Showing posts with label Wario Ware: Touched. Show all posts
Showing posts with label Wario Ware: Touched. Show all posts

Monday, March 14, 2022

Mike


Another, less-immediately-popular new developer introduced in Touched! was a karaoke robot built by Dr. Crygor, who he then tasked, inexplicably, to spend all of his time doing house chores.

This was Mike, who would soon break free and follow his dreams to become a karaoke star. His line of games focused around the use of the DS’s microphone, another feature the developers wanted to highlight. Most of his future appearances would likewise have a heavy music influence.

As a fighter, Mike will be on the slower and heavier side, being a robot, with mostly music-based attacks. His moveset will pull from across his many appearance, whether a main developer or merely supporting.

Likelihood rating: Piranha Plant clause

Ashley & Red


Next came Wario Ware: Touched!, released for the Nintendo DS, which was full of games that relied on you using the system’s touch screens in multiple ways. With the game came a couple of new developers, the most famous of which being a little witch-in-training with social anxiety who lives with her demon companion in a big haunted mansion.

This is Ashley, and her demon’s name is Red. You’d better learn it. After her introduction, she skyrocketed to popularity among the developers, even getting a strong demand for Smash. She’d never quite gain a consistent theme for her microgames, but her framing stories often involved her trying to master spells with disastrous results.

As a fighter, Ashley will be floaty due to her broom and will rely heavily on magic spells and the help of her demon Red. Her moveset will primarily pull from the spells she casts in her framing stories and the bombs Red can drop.

Likelihood rating: Strong

Saturday, March 12, 2022

Orbulon


One of the more odd members of the crew Wario brings together is a bumbling little alien who came to Earth intending to conquer it, crash-landed, and decided to stay because he liked their food too much.

This is Orbulon, an alien exploring all of humanity’s culture while zipping around in his little floating pig ship and occasionally getting into shenanigans out in space. His microgames tended to be IQ-based, requiring the player to think a little harder to beat them.

As a fighter, he will be small and fast, floaty thanks to his flying saucer he rides in. His moveset will pull from his spacefaring adventures and technology, with a slight element of his thinking microgames involved.

Likelihood rating: Could happen

Wednesday, May 20, 2020

Character Sheet: Mike (Wario Ware)

MIKE

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today, let's cover Mike, arguably the one character among all the hosts who has given me the least to work with, mostly due to his tendency to only be a supporting character in others' story modes outside of Touched, the game in which he debuted. Mike is a karaoke robot designed by Doctor Crygor to do chores. Why is he a karaoke robot then? Crygor's a mad scientist. Don't question it.

In his one game where he is the host, he is tasked by Crygor to clean the lab. However, growing bored and short-circuiting, he blasts off into space and hosts a karaoke party for some alien bunnies. It is worth noting that most of his microgames require the use of the DS's microphone, so musical attacks or simply blowing could factor in here as well. In Smooth Moves, he helps Dr. Crygor with the Kelerometer, while in Game & Wario, he hosts a disco minigame. In Gold, he seems to have been paired up with Fronk to host all of the group microgame sets. I suppose one could consider Doris-1, the malfunctioning robot from Gold as possible options for his moves as well.

Here's his moveset:

Standard B: Boom Box
This one is based on his general connection to music. His speakers will boom with a rocking beat, sending off shockwaves in line with the beat to damage anyone nearby.

Side B: Blow
This one is based on the core concept of his games and the inciting incident that caused his story in the first game. Basically he will blow an incredibly strong breath that will kick up dust. It will function more or less as a strong wind.

Up B: Blast Off
This is also based on his one and only story mode, with his short-circuiting and blasting off all the way to an alien planet. Obviously he won't go that far, but he will rocket upward quickly before coming back down.

Down B: Fronk Catapult
This is based more on the Fronk minigame from Game & Wario, the only major game arguably hosted by the Fronks themselves. The connection here would be Mike and Fronk's shared role in Gold. Basically, the catapult used in the game Islands will appear, and mike will be able to launch multiple Fronks from it.

