Friday, May 15, 2020

Character Sheet: Master Mantis (Wario Ware)

MASTER MANTIS

Let's begin our character sheets for our Wario Ware characters. Although it felt a little touch and go there, with most gameplay not being tied to the characters themselves, each one did do enough across the nine games to warrant their inclusion, with the only one I really had to fudge a little being Mike. (At that point, with everyone else in, it just felt a little wrong to leave him out). Either way, here they are:

1. Wario
2. Biker Wario
3. Mona
4. Jimmy T.
5. Ashley & Red
6. 9-Volt
7. 18-Volt
8. 5-Volt
9. Kat and Ana
10. Young Cricket
10e. Master Mantis
11. Dribble & Spitz
12. Dr. Crygor
12e. Penny Crygor
13. Mike
14. Orbulon
15. Lulu

This one won't take too much in the way of explanation. Master Mantis is Young Cricket's mentor who trains him in the ways of martial arts. This logically follows that Master Mantis can do pretty much everything Cricket can, and probably more but we never get to see any of that. So, plain and simple, he will be Cricket's echo fighter.

Here is his moveset:

Standard B: Grab the Dumpling
Probably a bit faster and more precise than his pupil's.

Side B: Balance the Broom
Will probably have a longer stretch of time before the broom falls, as he would have more balance.

Up B: Leap
Maybe less high and quick, as he might not be as nimble and energetic as his younger trainee.

Down B: Meditate
The move will heal his damage rather than increase his attack power.

Final Smash: The Form Baton
Pretty much the same.

Entrance: Walking on with his knapsack slung over his shoulder, just like his pupil.

Taunts: switching between a number of poses, just like his student. Eating a couple of dumplings. Meditating for a second.

Thanks for reading! Next up, let's cover our favorite cabbie duo, Dribble and Spitz!

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