LEGEND OF ZELDA KART RACERS
This is what it might look like if there was a Kart Racing mode in this hypothetical game:
1.
Link: the Epona-based cycle from Mario Kart 8
a.
Special move: throwing sword beams ahead of him
2.
Octorok: a whirlpool from Wind Waker
a.
Special move: firing rocks behind it
3.
Old Man: a kart with the torches from his cave
a.
Special move: gifting items to nearby players
4.
Moblin: a vehicle built for charging, with a
spear built onto it
a.
Special move: charging forward with a spear
5.
Armos: a vehicle based on the ancient Lanayru
technology of Skyward Sword
a.
Special move: firing a Beamos beam at anyone too
close
6.
Great Fairy: a hot tub version of their fountain
a.
Special move: using fairies to recover from
damage
7.
Lynel: their own four hooves
a.
Special move: causing lightning to strike the
other racers
8.
Stalfos: an undertaker’s carriage
a.
Special move: causing Stalchildren to rise on
the track behind them
9.
Goriya: a spinning boomerang-shaped vehicle
a.
Special move: throwing a boomerang at opponents
10.
Vire/Keese: a giant keese
a.
Special move: turning into a keese and flying
across the track
11.
Dodongo: rolling on their own
a.
Special move: they will be able to swallow
oncoming projectiles
12.
Darknut: an armored tank
a.
Special move: having special armor that will
take two hits
13.
Manhandla: a big spinning flower pot
a.
Special move: All four heads lashing out in four
different directions
14.
Wizzrobe:
a cloud of magic
a.
Special
move: teleport forward a certain distance
15.
Gohma: a large cluster of eggs
a.
Special move: leaving behind eggs that will
hatch into Skulltulas
16.
Ganon: a cart carried by his minions
a.
Special move: he will turn invisible for a short
time except his shadow
17.
Princess Zelda: a royal steed
a.
Special move: she will be able to protect
herself with the Triforce
18.
Thunderbird: a Fokkeru statue on wheels
a.
Special move: they will be able to cover their
faces, making them temporarily impervious
19.
Dark Link: a shadowy Epona
a.
Special move: he will cast sword beams behind
him
20.
Agahnim: a royal carriage
a.
Special move: he will transport to a “Dark
World” version of the track, out of reach of opponents
21.
Hylian Soldier: a royal chariot
a.
Special move: they will spin a ball and chain
around themselves
22.
Poe: based on a grave from Dampe’s graveyard
a.
Special move: they will turn invisible and
intangible
23.
Sahasrahla: a vehicle based on the Eastern
palace’s structures
a.
Special move: he will use the fire rod to set
fire to an opponent
24.
Hinox: a minecart full of bombs
a.
Special move: he will toss out bombs behind him
25.
Monkey: other monkeys carrying them
a.
Special move: other monkeys will latch onto opponents
and cause them to veer
26.
Marin: the Wind Fish
a.
Special move: she will sing, creating an area of
effect around her
27.
Nightmare: a kart made of shadow
a.
Special move: he will copy an opponent’s stats
for a short time
28.
The Youth: a kart based on the stone tablets
a.
Special move: a tiny fairy will circle around
them and randomly attack those who come close.
29.
Din: a car based on her traveling circus wagon
a.
Special move: she will “change the track’s
season” making the track slippery, covering it in leaves, clearing out
obstacles, or making things wavy with heat
30.
Onox: based on his dragon form
a.
Special move: he will throw his ball and chain
forward, right into a nearby opponent
31.
Maple: her broom
a.
Special move: she will be able to pick up
multiple items
32.
Ricky: based on Moosh
a.
Special move: he will punch opponents who get
too close
33.
Subrosian: based on features of the underground
world
a.
Special move: they will leave behind a volcano
that will start to erupt
34.
Pirate Captain: based on his pirate ship
a.
Special move: he will cause pirate Stalchildren
to rise, which will be more aggressive than the Stalfos’s Stalchildren
35.
Nayru: Basically a floating time portal
a.
Special move: She will send out a time portal
that will revert a racer back to a previous placement in the race.
