MARIO ROSTER SELECT SCREEN 2
This is what it might look like if you navigated back using that Super Mario Bros. button on all the rosters.
MARIO ROSTER SELECT SCREEN 2
MARIO ROSTER ROSTER
WARIO ROSTER
YOSHI ROSTER
DONKEY KONG ROSTER, UPDATED
MARIO MULTIMEDIA STAGE ROSTER
MARIO MULTIMEDIA ROSTER
SUPER MARIO RPG ROSTER
MARIO STAGES ROSTER
MARIO HEROES ROSTER
TV DONKEY KONG
This version of Donkey Kong was quite different in persona and abilities, having a cheery and well-meaning, but mischievous, nature that ended up getting him into trouble a lot through his own naivete, but allowed him to be clever enough to always slip through Mario and Pauline's grasp in the end.
As a fighters, Donkey Kong will be quick but also powerful, with huge heavy strikes capable of taking out most foes. His moveset will be based on his various shenanigans that lead to his escapes, as well as a few other gimmicks of the show itself.
Likelihood rating: Non-game
BABY MARIO & BABY LUIGI
This is Baby Mario and Baby Luigi as they appear in Mario & Luigi: Partners in Time. Whereas another moveset would focus heavily on the individual babies and their abilities as shown in the Yoshi series, this one would be expressly based on the twins' appearance and moveset in this game in particular.
As a character, the two babies will function in tandem with each other, much the same as Mario & Luigi do, with their moveset pulling from their personal unique abilities and combo attacks.
Likelihood rating: Could happen.
WINGO
This giant bird is named Wingo, who would go on to act as the main villain to Captain Toad for most of the game. Though his motivations are uncertain, outside of maybe simply being a bird who likes shiny things, he is shown capable of powerful magic and wind control.
As a fighter, Wingo will be both heavy and a strong aerial fighter, maybe something like Charizard. His moveset will pull from his own boss battle, as well as a few other items representative of Treasure Tracker the game itself.
Likelihood rating: Piranha Plant clause.
MECHA-BOWSER
This is Mecha-Bowser, a giant robot patterned after Bowser. Mecha-Bowser would appear here and there throughout the Mario series, including its origin in Super Mario Sunshine, the Mario Kart Arcade GP games, multiple Mario Party games, and a questionable version from Super Mario Galaxy.
As a fighter, Mecha-Bowser will be big and heavy, using its mechanical components and attacks from its various boss battles to built its moveset.
Likelihood rating: Probably not.
SECOND CHANCE QUICKIES
Today, I'm going to try something new, to see if it will get me through faster. If it works out, something similar will probably be how I do second chance runs in the future, but if not, it'll be back to the drawing board. Let's begin:
MECHA-BOWSER
Mecha-Bowser is a prolific enough boss for me to slightly question whether or not there's enough across the board. In his first appearance in Sunshine, he fired bullet bills and breathed fire, an easy Standard B and Side B, so that's those. His head came off and flew too, which is a maybe on an Up B, something like Bowser Jr. popping out of his Klown Kar. Mario Power Tennis adds in Bob-Ombs, which are a little iffy, being another character, but a sketchy Down B if we were desperate. Galaxy's version I barely count, so no. The Mario Kart arcade games have him breathing fire. So no. Mario Party: Star Rush, though, is interesting as it adds in a few things like the ability to fly around on rockets (Up B), the ability to shoot spike balls from its back (much better Down B), and it shoots plasma balls (if we wanted to switch out the Bullet Bills). Have a Final Smash based on the Pinna Park fight and we're all there. The answer is . . . YES.
WINGO
As the boss of the game, I have to give him one more due. So, his big thing is that he teleports around (Up B) and blows strong wind (Standard or Side B). This takes up most of his battles, so its easy to overlook things. Still, at the top of the fight, he will also drop giant turnips that will do damage and he will strike with lightning in certain spots. Those two moves can easily take over the other two main slots. That just leaves us with a final, and he could simply grab someone and carry them offscreen, rope in Draggadon, or use Cookatiel's boiling pot, since the games do like connecting the two. Heck, I'd be willing to toss in Cookatiel as a color swap, with some of their moves. In the end, I have to say . . . YES.
PAPER LUIGI, PEACH, AND BOWSER
This was a request, and so I'll honor the consideration. The struggle here is that, outside of the paper gimmick, there's not much difference between the paper forms and the regular forms. I will also say, most are represented in the color swaps for the characters previously listed. I am willing to make them named color swaps if necessary, and . . . I would toss in the boon that half of Mr. L's color swaps should be Paper Luigi. I believe that's something I overlooked, so that's my bad. Now, they could all be echoes not color swaps, naturally. However, I would point out that all three characters do have existing echoes already: Mr. L for Luigi, Peachette for Peach, and Dry Bowser for Bowser. And given the choice, I'd much rather represent those three over the Paper version, and am mostly satisfied with the skins as they are. More attached to Mr. L, and Peach and Bowser's being named though, that is a concession I'm willing to make. The answer is . . . NO.
