Saturday, May 27, 2023

Mario Roster Select Screen 2

MARIO ROSTER SELECT SCREEN 2


This is what it might look like if you navigated back using that Super Mario Bros. button on all the rosters.

Mario Roster Select Screen

MARIO ROSTER SELECT SCREEN


This is what the actual character select screen might look like.

Zelda Roster Roster

ZELDA ROSTER ROSTER


This is the same, but for the Zelda series!

Mario Roster Roster

MARIO ROSTER ROSTER


This is what you would see after selecting the Mario series from Nintendo's roster, which would then allow you to navigate to one of the seven rosters below that.

Friday, May 26, 2023

Wario Roster, Updated

WARIO ROSTER


And here's our update for Wario, adding in the Black Jewel from Wario World, Demon Head from Virtual Boy Wario Land, and several others. Who ya mainin', if different?

Yoshi Roster, Updated

YOSHI ROSTER


And here's our Yoshi roster, adding Snifits and the two main ghosts of Yoshi Topsy-Turvy. Who ya mainin', if different?

Donkey Kong Roster, Updated

DONKEY KONG ROSTER, UPDATED


And here is our Donkey Kong roster, adding in the Animal Buddies, the Ghastly King, basically all of the Snowmads, and so on. Who ya mainin', if different?

Thursday, May 25, 2023

Mario Multimedia Stage Roster, Updated

MARIO MULTIMEDIA STAGE ROSTER


And here's the new stage roster with the Movie Kingdom representing The Super Mario Bros. Movie added in.

Mario Multimedia Roster, Updated

MARIO MULTIMEDIA ROSTER


And here's the new and improved multimedia roster, including the Koopa General from the brand new movie! Who ya mainin', if different?

Mario RPG Roster, Updated

SUPER MARIO RPG ROSTER


And here we have the Mario RPG roster, updated with such characters as Boshi, the Elder Princess Shroob, and so on. Who ya mainin', if different?

Wednesday, May 24, 2023

Mario Stages Roster, Updated

MARIO STAGES ROSTER


And here's our new stage roster, updated to include Strikers Stadium and Darkmess Manta.

Mario Villains Roster

MARIO VILLAINS ROSTER


And over here, we've got our villains. Who ya mainin' from this list?

Mario Heroes Roster

MARIO HEROES ROSTER


With the Mario roster gaining fifteen new fighters and shooting up to over one hundred, the need came along to split it into at least two rosters. I ultimately decided to split it into Heroes and Villains, with around forty-two heroes and sixty villains. Here is the Heroes. From this list, who ya mainin'?

Tuesday, May 23, 2023

TV Donkey Kong

TV DONKEY KONG


One of the earliest animated adaptations of the Mario series came in the Saturday Supercade, a show full of shorts based around various arcade icons, among them Donkey Kong. The shorts featured the big ape as having escaped from the circus, his handlers Mario and Pauline chasing him around to try and capture him again.

This version of Donkey Kong was quite different in persona and abilities, having a cheery and well-meaning, but mischievous, nature that ended up getting him into trouble a lot through his own naivete, but allowed him to be clever enough to always slip through Mario and Pauline's grasp in the end.

As a fighters, Donkey Kong will be quick but also powerful, with huge heavy strikes capable of taking out most foes. His moveset will be based on his various shenanigans that lead to his escapes, as well as a few other gimmicks of the show itself.

Likelihood rating: Non-game

Baby Mario & Baby Luigi

BABY MARIO & BABY LUIGI


The sequel to Mario & Luigi: Superstar Saga would begin with Professor E. Gadd showing off a time travel device he had built. Among other shenanigans, and the mishaps that would set off the plot, Mario and Luigi would come face to face with the baby versions of themselves.

This is Baby Mario and Baby Luigi as they appear in Mario & Luigi: Partners in Time. Whereas another moveset would focus heavily on the individual babies and their abilities as shown in the Yoshi series, this one would be expressly based on the twins' appearance and moveset in this game in particular.

As a character, the two babies will function in tandem with each other, much the same as Mario & Luigi do, with their moveset pulling from their personal unique abilities and combo attacks.

Likelihood rating: Could happen.

Wingo

WINGO


In Super Mario 3D World, Captain Toad appeared as a playable character in a special mini-game, wherein he would be traversing a small square level that the player could turn around and manipulate, functioning as a unique sort of puzzle. These levels would prove popular enough that a couple of years later, a full game would be released of them called Captain Toad: Treasure Tracker. The game would see Captain Toad and Toadette coming upon a giant star, only for it and Toadette to be stolen by a giant bird.

This giant bird is named Wingo, who would go on to act as the main villain to Captain Toad for most of the game. Though his motivations are uncertain, outside of maybe simply being a bird who likes shiny things, he is shown capable of powerful magic and wind control.

As a fighter, Wingo will be both heavy and a strong aerial fighter, maybe something like Charizard. His moveset will pull from his own boss battle, as well as a few other items representative of Treasure Tracker the game itself.

Likelihood rating: Piranha Plant clause.

Mecha-Bowser

MECHA-BOWSER


Mario's pursuit of his shadowy doppelganger leads him to the island amusement park of Pinna Park. There he finds himself accosted by a gigantic robot version of Bowser that attacks him with fire breath and Bullet Bills.

This is Mecha-Bowser, a giant robot patterned after Bowser. Mecha-Bowser would appear here and there throughout the Mario series, including its origin in Super Mario Sunshine, the Mario Kart Arcade GP games, multiple Mario Party games, and a questionable version from Super Mario Galaxy.

As a fighter, Mecha-Bowser will be big and heavy, using its mechanical components and attacks from its various boss battles to built its moveset.

Likelihood rating: Probably not.

Monday, May 22, 2023

Second Chance Quickies

SECOND CHANCE QUICKIES

Today, I'm going to try something new, to see if it will get me through faster. If it works out, something similar will probably be how I do second chance runs in the future, but if not, it'll be back to the drawing board. Let's begin:

MECHA-BOWSER

Mecha-Bowser is a prolific enough boss for me to slightly question whether or not there's enough across the board. In his first appearance in Sunshine, he fired bullet bills and breathed fire, an easy Standard B and Side B, so that's those. His head came off and flew too, which is a maybe on an Up B, something like Bowser Jr. popping out of his Klown Kar. Mario Power Tennis adds in Bob-Ombs, which are a little iffy, being another character, but a sketchy Down B if we were desperate. Galaxy's version I barely count, so no. The Mario Kart arcade games have him breathing fire. So no. Mario Party: Star Rush, though, is interesting as it adds in a few things like the ability to fly around on rockets (Up B), the ability to shoot spike balls from its back (much better Down B), and it shoots plasma balls (if we wanted to switch out the Bullet Bills). Have a Final Smash based on the Pinna Park fight and we're all there. The answer is . . . YES.

