Showing posts with label Luigi's Mansion. Show all posts
Showing posts with label Luigi's Mansion. Show all posts

Thursday, December 9, 2021

Luigi's Mansion


Possibly one of the biggest cult classics among the Mario series spinoffs is the Luigi’s Mansion series. The first game takes place entirely within a single mansion filled with ghosts all bent on scaring the living daylights out of Luigi.

I’m not the biggest fan of the current Luigi’s Mansion stage in the Smash series. I don’t feel it quite captures the spirit of the game. At the very least, I would remove the whole collapsing and rebuilding gimmick, but might possibly leave the rest as is. Perhaps a few more ghostly elements here and there.

Potential theme: https://www.youtube.com/watch?v=EHQ43ObPMHQ

Wednesday, November 24, 2021

King Boo


Having fought his way through the mansion and eradicated every ghost inside, Luigi finally comes face to face with the mastermind behind it all. Inside a golden shrine hidden in the basement, he finds a large Boo with a crown upon his head, cackling with glee as he stares at a portrait with Mario trapped inside.

This is King Boo, the leader of the Boos and the creator of the mansion. He will go on to be the main villain of the Luigi’s Mansion series, and will see enough popularity to earn a place in multiple sports games and boss battles in multiple adventure games.

As a fighter, he will have many of the same general attributes as his Boo minions, but with heavier weight and much more power behind his attacks. His moves will pull a little from the abilities of his subjects, but also from his numerous battles both within the Luigi’s Mansion and in the larger series.

Likelihood rating: Strong

Vacuum Luigi


Equipped with E. Gadd’s technology, Luigi heads back into the mansion to clear out all the ghosts and rescue his brother.

Rather than rely on his usual tricks and power-ups, Luigi makes use of the Poltergust 3000, which allows him to suck up ghosts and fire elemental blasts. In later games, E. Gadd would also supply him with a flashlight capable of more easily stunning his opponents, and a shapeshifting goo that would take his form and allow him to be in two places at once.

In game, Luigi’s vacuum form will be slower and heavier than his normal form, with weaker aerials, but he will make up for that with strong close-range combat abilities and the ability to keep his opponents close. His moves will pull from all over the Luigi’s Mansion series, and make use of all of E. Gadd’s gadgets.

Likelihood rating: Could happen

Professor E. Gadd


Luigi runs from the Gold Ghost, terrified out of his mind. Before the ghost can do any serious damage, however, it is accosted from behind by an elderly scientist wielding a high-tech vacuum cleaner of some kind.

This is Professor Elvin Gadd, an eccentric inventor who has spent his life studying ghosts. He was drawn to the mansion when it mysteriously appeared out of nowhere. In order to learn more about it, and to help Luigi rescue his brother, he supplies the plumbers with his Poltergust 3000, a vacuum cleaner designed to suck up ghosts and contain them.

As a playable character, E. Gadd will be an echo fighter of Luigi’s vacuum-wielding variant, being the inventor and first user of all said equipment. He will be slower than Luigi, with less power behind him. His moves will pull from the entire Luigi’s Mansion series and utilize all equipment he provides Luigi with.

Likelihood rating: Piranha Plant clause

Ghost


In 2001, Nintendo released their next console, the Game Cube. Along with it came a brand new chapter in the Mario series, a spinoff starring Mario’s brother Luigi. In it, Luigi wins a mansion in a contest he didn’t enter. When he arrives, he finds the place dark and deserted, his brother who’d arrived earlier nowhere to be found. Searching everywhere for him, Luigi soon finds himself accosted by an orange ghostly apparition.

This is a Gold Ghost, the most common and generic enemy of Luigi’s Mansion. Ghosts fill the mansion, coming in all shapes and sizes. In subsequent sequels, more ghosts would menace Luigi, the Greenies being the most common in Luigi’s Mansion: Dark Moon, and Goobs in Luigi’s Mansion 3.