36.
Ralph: patterned after Queen Ambi
a.
Special move: he will return to a previous
placement in the race using a time portal
37.
Veran: a large bat vehicle
a.
Special move: she will possess a racer ahead of
her and let them carry her for a while
38.
Vaati: based on his demon form
a.
Special move: he will cause strong winds to blow
across the track
39.
Four Links: a kart with seats for all four
a.
Special move: they will split into four separate
karts
40.
Ezlo: a kart based on his cap form
a.
Special move: he will be able to shrink an
opponent down
41.
Picori: made out of a shoe
a.
Special move: they will be able to shrink down
themselves
42.
Oshus & Ciela: based on Oshus’s true form
a.
Special move: He will create a square of light
under him that will make him undetectable by projectiles
43.
Linebeck: based on the S.S. Linebeck
a.
Special move: he will hide himself in a box
(still moving) protecting himself from attack.
44.
Jolene: based on her own ship
a.
Special move: her kart will sprout a cannon
which she can fire several times.
45.
Bellum: a kart based on Bellumbeck’s armor
a.
Special move: it can latch itself to another
player and take control of them
46.
Alfonzo: his train engine
a.
Special move: his kart will become a full train
and charge forward
47.
Cole & Malladus: Cole riding atop Malladus
a.
Special move: they will pull an opponent’s soul
from their body for a short time, leaving the body immobile in the middle of
the track
48.
Toon Zelda: a kart based on her phantom
a.
Special move: she will roll forward in the
phantom’s ball form
49.
Byrne: a kart based on Anjean
a.
Special move: he will slash at the air, sending
two beam slashes forward in different directions
50.
Yuga: a giant floating frame
a.
Special move: he will make characters a
two-dimensional painting on the track for a short time
51.
Ravio: a traveling salesman’s cart
a.
Special move: he can pull a random item from his
own bag
52.
Princess Hilda: a dark royal steed
a.
Special move: she will be able to become
2-Dimensional, protecting her from harm
53.
Madame Couture: based heavily on her tent
a.
Special move: she will put on a new outfit,
giving herself a buff
54.
Lady Maud: her pets
a.
Special move: she will trap an enemy player in a
bodysuit, making them incapable of using items.
55.
Yves: a car based on the Lute
a.
Special move: he will burrow underground away
from harm for a short time
56.
Young Link: baby Epona
a.
Special move: he will transform into Fierce
Deity Link, basically acting as a Starman for a while
57.
Ganondorf: his dark steed
a.
Special move: he will throw a ball of dark
energy at an opponent, which the opponent might be able to reflect back at him
with an item of their own
58.
Saria: constructed entirely from the trees of
her forest
a.
Special move: Mido will appear behind her,
protecting her from projectiles from behind
59.
Skull Kid: floating on his own
a.
Special move: he will summon puppets all around
the stage that will move toward nearby players
60.
Deku Baba: a pot on wheels
a.
Special move: they will spit Deku Seeds at
players and make them dizzy
61.
Deku Scrub: their propellers
a.
Special move: they will be able to skip across
water hazards
62.
Malon: the Romani Ranch milk cart
a.
Special move: she will toss out a Cucco, which
will then summon a flock to swarm the next player to collide with it
63.
Epona: just running by herself
a.
Special move: she will eat up to three carrots,
giving her an added boost of speed
64.
Impa: her horse
a.
Special move: she will leap from her kart and
perform a quick shadow slash on the player in the lead
65.
Happy Mask Salesman: based on his mask-covered
pack
a.
Special move: he will leave behind a statuette
of himself as an obstacle
66.
Darunia: just rolling on his own
a.
Special move: he will smack with his hammer
around himself, creating lava spouts on the track
67.
Lizalfos: a Helmasaur
a.
Special move: they will send a Helmasaur
charging forward
68.
Ruto: based on Lord Jabu-Jabu
a.
Special move: two puddles will appear on the
track, allowing her to drive into one and come out the other.
69.
Sheik: Impa’s horse
a.
