Showing posts with label Luigi's Mansion 3. Show all posts
Showing posts with label Luigi's Mansion 3. Show all posts

Friday, April 7, 2023

Hellen Gravely

HELLEN GRAVELY


Years after Luigi's Mansion proved a fan favorite and cult classic, fans longed for a sequel. One came out in 2013, but was met with mixed reviews as it departed heavily from many of the things that made the first game so beloved. So it comes as no surprise that when a third game that returned to many of the established tropes of the first game while incorporating the better elements of the second was released in 2019, it was received with much acclaim. The story saw Mario, Luigi, Peach, and several Toads taking a vacation to a luxurious hotel, only to find it run by a suspicious woman with devious plans.

This woman was Hellen Gravely, a ghost and longtime admirer of King Boo. She released him from his last portrait and constructed the hotel as a trap in order to impress him and win his favor. She would act as a recurring boss throughout most of the game, alongside her faithful cat Polterkitty.

As a fighter, Hellen will be high in defense like most ghosts, and her moves will rely heavily on her keeping herself out of trouble and letting other elements, like her cat and her turrets, do most of the fighting. Her moveset will pull from her own boss battle, Polterkitty's battles, and the various elements of the hotel itself.

Likelihood rating: Probably not.

Second Chance: Hellen Gravely

HELLEN GRAVELY


And now we come to the final standard Mario roster entry for now: Hellen Gravely. Hellen first appeared as a secondary antagonist in Luigi's Mansion 3, the proprietor of the Last Resort hotel and a Harley Queen/Misa Misa-style simp for King Boo. I initially turned her down because her own boss battle is very simple in terms of Smash potential, as she mainly just uses a stationary machine that fires lasers in certain directions. She does come out a couple times and attack you with a mirror, but that's about it.

However, something I have gotten better at over time, is recognizing that that's not necessarily all there is to a given character, especially a character like her who created the entire hotel as a trap for Mario and Luigi, meaning that entire hotel can offer up things for us. There is also her cat, Polterkitty, who fights you frequently, but is also fairly simple, just attacking with claws mostly. All together, I think I have to say . . . 


YES


Here is the moveset I came up with:


Standard B: Polterkitty

She will send out Polterkitty to act on its own, taking on its monster form and stalking players. She can call it back with a second button press.


Side B: Mirror

She will hold out her mirror, which will reflect all energy blasts that come her way but stronger.


Up B: Ghostly Warp

Her elevator could be factored in here, but I'm going to go with her ability to warp between walls and floors instead.


Down B: Laser Turret

She will cause her laser turret to rise from the ground and fire lasers in a circular pattern for a short time.


Final Smash: Portrait

Mirroring King Boo's, she will summon up a giant picture frame that will swallow up those on the stage. The portrait will then be hung in her hotel's lobby.


Entrance: The hotel's elevator will open and she will come out.


Taunts: Up, she will raise her hands in a prima donna way. Side, she will hug one of the King Boo body pillows you can find on her bed in the hotel. Down, she will notice her face is messed up and fix it really quick.


Kirby Hat: Her big poof of hair.


Kart: A kart based on the luggage carts from the hotel.

Special Move: She will cause a turret to appear and fire a laser in a circular pattern across the track.


Spirit Battle: On Last Resort, with King Boo.


Victory Screen: She will present the portrait of her opponents to King Boo.

Losing Screen: She will appear trapped in one of her own portraits.


Color Swaps: Her standard appearance, her "ugly" unkempt appearance, a King Boo-themed outfit, a Polterkitty-themed outfit, wearing a bellhop's uniform, a blue outfit based on a security guard, a green outfit based on the gardener, a white outfit based on the chef.


Thanks for reading! Next up, we have yet another "Why wasn't that an echo? That would have been an easy echo?"

Saturday, December 18, 2021

The Last Resort


Luigi’s Mansion 3 saw a return to form to the original Luigi’s Mansion formula after the departure of Dark Moon. This time, it saw Luigi and his friends taking a vacation to a fancy hotel that turns out to be another ghostly trap set by King Boo. Luigi then has to team up with Professor E. Gadd and move floor by floor, clearing the place of ghosts.

Honestly, the format of the New Donk City Hall stage currently existing in Smash would work much better for this one, as the hotel is the main draw of the game. So naturally, you would start on the ground floor, just outside the lobby, and then move upward, stopping at various floors that would have at least visual gimmicks representing the specific floor’s theme.

