Showing posts with label Professor E. Gadd. Show all posts
Showing posts with label Professor E. Gadd. Show all posts

Wednesday, November 24, 2021

Professor E. Gadd


Luigi runs from the Gold Ghost, terrified out of his mind. Before the ghost can do any serious damage, however, it is accosted from behind by an elderly scientist wielding a high-tech vacuum cleaner of some kind.

This is Professor Elvin Gadd, an eccentric inventor who has spent his life studying ghosts. He was drawn to the mansion when it mysteriously appeared out of nowhere. In order to learn more about it, and to help Luigi rescue his brother, he supplies the plumbers with his Poltergust 3000, a vacuum cleaner designed to suck up ghosts and contain them.

As a playable character, E. Gadd will be an echo fighter of Luigi’s vacuum-wielding variant, being the inventor and first user of all said equipment. He will be slower than Luigi, with less power behind him. His moves will pull from the entire Luigi’s Mansion series and utilize all equipment he provides Luigi with.

Likelihood rating: Piranha Plant clause

Tuesday, September 22, 2020

Character Sheet: Professor E. Gadd (Revision)

 PROFESSOR E. GADD


This will largely be our last run of revisions, for the Mario series at least. Now that the RPGs are over, pretty much every game left is either something we've already covered for the most part (Remakes, etc.), or run on a core game mechanic not unique to any one character (the Sports games). So, once these are done, I will do character sheets for new characters added and just a general sum up for everyone else. With all that said, let's get into it:

1. Mario 
2. Luigi 
3. Professor E. Gadd 
4. Princess Peach 
5. Toad 
6. Toadette 
7. Bowser 
8. Dry Bowser 
9. Bowser Jr. 
10. Koopalings 
11. Koopa Troopa 
12. Dry Bones 
13. Goomba 
14. Piranha Plant 
15. Boo 
16. Cheep Cheep 
17. Blooper 
18. Bob-Omb 
19. Lakitu 
20. Monty Mole 
21. Spike 
22. Hammer Bro 
23. Chargin' Chuck 
24. Wiggler 
25. Chain Chomp 
26. Birdo 
27. Petey Piranha 
28. King Boo 
29. Paper Mario
30. Yoshi 
31. Baby Mario 
32. Baby Bowser 
33. Kamek 
34. Shy Guy

Today, let's quickly go over Professor Elvin Gadd once again. Luigi's mentor in the Luigi's Mansion games, he has a few select appearances outside of those games, one of the most prominent being his role in Mario & Luigi: Partners in Time, where he basically kicks off the plot by inventing the time machine that allows the brothers to go into the past and meet their baby selves, as well as a younger version of the professor himself. There's not much to say here, just the time machine, as well as a giant water machine inspired by one heck of a time paradox.

Here is the moveset I came up with:

Standard B: Suction

Side B: Flashbulb

Up B: Balloon OR Backfire

Down B: Gooigi

Final Smash: Super Suction
You could consider his water machine here too if you really wanted to.

Entrance: He will transport himself through his own machine.

Taunts: His famous chuckle, adjusting the settings on his poltergust, playing with Polterpup, so on.

Thanks for reading! Next up, we'll cover the princess herself, Princess Peach!

Friday, June 26, 2020

Super Mario Bros. Roster, Updated

SUPER SMASH BROS. UNIVERSE
SUPER MARIO BROS.

We only had the four to add to the roster today, and no one else to shift around in any of the others. King Boo also upgrades from an echo to a full-on fighter in his own right.

