GORILLA GHOST
Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:
1. Beezo
2. Flurry
3. Rex
4. Tryclyde
5. TV Mario
6. TV Luigi
7. Tommy Treehugger & Co-MC
8. Evil Eric & Tammy Treehugger
9. Princess Toadstool
10. TV Toad
11. Bones Bailey
12. Oogtar
13. King Koopa
14. Robo Koopa
15. TV Koopalings
16. Wizenheimer
17. Clovis
18. Barney Todd
19. Master Brian
20. Kid Dynamo
21. Dr. Demise
22. Gorilla Ghost
23. Mervin the Magician
24. Genie
25. Brutius Grouchimus Maximus
26. Captain Clump
27. Bunsen
28. Hercufleas
29. Salvador Drainaro
30. Sergeant Kooperman
31. Flab Boys
32. James Blonde
33. Vampa White
34. Zero
35. Captain Abidab
36. Mugga the Medicine Woman
37. Misaki
38. Waldo the Wizard
39. Quirks
40. Queen Mushroomkhamen
41. Wizard King of the West
42. Junior
43. Mighty Plumber
44. Crime Wave Clyde
45. Dino Riders
46. Candy Kong
47. Bluster Kong
48. Eddie the Mean Old Yeti
49. Baby Kong
50. Kong Fu
51. Metal Head
52. Captain Skurvy
Last but not least, for Saturday Supercade at least, is the Gorilla Ghost from the episode of the same name, probably the most "Scooby-Doo" villain to appear in the series. Donkey Kong Jr. and Bones visit a zoo looking for Donkey Kong, only to find the zoo is being terrorized nightly by a "Gorilla Ghost" that abducts the animals one by one. As it turns out, the ghost is actually a henchman of the zookeeper, who have been stealing the animals to work in a mine digging up gold for them (Not exactly a smart plan, but . . .).
Across the episode, we see the ghost and his employer throw rocks to get pursuers off of their trail, whip their animals, catch animals in nets, and use elephants and rhinos to mine. They also have gorillas too supposedly, because locking yourself underground with three really dangerous animals and think you're going to control them by whipping them is totally the most intelligent way to get rich. In the end of the episode, they are caught in a cage, which might be helpful too.
Here's the moveset I came up with:
Standard B: Rock
One of the ghost's main lines of defense when trying to evade capture was to pick up and throw large boulders at Junior and Bones. He'd basically just do that.
Side B: Whip
He would make use of the whip his boss Aurora uses to control the animals in the mine. He would lash out with the whip, doing damage and making his opponent flinch.
Up B: Elephant
This one makes use of one of the main animals stolen by the ghost, and let it get a bit of revenge, per se. The elephant would appear behind the ghost, grab him with its trunk, and fling him upwards.
Down B: Rhino
Another animal used by the pair in their scheme. The rhino will appear beside the ghost, dig its horn in the ground to get at the gold there, and fling upward, striking anyone caught by the horn.
Final Smash: Stampede
Their captive and abused animals will finally get fed up with the ghost and his master. The ghost will look to one side, jump into the air in cartoonish terror, and flee off the stage, pursued by a herd of elephants and rhinos that will demolish anything that gets in their way.
Entrance: He will stalk on screen like he does in the episode.
Taunts: Up, he will hold up a large boulder over his head. Side, he will get chewed out by Aurora. Down, he will dig up a small piece of gold and hold it in his hand.
Thanks for reading! Now, let's begin our Super Show! characters, starting with Mervin the Magician!
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