Showing posts with label Game & Wario. Show all posts
Showing posts with label Game & Wario. Show all posts

Friday, March 18, 2022

Gamer


Kind of a personal pick but also one that represents Game & Wario well, one of the most recognizable minigames of the game was 9-Volt’s game Gamer, wherein he tries to play games late at night when he’s supposed to be sleeping and hide it from his mother.

This stage already exists within Smash, and frankly, it is perfectly represented as is, so I would simply leave in and translate over into this game.

Potential theme: https://www.youtube.com/watch?v=_XBiNDcmZfs

Tuesday, March 15, 2022

Master Mantis


Accompanying Young Cricket on his journey and training him in the ways of martial arts is his sensei, patterned as the Mr. Miyagi to his Daniel.

This is Master Mantis, a martial arts master who has taken Cricket under his wing to teach him. Mantis would not develop microgame sets of his own, instead acting as a supporting character in Cricket’s, but would become a playable character in Get It Together.

As a fighter, Master Mantis will be an echo fighter of his apprentice, having taught Cricket all the moves he knows. He will be strong in those areas where Cricket lacked, though he will be a bit slower with his advanced age.

Likelihood rating: Probably not

Young Cricket


Handheld systems weren’t the only ones Wario Ware proved to be good at highlighting the features of. When the Wii debuted, the Wario Ware series saw a new entry in Smooth Moves, with microgames built entirely around using and moving around the Wiimote and nunchuck in different ways. A few new developers were brought in to host games around this concept, the first of which being a young Daniel-san-type martial arts student, whose microgames were all about keeping the Wiimote perfectly balanced.

This is Young Cricket, a student of Master Mantis who had traveled with him to Diamond City for training. Most of he and his master’s framing stories in subsequent games would be based around Cricket’s training, with balance remaining a strong part of his microgames.

As a fighter, Young Cricket will be swift and agile, mirroring his martial arts training, though still lacking in some key areas. His moveset will pull from all of his various framing stories as well as his balance-themed microgames.

Likelihood rating: Could happen

Monday, March 14, 2022

Ashley & Red


Next came Wario Ware: Touched!, released for the Nintendo DS, which was full of games that relied on you using the system’s touch screens in multiple ways. With the game came a couple of new developers, the most famous of which being a little witch-in-training with social anxiety who lives with her demon companion in a big haunted mansion.

This is Ashley, and her demon’s name is Red. You’d better learn it. After her introduction, she skyrocketed to popularity among the developers, even getting a strong demand for Smash. She’d never quite gain a consistent theme for her microgames, but her framing stories often involved her trying to master spells with disastrous results.

As a fighter, Ashley will be floaty due to her broom and will rely heavily on magic spells and the help of her demon Red. Her moveset will primarily pull from the spells she casts in her framing stories and the bombs Red can drop.

Likelihood rating: Strong

5-Volt


After 9-Volt and 18-Volt form their friendship, 9-Volt takes his new pal back home to his house so they can play games together. This is where we get our first glimpse of 9-Volt’s mother, peeking in on her son and his companion from time to time.

This is 5-Volt, 9-Volt’s mother who wouldn’t rise to prominence until the release of Game & Wario, where 9-Volt’s personal game centered on his playing games late at night when he’s supposed to be sleeping, incurring his mother’s surprisingly demonic wrath. From there, she would go on to develop some of her own microgames, demonstrating her own love of gaming.

As a fighter, 5-Volt will have generally average stats, but with a ton of strength you wouldn’t expect from her. Her moveset will pull from her demonic alter ego, her super strength gained from her framing story in Gold, and her Nintendo-based microgames.

Likelihood rating: Piranha Plant clause

Saturday, March 12, 2022

9-Volt


Ignoring all child labor laws, another individual Wario ropes into developing games for him is a local elementary school student and resident Nintendo nerd, who spends all his time in his room playing video games.

This is 9-Volt. As a fan of all things Nintendo, his microgames tend to be entirely pulled from random Nintendo games, with players being required to perform simple actions from those games. He also has a hoverboard he likes to ride around on.

As a fighter, he will be small and fast, zipping around on his hoverboard like nothing else matters. His moveset will pull from his hoverboard, his yoyo and his various game systems, and his Nintendo-themed microgames.

