CAPTAIN CLUMP
Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:
1. Beezo
2. Flurry
3. Rex
4. Tryclyde
5. TV Mario
6. TV Luigi
7. Tommy Treehugger & Co-MC
8. Evil Eric & Tammy Treehugger
9. Princess Toadstool
10. TV Toad
11. Bones Bailey
12. Oogtar
13. King Koopa
14. Robo Koopa
15. TV Koopalings
16. Wizenheimer
17. Clovis
18. Barney Todd
19. Master Brian
20. Kid Dynamo
21. Dr. Demise
22. Gorilla Ghost
23. Mervin the Magician
24. Genie
25. Brutius Maximus Grouchimus
26. Captain Clump
27. Bunsen
28. Hercufleas
29. Salvador Drainaro
30. Sergeant Kooperman
31. Flab Boys
32. James Blonde
33. Vampa White
34. Zero
35. Captain Abidab
36. Mugga the Medicine Woman
37. Misaki
38. Waldo the Wizard
39. Quirks
40. Queen Mushroomkhamen
41. Wizard King of the West
42. Junior
43. Mighty Plumber
44. Crime Wave Clyde
45. Dino Riders
46. Candy Kong
47. Bluster Kong
48. Eddie the Mean Old Yeti
49. Baby Kong
50. Kong Fu
51. Metal Head
52. Captain Skurvy
Today, let's cover Captain Clump and his parrot Patches from the episode "Pirates of Koopa," a parody on a mix of pirate stories like Treasure Island and Pirates of Penzance. Clump is a pirate captain who hires Mario, Luigi, Peach, and Toad to help man his ship so that he can cross dangerous, Koopa pirate-infested waters. Across the episode, the captain uses a number of pirate-themed moves. For one, he has a gigantic peg leg so big his other foot doesn't reach the ground. He also has a faithful parrot on his shoulder at all times. When fighting Koopa pirates, he tosses barrels, uses a club, and launches projectiles using his ship's own rigging. Just enough I think.
Here's the moveset I came up with:
Standard B: Peg Leg Stomp
Obviously, we must make good use of his single most unique feature. Performing this move will cause the captain to flip up a little into the air and slam back down with his giant peg, burying anyone caught under it.
Side B: Club
He will swing around the club he uses as a weapon at one point, smacking an opponent in the head with it and launching them.
Up B: Patches
His parrot will grab him by the shoulders and carry him upwards. He won't go too far, as he is obviously much bigger than said parrot.
Down B: Barrel Rigging
He will pull back on a line of rigging, on which he has placed a large barrel, and let it go, sending the barrel flying at high speed.
Final Smash: Pirate Ship
A standard easy one for all pirate characters, his ship will appear and open fire upon the stage.
Entrance: He will hop onto the stage on his peg leg.
Taunts: Up, he will raise a sword and say some "Yarr, swabbies" kind of stuff. Side, he will feed Patches a cracker. Down, he will get his peg stuck in a knothole for a second.
Thanks for reading! Next up is the robot Bunsen!
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