Showing posts with label Baby Luigi. Show all posts
Showing posts with label Baby Luigi. Show all posts

Tuesday, May 23, 2023

Baby Mario & Baby Luigi

BABY MARIO & BABY LUIGI


The sequel to Mario & Luigi: Superstar Saga would begin with Professor E. Gadd showing off a time travel device he had built. Among other shenanigans, and the mishaps that would set off the plot, Mario and Luigi would come face to face with the baby versions of themselves.

This is Baby Mario and Baby Luigi as they appear in Mario & Luigi: Partners in Time. Whereas another moveset would focus heavily on the individual babies and their abilities as shown in the Yoshi series, this one would be expressly based on the twins' appearance and moveset in this game in particular.

As a character, the two babies will function in tandem with each other, much the same as Mario & Luigi do, with their moveset pulling from their personal unique abilities and combo attacks.

Likelihood rating: Could happen.

Monday, May 22, 2023

Second Chance Quickies

SECOND CHANCE QUICKIES

Today, I'm going to try something new, to see if it will get me through faster. If it works out, something similar will probably be how I do second chance runs in the future, but if not, it'll be back to the drawing board. Let's begin:

MECHA-BOWSER

Mecha-Bowser is a prolific enough boss for me to slightly question whether or not there's enough across the board. In his first appearance in Sunshine, he fired bullet bills and breathed fire, an easy Standard B and Side B, so that's those. His head came off and flew too, which is a maybe on an Up B, something like Bowser Jr. popping out of his Klown Kar. Mario Power Tennis adds in Bob-Ombs, which are a little iffy, being another character, but a sketchy Down B if we were desperate. Galaxy's version I barely count, so no. The Mario Kart arcade games have him breathing fire. So no. Mario Party: Star Rush, though, is interesting as it adds in a few things like the ability to fly around on rockets (Up B), the ability to shoot spike balls from its back (much better Down B), and it shoots plasma balls (if we wanted to switch out the Bullet Bills). Have a Final Smash based on the Pinna Park fight and we're all there. The answer is . . . YES.

WINGO

As the boss of the game, I have to give him one more due. So, his big thing is that he teleports around (Up B) and blows strong wind (Standard or Side B). This takes up most of his battles, so its easy to overlook things. Still, at the top of the fight, he will also drop giant turnips that will do damage and he will strike with lightning in certain spots. Those two moves can easily take over the other two main slots. That just leaves us with a final, and he could simply grab someone and carry them offscreen, rope in Draggadon, or use Cookatiel's boiling pot, since the games do like connecting the two. Heck, I'd be willing to toss in Cookatiel as a color swap, with some of their moves. In the end, I have to say . . . YES.

PAPER LUIGI, PEACH, AND BOWSER

This was a request, and so I'll honor the consideration. The struggle here is that, outside of the paper gimmick, there's not much difference between the paper forms and the regular forms. I will also say, most are represented in the color swaps for the characters previously listed. I am willing to make them named color swaps if necessary, and . . . I would toss in the boon that half of Mr. L's color swaps should be Paper Luigi. I believe that's something I overlooked, so that's my bad. Now, they could all be echoes not color swaps, naturally. However, I would point out that all three characters do have existing echoes already: Mr. L for Luigi, Peachette for Peach, and Dry Bowser for Bowser. And given the choice, I'd much rather represent those three over the Paper version, and am mostly satisfied with the skins as they are. More attached to Mr. L, and Peach and Bowser's being named though, that is a concession I'm willing to make. The answer is . . . NO.