WINGO

As the boss of the game, I have to give him one more due. So, his big thing is that he teleports around (Up B) and blows strong wind (Standard or Side B). This takes up most of his battles, so its easy to overlook things. Still, at the top of the fight, he will also drop giant turnips that will do damage and he will strike with lightning in certain spots. Those two moves can easily take over the other two main slots. That just leaves us with a final, and he could simply grab someone and carry them offscreen, rope in Draggadon, or use Cookatiel's boiling pot, since the games do like connecting the two. Heck, I'd be willing to toss in Cookatiel as a color swap, with some of their moves. In the end, I have to say . . . YES.

PAPER LUIGI, PEACH, AND BOWSER

This was a request, and so I'll honor the consideration. The struggle here is that, outside of the paper gimmick, there's not much difference between the paper forms and the regular forms. I will also say, most are represented in the color swaps for the characters previously listed. I am willing to make them named color swaps if necessary, and . . . I would toss in the boon that half of Mr. L's color swaps should be Paper Luigi. I believe that's something I overlooked, so that's my bad. Now, they could all be echoes not color swaps, naturally. However, I would point out that all three characters do have existing echoes already: Mr. L for Luigi, Peachette for Peach, and Dry Bowser for Bowser. And given the choice, I'd much rather represent those three over the Paper version, and am mostly satisfied with the skins as they are. More attached to Mr. L, and Peach and Bowser's being named though, that is a concession I'm willing to make. The answer is . . . NO.

BABY MARIO & BABY LUIGI

We do already have Mario & Luigi in a Mario & Luigi series specific moveset, apart from the several other versions of Mario and Luigi, so why the heck not couldn't we do the same with Baby Mario & Baby Luigi. Let's say the Baby Mario set over in the Yoshi roster represents baby abilities from that, while this set is specifically the duo from Partners in Time. Some of the most baby-central moves include the Baby Drill, which can function as a Down B, the Baby Pump, which is an easy Standard or Side, Baby Spin or Baby Toss are a nice Up B, and the Baby Cakes can be a goofy taunt or can be worked into the moveset too. Toss in things like the hammers, the shells, or a Chain Chomp, and we have more than enough for a full four. Then a final smash is literally any one of the Bros. Attacks. I think this is an absolute . . . YES.

NASTASIA

Really only reconsidering her because she is such an important part of the plot of Super Paper Mario, and one of my favorite characters within it, and so it feels weird for her not to be here. However, there's still very little. She hypnotizes, meaning I guess you could make a Ditto-esque concept, but its not as clean as she's not the shapeshifter, and you'd basically just be playing the other character, except she'd be standing in the background or something. So, no, her ability is better served as an Assist Trophy. My answer is . . . NO.

TV DONKEY KONG

This means specifically the Saturday Supercade version, as that version of Donkey Kong is such a far cry from the big ape we know and love that it feels really weird for him to just be "part" of the regular Donkey Kong, especially when we did make separate characters for the TV versions of Mario and Luigi and so on. I won't do the same for characters like Pauline and Donkey Kong Jr. as there's so little to their game counterparts as is that I might as well just put those together. Throughout the series, there's a lot of ways Donkey Kong uses to escape his pursuers. Just as a matter of example, we have the barrels (a staple of DK, I know, but still) as a Standard, the net Mario and Pauline are using all the time (that he uses back on them) as a Side, the trampoline from the circus episode as an Up, and his juggling act as a Down or something. Heck, he swings on ropes and trapezes a lot, so there's a couple Up possibilities too. Final Smash, the scaffolding from the show could appear and he could toss a bunch of barrels down, recreating the scene. DK uses other things for his Final Smash, so might as well. The answer is . . . YES.

SWANKY KONG

I forgot to add him to the list last week, but I still want to look him over. He's basically the only Kong not there. In his first game, he runs a quiz show, which changes very little in the game boy counterpart. In the second, he runs a game parlor where you throw balls at Cranky Kong. That's a Standard B at least. In the game boy counterpart, its more of a race collecting items, but there's not that much there either. And finally, he did appear in The Super Mario Bros. Movie, where his kart slipped on a banana peel and he possibly died. He has a kart, at least. No, I guess not. My answer is . . . NO.

And that's it. Obviously, I didn't get too much into the entrances, taunts, Kirby hats, etc. but most of those were general extrapolation anyway, so I think we'll let those rest for now. Maybe do something quick for them later. I don't know if I liked this way better or not. What did you think? Anyway, as this was so much more work to do, and unforeseen circumstances resulted in a really late upload, I'm going to put up the character cards on our four YES's tomorrow. See you then.

Saturday, May 20, 2023

Movie Kingdom

MOVIE KINGDOM


In a lot of ways, the best aspect of the 2023 Super Mario Bros. Movie was its visuals. Nintendo's Shigeru Miyamoto worked closely with the film's directors to brink the imagery of the games to life in a new and unique way. One of the first things that got me excited personally was the release of a poster that showed the concept for the Mushroom Kingdom, with Peach's castle built on top of one of those domed mountains, with a big complex city built up and around the mountain.

There was no way the stage for this movie was not going to be a touring stage. Using that moving platform Peach used to take Mario to her training course as the base, the stage will work its way around the capitol city, touching down in a lot of important spots, such as the courtyard in front of the castle, the training course itself, several spots around the city, the mushroom forest outside the city where Mario first emerged, and, at one point, Bowser's Kingdom will arrive on the scene, giving the stage new places to land at.

Possible stage theme: https://www.youtube.com/watch?v=T5JhBz9zSn8, or (because I couldn't possibly not include it) https://www.youtube.com/watch?v=imSefM4GPpE

Koopa General

KOOPA GENERAL


In 2023, a new theatrical version of Super Mario Bros. was produced. Though initially met with hesitation due to the involvement of the notoriously cheap animation studio Illumination and the casting of Chris Pratt as Mario, the movie ended up generally being well received, at least by audience members, due to its high animation quality, serious Easter Egg game, decent story, and absolute devotion to its source material. The story saw Bowser attempting to invade the Mushroom Kingdom and force Princess Peach to marry him, only for a pair of plumbers from Brooklyn to stumble across their world and become unlikely heroes. Standing at Bowser's side were his faithful wizard Kamek and a new character, commander of Bowser's army, complete with wings and a blue spiky shell familiar to any casual Mario Kart player.

This is the Koopa General, a new character and origin of the famous Spiny Shell item in the game. He would prove a serious threat to our heroes during the chase scene across Rainbow Road, only falling due to the combined efforts of Mario and Donkey Kong to take him down. In a last ditch effort, he sacrifices himself, turning into the Spiny Shell of the game, and destroying the track, taking Mario and DK with it.