Final Smash: Disco
I was tempted to include Doris-1 going haywire here, but I decided this suited Mike a bit better. Mike will appear in the background, behind a DJ table, while music bars matching the music pass by on the top and bottom of the stage. If the players are not careful, they will be hit by the shifting bars of music.

Entrance: sweeping the floor and putting the broom away

Taunts: rocking out, singing karaoke, sweeping a bit, so on.

Thanks for reading! Next up, we'll cover the lovable invader, Orbulon!

Monday, May 11, 2020

Character Sheet: 18-Volt (Wario Ware)

18-VOLT

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

So, as mentioned before, rather than simply making 9-Volt, 18-Volt, and 5-Volt echoes and color swaps of each other, I figured there was plenty in their specific brand of Nintendo throwbacks to be spread around evenly between them. 18-Volt is 9-Volt's best friend, either a much older teenager who has been held back or a very large child. Either way, in many of the stories, his role is to simply play games right alongside 9-Volt, though in more recent games, the two have started to branch away, with his D.I.Y. appearance involving him flying around on a jetpack and shooting fronks from a large gun, and his Gold appearance seeing him beating a teenage bully named 13-Amp in a rap battle. He is rarely seen without his iconic boom box.

Here's his moveset:

Standard B: Boom Box
His most iconic item had to appear somehow. He will toss out his boom box that will then let off a sonic boom that will damage anyone in the vicinity with a shockwave.

Side B: Fronk Launcher
The Fronks that appear frequently in tandem with 9-Volt and 18-Volt's games will be represented here, with him pulling out his small Fronk launcher from his D.I.Y. appearance and shooting Fronks out as projectiles.

Up B: Jetpack
The jetpack used in his D.I.Y. appearance will take up this spot, with him strapping it on and taking off into the sky for a brief stretch.

Down B: Amiibo
This one is primarily tied to the throwback representations and is similar to 9-Volt's version. However, as all of 9-Volt's were 8-bit versions of the characters, his will be 16-bit versions, mirroring the theme of their names. His will include: Samus, who will hop around and shoot lasers; Pikmin, a horde of pikmin will run across the stage and latch onto enemies; Villager, a villager will come out and start collecting random items; Advance Wars, soldiers and tanks will storm across the stage (basically the old assist trophy); and Birdo from Super Mario Advance, who will pace back and forth shooting eggs.

Final Smash: Jet 18Volt
This one is similar to Diddy's final smash in the game, as it combines two of his previous moves. 18-Volt will strap on the jetpack and pull out his Fronk launcher and fly off screen, with a small crosshairs appearing so that he can shoot down the opponents from afar.

Entrance: He will strut on carrying his boom box on his shoulder.

Taunts: Sitting down and playing a video game, rocking out with his boom box, so on.

Thanks for reading! Next up, almost in time for American Mother's Day, Nintendo's best mom herself, 5-Volt!

Friday, May 8, 2020

Character Sheet: Ashley & Red (Wario Ware)

ASHLEY & RED

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Who's the girl next door living in the haunted mansion? You'd better learn her name, because it's Ashley! She knows the darkest spells and she brews the meanest potions. You might be the ingredient she seeks. Don't let yourself be fooled by her innocent demeanor. You'd better be afraid of the great Ashley! Ashley and her demonic companion Red first debuted in Wario Ware Touched, four games into the series, but quickly became a fan favorite, appearing in every game since (except Snapped), and making appearances as an assist trophy in Super Smash Bros.

Most of her stories in the games feature her trying and often failing to brew a potion, learn a spell, or summon a demon. In Touched, she brewed a potion only to mess it up and send Red to try and catch Orbulon to fix it. In Smooth Moves, she attempts to cast a spell on a potted plant, receives instruction from a cursed spellbook, and ends up changing it into a giant monster plant. In D.I.Y., she is filming a movie with Red, with a number of ghosts as the crew. In Game & Wario, she transports herself accidentally into a world of candy and cookies, and has to get out by flying on her broom and using Red as a wand to cast spells, in a bullet hell-shooter style game. Finally, in Gold, she transports herself into the demon world to stop a demon from eating all the food there. She can also maybe grow gigantic as shown when Orbulon bumps into her, and she brings a mandrake for the pot-luck picnic with the other characters. Her microgames tend to vary, though food is a very common motif for her.

