Showing posts with label Wario Ware Series. Show all posts
Showing posts with label Wario Ware Series. Show all posts

Tuesday, March 22, 2022

Wario Ware Inc.


Finally, we come to the actual microgames of the Wario Ware series. In most entries, you will have the option to just play through the microgames without the framing stories, set in a crudely drawn waiting area in front of an elevator, that elevator opening to let the player into the microgame.

Smash already did it best. You know the stage, set on a large floor with four platforms above it, the crudely drawn elevator in the background opening up on occasion to make the fighters participate in a familiar microgame. I’d leave it exactly as is.

Potential theme: https://www.youtube.com/watch?v=gAQRBrwShxQ

Thursday, March 17, 2022

Diamond City


As for the entirety of the Wario Ware series, most of the action takes place in Diamond City, with a number of familiar locales and locations where all the various developers live and hang out.

This will be a touring stage, flying around an HD recreation of Diamond City on a set of platforms that will set down here and there at numerous familiar spots, including Dr. Crygor’s Lab, Mona Pizza, Wario’s House, and Club Sugar.

Potential theme: https://www.youtube.com/watch?v=Feev00byA24

Club Sugar


Jimmy T. is a major disco enthusiast and spends nearly all of his time hanging out at the local dance club, Club Sugar. It’s a pretty basic place, with a light-up dance floor where Jimmy and his dancing partners can really strut their stuff.

The stage will be among the simplest of stages, just the dance floor with walk-offs on either side. Several standard background characters typically seen in the club and around Diamond City will appear watching the fight.

Potential theme: https://www.youtube.com/watch?v=H2MO_4iCgEg

Ashley's Mansion


All in all, the way the Wario Ware series is set up, its probably best to have stages representing the specific developers rather than specific games, except for specific entries. First up, we have Ashley, who spends most of her time hanging out in her haunted mansion with her demon Red, studying spellbooks and concocting potions.

This stage will be set inside the mansion, specifically inside Ashley’s massive library. It will take place on one of the upper balconies, as books move around and a potion brews in the background. Occasionally, the potion will go wrong and a giant plant monster will explode into existence.

Potential theme: https://www.youtube.com/watch?v=8xPO_PqYwrk

Thursday, May 21, 2020

Character Sheet: Orbulon (Wario Ware)

ORBULON

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Orbulon is an alien from another planet who came to Earth with the intent to invade, but ended up crash-landing in Diamond City. After spending a stretch of time there, he came to love the planet and its culture and simply decided to stay, although his rough understanding of the human world can lead to a number of comical and occasionally adorable misunderstandings.

First off, we should acknowledge Orbulon's ship, a pig-based vessel called the Oinker, and the Alien Bunnies, a race of aliens frequently connected with Orbulon himself. In Mega Microgames, his ship is hit by a meteor and he is helped out by said bunnies, before he tries to betray them and take over their ship, promptly being ejected as a result. In Twisted, he and his bunny crew fall asleep at the helm and end up in the gravity well of a black hole, trying desperately to escape it. He doesn't have a story in Touched, simply acting as prey for Ashley and Red to complete their potion. In Smooth Moves, he discovers the Form Baton and Balance Stone, which allow him to turn the Temple of Form into a spaceship itself for a short time. In D.I.Y., he ends up getting stuck in a rocket being launched into space, while his Game & Wario game is basically just a drawing pad. In Gold, he becomes obsessed with hamburgers, buying a fast food place out of them, then, wanting to help, goes out and collects a bunch of pigs to make more. After realizing his mistake, he befriends all the pigs he captured. Most of his microgame themes tend to revolve around being a bit more complicated than the usual games, requiring the player to exert a bit more brain power to pass them. These don't really lend themselves well to play style, but it should be considered nonetheless. I think he should generally be floating around inside the Oinker for his gameplay, first off.

Here's his moveset:

Standard B: Piggy
Basically he will toss out one of the many pigs he collected during his storyline in Gold, which will generally just bounce of the player, acting similar to a Mr. Saturn if you will.