In game, the different color swaps will take the different forms of the various ghosts of the franchise, Gold Ghosts, Greenies, and Goobs taking the first three. They will be light and floaty, with high defense, much like their Boo allies, and their moves will pull from all variants, heavily focused on sneak attacks and scaring your opponent.

Likelihood rating: Probably not

Wednesday, November 17, 2021

Boo


Thwomps are not all you will have to contend with in this second fortress, as you soon discover the tower to be haunted. Here and there around every corner, you might spot a bright white ghost lurking. If you are looking right at it, the ghost will have its face covered, unable to move due to its crippling shyness. The moment you turn your back, however, these spooky fiends will close in for the kill.

These are the Boos, or Boo Diddlies as they were once known. They are ghosts who prefer to attack their enemies when their backs are turned, hiding away once seen. They have since seen heavy prominence across the entire series, starring in major playable roles in numerous sports and party titles, and even getting a heavy focus in their own haunted spinoff series, each time bringing an air of horror and fright to the proceedings.

In game, they will be light and floaty, with high defensive capabilities and low offense. Their moves will pull from all over their appearances in the Mario series, but mostly with a high focus on their own personal self-preservation, making themselves intangible to harm or attacking from a distance.

Likelihood rating: Good possibility

Tuesday, November 9, 2021

Luigi

 

When Mario Bros. first debuted in 1983, it was billed as more of a two-player game, a departure from the single player Donkey Kong and Donkey Kong Jr. Two players could compete or work together to rid the sewers of the pests running around everywhere. Naturally, this meant more than one character was needed to play the different roles. And so a green color-swap to contrasted with Mario’s red was created.

This was Luigi, Mario’s timid brother and ever-faithful sidekick. Though he started out the exact same as his brother, he would go on to be differentiated from his brother throughout their long careers. Thanks to Super Mario Bros. 2, he would become faster and jump higher, and thanks to peripheral media like the cartoon Super Mario Bros. Super Show!, he would take on a more timid and reticent nature than his bolder brother.

All of these traits carry over into his playstyle. He is similar to Mario in many ways, but moves faster, and jumps higher, with a bit more physical comedy to his movements than his brother. His moveset will be similar, but will also pull in many of the power-ups and abilities that Mario’s moveset might have missed. For instance, in place of Mario’s fireball, Luigi might consider making use of the iceball instead, making him more of a complement to his brother than simply a copy.

Likelihood rating: Already in

Saturday, June 12, 2021

Luigi's Mansion (3DS)

LUIGI'S MANSION (3DS)


Today, let's cover the last of our remakes before moving on to the deluxe ports. This one is for the Luigi's Mansion remake for the Nintendo 3DS. For the most part, a pretty faithful adaptation, with only a few minor additions here and there. As far as I can tell, most of the additions are additions made to "test the waters" as it were for features that would be prominently featured in Luigi's Mansion 3. For instance, a strobulb mode has been added as an option for your gameplay, and there are a few points in the game where E. Gadd will appear from the future and give you Gooigi to use for a short time. The game also have a multiplayer feature, and the portrait gallery is distinctly different from the original game's.

That's pretty much it! Here's what we've got so far:


Characters:

Mario: handstand, jump, crouch, spin, spin on bar, hammer, spring, key, pick up and throw, giant, float, fly

Luigi: invisible

Wario: metal

Yoshi: fire breath, tongue

Donkey Kong: punch, barrel, stomp, jack, grow giant, throw enemies

Donkey Kong Jr.: hop, throw switches

Pauline

Birdo: Robirdo

Bowser Jr.: paintbrush, Klown Kar, hammer

All characters appearing in SMB2, SMW, SMW2, and SMB3

All characters appearing in the DKC series

All characters appearing in SM64

Diddy Kong

Dixie Kong

Tiny Kong

Wizpig

Taj

Timber and the other racers

Team Captains: deny, rally, bonus block, play dead, lightning, parry, bob-omb, thwomp, face off, backup, sneak attack, shell strike, aerial, melee, long range