Likelihood rating: Could happen

Friday, March 11, 2022

Pyoro


The framing story of the first game begins as Wario sees the citizens of Diamond City around him going crazy over a brand-new game that just came out, starring a silly red bird with an extendable tongue, prompting his jealousy over how much money the developers were making.

This video game character was Pyoro. He would appear regularly in bit roles throughout the series, typically with small little bonus games based on his in-universe video games. He would get a surprise boost in importance in Wario Ware: Get It Together when he would invade the game Wario and his friends were stuck in to join in on the fun.

As a fighter, he would be small with strong aerials, similar in nature to Yoshi, who he was based on. His moves would pull from his various bonus games as well as his boss battle and subsequent playability in Get It Together.

Likelihood rating: Probably not

Tuesday, May 19, 2020

Character Sheet: Penny Crygor (Wario Ware)

PENNY CRYGOR

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today's will be fairly simple. Penny Crygor was introduced in Smooth Moves as Dr. Crygor's granddaughter in her own right. Her stories more often than not involve her grandfather in some way, like them competing against each other in Smooth Moves or developing the Super MakerMatic together in D.I.Y. Gold so far has been one of the few to differentiate the two, with her developing a voice-changing serum in hopes of becoming a pop star. All in all, an excellent case for an echo fighter.

Here's her moveset:

Standard B: Special Elixir
This may be exactly her voice-changing serum, just the faulty one.

Side B: Gravitator
Same as her grandfather.

Up B: Jetpack
Same as her grandfather.

Down B: Toilet Backup
Not quite as tied to her, but it works all the same. Maybe she tried an experiment in it.

Final Smash: Gravitator Robot Form
The gravitator will probably have a different look, more fitting to Penny's personal style.

Entrance: Fly in on her jetpack

Taunts: do some dance moves, drink a working version of the voice elixir and sing a few bars, work a little bit on a robot, so on.

Thanks for reading! Next up, we'll cover her grandfather's karaoke robot, Mike!

Friday, May 15, 2020

Character Sheet: Master Mantis (Wario Ware)

MASTER MANTIS

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

This one won't take too much in the way of explanation. Master Mantis is Young Cricket's mentor who trains him in the ways of martial arts. This logically follows that Master Mantis can do pretty much everything Cricket can, and probably more but we never get to see any of that. So, plain and simple, he will be Cricket's echo fighter.

Here is his moveset:

Standard B: Grab the Dumpling
Probably a bit faster and more precise than his pupil's.

Side B: Balance the Broom
Will probably have a longer stretch of time before the broom falls, as he would have more balance.

Up B: Leap
Maybe less high and quick, as he might not be as nimble and energetic as his younger trainee.

Down B: Meditate
The move will heal his damage rather than increase his attack power.

Final Smash: The Form Baton
Pretty much the same.

Entrance: Walking on with his knapsack slung over his shoulder, just like his pupil.

Taunts: switching between a number of poses, just like his student. Eating a couple of dumplings. Meditating for a second.

Thanks for reading! Next up, let's cover our favorite cabbie duo, Dribble and Spitz!

Thursday, May 14, 2020

Character Sheet: Young Cricket (Wario Ware)

YOUNG CRICKET

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today, let's cover Young Cricket, a new character introduced in Smooth Moves, who has been a constant regular ever since. He comes to Diamond City while training with his master, Mantis, in a "Karate Kid"-style partnership. In Smooth Moves, he has to get to the front of the line to get some dumplings by walking over the other patrons' heads, though several quick cutscenes also show him doing a number of stereotypical martial arts actions like punching, kicking, doing a handstand, and balancing. Most of his microgames are based on keeping the wiimote balanced as well. In D.I.Y., he and his master simply run the game dojo. His Game & Wario appearance sees him jumping really high in order to pass an obstacle course set by his master. He can also dive downward super-fast if he needs to. Finally, in Gold, he and Master Mantis "train" by visiting an amusement part and riding a carousel. I think a lot of these can work well toward a moveset. I also think the form baton in general ought to be considered here, as he was the main newcomer (separate from anyone else) to the game.

Here's the moveset I came up with:

Standard B: Grab the Dumpling
This one is based on his and his master's love of dumplings. He will pull out a pair of chopsticks and suddenly dash forward as if grabbing at one. If he connects, he will pull away an actual dumpling that will heal some health (the same amount taken from the opponent).