BABY MARIO & BABY LUIGI
We do already have Mario & Luigi in a Mario & Luigi series specific moveset, apart from the several other versions of Mario and Luigi, so why the heck not couldn't we do the same with Baby Mario & Baby Luigi. Let's say the Baby Mario set over in the Yoshi roster represents baby abilities from that, while this set is specifically the duo from Partners in Time. Some of the most baby-central moves include the Baby Drill, which can function as a Down B, the Baby Pump, which is an easy Standard or Side, Baby Spin or Baby Toss are a nice Up B, and the Baby Cakes can be a goofy taunt or can be worked into the moveset too. Toss in things like the hammers, the shells, or a Chain Chomp, and we have more than enough for a full four. Then a final smash is literally any one of the Bros. Attacks. I think this is an absolute . . . YES.
NASTASIA
Really only reconsidering her because she is such an important part of the plot of Super Paper Mario, and one of my favorite characters within it, and so it feels weird for her not to be here. However, there's still very little. She hypnotizes, meaning I guess you could make a Ditto-esque concept, but its not as clean as she's not the shapeshifter, and you'd basically just be playing the other character, except she'd be standing in the background or something. So, no, her ability is better served as an Assist Trophy. My answer is . . . NO.
TV DONKEY KONG
This means specifically the Saturday Supercade version, as that version of Donkey Kong is such a far cry from the big ape we know and love that it feels really weird for him to just be "part" of the regular Donkey Kong, especially when we did make separate characters for the TV versions of Mario and Luigi and so on. I won't do the same for characters like Pauline and Donkey Kong Jr. as there's so little to their game counterparts as is that I might as well just put those together. Throughout the series, there's a lot of ways Donkey Kong uses to escape his pursuers. Just as a matter of example, we have the barrels (a staple of DK, I know, but still) as a Standard, the net Mario and Pauline are using all the time (that he uses back on them) as a Side, the trampoline from the circus episode as an Up, and his juggling act as a Down or something. Heck, he swings on ropes and trapezes a lot, so there's a couple Up possibilities too. Final Smash, the scaffolding from the show could appear and he could toss a bunch of barrels down, recreating the scene. DK uses other things for his Final Smash, so might as well. The answer is . . . YES.
SWANKY KONG
I forgot to add him to the list last week, but I still want to look him over. He's basically the only Kong not there. In his first game, he runs a quiz show, which changes very little in the game boy counterpart. In the second, he runs a game parlor where you throw balls at Cranky Kong. That's a Standard B at least. In the game boy counterpart, its more of a race collecting items, but there's not that much there either. And finally, he did appear in The Super Mario Bros. Movie, where his kart slipped on a banana peel and he possibly died. He has a kart, at least. No, I guess not. My answer is . . . NO.
And that's it. Obviously, I didn't get too much into the entrances, taunts, Kirby hats, etc. but most of those were general extrapolation anyway, so I think we'll let those rest for now. Maybe do something quick for them later. I don't know if I liked this way better or not. What did you think? Anyway, as this was so much more work to do, and unforeseen circumstances resulted in a really late upload, I'm going to put up the character cards on our four YES's tomorrow. See you then.
MOVIE KINGDOM
There was no way the stage for this movie was not going to be a touring stage. Using that moving platform Peach used to take Mario to her training course as the base, the stage will work its way around the capitol city, touching down in a lot of important spots, such as the courtyard in front of the castle, the training course itself, several spots around the city, the mushroom forest outside the city where Mario first emerged, and, at one point, Bowser's Kingdom will arrive on the scene, giving the stage new places to land at.
Possible stage theme: https://www.youtube.com/watch?v=T5JhBz9zSn8, or (because I couldn't possibly not include it) https://www.youtube.com/watch?v=imSefM4GPpE
KOOPA GENERAL
This is the Koopa General, a new character and origin of the famous Spiny Shell item in the game. He would prove a serious threat to our heroes during the chase scene across Rainbow Road, only falling due to the combined efforts of Mario and Donkey Kong to take him down. In a last ditch effort, he sacrifices himself, turning into the Spiny Shell of the game, and destroying the track, taking Mario and DK with it.
As a fighter, the Koopa General will be flighty and fast with good aerials, and sharp, deadly combos stemming from his ruthless and cruel nature. His moveset will pull from his abilities shown in game, including his large and deadly personal kart.
Likelihood rating: Non-game . . . ?
KOOPA GENERAL
Here's the moveset I came up with:
Standard B: Bullet Bill Launcher
He will activate his bullet bill launcher and fire one straight forward as a projectile.
Side B: Crusher Car
He will charge forward in his kart, the metal teeth on the front clanging open and closed, dealing heavy damage when connected.
Up B: Heat-Seeking Wings
He will take off into the air on his wings, able to move at much higher speeds than a normal Paratroopa and moving in straight lines while making the familiar hiss.
Down B: Explosion
He will charge for a time and, when struck or connecting with another player, will let loose a bright blue blast.
Final Smash: Spiny Shell
He will stand, looking angry, shout "Blue Shell" and take off into the sky and offscreen. He will then target the player in the lead, circle down over their head, and strike them, exploding and destroying the stage around them for a short time.
Entrance: He will land on his wings and stand at attention.
