Friday, August 20, 2021

Character Sheet: Master Brian

MASTER BRIAN


Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:

1.     Beezo

2.     Flurry

3.     Rex

4.     Tryclyde

5.     TV Mario

6.     TV Luigi

7.     Tommy Treehugger & Co-MC

8.     Evil Eric & Tammy Treehugger

9.     Princess Toadstool

10.  TV Toad

11.  Bones Bailey

12.  Oogtar

13.  King Koopa

14.  Robo Koopa

15.  TV Koopalings

16.  Wizenheimer

17.  Clovis

18.  Barney Todd

19.  Master Brian

20.  Kid Dynamo

21.  Dr. Demise

22.  Gorilla Ghost

23.  Mervin the Magician

24.  Genie

25. Brutius Grouchimus Maximus

26.  Captain Clump

27.  Bunsen

28.  Hercufleas

29.  Salvador Drainaro

30.  Sergeant Kooperman

31.  Flab Boys

32.  James Blonde

33.  Vampa White

34.  Zero

35.  Captain Abidab

36.  Mugga the Medicine Woman

37.  Misaki

38.  Waldo the Wizard

39.  Quirks

40.  Queen Mushroomkhamen

41.  Wizard King of the West

42.  Junior

43.  Mighty Plumber

44.  Crime Wave Clyde

45.  Dino Riders

46.  Candy Kong

47.  Bluster Kong

48.  Eddie the Mean Old Yeti

49.  Baby Kong

50.  Kong Fu

51.  Metal Head

52.  Captain Skurvy

Today, let's cover Master Brian, a precocious "Richie Rich"-type child who encounters Donkey Kong at a pet store while shopping for a birthday present and adopts him. Later on in the day, his butler and chauffeur attempt to steal the family jewels, and Brian and Donkey Kong team up to set traps to catch them. Among the traps and items they use prior to discovering the thieves' intentions, we have them blowing out birthday candles hard enough to hit someone with the icing, pulling a rug out from under something, riding a motor scooter, launching Mario with a fountain, mini-golfing, bowling, and sending a windmill propeller spinning hard enough to make it lift off.

Here's the moveset I came up with:


Standard B: Rug

Brian will grab hold of the end of a rug and pull on it, hard enough to cause anyone on the same platform as himself to slip and fall over backwards.


Side B: Motor Scooter

He will hop on the motor scooter he received for his birthday, but, having no idea how to ride it, he will hit the gas and send it flying forward, more or less as a large projectile.


Up B: Windmill

He will climb inside the windmill from his indoor mini-golf course. A golf ball will hit the blades and send it spinning so fast that the windmill will lift off from the ground with Brian inside it.


Down B: Bowling Ball

This is more or less the final move used by Brian and Donkey Kong against the thieves. First, he will throw a bunch of pins that will form a small wall behind the moves target, then he will roll the bowling ball toward them, sending them flying with the pins.


Final Smash: Statue Deception

Basically, this move represents when Mario nearly captures Donkey Kong, only for Brian to cut him out of the bag and for Donkey Kong to replace himself with a statue from the garden. When Mario tries to move the statue, he gets launched as he uncovers the fountain the statue was on top of. Basically Brian will place down the statue. Any opponent who touches it will cause the fountain to go off, and will get launched with it.


Entrance: He will step out of his family's limousine.


Taunts: Up, he will hop excitedly and say "Wow!" Side, he will blow out his birthday candles, but without Donkey Kong's help, the cake won't go anywhere. Down, he will show off to the girl he leaves Donkey Kong for at the end.


Thanks for reading! Now, let's cover the teen superhero, Kid Dynamo!

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