Side B: Balance the Broom
This one is based on a frequent microgame of his and ties into his theme of balance very well. He will pull out a broom that he will have to balance on his hand for a short time. At an unexpected moment, he will lose his balance and drop the broom, which will land on anyone nearby.

Up B: Leap
This is based on his Game & Wario appearance. Basically, he will just jump high into the air. If a further command is pressed, he can dive back down again with his foot kicking at whatever is below him, otherwise he will just float slowly down.

Down B: Meditate
He will do the iconic crane pose and maintain his balance, meditating in the process. This move will slowly increase his attack power the longer it is held down.

Final Smash: The Form Baton
He will hold up the Form Baton, and a number of Splunks from the Temple of Form will appear behind him. He will tilt the baton in various directions, and any opponents in the specific direction pointed will be attacked by the Splunks.

Entrance: Walking on with his knapsack slung over his shoulder.

Taunts: switching between a number of poses, like Luigi's taunt. Perhaps a simple bow. So on.

Thanks for reading! Next up, we'll cover his trainer, Master Mantis!

Tuesday, May 12, 2020

Character Sheet: 5-Volt (Wario Ware)

5-VOLT

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

5-Volt is a character that hasn't seen that much screen time, mostly just appearing in the background of 9-Volt's stories on occasion, simply playing the role of his mother. She has come into her own in recent titles, what with her terrifying appearance in 9-Volt's Game & Wario story that then made for an excellent Smash stage, alongside the revelation that she's a bit of a gamer herself (beating both 9-Volt and 18-Volt's high scores), and then got an entire story of her own in Wario Ware: Gold. In that story, she watches an infomercial for a super-frying pan that requires a special workout to use it. Upon doing the workout, 5-Volt discovers she has developed super-strength as a result. Happy mother's day, 5-Volt. This one's for you!

Here's her moveset:

Standard B: Frying Pan
5-Volt whips out the frying pan that required super strength to use, swinging it as hard as she can and spinning like a cyclone. This move is a major heavy hitter if it can be pulled off right.

Side B: Floodlight Vision
Her eyes will light up like floodlights and scan the stage, starting directly in front of her and rising until the beam is directly horizontal. If it connects with anyone, she will then briefly take on her monstrous appearance and roar, sending the opponent flying.

Up B: Balloon Fighter
An 8-Bit Balloon Fighter will pop up, grab 5-Volt, and carry her high into the sky before dropping her after it can't carry her anymore. This game is particularly prevalent across their games, so I suppose it's fitting for the most part.

Down B: Amiibo
Once again, this move was shared by her son and his best friend, it only fits that she share the move as well. Hers will be 64-bit graphics, rather than the 8-bit and 16-bit graphics of the others, and they will include: Donkey Kong, who will roll around the stage, punching characters; Mario Kart, which will race forward; Yoshi, who will stand in one place and chuck eggs; Fire Emblem, with the general staying by 5-Volt and protecting her from attack while sending soldiers to each opponent to attack them; and Young Link from Ocarina of Time, who will run around with his shield up and attack with his sword.

Final Smash: Gamer
What else could it be? It will be a magnified version of her side B, with 5-Volt leaving the stage through a bedroom door that appears, before spotlights search the stage from all direction and landing on each opponent, before her monstrous form appears in the background and roars, sending everyone flying.

Entrance: Stepping through a bedroom door.

Taunts: Playing with her son's Game Boy, maybe sweeping the stage a bit, waving high to the audience in a sweet way, so on.

Thanks for reading! Next up, we'll cover the Kindergarten ninjas, Kat and Ana!

Monday, May 11, 2020

Character Sheet: 18-Volt (Wario Ware)

18-VOLT

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

So, as mentioned before, rather than simply making 9-Volt, 18-Volt, and 5-Volt echoes and color swaps of each other, I figured there was plenty in their specific brand of Nintendo throwbacks to be spread around evenly between them. 18-Volt is 9-Volt's best friend, either a much older teenager who has been held back or a very large child. Either way, in many of the stories, his role is to simply play games right alongside 9-Volt, though in more recent games, the two have started to branch away, with his D.I.Y. appearance involving him flying around on a jetpack and shooting fronks from a large gun, and his Gold appearance seeing him beating a teenage bully named 13-Amp in a rap battle. He is rarely seen without his iconic boom box.

