Wednesday, May 20, 2020

Character Sheet: Mike (Wario Ware)

MIKE

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today, let's cover Mike, arguably the one character among all the hosts who has given me the least to work with, mostly due to his tendency to only be a supporting character in others' story modes outside of Touched, the game in which he debuted. Mike is a karaoke robot designed by Doctor Crygor to do chores. Why is he a karaoke robot then? Crygor's a mad scientist. Don't question it.

In his one game where he is the host, he is tasked by Crygor to clean the lab. However, growing bored and short-circuiting, he blasts off into space and hosts a karaoke party for some alien bunnies. It is worth noting that most of his microgames require the use of the DS's microphone, so musical attacks or simply blowing could factor in here as well. In Smooth Moves, he helps Dr. Crygor with the Kelerometer, while in Game & Wario, he hosts a disco minigame. In Gold, he seems to have been paired up with Fronk to host all of the group microgame sets. I suppose one could consider Doris-1, the malfunctioning robot from Gold as possible options for his moves as well.

Here's his moveset:

Standard B: Boom Box
This one is based on his general connection to music. His speakers will boom with a rocking beat, sending off shockwaves in line with the beat to damage anyone nearby.

Side B: Blow
This one is based on the core concept of his games and the inciting incident that caused his story in the first game. Basically he will blow an incredibly strong breath that will kick up dust. It will function more or less as a strong wind.

Up B: Blast Off
This is also based on his one and only story mode, with his short-circuiting and blasting off all the way to an alien planet. Obviously he won't go that far, but he will rocket upward quickly before coming back down.

Down B: Fronk Catapult
This is based more on the Fronk minigame from Game & Wario, the only major game arguably hosted by the Fronks themselves. The connection here would be Mike and Fronk's shared role in Gold. Basically, the catapult used in the game Islands will appear, and mike will be able to launch multiple Fronks from it.

Final Smash: Disco
I was tempted to include Doris-1 going haywire here, but I decided this suited Mike a bit better. Mike will appear in the background, behind a DJ table, while music bars matching the music pass by on the top and bottom of the stage. If the players are not careful, they will be hit by the shifting bars of music.

Entrance: sweeping the floor and putting the broom away

Taunts: rocking out, singing karaoke, sweeping a bit, so on.

Thanks for reading! Next up, we'll cover the lovable invader, Orbulon!

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