Special move: she will play the Song of Storms
and cause a storm to rage across the track
70.
Nabooru: based on an Iron Knuckle
a.
Special move: Gerudo guards will surround the
leader and send them back to the start of the lap
71.
Twinrova: their brooms
a.
Special move: they will cast ice and fire
patches behind them on the track
72.
Beast Ganon: simply charging on his own
a.
Special move: going into a rage and shooting
forward uncontrollably
73.
Chuchu: rolling on their own
a.
Special move: they will split into two karts
when hit by a projectile
74.
Gekko: riding on top of their turtle companion
a.
Special move: they will leave a large bubble of
goop lying on the track
75.
Darmani: rolling on his own
a.
Special move: he will be able to charge a roll
and race forward at top speed
76.
Mikau: swimming through the air
a.
Special move: he will spin, creating a damaging
shield around himself
77.
Garo: based on architecture of the Stone Tower
a.
Special move: they will create a barrier around
themselves and their nearest opponent, not letting any other player or
projectile get in, and not letting the opponent escape
78.
Majora: just the mask spinning through the air
a.
Special move: the moon will appear over the
track, causing the road to shake and the other players to be slowed by the
moon’s gravity
79.
Toon Link: his train engine
a.
Special move: he will use the Sand Wand to create
a sand trap on the track to slow opponents down
80.
Tetra: based on her ship
a.
Special move: her catapult will appear and catch
an opponent in it, launching them backwards
81.
Bokoblin: based on one of their encampments in
Breath of the Wild
a.
Special move: they will blow a horn, and hordes
of Bokoblins will race across the track, getting in players’ ways
82.
Toon Ganondorf: based on the Helmaroc King
a.
Special move: the Helmaroc King will grab a
racer and pick them up before dropping them
83.
King Daphnes: based on the King of Red Lions
a.
Special move: his fishing line will descend and
pull up a bonus item box
84.
Beedle: his stationary bike from Skyward Sword
a.
Special move: he’ll be able to give an opponent
an item in exchange for whatever they currently have
85.
Medli: based on Valoo
a.
Special move: a beam of light with shoot from
behind her, taking out anyone hit
86.
Makar: on a wooden cart, blown by a Deku Leaf
a.
Special move: he will use a Deku Leaf to blow
himself forward
87.
Ilia: Epona
a.
Special move: targets from Link’s Crossbow
Training will appear on opponent’s cars, making projectiles more drawn to them
88.
Bulblin: their pigs that they ride
a.
Special move: they will be able to abduct the
first opponent they collide with for a short time
89.
King Bulblin and Lord Bulbo: just riding Lord
Bulbo
a.
Special move: he will leave a bomb behind him
with a wide blast radius
90.
Wolf Link: running on his own
a.
Special move: he will create an area of range
and then attack anyone in the range
91.
Midna: riding on a wolf
a.
Special move: She will disappear into shadow,
safe from harm
92.
Zant: riding a Wallmaster from his palace
a.
Special move: he will blast bright light and
cause the players to spin out
93.
Hero’s Shade: riding a skeletal horse
a.
Special move: he will perform a spin attack
around himself
94.
Agitha: riding a giant butterfly
a.
Special move: bugs will swarm nearby opponents
95.
Yeto/Yeta: snowboarding
a.
Special move: icicles will fall across the stage
96.
Twili Midna: riding a wolf
a.
Special move: she will cause an area of twilight
across part of the track, making players unable to use items while passing
through it
97.
Groose: his loftwing
a.
Special move: the Groosenator will move along a
track beside him, shooting anyone who tries to pass him
98.
Fi: flying in her sword form
a.
Special move: she will dance and twirl, giving
her heightened speed and protecting her from harm
99.
Ghirahim: flying in his sword form
a.
Special move: he will create a line of daggers
and send them flying either forward or backwards
100.
Mogma: burrowing through the ground
a.
Special move: they will burrow fully
underground, allowing them to come back up under an opponent
101.
Ancient Robot: a minecart with a time stone in
it
a.
Special move: they will activate a time stone,
creating a bridge across gaps made from their old technology
102.