Here's his moveset:

Standard B: Boom Box
His most iconic item had to appear somehow. He will toss out his boom box that will then let off a sonic boom that will damage anyone in the vicinity with a shockwave.

Side B: Fronk Launcher
The Fronks that appear frequently in tandem with 9-Volt and 18-Volt's games will be represented here, with him pulling out his small Fronk launcher from his D.I.Y. appearance and shooting Fronks out as projectiles.

Up B: Jetpack
The jetpack used in his D.I.Y. appearance will take up this spot, with him strapping it on and taking off into the sky for a brief stretch.

Down B: Amiibo
This one is primarily tied to the throwback representations and is similar to 9-Volt's version. However, as all of 9-Volt's were 8-bit versions of the characters, his will be 16-bit versions, mirroring the theme of their names. His will include: Samus, who will hop around and shoot lasers; Pikmin, a horde of pikmin will run across the stage and latch onto enemies; Villager, a villager will come out and start collecting random items; Advance Wars, soldiers and tanks will storm across the stage (basically the old assist trophy); and Birdo from Super Mario Advance, who will pace back and forth shooting eggs.

Final Smash: Jet 18Volt
This one is similar to Diddy's final smash in the game, as it combines two of his previous moves. 18-Volt will strap on the jetpack and pull out his Fronk launcher and fly off screen, with a small crosshairs appearing so that he can shoot down the opponents from afar.

Entrance: He will strut on carrying his boom box on his shoulder.

Taunts: Sitting down and playing a video game, rocking out with his boom box, so on.

Thanks for reading! Next up, almost in time for American Mother's Day, Nintendo's best mom herself, 5-Volt!

Friday, May 8, 2020

Character Sheet: Ashley & Red (Wario Ware)

ASHLEY & RED

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Who's the girl next door living in the haunted mansion? You'd better learn her name, because it's Ashley! She knows the darkest spells and she brews the meanest potions. You might be the ingredient she seeks. Don't let yourself be fooled by her innocent demeanor. You'd better be afraid of the great Ashley! Ashley and her demonic companion Red first debuted in Wario Ware Touched, four games into the series, but quickly became a fan favorite, appearing in every game since (except Snapped), and making appearances as an assist trophy in Super Smash Bros.

Most of her stories in the games feature her trying and often failing to brew a potion, learn a spell, or summon a demon. In Touched, she brewed a potion only to mess it up and send Red to try and catch Orbulon to fix it. In Smooth Moves, she attempts to cast a spell on a potted plant, receives instruction from a cursed spellbook, and ends up changing it into a giant monster plant. In D.I.Y., she is filming a movie with Red, with a number of ghosts as the crew. In Game & Wario, she transports herself accidentally into a world of candy and cookies, and has to get out by flying on her broom and using Red as a wand to cast spells, in a bullet hell-shooter style game. Finally, in Gold, she transports herself into the demon world to stop a demon from eating all the food there. She can also maybe grow gigantic as shown when Orbulon bumps into her, and she brings a mandrake for the pot-luck picnic with the other characters. Her microgames tend to vary, though food is a very common motif for her.

Here's the moveset I came up with:

Standard B: Red
This one is to control Red and determine what he does in the fight. If he is in wand form, using this move will send him out away from you to attack on his own, similar to the Lumas. If he is already separate from you, this move will call him back and turn him into a wand again, and your attack power will go up as a result.

Side B: Monster Plant
She will use her wand and spellbook to cast a spell directly ahead of her, which, once it touches the ground, will explode into a monster plant and wrap its vines around you and hold you fast. The size changes depending on Red's current state.

Up B: Broomstick
Ashley will hop on her broom and circle into the sky. Pretty basic really here. If Red is in wand form, he will shoot off spells directly below you as you do.

Down B: Potion
This one will be a staged move, similar to Villager's tree. First she will place her pot down on the ground. The second time, you can stir the pot. Finally the third time, Ashley will wave her wand and lightning from the sky will strike where the other players are currently standing.

Final Smash: Pantalones Gigantus
Ashley will grow to her ginormous, white-haired size and cast the spell in the song, generally causing the other players' clothing to expand to ridiculous proportions and send them flying.

Entrance: She and Red will fly out of a portal into her spellbook.

Taunts: Ashley's glower she does whenever she feels insecure, maybe her and Red playing, pulling out a mandrake, etc.

