MASTER BRIAN
Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:
1. Beezo
2. Flurry
3. Rex
4. Tryclyde
5. TV Mario
6. TV Luigi
7. Tommy Treehugger & Co-MC
8. Evil Eric & Tammy Treehugger
9. Princess Toadstool
10. TV Toad
11. Bones Bailey
12. Oogtar
13. King Koopa
14. Robo Koopa
15. TV Koopalings
16. Wizenheimer
17. Clovis
18. Barney Todd
19. Master Brian
20. Kid Dynamo
21. Dr. Demise
22. Gorilla Ghost
23. Mervin the Magician
24. Genie
25. Brutius Grouchimus Maximus
26. Captain Clump
27. Bunsen
28. Hercufleas
29. Salvador Drainaro
30. Sergeant Kooperman
31. Flab Boys
32. James Blonde
33. Vampa White
34. Zero
35. Captain Abidab
36. Mugga the Medicine Woman
37. Misaki
38. Waldo the Wizard
39. Quirks
40. Queen Mushroomkhamen
41. Wizard King of the West
42. Junior
43. Mighty Plumber
44. Crime Wave Clyde
45. Dino Riders
46. Candy Kong
47. Bluster Kong
48. Eddie the Mean Old Yeti
49. Baby Kong
50. Kong Fu
51. Metal Head
52. Captain Skurvy
Today, let's cover Master Brian, a precocious "Richie Rich"-type child who encounters Donkey Kong at a pet store while shopping for a birthday present and adopts him. Later on in the day, his butler and chauffeur attempt to steal the family jewels, and Brian and Donkey Kong team up to set traps to catch them. Among the traps and items they use prior to discovering the thieves' intentions, we have them blowing out birthday candles hard enough to hit someone with the icing, pulling a rug out from under something, riding a motor scooter, launching Mario with a fountain, mini-golfing, bowling, and sending a windmill propeller spinning hard enough to make it lift off.
Here's the moveset I came up with:
Standard B: Rug
Brian will grab hold of the end of a rug and pull on it, hard enough to cause anyone on the same platform as himself to slip and fall over backwards.
Side B: Motor Scooter
He will hop on the motor scooter he received for his birthday, but, having no idea how to ride it, he will hit the gas and send it flying forward, more or less as a large projectile.
Up B: Windmill
He will climb inside the windmill from his indoor mini-golf course. A golf ball will hit the blades and send it spinning so fast that the windmill will lift off from the ground with Brian inside it.
Down B: Bowling Ball
This is more or less the final move used by Brian and Donkey Kong against the thieves. First, he will throw a bunch of pins that will form a small wall behind the moves target, then he will roll the bowling ball toward them, sending them flying with the pins.
Final Smash: Statue Deception
Basically, this move represents when Mario nearly captures Donkey Kong, only for Brian to cut him out of the bag and for Donkey Kong to replace himself with a statue from the garden. When Mario tries to move the statue, he gets launched as he uncovers the fountain the statue was on top of. Basically Brian will place down the statue. Any opponent who touches it will cause the fountain to go off, and will get launched with it.
Entrance: He will step out of his family's limousine.
Taunts: Up, he will hop excitedly and say "Wow!" Side, he will blow out his birthday candles, but without Donkey Kong's help, the cake won't go anywhere. Down, he will show off to the girl he leaves Donkey Kong for at the end.
Thanks for reading! Now, let's cover the teen superhero, Kid Dynamo!
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