Demise: based on The Imprisoned
a.
Special move: he will take his Imprisoned form
and stomp across the stage
103.
Volga: his dragon form
a.
Special move: he will turn into Volvagia and
spew fire in a wide circle around him
104.
Wizzro: pulled along by his shadow demons
a.
Special move: a Wallmaster will grab an opponent
and drag them back to behind Wizzro
105.
Lana: riding her giant light block
a.
Special move: she will create a light barrier
behind her on the track, forcing players to go around it
106.
Cia: carried by Dark Links
a.
Special move: she will create Dark Link racers
that will act on their own and can even use items.
107.
Linkle: her horse
a.
Special move: her kart will grow Pegasus boot
wings, allowing her to cross brief gaps
108.
Tingle: floating on his balloon
a.
Special move: he will be able to float above the
track for a short time
109.
Uncle Rupee: a golden limo
a.
Special move: he will collect rupees based on
any damage he does, giving himself buffs
110.
Pinkle: floating on her own balloon
a.
She will toss out rupees for others to collect
and give them bonuses
111.
Aba: Riding in a large fight cloud with wheels
a.
A bodyguard will appear behind her and actively
crash its car into anyone who tries to pass her
112.
Oinker: a cart built by Oinkers
a.
Special move: They will rope nearby opponents
into a fight cloud, stealing their items and leaving them spinning out
113.
Yamori: A car designed to look like a special
type of camouflage.
a.
Special move: He will blend in with his
surroundings, making him difficult to aim at.
114.
Tingle’s Troupe: Buriki reformatted into a car
a.
Special move: they will take a ride on Azusa’s
train for a short time
115.
Segare: his goat steed
a.
Special move: he will get into his armored mech
and tromp across the track
116.
Majiyo: a magical carpet
a.
Special move: she will trap an opponent in a
book for a short time
117.
Wild Zelda: the Master Cycle
a.
Special move: She will be able to freeze
opponents in place for a short time (any projectiles that hit them in this
state will give them a speed boost on release)
118.
Wild Link: the Master Cycle
a.
Special move: he will throw remote bombs behind
him and detonate them at will
119.
Old Man Rhoam: his paraglider
a.
Special move: he will be able to eat food and
give himself a speed boost
120.
Ancient Guardian: reformatted to have wheels
a.
Special move: they will target a nearby opponent
and fire a devastating beam
121.
Calamity Ganon: moving by himself
a.
Special move: he will leave malice in a trail
across the track behind him
122.
King Rhoam: a royal chariot
a.
Special move: he will use his broadsword to
strike down any racers within range
123.
Yiga Footsoldier: a cart using their circular
weapons as wheels
a.
Special move: they will be able to disguise
themselves as another opponent for a while
124.
Hestu: a kart made of wood
a.
Special move: he will leave behind golden seeds
as obstacles, hidden until struck
125.
Wild Impa: her giant frog
a.
Special move: she will summon shadow clones
around her
126.
Wild Fairies: their fountains
a.
Special move: they will be able to grab an
opponent and pull them into their fountain
127.
Purah & Robbie: a kart made from Sheikah
technology
a.
Special move: they will be able to teleport
themselves ahead with their Sheikah slate
128.
Sidon: swimming as if up a waterfall
a.
Special move: he will be able to swim fast
across a water hazard
129.
Mipha: based on Vah Ruta
a.
Special move: she will be able to heal others
from status effects
130.
Yunobo: a tank based on his cannons
a.
Special move: he will fire himself forward from
a cannon
131.
Daruk: based on Vah Rudania
a.
Special move: he will project an impenetrable
shield
132.
Teba, flying on his own
a.
Special move: he will fly up and fire pinpoint
arrow shots at his opponents
133.
Revali: based on Vah Medoh
a.
Special move: he will launch an opponent high
into the air with Revali’s Gale
134.
Riju: walrus-surfing
a.
Special move: she will use the thunder helm to
create an area of lightning effect around her
135.
Master Kohga: his giant spiky ball
a.
Special move: he will send a giant spike ball
rolling forward
136.