Taunts: Up, he will stand at attention and salute. Side, he will stand beside his kart and look proudly at his opponents. Down, he will look angry and say "You won't get away from me!"
Kirby Hat: His awesome helmet
Kart: His kart from the movie, obviously
Special Move: He will literally become the Spiny Shell, and then revert back after emerging from the explosion.
Spirit Battle: A horde battle of Bowser's minions with him in the lead, on Movie Kingdom.
Victory Screen: A blue explosion will light up and he will land, looking cocky.
Losing Screen: He will emerge from burning wreckage, looking angry.
Color Swaps: His normal colors, a green shell version, a red shell version, a yellow shell version, a dry bones version, a Koopatrol version, a Bowser version, and a Dry Bowser version.
Thanks for reading! Next up, his character card, and let's toss in the new stage's card for good measure.
PENGUIN
Three of these Penguins appear on the stage: the baby, its mama at the bottom of the mountain, and a big guy inside of the stage's cabin who challenges you to a race. These creatures would go on to be a staple of the Mario series, often appearing as obstacles of the kart races or friendly allies on his many adventures.
As fighters, they won't be very powerful, but will be fast and slippery, about to get out of a jam with ease. Their moveset will pull from their shown abilities throughout the games, and the little bit added to them in the new movie.
Likelihood rating: Probably not.
PENGUIN
Here's the moveset I came up with:
Standard B: Snowball
The penguin will throw a barrage of snowballs forward. They will do minimal damage.
Side B: Slide
The penguin will leap forward onto its belly and slide across the stage, barreling into the nearest fighter.
Up B: Sliding Jump
The penguin will slide onto its belly again, but this time up a small ramp that will launch it high into the air, based on its Galaxy appearances.
Down B: Catapult
It will roll a catapult forward a few spaces before it launched a big lump of snow, burying anyone hit by it.
Final Smash: Slip Slidin' Away
The penguin will slide forward and strike an opponent, dropping them onto the slide from Mario 64 just as the penguin from that comes barreling down it.
Entrance: The penguin will be sitting in a pool and crying loudly.
Taunts: Up, the penguin will wave at the camera. Side, "That is but a taste of our fury! Do you yield?". Down, the penguin will walk around in a circle doing its little clucks.
Kirby Hat: The top of its head
Kart: A big one based on the sliding penguin from Mario 64.
Special Move: The road directly in front of them will become covered in ice, allowing them to slide much more quickly.
Spirit Battle: Two large and one small on Shivering Snow Land.
Victory Screen: It will stand proudly as the victory fanfare from Mario 64 plays.
Losing Screen: Their opponent will toss them off the side of a mountain.
Color Swaps: The standard version, a Mario 64 version, a version based on Tucks, Mario in the Penguin Suit, a red version, yellow version, the big one from Mario Galaxy, and King Penguin.
Thanks for reading! Next up, Blue Shell!!!
THE SUPER MARIO BROS. MOVIE
Right off the bat, we have the double-edged sword of the movie being really accurate to the games this time around, which while being awesome in its own right, kinda means that we can’t really pull a unique version of Mario or the other characters from this one. Best I can say is have a “movie version” color swap on either the standard Mario or Film Mario specifically with this design and Chris Pratt’s voice work replacing the standard Charles Martinet voice bytes for that one. As it stands, most of what we see Mario do in the movie are things we see him do in the games, such as running, jumping, punching, and using such powerups as the Super Mushroom, the Cat Suit, the Tanooki Suit, the Mini Mushroom, and the Starman. He also rides a Kart, throwing a green shell at one point, but that all also falls under the Mario Kart moveset. He also uses some plumbers’ equipment but nowhere to the extent used by Bob Hoskins’ version or the Super Show! version.
Charlie Day’s Luigi is sidelined for much of the movie, but when he is in action, he does most of the same as his brother, even joining him in the use of the Starman at the end. Anya Taylor-Joy’s Princess Peach is also pretty standard to Peach’s more action-heavy game appearances, also using such powerups as the Fire Flower and Ice Flower at different points. She does wield a halberd at one point but not through any extended action scenes.
Keegan Michael Key plays Toad, specifically the main red-spotted, blue-vested Toad, at somewhat of a midway point between his original appearance and Captain Toad, being a bit of a wanderer laden down with a backpack and a bunch of camping gear. He wields a frying pan and drives a very large kart, but is otherwise pretty standard to his normal appearances. Same goes for basically every other Toad in the movie, though they are given a significant downgrade in courage and fighting ability (I choose to believe the two guards at the friend of the castle were Buckenberry and Alagold respectively).
The Kongs make a pretty significant appearance throughout the movie, Mario, Peach, and Toad visiting them to request aid. Donkey Kong and his (now) father Cranky are the main to appear, played by Seth Rogan and Fred Armisen respectively. Donkey Kong fights with a bunch of standard DK moves, throwing barrels, punching, slapping, grabbing, flying on a rocketbarrel, and so on. He does use a Fire Flower at one point, which was really cool, but other than that, he’s basically Donkey Kong. Again, great for the viewers, not great for our purposes here. Cranky mostly sits on his throne and acts . . . crankily, but not much else. Other Kongs appearing in the background include Diddy, Dixie, Kiddy, Chunky, and Swanky. There’s also a bouncer Kong who I don’t think is supposed to be Funky, but I’m not totally certain. He drives a kart and tosses a banana peel at one point.
