Showing posts with label Zero Suit Samus. Show all posts
Showing posts with label Zero Suit Samus. Show all posts

Tuesday, September 26, 2023

Zero Suit Samus

ZERO SUIT SAMUS


You finally beat the game and defeat Mother Brain. You also got a decently high score, meaning a special scene plays with Samus standing next to her ship, and she starts to take off her Power Suit, revealing that she had been a girl all along.

Samus appearing without her suit would soon become a staple of the series, often as a bonus hard mode unlocked at the end of the game, or simply in certain cutscenes, but the most famous instance came at the end of Metroid: Zero Mission, where the remake added on an entire final level after Mother Brain’s defeat.

As a fighter, Zero Suit Samus will rely on speed and agility over power to compensate for the lack of her suit. Her moveset will pull from the limited abilities she had in Zero Mission as well as the extras added on by Super Smash Bros.

Likelihood rating: Already in.

Wednesday, August 16, 2023

Character Sheet: Zero Suit Samus

ZERO SUIT SAMUS


And now we come to the end of the game-originating characters (at least for now, the other media so far have added a few more in both Mario and Zelda). We have only two newcomers to mention today. They are:

1. Zero Suit Samus

2. Omega Metroid

Samus without her suit on has been a thing since the surprise reveal at the end of the very first game. However, it was Zero Mission that really inspired the sleek blue bodysuit and most of the moveset that inspired her appearance in Super Smash Bros. Her small stunning blaster came from there, that weird little flip move as well, with some of Samus's other moves filling in the rest, like the High Jump Boots and the Grapple Beam. I see no reason to mess with perfection.

Here's the moveset Sakurai mostly came up with:


Standard B: Stun Beam

Will stun the player in place for a second, pulling slightly from the Freeze Beam as well.


Side B: Laser Whip

I suspect some developer fetishes likely helped inspire this move just a little, but I'm going to stick with saying it comes from the Grapple Beam.


Up B: High Jump Boots

Just like in ultimate, her heels will act as the booster.


Down B: Flip

Honestly, I never understood this move until I watched the Zero Mission playthrough. Now, I appreciate this move enough to keep it in.


Final Smash: Samus's Spaceship

There's a few different options for the Final Smash provided by Smash itself, but I think I like the one where she stands on top of her ship and fires a beam down.


Entrance: Her suit will fall off of her.


Taunts: I think her Smash taunts might prove my earlier theory. I'm just going to say, up is adjusting her gun. Side is crouching and looking around. And down is her trying to call for backup.


Kirby Hat: Her ponytail.


Kart: Based on Samus's ship

Special Move: She will fire a stunner that will freeze a racer in place for two seconds.


Spirit Battle: A battle against Samus followed by her on Space Pirate Mothership.


Victory Screen: She will find her suit in containment and free it.

Losing Screen: That one screen where she looks stunned and the suit breaks off of her.


Color Swaps: Four of the bodysuit, four of the tank top. Bodysuits will be blue, pink, black and white, and green. Tank tops will be that dark blue one, the red one with the green hair, the orange one, and the white one.


Thanks for reading! Next up, a special type of Metroid!

Thursday, August 10, 2023

Metroid: Zero Mission

METROID: ZERO MISSION


And now, it's time to take on every single "other" game from the Metroid franchise, starting with the remakes and re-releases. First up, we have Metroid: Zero Mission, a functional remake of the very first game but heavily expanded upon, mostly in a major added section at the end of the game, where Samus crash-lands while trying to escape the planet, and then has to sneak through the Space Pirate Mothership.

This is primarily where Zero Suit Samus originates in Smash. Deprived of her suit, Samus has to sneak through the mothership, using an emergency pistol, crawling, and performing backflips to get around. From there the laser whip that appears in her moveset seems to be pulled from Samus's grapple beam, and the rocket heels seem to have just been extrapolated from her design, though maybe combined with something like the High Space Jump.

Ridley returns as a boss in this segment as Mecha Ridley, probably a lead into how he became Meta Ridley in the Prime games. During this battle, he uses his claws and shoots missiles. Another boss takes the form of a Chozo who guards the Chozo Ruins, who tests Samus before she can proceed. This Chozo floats, shocks Samus, and gives her an orb.

The Space Pirate Mothership obviously becomes a new stage here, as well as the Chozo Ruins that Samus must visit.

And that should be about it as far as anything new! Here's what we've got so far:


Characters:

Zero Suit Samus: emergency pistol, crawl, backflip

Ridley: missiles, claws

Chozo: orb, float, shock

Space Pirates


Stages:

Space Pirate Mothership

Chozo Ruins


Thanks for reading! Next up, a recent remake of the original sequel.