Urbosa: based on Vah Naboris
a.
Special move: she will call down a lightning
strike on the leader
137.
Monk Maz Koshia: a kart based on a shrine
a.
Special move: he will grow to gigantic
proportions
138.
Terrako: reformatted to have wheels
a.
Special move: he will extend bladed arms and
spin them all around himself
139.
Sooga: a Yiga chariot
a.
Special move: he will lunge forward with a
sudden blade strike
140.
Astor: pulled along by a blight
a.
Special move: he will summon his magic spheres
along the track around him
141.
Manga Link: based on the Ran manga Link’s parrot
companion
a.
Special move: he will use the Triforce of
Courage to make his opponents spin out
142.
Manga Zelda: riding the giant lizard from the
Ran manga
a.
Special move: she can trap an opponent inside of
a crystal for a short time
143.
Biri: a royal chariot
a.
Special move: an enormous version of Link’s
parrot will carry him over the track
144.
Ganos: A lion based on his own appearance
a.
Special Move: He will spew obscuring smoke that
will spill across the track
145.
Com: A cycle based on her crystal bird
a.
Special Move: Her bird will emerge and fly
around her, rescuing her any time she flies off the track
146.
Ganon’s Minion: a vehicle for his altar
a.
Special move: Ganon’s arm will burst from his
chest, grab an opponent, and throw them backwards
147.
Gump: based on the boat he and Link used
a.
Special move: he will land quick slashes on
several opponents directly around him
148.
Shemlon: a kart made from his forge
a.
Special move: he will use his forge to craft
himself an item without an item box
149.
TV Link: Catherine
a.
Special move: he will be able to store items in
his pouch
150.
TV Zelda: her own horse
a.
Special move: the Triforce of Wisdom will
highlight which item box to pick from
151.
TV Ganon: a shadowy steed drawn from his jar
a.
Special move: he will summon a random enemy from
his jar to patrol the track
152.
King Harkinian: A royal chariot pulled by horses
a.
Special move: He will cast a projectile spell
with the wand of Gamelon and cause a race to spin out
153.
Sing: her Pegasus
a.
Special move: she will throw out shurikens at
opponents around her
154.
Sleezenose: his cart used in his ruses
a.
Special move: he will steal an item from an
opponent
155.
Doof & Automaton: a kart built from his
automaton
a.
Special move: he will summon his automaton to
charge ahead of him
156.
Water Monster: moving on its own
a.
Special move: it will flood the track around it
157.
Queen Seline: Her horse that she rides in the
comic
a.
Special move: She will cast a strong magical
blast in eight directions
158.
Ganon’s Heart: A smoky car based on Demon Ganon
a.
Special move: Demon Ganon will emerge and turn
the track completely dark, before his head emerges and strikes down the racer
in the lead
159.
Roam: based on his bird form
a.
Special move: he will turn into a bird and fly
over the track
160.
Riruto: his horse
a.
Special move: he will be able to return to his
place in the lineup after taking a bad hit
161.
Haggis: his horse
a.
Special move: he will fire a Dragon Ball-style
energy blast
162.
Gonza: a horse that he rides
a.
Special move: he will steal an item and send the
character spinning
163.
Kala: the cart driven by her companion
a.
Special move: her companion’s rope will fly out
and tie up a racer
164.
Raska: based on Moldorm
a.
Special move: he will land a strong punch on any
opponent who gets too close
165.
Captain Arjuna: his royal steed
a.
Special move: His Link and Raska will stand on
the back of his ride and defend him from projectiles
166.
Tou: Based on a larger Moldorm
a.
Special move: He will let out an inspiring
shout, giving himself a temporary speed boost
167.
Rouro: flying on his own
a.
Special move: he will summon a hurricane to
wreak havoc on the track
168.
Sir Raven: his horse
a.
Special move: he will plant a seed on the track
that will eventually sprout into, basically, a land mine
169.
Ghanti: based on her wolf form
a. Special move: she will pull out the silver arrow and fire it in a straight line directly ahead of her, striking with powerful force
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