Saturday, May 30, 2020

Character Sheet: Luigi (Revision)

LUIGI

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Today, let's cover Luigi. Technically, he is the star of three of the games covered here today, but as the mechanics of those games are unique enough to warrant their own character, our focus today will be on his other appearances. 1) as a damsel in distress in Super Princess Peach, and 2) in a brief cutscene in Toad's Treasure Tracker. Not much to say really.

Here is his moveset:

Standard B: Ice Flower

Side B: Boomerang

Up B: Balloon World

Down B: Item Box
I suppose that since we did so with Mario, we should at least consider this as an option for other characters with alternate forms. Right now, we only have Vacuum Luigi unless we want to consider things like the Baby Luigi color swap in the Baby Mario slot. In the future, I don't imagine we'll see a straight-up Paper Luigi, but Mr. L is a definite possibility. For now, I imagine the item box would only pop out the Poltergust.

Final Smash: POW Block
I suppose this works decently well as a final smash, Luigi hitting it three times in order to shake up the stage.

Entrance: Enters through a Warp Pipe

Taunts: A lot of the taunts he uses during these games, such as after he grabs the flag.

Next up: Let's cover Princess Peach.

Friday, May 29, 2020

Character Sheet: Mario (Revision)

MARIO

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

First up is our main man Mario, who acts as a damsel-in-distress character for all three Luigi's Mansion games and Super Princess Peach, and only appears briefly in a cutscene in Treasure Tracker. As such, he really doesn't do much in any of the games, the key exception being when he shows off and scales the top of the Last Resort hotel while Luigi has to take a ladder. Not much to say really.

Here's his moveset:

Standard B: Fireball

Side B: Cape

Up B: Super Jump Punch

Down B: Item Box
I've been toying recently with the idea of the item box being a gateway to his other playable forms. We already have Fursuit and FLUDD Mario, and Paper and Doctor Mario are definitely on their way, so I wondered since we already have Bowser Jr. and Shadow Mario connected via transformation, a possibility might be that Mario might whack an item box and it will pop out an item to transform him into one of the others. I don't know how it would entirely work, and I hesitate to take away a move from the others, but it's a possibility. For those we have so far or know are coming, we could have a Super Leaf (Fursuit), FLUDD Nozzle (FLUDD), Megavitamin (Doctor), and maybe a Book (Paper). Let me know what you think down below.
(Side note: I don't want to include this for Baby Mario or any other character slot that would include Mario as only the first color swap with the other babies taking up the others. Probably best to go with those that are Mario and Mario only.)

Final Smash: Mega Mushroom

Entrance: Pops up from a warp pipe.

Taunts: Still okay with his various Smash taunts as most of them are reflected in game.

Next up, let's cover Luigi!

Thursday, May 28, 2020

Captain Toad: Treasure Tracker

CAPTAIN TOAD: TREASURE TRACKER

Today, we'll cover Captain Toad's Treasure Tracker, a spinoff puzzle game starring Toad in his Captain persona, after the success of his small test levels in Super Mario 3D World. Typically, each level would be a small self-contained cube or other shape that Toad would have to traverse without jumping, using lifts, touch-screens, and other items.

So, I suppose the real question here is, will Captain Toad gain enough to earn a separate spot from the regular Toad, similar to Vacuum Luigi or F.L.U.D.D. Mario. On the one hand, it is a game unique unto itself with its own special mechanics, but the core premise of it is that Captain Toad himself doesn't do much. Across the game, his moveset consists of pulling up and throwing vegetables (a move he already had) and making use of the pickaxe that acts similar to the hammer from Super Smash Bros. The double cherry item also appears in the game, and he can use his flashlight to kill ghosts but that's about it. Toadette appears as an alternate playable character, doing the exact same things.

Our main villain is a giant bird called Wingo, who steals the star they were after and ends up abducting both at different points in time as well. He can fly obviously, but he can also teleport and whip up strong winds to blow you off the stage. Draggadon is a giant dragon that acts as another boss who rampages around a lava pool and breathes out pink fumes. He can also be ridden by our Toad friends.

Most of our enemies are common Mario enemies, specifically several appearing in Super Mario 3D World. They include Shy Guys, Bullet Bills, Piranha Plants, Cheep Cheeps, Boos, Chargin' Chucks, Goombas, Peepas, Spikes, Fuzzies, Fire Bros and Hammer Bros, Magikoopas, Charvaarghs, Biddybuds, Ant Troopers, Walleyes, and Conkdors. New enemies include Flaptors, birds who try to divebomb you; Stumpers, living stumps of wood; Mud Troopers who march toward you; and Mummy-Mes, who mimic you.

As for stages, well, there's about sixty-three of them, so I'm not even going to try to list them all. Just generally speaking, they are small, self-contained cube-like stages that act as puzzles for you to figure out how to get through, of all manner of biomes common to the Mario series, but more specifically with the general aesthetics of Super Mario 3D World. To be honest, a stage based on any of those from this game would probably be really cool.

As for items, we have mushrooms, turnips, and stars, alongside the Double Cherry and the Pickaxe. In general, I think Captain Toad will not be his own, but his moves will simply be added to the pre-existing Toad character, as many already exist among his moves already.

Now, let's see what we've got:

Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine, inflate balloon, flash, DS, Dark-Light device, slam around, plunger, super suction, blast up, Virtual Boo, Gooigi
E. Gadd: made all the stuff, Pixelator, polish
Gooigi: walk through walls, melt
Mario
Toad: flashlight, pickaxe, pull up vegetables, double cherry
Toadette: same
Princess Peach: run, jump, float, kick, boat, submarine, shield, hit with Perry, zipline, Anger, Sadness, Joy, Calm
Perry
Polterpup: steal stuff, sniff out things
King Boo: paintings, warp reality, control Bowser, crown laser, trap in paintings, lightning, bounce, spike balls, roll, energy gates, fireballs, slam and sweep tongue, cry
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head, Vibe Sceptre, ground pound, hammers, grow giant, column of flame
Kamek: float, grow giant, teleport, cast spells, summon minions
Wiggler: charge, bounce ball
Petey Piranha: fly, spit up Nippers, wind gusts
Koopa
Dry Bones
Goomba
Piranha Plant
Blooper
Boo: float, hide, bombs, get bounced
Lakitu
Chain Chomp
Hammer Bro
Spike
Shy Guy
Chargin' Chuck
Hellen Gravely: hotel, shoot lasers, Polterkitty
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food, play with objects, hide, sneak, spit mud, possess, levitate, mirrors, twin tongues

Bosses:
Chauncey
Bogmire
Boolossus
King Boo
Possessor
Poltergeist
Three Sisters
Big Boo
Hellen Gravely
Polterkitty
Various Ghosts
Hoo
Gooper Blooper
Blizzaurus
Wingo
Draggadon

Stages:
Luigi's Mansion
Professor E. Gadd's lab
Evershade Valley
Gloomy Manor
Haunted Towers
Old Clockworks
Secret Mine
Treacherous Mansion
The Last Resort
Various Floors
Vibe Island
Ladida Plains
Hoo's Wood
Shriek Mansion
Fury Volcano
Wavy Beach
Gleam Glacier
Giddy Sky
Bowser's Villa

Items:
Treasure
Medallions
Mario's Things
Elevator Keys
Virtual Boo
Vibe Sceptre

Thanks for reading! Next up, let's begin our character sheets. We'll start with Mario!