Best Fitness Friends: rubber bands, malatone formula, doppelganger, fire punch, barrel, spin, divebomb, screech, fire, lightning, combine, laser beam, charge, cyclone, mystery box


Bosses:

King Bob-Omb

Goomboss

King Boo

Chief Chilly


Stages:

Construction Site

Big City

Forest

Ship

Jungle

Desert

Airplane

Iceberg

Rocky-Valley

All stages appearing in SMB2, SMW, SMW2, and SMB3

All stages appearing in DKC series

Palm Beach

Poison Swamp

Secret Factory

Ice Area

All locations in Diddy Kong Racing

Minions Battlefield


Thanks for reading! Next up, let's cover the first of the deluxe ports!

Wednesday, May 26, 2021

Arcade Games

ARCADE GAMES


Today, let's cover the remaining arcade games. We've already covered the Mario Kart and Mario Party arcade games, and now, I'm going to do the rest in one lump post, as none of them really add enough to the property they're based on to be worth all the trouble.

First up, we have Crazy Kong, a sorta kinda bootleg version of Donkey Kong licensed by Nintendo when the original game's supply did not match up with its demand in the wake of its smash success. After that, we have Vs. Wrecking Crew, Vs. Super Mario Bros., and Vs. Dr. Mario, basically the same as the original games, but set up to be two-player. Then we have a slot machine with Donkey Kong imagery plastered all over it.

Luigi's Mansion is mostly a simplified arcade version of Dark Moon, which gives you basic control of the vacuum and strobe light as ghosts from that particular game zip around. Super Mario Fushigi no Janjan Land is a coin-shooter game, where players have to shoot coins at certain areas to make Mario perform certain actions. Donkey Kong: Jungle Fever and Donkey Kong: Banana Kingdom are coin pushers (like the Mario Party games) based on Donkey Kong: Jungle Beat. Finally, we had two simplified versions of the Mario and Sonic games, for Rio and Tokyo respectively.

And there we have it! Here's what we've got so far:


Characters:

Mario/Jumpman: jump, klaptrap, cement, box a cake, bomb, juggling, hockey, trampoline, diving, bucket, rowboat, spray

Luigi: trampoline, boxing

Peach: cooking

Yoshi: eat food, hammer, hold up manhole

Donkey Kong: barrels, juggle, balance on barrel, hockey

Donkey Kong Jr.: climb vines

Bowser: oil

Wario: defend statue

Waluigi: box

Stanley: spray

Bullet Bill

Lakitu

Boo

Fly Guy

Paratroopa


Stages:

Cement Factory

Bakery

Bombs Away

Circus

Arcade Cabinets


Thanks for reading! Next up, let's go over a few . . . educational games!

Thursday, March 11, 2021

Smash Universe Freebie: Top 20 Games Covered So Far

 MY TOP 20 GAMES COVERED SO FAR

Just for fun, and kind of in honor of Mario Party: The Top 100, here is my top 20 favorite games that I've covered on this blog so far. They may be from personal experience (games that I have played and have personally enjoyed throughout my life) or were games that particularly stood out during the research process and that I personally enjoyed discovering and learning about.

1.    SUPER MARIO 64: personal enjoyment, I grew up with this one, and it's just great.

2.       SUPER MARIO BROS.: not a personal experience, but its greatness can't be denied.

3.       SUPER MARIO GALAXY: actually don't have personal experience here, but, boy, was it a rush to research.

4.       LUIGI'S MANSION: personal enjoyment. My first real Gamecube game.

5.       SUPER MARIO ODYSSEY: personal enjoyment somewhat, but much too recent for it to have that same feeling as 64 and Luigi's Mansion.

6.       SUPER PAPER MARIO: personal enjoyment and one of the best stories in the Mario series.

7.       DONKEY KONG COUNTRY: TROPICAL FREEZE: not personal, much like Galaxy, a heck of a rush researching.

8.       SUPER MARIO LAND 2: 6 GOLDEN COINS: the most personal on this list. My childhood.

9.       MARIO KART 64: Personal enjoyment. It, Mario 64, and Banjo-Kazooie basically exemplified my 64 experience.

10.   DIDDY KONG RACING: Not personal, but was really fun to learn about.

11.   PAPER MARIO: THE THOUSAND-YEAR DOOR: Personal enjoyment. My introduction to Paper Mario with some of my favorite Mario characters.