Side B: Alien Bunny
The alien bunnies had to be represented somehow. Orbulon will point with his fingers and a group of alien bunnies will march straight ahead, surrounding the nearest player and smack at him, doing minor damage.

Up B: Rocket Launch
Orbulon will get stuck in the rocket from D.I.Y., struggle to get out of it for a second, before it launches high into the air and explodes, releasing him from it.

Down B: Meteor
This will be sorta similar to Pikachu's lightning, as Orbulon will laugh bombastically, before a meteor falls from the sky and lands on him, doing damage to anyone else it hits, but merely making him rub his head a little.

Final Smash: Black Hole
This one is based on his Twisted appearance. A Black Hole will appear on one side of the stage, sucking the players in. Some will simply be sucked in and KO'ed, while those not sucked in will be launched in the opposite direction and end up getting eaten by a living planet, who will chew them up for a second before spitting them out and KO'ing them.

Entrance: He will float down in his Oinker.

Taunts: He'll play with a piggy, he'll let out an evil laugh only for a tiny meteor to hit him on the head, he'll swirl around in his Oinker, so on.

Thanks for reading! Next up, let's check out the final character for the list: Lulu!

Monday, May 18, 2020

Character Sheet: Doctor Crygor (Wario Ware Series)

DOCTOR CRYGOR

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Doctor Crygor is a mad scientist and one of Wario's original team of game developers. He also seems to serve the role of Wario's main tech developer, as Wario often goes to him to figure out the new technology for the games. He and his granddaughter Penny will here be echo fighters of one another, as they are often tied to one another without much variance between them.

Crygor's stories most often involve him creating some new technology, only for it to go horribly wrong in some way (frequently sending him running straight for the rest room). The first game's story was exactly this, with him ending up flooding the toilet and causing it to explode. In Twisted, he builds a new device called the gravitator, which allows for the gravity gimmicks of the game, but also spews bubbles that capture things, and turns into a robot for some reason. In Touched, he accidentally combines himself with an apple, which gives him enhanced abilities for some reason. In Smooth Moves, he his a supporting character to Penny, where they compete in an "Invent-Off," resulting in the creation of a bike for Wario. He also uses an exercise bike as part of a fitness minigame. He is essential to the plot of D.I.Y., he and Penny having been the creators of the Super MakerMatic 2.0, the device that lets you build your own games. In Game & Wario, his game is simply a drawing game to create your own robot, while Penny's requires you to correctly identify a fruit thief from a number of characters. Gold sees Crygor gathering fungus in a nearby forest when he is attacked by a murderous robot, while Penny develops a voice-changing syrup that once again gives Crygor severe stomach problems. All of these can be considered for both individuals this time around.

Here is the moveset I came up with:

Standard B: Special Elixir
Doctor Crygor will toss out a small vial of blue elixir at an opponent. If hit, the opponent will double over with severe stomach cramps and be unable to move for a short time. This hearkens back to multiple stories where an elixir does this very thing to Crygor himself.

Side B: Gravitator
Doctor Crygor will pull out the gravitator, which will proceed to spew bubbles that will capture opponents and carry them upward for a short time period.

Up B: Jetpack
This is an iconic piece of Doctor Crygor's portrayal and therefore has to be part of his abilities. Given the faulty nature of his tech, an idea could be that it would give out on rare occasions, though I imagine that would get annoying.

Down B: Toilet Backup
This move hearkens back to the frequent toilet troubles Dr. Crygor is seen having throughout the series. His toilet will appear before him, he will look closely at it as it gurgles ominously, then quickly run in the opposite direction as it explodes with water.

Final Smash: Gravitator Robot Form
Doctor Crygor will toss out his gravitator, which will shift into its robot form with him in the cockpit. The robot will take off and fly around the stage, firing off projectiles and maybe some realistic-looking fruit and food to tie into his frequent food theme.

Entrance: Fly in on his jetpack

Taunts: do some dance moves, drink a working version of the voice elixir and sing a few bars, maybe work out on his kelerometer.