Wednesday, May 27, 2020

Super Princess Peach

SUPER PRINCESS PEACH

Super Princess Peach was a Nintendo DS game released in 2005 that flipped the general formula on its head by making Mario, Luigi, and the Toads the damsels in need of rescue and Peach the hero, defeating enemies with the power of . . . extreme emotional mood swings . . . huh. Anyway, she and her talking parasol Perry must go on an adventure to defeat Bowser, rescue her friends, and take back the mystical, vibrating Vibe . . . Sceptre. You know, Nintendo, I'm not sure you entirely thought through some parts of this game.

All jokes aside, it's basically a Yoshi game but with Princess Peach as the protagonist. It uses most of the same engine and graphics as most Yoshi games, and most of the enemies present appear in their Yoshi incarnations.

Princess Peach has her own unique moveset in this game, mostly built around said emotional mood swings and her talking parasol Perry. Perry is, apparently, a little boy with magical powers who was turned into a parasol by some mysterious figures who wanted to use his powers for themselves. This never gets resolved, by the way. Together, the two of them can run, jump, float in the air, kick, and float across water. Perry can be used as a battering weapon, a shield, a submarine, and a hook for a zipline, and he can apparently move of his own accord based on the cutscenes. (To be honest, I'm tempted to use him as the game's gimmick rep and let Peach be). Peach's emotional attacks are based on four different emotions: anger, sadness, joy, and calm. Anger lights her on fire, Sadness causes a torrent of water to spew from her eyes, Joy causes her to fly upward in a small tornado, and Calm heals her from damage. Mario, Luigi, and the Toads are all basically just damsels-in-distress for the game, so not much to say.

Bowser is our main villain of course, having stolen the aforementioned vibe sceptre and used it to send all of the citizens of the Mushroom Kingdom into a panic. During his boss fight, he can pound the ground, charge, drop giant hammers at you, breathe fire, become a giant, and send up a column of flame. Pretty basic Bowser stuff. Kamek also appears throughout the game and even has a boss fight, where he makes himself grow for once and generally casts spells, warps around, and sends out minions. So, basic Kamek stuff.

Other bosses in the game include: Petey Piranha, who spits up nippers, flies, and blows small wind gusts at you; Hoo, a giant owl that drops eggs on you; King Boo, who floats around and cries tears down on you; Wiggler, who bounces balls and charges at you; Gooper Blooper, who slaps and swipes with his tentacles and spits ink; and Blizzaurus, a fairy turned into an ice dragon who shoots icy breath at you and drops icicles.

As for our enemies, they're pretty basic Mario enemies. These include Koopa Troopas, Dry Bones, Goombas, Piranha Plants, Nippers, Boos, Bob-Ombs, Cheep Cheeps, Porcupuffers, Bloopers, Lakitus, Spinies, Spike Tops, Chain Chomps, Spikes, Hammer Bros, Pokeys, Fangs, Thwomps, Bullet Bills, Torpedo Teds, Rexes, and Ravens, all acting pretty much as you expect them to. The only new creature I could see was the Walruss, a seal creature that will swing its fins at you.

As for our stages, they're divided into nine different worlds, each with a general biome, based more on Yoshi-style levels. We have Vibe Island, a basic grassland; Ladida Plains, a plains area; Hoo's Wood, a forest level; Shriek Mansion, a haunted house world; Fury Volcano, a lava world; Wavy Beach, a beach and water level; Gleam Glacier, an ice world; Giddy Sky, a sky level; and Bowser's Villa, your standard Bowser's Castle stage.

Items are the basic Yoshi items, like the little clouds with wings and such, but there is also the Vibe Sceptre, capable of controlling the emotions of all around it.

Now, let's see what we've got:

Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine, inflate balloon, flash, DS, Dark-Light device, slam around, plunger, super suction, blast up, Virtual Boo, Gooigi
E. Gadd: made all the stuff, Pixelator, polish
Gooigi: walk through walls, melt
Mario
Toad
Princess Peach: run, jump, float, kick, boat, submarine, shield, hit with Perry, zipline, Anger, Sadness, Joy, Calm
Perry
Polterpup: steal stuff, sniff out things
King Boo: paintings, warp reality, control Bowser, crown laser, trap in paintings, lightning, bounce, spike balls, roll, energy gates, fireballs, slam and sweep tongue, cry
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head, Vibe Sceptre, ground pound, hammers, grow giant, column of flame
Kamek: float, grow giant, teleport, cast spells, summon minions
Wiggler: charge, bounce ball
Petey Piranha: fly, spit up Nippers, wind gusts
Koopa
Dry Bones
Goomba
Piranha Plant
Blooper
Boo: float, hide, bombs, get bounced
Lakitu
Chain Chomp
Hammer Bro
Spike
Hellen Gravely: hotel, shoot lasers, Polterkitty
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food, play with objects, hide, sneak, spit mud, possess, levitate, mirrors, twin tongues

Bosses:
Chauncey
Bogmire
Boolossus
King Boo
Possessor
Poltergeist
Three Sisters
Big Boo
Hellen Gravely
Polterkitty
Various Ghosts
Hoo
Gooper Blooper
Blizzaurus

Stages:
Luigi's Mansion
Professor E. Gadd's lab
Evershade Valley
Gloomy Manor
Haunted Towers
Old Clockworks
Secret Mine
Treacherous Mansion
The Last Resort
Various Floors
Vibe Island
Ladida Plains
Hoo's Wood
Shriek Mansion
Fury Volcano
Wavy Beach
Gleam Glacier
Giddy Sky
Bowser's Villa

Items:
Treasure
Medallions
Mario's Things
Elevator Keys
Virtual Boo
Vibe Sceptre

Thanks for reading! Next up, we'll finish up with Captain Toad's Treasure Tracker!

Tuesday, May 26, 2020

Luigi's Mansion 3

LUIGI'S MANSION 3

Today, we cover Luigi's Mansion 3, the long-awaited third installment of the franchise and one of the most recent games I'll be covering here, at least until Origami King comes out. Luigi's Mansion 3 sees the game somewhat return to the original game's roots while incorporating some of the better bits of Dark Moon. The story features Luigi and his friends: Mario, Princess Peach, three Toads, and Polterpup, all take a trip to a luxury hotel where they have won an extended stay. The hotel turns out to be haunted and is part of a revenge scheme by King Boo and the hotel's own Hellen Gravely.

Luigi is once again our main playable character, this time equipped with the Poltergust G-00, which again can suck in ghosts and launch them out if needed, but can also shoot out a plunger to grab far-away items, blast him up into the air, and allows him to use Super Suction, a high-powered mode for sucking in larger obstacles. His flashlight also comes with the flash ability as before, and he gains the ability to slam ghosts around to weaken them so he can capture them easier. He can also turn paintings into reality again. His most notable new move however is Gooigi, an ectoplasmic clone of Luigi that can walk through tight spaces Luigi can't get through, but dissolves in water.