As a fighter, the Koopa General will be flighty and fast with good aerials, and sharp, deadly combos stemming from his ruthless and cruel nature. His moveset will pull from his abilities shown in game, including his large and deadly personal kart.

Likelihood rating: Non-game . . . ?

Character Sheet: Koopa General

KOOPA GENERAL


The Koopa General was an original character created for The Super Mario Bros. Movie, voiced by Scott Menville (AKA Robin from Teen Titans). He was a blue Paratroopa with a spiky shell, making him the origin of the Spiny Shells in the game. He clashed with the heroes most prominently during the battle on Rainbow Road, driving a giant armored kart with a crushing mouth on the front and a Bullet Bill launcher on the top. He is also seen wielding a spear. After Mario and Donkey Kong work together to destroy his vehicle, he emerges from the wreckage, tucks into his shell and takes off after them, divebombing them just as the Spiny Shell would in-game. There is easily more than enough here.

Here's the moveset I came up with:


Standard B: Bullet Bill Launcher

He will activate his bullet bill launcher and fire one straight forward as a projectile.


Side B: Crusher Car

He will charge forward in his kart, the metal teeth on the front clanging open and closed, dealing heavy damage when connected.


Up B: Heat-Seeking Wings

He will take off into the air on his wings, able to move at much higher speeds than a normal Paratroopa and moving in straight lines while making the familiar hiss.


Down B: Explosion

He will charge for a time and, when struck or connecting with another player, will let loose a bright blue blast.


Final Smash: Spiny Shell

He will stand, looking angry, shout "Blue Shell" and take off into the sky and offscreen. He will then target the player in the lead, circle down over their head, and strike them, exploding and destroying the stage around them for a short time.


Entrance: He will land on his wings and stand at attention.


Taunts: Up, he will stand at attention and salute. Side, he will stand beside his kart and look proudly at his opponents. Down, he will look angry and say "You won't get away from me!"


Kirby Hat: His awesome helmet


Kart: His kart from the movie, obviously

Special Move: He will literally become the Spiny Shell, and then revert back after emerging from the explosion.


Spirit Battle: A horde battle of Bowser's minions with him in the lead, on Movie Kingdom.


Victory Screen: A blue explosion will light up and he will land, looking cocky.

Losing Screen: He will emerge from burning wreckage, looking angry.


Color Swaps: His normal colors, a green shell version, a red shell version, a yellow shell version, a dry bones version, a Koopatrol version, a Bowser version, and a Dry Bowser version.


Thanks for reading! Next up, his character card, and let's toss in the new stage's card for good measure.

Friday, May 19, 2023

Penguin

PENGUIN


The fourth world of Super Mario 64 consists of an icy mountain, complete with snowmen, a slip-and-slide, and strong breezes. Just behind you, at the starting point, you will see a small little penguin wandering around, searching for its mama.

Three of these Penguins appear on the stage: the baby, its mama at the bottom of the mountain, and a big guy inside of the stage's cabin who challenges you to a race. These creatures would go on to be a staple of the Mario series, often appearing as obstacles of the kart races or friendly allies on his many adventures.

As fighters, they won't be very powerful, but will be fast and slippery, about to get out of a jam with ease. Their moveset will pull from their shown abilities throughout the games, and the little bit added to them in the new movie.

Likelihood rating: Probably not.

Character Sheet: Penguin

PENGUIN


Today, let's cover the penguins that inhabit the Mario world. Having been a constant presence since Super Mario 64, where they raced Mario on the ice and missed their babies (most of which were thrown from the mountain by pretty much every player ever), the penguins never had quite enough to claim playership, but now with the launch of The Super Mario Bros. movie, where an army of them attack with snowballs and catapults, we can welcome them in.

Here's the moveset I came up with:


Standard B: Snowball

The penguin will throw a barrage of snowballs forward. They will do minimal damage.


Side B: Slide

The penguin will leap forward onto its belly and slide across the stage, barreling into the nearest fighter.


Up B: Sliding Jump

The penguin will slide onto its belly again, but this time up a small ramp that will launch it high into the air, based on its Galaxy appearances.


Down B: Catapult

It will roll a catapult forward a few spaces before it launched a big lump of snow, burying anyone hit by it.


Final Smash: Slip Slidin' Away

The penguin will slide forward and strike an opponent, dropping them onto the slide from Mario 64 just as the penguin from that comes barreling down it.


Entrance: The penguin will be sitting in a pool and crying loudly.


Taunts: Up, the penguin will wave at the camera. Side, "That is but a taste of our fury! Do you yield?". Down, the penguin will walk around in a circle doing its little clucks.


Kirby Hat: The top of its head


Kart: A big one based on the sliding penguin from Mario 64.

Special Move: The road directly in front of them will become covered in ice, allowing them to slide much more quickly.


Spirit Battle: Two large and one small on Shivering Snow Land.


Victory Screen: It will stand proudly as the victory fanfare from Mario 64 plays.

Losing Screen: Their opponent will toss them off the side of a mountain.


Color Swaps: The standard version, a Mario 64 version, a version based on Tucks, Mario in the Penguin Suit, a red version, yellow version, the big one from Mario Galaxy, and King Penguin.


Thanks for reading! Next up, Blue Shell!!!

Thursday, May 18, 2023

The Super Mario Bros. Movie

THE SUPER MARIO BROS. MOVIE


Today, let’s cover the Super Mario Bros. movie, specifically meaning the 2023 Chris Pratt movie produced by Illumination, not the old 1993 film starring Bob Hoskins. The film came out about a month and a half ago, at the time of his writing, and has since been pretty much killing it at the box office and in audience reception, even if critical reception was initially mixed. The film stars Chris Pratt, Charlie Day, Anya Taylor-Joy, and Jack Black among others and mostly retells the basic premise of the original game, with Bowser trying to take over the Mushroom Kingdom, which Mario had just recently come to from Brooklyn. The film does swap out Peach for Luigi as the “Damsel in Distress” role, but I do feel that helps Mario build a relationship with Peach in the movie while already having that brotherly relationship with Luigi, which would have been difficult if she’d been in a cage the whole movie.

Right off the bat, we have the double-edged sword of the movie being really accurate to the games this time around, which while being awesome in its own right, kinda means that we can’t really pull a unique version of Mario or the other characters from this one. Best I can say is have a “movie version” color swap on either the standard Mario or Film Mario specifically with this design and Chris Pratt’s voice work replacing the standard Charles Martinet voice bytes for that one. As it stands, most of what we see Mario do in the movie are things we see him do in the games, such as running, jumping, punching, and using such powerups as the Super Mushroom, the Cat Suit, the Tanooki Suit, the Mini Mushroom, and the Starman. He also rides a Kart, throwing a green shell at one point, but that all also falls under the Mario Kart moveset. He also uses some plumbers’ equipment but nowhere to the extent used by Bob Hoskins’ version or the Super Show! version.