12.   YOSHI'S WOOLLY WORLD: Not personal. The creativity in this one and Tropical Freeze stands out in a special way.

13.   MARIO KART DS: Personal (slightly less so than 64). Also just objectively the best Mario Kart.

14.   SUPER MARIO RPG: LEGEND OF THE SEVEN STARS: Not personal. But the research process may have turned my desire for Geno from simply proxy wish for other fans to a bit more of a personal want.

15.   PAPER MARIO: THE ORIGAMI KING: Not quite the return to form I wanted, but at the end of the day, almost as great storytelling and a really fun experience.

16.   MARIO & LUIGI: BOWSER'S INSIDE STORY: Not personal, but certainly the best of the Mario & Luigi series.

17.   DONKEY KONG COUNTRY: This and the next one were my first real introduction to the Donkey Kong series during the research process.

18.   SUPER MARIO WORLD 2: YOSHI'S ISLAND: As stated above.

19.   SUPER MARIO 3D WORLD: Halfway between personal and not. Honestly, just a really fun time.

20.   WARIO WARE: GOLD: This was the game, during the research process, that made me realize just how much I had come to love the Wario Ware cast, and the series as a whole, in such a short amount of time.


Thanks for reading! I know it's weird, but I enjoyed it.

Friday, June 26, 2020

Character Sheet: Ghost (Side Character Spinoffs)

GHOST

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Today, let's cover our final new character before tackling the RPGs (shivers), the ghosts of the Luigi's Mansion series. Now, there really isn't any actual continuity between the three games, with each having their own species of ghosts with different designs and names. There do tend to be general types however, with a basic type for each game: Gold Ghosts in Luigi's Mansion, Greenies in Dark Moon, and Goobs in 3. These three will form the basis for the characters design, cycling through the three in their color swaps, with other colors based on the other types and colors.

Across the game, one of their most common attacks is their jumpscare, where they will jump out from being invisible and scare you, stunning you for just a minute. Other types throughout the game will punch you, try to grapple you from behind, throw out ghostly banana peels, pound the ground and make shockwaves, hang from the ceiling and drop bombs or bowling balls, hide in various locations, spit mud at you, possess items, cause items to levitate, warp between different mirrors, catch you with a twin tongue and smack you, or just generally play with whatever items happen to be lying around. All in all, plenty to work with for a moveset.

Here's the moveset I came up with:

Standard B: Jumpscare
The ghost will let out a loud shriek, stunning any character facing them for a few seconds out of sheer fright.

Side B: Grapple
This one is based on the frequent tendency of many ghosts to grab you from behind and hold you tight. It will also function similarly to Diddy Kong's move where he latches onto your face.

Up B: Mirror Warp
A mirror will appear beside them that they will swim into before another one appear several feet higher into the air and they will swim out of it.

Down B: Ground Pound
This one mostly hearkens to the large-sized ghost types that appear throughout the games and will ground pound and cause a small shockwave. If you wish, it's possible they may grow the gigantic square head of the large types appearing in 3 and slam that head down, or they may simply slam their fists on the ground.

Final Smash: Portrait Ghosts
The ghost will raid E. Gadd's gallery, breaking free every single Portrait Ghost, each of which will then swarm around the stage while haunting music plays.

Entrance: Popping out of a treasure chest and performing a jumpscare.

Taunts: Any instance from any of the games where you look into another room and see the ghosts just playing around with stuff would work just fine.

Thanks for reading! Next up, let's update the Mario roster before moving on.