Thanks for reading about the coolest girl you'll ever meet! Next up, let's visit that Nintendo nerd, 9-Volt!

Wednesday, May 6, 2020

Character Sheet: Mona (Wario Ware)

MONA

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today, it's time to talk about Mona, a high school senior living in Diamond City and one of Wario's regular employees. She's a bit of a busy go-getter, switching between part time jobs from game to game and always on the move. She's also got a crush on Wario of all people, even though she tends to be the first one to call him out on his crap most of the time? Eeh, she likes what she likes, I guess. Who am I to judge.

Across the different names, she has worked at a gelateria, a pizza place (named after her somehow), a singer in a band, an explorer, and a photographer for a newspaper. She is also the head cheerleader at her high school. All of these can definitely play a part in her moveset, and arguably give her enough to work with already. Most of her early games tended to feature her on her moped, being chased down by the police, a rival pizza company, or a rival singer, while she has to be defended by her companions: an elephant, a pig, and a monkey; all of whom throw things off the back to trip the pursuers up. In Touched specifically, her bandmates Art and Deco also help her out. Her microgames often vary, though they often fall into the category of "strange" which seems to generally mean "slice of life" kinda stuff. Strangely, despite it only being her job once, her role as a pizza girl has kinda stuck to her identity, so I imagine it should be touched on.

Here's the moveset I came up with for her:

Standard B: Shutter
This one is based on her game in Game & Wario, where she works as a photographer. She will pull out her camera and snap a picture, her camera flashing and stunning the opponent for a brief second. It would be fun to work in the pictures she takes in some way, adding them to your collection, but I suppose it doesn't matter.

Side B: Moped
Obviously this had to be included, it is easily one of the most consistent features in all of her appearances. It's probably about as iconic as Wario's bike. I would wager it would function much the same as the bike, possibly even just for giving them that connection with each other.

Up B: Cheerleader Throw
This one is based on her appearance in Smooth Moves, where she acts as a cheerleader. Her squad will appear around her and toss her into the air, while she holds a baton over her head and spins it for minimal damage.

Down B: Animal Buddies
When she presses this button, one of her three animal companions will appear at random. The elephant will spew sludge across the stage, acting like the paint of other characters. The monkey will toss a banana peel. And the pig will kick out a soccer ball. Both of these items will function as normal.

Final Smash: Mona Pizza
While I was tempted to include the Pizza Dinosaur used by her rival company, I instead chose to base her final smash on her tutorial microgame at the start of her Twisted run of games. A giant pizza will rise behind the stage, spinning left and right as pepperonis fly from the foreground onto the pizza, smacking and doing damage to any players they hit as they fly. All the while, Mona Pizza's theme song will play.

Entrance: Mona's alarm will ring and she will say "Uh oh, gotta go!"

Taunts: Rocking with her bandmates, eating a slice of pizza OR eating some gelato, or just dancing maybe.

Thanks for reading! Next up, we'll cover that cool disco cat, Jimmy T.!

Tuesday, May 5, 2020

Character Sheet: Biker Wario (Wario Ware)

BIKER WARIO

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today, we begin our new characters, with an alt character for Wario. Whereas the character we covered yesterday mostly represented Wario in his Wario Land and Mario series appearances, this version is all about Wario Ware and is decked out in his iconic biker outfit. Wario Man is also included here, as a powered-up form of the character, similar in some ways to the Joker's Arsene. This will be the most similar to Wario's current smash form, though to be honest, having watched these game's through, I'm still not certain where some of the moves came from, with his Up B, Down B, and regular B all seeming to be original creations based on the general concept of the character, rather than actual gameplay.

Out of all the characters in this series, Wario is the one who makes the most sense to base on the microgames themselves, so we can certain consider that as we play. His iconic motorcycle makes many an appearance, so that's a given. He is shown working out frequently, and often uses rockets or other items as getaway vehicles. He also takes on multiple forms for his big "final battles" of the games, if you will, with Tiny Warios and Wario Man being the most common, and Pirate Wario giving us a treat in Game & Wario. We can also consider things like the Form Baton into his moveset if need be. Many, many of his microgames do have to do with disgusting parts of his body in some way, like picking his nose and eating junk, so things like the waft and the bite aren't that odd per se. And then as Wario Man, he can also fly and has super strength, so we can factor that in as well. He also uses a bow and arrow, strangely, during his Game & Wario games. I'm going to avoid all the "toilet" stuff from Wario Ware Gold, as most of that can be applied to Lulu.

