Showing posts with label Perry. Show all posts
Showing posts with label Perry. Show all posts

Saturday, November 27, 2021

Perry


Even more spinoffs came along as Nintendo tried more and more things with their golden goose. One idea was a game where Princess Peach became the hero and had to be the one to save the Mario brothers from Bowser. Along the way, she came into possession of a strange, talking umbrella who had once been a little boy with magical powers.

This is Perry, Peach’s faithful companion throughout the game. He would never appear again, leaving his story sadly unresolved thanks to the game’s poor reception. This came in some part due to the game’s emotion mechanic, that gave Peach special abilities based on her emotions, which many found problematic to say the least.

As a fighter, Perry seems the perfect choice to inherit the unique mechanics of the game, allowing Peach to use the moves she uses elsewhere. He will be among the lightest and floatiest of the fighters in the game, being an umbrella, and he will be able to alter his stats using his emotion-based system.

Likelihood rating: Probably not

Friday, June 26, 2020

Super Mario Bros. Roster, Updated

SUPER SMASH BROS. UNIVERSE
SUPER MARIO BROS.

We only had the four to add to the roster today, and no one else to shift around in any of the others. King Boo also upgrades from an echo to a full-on fighter in his own right.

1. Mario
2. Fursuit Mario
3. F.L.U.D.D. Mario
4. Luigi
5. Vacuum Luigi
5e. Professor E. Gadd
6. Princess Peach
7. Princess Daisy
8. Rosalina and Luma
9. Pauline
10. Cappy
11. Toad
11e. Toadette
12. Bowser
12e. Dry Bowser
13. Bowser Jr.
14. Shadow Mario
15. The Koopalings
16. Wart
17. Tatanga
18. Wanda
19. Perry
20. Sprixie Princess
21. Koopa Troopa
21e. Dry Bones
22. Goomba
23. Piranha Plant
24. Boo
25. Blooper
26. Lakitu and Spinies
27. Monty Mole
28. Hammer Bro
29. Chargin' Chuck
30. Wiggler
31. Chain Chomp
32. Ghost
33. Honeybee
34. Boom Boom
34e. Pom Pom
35. Birdo
36. Petey Piranha
37. King Boo
38. The Broodals

Thanks for reading! Next up, we begin tackling the Mario RPGs, starting with Super Mario RPG and all five current Paper Marios. No, I'm not scared. You're scared. Shut up! It's not going to be like opening the floodgates and letting the deluge spew forth, no.

Also the fact that Nintendo specifically revealed a new Paper Mario to come out after I've covered this section and (probably) while I'm in the middle of the possibly million character sheets makes me feel a little attacked personally.

Thursday, June 25, 2020

Character Sheet: Perry (Side Character Spinoffs)

PERRY

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Perry the Parasol is a supporting character from Super Princess Peach who acts as her primary weapon. Some backstory is given, but never given any sort of closure to, that Perry was once a human child with some kind of magical gift, but was transformed into a parasol by two shadowy figures and found by Toadsworth, who then gave him to Peach. As Perry is shown to be able to move around on his own, and as Peach's general gimmick in the game is rather divisive among fans, I figured there was no good reason why he might not inherit the moveset instead.

The main gimmick of the game is all emotion-based, built around four different emotional extremes: Anger, which makes Peach light herself on fire; Sadness, which makes her cry torrents of water and run faster; Joy, which makes her fly into the air on a small tornado; and Calm, which lets her heal for a second. Other moves directly connected to Perry himself is acting as a bludgeoning weapon, a boat, a submarine, hanging from a zipline, and covering her to protect from harm. All of these together give Perry a lot to work with.

Here's the moveset I came up with:

Standard B: Rage
Perry will get angry and burst into flames, doing heavy damage to anyone standing nearby. These flames will last for a short time.

Side B: Gloom
Perry will become sad and start crying, torrents of water shooting from his eyes and making the stage slick. He can also run in this state, hopping faster than normal.

Up B: Joy
Perry will become happy and start to sing, flying up into the air on a small tornado and blowing aside anyone who comes too close.

Down B: Calm
Perry will calm himself down and gather his emotions, letting himself heal and boosting his own power. This is similar to Wii Fit Trainer's Down B.

Final Smash: Vibe Sceptre
Perry will whip out the macguffin of the game, the Vibe Sceptre and wave it around over his head, causing extreme emotional uncontrollable responses in all characters on stage, whether they run around spewing water uncontrollably, light on fire taking heavy damage, floating in the air unable to get down, or simply not doing anything out of calm.

Entrance: The shadowy figures who transformed him will drop him on the stage.

Taunts: Showing small bursts of his emotional moves would work, maybe just mirroring Peach's emotional faces from each one or so.

Thanks for reading! Next up, we'll finish up with the ghosts from Luigi's Mansion!

Wednesday, May 27, 2020

Super Princess Peach

SUPER PRINCESS PEACH

Super Princess Peach was a Nintendo DS game released in 2005 that flipped the general formula on its head by making Mario, Luigi, and the Toads the damsels in need of rescue and Peach the hero, defeating enemies with the power of . . . extreme emotional mood swings . . . huh. Anyway, she and her talking parasol Perry must go on an adventure to defeat Bowser, rescue her friends, and take back the mystical, vibrating Vibe . . . Sceptre. You know, Nintendo, I'm not sure you entirely thought through some parts of this game.