Wednesday, June 24, 2020

Character Sheet: Professor E. Gadd (Side Character Spinoffs)

PROFESSOR E. GADD

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Today, let's cover Professor Elvin Gadd, Luigi's mentor and tech support throughout the Luigi's Mansion games. Now, many would say that Gooigi would be the echo, but I felt like Gooigi fits better as a color swap or move in and of himself. Plus, E. Gadd seems to be an actual character rather than just goop programmed to mimic Luigi, but it works either way. As E. Gadd invented all the stuff and supposedly used most of it in his younger days, it seems fair that he act as an echo fighter who's maybe a little slower than Luigi.

Here is the moveset I came up with:

Standard B: Suction
Basically the same.

Side B: Flashbulb
Basically the same.

Up B: Balloon OR Backfire
Basically the same.

Down B: Gooigi
I suppose it wouldn't be a Gooigi so much as an E. Goo or something like that, but you get the gist.

Final Smash: Super Suction
Another option might be his portrification machine that all the characters get put through and turned into paintings, similar to King Boo's.

Entrance: He will transport himself through his own machine.

Taunts: His famous chuckle, adjusting the settings on his poltergust, playing with Polterpup, so on.

Thanks for reading! Next up, we'll cover Perry, the parasol from Super Princess Peach.

Tuesday, June 23, 2020

Character Sheet: Vacuum Luigi (Side Character Spinoffs)

VACUUM LUIGI

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Today, let's begin our batch of newcomers. Luigi's Mansion is a very unique franchise within the Mario universe. It places Luigi as a quasi-ghostbuster, working his way through a haunted house and using a vacuum to suck up ghosts. Now this is a very unique mechanic from Luigi's normal appearances and it is only fitting that an entirely separate moveset making use of this gimmick be created.

First of all, we must deal with the vacuum, Luigi's main weapon. It's core mechanic is to suck in enemies, though it can also be used to fire elemental attacks including fire, water, and ice. It can also blow out, used in one game to inflate a balloon to carry Luigi upward, and in another game to blow down and launch Luigi into the air. In later games, after he has caught the ghost in question, he can also slam them against the ground to weaken them. He is also armed with a flashlight that he can use to flash and stun his enemies, and in Luigi's Mansion 3, he gains the ability to use an ectoplasmic clone of himself to traverse areas he can't reach himself. All of these things make for an interesting unique moveset.

Here is the moveset I came up with:

Standard B: Suction
Luigi will suck hard with his vacuum. Once a character is caught, he can either play it straight and suck them in before they pop out a few seconds later, or the player can press hard in the opposite direction and he will slam the character hard into the ground.

Side B: Flashbulb
Luigi will flash his flashlight, stunning any opponent caught in the beam.

Up B: Balloon OR Backfire
Either one of these work fine and I couldn't quite pick between them. Balloon will see him inflate the balloon from Dark Moon that will carry him high into the air. Backfire will burst air below Luigi and launch him upward a shorter distance.

Down B: Gooigi
Luigi will spawn a Gooigi who will walk around in front of him, mimicking his attacks and taking his hits for him with minimal damage. Down B will also call Gooigi back or he may be dissolved by watery attacks, making FLUDD Mario a sort of natural enemy to him.

Final Smash: Super Suction
So this one will function very similarly to his current Final Smash in the game, and also draws inspiration from the move in LM3. His vacuum will suck up all opponents around the stage and pop them all out toward the stage boundaries.

Entrance: He will be transported via E. Gadd's machine from Dark Moon.

Taunts: He will call out Mario, he will flicker his flashlight, he will check his Game Boy Horror (or one of the other devices).

Thanks for reading! Next up, we'll cover his echo fighter, Professor Elvin Gadd.

Monday, June 22, 2020

Character Sheet: Shy Guy (Side Character Spinoffs)

SHY GUY

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Today's pretty simple. Shy Guys appear as an enemy in Captain Toad's Treasure Tracker, acting sorta like Goombas throughout the game, but pretty simple from there. The first Luigi's Mansion game also has ghost versions of them whose masks you have to suck off before you can capture them. (Its probably one of the only times we get a glimpse at their real faces too).