Here's the moveset I came up with:

Standard B: Mini Warios
With the prevalence of the Mini Warios throughout the series, it seems fitting to include them here. The move will act similar to Olimar's Pikmin throw, with the Mini Warios latching onto and biting the opponent, doing minimal damage. As Wario Man, he will throw a group of them, rather than just one at a time.

Side B: Motorcycle
Of course this had to be here. I'd say it's a rather key part of Biker Wario's identity, and it will act exactly as it does in the Smash series. As Wario Man, he will forego the bike and simply zoom across the stage at high speed.

Up B: Getaway Rocket
This one is based on Wario's penchant for trying to make a getaway at the end of the games rather than having to actually pay his employees. He will use the rocket from the very first game, launching himself into the sky. As Wario Man, he will actually fly upwards on his own.

Down B: Wario Waft
Source material or not, it's inclusion in Smash has made it nearly inextricable from the character's image. And his games often include some gross-out body stuff, so it's not completely out of left field. It will be significantly stronger as Wario Man.

Final Smash: Wario Man
This will be the trigger to his transformation. He will bite down on the Nasty Garlic and transform, using that initial burst of strength to beat up the character closest to him. After the attack is over, he will remain in the form, similar to Toadette and Peachette.

Entrance: Riding in on his motorcycle

Taunts: Picking his nose is common, getting dollar signs in his eyes, trying to figure out a new game console, so on.

Thanks for reading! Next up, we'll cover the closest thing Wario has to a lady love, Mona!

Friday, May 1, 2020

Game & Wario

GAME & WARIO

Game & Wario is a "kind-of" Wario Ware game, in that it stars all the Wario Ware characters, and is ostensibly part of the series, but it's gameplay is very different. Rather than the microgames that the series was known for, this one featured a bunch of Game & Watch style games, simple games that don't take too much complexity, but that can be played for quite a while. On the plus side, this is probably the one that's going to give characters the most for their own moveset potential outside of the microgames.

Wario's story features him learning about the new Wii U console on the TV and deciding to make his own money off of it by making games. Wario's first game is Arrow, inspired by him chasing a mouse and trying to shoot it with a bow and arrow. The game itself involves shooting arrows at a bunch of targets and enemies while avoiding cannonballs. At the end you fight a boss called Mecha Wario. His second match is Pirates, where he dresses up as a pirate. The game involves him directing pirate ships to shoot at you, while you have to move around to block the attacks.

In Mona's game, she is working as a photographer for a newspaper, her game Shutter being similar to games like Pokemon Snap, where you gave to get a good picture of specific targets. Jimmy's story involves him skiing down the hill. That's pretty much it. Kat and Ana's game, Patchwork, involves them using their katanas to cut fabric and make crafts with them, you mostly doing the same.

Young Cricket and Master Mantis's game, Kung Fu, features them training, Cricket having to cross a series of obstacle courses by jumping really high, in order to reach his master and have some dumplings. He could also lunge downward really fast, kind of like Sonic or Zero-Suit Samus's moves. 9-Volt's game, Gamer, is probably the most famous game out of all of this, having been the influence for a genuinely great Smash stage. He is playing Balloon Fighter late into the night, but has to watch for his mom 5-Volt, who will get very angry if she catches him.

Dr. Crygor's story sees him getting stuck to his toilet and sucked down the drain. His game, Design, has you drawing lines and shapes, eventually assembling a robot with them. Ashley's story sees her trying to transport herself into a picture full of monster, but accidentally sending herself into a candy world instead. Her game is then her riding Red as a broom, trying to escape as a flying shooter game.

Dribble and Spitz's game, Taxi, sees them driving around a small course while alien spacecraft are abducting citizens. Dribble drives around, while Spitz shoots lasers at the ships trying to take them down. A level at the end features all the characters coming together to go bowling. Another features a Pyoro bird trying to catch falling beans.

Now we come to the multiplayer games. Orbulon's sketch game is basically pictionary. Penny Crygor's Fruit sees one player acting as a thief, while the other players have to identify who the thief is. The Fronks get their own game this time, seeing them being catapulted from island to island for points. Finally, Mike's Disco game is a rhythm game, where the second player has to match the first's rhythm.