Thanks for reading! Next up, we'll cover his granddaughter, Penny!

Saturday, May 16, 2020

Character Sheet: Dribble & Spitz (Wario Ware)

DRIBBLE & SPITZ

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Dribble and Spitz are a pair of long-standing employees of Wario Ware, Inc., a bulldog and a cat respectively who drive a taxicab together. Well, Dribble drives, Spitz . . . rides shotgun, I guess. Most of their stories feature them ferrying a passenger to their destination although most of the time with some kind of sci-fi twist to it. My concept for the pair is them driving around the stage in their taxi, much like Timber or the eventual Mario Kart character, with the pair leaning out the window to see what's going on.

In some of their first appearances, it was generally just the passenger that turned out to be sci-fi related, with the microgames passenger turning out to be a mermaid, and in the party games version and Smooth Moves, the passenger turns out to be an alien. In Twisted, their car breaks down, and after fixing it, it gains a rocket booster that lets them take off into space. Their Game & Wario entry features them driving around a farm, fending off an alien invasion with Spitz firing a rocket launcher from the window. This is also reminiscent of a few of their boss battles where they fly through bullet-hell style levels. Likewise, their Gold entry features them in a similar situation, trying to get home to Earth and using their Octoblazooka to fire laser beams at oncoming alien ships.

Here's the moveset I came up with:

Standard B: Rocket Launcher
Spitz will lean out of the window and pull out his rocket launcher, firing off projectiles at enemies. These can come in single or multiple shots.

Side B: Rocket Booster
Their rocket booster that lets them fly in space will fire up, letting them charge for a second before rocketing them forward at high speed, plowing through opponents. On occasion, the move will fail and their taxi will backfire, doing significant damage to those directly behind them.

Up B: UFO
A UFO will appear over their taxi and grab them with its tractor been. The UFO will then carry them up into the air for a little ways before dropping them.

Down B: Octoblazooka
The Octoblazooka from Gold will appear on top of their car, charge for a second, and fire off a straight blast of laser energy directly ahead of them.

Final Smash: Alien Invasion
Flying saucers will fly all over the stage, pelting it with laser fire and grabbing opponents in tractor beams to drag them away. While this is going on, Dribble and Spitz will switch to a first-person perspective and fire projectiles at the stage, adding to the chaos.

Entrance: Simply driving on in their taxi is fine.

Taunts: "Yeah, come on." Playing with the radio in their car. The car backfiring a bit. So on.

Thanks for reading! Next up, we'll cover the mad scientist, Doctor Crygor!

Wednesday, May 13, 2020

Character Sheet: Kat & Ana (Wario Ware)

KAT & ANA

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Kat and Ana are a pair of kindergarten-age ninjas determined to become master ninjas in the craft. Their stories tend to be the most action-oriented, with most of them involving them fighting a demon of some variety. They are also frequently joined by their pets Shuriken the Falcon, Shadow the Dog, and Numchuk the monkey. They are frequently seen wielding katanas, shurikens, and other stereotypical ninja items as weapons.

In Mega Microgames, the story sees Kat rushing to save her sister and a young prince from a demon named Boneheads. In Twisted, Kat accidentally angers a swarm of bees that chase them into a troll's lair. In Touched, they chase after Numchuk after he steals their bananas. Smooth Moves sees them defending their dojo from another demon, utilizing the powers of shadow clones and transformation in the process. In D.I.Y., they fly using capes, and in Game & Wario, they host a patchwork game. Finally, in Gold they enter an eating competition thinking it's a ninja test. Most of their microgames tend to be nature-based involving animals and plants of various kinds, as one can often see with their multitude of pets.

Here's the moveset I came up with:

Standard B: Ninja Star (Called such to avoid confusion with the later Up B)
Kat and Ana will throw shurikens in quick succession one after another as small projectiles. With the pair together, they will each throw one in succession, much as it works with the Ice Climbers, but if Ana has been KO'ed, then it will just be the one shuriken.