Charlie Day’s Luigi is sidelined for much of the movie, but when he is in action, he does most of the same as his brother, even joining him in the use of the Starman at the end. Anya Taylor-Joy’s Princess Peach is also pretty standard to Peach’s more action-heavy game appearances, also using such powerups as the Fire Flower and Ice Flower at different points. She does wield a halberd at one point but not through any extended action scenes.

Keegan Michael Key plays Toad, specifically the main red-spotted, blue-vested Toad, at somewhat of a midway point between his original appearance and Captain Toad, being a bit of a wanderer laden down with a backpack and a bunch of camping gear. He wields a frying pan and drives a very large kart, but is otherwise pretty standard to his normal appearances. Same goes for basically every other Toad in the movie, though they are given a significant downgrade in courage and fighting ability (I choose to believe the two guards at the friend of the castle were Buckenberry and Alagold respectively).

The Kongs make a pretty significant appearance throughout the movie, Mario, Peach, and Toad visiting them to request aid. Donkey Kong and his (now) father Cranky are the main to appear, played by Seth Rogan and Fred Armisen respectively. Donkey Kong fights with a bunch of standard DK moves, throwing barrels, punching, slapping, grabbing, flying on a rocketbarrel, and so on. He does use a Fire Flower at one point, which was really cool, but other than that, he’s basically Donkey Kong. Again, great for the viewers, not great for our purposes here. Cranky mostly sits on his throne and acts . . . crankily, but not much else. Other Kongs appearing in the background include Diddy, Dixie, Kiddy, Chunky, and Swanky. There’s also a bouncer Kong who I don’t think is supposed to be Funky, but I’m not totally certain. He drives a kart and tosses a banana peel at one point.

Other minor characters include Mario’s family back home, including a mom, dad, two uncles, an aunt, a cousin, and a grandpa, most of whom do basic NPC stuff. Foreman Spike also makes a notable appearance in the movie played by Sebastian Maniscalco as a rival plumber who bullies the brothers. He grabs and threatens Mario at one point but not much new. There’s also a character named Giuseppe played by Charles Martinet, who almost feels like a confirmed distinct Jumpman, and a Secret Life of Pets extra named Francis owned by a rich couple who tried to bite and claw at the brothers at one point. He also fills the shower to get at them, so there’s that. We also have an army of Penguins, led by a king voiced by Khary Payton, who are shown attacking with snowballs and even a snow catapult. Then there’s Lumalee, voiced by the director’s kid and portrayed as a cheerily nihilistic Luma who has given up on all of existence. Pauline also has a brief cameo, baby versions of Mario, Luigi, and Peach are seen in flashbacks, and Yoshi is teased for the sequel.

On the villain end of things, we have Bowser, played brilliantly well by Jack Black, who leans very heavily into the “Bowser simps for Peach” angle of the character. He is seen breathing fire, clawing, biting, spinning in his shell, and performing an epic piano solo. He is also force-fed a Mini Mushroom at the end of the film. Again, pretty basic Bowser stuff. He is backed up by a nearly unrecognizable Kevin Michael Richardson as Kamek, who uses his magic to levitate people off the ground, and once uses it to nearly compress Toad to death. I don’t think we’ve ever seen him use his magic specifically in those ways, but other than that, he’s basically Kamek.

One standout is the Koopa General voiced by Scott Menville and portrayed as the origin of the flying blue Spiny Shell. He is seen carrying a spear, drives a kart with giant crushing teeth on the front, from which he can also fire a Bullet Bill. After he is forced to crash by Mario and Donkey Kong, he turns into a kamikaze pilot and, well, blue-shells the both of them.

Across all of Bowser’s army, we see Koopas, Goombas, whatever those things are (Spinies), Shy Guys, Snifits, Swoops, Bramballs, Biddybugs, Dry Bones, King Boo, King Bob-Omb, Bob-Ombs, Bullet Bills, Buzzy Beetles, Chain Chomps, Hammer Bros, Piranha Plants, Sledge Bros, Bloopers, Cheep Cheeps, and the Unagi or Maw-Ray.

As for our stages, we start the story in Brooklyn, relatively based on real world Brooklyn, including a swanky high-rise apartment and a large sewer area taking some inspiration from Mario Bros. In the Mushroom Kingdom, we have Princess Peach’s castle and the city surrounding it, all built on and around one of the giant round mountains familiar to the series, with several structures and systems in place that make platforming a standard part of everyday life. Around the back of Peach’s castle there is a training course that Peach puts Mario through, based on the standard Mario levels.

From there, the heroes travel to the Kong Kingdom, visiting a few Easter Egg locales along the way. The Kong Kingdom seems entirely built around kart racing, working in a plot-relevant reason for Mario Kart to be part of the story. Mario and Donkey Kong also face off in a Smash-style arena at one point. After obtaining the Kong’s help, an extended action scene takes place on Rainbow Road. Finally, we have the Dark Lands, Bowser’s flying castle and kingdom all wrapped into one and combined with his castle from the Paper Mario games, covered in lava and featuring several castles. We also have the Ice Kingdom shown briefly that Bowser destroys at the beginning.

All items were previously listed, so let’s get it done! Here’s what we’ve got so far:


Characters:

Mario: run, jump, punch, Super Mushroom, Cat Suit, Tanooki Suit, Mini Mushroom, Starman, kart, green shell, plumbers’ equipment, van.

Luigi: Starman

Princess Peach: Fire Flower, Ice Flower, halberd, run, jump, punch, kick, bike

Bowser: fire, claw, bite, spin in shell, piano, Mini Mushroom

Toad: frying pan, kart

Donkey Kong: barrels, punch, slap, grab, rocketbarrel, kart, Fire Flower.

Kamek: levitate, compression

Cranky Kong

Koopa General: spear, kart, crushing teeth, Bullet Bill, fly, explode

Toads

Diddy Kong

Dixie Kong

Chunky Kong

Kiddy Kong

Foreman Spike: grab, push

Francis: bite, claw, shower

Mario’s family

Penguins/King Penguin: snowballs, snow catapult, everything else they can do

Lumalee

Pauline

Koopa

Goomba

Spiny

Shy Guy

Snifit

Dry Bones

Bob-Omb

Buzzy Beetle

Chain Chomp

Hammer Bro

Piranha Plant

Blooper

Cheep Cheep

King Boo

King Bob-Omb


Stages:

Brooklyn

High-rise apartment

Sewer area

Mushroom Kingdom

Princess Peach’s castle

Training course

Kong Kingdom

Kong arena

Rainbow Road

Dark Lands

Ice Kingdom


Thanks for reading! Next up, we have two newcomers to address, starting with the Penguins!

Wednesday, May 17, 2023

Second Chance: Merelda/Merfles

MERELDA/MERFLES


My answer is . . . 


