Tuesday, August 24, 2021

Character Sheet: Gorilla Ghost

GORILLA GHOST


Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:

1.     Beezo

2.     Flurry

3.     Rex

4.     Tryclyde

5.     TV Mario

6.     TV Luigi

7.     Tommy Treehugger & Co-MC

8.     Evil Eric & Tammy Treehugger

9.     Princess Toadstool

10.  TV Toad

11.  Bones Bailey

12.  Oogtar

13.  King Koopa

14.  Robo Koopa

15.  TV Koopalings

16.  Wizenheimer

17.  Clovis

18.  Barney Todd

19.  Master Brian

20.  Kid Dynamo

21.  Dr. Demise

22.  Gorilla Ghost

23.  Mervin the Magician

24.  Genie

25. Brutius Grouchimus Maximus

26.  Captain Clump

27.  Bunsen

28.  Hercufleas

29.  Salvador Drainaro

30.  Sergeant Kooperman

31.  Flab Boys

32.  James Blonde

33.  Vampa White

34.  Zero

35.  Captain Abidab

36.  Mugga the Medicine Woman

37.  Misaki

38.  Waldo the Wizard

39.  Quirks

40.  Queen Mushroomkhamen

41.  Wizard King of the West

42.  Junior

43.  Mighty Plumber

44.  Crime Wave Clyde

45.  Dino Riders

46.  Candy Kong

47.  Bluster Kong

48.  Eddie the Mean Old Yeti

49.  Baby Kong

50.  Kong Fu

51.  Metal Head

52.  Captain Skurvy

Last but not least, for Saturday Supercade at least, is the Gorilla Ghost from the episode of the same name, probably the most "Scooby-Doo" villain to appear in the series. Donkey Kong Jr. and Bones visit a zoo looking for Donkey Kong, only to find the zoo is being terrorized nightly by a "Gorilla Ghost" that abducts the animals one by one. As it turns out, the ghost is actually a henchman of the zookeeper, who have been stealing the animals to work in a mine digging up gold for them (Not exactly a smart plan, but . . .).

Across the episode, we see the ghost and his employer throw rocks to get pursuers off of their trail, whip their animals, catch animals in nets, and use elephants and rhinos to mine. They also have gorillas too supposedly, because locking yourself underground with three really dangerous animals and think you're going to control them by whipping them is totally the most intelligent way to get rich. In the end of the episode, they are caught in a cage, which might be helpful too.

Here's the moveset I came up with:


Standard B: Rock

One of the ghost's main lines of defense when trying to evade capture was to pick up and throw large boulders at Junior and Bones. He'd basically just do that.


Side B: Whip

He would make use of the whip his boss Aurora uses to control the animals in the mine. He would lash out with the whip, doing damage and making his opponent flinch.


Up B: Elephant

This one makes use of one of the main animals stolen by the ghost, and let it get a bit of revenge, per se. The elephant would appear behind the ghost, grab him with its trunk, and fling him upwards.


Down B: Rhino

Another animal used by the pair in their scheme. The rhino will appear beside the ghost, dig its horn in the ground to get at the gold there, and fling upward, striking anyone caught by the horn.


Final Smash: Stampede

Their captive and abused animals will finally get fed up with the ghost and his master. The ghost will look to one side, jump into the air in cartoonish terror, and flee off the stage, pursued by a herd of elephants and rhinos that will demolish anything that gets in their way.


Entrance: He will stalk on screen like he does in the episode.


Taunts: Up, he will hold up a large boulder over his head. Side, he will get chewed out by Aurora. Down, he will dig up a small piece of gold and hold it in his hand.


Thanks for reading! Now, let's begin our Super Show! characters, starting with Mervin the Magician!

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