Once again, the game is set in Diamond City, with locations including Wario's House, Dr. Crygor's Lab, Toy Express, Club Sugar, and the Diamond City Times, among others. Each of the minigames could possibly function as stages as exemplified by Gamer.

So here's what we've got so far:

Characters:
Wario: ride motorcycle, work out, trampoline, Tiny Wario, chase with broom, Anything Goes, picking nose, punching, rocket, become Wario Man, shave, eat, stomp, kiss, DS, dentist, eat junk, bad garlic, pop balloons, poke cats, swat flies, chisel statue, form baton, tiny Warios, sautee, shoo flies, giant fan, clear air, sort, parry, yank tablecloth, shake, grab coins, pour water, watch TV, chase mouse, shoot with arrow, Pirate Wario, pirate ships, bowling
Wario Man: fly, giant mech, fly to treasure, grab money, avoid poop, strength, speed, punch Mario, open restrooms, spit garlic, bounce ball, dodge traffice, bounce on belly, avoid bombs.
Jimmy T.: disco dance, cell phone, sports, remix, unicycle, golf, jump rope, ski, hurdles, basketball, catch, goalie, skateboard, trampoline, boxing, medicine ball, swim, volleyball, snowboarding, gymnastics, big spins, scrubbing a plate, basketball, catching bugs, sit up, camera, stairs, spotlight, scratch his fro, erase chalkboard, pet dog, tickle, rock out, clean window, waves, cats, massage, wave, peek-a-boo, wear ring, blow, aerobics, baseball ball, ping pong, bowling, jogging, hurdles, billiards, ski, bowling
Mama T.
Papa T.
James T.
Jamie T.
Jimmy P.: dogs
Mona: moped, elephant, piggy, chimp, toppings on pizza, strange, brushing teeth, catching toast, frying eggs, picking nose, eyedrop, paper airplane, spaghetti, threading needle, mini spin, dodgeball, blow out candles, umbrella, iron shirt, avoid meteors, guitar, art and decko, 4.1 and 4.2, slice fruit, party popper, unroll toilet paper, cheerleading, baton, swat fly, balance on ball, drink water, save person, yank nosehair, guide people, hat, glasses, eat bread, kissed, swat fly, explore temple, smash cans, break bricks, roll dice, land from balloon, take photos, bowling
Dribble & Spitz: drive taxi, adjust radio, fix taxi, rocket taxi, scifi, shooting aliens, dodging meteors, assembling robot, fighting spaceship, shooting Mars, dodging lasers, bullet hell, steering, watermelon, hammering a nail, ferris wheel, drums, whack-a-mole, taking picture, abduct cow, slice orange, sugar, whack with stick, ping pong, arm wrestle, obstacle course, taxi rally, aim cannon, protect moon, shoot lasers, bowling
Kat & Ana: bird, dog, falcon, katana, shuriken, monkey, dog sword, run from bees, nature, catching fish, dodging sharks, catching a stick, squirrel picture, vegetables, catching fruit, protecting a cat, water plants, swat mosquito, march with penguins, simple tap, popping bubble, punching water drop, popping baloon, kebabs, picking nose, squeeze ketchup, matchmaker, paint nails, connect dots, draw mustache, draw kanji, thread needle, turn into turtles, shave sheep, paper airplane, cook meat, chop wood, dentures, throwing darts, cheek to cheek, totem, smash stone, wipe screen, hang gliding, find fish, eat bugs, cross river, feed birds, grab fireflies, patchwork, bowling
9-Volt: hoverboard, DJ, Nintendo, Donkey Kong, Super Mario Bros., Balloon Fight, Dr. Mario, Duck Hunt, F-Zero, Stack Up, Legend of Zelda, flyswatter, Metroid, Mario Clash, Wild Gunman, Hogan's Alley, Game & Watch, Ice Climber, Super Mario Bros. 3, Wrecking Crew, Tennis, Donkey Kong Jr., Excitebike, Kid Icarus, Baseball, Clu Clu Land, Ice Hockey, Mach Rider, Donkey Kong Country 3, Zelda II, Game & Watch's juggling game and oil panic, Space Invaders, Animal Crossing, Pikmin, Nintendogs, Legend of Zelda: Wind Waker, the Wii, Super Mario Sunshine, Sketch Artist, Punch Out, the SNES, Metroid Prime, Starfox, Four Swords, Yoshi's Island, Gamer, bowling