1. Mario
2. Fursuit Mario
3. F.L.U.D.D. Mario
4. Luigi
5. Vacuum Luigi
5e. Professor E. Gadd
6. Princess Peach
7. Princess Daisy
8. Rosalina and Luma
9. Pauline
10. Cappy
11. Toad
11e. Toadette
12. Bowser
12e. Dry Bowser
13. Bowser Jr.
14. Shadow Mario
15. The Koopalings
16. Wart
17. Tatanga
18. Wanda
19. Perry
20. Sprixie Princess
21. Koopa Troopa
21e. Dry Bones
22. Goomba
23. Piranha Plant
24. Boo
25. Blooper
26. Lakitu and Spinies
27. Monty Mole
28. Hammer Bro
29. Chargin' Chuck
30. Wiggler
31. Chain Chomp
32. Ghost
33. Honeybee
34. Boom Boom
34e. Pom Pom
35. Birdo
36. Petey Piranha
37. King Boo
38. The Broodals

Thanks for reading! Next up, we begin tackling the Mario RPGs, starting with Super Mario RPG and all five current Paper Marios. No, I'm not scared. You're scared. Shut up! It's not going to be like opening the floodgates and letting the deluge spew forth, no.

Also the fact that Nintendo specifically revealed a new Paper Mario to come out after I've covered this section and (probably) while I'm in the middle of the possibly million character sheets makes me feel a little attacked personally.

Wednesday, June 24, 2020

Character Sheet: Professor E. Gadd (Side Character Spinoffs)

PROFESSOR E. GADD

Today, we begin our next round of character sheets, with updates for every major character who appeared in the Luigi's Mansion series, Super Princess Peach, or Captain Toad's Treasure Tracker. Most of these should be fairly simple, with only four newcomers to speak of. They are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Koopa Troopa
6e. Dry Bones
7. Goomba
8. Piranha Plant
9. Boo
10. Blooper
11. Lakitu
12. Hammer Bro
13. Chargin' Chuck
14. Wiggler
15. Chain Chomp
16. Petey Piranha
17. King Boo
18. Kamek
19. Shy Guy
20. Vacuum Luigi (New)
20e. Professor E. Gadd (New)
21. Perry (New)
22. Ghost (New)

Today, let's cover Professor Elvin Gadd, Luigi's mentor and tech support throughout the Luigi's Mansion games. Now, many would say that Gooigi would be the echo, but I felt like Gooigi fits better as a color swap or move in and of himself. Plus, E. Gadd seems to be an actual character rather than just goop programmed to mimic Luigi, but it works either way. As E. Gadd invented all the stuff and supposedly used most of it in his younger days, it seems fair that he act as an echo fighter who's maybe a little slower than Luigi.

Here is the moveset I came up with:

Standard B: Suction
Basically the same.

Side B: Flashbulb
Basically the same.

Up B: Balloon OR Backfire
Basically the same.

Down B: Gooigi
I suppose it wouldn't be a Gooigi so much as an E. Goo or something like that, but you get the gist.

Final Smash: Super Suction
Another option might be his portrification machine that all the characters get put through and turned into paintings, similar to King Boo's.

Entrance: He will transport himself through his own machine.

Taunts: His famous chuckle, adjusting the settings on his poltergust, playing with Polterpup, so on.

Thanks for reading! Next up, we'll cover Perry, the parasol from Super Princess Peach.

Tuesday, May 26, 2020

Luigi's Mansion 3

LUIGI'S MANSION 3

Today, we cover Luigi's Mansion 3, the long-awaited third installment of the franchise and one of the most recent games I'll be covering here, at least until Origami King comes out. Luigi's Mansion 3 sees the game somewhat return to the original game's roots while incorporating some of the better bits of Dark Moon. The story features Luigi and his friends: Mario, Princess Peach, three Toads, and Polterpup, all take a trip to a luxury hotel where they have won an extended stay. The hotel turns out to be haunted and is part of a revenge scheme by King Boo and the hotel's own Hellen Gravely.

Luigi is once again our main playable character, this time equipped with the Poltergust G-00, which again can suck in ghosts and launch them out if needed, but can also shoot out a plunger to grab far-away items, blast him up into the air, and allows him to use Super Suction, a high-powered mode for sucking in larger obstacles. His flashlight also comes with the flash ability as before, and he gains the ability to slam ghosts around to weaken them so he can capture them easier. He can also turn paintings into reality again. His most notable new move however is Gooigi, an ectoplasmic clone of Luigi that can walk through tight spaces Luigi can't get through, but dissolves in water.