E. Gadd returns as Luigi's main line of support, once again having invented everything he uses. Mario, Peach, and the Toads all act as our damsel-in-distress characters that Luigi has to rescue, and Polterpup just generally plays around on screen, sometimes guiding you to important objects in your quest, sometimes stealing things. He is a good boi, in general.

King Boo is our main villain, his boss fight being similar to his fight in Dark Moon. He can fire a laser from his crown, trap people inside of paintings, call down lightning, bounce and create shockwaves, and throw bombs. He also uses his tongue a lot more this time, smacking it out across the stage and sweeping it back and forth. Needless to say, I don't think he's an echo fighter anymore. Hellen Gravely is the second main villain, who clearly REALLY wants to be King Boo's Harley Quinn/Bellatrix/Misa Misa. Sadly, her boss fight is rather underwhelming, with her just floating and shooting lasers at you. She does have a cat, Polterkitty, who can transform into a monster, but mostly just slashes at you. Boos also appear, performing a similar function as before.

In this game, we see the return of Portrait Ghosts, sort of. More like boss ghosts with personalities and roles similar to the Portrait Ghosts from before, generally with one for every floor. The hotel's steward is the first, throwing suitcases at you. Chambrea is a maid who uses dust to make you sneeze. Kruller is a security guard armed with a flashlight and water gun. Chef Soulffle is the hotel chef who attacks with vegetables and a skillet. Amadeus Wolfgeist is a pianist who possesses the piano and audience chairs to attack you. King MacFrights wears a suit of armor and tries to joust with you. Doctor Potter is a mad botanist who makes giant plants grow. Morty is a movie director who just wants to finish his movie, and you should let him. Ug is a caveman who possesses a giant T-Rex to attack you. Clem is the hotel mechanic who controls the boilerworks in the hotel. Serpci is an Egyptian queen who attacks with snakes and giant sand fists. Nikki, Lindsey, and Ginny are a trio of magician sisters who use hats, magic wands, and cards to attack and can flip things upside down. Captain Fishhook is a pirate shark (I wonder if he's related to Jonathan Jones?) who will bite and attack with a hook and can also possess the ship you are on. Johnny Deepend is an Olympic swimmer who will throw beach balls at you. And finally, DJ Phantasmagloria is DJ at a nightclub who throws records and uses sonic blasts to attack you.

Our ghosts include variations of five different types. Goobs are the basic type, similar to Greenies and Gold Ghosts before them, and will generally pop out and scare you and play with whatever happens to be nearby. Hammers are giant square-headed ghosts that slam and punch really hard. Oozers are basically Hiders from Dark Moon in that they like to hide then pop out and scare you. Slinkers like to pull of jumpscares and will try to grapple you, and finally Trappers have a pair of blue tongue. They will grab you with one and spank you with the other.

The game takes place entirely within a massive hotel, with each floor having its own theme. If I were to choose one location for the game, it would be the entire hotel itself, but each floor is a possibility as well. The floor's theme generally corresponds to the ghost inhabiting it, including the boiler room, basement, lobby, restaurant, shops, music hall, castle, garden, film studio, museum, pyramid, magic show, pirate ship, gym, club, and finally Hellen Gravely's office, or as I like to call it, her creepy stalker shrine to King Boo. (That ghost's face is everywhere! She even has a body pillow and bath toys of him. Seriously, King Boo, run fast).

Items include treasure again, elevator keys to the various floors, and of course, E. Gadd's inventions, including the Virtual Boo (nice reference!)

Now, let's see what we've got:

Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine, inflate balloon, flash, DS, Dark-Light device, slam around, plunger, super suction, blast up, Virtual Boo, Gooigi
E. Gadd: made all the stuff, Pixelator, polish
Gooigi: walk through walls, melt
Mario
Toad
Princess Peach
Polterpup: steal stuff, sniff out things
King Boo: paintings, warp reality, control Bowser, crown laser, trap in paintings, lightning, bounce, spike balls, roll, energy gates, fireballs, slam and sweep tongue
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head
Boo: float, hide, bombs, get bounced
Hellen Gravely: hotel, shoot lasers, Polterkitty
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food, play with objects, hide, sneak, spit mud, possess, levitate, mirrors, twin tongues

Bosses:
Chauncey
Bogmire
Boolossus
King Boo
Possessor
Poltergeist
Three Sisters
Big Boo
Hellen Gravely
Polterkitty
Various Ghosts

Stages:
Luigi's Mansion
Professor E. Gadd's lab
Evershade Valley
Gloomy Manor
Haunted Towers
Old Clockworks
Secret Mine
Treacherous Mansion
The Last Resort
Various Floors

Items:
Treasure
Medallions
Mario's Things
Elevator Keys
Virtual Boo

Thanks for reading! Next up, we'll cover Super Princess Peach!

Monday, May 25, 2020

Luigi's Mansion: Dark Moon

LUIGI'S MANSION: DARK MOON

And now, we move on to Luigi's Mansion: Dark Moon, the second game in the series, and, between the first being a massive cult favorite and the third being praised to high heaven, seems to be the generally least liked of the three games. Rather than the single large house to explore, Dark Moon follows more of a mission-based structure, with a bunch of smaller mansions laid out section by section, and does away with the portrait ghost concept entirely. It does however introduce a number of features that are now considered staples of the series, including the flashlight blast, so it's more of a mixed bag than anything.

The game follows Luigi, who has been called upon by Professor E. Gadd once again to help round up a bunch of rampaging ghosts who turned wild after the eponymous Dark Moon that kept them docile was shattered by King Boo. He is equipped with the new and improved Poltergust 5000 which can suck up things as before, and can also blow out to inflate balloons and such. He also has a flashlight equipped with the ability to flash brightly and stun opponents, and includes a Dark-Light device that can be used to turn objects in paintings into real objects.

Professor E. Gadd is our main supporting character, who runs the computer while Luigi is on missions, and can use a device called the Pixelator to teleport him between the lab and the mansions. He also has a device to polish and restore the pieces of the Dark Moon Luigi collects. Toads and Mario also appear, all having to be rescued by Luigi at various points. We are also introduced to Polterpup, a friendly ghost dog who has a habit of stealing and eating important items, leading to Luigi having to track him down.

King Boo is our main villain once again, and seems to have come into his own this time, having a whole new boss battle design without having to resort to Bowser, a battle design that was then carried over to Luigi's Mansion 3. First off, he can shoot a laser from his crown, as shown in the opening cutscene. He can trap enemies inside paintings. During his battle, he can call down lightning, bounce on his belly, throw spike balls, and roll around the stage. He can also summon energy gates to trap you in an area. Boos also appear and have to be tracked down, but this time they can be caught by the tongue and sent bouncing all around the room.

