Showing posts with label Legend of Zelda: Breath of the Wild. Show all posts
Showing posts with label Legend of Zelda: Breath of the Wild. Show all posts

Saturday, November 30, 2024

Talus


One way you might find yourself taken by surprise in this new open-world Hyrule, is climbing a hill, hopping on a large boulder for a better view, only for that boulder to come to life and start attacking you.

This is a Talus, a new monster type in Breath of the Wild. It comes in various forms depending on where it's found, and it's main mode of attack is hiding in plain sight until you make the mistake of stepping on it.

As a fighter, it will be big and tough, with the sturdiness of solid granite. Its moveset will pull from its various battles, especially the new boss battle in Echoes of Wisdom.

Likelihood rating: Probably not.

Thursday, November 21, 2024

Character Sheet: Talus

TALUS


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

Taluses are large golems made of rock, probably named after the giant Greek automaton Talos, that first appeared in Breath of the Wild, adding a new danger to your standard gameplay by having even the rocks come to life to attack you. Echoes of Wisdom included at Talus as a boss, giving us just enough to work with that they gain playability.

Here's the moveset I came up with:


Side B: Rock Throw

The Talus will pick up and throw a heavy boulder.


Side B: Stone Fist

It will launch its fist forward to slam into its opponents.


Up B: Arm Spin

It will spin its arms around in a vortex, whipping up a dust cloud.


Down B: Seismic Slam

It will slap its hands down on the ground hard.


Final Smash: Stage Talus

The entire stage will start to rumble and move, revealing itself to be one big Talus that will tromp around and try to get the players off of it.


Entrance: It will start as a boulder, then rise.


Taunts: Up, it will raise its arm and wave it around. Side, it will turn side to side, trying to see anything. Down, it will crumble for a second.


Kirby Hat: Kirby made of rock.


Kart: Rolling like a boulder.

Special Move: Causing another Talus to rise from the track.


Spirit Battle: A giant battle on Bokoblin Camp, with three Bokoblins helping.


Victory Screen: It will go back to its resting state.

Losing Screen: It will fall apart and explode.


Color Swaps: A standard appearance, covered in moss, covered in black ore, made of red rock, made of metallic ore, wearing a Bokoblin encampment, the Seismic Talus, and a gold Talus.


Thanks for reading! Next up, Volvagia reigns fire!

Thursday, January 18, 2024

Tulin

TULIN


As Link makes his way up Rito village in search of someone who can help him reach Vah Medoh, he will come across the wife and son of a local warrior.

This son is Tulin, the son of Teba, descendant of Revali. Though he acts as a mere NPC in Breath of the Wild, he steps up to take his father’s place in Tears of the Kingdom as the Sage of Wind.

As a fighter, Tulin will take greatly after his father, most of his movepool pulling from the same moves, though with little additions from his own power set, and overall being lighter and speedier.

Likelihood rating: Could happen.

Ganon Blight

GANON BLIGHT


As you infiltrate and work through the four Divine Beasts, you will inevitably face the boss of the dungeon, a hulking being made of Malice that uses elemental attacks based on their respective region.

These are the blights: Waterblight Ganon, Fireblight Ganon, Windblight Ganon, and Thunderblight Ganon. These creatures are extensions of Calamity Ganon himself, and were personally responsible for the deaths of the Four Champions.

As fighters, they will be big and powerful, with moves pulled from their boss battles, especially those elemental attacks they use throughout.

Likelihood rating: Never gonna happen.

Purah

PURAH


If you head to the other lab first, you will find it inhabited by a scientist who has transformed herself into a little girl thanks to an accident.

This is Purah, Impa’s sister, and one of the leading scientists of Hyrule. In Age of Calamity, players will get to meet her in her prime, while by the time of Tears of the Kingdom, she will have reversed the de-aging process, having aged herself up to a mature adult again.

As a fighter, we’ll be breaking her away from her partner Robbie, using instead the tech seen around Hyrule new to Tears of the Kingdom, where she has become the lead scientist of the region.

Likelihood rating: Piranha Plant clause.

Wednesday, January 17, 2024

Robbie

ROBBIE


From Impa’s house, you will be directed to seek out two Sheikah scientists. Depending on which direction you go, you will first come across an eccentric old man who tends to play air guitar a lot.

This is Robbie, one of the two leading scientists of Hyrule. He will play an important role in all three Breath of the Wild-related games, especially working together with Purah to become playable in Age of Calamity.

