SUPER PRINCESS PEACH
Super Princess Peach was a Nintendo DS game released in 2005 that flipped the general formula on its head by making Mario, Luigi, and the Toads the damsels in need of rescue and Peach the hero, defeating enemies with the power of . . . extreme emotional mood swings . . . huh. Anyway, she and her talking parasol Perry must go on an adventure to defeat Bowser, rescue her friends, and take back the mystical, vibrating Vibe . . . Sceptre. You know, Nintendo, I'm not sure you entirely thought through some parts of this game.
All jokes aside, it's basically a Yoshi game but with Princess Peach as the protagonist. It uses most of the same engine and graphics as most Yoshi games, and most of the enemies present appear in their Yoshi incarnations.
Princess Peach has her own unique moveset in this game, mostly built around said emotional mood swings and her talking parasol Perry. Perry is, apparently, a little boy with magical powers who was turned into a parasol by some mysterious figures who wanted to use his powers for themselves. This never gets resolved, by the way. Together, the two of them can run, jump, float in the air, kick, and float across water. Perry can be used as a battering weapon, a shield, a submarine, and a hook for a zipline, and he can apparently move of his own accord based on the cutscenes. (To be honest, I'm tempted to use him as the game's gimmick rep and let Peach be). Peach's emotional attacks are based on four different emotions: anger, sadness, joy, and calm. Anger lights her on fire, Sadness causes a torrent of water to spew from her eyes, Joy causes her to fly upward in a small tornado, and Calm heals her from damage. Mario, Luigi, and the Toads are all basically just damsels-in-distress for the game, so not much to say.
Bowser is our main villain of course, having stolen the aforementioned vibe sceptre and used it to send all of the citizens of the Mushroom Kingdom into a panic. During his boss fight, he can pound the ground, charge, drop giant hammers at you, breathe fire, become a giant, and send up a column of flame. Pretty basic Bowser stuff. Kamek also appears throughout the game and even has a boss fight, where he makes himself grow for once and generally casts spells, warps around, and sends out minions. So, basic Kamek stuff.
Other bosses in the game include: Petey Piranha, who spits up nippers, flies, and blows small wind gusts at you; Hoo, a giant owl that drops eggs on you; King Boo, who floats around and cries tears down on you; Wiggler, who bounces balls and charges at you; Gooper Blooper, who slaps and swipes with his tentacles and spits ink; and Blizzaurus, a fairy turned into an ice dragon who shoots icy breath at you and drops icicles.
As for our enemies, they're pretty basic Mario enemies. These include Koopa Troopas, Dry Bones, Goombas, Piranha Plants, Nippers, Boos, Bob-Ombs, Cheep Cheeps, Porcupuffers, Bloopers, Lakitus, Spinies, Spike Tops, Chain Chomps, Spikes, Hammer Bros, Pokeys, Fangs, Thwomps, Bullet Bills, Torpedo Teds, Rexes, and Ravens, all acting pretty much as you expect them to. The only new creature I could see was the Walruss, a seal creature that will swing its fins at you.
As for our stages, they're divided into nine different worlds, each with a general biome, based more on Yoshi-style levels. We have Vibe Island, a basic grassland; Ladida Plains, a plains area; Hoo's Wood, a forest level; Shriek Mansion, a haunted house world; Fury Volcano, a lava world; Wavy Beach, a beach and water level; Gleam Glacier, an ice world; Giddy Sky, a sky level; and Bowser's Villa, your standard Bowser's Castle stage.
Items are the basic Yoshi items, like the little clouds with wings and such, but there is also the Vibe Sceptre, capable of controlling the emotions of all around it.
Now, let's see what we've got:
Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine, inflate balloon, flash, DS, Dark-Light device, slam around, plunger, super suction, blast up, Virtual Boo, Gooigi
E. Gadd: made all the stuff, Pixelator, polish
Gooigi: walk through walls, melt
Mario
Toad
Princess Peach: run, jump, float, kick, boat, submarine, shield, hit with Perry, zipline, Anger, Sadness, Joy, Calm
Perry
Polterpup: steal stuff, sniff out things
King Boo: paintings, warp reality, control Bowser, crown laser, trap in paintings, lightning, bounce, spike balls, roll, energy gates, fireballs, slam and sweep tongue, cry
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head, Vibe Sceptre, ground pound, hammers, grow giant, column of flame
Kamek: float, grow giant, teleport, cast spells, summon minions
Wiggler: charge, bounce ball
Petey Piranha: fly, spit up Nippers, wind gusts
Koopa
Dry Bones
Goomba
Piranha Plant
Blooper
Boo: float, hide, bombs, get bounced
Lakitu
Chain Chomp
Hammer Bro
Spike
Hellen Gravely: hotel, shoot lasers, Polterkitty
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food, play with objects, hide, sneak, spit mud, possess, levitate, mirrors, twin tongues
Bosses:
Chauncey
Bogmire
Boolossus
King Boo
Possessor
Poltergeist
Three Sisters
Big Boo
Hellen Gravely
Polterkitty
Various Ghosts
Hoo
Gooper Blooper
Blizzaurus
Stages:
Luigi's Mansion
Professor E. Gadd's lab
Evershade Valley
Gloomy Manor
Haunted Towers
Old Clockworks
Secret Mine
Treacherous Mansion
The Last Resort
Various Floors
Vibe Island
Ladida Plains
Hoo's Wood
Shriek Mansion
Fury Volcano
Wavy Beach
Gleam Glacier
Giddy Sky
Bowser's Villa
Items:
Treasure
Medallions
Mario's Things
Elevator Keys
Virtual Boo
Vibe Sceptre
Thanks for reading! Next up, we'll finish up with Captain Toad's Treasure Tracker!