Rather than bosses, each mansion contains two or so bosses, generally a Possessor who possesses some form of giant enemy, and a Poltergeist who can move things around with their minds. The possessors include: Grouchy Possessor, who takes over a giant spider that shoots poison at you; Harsh Possessor, who takes over a staircase and tries to bite you; Overset Possessor, who possesses a giant clock; Shrewd Possessor, who possesses a giant face made of ice; and Tough Possessor, who inhabits suits of armor armed with an axe and a lance. The first Poltergeist plays the piano and makes books float. The Ancient Poltergeist will make sand and bricks float around. The Strong Poltergeist will teleport you to space and throw meteors at you. We also have Three Sisters, who attack you with mirrors, and a Big Boo, who floats around and bounces on the floor.

As for our enemies, we have a number of ghost types, similar to those from the first game, but none specifically the same type. The main ghosts are called Greenies, similar to the gold ghosts, who are generally just basic and tend to play with anything that happens to be in the area, attacking you with rolling pins, shovels, buckets, etc. We also have Slammers, big red ones who throw punches at you, and Hiders, who like to hide from you. Gobbers are big, huge fat ones that spit mud at you; Sneakers try to sneak up behind you; and Creepers try to grapple you. Other non-ghost enemies include mice, spiders, and frogs, but also include mummies and possessed suits of armor.

The game's areas are all part of a larger hub world called Evershade Valley, where the Dark Moon cast a calming affect over the ghosts in the region. E. Gadd has a lab there where he studied the ghosts. The different mansions you visit include: Gloomy Manor, a basic haunted mansion level; Haunted Towers, a pair of towers with an overgrown garden theme; Old Clockworks, a desert level with a heavy clockwork theme to it; Secret Mine, an underground mine in a snowy level; and Treacherous Mansion, the final level and more or less just a haunted mansion level again, just much more difficult.

As for the items, lots and lots of treasure once again. Treasure hunting is a major part of Luigi's Mansion after all.

Now, let's see what we've got:

Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine, inflate balloon, flash, DS, Dark-Light device
E. Gadd: made all the stuff, Pixelator, polish
Mario
Toad
Polterpup
King Boo: paintings, warp reality, control Bowser, crown laser, trap in paintings, lightning, bounce, spike balls, roll, energy gates
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head
Boo: float, hide, bombs, get bounced
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food, play with objects, hide, sneak, spit mud, possess, levitate, mirrors

Bosses:
Chauncey
Bogmire
Boolossus
King Boo
Possessor
Poltergeist
Three Sisters
Big Boo

Stages:
Luigi's Mansion
Professor E. Gadd's lab
Evershade Valley
Gloomy Manor
Haunted Towers
Old Clockworks
Secret Mine
Treacherous Mansion

Items:
Treasure
Medallions
Mario's Things

Thanks for reading! Next up, Luigi's Mansion 3!

Saturday, May 23, 2020

Luigi's Mansion

LUIGI'S MANSION

After a long and arduous detour, we finally finish up the major spinoff series connected to the Mario franchise and return to the main series once again. This round, we're going to be covering all the major side-character spinoffs, games starring secondary characters of the Mario series itself. This will include all three Luigi's Mansion games, Super Princess Peach, and Captain Toad's Treasure Tracker. Let's begin!

So, we'll start off with Luigi's Mansion, a quaint little horror game featuring Luigi exploring a haunted house and sucking up ghosts with a high tech vacuum called the Poltergust 3000. The story involves him mysteriously winning a mansion that turns out to be haunted, resulting in Mario's capture. Luigi befriends a scientist studying the mansion named Elvin Gadd, who supplies him with the Poltergust to be able to traverse the house.

Obviously, this game is quite unique, with an entirely unique moveset for Luigi meaning it will probably take up its own spot on the roster, but I imagine you all figured that already. His moves are all mostly focused around his vacuum, being able to suck up ghosts and other items with it, as well use it to blow fire, spray water, and shoot ice based on different elemental abilities. He also carries around a flashlight with which he can stun ghosts, though it doesn't come with the flashing ability seen in later games. He also has a Game Boy Horror that detects when ghosts are near and bring up information on various items.

Our main supporting characters are E. Gadd, Toad, and Mario. Toad is basically just your save option, and Mario is the damsel-in-distress character of sorts. Professor E. Gadd created all of your tech and teaches you how to use them. Logic then dictates that E. Gadd probably can do everything Vacuum Luigi can do, meaning he's a good echo fighter possibility there.

The villain of the game is King Boo, who created the mansion as a ruse to lure in the Mario brothers. As it is his first true appearance in the series, he hadn't quite come into his own as a boss the way he has in later games, and his boss fight is really just a Bowser battle, as he possessed a giant Bowser body that will stomp around, breathe fire, throw spike balls, and charge. King Boo does seem to have the ability to trap people in paintings and warp reality though. Boos, as a species are scattered throughout the game, generally hiding in already lit-up rooms with Luigi having to look for them. Apparently they can create bouncy balls and bombs as decoys as well.

Another major aspect of the game is the portrait ghosts, a series of ghostly individuals who appear to be the inhabitants of the mansion, either the main family living there or various house guests or extended relatives. This includes Neville and Lydia, the parents, and their three children, twins Henry and Orville and baby Chauncey; their butler Shivers and elderly grandmother Nana; a reclusive uncle Uncle Grimmly; their dog Spooky; the Floating Whirlindas, Melody Pianissima, Biff Atlas, Miss Petunia, Slim Bankshot, Madame Clairvoya, Sir Weston, and Vincent Van Gore, world-famous dancers, pianist, bodybuilder, beauty, billiards player, fortune-teller, explorer, and artist respectively; Mr. Luggs, who I assume is that one house guest who just shows up and eats all your food; Sue Pea, a girl sleeping in the guest room; Jarvis, some weird creature living in a bunch of pottery; a trio of living clockwork soldiers; and Bogmire and Boolossus, a living shadow inhabiting their graveyard and a group of Boos merged together into a giant one. Most of these have one attack tops related to what they are (for instance Sir Weston sends out ice shards and Mr. Luggs breathes fire), but in general are fairly basic. Chauncey, Bogmire, and Boolossus all act as major bosses, with Chauncey sending bouncy balls and rocking horses after you, and Bogmire spawning smaller shadows and occasionally striking with lightning.

Finally, we have a number of ghost types that act as the basic enemies of the game. We have: Gold Ghosts, the basic type that jump out at you and try to punch you; Blue Twirlers, blue versions that are more rare; Purple Punchers, larger pinkish ones that really try to punch you; Garbage Can Ghosts that eat bananas and drop the peels; Grabbing Ghosts that grapple you and hold on tight; Ghost Guys, basically ghost Shy Guys; Mr. Bones, skeletons in the graveyard (as well as two locked in trunks up in the playroom who I'm fairly certain are the bodies of Henry and Orville, but hey, that's just a theory); Waiters serving food to Mr. Luggs; Ceiling Surprises and Purple Bombers who hang from the cieling and drop bombs; Bowling Ghosts who roll bowling balls at you; and random bats, mice, and fish.

There's really only one major location to this game, being the mansion itself. The mansion has three stories with various rooms iconic to large spooky mansions, like bedrooms, a kitchen, a ballroom, a billiards room, a music room, and a cemetery in the back. This mansion is already a stage in Smash, so obviously. There is also E. Gadd's lab, which could have possibilities I suppose.