Potential theme: https://www.youtube.com/watch?v=6Q_BoZ7zJU4

Wednesday, November 24, 2021

King Boo


Having fought his way through the mansion and eradicated every ghost inside, Luigi finally comes face to face with the mastermind behind it all. Inside a golden shrine hidden in the basement, he finds a large Boo with a crown upon his head, cackling with glee as he stares at a portrait with Mario trapped inside.

This is King Boo, the leader of the Boos and the creator of the mansion. He will go on to be the main villain of the Luigi’s Mansion series, and will see enough popularity to earn a place in multiple sports games and boss battles in multiple adventure games.

As a fighter, he will have many of the same general attributes as his Boo minions, but with heavier weight and much more power behind his attacks. His moves will pull a little from the abilities of his subjects, but also from his numerous battles both within the Luigi’s Mansion and in the larger series.

Likelihood rating: Strong

Vacuum Luigi


Equipped with E. Gadd’s technology, Luigi heads back into the mansion to clear out all the ghosts and rescue his brother.

Rather than rely on his usual tricks and power-ups, Luigi makes use of the Poltergust 3000, which allows him to suck up ghosts and fire elemental blasts. In later games, E. Gadd would also supply him with a flashlight capable of more easily stunning his opponents, and a shapeshifting goo that would take his form and allow him to be in two places at once.

In game, Luigi’s vacuum form will be slower and heavier than his normal form, with weaker aerials, but he will make up for that with strong close-range combat abilities and the ability to keep his opponents close. His moves will pull from all over the Luigi’s Mansion series, and make use of all of E. Gadd’s gadgets.

Likelihood rating: Could happen

Professor E. Gadd


Luigi runs from the Gold Ghost, terrified out of his mind. Before the ghost can do any serious damage, however, it is accosted from behind by an elderly scientist wielding a high-tech vacuum cleaner of some kind.

This is Professor Elvin Gadd, an eccentric inventor who has spent his life studying ghosts. He was drawn to the mansion when it mysteriously appeared out of nowhere. In order to learn more about it, and to help Luigi rescue his brother, he supplies the plumbers with his Poltergust 3000, a vacuum cleaner designed to suck up ghosts and contain them.

As a playable character, E. Gadd will be an echo fighter of Luigi’s vacuum-wielding variant, being the inventor and first user of all said equipment. He will be slower than Luigi, with less power behind him. His moves will pull from the entire Luigi’s Mansion series and utilize all equipment he provides Luigi with.

Likelihood rating: Piranha Plant clause

Ghost


In 2001, Nintendo released their next console, the Game Cube. Along with it came a brand new chapter in the Mario series, a spinoff starring Mario’s brother Luigi. In it, Luigi wins a mansion in a contest he didn’t enter. When he arrives, he finds the place dark and deserted, his brother who’d arrived earlier nowhere to be found. Searching everywhere for him, Luigi soon finds himself accosted by an orange ghostly apparition.

This is a Gold Ghost, the most common and generic enemy of Luigi’s Mansion. Ghosts fill the mansion, coming in all shapes and sizes. In subsequent sequels, more ghosts would menace Luigi, the Greenies being the most common in Luigi’s Mansion: Dark Moon, and Goobs in Luigi’s Mansion 3.

In game, the different color swaps will take the different forms of the various ghosts of the franchise, Gold Ghosts, Greenies, and Goobs taking the first three. They will be light and floaty, with high defense, much like their Boo allies, and their moves will pull from all variants, heavily focused on sneak attacks and scaring your opponent.

Likelihood rating: Probably not

Friday, June 26, 2020

Character Sheet: Ghost (Side Character Spinoffs)

GHOST

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Today, let's cover our final new character before tackling the RPGs (shivers), the ghosts of the Luigi's Mansion series. Now, there really isn't any actual continuity between the three games, with each having their own species of ghosts with different designs and names. There do tend to be general types however, with a basic type for each game: Gold Ghosts in Luigi's Mansion, Greenies in Dark Moon, and Goobs in 3. These three will form the basis for the characters design, cycling through the three in their color swaps, with other colors based on the other types and colors.