NO


There's nothing here. I added it just on the off-chance there was some power-up element to the Merfles I hadn't paid attention to before, or maybe something Merelda did in a comic, but no. Merelda's mostly the "Damsel in Distress" the entire game, and the Merfles just follow you around. Shake King fills most gimmick rep slots, and I can't see them even being echoes of him, so, just, no.

And that means we're done! Tomorrow, I will cover the movie, plus the . . . at least two new characters I know I can pull from it, and the one stage. And then, I have five more characters I want to check out that occurred to me in this process, though I'm going to test out a possibly faster way to cover them. They are:

1. Mechabowser

2. Wingo

3. Baby Mario & Baby Luigi (Partners in Time edition)

4. Nastasia

5. TV Donkey Kong (Supercade version)

Now is the time. If there is anyone else you want me to consider again before I close the book, please bring them up now. Thanks for reading!

Tuesday, May 16, 2023

Thief Wario

THIEF WARIO


After stealing Count Cannoli's wand for himself and chasing the thief off, Wario discovers the wand to be alive and named Goodstyle. Goodstyle accepts Wario as his new master and teaches him all the ropes for how to be a phantom thief, and granting Wario the ability to draw himself into various costumes, including one in the form of a masked bandit.

Wario uses this ability to great effect, amassing eight different forms across the game, including the floaty Cosmic Wario, the creative Arty Wario, the fiery Dragon Wario, and the waterbound Captain Wario. Using all of these abilities, Wario is able to amass a ton of treasure and fight off adversaries such as Count Cannoli.

As a fighter, Thief Wario will be quick and stealthy, using flashy moves to help him get around. His moveset will pull from all eight costumes used across the game, and each will be represented as a different color swap.

Likelihood rating: Probably not.

Second Chance: Thief Wario

THIEF WARIO


This one is for the version of Wario from Wario: Master of Disguise with the special outfit and the wand that can put him in a bunch of new costumes. Now, before, I decided that Count Cannoli was entitled to basically everything Wario did in the game, seeing as the wand was stolen from him and he really was the true hero of the story. But, looking back, I do acknowledge I was being a little petty, and there is more than enough room for Thief Wario and Cannoli to not even have to be echoes of each other. Cannoli has a few of his own moves, and Thief Wario had a lot to work with.

So, I'm just going to come right out and say . . . 


YES


Standard B: Dragon Wario

The dragon head will appear, and Wario will breathe a stream of fire across the stage.


Side B: Genius Wario

He will briefly take on the genius's coat, and send the retractable punching glove flying forward.


Up B: Wicked Wario

He will fly upward on a gust of air with Wicked Wario's wings.


Down B: Arty Wario

He will be able to draw a block anywhere and drop it or place it as an obstacle.


Final Smash: Telmet

He will use his device to transport into the TV show and create a vortex from a TV that will pull all other players into it.


Entrance: Goodstyle will draw his costume onto him.


Taunts: Up, Goodstyle will swirl around him. Side, he will swish his cape over himself mysteriously. Down, he will draw a walking piece of poo.


Kirby Hat: his thief's mask


Kart: Based on Captain Wario's ship.

Special Move: He will be able to draw blocks and place them on the stage.


Spirit Battle: You'll have to face his eight personas one after another on S.S. Caviar.


Victory Screen: He will roll around in all of his treasure.

Losing Screen: He will find himself back on his couch with nothing.


Color Swaps: Thief Wario, Cosmic Wario, Arty Wario, Genius Wario, Sparky Wario, Captain Wario, Dragon Wario, Wicked Wario.


Thanks for reading! Next up, the final on this list, which I think gets a no, but we'll see.

Monday, May 15, 2023

Red-Brief J

RED-BRIEF J


Determined to get his castle and treasure back, Wario sets out on a quest to regain his treasure and challenge the Jewel. At the end of the third world he was to fight through, he finds himself facing off against a musclebound pig who really likes to flex and pose in the middle of a lake of lava.

This is Red-Brief J, easily the most memorable boss of the entire game. He struts and preens around the stage, attacking Wario with big bombastic moves that show off his awesome physique.

As a fighter, J will be big and strong, similar in style to characters like Captain Falcon, with a lot of speed to back him up too. J's moveset will pull largely from his moves shown in his boss battle itself.

Likelihood rating: Never gonna happen.

The Black Jewel

THE BLACK JEWEL


While the Wario Ware series saw strong success, Wario Land made its first (and only) real foray into the 3D gaming world with Wario World for the Game Cube. The game saw Wario, living a life of luxury in his castle full of stolen treasure, only for a cursed jewel in the middle of his horde to come to life, destroying the castle, forcibly ejecting Wario from it, and taking all the treasure for itself.

This is the Black Jewel, the main villain of Wario World, and the next in a long line of revolving door Wario baddies. The Black Jewel was an evil entity sealed away centuries before by a race called the Spritelings, until Wario's theft of it awakened it once again.

As a fighter, the Jewel will be light and floaty, but also tough and heavy in its attacks. Its moveset will pull from its own boss battle, as well as the distinct gimmicks of Wario World itself.

Likelihood rating: Piranha Plant clause.

Second Chance: The Black Jewel

THE BLACK JEWEL


Welcome to the character that started it all, the character that made me decide to do a second-chance run in the first place. Basically, I had nearly finished up all the character cards and rosters and uploaded them all, when I got a comment mentioning the character and making a case for them. I considered the case and sad, ". . . f*ck." Since that day, I had been slowly churning various characters around in my mind, wondering if I'd made a bad call with them too, so here we are.

Today, we cover the Black Jewel, the main villain of Wario World. For the most part, its final battle was pretty basic, with it shooting its eye laser and pounding on the ground to create a shockwave. I had figured that wasn't enough until it was pointed out that it was the best candidate for a gimmick rep. Which, yes, it is. It can fly, but I'd also like to factor in at least the gem turrets appearing throughout the game, which trap Wario in a sealed area and shoot him with lasers. That alone fills the space I need if nothing else.

I also cheated a little today. As I was watching his boss battle, I also shifted sideways and gave the boss Red-Brief J's boss battle a relook too, seeing as he's a bit of a fan favorite and ultimate memelord. And, yeah, he's got quite a bit too. He stomps with a fiery blast, he charges forward really fast, he shoots fire from his hooves, he leaps high into the air while spinning, and he spins really fast. So . . . 

My answer on both is . . . 


YES


Here's the movesets I came up with:


Standard B: Eye Laser/Hoof Flame

The Black Jewel will fire its laser, creating a line of flames along the ground. J will charge up his hoof and toss a ball of fire forward.


Side B: Barrier/Charge

The Black Jewel will toss out crystals that will trap players in place if two land around them. J will charge up and dash forward, barreling through players with his elbow.