Here's the moveset I came up with:

Standard B: Red
This one is to control Red and determine what he does in the fight. If he is in wand form, using this move will send him out away from you to attack on his own, similar to the Lumas. If he is already separate from you, this move will call him back and turn him into a wand again, and your attack power will go up as a result.

Side B: Monster Plant
She will use her wand and spellbook to cast a spell directly ahead of her, which, once it touches the ground, will explode into a monster plant and wrap its vines around you and hold you fast. The size changes depending on Red's current state.

Up B: Broomstick
Ashley will hop on her broom and circle into the sky. Pretty basic really here. If Red is in wand form, he will shoot off spells directly below you as you do.

Down B: Potion
This one will be a staged move, similar to Villager's tree. First she will place her pot down on the ground. The second time, you can stir the pot. Finally the third time, Ashley will wave her wand and lightning from the sky will strike where the other players are currently standing.

Final Smash: Pantalones Gigantus
Ashley will grow to her ginormous, white-haired size and cast the spell in the song, generally causing the other players' clothing to expand to ridiculous proportions and send them flying.

Entrance: She and Red will fly out of a portal into her spellbook.

Taunts: Ashley's glower she does whenever she feels insecure, maybe her and Red playing, pulling out a mandrake, etc.

Thanks for reading about the coolest girl you'll ever meet! Next up, let's visit that Nintendo nerd, 9-Volt!

Wednesday, May 6, 2020

Character Sheet: Mona (Wario Ware)

MONA

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today, it's time to talk about Mona, a high school senior living in Diamond City and one of Wario's regular employees. She's a bit of a busy go-getter, switching between part time jobs from game to game and always on the move. She's also got a crush on Wario of all people, even though she tends to be the first one to call him out on his crap most of the time? Eeh, she likes what she likes, I guess. Who am I to judge.

Across the different names, she has worked at a gelateria, a pizza place (named after her somehow), a singer in a band, an explorer, and a photographer for a newspaper. She is also the head cheerleader at her high school. All of these can definitely play a part in her moveset, and arguably give her enough to work with already. Most of her early games tended to feature her on her moped, being chased down by the police, a rival pizza company, or a rival singer, while she has to be defended by her companions: an elephant, a pig, and a monkey; all of whom throw things off the back to trip the pursuers up. In Touched specifically, her bandmates Art and Deco also help her out. Her microgames often vary, though they often fall into the category of "strange" which seems to generally mean "slice of life" kinda stuff. Strangely, despite it only being her job once, her role as a pizza girl has kinda stuck to her identity, so I imagine it should be touched on.

Here's the moveset I came up with for her:

Standard B: Shutter
This one is based on her game in Game & Wario, where she works as a photographer. She will pull out her camera and snap a picture, her camera flashing and stunning the opponent for a brief second. It would be fun to work in the pictures she takes in some way, adding them to your collection, but I suppose it doesn't matter.

Side B: Moped
Obviously this had to be included, it is easily one of the most consistent features in all of her appearances. It's probably about as iconic as Wario's bike. I would wager it would function much the same as the bike, possibly even just for giving them that connection with each other.

Up B: Cheerleader Throw
This one is based on her appearance in Smooth Moves, where she acts as a cheerleader. Her squad will appear around her and toss her into the air, while she holds a baton over her head and spins it for minimal damage.

Down B: Animal Buddies
When she presses this button, one of her three animal companions will appear at random. The elephant will spew sludge across the stage, acting like the paint of other characters. The monkey will toss a banana peel. And the pig will kick out a soccer ball. Both of these items will function as normal.

Final Smash: Mona Pizza
While I was tempted to include the Pizza Dinosaur used by her rival company, I instead chose to base her final smash on her tutorial microgame at the start of her Twisted run of games. A giant pizza will rise behind the stage, spinning left and right as pepperonis fly from the foreground onto the pizza, smacking and doing damage to any players they hit as they fly. All the while, Mona Pizza's theme song will play.