All jokes aside, it's basically a Yoshi game but with Princess Peach as the protagonist. It uses most of the same engine and graphics as most Yoshi games, and most of the enemies present appear in their Yoshi incarnations.

Princess Peach has her own unique moveset in this game, mostly built around said emotional mood swings and her talking parasol Perry. Perry is, apparently, a little boy with magical powers who was turned into a parasol by some mysterious figures who wanted to use his powers for themselves. This never gets resolved, by the way. Together, the two of them can run, jump, float in the air, kick, and float across water. Perry can be used as a battering weapon, a shield, a submarine, and a hook for a zipline, and he can apparently move of his own accord based on the cutscenes. (To be honest, I'm tempted to use him as the game's gimmick rep and let Peach be). Peach's emotional attacks are based on four different emotions: anger, sadness, joy, and calm. Anger lights her on fire, Sadness causes a torrent of water to spew from her eyes, Joy causes her to fly upward in a small tornado, and Calm heals her from damage. Mario, Luigi, and the Toads are all basically just damsels-in-distress for the game, so not much to say.

Bowser is our main villain of course, having stolen the aforementioned vibe sceptre and used it to send all of the citizens of the Mushroom Kingdom into a panic. During his boss fight, he can pound the ground, charge, drop giant hammers at you, breathe fire, become a giant, and send up a column of flame. Pretty basic Bowser stuff. Kamek also appears throughout the game and even has a boss fight, where he makes himself grow for once and generally casts spells, warps around, and sends out minions. So, basic Kamek stuff.

Other bosses in the game include: Petey Piranha, who spits up nippers, flies, and blows small wind gusts at you; Hoo, a giant owl that drops eggs on you; King Boo, who floats around and cries tears down on you; Wiggler, who bounces balls and charges at you; Gooper Blooper, who slaps and swipes with his tentacles and spits ink; and Blizzaurus, a fairy turned into an ice dragon who shoots icy breath at you and drops icicles.

As for our enemies, they're pretty basic Mario enemies. These include Koopa Troopas, Dry Bones, Goombas, Piranha Plants, Nippers, Boos, Bob-Ombs, Cheep Cheeps, Porcupuffers, Bloopers, Lakitus, Spinies, Spike Tops, Chain Chomps, Spikes, Hammer Bros, Pokeys, Fangs, Thwomps, Bullet Bills, Torpedo Teds, Rexes, and Ravens, all acting pretty much as you expect them to. The only new creature I could see was the Walruss, a seal creature that will swing its fins at you.

As for our stages, they're divided into nine different worlds, each with a general biome, based more on Yoshi-style levels. We have Vibe Island, a basic grassland; Ladida Plains, a plains area; Hoo's Wood, a forest level; Shriek Mansion, a haunted house world; Fury Volcano, a lava world; Wavy Beach, a beach and water level; Gleam Glacier, an ice world; Giddy Sky, a sky level; and Bowser's Villa, your standard Bowser's Castle stage.

Items are the basic Yoshi items, like the little clouds with wings and such, but there is also the Vibe Sceptre, capable of controlling the emotions of all around it.

Now, let's see what we've got:

Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine, inflate balloon, flash, DS, Dark-Light device, slam around, plunger, super suction, blast up, Virtual Boo, Gooigi
E. Gadd: made all the stuff, Pixelator, polish
Gooigi: walk through walls, melt
Mario
Toad
Princess Peach: run, jump, float, kick, boat, submarine, shield, hit with Perry, zipline, Anger, Sadness, Joy, Calm
Perry
Polterpup: steal stuff, sniff out things
King Boo: paintings, warp reality, control Bowser, crown laser, trap in paintings, lightning, bounce, spike balls, roll, energy gates, fireballs, slam and sweep tongue, cry
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head, Vibe Sceptre, ground pound, hammers, grow giant, column of flame
Kamek: float, grow giant, teleport, cast spells, summon minions
Wiggler: charge, bounce ball
Petey Piranha: fly, spit up Nippers, wind gusts
Koopa
Dry Bones
Goomba
Piranha Plant
Blooper
Boo: float, hide, bombs, get bounced
Lakitu
Chain Chomp
Hammer Bro
Spike
Hellen Gravely: hotel, shoot lasers, Polterkitty
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food, play with objects, hide, sneak, spit mud, possess, levitate, mirrors, twin tongues

Bosses:
Chauncey
Bogmire
Boolossus
King Boo
Possessor
Poltergeist
Three Sisters
Big Boo
Hellen Gravely
Polterkitty
Various Ghosts
Hoo
Gooper Blooper
Blizzaurus

Stages:
Luigi's Mansion
Professor E. Gadd's lab
Evershade Valley
Gloomy Manor
Haunted Towers
Old Clockworks
Secret Mine
Treacherous Mansion
The Last Resort
Various Floors
Vibe Island
Ladida Plains
Hoo's Wood
Shriek Mansion
Fury Volcano
Wavy Beach
Gleam Glacier
Giddy Sky
Bowser's Villa

Items:
Treasure
Medallions
Mario's Things
Elevator Keys
Virtual Boo
Vibe Sceptre

Thanks for reading! Next up, we'll finish up with Captain Toad's Treasure Tracker!