Up B: Flight/Super Jump

The Jewel is capable of flight so this one is easy. J will crouch down, charge up, and then send himself spinning high into the air.


Down B: Shockwave/J Spin

The Jewel will pound down on the ground, sending stunning shockwaves out from it. J will charge up and then start spinning really fast like a top.


Final Smash: Black Jewel Rising/Lava Slam

The opening cutscene will basically be recreated, with an opponent being forcibly ejected from the stage as Wario's castle crashes down. J will leap high into the air, come back down hard, and cause a wave of lava to plume up onto the stage.


Entrance: The Jewel will emerge from its treasure chest. J will appear offscreen before leaping onto the stage and posing.


Taunts: Up, the Jewel will swirl up into the air, while J does a tree pose. Side, the Jewel will raise a couple of crystals containing Spritelings, while J will do his Gaston walk. Down, the Jewel will rest inside a treasure chest, while J will almost fall over, swinging his arms.


Kirby Hats: His body will be made of the jewel. J's helmet.


Kart: Based on a treasure chest. Based on J's own face.

Special Move: The Jewel will fire a laser that will create a line of fire on the track. J will be able to spin himself and his kart forward for a short time.


Spirit Battle: Giant battle on Treasure Square. Giant battle on Grumble Volcano.


Victory Screen: The jewel will be surrounded by treasure. J will pose several times.   

Losing Screen: The jewel will explode as it does. J will fall into lava.


Color Swaps: Normal color, ruby, emerald, sapphire, topaz, amethyst, peridot, diamond. Based on the colors of the other Wario World bosses.


Thanks for reading! Next up, one who got skipped because I was . . . a little petty.

Saturday, May 13, 2023

Second Chance: Dribble & Spitz/Kat & Ana Split

DRIBBLE & SPITZ/KAT & ANA SPLIT

So, this one is mostly just a due diligence entry. Up to now, both of these duos had been included as an Ice Climbers-style tag team, and I was mostly comfortable with that. Where the rub came in was when I looked at the roster, saw characters like 9-Volt, 18-Volt, and 5-Volt having their own slots, and Young Cricket and Master Mantis having their own slots, that it just didn't feel right for them to only get one each. All the same, for Kat and Ana, at least, I was favoring the side of keeping them together, as their partnership was a big part of what made them the characters they were. So, I left it up to a poll, and the people have spoken.

My answer is . . . 


NO


Both duos will remain together as partners instead of being separated as echoes. Thanks for reading! Next week, we have three more on the original list, then we have the new Mario movie and all characters to be pulled from that, plus a couple more I thought of in the last couple of weeks I want to add. Not sure what order I'll do them in at the moment.

Friday, May 12, 2023

Golden Diva

GOLDEN DIVA


After working their way through the Pyramid's four worlds, Wario and Shokora finally enter the central chamber, where they come face to face with a powerful demon dressed all in finery and jewels, who proceeds to capture Shokora and attack Wario.

This is the Golden Diva, a former opera singer whose wickedness and greed caused her to be transformed into a demon, who used her powers to transform Shokora into a cat and take all of her treasures and gold for herself. When the Pyramid was unearthed and Wario fought his way to her horde, she was forced back into action.

As a fighter, the Diva will be floaty but powerful, with a large number of projectile attacks at her disposal. Her moveset will pull from her boss battle, as well as various aspects of the game itself.

Likelihood rating: Probably not.

Second Chance: Golden Diva

GOLDEN DIVA


Next up, we have the villain of Wario Land 4, who previously lost out on a gimmick rep spot to Princess Shokora, and who didn't quite feel echo-y enough with her to warrant doing so. Still, though, I think it's fair to go back and re-evaluate what we've got.

So, first of all, the Diva lowers in a wavy beam of light. That feels like it could be an Up B or something. She also sucks up Shokora with a strange beam. Then in her actual battle, she sends her four heads flying at you as projectiles, after which she has a series of four attacks, involving a green enemy, a ball containing a teddy bear, an egg that will hatch into an attacking duck, and a spiky hammer. Then in the final phase, she will body slam the ground and cause spikes to appear. I think we can work with that.

My answer is . . . 


YES


Here's the moveset I came up with:


Standard B: Head

Her head will be able to detach from her body and fly towards another opponent while being controlled by the player.


Side B: Capture Beam

She will fire a beam that will pull opponents and items in towards her. Also any of the four attacks could work, but I'm willing to set those for other commands.


Up B: Light Beam

She will rise up on her wavy beam of light, taking her straight up for a short time.


Down B: Spike Trap

She will pound the ground, causing a spike trap to appear where she lands, which will linger for a short time.


Final Smash: Pyramid Collapse

She will suddenly rush the screen, at which point, the stage will start to shake and rocks will fall from above, as if the temple is collapsing around the players.


Entrance: She will descend on her beam of light.


Taunts: Up, her treasures will circle her head and sparkle. Side, her face will distort for a minute into her true face. Down, she will drop and egg and it will hatch into a duck.


Kirby Hat: Her mask.


Kart: Based on her treasure chests.

Special Move: Her head will become detached and split off into four, going off after players in four directions.


Spirit Battle: A giant battle on Golden Pyramid, with Shokora as the player's ally.


Victory Screen: She will suck up her opponents the way she did Shokora.

Losing Screen: Her dying animation.


Color Swaps: Her main look, an outfit based on each of the main jewels in the game, a Shokora-themed look, and a Wario-themed look.


Thanks for reading! Tomorrow will be entirely poll-based as I am mostly ambivalent. The question ultimately boils down to: Should I split both Dribble & Spitz and Kat & Ana as echo fighters, or leave them as Ice Climber-types. I do have a personal opinion on at least one of them, but I want to know your opinions on it. Those polls will be up later tonight.

Thursday, May 11, 2023

Demon Head

DEMON HEAD


In the early 90s, Nintendo made its first foray into virtual reality gaming, long before things like Oculus came around, in the form of a nearly unusable console called the Virtual Boy, infamous for inflicting severe headaches on its players and having only a handful of barely passable games before production was shut down altogether. In this whole mix, Wario found itself an installment on the console, which is far and away considered to be the best game on the console. Doesn't say much, but there you go. The game features Wario crashing his plane next to a waterfall and spying a couple of goons taking treasure into a secret cave behind said waterfall.

This cave is the horde of a mysterious being called the Demon Head. Although his powers are great and his motives unknown, this doesn't stop Wario from being Wario and attempting to steal the entire horde, prompting the Demon Head to face him as the final boss.

As a fighter, Demon Head will be a bit of a trippy fighter, with a shimmery body and hit boxes that are a little unpredictable, granting him solid defense against attack. His moves will pull from his own battle as well as the various gimmicks related to the game.

Likelihood rating: Never gonna happen.