Across the game, one of their most common attacks is their jumpscare, where they will jump out from being invisible and scare you, stunning you for just a minute. Other types throughout the game will punch you, try to grapple you from behind, throw out ghostly banana peels, pound the ground and make shockwaves, hang from the ceiling and drop bombs or bowling balls, hide in various locations, spit mud at you, possess items, cause items to levitate, warp between different mirrors, catch you with a twin tongue and smack you, or just generally play with whatever items happen to be lying around. All in all, plenty to work with for a moveset.

Here's the moveset I came up with:

Standard B: Jumpscare
The ghost will let out a loud shriek, stunning any character facing them for a few seconds out of sheer fright.

Side B: Grapple
This one is based on the frequent tendency of many ghosts to grab you from behind and hold you tight. It will also function similarly to Diddy Kong's move where he latches onto your face.

Up B: Mirror Warp
A mirror will appear beside them that they will swim into before another one appear several feet higher into the air and they will swim out of it.

Down B: Ground Pound
This one mostly hearkens to the large-sized ghost types that appear throughout the games and will ground pound and cause a small shockwave. If you wish, it's possible they may grow the gigantic square head of the large types appearing in 3 and slam that head down, or they may simply slam their fists on the ground.

Final Smash: Portrait Ghosts
The ghost will raid E. Gadd's gallery, breaking free every single Portrait Ghost, each of which will then swarm around the stage while haunting music plays.

Entrance: Popping out of a treasure chest and performing a jumpscare.

Taunts: Any instance from any of the games where you look into another room and see the ghosts just playing around with stuff would work just fine.

Thanks for reading! Next up, let's update the Mario roster before moving on.

Wednesday, June 24, 2020

Character Sheet: Professor E. Gadd (Side Character Spinoffs)

PROFESSOR E. GADD

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Today, let's cover Professor Elvin Gadd, Luigi's mentor and tech support throughout the Luigi's Mansion games. Now, many would say that Gooigi would be the echo, but I felt like Gooigi fits better as a color swap or move in and of himself. Plus, E. Gadd seems to be an actual character rather than just goop programmed to mimic Luigi, but it works either way. As E. Gadd invented all the stuff and supposedly used most of it in his younger days, it seems fair that he act as an echo fighter who's maybe a little slower than Luigi.

Here is the moveset I came up with:

Standard B: Suction
Basically the same.

Side B: Flashbulb
Basically the same.

Up B: Balloon OR Backfire
Basically the same.

Down B: Gooigi
I suppose it wouldn't be a Gooigi so much as an E. Goo or something like that, but you get the gist.

Final Smash: Super Suction
Another option might be his portrification machine that all the characters get put through and turned into paintings, similar to King Boo's.

Entrance: He will transport himself through his own machine.

Taunts: His famous chuckle, adjusting the settings on his poltergust, playing with Polterpup, so on.

Thanks for reading! Next up, we'll cover Perry, the parasol from Super Princess Peach.

Tuesday, June 23, 2020

Character Sheet: Vacuum Luigi (Side Character Spinoffs)

VACUUM LUIGI

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Today, let's begin our batch of newcomers. Luigi's Mansion is a very unique franchise within the Mario universe. It places Luigi as a quasi-ghostbuster, working his way through a haunted house and using a vacuum to suck up ghosts. Now this is a very unique mechanic from Luigi's normal appearances and it is only fitting that an entirely separate moveset making use of this gimmick be created.

First of all, we must deal with the vacuum, Luigi's main weapon. It's core mechanic is to suck in enemies, though it can also be used to fire elemental attacks including fire, water, and ice. It can also blow out, used in one game to inflate a balloon to carry Luigi upward, and in another game to blow down and launch Luigi into the air. In later games, after he has caught the ghost in question, he can also slam them against the ground to weaken them. He is also armed with a flashlight that he can use to flash and stun his enemies, and in Luigi's Mansion 3, he gains the ability to use an ectoplasmic clone of himself to traverse areas he can't reach himself. All of these things make for an interesting unique moveset.

Here is the moveset I came up with:

Standard B: Suction
Luigi will suck hard with his vacuum. Once a character is caught, he can either play it straight and suck them in before they pop out a few seconds later, or the player can press hard in the opposite direction and he will slam the character hard into the ground.

Side B: Flashbulb
Luigi will flash his flashlight, stunning any opponent caught in the beam.

Up B: Balloon OR Backfire
Either one of these work fine and I couldn't quite pick between them. Balloon will see him inflate the balloon from Dark Moon that will carry him high into the air. Backfire will burst air below Luigi and launch him upward a shorter distance.