Other minor characters include Mario’s family back home, including a mom, dad, two uncles, an aunt, a cousin, and a grandpa, most of whom do basic NPC stuff. Foreman Spike also makes a notable appearance in the movie played by Sebastian Maniscalco as a rival plumber who bullies the brothers. He grabs and threatens Mario at one point but not much new. There’s also a character named Giuseppe played by Charles Martinet, who almost feels like a confirmed distinct Jumpman, and a Secret Life of Pets extra named Francis owned by a rich couple who tried to bite and claw at the brothers at one point. He also fills the shower to get at them, so there’s that. We also have an army of Penguins, led by a king voiced by Khary Payton, who are shown attacking with snowballs and even a snow catapult. Then there’s Lumalee, voiced by the director’s kid and portrayed as a cheerily nihilistic Luma who has given up on all of existence. Pauline also has a brief cameo, baby versions of Mario, Luigi, and Peach are seen in flashbacks, and Yoshi is teased for the sequel.
On the villain end of things, we have Bowser, played brilliantly well by Jack Black, who leans very heavily into the “Bowser simps for Peach” angle of the character. He is seen breathing fire, clawing, biting, spinning in his shell, and performing an epic piano solo. He is also force-fed a Mini Mushroom at the end of the film. Again, pretty basic Bowser stuff. He is backed up by a nearly unrecognizable Kevin Michael Richardson as Kamek, who uses his magic to levitate people off the ground, and once uses it to nearly compress Toad to death. I don’t think we’ve ever seen him use his magic specifically in those ways, but other than that, he’s basically Kamek.
One standout is the Koopa General voiced by Scott Menville and portrayed as the origin of the flying blue Spiny Shell. He is seen carrying a spear, drives a kart with giant crushing teeth on the front, from which he can also fire a Bullet Bill. After he is forced to crash by Mario and Donkey Kong, he turns into a kamikaze pilot and, well, blue-shells the both of them.
Across all of Bowser’s army, we see Koopas, Goombas, whatever those things are (Spinies), Shy Guys, Snifits, Swoops, Bramballs, Biddybugs, Dry Bones, King Boo, King Bob-Omb, Bob-Ombs, Bullet Bills, Buzzy Beetles, Chain Chomps, Hammer Bros, Piranha Plants, Sledge Bros, Bloopers, Cheep Cheeps, and the Unagi or Maw-Ray.
As for our stages, we start the story in Brooklyn, relatively based on real world Brooklyn, including a swanky high-rise apartment and a large sewer area taking some inspiration from Mario Bros. In the Mushroom Kingdom, we have Princess Peach’s castle and the city surrounding it, all built on and around one of the giant round mountains familiar to the series, with several structures and systems in place that make platforming a standard part of everyday life. Around the back of Peach’s castle there is a training course that Peach puts Mario through, based on the standard Mario levels.
From there, the heroes travel to the Kong Kingdom, visiting a few Easter Egg locales along the way. The Kong Kingdom seems entirely built around kart racing, working in a plot-relevant reason for Mario Kart to be part of the story. Mario and Donkey Kong also face off in a Smash-style arena at one point. After obtaining the Kong’s help, an extended action scene takes place on Rainbow Road. Finally, we have the Dark Lands, Bowser’s flying castle and kingdom all wrapped into one and combined with his castle from the Paper Mario games, covered in lava and featuring several castles. We also have the Ice Kingdom shown briefly that Bowser destroys at the beginning.
All items were previously listed, so let’s get it done! Here’s what we’ve got so far:
Characters:
Mario: run, jump, punch, Super Mushroom, Cat Suit, Tanooki Suit, Mini Mushroom, Starman, kart, green shell, plumbers’ equipment, van.
Luigi: Starman
Princess Peach: Fire Flower, Ice Flower, halberd, run, jump, punch, kick, bike
Bowser: fire, claw, bite, spin in shell, piano, Mini Mushroom
Toad: frying pan, kart
Donkey Kong: barrels, punch, slap, grab, rocketbarrel, kart, Fire Flower.
Kamek: levitate, compression
Cranky Kong
Koopa General: spear, kart, crushing teeth, Bullet Bill, fly, explode
Toads
Diddy Kong
Dixie Kong
Chunky Kong
Kiddy Kong
Foreman Spike: grab, push
Francis: bite, claw, shower
Mario’s family
Penguins/King Penguin: snowballs, snow catapult, everything else they can do
Lumalee
Pauline
Koopa
Goomba
Spiny
Shy Guy
Snifit
Dry Bones
Bob-Omb
Buzzy Beetle
Chain Chomp
Hammer Bro
Piranha Plant
Blooper
Cheep Cheep
King Boo
King Bob-Omb
Stages:
Brooklyn
High-rise apartment
Sewer area
Mushroom Kingdom
Princess Peach’s castle
Training course
Kong Kingdom
Kong arena
Rainbow Road
Dark Lands
Ice Kingdom
Thanks for reading! Next up, we have two newcomers to address, starting with the Penguins!
