. Chozo Elders
12. Greed
13. Bishop
14. Knight
15. Dangelo
16. Pirate Boss
17. Amokmaw
18. Integra
19. Megaroid
And it will mostly remain the same, with only one projected addition left to come that I can think of. But, speaking of that, tomorrow we start with Metroid: Zebes Invasion Order!
MEGAROID
1. Joey Apronika
2. Kreatz
3. Mauk
4. Diesel
5. GFS Tyr Crew
6. Armstrong Houston
7. Zegan Doh
8. Bomad
9. U-Ton
10. Papa Lightning
11. Chozo Elders
12. Greed
13. Bishop
14. Knight
15. Dangelo
16. Pirate Boss
17. Amokmaw
18. Integra
19. Megaroid
And finally, we come to Megaroid, the major boss of the first story arc of Samus & Joey. While investigating the Pirate activity on Planet Liberty, Samus and Joey both discover that their boss Dragud had been experimenting on a dead Metroid, trying to clone a powerful new breed that could be mind-controlled. They succeeded, but the creature ended up escaping before the mind-control aspect could be completed and killing the entire crew.
The creature could fly around and extend tentacles to drain the life force of anyone it touches. It could also grow out its crystal body in different directions as well. Finally, most terrifying, if it is shattered or broken in any way, the pieces will come alive as tiny spidery creatures that swarm the nearest energy source.
Here's the moveset I came up with:
Standard B: Life Drain
The Megaroid will shoot out a tentacle, stabbing it into another player and draining their life force.
Side B: Miniroid
The Megaroid will break off pieces of itself that will come to life as the little spider things and swarm the nearest opponent.
Up B: Float
It will rise up into the air in its crystalline egg form.
Down B: Crystal Thrust
It will jut out its crystals in all directions, striking its opponents hard.
Final Smash: Swarm
The Megaroid will shatter into a million tiny pieces, all of which will come to life and swarm everything on stage, taking it all down to zero.
Entrance: It will break free of its container.
Taunts: Up, it will rise and spin in its crystal form. Side, it will wiggle its tentacles and make a scary face. Down, it will shatter and form up again.
Kirby Hat: Its crystal head.
Kart: Based on its containment unit.
Special Move: It will break off pieces of itself that will then rush other players.
Spirit Battle: A giant battle, followed by a mini-horde battle, on Junk Quixote.
Victory Screen: Its miniroids will spread across the entire planet.
Losing Screen: A volcano will go off, blowing it to kingdom come.
Color Swaps: I imagine the crystals to be a sort of aqua color, so then we'll go green, blue, red, yellow, silvery, white, and ebony.
Thanks for reading! Now, let's cover pretty much everything else there is to cover in the Metroid series.
INTEGRA
1. Joey Apronika
2. Kreatz
3. Mauk
4. Diesel
5. GFS Tyr Crew
6. Armstrong Houston
7. Zegan Doh
8. Bomad
9. U-Ton
10. Papa Lightning
11. Chozo Elders
12. Greed
13. Bishop
14. Knight
15. Dangelo
16. Pirate Boss
17. Amokmaw
18. Integra
19. Megaroid
Next up, we have the Integra robots built by the Dominion. Before she met Greed and learned what the Dominion's plans were, her investigations into them led her to a factory where they were being built. One came to life, leading to a battle. Later, during the climax of Metroid EX, an army of them surrounded Joey, Diesel, and Knight, but were held off by former adversaries Zegan Doh and Bomad.
Integras were primarily designed in an attempt to approximate Samus's powerup abilities, a running thread that informs Greed's stealing of said abilities later. Most especially, the robots have four arms, two of which shoot plasma cannons and two of which can grab. The robot is also capable of dropping multiple power bombs at once.
Here's the moveset I came up with:
Standard B: Double Plasma Beam
This will be like Samus's Power Beam, just less powerful, but with two shots instead of one.