Here is their current moveset:

Standard B: Snifit

Side B: Mace

Up B: Fly Guy OR Pogo Stick

Down B: Spear and Shield

Final Smash: Pirate Ship

Entrance: Drifts to the ground via parasol.

Taunts: A number of their appearances playing around in the background of various games offers up a number of possibilities.

Next up: Let's start in on our newcomers with Luigi in his Luigi's Mansion form!

Friday, June 19, 2020

Character Sheet: King Boo (Side Character Spinoffs)

KING BOO

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Now here's one who's really getting an upgrade. King Boo appears as the main villain in every single Luigi's Mansion game and as a boss in Super Princess Peach. While his boss battles in SPP and the first Luigi's Mansion are nothing to write home about, with him acting basically just like a Boo, his boss battles in the later Mansion games greatly expanded on his capabilities, meaning he gets an upgrade from echo fighter to full on character in his own right.

One major ability he shows is the ability to trap his enemies in paintings mostly using a strange powerful picture frame to do so. That will definitely come into play here. He also shows the ability to shoot a powerful purple lightning bolt from his crown, which he uses to shatter the Dark Moon in the second game. In his own boss battles, he can also call down lightning in spots, bounce across the floor on his belly, throw large spiky items, roll around like a boulder, summon up purple energy gates to trap you in a specific location, spit fireballs at you, and attack and sweep with his tongue. All of these are quite unique from your basic Boo, so let's see what we can do.

Here's his moveset:

Standard B: Crown Laser
He will shoot the purple lightning bolt he uses to destroy the Dark Moon and shock his opponents.

Side B: Tongue Slap
He will slap the ground with his long tongue and then roll around a couple of times, doing a little bit of extra damage.

Up B: Belly Bash
When on the ground, he will slam hard on the ground with his belly and bounce himself up into the air. When not on the ground, he will simply flip himself upward.

Down B: Energy Gate
I didn't want to do lightning again, so instead King Boo will summon up one of those energy gates that trap Luigi in a certain location and it will act as a shield for him.

Final Smash: Painting
A giant picture frame will appear above the stage and slam down, trapping every fighter inside of it, removing a single stock, and saving the portrait to your game's photos. (I assume this hypothetical game also has unlimited data for pictures as well. If not, I imagine it would just show you the portrait and then ask you later if you want to keep it). This move could theoretically be a standard B move as well, if the portrait was smaller and only captured a single opponent temporarily, like a Yoshi Egg. I went with the Crown Laser instead, but the possibility is there.

Entrance: Emerging from his painting portal

Taunts: His evil laugh he always does, admiring a portrait of one of the Portrait ghosts maybe, tossing around a piece of the Dark Moon. Heck, maybe Hellen Gravely could pop up and fawn over him.

Thanks for reading! Next up, we'll cover our boy Kamek.

Wednesday, June 10, 2020

Character Sheet: Boo (Side Character Spinoffs)

BOO

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

This one should be a bit meatier than previous entries here. Boo appears in every single entry this time around, as a basic enemy in Super Princess Peach and Toad's Treasure Tracker, acting about as they normally do, but then play a significant role in the Luigi's Mansion series. Not only is King Boo a major player in all three games, acting as the main villain across the board, but the Boos themselves have a unique role where they hide out in levels requiring Luigi to track them down and capture them. There's not much to say from there, with them just hiding out for the most part until they are revealed, sometimes tossing out bombs or balls if you guess wrong. In later games, you could use your vacuum to grab their tongues before releasing them and sending them bouncing around the room to do some damage.

Here is their moveset:

Standard B: Obake Candlestick

Side B: Bomb Boo

Up B: Boo String

Down B: Vanish

Final Smash: Boolossus
For sure, Big Boo is an important character to represent here.

Entrance: Appears out of nowhere

Taunts: Just the basic cover-your-face animation. That screech of theirs needs to be included too. When they flash and show off a blue coin for sure.

Next up: Let's cover the Bloopers!