As a fighter, Robbie will draw fully from his Age of Calamity moveset, as most of that set had Robbie doing the fighting with a sawblade apparatus, while Purah stuck close behind him and manipulated the Sheikah Slate.

Likelihood rating: Probably not.

Paya

PAYA


As you reach Kakariko Village and Impa’s house, you will find a young girl there who looks just like her grandmother in her youth.

This is Paya, Impa’s soft-spoken granddaughter, who develops an immediate crush on Link. She will act as an important NPC throughout both Breath of the Wild games.

As a fighter, she will be an echo of her grandmother, but without as much raw power behind her attacks due to her reticent nature.

Likelihood rating: Piranha Plant clause.

Tuesday, January 16, 2024

Korok

KOROK


As Link travels around the islands of the Great Sea, he eventually comes to a forest island where he finds the Great Deku Tree, attended by a race of small wooden creatures.

These creatures are the Koroks, the descendants of the ancient Kokiri. They likewise have since appeared in the Breath of the Wild games, mostly as the “hosts” of a sidequest to find them all.

As fighters, they are small and quick, with lots of nature magic making up their movepool.

Likelihood rating: Piranha Plant clause.

Monday, January 15, 2024

Gerudo

GERUDO


After rescuing nearly all of the sages, Link will travel out to the nearby desert, coming across a fortress filled with warrior women who imprison any man who dares to come near.

These are the Gerudo, a race of warrior women to whom a man in born only once in a hundred years, the most recent being Ganondorf himself. They are deeply protective of their territory, resulting in a xenophobic attitude toward all males except their king. They would likewise become a recurring staple of the series.

As a fighter, they are fast and deadly, using their long spears and lightning in their movesets, acting as echoes to their own resident sage Nabooru.

Likelihood rating: Could happen.

Goron

GORON


After receiving his quest from Zelda to collect the three sacred stones, Link will head up to Death Mountain, where he will find it inhabited by a race of rock creatures who like to roll around and eat rocks.

These are the Gorons, one of the five races of Hyrule who would soon become staples of all Zelda games following after. They are friendly and like to celebrate, and often welcome Link into their society as a brother.

As fighters, they will be strong and durable, though maybe not so much as their named counterparts. Their moveset will pull from the general abilities and features demonstrated by Gorons throughout the franchise.

Likelihood rating: Could happen.

Thursday, January 11, 2024

Zora

ZORA


As you wander the overworld, here and there you will encounter a lake or two. From the water of these lakes, grotesque heads will emerge and spit fire at you.

These are the Zora. Though initially just another monster, they will receive an upgrade in Ocarina of Time, transforming them into a graceful race that dwells in Lake Hylia and a secret kingdom behind a waterfall. Ever since, they have been one of the most recurring standard races of Hyrule.

As fighters, they will be fast and deadly, with striking moves that overwhelm their opponents. Their moveset pulls from all their various appearances in the series, matching the moveset of their member, Mikau.

Likelihood rating: Could happen.

Wednesday, January 10, 2024

Character Sheet: Ganon Blight

GANON BLIGHT


And here's all the characters that I gave a definitive YES to during my second chance round. They are:

1.       Fierce Deity Link

2.       Kalin

3.       Darbus

4.       Ralis

5.       Gulley

6.       Osfala

7.       Irene

8.       Rosso

9.       Queen Oren

10.   Paya

11.   Rune

12.   Kanan

13.   Talon

14.   Ingo

15.   Gwonam

16.   Tetra’s Crew

17.   Kokiri

18.   Goron

19.   Zora

20.   Rito

21.   Korok

22.   Gerudo

23.   Stalchildren

24.   Ganon Blight

And now, we come to the end, with the bosses of the Divine Beasts in Breath of the Wild. Each one had a number of attacks based on their beast's elements, so that's what I'm going to pull from.

Here is their moveset:


Standard B: Ice Block

The Waterblight Ganon's attack of doing so and sending them at you.


Side B: Fire Axe

The Fireblight Ganon's main melee weapon, with a burning effect.


Up B: Tornado

Windblight Ganon's tornados, except they will spin the Blight into the air in the process.


Down B: Lightning Spike

Thunderblight Ganon's attack where it places an electrified spike that just shoots lightning around.


Final Smash: Malicious Attack

Basically the scenes of them killing the Four Champions, except with whatever fighter they hit when starting the move.