MERELDA/MERFLES
NO
There's nothing here. I added it just on the off-chance there was some power-up element to the Merfles I hadn't paid attention to before, or maybe something Merelda did in a comic, but no. Merelda's mostly the "Damsel in Distress" the entire game, and the Merfles just follow you around. Shake King fills most gimmick rep slots, and I can't see them even being echoes of him, so, just, no.
And that means we're done! Tomorrow, I will cover the movie, plus the . . . at least two new characters I know I can pull from it, and the one stage. And then, I have five more characters I want to check out that occurred to me in this process, though I'm going to test out a possibly faster way to cover them. They are:
1. Mechabowser
2. Wingo
3. Baby Mario & Baby Luigi (Partners in Time edition)
4. Nastasia
5. TV Donkey Kong (Supercade version)
Now is the time. If there is anyone else you want me to consider again before I close the book, please bring them up now. Thanks for reading!
THIEF WARIO
Wario uses this ability to great effect, amassing eight different forms across the game, including the floaty Cosmic Wario, the creative Arty Wario, the fiery Dragon Wario, and the waterbound Captain Wario. Using all of these abilities, Wario is able to amass a ton of treasure and fight off adversaries such as Count Cannoli.
As a fighter, Thief Wario will be quick and stealthy, using flashy moves to help him get around. His moveset will pull from all eight costumes used across the game, and each will be represented as a different color swap.
Likelihood rating: Probably not.
THIEF WARIO
So, I'm just going to come right out and say . . .
YES
Standard B: Dragon Wario
The dragon head will appear, and Wario will breathe a stream of fire across the stage.
Side B: Genius Wario
He will briefly take on the genius's coat, and send the retractable punching glove flying forward.
Up B: Wicked Wario
He will fly upward on a gust of air with Wicked Wario's wings.
Down B: Arty Wario
He will be able to draw a block anywhere and drop it or place it as an obstacle.
Final Smash: Telmet
He will use his device to transport into the TV show and create a vortex from a TV that will pull all other players into it.
Entrance: Goodstyle will draw his costume onto him.
Taunts: Up, Goodstyle will swirl around him. Side, he will swish his cape over himself mysteriously. Down, he will draw a walking piece of poo.
Kirby Hat: his thief's mask
Kart: Based on Captain Wario's ship.
Special Move: He will be able to draw blocks and place them on the stage.
Spirit Battle: You'll have to face his eight personas one after another on S.S. Caviar.
Victory Screen: He will roll around in all of his treasure.
Losing Screen: He will find himself back on his couch with nothing.
Color Swaps: Thief Wario, Cosmic Wario, Arty Wario, Genius Wario, Sparky Wario, Captain Wario, Dragon Wario, Wicked Wario.
Thanks for reading! Next up, the final on this list, which I think gets a no, but we'll see.
RED-BRIEF J
This is Red-Brief J, easily the most memorable boss of the entire game. He struts and preens around the stage, attacking Wario with big bombastic moves that show off his awesome physique.
As a fighter, J will be big and strong, similar in style to characters like Captain Falcon, with a lot of speed to back him up too. J's moveset will pull largely from his moves shown in his boss battle itself.
Likelihood rating: Never gonna happen.
THE BLACK JEWEL
This is the Black Jewel, the main villain of Wario World, and the next in a long line of revolving door Wario baddies. The Black Jewel was an evil entity sealed away centuries before by a race called the Spritelings, until Wario's theft of it awakened it once again.
As a fighter, the Jewel will be light and floaty, but also tough and heavy in its attacks. Its moveset will pull from its own boss battle, as well as the distinct gimmicks of Wario World itself.
Likelihood rating: Piranha Plant clause.
THE BLACK JEWEL
Today, we cover the Black Jewel, the main villain of Wario World. For the most part, its final battle was pretty basic, with it shooting its eye laser and pounding on the ground to create a shockwave. I had figured that wasn't enough until it was pointed out that it was the best candidate for a gimmick rep. Which, yes, it is. It can fly, but I'd also like to factor in at least the gem turrets appearing throughout the game, which trap Wario in a sealed area and shoot him with lasers. That alone fills the space I need if nothing else.
I also cheated a little today. As I was watching his boss battle, I also shifted sideways and gave the boss Red-Brief J's boss battle a relook too, seeing as he's a bit of a fan favorite and ultimate memelord. And, yeah, he's got quite a bit too. He stomps with a fiery blast, he charges forward really fast, he shoots fire from his hooves, he leaps high into the air while spinning, and he spins really fast. So . . .
My answer on both is . . .
YES
Here's the movesets I came up with:
Standard B: Eye Laser/Hoof Flame
The Black Jewel will fire its laser, creating a line of flames along the ground. J will charge up his hoof and toss a ball of fire forward.
Side B: Barrier/Charge
The Black Jewel will toss out crystals that will trap players in place if two land around them. J will charge up and dash forward, barreling through players with his elbow.
Up B: Flight/Super Jump
The Jewel is capable of flight so this one is easy. J will crouch down, charge up, and then send himself spinning high into the air.
