Thursday, September 3, 2020

Character Sheet: Booster

 BOOSTER


Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

So, today, we will cover Booster, a not-so-bright manchild who lives in a tower full of toys and kidnaps Peach to try and marry her. Technically, I was initially not going to include him as a playable character, as he didn't have much fightwise to work with, but after I was sorting through all the notes for the Super Mario RPG blog post, I realized that there's plenty within his toy tower to make a suitable moveset, and since the area they are the boss of helped flesh out Johnny Jones's moveset (coming next), I realized I couldn't play favorites just because Johnny's awesome and Booster is, well, not.

Booster himself has only a few attacks to himself, one where he drops a bunch of bombs on you, and another where he sends his toy train to run you over. His train is also used outside of battle, transporting him around his castle and through a racing minigame taking him to the wedding chapel in Marrymore. He also has a number of toy minions, including robotic marionettes, jesters that throw playing cards, and living magic wands, as well as his two main generals, Knife Guy and Grate Guy, a pair of clowns, one of whom uses throwing knives, and one of whom rides around on a ball. During the final showdown with him in Marrymore, his wedding cake comes to life and acts as the final boss (definitely Final Smash material).

Here's the moveset I came up with:

Standard B: Throwing Knives
Basically, he will make use of Knife Guy's knife throwing skills, somewhat combined with the cards of his Jesters, but since they're both throwing projectile, I went with the deadlier option.

Side B: Loco Express
His toy train will appear and drive forward, plowing into enemies. He can ride it if he wishes. If you can manage a hit with it, the move can be deadly at low damage percentages.

Up B: Bouncy Ball
This one is based on Grate Guy's bouncy ball, although if you wish, the trampolines that appear throughout the game could best be applied to him, as they are toys in a sense.

Down B: Bomb Spritz
I figure enemies like Remo Cons and Orb Users can come into his moveset in other ways. This will act much like Bomb Spritz does in game, with a number of bombs appearing directly over the target's head and pouring onto them, exploding on impact.

Final Smash: Bundt Cake
His living cake will appear on the stage and attack, swiping at the opponents for a short time before disappearing. Chef Torte might appear as well.

Entrance: He will drive in on his train.

Taunts: Playing with various toys, talking briefly to a Snifit, so on.

Thanks for reading! Next up, we'll cover the scoundrel of the Seven Stars' seas, Jonathan Jones!

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