Entrance: It will emerge from Malice.


Taunts: Up, it will let out a mighty roar. Side, its eyes will search around the stage. Down, it will melt into a puddle of malice for a second.


Kirby Hat: Their funky masks and dreads.


Kart: Based on the Divine Beasts.

Special Move: Planting a lightning spike that shrinks anyone who gets too close feels just evil enough.


Spirit Battle: A four-way boss battle on Vah Medoh.


Victory Screen: They will roar as the Divine Beasts respond to their movements.

Losing Screen: Their death animations.


Color Swaps: All four, and then . . . I like a blue variant of that.


Thanks for reading! And now, we're finally done. Tomorrow, we can begin with the character cards.

Monday, January 8, 2024

Character Sheet: Gerudo

GERUDO


And here's all the characters that I gave a definitive YES to during my second chance round. They are:

1.       Fierce Deity Link

2.       Kalin

3.       Darbus

4.       Ralis

5.       Gulley

6.       Osfala

7.       Irene

8.       Rosso

9.       Queen Oren

10.   Paya

11.   Rune

12.   Kanan

13.   Talon

14.   Ingo

15.   Gwonam

16.   Tetra’s Crew

17.   Kokiri

18.   Goron

19.   Zora

20.   Rito

21.   Korok

22.   Gerudo

23.   Stalchildren

24.   Ganon Blight

Next up, we have the Gerudo, a race of warrior women from the desert at the Eastern end on Hyrule. A male is born to their tribe once every hundred years, Ganondorf being that male. In most portrayals, they have an extreme xenophobic attitude, attacking and imprisoning any males who dare approach their fortress, which gameplay-wise, adds a layer of stealth to their portion of the game.

Here is their moveset:


Standard B: Iron Gauntlets

Based on those used by Nabooru.


Side B: Gerudo Spear

Naturally adept at their use for all models.


Up B: Desert Cyclone

Also, a pretty standard skill.


Down B: Guard

Same, with higher defense than Nabooru herself.


Final Smash: Intruder Detected

Very much the same.


Entrance: They will drop down from the ceiling the way they would in-game.


Taunts: Up, they will raise their spear and pace for a second. Side, they will hold their spear parallel to the ground and threaten with it. Down, they will sit with their legs crossed.


Kirby Hat: Their red ponytails and face masks.


Kart: Their horses.

Special Move: They can throw their spear forward.


Spirit Battle: A horde battle on Gerudo Valley.


Victory Screen: They will stand together and raise their spears to the sky.

Losing Screen: Quicksand will appear under their feet and they will sink.


Color Swaps: Every notably distinct Gerudo model besides the noted players.


Thanks for reading! Next up, Stalchild rises from its grave.

Saturday, January 6, 2024

Character Sheet: Korok

KOROK


And here's all the characters that I gave a definitive YES to during my second chance round. They are:

1.       Fierce Deity Link

2.       Kalin

3.       Darbus

4.       Ralis

5.       Gulley

6.       Osfala

7.       Irene

8.       Rosso

9.       Queen Oren

10.   Paya

11.   Rune

12.   Kanan

13.   Talon

14.   Ingo

15.   Gwonam

16.   Tetra’s Crew

17.   Kokiri

18.   Goron

19.   Zora

20.   Rito

21.   Korok

22.   Gerudo

23.   Stalchildren

24.   Ganon Blight

Next, we have the Koroks, descendants of the Kokiri first appearing in Wind Waker, who later became the bane of every player's existence in Breath of the Wild thanks to a certain infamous sidequest, which resulted in them being everyone's favorite punching bag in Tears of the Kingdom. It's perfectly reasonable for them to be echoes of Makar.

Here is their moveset:


Standard B: Deku Nut

About the same.


Side B: Deku Leaf

Maybe not as strong.


Up B: Flower Launch

Varying levels of height.


Down B: Plant a Tree

Same.


Final Smash: Great Deku Tree

I could see them still doing this one.


Entrance: They will appear out of a swirl of petals.


Taunts: Up, "Wah-hah!" Side, doing their little dances. Down, falling over with a big backpack.


Kirby Hat: Their little leaf faces.


Kart: Carved out of wood.

Special Move: They will blow a Deku leaf to give them a boost.


Spirit Battle: A horde battle on Great Deku Tree.


Victory Screen: A whole bunch of them will do their dances.