Items mostly include treasure, lots and lots of treasure, all over the place. A major part of the game is collecting it all. Other than that, we do have Mario's hat, glove, shoe, letter, and star, as well as the medallions that let you use the three elements of the game.

Now, let's see what we've got:

Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine
E. Gadd: made all the stuff
Mario
Toad
King Boo: paintings, warp reality, control Bowser
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head
Boo: float, hide, bombs
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food.

Bosses:
Chauncey
Bogmire
Boolossus
King Boo

Stages:
Luigi's Mansion
Professor E. Gadd's lab

Items:
Treasure
Medallions
Mario's Things

Thanks for reading! Next up, Luigi's Mansion: Dark Moon!

Friday, May 22, 2020

Wario Series Roster, Updated

SUPER SMASH BROS. UNIVERSE
WARIO SERIES

Now that we have the Wario Ware series done, we can make an almost officially complete Wario roster, with only one missing exception, a rather tall purple individual you might be familiar with. Without further ado however, I present to you, the roster:

1. Wario
2. Biker Wario
3. Captain Syrup
4. Mona
5. Jimmy T.
6. Ashley & Red
7. 9-Volt
8. 18-Volt
9. 5-Volt
10. Kat and Ana
11. Young Cricket
11e. Master Mantis
12. Dribble & Spitz
13. Doctor Crygor
13e. Penny Crygor
14. Mike
15. Orbulon
16. Lulu
17. Count Cannoli
18. Carpaccio
19. Terrormisu
20. The Shake King

Thanks for reading! Next up, let's head back to the Mario series and cover all of the side-character-specials, starting with Luigi's Mansion!

Character Sheet: Lulu (Wario Ware)

LULU

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today, let's finish things off with Lulu. Lulu was introduced in Wario Ware: Gold as a story-relevant character who didn't act as a host but rather an antagonist for Wario. She hails from Luxeville, where Wario stole the . . . ahem, toilet. After his theft, Lulu set out on a quest to take it back, proclaiming herself the hero of Luxeville. Throughout the game, we are treated to cutscenes of her preparing to take on Wario, culminating in a final boss battle with him.

Her moveset seems simple at first with her using a squirt gun and arrows as her main weapons and floating around on a balloon a few times. You might even toss in Ruffington, the dog she befriends in her cutscenes, but it still doesn't quite seem like enough, but then you remember the superpowers the toilet somehow gave Wario, including the ability to fly and throw lightning, and then you think she just might have a shot.

Here's the moveset I came up with:

Standard B: Squirt Gun
She will charge up her squirt gun and fire a blast of water across the stage at her opponents.

Side B: Bow and Arrow
This one will be based on the bow and arrow she uses to fight Wario, and will function much like Link's.

Up B: Balloon
A balloon will pop out and carry her up into the air, similar to Villager's own move.

Down B: Ruffington
Ruffington the dog will lunge out and latch himself onto the opponent's leg, growling and fighting to protect his new friend.

Final Smash: Treasure of Luxeville
She will place the golden toilet atop her head, which will give her all the powers granted to Wario during their boss fight. She will float into the air, start to glow, and shoot lightning from her hands at all of her opponents.

Entrance: Maybe just standing all tough and shouting "I'm gonna get you!"

Taunts: Hugging Ruffington, training her skills with a target, maybe dancing around like she needs to use the restroom, so on.

Thanks for reading! Now, let's put together our almost definitive Wario roster!

Thursday, May 21, 2020

Character Sheet: Orbulon (Wario Ware)

ORBULON

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Orbulon is an alien from another planet who came to Earth with the intent to invade, but ended up crash-landing in Diamond City. After spending a stretch of time there, he came to love the planet and its culture and simply decided to stay, although his rough understanding of the human world can lead to a number of comical and occasionally adorable misunderstandings.

First off, we should acknowledge Orbulon's ship, a pig-based vessel called the Oinker, and the Alien Bunnies, a race of aliens frequently connected with Orbulon himself. In Mega Microgames, his ship is hit by a meteor and he is helped out by said bunnies, before he tries to betray them and take over their ship, promptly being ejected as a result. In Twisted, he and his bunny crew fall asleep at the helm and end up in the gravity well of a black hole, trying desperately to escape it. He doesn't have a story in Touched, simply acting as prey for Ashley and Red to complete their potion. In Smooth Moves, he discovers the Form Baton and Balance Stone, which allow him to turn the Temple of Form into a spaceship itself for a short time. In D.I.Y., he ends up getting stuck in a rocket being launched into space, while his Game & Wario game is basically just a drawing pad. In Gold, he becomes obsessed with hamburgers, buying a fast food place out of them, then, wanting to help, goes out and collects a bunch of pigs to make more. After realizing his mistake, he befriends all the pigs he captured. Most of his microgame themes tend to revolve around being a bit more complicated than the usual games, requiring the player to exert a bit more brain power to pass them. These don't really lend themselves well to play style, but it should be considered nonetheless. I think he should generally be floating around inside the Oinker for his gameplay, first off.

Here's his moveset:

Standard B: Piggy
Basically he will toss out one of the many pigs he collected during his storyline in Gold, which will generally just bounce of the player, acting similar to a Mr. Saturn if you will.

Side B: Alien Bunny
The alien bunnies had to be represented somehow. Orbulon will point with his fingers and a group of alien bunnies will march straight ahead, surrounding the nearest player and smack at him, doing minor damage.

Up B: Rocket Launch
Orbulon will get stuck in the rocket from D.I.Y., struggle to get out of it for a second, before it launches high into the air and explodes, releasing him from it.

Down B: Meteor
This will be sorta similar to Pikachu's lightning, as Orbulon will laugh bombastically, before a meteor falls from the sky and lands on him, doing damage to anyone else it hits, but merely making him rub his head a little.

Final Smash: Black Hole
This one is based on his Twisted appearance. A Black Hole will appear on one side of the stage, sucking the players in. Some will simply be sucked in and KO'ed, while those not sucked in will be launched in the opposite direction and end up getting eaten by a living planet, who will chew them up for a second before spitting them out and KO'ing them.

Entrance: He will float down in his Oinker.

Taunts: He'll play with a piggy, he'll let out an evil laugh only for a tiny meteor to hit him on the head, he'll swirl around in his Oinker, so on.

Thanks for reading! Next up, let's check out the final character for the list: Lulu!

Wednesday, May 20, 2020

Character Sheet: Mike (Wario Ware)

MIKE

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today, let's cover Mike, arguably the one character among all the hosts who has given me the least to work with, mostly due to his tendency to only be a supporting character in others' story modes outside of Touched, the game in which he debuted. Mike is a karaoke robot designed by Doctor Crygor to do chores. Why is he a karaoke robot then? Crygor's a mad scientist. Don't question it.

In his one game where he is the host, he is tasked by Crygor to clean the lab. However, growing bored and short-circuiting, he blasts off into space and hosts a karaoke party for some alien bunnies. It is worth noting that most of his microgames require the use of the DS's microphone, so musical attacks or simply blowing could factor in here as well. In Smooth Moves, he helps Dr. Crygor with the Kelerometer, while in Game & Wario, he hosts a disco minigame. In Gold, he seems to have been paired up with Fronk to host all of the group microgame sets. I suppose one could consider Doris-1, the malfunctioning robot from Gold as possible options for his moves as well.