BABY MARIO & BABY LUIGI

We do already have Mario & Luigi in a Mario & Luigi series specific moveset, apart from the several other versions of Mario and Luigi, so why the heck not couldn't we do the same with Baby Mario & Baby Luigi. Let's say the Baby Mario set over in the Yoshi roster represents baby abilities from that, while this set is specifically the duo from Partners in Time. Some of the most baby-central moves include the Baby Drill, which can function as a Down B, the Baby Pump, which is an easy Standard or Side, Baby Spin or Baby Toss are a nice Up B, and the Baby Cakes can be a goofy taunt or can be worked into the moveset too. Toss in things like the hammers, the shells, or a Chain Chomp, and we have more than enough for a full four. Then a final smash is literally any one of the Bros. Attacks. I think this is an absolute . . . YES.

NASTASIA

Really only reconsidering her because she is such an important part of the plot of Super Paper Mario, and one of my favorite characters within it, and so it feels weird for her not to be here. However, there's still very little. She hypnotizes, meaning I guess you could make a Ditto-esque concept, but its not as clean as she's not the shapeshifter, and you'd basically just be playing the other character, except she'd be standing in the background or something. So, no, her ability is better served as an Assist Trophy. My answer is . . . NO.

TV DONKEY KONG

This means specifically the Saturday Supercade version, as that version of Donkey Kong is such a far cry from the big ape we know and love that it feels really weird for him to just be "part" of the regular Donkey Kong, especially when we did make separate characters for the TV versions of Mario and Luigi and so on. I won't do the same for characters like Pauline and Donkey Kong Jr. as there's so little to their game counterparts as is that I might as well just put those together. Throughout the series, there's a lot of ways Donkey Kong uses to escape his pursuers. Just as a matter of example, we have the barrels (a staple of DK, I know, but still) as a Standard, the net Mario and Pauline are using all the time (that he uses back on them) as a Side, the trampoline from the circus episode as an Up, and his juggling act as a Down or something. Heck, he swings on ropes and trapezes a lot, so there's a couple Up possibilities too. Final Smash, the scaffolding from the show could appear and he could toss a bunch of barrels down, recreating the scene. DK uses other things for his Final Smash, so might as well. The answer is . . . YES.

SWANKY KONG

I forgot to add him to the list last week, but I still want to look him over. He's basically the only Kong not there. In his first game, he runs a quiz show, which changes very little in the game boy counterpart. In the second, he runs a game parlor where you throw balls at Cranky Kong. That's a Standard B at least. In the game boy counterpart, its more of a race collecting items, but there's not that much there either. And finally, he did appear in The Super Mario Bros. Movie, where his kart slipped on a banana peel and he possibly died. He has a kart, at least. No, I guess not. My answer is . . . NO.

And that's it. Obviously, I didn't get too much into the entrances, taunts, Kirby hats, etc. but most of those were general extrapolation anyway, so I think we'll let those rest for now. Maybe do something quick for them later. I don't know if I liked this way better or not. What did you think? Anyway, as this was so much more work to do, and unforeseen circumstances resulted in a really late upload, I'm going to put up the character cards on our four YES's tomorrow. See you then.

Monday, December 7, 2020

Mario Kart 8

MARIO KART 8


And now we come to the end of our run of mainline Mario Kart games, with the most recent entry in the series, Mario Kart 8. This blog will focus solely on Mario Kart 8 for the Wii U specifically, and it's DLC, not on anything added to Mario Kart 8 Deluxe for the Switch. All of that will come later. Now, on to the game. One specific detail of note is that this game introduces the concept of Zero-Gravity, allowing the racers to cover all sorts of terrain at all kinds of insane angles that they wouldn't have been able to before. This might factor into the final character model's mobility, but probably not that much into the moveset specifically.

Our roster this time around brings back all of our main eight and Koopa, plus Daisy, Baby Mario, Baby Luigi, Waluigi, and Toadette from Double Dash, Shy Guy from DS, Baby Peach, Baby Daisy, Rosalina, and Mii from Wii, and Lakitu and Metal Mario from 7. Sadly missing a bunch this time, like regular favorites such as Bowser Jr., Birdo, and Diddy Kong. In their place, we instead see the long awaited introduction of all seven Koopalings, plus Baby Rosalina and . . . Pink Gold Peach? What even is . . . never mind. At least seven of them are awesome. The DLC also brings in Tanooki Mario, Cat Peach, and Dry Bowser and special guests Link from Legend of Zelda, and Villager and Isabelle from Animal Crossing, as well as several color variants for Yoshi and Shy Guy.