E. Gadd returns as Luigi's main line of support, once again having invented everything he uses. Mario, Peach, and the Toads all act as our damsel-in-distress characters that Luigi has to rescue, and Polterpup just generally plays around on screen, sometimes guiding you to important objects in your quest, sometimes stealing things. He is a good boi, in general.

King Boo is our main villain, his boss fight being similar to his fight in Dark Moon. He can fire a laser from his crown, trap people inside of paintings, call down lightning, bounce and create shockwaves, and throw bombs. He also uses his tongue a lot more this time, smacking it out across the stage and sweeping it back and forth. Needless to say, I don't think he's an echo fighter anymore. Hellen Gravely is the second main villain, who clearly REALLY wants to be King Boo's Harley Quinn/Bellatrix/Misa Misa. Sadly, her boss fight is rather underwhelming, with her just floating and shooting lasers at you. She does have a cat, Polterkitty, who can transform into a monster, but mostly just slashes at you. Boos also appear, performing a similar function as before.

In this game, we see the return of Portrait Ghosts, sort of. More like boss ghosts with personalities and roles similar to the Portrait Ghosts from before, generally with one for every floor. The hotel's steward is the first, throwing suitcases at you. Chambrea is a maid who uses dust to make you sneeze. Kruller is a security guard armed with a flashlight and water gun. Chef Soulffle is the hotel chef who attacks with vegetables and a skillet. Amadeus Wolfgeist is a pianist who possesses the piano and audience chairs to attack you. King MacFrights wears a suit of armor and tries to joust with you. Doctor Potter is a mad botanist who makes giant plants grow. Morty is a movie director who just wants to finish his movie, and you should let him. Ug is a caveman who possesses a giant T-Rex to attack you. Clem is the hotel mechanic who controls the boilerworks in the hotel. Serpci is an Egyptian queen who attacks with snakes and giant sand fists. Nikki, Lindsey, and Ginny are a trio of magician sisters who use hats, magic wands, and cards to attack and can flip things upside down. Captain Fishhook is a pirate shark (I wonder if he's related to Jonathan Jones?) who will bite and attack with a hook and can also possess the ship you are on. Johnny Deepend is an Olympic swimmer who will throw beach balls at you. And finally, DJ Phantasmagloria is DJ at a nightclub who throws records and uses sonic blasts to attack you.

Our ghosts include variations of five different types. Goobs are the basic type, similar to Greenies and Gold Ghosts before them, and will generally pop out and scare you and play with whatever happens to be nearby. Hammers are giant square-headed ghosts that slam and punch really hard. Oozers are basically Hiders from Dark Moon in that they like to hide then pop out and scare you. Slinkers like to pull of jumpscares and will try to grapple you, and finally Trappers have a pair of blue tongue. They will grab you with one and spank you with the other.

The game takes place entirely within a massive hotel, with each floor having its own theme. If I were to choose one location for the game, it would be the entire hotel itself, but each floor is a possibility as well. The floor's theme generally corresponds to the ghost inhabiting it, including the boiler room, basement, lobby, restaurant, shops, music hall, castle, garden, film studio, museum, pyramid, magic show, pirate ship, gym, club, and finally Hellen Gravely's office, or as I like to call it, her creepy stalker shrine to King Boo. (That ghost's face is everywhere! She even has a body pillow and bath toys of him. Seriously, King Boo, run fast).

Items include treasure again, elevator keys to the various floors, and of course, E. Gadd's inventions, including the Virtual Boo (nice reference!)