Second Chance: Demon Head

DEMON HEAD


Alright, let's do Demon Head. Demon Head is the main villain of Virtual Boy Wario Land, whose motivation is largely unknown. He just seems to be stockpiling treasure in a cave, before Wario crash-lands near the cave, spots some of his henchmen bringing back treasure, and then . . . well, it's Wario. Main reason he's here is because, he really could function as a gimmick rep for the game, so I'm here to look into the possibility.

First off, in his own basic battle, Demon Head floats around, slams his claws down hard on the stage, swipes his claws left to right, and breathes fire. I mean, he's kind of almost there already. Then we have the rest of the game, where Wario mostly uses the helmet powerups he used in the original Wario Land game, so I don't think that's on the table. What we're left with are his treasure collecting goons, and some of the 3D specific things, like the Jump Transporters that will let you hop from the foreground to the background. I think that's enough. Let's go.

My answer is . . . 


YES


Here's the moveset I came up with:


Standard B: Fire Breath

He will breathe fire that will spread out vertically from him, leaping as fireballs.


Side B: Swipe

One of his claws will swipe vertically across the stage, doing damage to anyone it hits.


Up B: Jump Transporter

He will hop in a jump transporter from the game, that will shoot him upwards to a new location. (If we have stages like Jungle Hijinxs, it would probably be fun to have him automatically switch between layers on those stages).


Down B: Slam

He will bring both of his hands down onto the stage, causing a small earthquake and burying opponents.


Final Smash: Virtual Boy Flash

He will suddenly rush at the screen, turning everything to the Virtual Boy's red and black coloration as 3D elements like the swinging maces smash into the characters.


Entrance: He will emerge from his portal in the game.


Taunts: Up, he will laugh evilly. Side, he will phase in and out. Down, he will gather up a bunch of treasure and look it over.


Kirby Hat: The top of his head.


Kart: Based on the Virtual Boy itself.

Special Move: Sorta like the Blooper ink screen, he will cause his opponents' screens to turn to a Virtual Boy filter.


Spirit Battle: A giant battle on VB Wario Land


Victory Screen: His evil laugh from when he wins.

Losing Screen: His dying animation.


Color Swaps: His normal red look, a green version, a blue version, a yellow version, a cyan version, a magenta version, the black and white version from emulators of the game, and an imagining of what he'd look like in a full color game.


Thanks for reading! Next up, another main boss, but for whose game there is already a gimmick rep. We will see.

Wednesday, May 10, 2023

Bandinero

BANDINERO


Across all of Wario's games, he has encountered multiple different forms of small round blobs with feet who act as his most basic foes. Going by names such as Pirate Gooms, Spearheads, and Merumen, all fall into a single basic concept. In Wario Land: Shake It! the most notable of these come as henchmen of the Shake King, helping him take the Merfles hostage.

These are the Bandineros, a sort of full realization of all the various ideas behind these character types, with multiple varieties that mimic concepts introduced in earlier generations. All in all though, they are similar to Goombas, Koopas, and Shy Guys, acting as the most basic of all henchmen.

As a fighter, the Bandinero will incorporate aspects from all the various incarnations the Wario series has seen over the years, with the moveset pulling from all. They will be light and fairly weak, but with a solid speed stat to them and a few clever tricks.

Likelihood rating: Probably not.

Second Chance: Basic Wario Enemies

BASIC WARIO ENEMIES


So, across Wario's games, Wario encountered a general concept of a basic Goomba-style enemies with some generally recurring features. They were all basic round blobs with feet, and most of them came with at least one variety that stabbed something forward. Wario Land I had Wanderin' Gooms, with the spinoff Pirate Gooms who carried spears. In Wario Land II, three Pirate Gooms are constantly following around Captain Syrup and acting as her goofy henchmen. Wario Land 3 had Spearheads with the spears built into their noses, and Para-Gooms who carried around spiked umbrellas they could use as shields. Wario Land 4 had Merumen, who are pretty basic. Finally, we have the Bandineros of Wario Land: Shake It! who appear to be the finalized combination of all these ideas and generally the most iconic. The Bandinero comes with multiple variants, including the Floating Bandinero who can inflate itself, the Pitchfork (the standard stabby version), the Boomdinero who can fire spiky balls from its armor, and the Buccaneros who wield swords.

All in all, if you put them together, I really have no choice but to say . . . 


YES


I think I will call the entire thing Bandinero, and then have certain color swaps be the other guys. Cool? Cool. Here's the moveset I came up with:


Standard B: Pitchfork

The Bandinero will thrust forward with a spear, trident, or fork depending on the color swap, basically being a standard stab move.


Side B: Boomdinero

The Boomdinero's armor will appear around it and it will be able to fire a spike ball as a projectile.


Up B: Floating Bandinero

It will suck up a bunch of air and be able to float upwards.


Down B: Para-Goom

It will produce a spiked parasol that it will be able to use as a shield, damaging to anyone who gets too close.


Final Smash: Sabotage

You will have a cutscene of three of these enemies messing with some water works, after which the stage will flood and the players will get washed away.


Entrance: They will rush on then look around confused.


Taunts: Up, they will hold up a bag of treasure they stole. Side, they will poke their spear out sideways. Down, another one will appear and they will bump into each other.


Kirby Hat: Bandinero's bandana


Kart: Based on a pirate ship

Special Move: A short spear will stick out from the kart's side, stabbing anyone who gets too close.


Spirit Battle: A horde battle, with either Captain Syrup or Shake King as support, on The Sweet Stuff.


Victory Screen: A line of them with rush across the screen carrying treasure.

Losing Screen: They will sit and look dizzy as if just thrown.


Color Swaps: Red Bandinero, Pirate Goom, Spearhead, Merumen, Blue Bandinero, Yellow Bandinero, White Bandinero, and Golden Bandinero


Thanks for reading! Next up, a villain who could be a gimmick rep.

Tuesday, May 9, 2023

The Spirit Who Loves Surprises

THE SPIRIT WHO LOVES SURPRISES


As Yoshi heads out on his quest to free the island from Hongo's spell, he encounters another smaller spirit dressed up like a jester, who grants Yoshi the ability to manipulate the world around him and tilt it in different directions.

This is the Spirit Who Loves Surprises, a former assistant of Hongo who opposed the island being trapped in a book. After being fired, he went to Yoshi, offering his services to help him free the island from Hongo's spell.

As a fighter, the Spirit will be much faster and far more agile than his former mentor, but with a lot less power to his attacks. As an echo, his moveset will pull from all the same move pool as Hongo's did.

Likelihood rating: Never gonna happen.