18-Volt: boom box, break game, shoot Fronks, Metroid, Super Mario Bros. 3, Wrecking Crew, Tennis, Donkey Kong Jr., Excitebike, Kid Icarus, Baseball, Clu Clu Land, Ice Hockey, Mach Rider, Legend of Zelda, Donkey Kong Country 3, Super Mario Bros, Zelda II, Game & Watch's juggling game and oil panic, Space Invaders, Hogan's Alley, Super Animal Crossing, Pikmin, Nintendogs, Legend of Zelda: Wind Waker, the Wii, Balloon Fight, Super Mario Sunshine, Mario Paint, Sketch Artist, Punch Out, the SNES, Metroid Prime, Starfox, Mario Bros., Advance Wars, Duck Hunt, Super Mario Kart, Super Mario World, Punch-Out!, Donkey Kong Country, Super Mario Advance, Gamer, bowling
5-Volt: roar, bright eye beams
Dr. Crygor: secret formula, bathroom, jetpack, gravitator, soap bubbles, giant mech, tuna machine, reality, banana, apple, steak, watermelon, peas, cake, dodge traffic, cymbals, tipping, sliding cup, shaking ice cream, dropping ball, removing key, lighting candle, pouring water, spin wheel, reel fishing line, roll snowball, tune radio, set clock, shot putt, donut, kelerometer, Super MakerMatic, sucked into toilet, design robot, bowling
Orbulon: spaceship, meteor, space bunnies, sleeping, massage, black hole, red lasers, Oinker, IQ, matching, counting, copying dance moves, hidden items, weighing items, unscramble, don't pop bubble, filling cup, exact slices, following path, lowering bridges, balance stone, form baton, make bridge, raise flags, maracas, pedal, crash, stuck in rocket, pay, match shapes, choose path, rock-paper-scissors, sketch
Ashley: Red, brew potion, lightning, grow giant, chase Orbulon, light candles, corral sheep, cause sneeze, extinguish fire, light match, catch fish, lasers, monster plant, wand, spellbook, broom, woodcarving, pick a card, pool, spray can, jump rope, shoot cans, roll dice, make movie, popsicles, pick vegetables, fry egg, milk cow, shoot grapes, squirt ketchup, make sandwich, transport into book, fly on broom, cast spells, bowling
Mike: karaoke, chores, blow dust, blast off, sweet talk, pinwheel, bubbles, balloon, dandelion, rhythm game
Young Cricket: run over heads, punch, handstand, balance, kick, flip, vacuum, balance broom, curling, saw log, ski, volleyball, balance stack, run Game Dojo, jump, dive down, dumplings, bowling
Master Mantis: run Game Dojo, create dumplings
Penny Crygor: jetpack, invent, build bike, hammer, turn key, magnifying glass, tune radio, whack-a-mole, sharpen pencil, grind seasoning, wind up toy, sword, Super MakerMatic, fruit thief, agents

Bosses:
Boneheads
Diamond Troll
Vanessa
Elephant Ogre
Mecha Wario

Stages:
Diamond City
Wario's House
Club Sugar
Diamond Taxi
Gelateria
Diamond Elementary
9-Volt's House
Orbulon's Spaceship
Dr. Crygor's Lab
Prince's Castle
Wario Ware Inc.
Mona Pizza
Diamond Knoll
Interstate 310
Diamond City Broadcasting
Dr. Payne's Dental Clinic
The Sweet Spot
Hawt House
Kat & Ana's House
Ashley's Mansion
Toy Express
Form Baton Temple
Diamond City Stadium
The Shogun's Castle
Diamond Academy
Tomorrow Hill
Club Spice
Wario Park
Temple Explorer
Aerobics Studio
Mask Boutique
Soaring Heights
Diamond City Times
Arrow
Shutter
Ski
Patchwork
Kung Fu
Gamer
Design
Ashley
Taxi
Pirates
Bowling
Bird
Sketch
Fruit
Islands
Disco

Items:
Fronk
Nasty Garlic
Form Baton
Balance Stone

Thanks for reading! Next up, let's cover the final game in the series so far: Wario Ware Gold!