Here's his moveset:

Standard B: Boom Box
This one is based on his general connection to music. His speakers will boom with a rocking beat, sending off shockwaves in line with the beat to damage anyone nearby.

Side B: Blow
This one is based on the core concept of his games and the inciting incident that caused his story in the first game. Basically he will blow an incredibly strong breath that will kick up dust. It will function more or less as a strong wind.

Up B: Blast Off
This is also based on his one and only story mode, with his short-circuiting and blasting off all the way to an alien planet. Obviously he won't go that far, but he will rocket upward quickly before coming back down.

Down B: Fronk Catapult
This is based more on the Fronk minigame from Game & Wario, the only major game arguably hosted by the Fronks themselves. The connection here would be Mike and Fronk's shared role in Gold. Basically, the catapult used in the game Islands will appear, and mike will be able to launch multiple Fronks from it.

Final Smash: Disco
I was tempted to include Doris-1 going haywire here, but I decided this suited Mike a bit better. Mike will appear in the background, behind a DJ table, while music bars matching the music pass by on the top and bottom of the stage. If the players are not careful, they will be hit by the shifting bars of music.

Entrance: sweeping the floor and putting the broom away

Taunts: rocking out, singing karaoke, sweeping a bit, so on.

Thanks for reading! Next up, we'll cover the lovable invader, Orbulon!

Tuesday, May 19, 2020

Character Sheet: Penny Crygor (Wario Ware)

PENNY CRYGOR

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today's will be fairly simple. Penny Crygor was introduced in Smooth Moves as Dr. Crygor's granddaughter in her own right. Her stories more often than not involve her grandfather in some way, like them competing against each other in Smooth Moves or developing the Super MakerMatic together in D.I.Y. Gold so far has been one of the few to differentiate the two, with her developing a voice-changing serum in hopes of becoming a pop star. All in all, an excellent case for an echo fighter.

Here's her moveset:

Standard B: Special Elixir
This may be exactly her voice-changing serum, just the faulty one.

Side B: Gravitator
Same as her grandfather.

Up B: Jetpack
Same as her grandfather.

Down B: Toilet Backup
Not quite as tied to her, but it works all the same. Maybe she tried an experiment in it.

Final Smash: Gravitator Robot Form
The gravitator will probably have a different look, more fitting to Penny's personal style.

Entrance: Fly in on her jetpack

Taunts: do some dance moves, drink a working version of the voice elixir and sing a few bars, work a little bit on a robot, so on.

Thanks for reading! Next up, we'll cover her grandfather's karaoke robot, Mike!

Monday, May 18, 2020

Character Sheet: Doctor Crygor (Wario Ware Series)

DOCTOR CRYGOR

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Doctor Crygor is a mad scientist and one of Wario's original team of game developers. He also seems to serve the role of Wario's main tech developer, as Wario often goes to him to figure out the new technology for the games. He and his granddaughter Penny will here be echo fighters of one another, as they are often tied to one another without much variance between them.

Crygor's stories most often involve him creating some new technology, only for it to go horribly wrong in some way (frequently sending him running straight for the rest room). The first game's story was exactly this, with him ending up flooding the toilet and causing it to explode. In Twisted, he builds a new device called the gravitator, which allows for the gravity gimmicks of the game, but also spews bubbles that capture things, and turns into a robot for some reason. In Touched, he accidentally combines himself with an apple, which gives him enhanced abilities for some reason. In Smooth Moves, he his a supporting character to Penny, where they compete in an "Invent-Off," resulting in the creation of a bike for Wario. He also uses an exercise bike as part of a fitness minigame. He is essential to the plot of D.I.Y., he and Penny having been the creators of the Super MakerMatic 2.0, the device that lets you build your own games. In Game & Wario, his game is simply a drawing game to create your own robot, while Penny's requires you to correctly identify a fruit thief from a number of characters. Gold sees Crygor gathering fungus in a nearby forest when he is attacked by a murderous robot, while Penny develops a voice-changing syrup that once again gives Crygor severe stomach problems. All of these can be considered for both individuals this time around.

Here is the moveset I came up with:

Standard B: Special Elixir
Doctor Crygor will toss out a small vial of blue elixir at an opponent. If hit, the opponent will double over with severe stomach cramps and be unable to move for a short time. This hearkens back to multiple stories where an elixir does this very thing to Crygor himself.

Side B: Gravitator
Doctor Crygor will pull out the gravitator, which will proceed to spew bubbles that will capture opponents and carry them upward for a short time period.

Up B: Jetpack
This is an iconic piece of Doctor Crygor's portrayal and therefore has to be part of his abilities. Given the faulty nature of his tech, an idea could be that it would give out on rare occasions, though I imagine that would get annoying.

Down B: Toilet Backup
This move hearkens back to the frequent toilet troubles Dr. Crygor is seen having throughout the series. His toilet will appear before him, he will look closely at it as it gurgles ominously, then quickly run in the opposite direction as it explodes with water.

Final Smash: Gravitator Robot Form
Doctor Crygor will toss out his gravitator, which will shift into its robot form with him in the cockpit. The robot will take off and fly around the stage, firing off projectiles and maybe some realistic-looking fruit and food to tie into his frequent food theme.

Entrance: Fly in on his jetpack

Taunts: do some dance moves, drink a working version of the voice elixir and sing a few bars, maybe work out on his kelerometer.

Thanks for reading! Next up, we'll cover his granddaughter, Penny!

Saturday, May 16, 2020

Character Sheet: Dribble & Spitz (Wario Ware)

DRIBBLE & SPITZ

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Dribble and Spitz are a pair of long-standing employees of Wario Ware, Inc., a bulldog and a cat respectively who drive a taxicab together. Well, Dribble drives, Spitz . . . rides shotgun, I guess. Most of their stories feature them ferrying a passenger to their destination although most of the time with some kind of sci-fi twist to it. My concept for the pair is them driving around the stage in their taxi, much like Timber or the eventual Mario Kart character, with the pair leaning out the window to see what's going on.

In some of their first appearances, it was generally just the passenger that turned out to be sci-fi related, with the microgames passenger turning out to be a mermaid, and in the party games version and Smooth Moves, the passenger turns out to be an alien. In Twisted, their car breaks down, and after fixing it, it gains a rocket booster that lets them take off into space. Their Game & Wario entry features them driving around a farm, fending off an alien invasion with Spitz firing a rocket launcher from the window. This is also reminiscent of a few of their boss battles where they fly through bullet-hell style levels. Likewise, their Gold entry features them in a similar situation, trying to get home to Earth and using their Octoblazooka to fire laser beams at oncoming alien ships.

Here's the moveset I came up with:

Standard B: Rocket Launcher
Spitz will lean out of the window and pull out his rocket launcher, firing off projectiles at enemies. These can come in single or multiple shots.