Entrance: Mona's alarm will ring and she will say "Uh oh, gotta go!"

Taunts: Rocking with her bandmates, eating a slice of pizza OR eating some gelato, or just dancing maybe.

Thanks for reading! Next up, we'll cover that cool disco cat, Jimmy T.!

Tuesday, May 5, 2020

Character Sheet: Biker Wario (Wario Ware)

BIKER WARIO

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

Today, we begin our new characters, with an alt character for Wario. Whereas the character we covered yesterday mostly represented Wario in his Wario Land and Mario series appearances, this version is all about Wario Ware and is decked out in his iconic biker outfit. Wario Man is also included here, as a powered-up form of the character, similar in some ways to the Joker's Arsene. This will be the most similar to Wario's current smash form, though to be honest, having watched these game's through, I'm still not certain where some of the moves came from, with his Up B, Down B, and regular B all seeming to be original creations based on the general concept of the character, rather than actual gameplay.

Out of all the characters in this series, Wario is the one who makes the most sense to base on the microgames themselves, so we can certain consider that as we play. His iconic motorcycle makes many an appearance, so that's a given. He is shown working out frequently, and often uses rockets or other items as getaway vehicles. He also takes on multiple forms for his big "final battles" of the games, if you will, with Tiny Warios and Wario Man being the most common, and Pirate Wario giving us a treat in Game & Wario. We can also consider things like the Form Baton into his moveset if need be. Many, many of his microgames do have to do with disgusting parts of his body in some way, like picking his nose and eating junk, so things like the waft and the bite aren't that odd per se. And then as Wario Man, he can also fly and has super strength, so we can factor that in as well. He also uses a bow and arrow, strangely, during his Game & Wario games. I'm going to avoid all the "toilet" stuff from Wario Ware Gold, as most of that can be applied to Lulu.

Here's the moveset I came up with:

Standard B: Mini Warios
With the prevalence of the Mini Warios throughout the series, it seems fitting to include them here. The move will act similar to Olimar's Pikmin throw, with the Mini Warios latching onto and biting the opponent, doing minimal damage. As Wario Man, he will throw a group of them, rather than just one at a time.

Side B: Motorcycle
Of course this had to be here. I'd say it's a rather key part of Biker Wario's identity, and it will act exactly as it does in the Smash series. As Wario Man, he will forego the bike and simply zoom across the stage at high speed.

Up B: Getaway Rocket
This one is based on Wario's penchant for trying to make a getaway at the end of the games rather than having to actually pay his employees. He will use the rocket from the very first game, launching himself into the sky. As Wario Man, he will actually fly upwards on his own.

Down B: Wario Waft
Source material or not, it's inclusion in Smash has made it nearly inextricable from the character's image. And his games often include some gross-out body stuff, so it's not completely out of left field. It will be significantly stronger as Wario Man.

Final Smash: Wario Man
This will be the trigger to his transformation. He will bite down on the Nasty Garlic and transform, using that initial burst of strength to beat up the character closest to him. After the attack is over, he will remain in the form, similar to Toadette and Peachette.

Entrance: Riding in on his motorcycle

Taunts: Picking his nose is common, getting dollar signs in his eyes, trying to figure out a new game console, so on.

Thanks for reading! Next up, we'll cover the closest thing Wario has to a lady love, Mona!

Monday, April 27, 2020

Wario Ware: Touched!

WARIO WARE: TOUCHED!

Wario Ware: Touched! is the fourth game in the Wario Ware series built on the gimmick of the DS's touch screen. It is also notable for introducing one of the series' most popular characters, the young witch Ashley. The game follows the standard formula of each character having their own framing story with an assortment of microgames attached.

Wario's main story starts with him dropping a Game Boy Advance into a sewer, only for it to be retrieved by an angelic sewer guru alongside a DS, prompting Wario to make the new game. Then his own framing story involves him getting cavities and having to go to the dentist, only to eat junk immediately after and have to go back. This story's games act as a tutorial level, demonstrating the general principles of the gameplay, popping balloons, poking cats, swatting flies, and chiseling rock into a statue with the stylus. In the ending story, he eats some REALLY bad garlic that somehow turns him into Wario Man, giving him enhanced strength, speed, and flying powers. His games are a grand mix of all of them. One I like is a game where he gets to punch out Mario.