Down B: Shockwave/J Spin
The Jewel will pound down on the ground, sending stunning shockwaves out from it. J will charge up and then start spinning really fast like a top.
Final Smash: Black Jewel Rising/Lava Slam
The opening cutscene will basically be recreated, with an opponent being forcibly ejected from the stage as Wario's castle crashes down. J will leap high into the air, come back down hard, and cause a wave of lava to plume up onto the stage.
Entrance: The Jewel will emerge from its treasure chest. J will appear offscreen before leaping onto the stage and posing.
Taunts: Up, the Jewel will swirl up into the air, while J does a tree pose. Side, the Jewel will raise a couple of crystals containing Spritelings, while J will do his Gaston walk. Down, the Jewel will rest inside a treasure chest, while J will almost fall over, swinging his arms.
Kirby Hats: His body will be made of the jewel. J's helmet.
Kart: Based on a treasure chest. Based on J's own face.
Special Move: The Jewel will fire a laser that will create a line of fire on the track. J will be able to spin himself and his kart forward for a short time.
Spirit Battle: Giant battle on Treasure Square. Giant battle on Grumble Volcano.
Victory Screen: The jewel will be surrounded by treasure. J will pose several times.
Losing Screen: The jewel will explode as it does. J will fall into lava.
Color Swaps: Normal color, ruby, emerald, sapphire, topaz, amethyst, peridot, diamond. Based on the colors of the other Wario World bosses.
Thanks for reading! Next up, one who got skipped because I was . . . a little petty.
DRIBBLE & SPITZ/KAT & ANA SPLIT
So, this one is mostly just a due diligence entry. Up to now, both of these duos had been included as an Ice Climbers-style tag team, and I was mostly comfortable with that. Where the rub came in was when I looked at the roster, saw characters like 9-Volt, 18-Volt, and 5-Volt having their own slots, and Young Cricket and Master Mantis having their own slots, that it just didn't feel right for them to only get one each. All the same, for Kat and Ana, at least, I was favoring the side of keeping them together, as their partnership was a big part of what made them the characters they were. So, I left it up to a poll, and the people have spoken.
My answer is . . .
NO
Both duos will remain together as partners instead of being separated as echoes. Thanks for reading! Next week, we have three more on the original list, then we have the new Mario movie and all characters to be pulled from that, plus a couple more I thought of in the last couple of weeks I want to add. Not sure what order I'll do them in at the moment.
GOLDEN DIVA
This is the Golden Diva, a former opera singer whose wickedness and greed caused her to be transformed into a demon, who used her powers to transform Shokora into a cat and take all of her treasures and gold for herself. When the Pyramid was unearthed and Wario fought his way to her horde, she was forced back into action.
As a fighter, the Diva will be floaty but powerful, with a large number of projectile attacks at her disposal. Her moveset will pull from her boss battle, as well as various aspects of the game itself.
Likelihood rating: Probably not.
GOLDEN DIVA
So, first of all, the Diva lowers in a wavy beam of light. That feels like it could be an Up B or something. She also sucks up Shokora with a strange beam. Then in her actual battle, she sends her four heads flying at you as projectiles, after which she has a series of four attacks, involving a green enemy, a ball containing a teddy bear, an egg that will hatch into an attacking duck, and a spiky hammer. Then in the final phase, she will body slam the ground and cause spikes to appear. I think we can work with that.
My answer is . . .
YES
Here's the moveset I came up with:
Standard B: Head
Her head will be able to detach from her body and fly towards another opponent while being controlled by the player.
Side B: Capture Beam
She will fire a beam that will pull opponents and items in towards her. Also any of the four attacks could work, but I'm willing to set those for other commands.
Up B: Light Beam
She will rise up on her wavy beam of light, taking her straight up for a short time.
Down B: Spike Trap
She will pound the ground, causing a spike trap to appear where she lands, which will linger for a short time.
Final Smash: Pyramid Collapse
She will suddenly rush the screen, at which point, the stage will start to shake and rocks will fall from above, as if the temple is collapsing around the players.
Entrance: She will descend on her beam of light.
Taunts: Up, her treasures will circle her head and sparkle. Side, her face will distort for a minute into her true face. Down, she will drop and egg and it will hatch into a duck.
Kirby Hat: Her mask.
Kart: Based on her treasure chests.
Special Move: Her head will become detached and split off into four, going off after players in four directions.
Spirit Battle: A giant battle on Golden Pyramid, with Shokora as the player's ally.
Victory Screen: She will suck up her opponents the way she did Shokora.
Losing Screen: Her dying animation.
Color Swaps: Her main look, an outfit based on each of the main jewels in the game, a Shokora-themed look, and a Wario-themed look.
Thanks for reading! Tomorrow will be entirely poll-based as I am mostly ambivalent. The question ultimately boils down to: Should I split both Dribble & Spitz and Kat & Ana as echo fighters, or leave them as Ice Climber-types. I do have a personal opinion on at least one of them, but I want to know your opinions on it. Those polls will be up later tonight.
DEMON HEAD
This cave is the horde of a mysterious being called the Demon Head. Although his powers are great and his motives unknown, this doesn't stop Wario from being Wario and attempting to steal the entire horde, prompting the Demon Head to face him as the final boss.