Losing Screen: Of all the races that would be affected by being frozen over, I'm amazed its never happened to these guys or any other forest-dwellers. Instead, how about we have the player Korok strapped to a rocket just as its launched into the sky.


Color Swaps: Every notably distinct Korok model besides the noted players.


Thanks for reading! Next up, Gerudo guards her village!

Friday, January 5, 2024

Character Sheet: Rito

RITO


And here's all the characters that I gave a definitive YES to during my second chance round. They are:

1.       Fierce Deity Link

2.       Kalin

3.       Darbus

4.       Ralis

5.       Gulley

6.       Osfala

7.       Irene

8.       Rosso

9.       Queen Oren

10.   Paya

11.   Rune

12.   Kanan

13.   Talon

14.   Ingo

15.   Gwonam

16.   Tetra’s Crew

17.   Kokiri

18.   Goron

19.   Zora

20.   Rito

21.   Korok

22.   Gerudo

23.   Stalchildren

24.   Ganon Blight

Next up are the Ritos, bird people first appearing in Wind Waker as, somehow, the descendants of the Zora people, similar to the Kokiri and Koroks, except that the Ritos' existence didn't apparently erase the Zoras from ever appearing in a Zelda game ever again the way the Koroks' existence seems to have done. The two races have since become contemporaries in the Breath of the Wild continuity.

Here is their moveset:


Standard B: Reflection

Same as Medli's, but not as strong.


Side B: Grappling Hook

Let's actually keep this one around, most being proficient with it.


Up B: Updraft

A general flight ability.


Down B: Medli's Song

It won't have quite as strong effect as Medli's herself.


Final Smash: Valoo

I think I can be okay with this. Either that, or a whole flock of them will descend upon the stage firing arrows.


Entrance: They will swoop in and land on the stage.


Taunts: Up, they will fly up and spin for a second. Side, they will dig into a bag and pull out a couple letters. Down, they will sing a tune for a second.


Kirby Hat: Feathers and beaks, Falco-style.


Kart: Flying over the track.

Special Move: They will be able to take off and fly for a short while.


Spirit Battle: A horde battle on Dragon Roost Island.


Victory Screen: They will all fly around each other excitedly.

Losing Screen: How have all three of these races been frozen over at one point or another? I can't do that one again. Um, maybe Valoo's volcano erupts.


Color Swaps: Every notably distinct Rito model besides the noted players.


Thanks for reading! Next up, Korok hides in plain sight!

Thursday, January 4, 2024

Character Sheet: Zora

ZORA


And here's all the characters that I gave a definitive YES to during my second chance round. They are:

1.       Fierce Deity Link

2.       Kalin

3.       Darbus

4.       Ralis

5.       Gulley

6.       Osfala

7.       Irene

8.       Rosso

9.       Queen Oren

10.   Paya

11.   Rune

12.   Kanan

13.   Talon

14.   Ingo

15.   Gwonam

16.   Tetra’s Crew

17.   Kokiri

18.   Goron

19.   Zora

20.   Rito

21.   Korok

22.   Gerudo

23.   Stalchildren

24.   Ganon Blight

Now, we have the Zoras, Hyrule's water type. They started out way back in the original game as enemies, functionally "creature from the black lagoon" types that spat fire at you. When Ocarina came around, they were made a common NPC race, with their design shifting to "high elves with fish parts" as I call them. With Mikau having adopted most of the standard moveset, they can be echoes.

Here is their moveset:


Standard B: Fin Blades

Not as refined and damaging as Mikau's.


Side B: High Speed Swim

Likely not quite as fast either.


Up B: Waterfall

They would be faster at this one though.


Down B: Blue Shield

About the same.


Final Smash: Zora Army

Not pulling from any scene in particular, I just think it would be cool to see them riding in as an army inside of a tidal wave.


Entrance: They will burst from puddles on the ground.


Taunts: Up, they will launch up and spin around. Side, they will shift slightly to the side with the infamous Zora King sound. Down, they will morph into the old Zora head emerging from the water for a second.


Kirby Hat: Their headtails.


Kart: Swimming fast as if underwater.

Special Move: Getting extra launch on jumps by summoning a waterfall.


Spirit Battle: A horde battle on Zora's Domain.


Victory Screen: A number of them will dance around excitedly.

Losing Screen: They will all be frozen in ice.


Color Swaps: Every notably distinct Zora model besides the noted players.


Thanks for reading! Next up, Rito takes wing.