Down B: Gooigi
Luigi will spawn a Gooigi who will walk around in front of him, mimicking his attacks and taking his hits for him with minimal damage. Down B will also call Gooigi back or he may be dissolved by watery attacks, making FLUDD Mario a sort of natural enemy to him.

Final Smash: Super Suction
So this one will function very similarly to his current Final Smash in the game, and also draws inspiration from the move in LM3. His vacuum will suck up all opponents around the stage and pop them all out toward the stage boundaries.

Entrance: He will be transported via E. Gadd's machine from Dark Moon.

Taunts: He will call out Mario, he will flicker his flashlight, he will check his Game Boy Horror (or one of the other devices).

Thanks for reading! Next up, we'll cover his echo fighter, Professor Elvin Gadd.

Friday, June 19, 2020

Character Sheet: King Boo (Side Character Spinoffs)

KING BOO

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Now here's one who's really getting an upgrade. King Boo appears as the main villain in every single Luigi's Mansion game and as a boss in Super Princess Peach. While his boss battles in SPP and the first Luigi's Mansion are nothing to write home about, with him acting basically just like a Boo, his boss battles in the later Mansion games greatly expanded on his capabilities, meaning he gets an upgrade from echo fighter to full on character in his own right.

One major ability he shows is the ability to trap his enemies in paintings mostly using a strange powerful picture frame to do so. That will definitely come into play here. He also shows the ability to shoot a powerful purple lightning bolt from his crown, which he uses to shatter the Dark Moon in the second game. In his own boss battles, he can also call down lightning in spots, bounce across the floor on his belly, throw large spiky items, roll around like a boulder, summon up purple energy gates to trap you in a specific location, spit fireballs at you, and attack and sweep with his tongue. All of these are quite unique from your basic Boo, so let's see what we can do.

Here's his moveset:

Standard B: Crown Laser
He will shoot the purple lightning bolt he uses to destroy the Dark Moon and shock his opponents.

Side B: Tongue Slap
He will slap the ground with his long tongue and then roll around a couple of times, doing a little bit of extra damage.

Up B: Belly Bash
When on the ground, he will slam hard on the ground with his belly and bounce himself up into the air. When not on the ground, he will simply flip himself upward.

Down B: Energy Gate
I didn't want to do lightning again, so instead King Boo will summon up one of those energy gates that trap Luigi in a certain location and it will act as a shield for him.

Final Smash: Painting
A giant picture frame will appear above the stage and slam down, trapping every fighter inside of it, removing a single stock, and saving the portrait to your game's photos. (I assume this hypothetical game also has unlimited data for pictures as well. If not, I imagine it would just show you the portrait and then ask you later if you want to keep it). This move could theoretically be a standard B move as well, if the portrait was smaller and only captured a single opponent temporarily, like a Yoshi Egg. I went with the Crown Laser instead, but the possibility is there.

Entrance: Emerging from his painting portal

Taunts: His evil laugh he always does, admiring a portrait of one of the Portrait ghosts maybe, tossing around a piece of the Dark Moon. Heck, maybe Hellen Gravely could pop up and fawn over him.

Thanks for reading! Next up, we'll cover our boy Kamek.

Wednesday, June 10, 2020

Character Sheet: Boo (Side Character Spinoffs)

BOO

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

This one should be a bit meatier than previous entries here. Boo appears in every single entry this time around, as a basic enemy in Super Princess Peach and Toad's Treasure Tracker, acting about as they normally do, but then play a significant role in the Luigi's Mansion series. Not only is King Boo a major player in all three games, acting as the main villain across the board, but the Boos themselves have a unique role where they hide out in levels requiring Luigi to track them down and capture them. There's not much to say from there, with them just hiding out for the most part until they are revealed, sometimes tossing out bombs or balls if you guess wrong. In later games, you could use your vacuum to grab their tongues before releasing them and sending them bouncing around the room to do some damage.

Here is their moveset:

Standard B: Obake Candlestick

Side B: Bomb Boo

Up B: Boo String

Down B: Vanish

Final Smash: Boolossus
For sure, Big Boo is an important character to represent here.

Entrance: Appears out of nowhere

Taunts: Just the basic cover-your-face animation. That screech of theirs needs to be included too. When they flash and show off a blue coin for sure.

Next up: Let's cover the Bloopers!