Side B: Vice Grip
The robot will use its regular hands to grab an opponent and hold onto them tightly. This will be harder to break out of than most grabbing moves.
Up B: Space Jump
The robot will start up rockets on its back and launch itself up into the air for a short distance.
Down B: Power Bomb Drop
The robot will dump a batch of about five bombs, all likewise less powerful than Samus's one, but making up for it with multiple blasts.
Final Smash: Dominion Army
A horde of them will drop onto the stage, blasting into the center with their power beams.
Entrance: It will activate and break free of its connections.
Taunts: Up, the robot will raise its four arms and spin them, making slight adjustments. Side, the robot will hold out its arms and adjust its cannons. Down, the robot will lean over and shut down for a second.
Kirby Hat: Its helmet.
Kart: Based on its own model.
Special Move: It will drop a batch of bombs behind it.
Spirit Battle: A small horde of giants on Hall of the Gods.
Victory Screen: The robot will spin its arms and say "Elimination Complete."
Losing Screen: The robot will spark and break down, ending in an explosion.
Color Swaps: All based on Samus's various color swaps, except with Dominion flares.
Thanks for reading! Next up, a special type of Metroid created through science. (We haven't seen that before)
AMOKMAW
1. Joey Apronika
2. Kreatz
3. Mauk
4. Diesel
5. GFS Tyr Crew
6. Armstrong Houston
7. Zegan Doh
8. Bomad
9. U-Ton
10. Papa Lightning
11. Chozo Elders
12. Greed
13. Bishop
14. Knight
15. Dangelo
16. Pirate Boss
17. Amokmaw
18. Integra
19. Megaroid
One of Samus and Joey's first missions together entailed them answering a distress call from a relief ship that had become stranded on an ice planet while en route to help with a crisis on another planet. Among the crew is Joey's estranged mother Diana, who left after his father died. As they try to get the relief ship back up and running again, they soon find the planet infested with ravenous half-penguin half-piranha creatures that swarm the ship during the night.
The Amokmaw appear innocent and harmless until their spot a possible prey. They have huge mouths full of teeth that eat through everything. They can also slide across the ice at intense speeds, and come in huge numbers. From their mouths, they can shoot energy beams as well as let off devastating soundwaves. They are led by the gigantic Amok Mommy.
Here's the moveset I came up with:
Standard B: Devour
The Amokmaw will snap with its mouth, chomping down on anything in its path and chewing on it to do damage.
Side B: Jet Slide
The Amokmaw will drop onto its belly and slide forward like a bullet, slamming into the nearest opponent.
Up B: Sound Wave
It will let out its sound wave, stunning any standing too close. This will function similar to Jigglypuff's Sing in that way.
Down B: Energy Blast
It will open up its mouth and fire an energy blast as a projectile.
Final Smash: The Swarm
Amok Mommy can appear, but I think it's scarier if just an endless horde floods the stage, eating everything in sight and leaving nothing behind.
Entrance: They will waddle on in their harmless form, spot the nearest opponent, and take on their ravenous appearance.
Taunts: Up, the Amokmaw will hop in the air, trying to chomp at something above it. Side, it will open its mouth and look bug-eyed at the camera. Down, it will revert back to its harmless appearance for a second.
Kirby Hat: The top of its head.
Kart: Based on one sliding.
Special Move: A swarm of them will surge across a section of the track, creating a barrier.
Spirit Battle: A horde battle on an ice level. (Metroid doesn't have a specific one of those on my current roster, but really any will do)
Victory Screen: The Amokmaws will chow down on the remains of the ship and its crew.
Losing Screen: The Amokmaws will swarm in on the body of their fallen Mommy.
Color Swaps: Each one using the basic color scheme of a type of Penguin, like Emperor, Macaroni, Chinstrap, things like that, ending on the Amok Mommy.
Thanks for reading! Next up, powerful robots built by the Dominion!