Now, let's see what we've got:

Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine, inflate balloon, flash, DS, Dark-Light device, slam around, plunger, super suction, blast up, Virtual Boo, Gooigi
E. Gadd: made all the stuff, Pixelator, polish
Gooigi: walk through walls, melt
Mario
Toad
Princess Peach
Polterpup: steal stuff, sniff out things
King Boo: paintings, warp reality, control Bowser, crown laser, trap in paintings, lightning, bounce, spike balls, roll, energy gates, fireballs, slam and sweep tongue
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head
Boo: float, hide, bombs, get bounced
Hellen Gravely: hotel, shoot lasers, Polterkitty
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food, play with objects, hide, sneak, spit mud, possess, levitate, mirrors, twin tongues

Bosses:
Chauncey
Bogmire
Boolossus
King Boo
Possessor
Poltergeist
Three Sisters
Big Boo
Hellen Gravely
Polterkitty
Various Ghosts

Stages:
Luigi's Mansion
Professor E. Gadd's lab
Evershade Valley
Gloomy Manor
Haunted Towers
Old Clockworks
Secret Mine
Treacherous Mansion
The Last Resort
Various Floors

Items:
Treasure
Medallions
Mario's Things
Elevator Keys
Virtual Boo

Thanks for reading! Next up, we'll cover Super Princess Peach!

Monday, May 25, 2020

Luigi's Mansion: Dark Moon

LUIGI'S MANSION: DARK MOON

And now, we move on to Luigi's Mansion: Dark Moon, the second game in the series, and, between the first being a massive cult favorite and the third being praised to high heaven, seems to be the generally least liked of the three games. Rather than the single large house to explore, Dark Moon follows more of a mission-based structure, with a bunch of smaller mansions laid out section by section, and does away with the portrait ghost concept entirely. It does however introduce a number of features that are now considered staples of the series, including the flashlight blast, so it's more of a mixed bag than anything.

The game follows Luigi, who has been called upon by Professor E. Gadd once again to help round up a bunch of rampaging ghosts who turned wild after the eponymous Dark Moon that kept them docile was shattered by King Boo. He is equipped with the new and improved Poltergust 5000 which can suck up things as before, and can also blow out to inflate balloons and such. He also has a flashlight equipped with the ability to flash brightly and stun opponents, and includes a Dark-Light device that can be used to turn objects in paintings into real objects.

Professor E. Gadd is our main supporting character, who runs the computer while Luigi is on missions, and can use a device called the Pixelator to teleport him between the lab and the mansions. He also has a device to polish and restore the pieces of the Dark Moon Luigi collects. Toads and Mario also appear, all having to be rescued by Luigi at various points. We are also introduced to Polterpup, a friendly ghost dog who has a habit of stealing and eating important items, leading to Luigi having to track him down.

King Boo is our main villain once again, and seems to have come into his own this time, having a whole new boss battle design without having to resort to Bowser, a battle design that was then carried over to Luigi's Mansion 3. First off, he can shoot a laser from his crown, as shown in the opening cutscene. He can trap enemies inside paintings. During his battle, he can call down lightning, bounce on his belly, throw spike balls, and roll around the stage. He can also summon energy gates to trap you in an area. Boos also appear and have to be tracked down, but this time they can be caught by the tongue and sent bouncing all around the room.

Rather than bosses, each mansion contains two or so bosses, generally a Possessor who possesses some form of giant enemy, and a Poltergeist who can move things around with their minds. The possessors include: Grouchy Possessor, who takes over a giant spider that shoots poison at you; Harsh Possessor, who takes over a staircase and tries to bite you; Overset Possessor, who possesses a giant clock; Shrewd Possessor, who possesses a giant face made of ice; and Tough Possessor, who inhabits suits of armor armed with an axe and a lance. The first Poltergeist plays the piano and makes books float. The Ancient Poltergeist will make sand and bricks float around. The Strong Poltergeist will teleport you to space and throw meteors at you. We also have Three Sisters, who attack you with mirrors, and a Big Boo, who floats around and bounces on the floor.