Monday, June 1, 2020

Character Sheet: Princess Peach (Side Character Spinoffs)

PRINCESS PEACH

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Hey guys, she's not the damsel in distress this time around! Or, well, at least for only one out of five. Princess Peach does not appear at all in the first two Luigi's Mansion games, only has a brief cameo in Treasure Tracker, is among the "damsels" in Luigi's Mansion 3, and has a starring role in Super Princess Peach. However, I'm hesitant to say that the moveset unique to that game should define her, as the fact that Peach's one starring game is entirely built around extreme mood swings is a bit of a controversial subject for many fans, so I felt it probably best to keep her moveset built around her appearances in other games, and let her living parasol Perry act as the gimmick rep for Super Princess Peach. I think that's a fair compromise, yes?

Here is her moveset:

Standard B: Toadsworth

Side B: Parasol Smack

Up B: Parasol

Down B: Vegetable

Final Smash: Music Box

Entrance: She floats down from the sky on her parasol.

Taunts: Her kiss of Mario at the end of many games could be one, a lot of her small movements throughout her cutscenes perhaps, some of her victory screens from Super Mario 3D World maybe.

Next up: It's time for our boy, Toad!

Friday, May 29, 2020

Character Sheet: Mario (Revision)

MARIO

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

First up is our main man Mario, who acts as a damsel-in-distress character for all three Luigi's Mansion games and Super Princess Peach, and only appears briefly in a cutscene in Treasure Tracker. As such, he really doesn't do much in any of the games, the key exception being when he shows off and scales the top of the Last Resort hotel while Luigi has to take a ladder. Not much to say really.

Here's his moveset:

Standard B: Fireball

Side B: Cape

Up B: Super Jump Punch

Down B: Item Box
I've been toying recently with the idea of the item box being a gateway to his other playable forms. We already have Fursuit and FLUDD Mario, and Paper and Doctor Mario are definitely on their way, so I wondered since we already have Bowser Jr. and Shadow Mario connected via transformation, a possibility might be that Mario might whack an item box and it will pop out an item to transform him into one of the others. I don't know how it would entirely work, and I hesitate to take away a move from the others, but it's a possibility. For those we have so far or know are coming, we could have a Super Leaf (Fursuit), FLUDD Nozzle (FLUDD), Megavitamin (Doctor), and maybe a Book (Paper). Let me know what you think down below.
(Side note: I don't want to include this for Baby Mario or any other character slot that would include Mario as only the first color swap with the other babies taking up the others. Probably best to go with those that are Mario and Mario only.)

Final Smash: Mega Mushroom

Entrance: Pops up from a warp pipe.

Taunts: Still okay with his various Smash taunts as most of them are reflected in game.

Next up, let's cover Luigi!

Tuesday, May 26, 2020

Luigi's Mansion 3

LUIGI'S MANSION 3

Today, we cover Luigi's Mansion 3, the long-awaited third installment of the franchise and one of the most recent games I'll be covering here, at least until Origami King comes out. Luigi's Mansion 3 sees the game somewhat return to the original game's roots while incorporating some of the better bits of Dark Moon. The story features Luigi and his friends: Mario, Princess Peach, three Toads, and Polterpup, all take a trip to a luxury hotel where they have won an extended stay. The hotel turns out to be haunted and is part of a revenge scheme by King Boo and the hotel's own Hellen Gravely.

Luigi is once again our main playable character, this time equipped with the Poltergust G-00, which again can suck in ghosts and launch them out if needed, but can also shoot out a plunger to grab far-away items, blast him up into the air, and allows him to use Super Suction, a high-powered mode for sucking in larger obstacles. His flashlight also comes with the flash ability as before, and he gains the ability to slam ghosts around to weaken them so he can capture them easier. He can also turn paintings into reality again. His most notable new move however is Gooigi, an ectoplasmic clone of Luigi that can walk through tight spaces Luigi can't get through, but dissolves in water.

E. Gadd returns as Luigi's main line of support, once again having invented everything he uses. Mario, Peach, and the Toads all act as our damsel-in-distress characters that Luigi has to rescue, and Polterpup just generally plays around on screen, sometimes guiding you to important objects in your quest, sometimes stealing things. He is a good boi, in general.