As a fighter, Demon Head will be a bit of a trippy fighter, with a shimmery body and hit boxes that are a little unpredictable, granting him solid defense against attack. His moves will pull from his own battle as well as the various gimmicks related to the game.
Likelihood rating: Never gonna happen.
DEMON HEAD
First off, in his own basic battle, Demon Head floats around, slams his claws down hard on the stage, swipes his claws left to right, and breathes fire. I mean, he's kind of almost there already. Then we have the rest of the game, where Wario mostly uses the helmet powerups he used in the original Wario Land game, so I don't think that's on the table. What we're left with are his treasure collecting goons, and some of the 3D specific things, like the Jump Transporters that will let you hop from the foreground to the background. I think that's enough. Let's go.
My answer is . . .
YES
Here's the moveset I came up with:
Standard B: Fire Breath
He will breathe fire that will spread out vertically from him, leaping as fireballs.
Side B: Swipe
One of his claws will swipe vertically across the stage, doing damage to anyone it hits.
Up B: Jump Transporter
He will hop in a jump transporter from the game, that will shoot him upwards to a new location. (If we have stages like Jungle Hijinxs, it would probably be fun to have him automatically switch between layers on those stages).
Down B: Slam
He will bring both of his hands down onto the stage, causing a small earthquake and burying opponents.
Final Smash: Virtual Boy Flash
He will suddenly rush at the screen, turning everything to the Virtual Boy's red and black coloration as 3D elements like the swinging maces smash into the characters.
Entrance: He will emerge from his portal in the game.
Taunts: Up, he will laugh evilly. Side, he will phase in and out. Down, he will gather up a bunch of treasure and look it over.
Kirby Hat: The top of his head.
Kart: Based on the Virtual Boy itself.
Special Move: Sorta like the Blooper ink screen, he will cause his opponents' screens to turn to a Virtual Boy filter.
Spirit Battle: A giant battle on VB Wario Land
Victory Screen: His evil laugh from when he wins.
Losing Screen: His dying animation.
Color Swaps: His normal red look, a green version, a blue version, a yellow version, a cyan version, a magenta version, the black and white version from emulators of the game, and an imagining of what he'd look like in a full color game.
Thanks for reading! Next up, another main boss, but for whose game there is already a gimmick rep. We will see.
BANDINERO
These are the Bandineros, a sort of full realization of all the various ideas behind these character types, with multiple varieties that mimic concepts introduced in earlier generations. All in all though, they are similar to Goombas, Koopas, and Shy Guys, acting as the most basic of all henchmen.
As a fighter, the Bandinero will incorporate aspects from all the various incarnations the Wario series has seen over the years, with the moveset pulling from all. They will be light and fairly weak, but with a solid speed stat to them and a few clever tricks.
Likelihood rating: Probably not.
BASIC WARIO ENEMIES
All in all, if you put them together, I really have no choice but to say . . .
YES
I think I will call the entire thing Bandinero, and then have certain color swaps be the other guys. Cool? Cool. Here's the moveset I came up with:
Standard B: Pitchfork
The Bandinero will thrust forward with a spear, trident, or fork depending on the color swap, basically being a standard stab move.
Side B: Boomdinero
The Boomdinero's armor will appear around it and it will be able to fire a spike ball as a projectile.
Up B: Floating Bandinero
It will suck up a bunch of air and be able to float upwards.
Down B: Para-Goom
It will produce a spiked parasol that it will be able to use as a shield, damaging to anyone who gets too close.
Final Smash: Sabotage
You will have a cutscene of three of these enemies messing with some water works, after which the stage will flood and the players will get washed away.
Entrance: They will rush on then look around confused.
Taunts: Up, they will hold up a bag of treasure they stole. Side, they will poke their spear out sideways. Down, another one will appear and they will bump into each other.
Kirby Hat: Bandinero's bandana
Kart: Based on a pirate ship
Special Move: A short spear will stick out from the kart's side, stabbing anyone who gets too close.
Spirit Battle: A horde battle, with either Captain Syrup or Shake King as support, on The Sweet Stuff.
Victory Screen: A line of them with rush across the screen carrying treasure.
Losing Screen: They will sit and look dizzy as if just thrown.
Color Swaps: Red Bandinero, Pirate Goom, Spearhead, Merumen, Blue Bandinero, Yellow Bandinero, White Bandinero, and Golden Bandinero
Thanks for reading! Next up, a villain who could be a gimmick rep.
THE SPIRIT WHO LOVES SURPRISES
This is the Spirit Who Loves Surprises, a former assistant of Hongo who opposed the island being trapped in a book. After being fired, he went to Yoshi, offering his services to help him free the island from Hongo's spell.
As a fighter, the Spirit will be much faster and far more agile than his former mentor, but with a lot less power to his attacks. As an echo, his moveset will pull from all the same move pool as Hongo's did.
Likelihood rating: Never gonna happen.
HONGO THE BOOK SPIRIT
This spirit was Hongo the Book Spirit, a stubborn but not ungenerous spirit who allowed Yoshi to seek a new way to keep Bowser contained, as he refused to undo the spell on the island as long as Bowser would remain free if he did so, leading to Yoshi going on his quest.
