THE GENIE
Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:
1. Beezo
2. Flurry
3. Rex
4. Tryclyde
5. TV Mario
6. TV Luigi
7. Tommy Treehugger & Co-MC
8. Evil Eric & Tammy Treehugger
9. Princess Toadstool
10. TV Toad
11. Bones Bailey
12. Oogtar
13. King Koopa
14. Robo Koopa
15. TV Koopalings
16. Wizenheimer
17. Clovis
18. Barney Todd
19. Master Brian
20. Kid Dynamo
21. Dr. Demise
22. Gorilla Ghost
23. Mervin the Magician
24. Genie
25. Brutius Maximus Grouchimus
26. Captain Clump
27. Bunsen
28. Hercufleas
29. Salvador Drainaro
30. Sergeant Kooperman
31. Flab Boys
32. James Blonde
33. Vampa White
34. Zero
35. Captain Abidab
36. Mugga the Medicine Woman
37. Misaki
38. Waldo the Wizard
39. Quirks
40. Queen Mushroomkhamen
41. Wizard King of the West
42. Junior
43. Mighty Plumber
44. Crime Wave Clyde
45. Dino Riders
46. Candy Kong
47. Bluster Kong
48. Eddie the Mean Old Yeti
49. Baby Kong
50. Kong Fu
51. Metal Head
52. Captain Skurvy
Next up, we have the genie from the episode "Mario's Magic Carpet," not to be confused with a certain similarly named blue character or any other variation on such. The episode is a parody on the Aladdin story, and thus she is based on said genie of the lamp, though this time portrayed as an obnoxious nagging woman similar to a Cloris Leachman-type character or something like that. In the episode, we see her use all kinds of magic, including a stink spell, a flying spell that launches the targets straight up in the air, and reside inside a lamp. Other more episode based-items may include the magic carpets ridden by our heroes and villains, and a trampoline that acts as a trap set by a greedy sultan.
Here's the moveset I came up with:
Standard B: Magic Smell
First up, her accidental spell that ended up creating a stink cloud. I imagine this might act a bit like Piranha Plant's poison cloud and would inflict a poison effect.
Side B: Flying Spell
This one is the spell she accidentally casts on Mario and Luigi. She will cast it forward at an enemy. Anyone hit by it will be immediately sent straight up into the air. Their location on the stage and their damage meter will affect who disastrous that could be.
Up B: Magic Carpet
Based on the car-like magic carpets of the show, she will hop into one and drive it up into the air for a bit before coming back down.
Down B: Lamp
She will tuck down inside of her lamp as a defensive move. It will also likely drop, so it could be used offensively too.
Final Smash: Pasbah's Trap
Based on the sequence at the beginning, when Mario and his friends are caught by the greedy Sultan Pasbah to be sold into slavery, the genie will strike an opponent, sending them into a cutscene of them being launched by the trampoline onto a room, which will then flip and send them into the sultan's palace (off the stage).
Entrance: She will emerge from her lamp.
Taunts: Up, she will spread her hands and cause sparkles over her head. Side, I imagine her nagging has to be in here somewhere. Down, she will kick her foot, which has the lamp still stuck to it.
Thanks for reading! Next up is Brutius Maximus Grouchimus from the episode "The Great Gladiator Gig."
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