In Mona's story, she and her band, Art and Decko, have become a #1 hit, ousting the previous superstar Vanessa from the top spot. On her way to a gig, Vanessa attacks with a hawk mech. Mona, her animal friends and her bandmates all work to fight them off. All of her games require dragging the stylus across the screen, such as slicing fruit, pulling party poppers, and unraveling toilet paper.

Jimmy T's story involves him dancing with his parents again, as well as his brother James and sister Jamie, until a bug crawls into his afro and he has to scratch to get it out. All of his games involve rubbing quickly on the screen with the stylus. These include erasing a chalkboard, petting a dog, tickling an opponent, rocking out, cleaning a window, and waving goodbye. His family all run the remixes.

Kat and Ana's story involves them tracking down a banana thief with their dog and falcon, only to find that the thief was a monkey they name Numchuck. Their games all involve drawing or scribbling in some way. These include squeezing out a packet of ketchup, hooking up a couple, painting nails, connecting the dots, drawing a mustache, tracing Japanese kanji, and threading a needle.

Ashley is a brand new character to the series, a young witch who lives in a haunted mansion with her devil companion Red. In their story, they are brewing a potion and end up ruining it, before coming across Orbulon, who Ashley realizes is the missing ingredient and red tries to catch him. Their games involve dragging things across the screen. This includes lighting candles, putting a corral around sheep, causing a sneeze, extinguishing a fire, striking a match, catching fish with a net, and firing lasers.

Doctor Crygor's story involves him using a new invention to restore an apple core back to a full apple, before hopping into it himself and accidentally becoming half-apple. His games all involve drawing a circle in some way, including spinning a wheel, reeling in a fishing line, rolling a snowball, tuning a radio, setting a clock, throwing a shot putt, and eating a donut.

Mike is another new character, a karaoke robot built by Doctor Crygor. He is set to do chores initially, including blowing away dust in the lab, before he flies off to host a karaoke competition on the alien bunny planet. His games all involve blowing into the DS's microphone in some way, including sweet talking, spinning a pinwheel, blowing bubbles, inflating a balloon, and spreading a dandelion.

9-Volt and 18-Volt's story involves them buying a brand-new game and then going home to play it late into the night. His games are based on old Nintendo games, as per usual, this time including Super Mario Bros., Zelda II, Metroid, Game & Watch's juggling game and oil panic, Duck Hunt, Space Invaders, and Hogan's Alley.

Orbulon, Dribble, and Spitz all appear in the game, but they do not have stories this time, Ashley and Mike taking up their slots. Orbulon crash-lands and is chased by Ashley and Red, and Dribble and Spitz pick up Mike for Dr. Crygor in their taxi. Ken the Reporter and Gelato Joe appear as well.

The game's locations include the standard Diamond City layout, with Wario's house, the Dental clinic, a restaurant called the Sweet Spot, Mona's gig location The Hawt House, Club Sugar, Diamond Broadcasting System, Mona Pizza, Dr. Crygor's lab, Kat and Ana's house, Ashley's mansion, and the Toy Express toy store.

I suppose you could call Wario's nasty garlic an item. Eegh.

So here's what we've got so far:

Characters:
Wario: ride motorcycle, work out, trampoline, Tiny Wario, chase with broom, Anything Goes, picking nose, punching, rocket, become Wario Man, shave, eat, stomp, kiss, DS, dentist, eat junk, bad garlic, pop balloons, poke cats, swat flies, chisel statue.
Wario Man: fly, giant mech, fly to treasure, grab money, avoid poop, strength, speed, punch Mario
Jimmy T.: disco dance, cell phone, sports, remix, unicycle, golf, jump rope, ski, hurdles, basketball, catch, goalie, skateboard, trampoline, boxing, medicine ball, swim, volleyball, snowboarding, gymnastics, big spins, scrubbing a plate, basketball, catching bugs, sit up, camera, stairs, spotlight, scratch his fro, erase chalkboard, pet dog, tickle, rock out, clean window, wave
Mama T.
Papa T.
James T.
Jamie T.
Mona: moped, elephant, piggy, chimp, toppings on pizza, strange, brushing teeth, catching toast, frying eggs, picking nose, eyedrop, paper airplane, spaghetti, threading needle, mini spin, dodgeball, blow out candles, umbrella, iron shirt, avoid meteors, guitar, art and decko, 4.1 and 4.2, slice fruit, party popper, unroll toilet paper
Dribble & Spitz: drive taxi, adjust radio, fix taxi, rocket taxi, scifi, shooting aliens, dodging meteors, assembling robot, fighting spaceship, shooting Mars, dodging lasers, bullet hell, steering, watermelon, hammering a nail, ferris wheel, drums, whack-a-mole, taking picture
Kat & Ana: bird, dog, falcon, katana, shuriken, monkey, dog sword, run from bees, nature, catching fish, dodging sharks, catching a stick, squirrel picture, vegetables, catching fruit, protecting a cat, water plants, swat mosquito, march with penguins, simple tap, popping bubble, punching water drop, popping baloon, kebabs, picking nose, squeeze ketchup, matchmaker, paint nails, connect dots, draw mustache, draw kanji, thread needle
9-Volt: hoverboard, DJ, Nintendo, Donkey Kong, Super Mario Bros., Balloon Fight, Dr. Mario, Duck Hunt, F-Zero, Stack Up, Legend of Zelda, flyswatter, Metroid, Mario Clash, Wild Gunman, Hogan's Alley, Game & Watch, Ice Climber, Super Mario Bros. 3, Wrecking Crew, Tennis, Donkey Kong Jr., Excitebike, Kid Icarus, Baseball, Clu Clu Land, Ice Hockey, Mach Rider, Donkey Kong Country 3, Zelda II, Game & Watch's juggling game and oil panic, Space Invaders.
18-Volt: boom box, Metroid, Super Mario Bros. 3, Wrecking Crew, Tennis, Donkey Kong Jr., Excitebike, Kid Icarus, Baseball, Clu Clu Land, Ice Hockey, Mach Rider, Legend of Zelda, Donkey Kong Country 3, Super Mario Bros, Zelda II, Game & Watch's juggling game and oil panic, Space Invaders, Hogan's Alley.
5-Volt
Dr. Crygor: secret formula, bathroom, jetpack, gravitator, soap bubbles, giant mech, tuna machine, reality, banana, apple, steak, watermelon, peas, cake, dodge traffic, cymbals, tipping, sliding cup, shaking ice cream, dropping ball, removing key, lighting candle, pouring water, spin wheel, reel fishing line, roll snowball, tune radio, set clock, shot putt, donut
Orbulon: spaceship, meteor, space bunnies, sleeping, massage, black hole, red lasers, Oinker, IQ, matching, counting, copying dance moves, hidden items, weighing items, unscramble, don't pop bubble, filling cup, exact slices, following path, lowering bridges
Ashley: Red, brew potion, lightning, grow giant, chase Orbulon, light candles, corral sheep, cause sneeze, extinguish fire, light match, catch fish, lasers
Mike: karaoke, chores, blow dust, blast off, sweet talk, pinwheel, bubbles, balloon, dandelion

Bosses:
Boneheads
Diamond Troll
Vanessa

Stages:
Diamond City
Wario's House
Club Sugar
Diamond Taxi
Gelateria
Diamond Elementary
9-Volt's House
Orbulon's Spaceship
Dr. Crygor's Lab
Prince's Castle
Wario Ware Inc.
Mona Pizza
Diamond Knoll
Interstate 310
Diamond City Broadcasting
Dr. Payne's Dental Clinic
The Sweet Spot
Hawt House
Kat & Ana's House
Ashley's Mansion
Toy Express

Items:
Fronk
Nasty Garlic

Thanks for reading! Next up, let's cover the series's next title, Wario Ware: Smooth Moves!