As for our enemies, we have a number of ghost types, similar to those from the first game, but none specifically the same type. The main ghosts are called Greenies, similar to the gold ghosts, who are generally just basic and tend to play with anything that happens to be in the area, attacking you with rolling pins, shovels, buckets, etc. We also have Slammers, big red ones who throw punches at you, and Hiders, who like to hide from you. Gobbers are big, huge fat ones that spit mud at you; Sneakers try to sneak up behind you; and Creepers try to grapple you. Other non-ghost enemies include mice, spiders, and frogs, but also include mummies and possessed suits of armor.

The game's areas are all part of a larger hub world called Evershade Valley, where the Dark Moon cast a calming affect over the ghosts in the region. E. Gadd has a lab there where he studied the ghosts. The different mansions you visit include: Gloomy Manor, a basic haunted mansion level; Haunted Towers, a pair of towers with an overgrown garden theme; Old Clockworks, a desert level with a heavy clockwork theme to it; Secret Mine, an underground mine in a snowy level; and Treacherous Mansion, the final level and more or less just a haunted mansion level again, just much more difficult.

As for the items, lots and lots of treasure once again. Treasure hunting is a major part of Luigi's Mansion after all.

Now, let's see what we've got:

Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine, inflate balloon, flash, DS, Dark-Light device
E. Gadd: made all the stuff, Pixelator, polish
Mario
Toad
Polterpup
King Boo: paintings, warp reality, control Bowser, crown laser, trap in paintings, lightning, bounce, spike balls, roll, energy gates
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head
Boo: float, hide, bombs, get bounced
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food, play with objects, hide, sneak, spit mud, possess, levitate, mirrors

Bosses:
Chauncey
Bogmire
Boolossus
King Boo
Possessor
Poltergeist
Three Sisters
Big Boo

Stages:
Luigi's Mansion
Professor E. Gadd's lab
Evershade Valley
Gloomy Manor
Haunted Towers
Old Clockworks
Secret Mine
Treacherous Mansion

Items:
Treasure
Medallions
Mario's Things

Thanks for reading! Next up, Luigi's Mansion 3!

Saturday, May 23, 2020

Luigi's Mansion

LUIGI'S MANSION

After a long and arduous detour, we finally finish up the major spinoff series connected to the Mario franchise and return to the main series once again. This round, we're going to be covering all the major side-character spinoffs, games starring secondary characters of the Mario series itself. This will include all three Luigi's Mansion games, Super Princess Peach, and Captain Toad's Treasure Tracker. Let's begin!

So, we'll start off with Luigi's Mansion, a quaint little horror game featuring Luigi exploring a haunted house and sucking up ghosts with a high tech vacuum called the Poltergust 3000. The story involves him mysteriously winning a mansion that turns out to be haunted, resulting in Mario's capture. Luigi befriends a scientist studying the mansion named Elvin Gadd, who supplies him with the Poltergust to be able to traverse the house.

Obviously, this game is quite unique, with an entirely unique moveset for Luigi meaning it will probably take up its own spot on the roster, but I imagine you all figured that already. His moves are all mostly focused around his vacuum, being able to suck up ghosts and other items with it, as well use it to blow fire, spray water, and shoot ice based on different elemental abilities. He also carries around a flashlight with which he can stun ghosts, though it doesn't come with the flashing ability seen in later games. He also has a Game Boy Horror that detects when ghosts are near and bring up information on various items.

Our main supporting characters are E. Gadd, Toad, and Mario. Toad is basically just your save option, and Mario is the damsel-in-distress character of sorts. Professor E. Gadd created all of your tech and teaches you how to use them. Logic then dictates that E. Gadd probably can do everything Vacuum Luigi can do, meaning he's a good echo fighter possibility there.