Side B: Rocket Booster
Their rocket booster that lets them fly in space will fire up, letting them charge for a second before rocketing them forward at high speed, plowing through opponents. On occasion, the move will fail and their taxi will backfire, doing significant damage to those directly behind them.

Up B: UFO
A UFO will appear over their taxi and grab them with its tractor been. The UFO will then carry them up into the air for a little ways before dropping them.

Down B: Octoblazooka
The Octoblazooka from Gold will appear on top of their car, charge for a second, and fire off a straight blast of laser energy directly ahead of them.

Final Smash: Alien Invasion
Flying saucers will fly all over the stage, pelting it with laser fire and grabbing opponents in tractor beams to drag them away. While this is going on, Dribble and Spitz will switch to a first-person perspective and fire projectiles at the stage, adding to the chaos.

Entrance: Simply driving on in their taxi is fine.

Taunts: "Yeah, come on." Playing with the radio in their car. The car backfiring a bit. So on.

Thanks for reading! Next up, we'll cover the mad scientist, Doctor Crygor!

Friday, May 15, 2020

Character Sheet: Master Mantis (Wario Ware)

MASTER MANTIS

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

This one won't take too much in the way of explanation. Master Mantis is Young Cricket's mentor who trains him in the ways of martial arts. This logically follows that Master Mantis can do pretty much everything Cricket can, and probably more but we never get to see any of that. So, plain and simple, he will be Cricket's echo fighter.

Here is his moveset:

Standard B: Grab the Dumpling
Probably a bit faster and more precise than his pupil's.

Side B: Balance the Broom
Will probably have a longer stretch of time before the broom falls, as he would have more balance.

Up B: Leap
Maybe less high and quick, as he might not be as nimble and energetic as his younger trainee.

Down B: Meditate
The move will heal his damage rather than increase his attack power.

Final Smash: The Form Baton
Pretty much the same.

Entrance: Walking on with his knapsack slung over his shoulder, just like his pupil.

Taunts: switching between a number of poses, just like his student. Eating a couple of dumplings. Meditating for a second.

Thanks for reading! Next up, let's cover our favorite cabbie duo, Dribble and Spitz!

Thursday, May 14, 2020

Character Sheet: Young Cricket (Wario Ware)

YOUNG CRICKET

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today, let's cover Young Cricket, a new character introduced in Smooth Moves, who has been a constant regular ever since. He comes to Diamond City while training with his master, Mantis, in a "Karate Kid"-style partnership. In Smooth Moves, he has to get to the front of the line to get some dumplings by walking over the other patrons' heads, though several quick cutscenes also show him doing a number of stereotypical martial arts actions like punching, kicking, doing a handstand, and balancing. Most of his microgames are based on keeping the wiimote balanced as well. In D.I.Y., he and his master simply run the game dojo. His Game & Wario appearance sees him jumping really high in order to pass an obstacle course set by his master. He can also dive downward super-fast if he needs to. Finally, in Gold, he and Master Mantis "train" by visiting an amusement part and riding a carousel. I think a lot of these can work well toward a moveset. I also think the form baton in general ought to be considered here, as he was the main newcomer (separate from anyone else) to the game.

Here's the moveset I came up with:

Standard B: Grab the Dumpling
This one is based on his and his master's love of dumplings. He will pull out a pair of chopsticks and suddenly dash forward as if grabbing at one. If he connects, he will pull away an actual dumpling that will heal some health (the same amount taken from the opponent).

Side B: Balance the Broom
This one is based on a frequent microgame of his and ties into his theme of balance very well. He will pull out a broom that he will have to balance on his hand for a short time. At an unexpected moment, he will lose his balance and drop the broom, which will land on anyone nearby.

Up B: Leap
This is based on his Game & Wario appearance. Basically, he will just jump high into the air. If a further command is pressed, he can dive back down again with his foot kicking at whatever is below him, otherwise he will just float slowly down.

Down B: Meditate
He will do the iconic crane pose and maintain his balance, meditating in the process. This move will slowly increase his attack power the longer it is held down.

Final Smash: The Form Baton
He will hold up the Form Baton, and a number of Splunks from the Temple of Form will appear behind him. He will tilt the baton in various directions, and any opponents in the specific direction pointed will be attacked by the Splunks.

Entrance: Walking on with his knapsack slung over his shoulder.

Taunts: switching between a number of poses, like Luigi's taunt. Perhaps a simple bow. So on.

Thanks for reading! Next up, we'll cover his trainer, Master Mantis!

Wednesday, May 13, 2020

Character Sheet: Kat & Ana (Wario Ware)

KAT & ANA

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Kat and Ana are a pair of kindergarten-age ninjas determined to become master ninjas in the craft. Their stories tend to be the most action-oriented, with most of them involving them fighting a demon of some variety. They are also frequently joined by their pets Shuriken the Falcon, Shadow the Dog, and Numchuk the monkey. They are frequently seen wielding katanas, shurikens, and other stereotypical ninja items as weapons.

In Mega Microgames, the story sees Kat rushing to save her sister and a young prince from a demon named Boneheads. In Twisted, Kat accidentally angers a swarm of bees that chase them into a troll's lair. In Touched, they chase after Numchuk after he steals their bananas. Smooth Moves sees them defending their dojo from another demon, utilizing the powers of shadow clones and transformation in the process. In D.I.Y., they fly using capes, and in Game & Wario, they host a patchwork game. Finally, in Gold they enter an eating competition thinking it's a ninja test. Most of their microgames tend to be nature-based involving animals and plants of various kinds, as one can often see with their multitude of pets.

Here's the moveset I came up with:

Standard B: Ninja Star (Called such to avoid confusion with the later Up B)
Kat and Ana will throw shurikens in quick succession one after another as small projectiles. With the pair together, they will each throw one in succession, much as it works with the Ice Climbers, but if Ana has been KO'ed, then it will just be the one shuriken.

Side B: Beehive
This one is based largely on their Twisted story, with Kat batting a large beehive toward the opponents with a stick, which will then burst open and the bees will spill out and swarm the players.

Up B: Shuriken
Specifically referring to Shuriken the Falcon. Shuriken will appear and carry the girls high into the air, dropping them at which point they will pull out their capes from D.I.Y. and float gently to the ground. With Ana KO'd, Shuriken will fly slightly higher.

Down B: Transformation
This one is a counter move, with the girls using a slight clone jutsu to make duplicates of themselves. If hit, a puff of smoke will appear and Shadow and Numchuk will take the girls' places, attacking the opponent that hit them.

Final Smash: Katana!
Basically, their assist trophy from brawl. The two will shout "Katana!," high five each other, and then dash multiple times across the stage, slashing with their katanas as they do.

Entrance: A rice-paper curtain will appear and their shadows will appear behind it before it is moved aside.

Taunts: high-fiving each other, Ana sniffing a flower while Kat pokes her stick into a beehive, making patchwork and showing each other.

Thanks for reading! Next up, from two martial artists-in-training to one, it's Young Cricket!