Side B: Beehive
This one is based largely on their Twisted story, with Kat batting a large beehive toward the opponents with a stick, which will then burst open and the bees will spill out and swarm the players.

Up B: Shuriken
Specifically referring to Shuriken the Falcon. Shuriken will appear and carry the girls high into the air, dropping them at which point they will pull out their capes from D.I.Y. and float gently to the ground. With Ana KO'd, Shuriken will fly slightly higher.

Down B: Transformation
This one is a counter move, with the girls using a slight clone jutsu to make duplicates of themselves. If hit, a puff of smoke will appear and Shadow and Numchuk will take the girls' places, attacking the opponent that hit them.

Final Smash: Katana!
Basically, their assist trophy from brawl. The two will shout "Katana!," high five each other, and then dash multiple times across the stage, slashing with their katanas as they do.

Entrance: A rice-paper curtain will appear and their shadows will appear behind it before it is moved aside.

Taunts: high-fiving each other, Ana sniffing a flower while Kat pokes her stick into a beehive, making patchwork and showing each other.

Thanks for reading! Next up, from two martial artists-in-training to one, it's Young Cricket!

Saturday, May 9, 2020

Character Sheet: 9-Volt (Wario Ware)

9-VOLT

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

It probably would have been quite easy to lump 9-Volt, his best friend 18-Volt, and his mother 5-Volt all into the same category, as their games are built on the same premise: Nintendo throwbacks. Every microgame was based on an old Nintendo game. Even their stories are fairly simple most of the time, with 9-Volt playing video games, inviting 18-Volt over to play video games, getting in a fight with 18-Volt over video games, trying to play video games late at night and hide it from his mom. The kid likes what he likes, what can I say. But, given the sheer amount of references to old games spanning nearly all of Nintendo's library, I would say it's perfectly easy to spread the references out fairly easily between all three and still have wiggle room to spare, wouldn't you?

Here's the moveset I came up with:

Standard B: Light Gun
Based on the old Nintendo peripheral and the games that came with it, including Hogan's Alley, Wild Gunman, and Duck Hunt, all three of which appear frequently in 9-Volt's personal gamesets. 9-Volt will pull out the gun and fire it. Pretty simple as that.

Side B: Hoverboard
This one is based entirely on 9-Volt's personal story modes, with his hoverboard being a frequent items used to get around town. He will hop on his hoverboard and zip around the stage, with his movements being quick and fluid.

Up B: Space Invaders
This one is based on another common game to show up in his gamesets. One of the aliens from the game will emerge and carry him upward, all while he holds the ship from the game and shoots tiny lasers at the opponents below.

Down B: Amiibo
9-Volt will pull out his gamepad and tap one of five Amiibos to it, which will summon an 8-bit version of the respective character with varying effects. Among them will be: Balloon Fighter, which will float around and bounce on opponents heads; Link, which will hold out his shield to protect 9-Volt and stab anyone who comes near; Oil Panic, who will trip and spill his oil across the stage, causing a slipping hazard; F-Zero, summoning the blue falcon which will race across the stage at lightning speed; and Pit, who will hop around shooting little arrows at opponents.

Final Smash: Super Mario Bros.
This is based on the Super Mario Bros. circular levels that appear in several of 9-Volt's games in the series. All of the characters will be taken into a cutscene, where an 8-Bit Mario will hop around the circular level, with the characters stuck in the place of the Goombas, and will be KOed if Mario stomps on them.

Entrance: Scratching the beat on his DJ setup.

Taunts: "Alright," sitting down and playing on his gameboy, DJing a little bit.

Thanks for reading! Next time, we'll cover his best friend, 18-Volt!

Thursday, May 7, 2020

Character Sheet: Jimmy T. (Wario Ware)

JIMMY T.

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Jimmy T., or Jimmy Thang, is another employee of Wario Ware Inc. and often the one in charge of the remix segments of the games, either him or his various family members, including Mama T., Papa T., James T., Jamie T., and Jimmy P. This character slot technically represents all of them, as they will appear as most of the color swaps, but Jimmy will take the top spot and the two remaining slots. He's a cool dude with a rockin' blue afro and can often be seen kicking it at the local nightclub Club Sugar.