As a fighter, Hongo will have a lot of power behind his attacks, but will be light and floaty in his movements. His moveset will pull from many of his own abilities as well as various gimmicks of his home game, and the abilities of the various spirits under him.
Likelihood rating: Probably not.
HONGO THE BOOK SPIRIT
I passed on it before, but I figure it's worth a shot. First, we have Hongo's book-trapping, naturally, as well as the ability to turn and tilt the world granted to Yoshi by the two spirits. Other notable things we can build off include the other spirits, such as the Spirit of Cuteness, giving you missions to save little creatures called Egglings; the Spirit of Money, challenging you to collect money; the Spirit of Power, challenging you to kill as many enemies as possible; the Spirit of Speed, giving you timed challenges; the Spirit of Kindness, the Spirit of Power's opposite; and the Spirit of Fright, who sets up a grinding machine that follows Yoshi and forces him to keep moving to avoid it. Obviously some of these things give us something solid to work with, like Fright's grinder, and Speed's speed. Yeah, I think we can manage it.
So, my answer is . . .
YES
In fact, since I can do it, and both are prominent parts of the game's story, let's have the Spirit Who Loves Surprises become an echo, with the other spirits represented in color swaps. Here's the moveset I came up with:
Standard B: Book
Both spirits will lunge forward with a book and trap an opponent inside it temporarily, similar to an egg.
Side B: Spirit of Speed
The Spirit of Speed will inhabit both spirits and send them shooting forward at breakneck speed.
Up B: Cannon
The cannons unique to this game will appear under the spirit and will fire them upward at the player's selected angle.
Down B: Spirit of Fright
The spirit will place down the Spirit of Fright's grinding machine, sized down to about the height of the average player. It will then roll and grind slowly back and forth, acting as a possible trap on the stage.
Final Smash: Universal Gravitation
The player will suddenly gain the ability to rotate the entire screen 360 degrees with their joystick. The player is then free to turn it however they'd like to take out their enemies before it resets to the base.
Entrance: The little splash screens for both characters will flash briefly before they appear. Surprises might pop out of a Jack-in-the-Box.
Taunts: Up, Hongo will cross his arms and look stubborn while Surprises will pop up suddenly with fanfare. Side, Hongo will open a book and flip through it while Surprises will giggle happily. Down, Hongo will disappear himself into a book while Surprises will float around merrily.
Kirby Hat: Hongo's little book, Surprises' horned hat.
Kart: Based on Hongo's book, and based on a Jack-in-the-box.
Special Move: Hongo will be able to trap an opponent in a book for a short time. Surprises' splash screen will suddenly pop up in front of a random player.
Spirit Battle: A giant battle on Universal Gravitation. A battle, with Bowser, on Universal Gravitation.
Victory Screen: The books bursting open and Yoshi's island being released for both.
Losing Screen: Bowser breaking out of the book and burning it. The book remaining closed while Surprises looks sad.
Color Swaps: Both having a base form, and then colors based on each of their fellow spirits. (One could have the color swaps actually be the other spirits but I'm not sure who).
Thanks for reading! Next up, we move on to Wario!
SNIFIT
This was called a Snifit, probably the most prominent and recognizable Shy Guy variant outside of Fly Guys and Spear Guys. Snifits, like their shyer cousins, would prove quite prolific over the years as well, appearing across the Yoshi series, the Mario series, and the Paper Mario series.
As fighters, they will be echoes of Shy Guys, but will hit just a bit harder and weigh a bit heavier. Their moveset will likewise pull from all Shy Guy and Snifit appearances across the series.
Likelihood rating: Piranha Plant clause.
SNIFIT
My answer is . . .
YES
This will be a full echo of Shy Guy, though probably heavier? They always struck me as a little heavier. So here's the moveset:
Standard B: Snifit Pellet
Same, but hits harder.
Side B: Mace
Probably the same difference
Up B: Fly Guy
Might be fun for it to have the gears from Yoshi's Island instead of the propeller, or it might even turn into the Mario 64 version and fly its own way.
Down B: Spear & Shield
As Spear Guys remain another prominent Shy Guy variant, we'll keep that here. Maybe it won't be as good for this guy, to shake it up.
Final Smash: Pirate Ship
Basically the same, but the amount of cannon fire has tripled.
Entrance: The Snifit will put on its mask and look around.
Taunts: Up, the Snifit will look up, pumping its shooter warily. Side, the Snifit will turn its head sideways and look straight at the player. Down, the Snifit will jump into the air and shoot twice at the ground while throwing a small tantrum.
Kirby Hat: The mask.
Kart: Based on their incarnation from Mario 64
Special Move: They will fire a continuous stream of pellets from the front of their car.
Spirit Battle: A horde battle mixed with Shy Guys on Subcon.
Victory Screen: The Snifit will dance around as the world burns behind it.
Losing Screen: Its shooter will blow up in its face and it will fall over.
Color Swaps: All the same as Shy Guy's.
Thanks for reading! Check out ssbuniverse.blogspot.com for more!