DR. DEMISE
Now, we have finished the television series, and we have SO many characters to cover, from all across the spectrum. There are a few characters here and there that might get a few upgrades to their movesets, mostly being the Donkey Kong cast (one example, I think Klump should absolutely have a Klaptrap gun now). But, there are so many that are so distinct from their game counterparts, I could only make a brand new slot for them. They are:
1. Beezo
2. Flurry
3. Rex
4. Tryclyde
5. TV Mario
6. TV Luigi
7. Tommy Treehugger & Co-MC
8. Evil Eric & Tammy Treehugger
9. Princess Toadstool
10. TV Toad
11. Bones Bailey
12. Oogtar
13. King Koopa
14. Robo Koopa
15. TV Koopalings
16. Wizenheimer
17. Clovis
18. Barney Todd
19. Master Brian
20. Kid Dynamo
21. Dr. Demise
22. Gorilla Ghost
23. Mervin the Magician
24. Genie
25. Brutius Grouchimus Maximus
26. Captain Clump
27. Bunsen
28. Hercufleas
29. Salvador Drainaro
30. Sergeant Kooperman
31. Flab Boys
32. James Blonde
33. Vampa White
34. Zero
35. Captain Abidab
36. Mugga the Medicine Woman
37. Misaki
38. Waldo the Wizard
39. Quirks
40. Queen Mushroomkhamen
41. Wizard King of the West
42. Junior
43. Mighty Plumber
44. Crime Wave Clyde
45. Dino Riders
46. Candy Kong
47. Bluster Kong
48. Eddie the Mean Old Yeti
49. Baby Kong
50. Kong Fu
51. Metal Head
52. Captain Skurvy
Today, we cover the nemesis of Kid Dynamo, the evil mad scientist Dr. Demise. The mad doctor, alongside a henchman, continually cross paths with their pre-teen foe as they attempt to pull off various heists. In the episode, he makes use of a helicopter, trapdoors, a blowtorch, his own henchman's muscle, and dust from the meteor that created Kid Dynamo, taking the hero's powers for a short time. It's not much, but certainly enough.
Here's the moveset I came up with:
Standard B: Meteor Dust
First up, he will blow a cloud of red meteor dust from his hand across an enemy. Rather than simply taking Kid Dynamo's power though, I imagine it would have some similar effect on any player, maybe just disorienting them for a few seconds.
Side B: Henchman
His big beefy henchman will appear beside him and punch with a massive fist. This also serves at least a little to represent all of those bad guy duos from the Supercade series who didn't quite stand out enough to make it in on their own.
Up B: Helicopter
His personal helicopter will appear above him with a small ladder dangling from it. He will grab hold and it will carry him upward.
Down B: Trapdoor
He will press a button and a trap door will appear a short distance in front of him. If on a solid platform, an opponent will be buried. If on a pass-through, the character will drop through to the platform below.
Final Smash: Helicopter Heist
Whereas before he just used the helicopter for a getaway, this move will let him use the helicopter more personally the way he would to pull off a heist. He will pilot the helicopter to buzz the stage, doing damage to anything hit by the blades, while a mechanical arm trails behind, snagging one opponent and carrying them off the stage to their death.
Entrance: He will crash in his plane.
Taunts: Up, evil laugh, what else? Side, he will study a piece of meteor in a capsule. Down, he will look angrily at his henchmen, who will look apologetic.
Thanks for reading! Now, for the final Supercade character, the Gorilla Ghost!
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