The villain of the game is King Boo, who created the mansion as a ruse to lure in the Mario brothers. As it is his first true appearance in the series, he hadn't quite come into his own as a boss the way he has in later games, and his boss fight is really just a Bowser battle, as he possessed a giant Bowser body that will stomp around, breathe fire, throw spike balls, and charge. King Boo does seem to have the ability to trap people in paintings and warp reality though. Boos, as a species are scattered throughout the game, generally hiding in already lit-up rooms with Luigi having to look for them. Apparently they can create bouncy balls and bombs as decoys as well.

Another major aspect of the game is the portrait ghosts, a series of ghostly individuals who appear to be the inhabitants of the mansion, either the main family living there or various house guests or extended relatives. This includes Neville and Lydia, the parents, and their three children, twins Henry and Orville and baby Chauncey; their butler Shivers and elderly grandmother Nana; a reclusive uncle Uncle Grimmly; their dog Spooky; the Floating Whirlindas, Melody Pianissima, Biff Atlas, Miss Petunia, Slim Bankshot, Madame Clairvoya, Sir Weston, and Vincent Van Gore, world-famous dancers, pianist, bodybuilder, beauty, billiards player, fortune-teller, explorer, and artist respectively; Mr. Luggs, who I assume is that one house guest who just shows up and eats all your food; Sue Pea, a girl sleeping in the guest room; Jarvis, some weird creature living in a bunch of pottery; a trio of living clockwork soldiers; and Bogmire and Boolossus, a living shadow inhabiting their graveyard and a group of Boos merged together into a giant one. Most of these have one attack tops related to what they are (for instance Sir Weston sends out ice shards and Mr. Luggs breathes fire), but in general are fairly basic. Chauncey, Bogmire, and Boolossus all act as major bosses, with Chauncey sending bouncy balls and rocking horses after you, and Bogmire spawning smaller shadows and occasionally striking with lightning.

Finally, we have a number of ghost types that act as the basic enemies of the game. We have: Gold Ghosts, the basic type that jump out at you and try to punch you; Blue Twirlers, blue versions that are more rare; Purple Punchers, larger pinkish ones that really try to punch you; Garbage Can Ghosts that eat bananas and drop the peels; Grabbing Ghosts that grapple you and hold on tight; Ghost Guys, basically ghost Shy Guys; Mr. Bones, skeletons in the graveyard (as well as two locked in trunks up in the playroom who I'm fairly certain are the bodies of Henry and Orville, but hey, that's just a theory); Waiters serving food to Mr. Luggs; Ceiling Surprises and Purple Bombers who hang from the cieling and drop bombs; Bowling Ghosts who roll bowling balls at you; and random bats, mice, and fish.

There's really only one major location to this game, being the mansion itself. The mansion has three stories with various rooms iconic to large spooky mansions, like bedrooms, a kitchen, a ballroom, a billiards room, a music room, and a cemetery in the back. This mansion is already a stage in Smash, so obviously. There is also E. Gadd's lab, which could have possibilities I suppose.

Items mostly include treasure, lots and lots of treasure, all over the place. A major part of the game is collecting it all. Other than that, we do have Mario's hat, glove, shoe, letter, and star, as well as the medallions that let you use the three elements of the game.

Now, let's see what we've got:

Characters:
Luigi: vacuum, suck up, flashlight, fire, water, ice, Game Boy Horror, examine
E. Gadd: made all the stuff
Mario
Toad
King Boo: paintings, warp reality, control Bowser
Bowser: stomp, breathe fire, ice, throw spike balls, charge, floating head
Boo: float, hide, bombs
Ghosts (general): jumpscare, punch, grapple, banana peels, ground pound, drop bombs, roll bowling balls, skeletons, serve food.

Bosses:
Chauncey
Bogmire
Boolossus
King Boo

Stages:
Luigi's Mansion
Professor E. Gadd's lab

Items:
Treasure
Medallions
Mario's Things

Thanks for reading! Next up, Luigi's Mansion: Dark Moon!