Thursday, June 4, 2020

Character Sheet: Bowser (Side Character Spinoffs)

BOWSER

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Today, let's cover Bowser. Bowser appeared exactly twice in this run of games, first as the main boss of Super Princess Peach, and second, as an . . . add-on to King Boo's boss battle. Basically, King Boo drove a giant Bowser body whose head could come off. I don't know if this was a giant puppet-thing King Boo created, or if Bowser died and King Boo was possessing his body or what, but I'd rather not think about that. Both of his battles featured basic Bowser stuff like stomping, charging, breathing fire, throwing spiky boulders at his enemies, and becoming a giant, but also included newer or lesser-seen stuff like ice breath, throwing hammers, and of course the mystical Vibe Sceptre and the ability of his severed head to float around without its body. Probably not much change to his moveset for right now.

Here's his moveset so far:

Standard B: Fire Breath

Side B: Boulders

Up B: Shell Spin

Down B: Slam Down

Final Smash: Giant Bowser

Entrance: Bowser will land in his Koopa Klown Kar.

Taunts: His evil laugh from Super Mario 64, many of his taunts from Odyssey and other games, holding up a captive something or other, the list goes on.

Next up: Let's quickly cover the Koopa Troopas!

Friday, May 29, 2020

Character Sheet: Mario (Revision)

MARIO

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

First up is our main man Mario, who acts as a damsel-in-distress character for all three Luigi's Mansion games and Super Princess Peach, and only appears briefly in a cutscene in Treasure Tracker. As such, he really doesn't do much in any of the games, the key exception being when he shows off and scales the top of the Last Resort hotel while Luigi has to take a ladder. Not much to say really.

Here's his moveset:

Standard B: Fireball

Side B: Cape

Up B: Super Jump Punch

Down B: Item Box
I've been toying recently with the idea of the item box being a gateway to his other playable forms. We already have Fursuit and FLUDD Mario, and Paper and Doctor Mario are definitely on their way, so I wondered since we already have Bowser Jr. and Shadow Mario connected via transformation, a possibility might be that Mario might whack an item box and it will pop out an item to transform him into one of the others. I don't know how it would entirely work, and I hesitate to take away a move from the others, but it's a possibility. For those we have so far or know are coming, we could have a Super Leaf (Fursuit), FLUDD Nozzle (FLUDD), Megavitamin (Doctor), and maybe a Book (Paper). Let me know what you think down below.
(Side note: I don't want to include this for Baby Mario or any other character slot that would include Mario as only the first color swap with the other babies taking up the others. Probably best to go with those that are Mario and Mario only.)

Final Smash: Mega Mushroom

Entrance: Pops up from a warp pipe.

Taunts: Still okay with his various Smash taunts as most of them are reflected in game.

Next up, let's cover Luigi!

Saturday, May 23, 2020

Luigi's Mansion

LUIGI'S MANSION

After a long and arduous detour, we finally finish up the major spinoff series connected to the Mario franchise and return to the main series once again. This round, we're going to be covering all the major side-character spinoffs, games starring secondary characters of the Mario series itself. This will include all three Luigi's Mansion games, Super Princess Peach, and Captain Toad's Treasure Tracker. Let's begin!

So, we'll start off with Luigi's Mansion, a quaint little horror game featuring Luigi exploring a haunted house and sucking up ghosts with a high tech vacuum called the Poltergust 3000. The story involves him mysteriously winning a mansion that turns out to be haunted, resulting in Mario's capture. Luigi befriends a scientist studying the mansion named Elvin Gadd, who supplies him with the Poltergust to be able to traverse the house.

Obviously, this game is quite unique, with an entirely unique moveset for Luigi meaning it will probably take up its own spot on the roster, but I imagine you all figured that already. His moves are all mostly focused around his vacuum, being able to suck up ghosts and other items with it, as well use it to blow fire, spray water, and shoot ice based on different elemental abilities. He also carries around a flashlight with which he can stun ghosts, though it doesn't come with the flashing ability seen in later games. He also has a Game Boy Horror that detects when ghosts are near and bring up information on various items.

