Thursday, August 19, 2021

Character Sheet: Barney Todd

BARNEY TODD


Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:

1.     Beezo

2.     Flurry

3.     Rex

4.     Tryclyde

5.     TV Mario

6.     TV Luigi

7.     Tommy Treehugger & Co-MC

8.     Evil Eric & Tammy Treehugger

9.     Princess Toadstool

10.  TV Toad

11.  Bones Bailey

12.  Oogtar

13.  King Koopa

14.  Robo Koopa

15.  TV Koopalings

16.  Wizenheimer

17.  Clovis

18.  Barney Todd

19.  Master Bryan

20.  Kid Dynamo

21.  Dr. Demise

22.  Gorilla Ghost

23.  Mervin the Magician

24.  Genie

25. Brutius Grouchimus Maximus

26.  Captain Clump

27.  Bunsen

28.  Hercufleas

29.  Salvador Drainaro

30.  Sergeant Kooperman

31.  Flab Boys

32.  James Blonde

33.  Vampa White

34.  Zero

35.  Captain Abidab

36.  Mugga the Medicine Woman

37.  Misaki

38.  Waldo the Wizard

39.  Quirks

40.  Queen Mushroomkhamen

41.  Wizard King of the West

42.  Junior

43.  Mighty Plumber

44.  Crime Wave Clyde

45.  Dino Riders

46.  Candy Kong

47.  Bluster Kong

48.  Eddie the Mean Old Yeti

49.  Baby Kong

50.  Kong Fu

51.  Metal Head

52.  Captain Skurvy

Next up, we have the main villain from the Saturday Supercade episode "Circus Daze," and one of the only one-off characters to have a personal connection to our main cast of Mario, Donkey Kong, and Pauline. Barney Todd is the proprietor and ringmaster of a rival circus to the one run by Mario, who decided to take advantage of their situation to capture Donkey Kong for himself. He runs around with a strongman and clown as henchpeople, though the clown eventually ends up helping the heroes rescue Donkey Kong from him.

While there are plenty of things from his own episode he can pull from, he has a strong connection to everything circus-related in the entire series, so I think its fair to include all of it for consideration. These include a juggling act, a flying trapeze, lion taming, seesaws, hoops, trampolines, and elephants, among other things, and of course the whip he uses to control the animals. I think we have plenty to work with.

Here's the moveset I came up with:


Standard B: Whip and Chair

This is based on the tools he uses to tame his lions and control his animals. Barney will hold out a chair in front of himself as a shield and will then flick his whip, causing damage to his opponents.


Side B: Juggling Act

He will toss a number of juggling items into the air, throwing them forward in an arc as a series of projectiles.


Up B: Trampoline and Trapeze

Barney will jump on a trampoline from his circus and leap into the air, catching a trapeze on the way up and swinging with it before letting go and doing a flip.


Down B: Hoop

He will use a hoop in a sort of shield move. He will hold out the hoop in front of himself. If a projectile hits right in the center of the hoop, it will pass through and hit Barney, but if it varies up or down even slightly, it will hit the hoop and be blocked.


Final Smash: Breakout

Donkey Kong will lead an escape from his circus, breaking out all the lions and elephants and sending them stampeding across the stage.


Entrance: He will appear on that ringmaster stand-thing. You know the one.


Taunts: Up, he will do a ringmaster flourish for the audience. Side, he will tame one of his lions for a second. Down, he will adjust one of his gloves.


Thanks for reading! Now, let's cover Donkey Kong's temporary owner, Master Bryan!

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