Thursday, September 1, 2022

Character Sheet: Wild Zelda

WILD ZELDA


Today, we begin the third (and probably last) big character haul of the Zelda series, assuming the Tingle and CDi games, the remakes, the animated series, and the comics don't add in anything too drastic. Our list covers twenty-eight familiar faces, and they are:

1. Linkle

2. The Youth

3. Wild Zelda

4. Wild Impa

5. Twili Midna

6. Lana

7. Darmani

8. Yunobo

9. Mikau

10. Sidon

11. Teba

12. Riju

13. Hestu

14. Epona

15. Tingle

16. Agitha

17. Purah & Robbie

18. Yves

19. Terrako

20. King Rhoam

21. Wild Fairies

22. Monk Maz Koshia

23. Cia

24. Astor

25. Volga

26. Wizzro

27. Manhandla

28. Sooga

Today, we add in a new distinct version of Zelda, this time the one coming from Breath of the Wild, you know, the overly curious British one with a passion for science but a distinct inability to access the powerful magic wielded by her ancestors. While her appearance in Breath of the Wild may have been a bit lacking for a strong moveset, her Age of Calamity moveset more than made up for it.

Wild Zelda's moveset built almost entirely upon the Sheikah Slate, using it in a bunch of creative ways more than any of her comrades did. This gives us creative options building off of the magnesis, stasis, cryonis, and bomb runes, with a handful more of other options such as the master cycle that she had a whole moveset based on and what little light magic she could use.

Here's what we've got so far:


Standard B: Magnesis

She will fire up Magnesis and cause a bunch of metal to fly up into a big jumbled ball that the player can then swing around in any direction.


Side B: Master Cycle

Zelda will speed forward on the Master Cycle, spinning out at the end of its length and sideswiping anyone standing too close with its wheels.


Up B: Stasis Launch

Everyone's favorite usage of the stasis rune. Zelda will hop on top of a platform frozen by Stasis, with an upward arrow that grows bigger for however long you hold down the command before releasing it and sending Zelda flying sky high.


Down B: Walking Bomb

She will send out her walking bomb that will walk forward for a short time, spitting out smaller bombs all along its way. Zelda can detonate them remotely at any point she feels like it.


Final Smash: Light Magic

The spell she used to keep Ganon in place for a hundred years. She will put forth her hand, catching the nearest opponent with it. We will hear that little sound byte of her wishing to save everyone, and then the opponent will be launched in a burst of light.


Entrance: Zelda be teleported down via Sheikah tower.


Taunts: Up, she will hold up her Sheikah Slate above her head and turn it a couple of times. Side, she will hold up the slate and snap a picture. Down, she will spot a frog on the ground and dive after it.


Thanks for reading! Next up, a brand new version of Impa from the same game!

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