Our main supporting characters are E. Gadd, Toad, and Mario. Toad is basically just your save option, and Mario is the damsel-in-distress character of sorts. Professor E. Gadd created all of your tech and teaches you how to use them. Logic then dictates that E. Gadd probably can do everything Vacuum Luigi can do, meaning he's a good echo fighter possibility there.

The villain of the game is King Boo, who created the mansion as a ruse to lure in the Mario brothers. As it is his first true appearance in the series, he hadn't quite come into his own as a boss the way he has in later games, and his boss fight is really just a Bowser battle, as he possessed a giant Bowser body that will stomp around, breathe fire, throw spike balls, and charge. King Boo does seem to have the ability to trap people in paintings and warp reality though. Boos, as a species are scattered throughout the game, generally hiding in already lit-up rooms with Luigi having to look for them. Apparently they can create bouncy balls and bombs as decoys as well.

Another major aspect of the game is the portrait ghosts, a series of ghostly individuals who appear to be the inhabitants of the mansion, either the main family living there or various house guests or extended relatives. This includes Neville and Lydia, the parents, and their three children, twins Henry and Orville and baby Chauncey; their butler Shivers and elderly grandmother Nana; a reclusive uncle Uncle Grimmly; their dog Spooky; the Floating Whirlindas, Melody Pianissima, Biff Atlas, Miss Petunia, Slim Bankshot, Madame Clairvoya, Sir Weston, and Vincent Van Gore, world-famous dancers, pianist, bodybuilder, beauty, billiards player, fortune-teller, explorer, and artist respectively; Mr. Luggs, who I assume is that one house guest who just shows up and eats all your food; Sue Pea, a girl sleeping in the guest room; Jarvis, some weird creature living in a bunch of pottery; a trio of living clockwork soldiers; and Bogmire and Boolossus, a living shadow inhabiting their graveyard and a group of Boos merged together into a giant one. Most of these have one attack tops related to what they are (for instance Sir Weston sends out ice shards and Mr. Luggs breathes fire), but in general are fairly basic. Chauncey, Bogmire, and Boolossus all act as major bosses, with Chauncey sending bouncy balls and rocking horses after you, and Bogmire spawning smaller shadows and occasionally striking with lightning.

Finally, we have a number of ghost types that act as the basic enemies of the game. We have: Gold Ghosts, the basic type that jump out at you and try to punch you; Blue Twirlers, blue versions that are more rare; Purple Punchers, larger pinkish ones that really try to punch you; Garbage Can Ghosts that eat bananas and drop the peels; Grabbing Ghosts that grapple you and hold on tight; Ghost Guys, basically ghost Shy Guys; Mr. Bones, skeletons in the graveyard (as well as two locked in trunks up in the playroom who I'm fairly certain are the bodies of Henry and Orville, but hey, that's just a theory); Waiters serving food to Mr. Luggs; Ceiling Surprises and Purple Bombers who hang from the cieling and drop bombs; Bowling Ghosts who roll bowling balls at you; and random bats, mice, and fish.

There's really only one major location to this game, being the mansion itself. The mansion has three stories with various rooms iconic to large spooky mansions, like bedrooms, a kitchen, a ballroom, a billiards room, a music room, and a cemetery in the back. This mansion is already a stage in Smash, so obviously. There is also E. Gadd's lab, which could have possibilities I suppose.

Items mostly include treasure, lots and lots of treasure, all over the place. A major part of the game is collecting it all. Other than that, we do have Mario's hat, glove, shoe, letter, and star, as well as the medallions that let you use the three elements of the game.

Now, let's see what we've got:

Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine
E. Gadd: made all the stuff
Mario
Toad
King Boo: paintings, warp reality, control Bowser
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head
Boo: float, hide, bombs
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food.

Bosses:
Chauncey
Bogmire
Boolossus
King Boo

Stages:
Luigi's Mansion
Professor E. Gadd's lab

Items:
Treasure
Medallions
Mario's Things

Thanks for reading! Next up, Luigi's Mansion: Dark Moon!