King Boo is our main villain, his boss fight being similar to his fight in Dark Moon. He can fire a laser from his crown, trap people inside of paintings, call down lightning, bounce and create shockwaves, and throw bombs. He also uses his tongue a lot more this time, smacking it out across the stage and sweeping it back and forth. Needless to say, I don't think he's an echo fighter anymore. Hellen Gravely is the second main villain, who clearly REALLY wants to be King Boo's Harley Quinn/Bellatrix/Misa Misa. Sadly, her boss fight is rather underwhelming, with her just floating and shooting lasers at you. She does have a cat, Polterkitty, who can transform into a monster, but mostly just slashes at you. Boos also appear, performing a similar function as before.

In this game, we see the return of Portrait Ghosts, sort of. More like boss ghosts with personalities and roles similar to the Portrait Ghosts from before, generally with one for every floor. The hotel's steward is the first, throwing suitcases at you. Chambrea is a maid who uses dust to make you sneeze. Kruller is a security guard armed with a flashlight and water gun. Chef Soulffle is the hotel chef who attacks with vegetables and a skillet. Amadeus Wolfgeist is a pianist who possesses the piano and audience chairs to attack you. King MacFrights wears a suit of armor and tries to joust with you. Doctor Potter is a mad botanist who makes giant plants grow. Morty is a movie director who just wants to finish his movie, and you should let him. Ug is a caveman who possesses a giant T-Rex to attack you. Clem is the hotel mechanic who controls the boilerworks in the hotel. Serpci is an Egyptian queen who attacks with snakes and giant sand fists. Nikki, Lindsey, and Ginny are a trio of magician sisters who use hats, magic wands, and cards to attack and can flip things upside down. Captain Fishhook is a pirate shark (I wonder if he's related to Jonathan Jones?) who will bite and attack with a hook and can also possess the ship you are on. Johnny Deepend is an Olympic swimmer who will throw beach balls at you. And finally, DJ Phantasmagloria is DJ at a nightclub who throws records and uses sonic blasts to attack you.

Our ghosts include variations of five different types. Goobs are the basic type, similar to Greenies and Gold Ghosts before them, and will generally pop out and scare you and play with whatever happens to be nearby. Hammers are giant square-headed ghosts that slam and punch really hard. Oozers are basically Hiders from Dark Moon in that they like to hide then pop out and scare you. Slinkers like to pull of jumpscares and will try to grapple you, and finally Trappers have a pair of blue tongue. They will grab you with one and spank you with the other.

The game takes place entirely within a massive hotel, with each floor having its own theme. If I were to choose one location for the game, it would be the entire hotel itself, but each floor is a possibility as well. The floor's theme generally corresponds to the ghost inhabiting it, including the boiler room, basement, lobby, restaurant, shops, music hall, castle, garden, film studio, museum, pyramid, magic show, pirate ship, gym, club, and finally Hellen Gravely's office, or as I like to call it, her creepy stalker shrine to King Boo. (That ghost's face is everywhere! She even has a body pillow and bath toys of him. Seriously, King Boo, run fast).

Items include treasure again, elevator keys to the various floors, and of course, E. Gadd's inventions, including the Virtual Boo (nice reference!)

Now, let's see what we've got:

Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine, inflate balloon, flash, DS, Dark-Light device, slam around, plunger, super suction, blast up, Virtual Boo, Gooigi
E. Gadd: made all the stuff, Pixelator, polish
Gooigi: walk through walls, melt
Mario
Toad
Princess Peach
Polterpup: steal stuff, sniff out things
King Boo: paintings, warp reality, control Bowser, crown laser, trap in paintings, lightning, bounce, spike balls, roll, energy gates, fireballs, slam and sweep tongue
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head
Boo: float, hide, bombs, get bounced
Hellen Gravely: hotel, shoot lasers, Polterkitty
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food, play with objects, hide, sneak, spit mud, possess, levitate, mirrors, twin tongues

Bosses:
Chauncey
Bogmire
Boolossus
King Boo
Possessor
Poltergeist
Three Sisters
Big Boo
Hellen Gravely
Polterkitty
Various Ghosts

Stages:
Luigi's Mansion
Professor E. Gadd's lab
Evershade Valley
Gloomy Manor
Haunted Towers
Old Clockworks
Secret Mine
Treacherous Mansion
The Last Resort
Various Floors

Items:
Treasure
Medallions
Mario's Things
Elevator Keys
Virtual Boo

Thanks for reading! Next up, we'll cover Super Princess Peach!