Hongo the Book Spirit

HONGO THE BOOK SPIRIT


Over the years, the Yoshi series had a relatively minute presence in Nintendo's history, often being just a fun catch-all for random gimmicks they wanted to show off to players in some way, or as a face to slap onto a random puzzle game to get players to buy it. One such gimmick game was Yoshi Topsy-Turvy, a game built around the tilting mechanics included in the Game Boy Advance. The plot of the game features Bowser rampaging across Yoshi's Island, a powerful spirit becoming furious about it, and sealing up the entire island in a book to stop him.

This spirit was Hongo the Book Spirit, a stubborn but not ungenerous spirit who allowed Yoshi to seek a new way to keep Bowser contained, as he refused to undo the spell on the island as long as Bowser would remain free if he did so, leading to Yoshi going on his quest.

As a fighter, Hongo will have a lot of power behind his attacks, but will be light and floaty in his movements. His moveset will pull from many of his own abilities as well as various gimmicks of his home game, and the abilities of the various spirits under him.

Likelihood rating: Probably not.

Second Chance: Hongo the Book Spirit

HONGO THE BOOK SPIRIT


If there were to ever be a gimmick rep for Yoshi Topsy Turvy, a game built around the tilting mechanics of the Game Boy Advance, I'd say it would have to be Hongo the Book Spirit, the powerful being who trapped all of Yoshi's Island into a book to stop Bowser's rampage, or perhaps the Spirit Who Loves Surprises, his assistant who opposed him doing so and was promptly fired for it, then acting as a guide for Yoshi to convince Hongo to release the island again. Or any of the game's spirits, I suppose.

I passed on it before, but I figure it's worth a shot. First, we have Hongo's book-trapping, naturally, as well as the ability to turn and tilt the world granted to Yoshi by the two spirits. Other notable things we can build off include the other spirits, such as the Spirit of Cuteness, giving you missions to save little creatures called Egglings; the Spirit of Money, challenging you to collect money; the Spirit of Power, challenging you to kill as many enemies as possible; the Spirit of Speed, giving you timed challenges; the Spirit of Kindness, the Spirit of Power's opposite; and the Spirit of Fright, who sets up a grinding machine that follows Yoshi and forces him to keep moving to avoid it. Obviously some of these things give us something solid to work with, like Fright's grinder, and Speed's speed. Yeah, I think we can manage it.

So, my answer is . . . 


YES


In fact, since I can do it, and both are prominent parts of the game's story, let's have the Spirit Who Loves Surprises become an echo, with the other spirits represented in color swaps. Here's the moveset I came up with:


Standard B: Book

Both spirits will lunge forward with a book and trap an opponent inside it temporarily, similar to an egg.


Side B: Spirit of Speed

The Spirit of Speed will inhabit both spirits and send them shooting forward at breakneck speed.


Up B: Cannon

The cannons unique to this game will appear under the spirit and will fire them upward at the player's selected angle.


Down B: Spirit of Fright

The spirit will place down the Spirit of Fright's grinding machine, sized down to about the height of the average player. It will then roll and grind slowly back and forth, acting as a possible trap on the stage.


Final Smash: Universal Gravitation

The player will suddenly gain the ability to rotate the entire screen 360 degrees with their joystick. The player is then free to turn it however they'd like to take out their enemies before it resets to the base.


Entrance: The little splash screens for both characters will flash briefly before they appear. Surprises might pop out of a Jack-in-the-Box.


Taunts: Up, Hongo will cross his arms and look stubborn while Surprises will pop up suddenly with fanfare. Side, Hongo will open a book and flip through it while Surprises will giggle happily. Down, Hongo will disappear himself into a book while Surprises will float around merrily.


Kirby Hat: Hongo's little book, Surprises' horned hat.


Kart: Based on Hongo's book, and based on a Jack-in-the-box.

Special Move: Hongo will be able to trap an opponent in a book for a short time. Surprises' splash screen will suddenly pop up in front of a random player.


Spirit Battle: A giant battle on Universal Gravitation. A battle, with Bowser, on Universal Gravitation.


Victory Screen: The books bursting open and Yoshi's island being released for both.

Losing Screen: Bowser breaking out of the book and burning it. The book remaining closed while Surprises looks sad.


Color Swaps: Both having a base form, and then colors based on each of their fellow spirits. (One could have the color swaps actually be the other spirits but I'm not sure who).


Thanks for reading! Next up, we move on to Wario!

Monday, May 8, 2023

Snifit

SNIFIT


Later on in Super Mario Bros. 2, our heroes would encounter another distinct variety of Shy Guy, one wearing a black mask that could shoot pellets from its face.

This was called a Snifit, probably the most prominent and recognizable Shy Guy variant outside of Fly Guys and Spear Guys. Snifits, like their shyer cousins, would prove quite prolific over the years as well, appearing across the Yoshi series, the Mario series, and the Paper Mario series.

As fighters, they will be echoes of Shy Guys, but will hit just a bit harder and weigh a bit heavier. Their moveset will likewise pull from all Shy Guy and Snifit appearances across the series.

Likelihood rating: Piranha Plant clause.

Second Chance: Snifit

SNIFIT


Honestly, I went back and forth on this one probably a hundred times back when I was doing the original series. On the one hand, they clearly are just offshoots of the Shy Guys, like Spear Guys, Fly Guys, and Beezos, so its not like they needed the spare slot, but on the other hand, the Mario series did have a strong tendency to treat these guys as separate things a lot, sorta like Koopas, Hammer Bros, and Dry Bones, I suppose, so it's perfectly reasonable for them to be an echo as well. Well, I might as well just put it to bed.

My answer is . . . 


YES


This will be a full echo of Shy Guy, though probably heavier? They always struck me as a little heavier. So here's the moveset:


Standard B: Snifit Pellet

Same, but hits harder.


Side B: Mace

Probably the same difference


Up B: Fly Guy

Might be fun for it to have the gears from Yoshi's Island instead of the propeller, or it might even turn into the Mario 64 version and fly its own way.


Down B: Spear & Shield

As Spear Guys remain another prominent Shy Guy variant, we'll keep that here. Maybe it won't be as good for this guy, to shake it up.


Final Smash: Pirate Ship

Basically the same, but the amount of cannon fire has tripled.


Entrance: The Snifit will put on its mask and look around.


Taunts: Up, the Snifit will look up, pumping its shooter warily. Side, the Snifit will turn its head sideways and look straight at the player. Down, the Snifit will jump into the air and shoot twice at the ground while throwing a small tantrum.


Kirby Hat: The mask.


Kart: Based on their incarnation from Mario 64

Special Move: They will fire a continuous stream of pellets from the front of their car.


Spirit Battle: A horde battle mixed with Shy Guys on Subcon.


Victory Screen: The Snifit will dance around as the world burns behind it.

Losing Screen: Its shooter will blow up in its face and it will fall over.


Color Swaps: All the same as Shy Guy's.


Thanks for reading! Check out ssbuniverse.blogspot.com for more!