His stories are often fairly basic, with him dancing at a nightclub and that's about it. In Twisted, he learns the art of taking selfies, while in Touched, he gets bugs in his fro and has to scratch them out. In Smooth Moves, he gives an umbrella to a cat, resulting in him getting a group of cat followers. His connection to cats is further cemented by Gold, where he gets a cat stuck in his hair. In D.I.Y., he becomes an aerobics instructor, and in Game & Wario, he goes skiing himself. In general, many of his moves will be based on disco or aerobics as that's kind of the be-all-end-all of the character. Strangely, a large number of his microgames are sports related, including his skiing from before, but also jumping hurdles, playing basketball, skateboarding, bouncing on a trampoline, boxing, and throwing a medicine ball are all frequent motifs that show up for the character. Honestly, he may be one of those with more moves based on his microgames than many of the others. Let's see what we can do!

Here's the moveset I came up with (most of his Smash and other standard moves and so on will also be based on actual disco, aerobics, and sports moves):

Standard B: Selfie
Jimmy will spin dramatically, doing some damage, before stopping and posing to take a selfie. The camera flash will stun anyone standing behind him.

Side B: Hurdle
Jimmy will make a skiing motion quickly to the right before making a jump. A hurdle will appear behind him after he makes the jump, tripping up anyone heading his way. This is based mostly on his most common sports motifs.

Up B: Trampoline
Small trampolines appear often throughout the Wario Ware series, used by Jimmy, but also by Wario and other characters. Really, who better to represent them. Jimmy will bounce on the trampoline, launching himself into the air and posing dramatically with each jump.

Down B: Protect the Cat
This is a bit of a counter move, based on the frequently seen microgame of having to protect a cat from the rain, and hearkens back to Jimmy's own storyline in which he does just that. A small cat will pop out in front of Jimmy and he will protect it with an umbrella. If an attack lands on said umbrella, the cat will swipe back at the character.

Final Smash: Disco Party
This one will be a bit cinematic, as neon disco lights will flash around and Jimmy, possibly accompanied by his family and cats, will put on the performance of a lifetime, at the end of which any characters hit will be sent flying as the crowds cheer.

Entrance: I imagine Jimmy would just walk on stage all cool-like.

Taunts: This man lives for taunts. Honestly, take your pick. You won't go wrong.

Thanks for reading! Next up, you better learn her name, because it's ASHLEY!

Monday, May 4, 2020

Character Sheet: Wario (Wario Ware)

WARIO

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

So, covering Wario is going to take a bit of explaining. In a way, there are two Warios. First there is the iconic Mario series Wario, best represented by him moves in the Wario Land games. The second is more the one we got in Smash, better represented by his appearance in Wario Ware. I was originally going to have Wario Man simply be the representative of the Wario Ware series, but I feel like Plumber Wario and Biker Wario have enough visual distinction as it is. Then there comes the problem of Wario Man and if he should be his own thing. In the end, I think I decided against that, and instead chose to make it kind of a Joker and Arsene kind of thing.

So, anyway, there won't be any changes to this one. I just wanted to include it in order to cover my bases. This is the Wario Land/Mario games version of Wario, wearing the yellow shirt and hat and purple overalls. If you have any issues with this decision, or if Biker Wario and Wario Man should be separate, please let me know below. Personally, I feel this is the best way to represent it all, but I'm open to other possibilities.

Here is his moveset:

Standard B: Dragon Helmet

Side B: Shoulder Rush

Up B: Jet Helmet

Down B: Enemy Effect

Final Smash: Wario's Plane

Entrance: crashing in his jetplane.

Taunts: I still like him throwing his shoe. Maybe the way he wiggles his butt in Shake It. His bashful expression with his index finger on his lower lip.

Thanks for reading! Next time, let's cover the Wario Ware version of the character!