Tuesday, May 12, 2020

Character Sheet: 5-Volt (Wario Ware)

5-VOLT

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

5-Volt is a character that hasn't seen that much screen time, mostly just appearing in the background of 9-Volt's stories on occasion, simply playing the role of his mother. She has come into her own in recent titles, what with her terrifying appearance in 9-Volt's Game & Wario story that then made for an excellent Smash stage, alongside the revelation that she's a bit of a gamer herself (beating both 9-Volt and 18-Volt's high scores), and then got an entire story of her own in Wario Ware: Gold. In that story, she watches an infomercial for a super-frying pan that requires a special workout to use it. Upon doing the workout, 5-Volt discovers she has developed super-strength as a result. Happy mother's day, 5-Volt. This one's for you!

Here's her moveset:

Standard B: Frying Pan
5-Volt whips out the frying pan that required super strength to use, swinging it as hard as she can and spinning like a cyclone. This move is a major heavy hitter if it can be pulled off right.

Side B: Floodlight Vision
Her eyes will light up like floodlights and scan the stage, starting directly in front of her and rising until the beam is directly horizontal. If it connects with anyone, she will then briefly take on her monstrous appearance and roar, sending the opponent flying.

Up B: Balloon Fighter
An 8-Bit Balloon Fighter will pop up, grab 5-Volt, and carry her high into the sky before dropping her after it can't carry her anymore. This game is particularly prevalent across their games, so I suppose it's fitting for the most part.

Down B: Amiibo
Once again, this move was shared by her son and his best friend, it only fits that she share the move as well. Hers will be 64-bit graphics, rather than the 8-bit and 16-bit graphics of the others, and they will include: Donkey Kong, who will roll around the stage, punching characters; Mario Kart, which will race forward; Yoshi, who will stand in one place and chuck eggs; Fire Emblem, with the general staying by 5-Volt and protecting her from attack while sending soldiers to each opponent to attack them; and Young Link from Ocarina of Time, who will run around with his shield up and attack with his sword.

Final Smash: Gamer
What else could it be? It will be a magnified version of her side B, with 5-Volt leaving the stage through a bedroom door that appears, before spotlights search the stage from all direction and landing on each opponent, before her monstrous form appears in the background and roars, sending everyone flying.

Entrance: Stepping through a bedroom door.

Taunts: Playing with her son's Game Boy, maybe sweeping the stage a bit, waving high to the audience in a sweet way, so on.

Thanks for reading! Next up, we'll cover the Kindergarten ninjas, Kat and Ana!

Monday, May 11, 2020

Character Sheet: 18-Volt (Wario Ware)

18-VOLT

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

So, as mentioned before, rather than simply making 9-Volt, 18-Volt, and 5-Volt echoes and color swaps of each other, I figured there was plenty in their specific brand of Nintendo throwbacks to be spread around evenly between them. 18-Volt is 9-Volt's best friend, either a much older teenager who has been held back or a very large child. Either way, in many of the stories, his role is to simply play games right alongside 9-Volt, though in more recent games, the two have started to branch away, with his D.I.Y. appearance involving him flying around on a jetpack and shooting fronks from a large gun, and his Gold appearance seeing him beating a teenage bully named 13-Amp in a rap battle. He is rarely seen without his iconic boom box.

Here's his moveset:

Standard B: Boom Box
His most iconic item had to appear somehow. He will toss out his boom box that will then let off a sonic boom that will damage anyone in the vicinity with a shockwave.

Side B: Fronk Launcher
The Fronks that appear frequently in tandem with 9-Volt and 18-Volt's games will be represented here, with him pulling out his small Fronk launcher from his D.I.Y. appearance and shooting Fronks out as projectiles.

Up B: Jetpack
The jetpack used in his D.I.Y. appearance will take up this spot, with him strapping it on and taking off into the sky for a brief stretch.

Down B: Amiibo
This one is primarily tied to the throwback representations and is similar to 9-Volt's version. However, as all of 9-Volt's were 8-bit versions of the characters, his will be 16-bit versions, mirroring the theme of their names. His will include: Samus, who will hop around and shoot lasers; Pikmin, a horde of pikmin will run across the stage and latch onto enemies; Villager, a villager will come out and start collecting random items; Advance Wars, soldiers and tanks will storm across the stage (basically the old assist trophy); and Birdo from Super Mario Advance, who will pace back and forth shooting eggs.

Final Smash: Jet 18Volt
This one is similar to Diddy's final smash in the game, as it combines two of his previous moves. 18-Volt will strap on the jetpack and pull out his Fronk launcher and fly off screen, with a small crosshairs appearing so that he can shoot down the opponents from afar.

Entrance: He will strut on carrying his boom box on his shoulder.

Taunts: Sitting down and playing a video game, rocking out with his boom box, so on.

Thanks for reading! Next up, almost in time for American Mother's Day, Nintendo's best mom herself, 5-Volt!

Saturday, May 9, 2020

Character Sheet: 9-Volt (Wario Ware)

9-VOLT

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

It probably would have been quite easy to lump 9-Volt, his best friend 18-Volt, and his mother 5-Volt all into the same category, as their games are built on the same premise: Nintendo throwbacks. Every microgame was based on an old Nintendo game. Even their stories are fairly simple most of the time, with 9-Volt playing video games, inviting 18-Volt over to play video games, getting in a fight with 18-Volt over video games, trying to play video games late at night and hide it from his mom. The kid likes what he likes, what can I say. But, given the sheer amount of references to old games spanning nearly all of Nintendo's library, I would say it's perfectly easy to spread the references out fairly easily between all three and still have wiggle room to spare, wouldn't you?

Here's the moveset I came up with:

Standard B: Light Gun
Based on the old Nintendo peripheral and the games that came with it, including Hogan's Alley, Wild Gunman, and Duck Hunt, all three of which appear frequently in 9-Volt's personal gamesets. 9-Volt will pull out the gun and fire it. Pretty simple as that.

Side B: Hoverboard
This one is based entirely on 9-Volt's personal story modes, with his hoverboard being a frequent items used to get around town. He will hop on his hoverboard and zip around the stage, with his movements being quick and fluid.

Up B: Space Invaders
This one is based on another common game to show up in his gamesets. One of the aliens from the game will emerge and carry him upward, all while he holds the ship from the game and shoots tiny lasers at the opponents below.

Down B: Amiibo
9-Volt will pull out his gamepad and tap one of five Amiibos to it, which will summon an 8-bit version of the respective character with varying effects. Among them will be: Balloon Fighter, which will float around and bounce on opponents heads; Link, which will hold out his shield to protect 9-Volt and stab anyone who comes near; Oil Panic, who will trip and spill his oil across the stage, causing a slipping hazard; F-Zero, summoning the blue falcon which will race across the stage at lightning speed; and Pit, who will hop around shooting little arrows at opponents.

Final Smash: Super Mario Bros.
This is based on the Super Mario Bros. circular levels that appear in several of 9-Volt's games in the series. All of the characters will be taken into a cutscene, where an 8-Bit Mario will hop around the circular level, with the characters stuck in the place of the Goombas, and will be KOed if Mario stomps on them.

Entrance: Scratching the beat on his DJ setup.

Taunts: "Alright," sitting down and playing on his gameboy, DJing a little bit.

Thanks for reading! Next time, we'll cover his best friend, 18-Volt!