The Lakitu Ref also appears, of course, alongside regular and bone Piranha Plants, Boos, Chain Chomps, Deku Babas, Dry Bones, Fire Snakes, Freezies, Goombas, Keese, Mechakoopas, Mr. Resetti, Pokeys, and Thwomps as background and obstacles. New items to the game alongside old items include the Boomerang Flower, which lets you throw a boomerang at opponents; the Piranha Plant, which holds the plant out in front of you and lets them bite at opponents who get to close; the Super Horn, which you hold up and blast when someone gets too close to send them spinning, and the Crazy Eight, which is just the Lucky Seven all over again but with one more item in the mix.


The game once again follows the old tradition of having sixteen new tracks and sixteen retro tracks. The new ones this time are: Mario Kart Stadium, our standard generic starter; Water Park, a half-submerged amusement park; Sweet Sweet Canyon, remember Sugar Rush from Wreck-it Ralph? That; Thwomp Ruins, a huge ancient temple made of Thwomps; Mario Circuit, the standard track surrounding Peach's castle but specifically designed to show off the whole anti-grav thing; Toad Harbor, a San Francisco-esque port; Twisted Mansion, a haunted house level; Shy Guy Falls, a desert mine and canyon with a waterfall you can drive up; Sunshine Airport, an airport; Dolphin Shoals, a water level that lets you drive on the back of an Unagi; Electrodrome, sort of like Music Park but for techno music; Mount Wario (I'm sure Mona would love to), a huge snowy mountainous ski track; Cloudtop Cruise, a sky level with an airship included; Bone-Dry Dunes, a desert level; and finishing off with our standard Bowser's Castle and Rainbow Road as always.

Really not much to talk about with the Battle stages this time. Someone at their development team must have taken a sharp hit to the head and decided what people really wanted to battle on was the tracks from the game, just without Lakitu telling you you're going the wrong way. Crazy, right? Glad someone stepped in and said that probably wasn't a good idea before it could make it to the final game. Dodged a bullet there. Could you even imagine?

Our DLC tracks came with sixteen more tracks, this time a huge mix of old and new, not divided by cups. The new ones here are: Excitebike Track, based on the Excitebike games; Dragon Driftway, a huge swirling serpentine track; Mute City, based on the F-Zero games; Ice Ice Outpost, an icy level; Hyrule Circuit, based on the Legend of Zelda; Wild Woods, a twisting forest track; Animal Crossing, based on Animal Crossing; Super Bell Highway, a subway based on Super Mario 3D World; and Big Blue, also based on F-Zero.

Here's what we've got so far:

Characters:

Mario Kart: drive, brake, jump, turn, skid, etc., Banana Peel, Green Shell, Red Shell, Feather, Mushroom, Star, Ghost, Coin, Lightning, Egg, Fireball, Poison Mushroom, Triple Mushroom, Super Mushroom, Fake Item, Banana Bunch, Triple Green Shells, Triple Red Shells, Spiny Shell, dual driver, Blooper, Bob-Omb, Bullet Bill, Mega Mushroom, Thundercloud, POW Block, parasail, swim, Super Leaf, Lucky Seven, anti-gravity, Boomerang, Piranha Plant, Super Horn, and Crazy Eight.

Mario: fireballs

Luigi: fireballs

Peach: heart

Yoshi: giant egg

Bowser: Bowser shell

Donkey Kong Jr.

Toad: golden mushroom

Koopa: triple shells

Donkey Kong: giant banana

Wario: bob-omb

Daisy: heart

Birdo: giant egg

Baby Mario: Chain Chomp

Baby Luigi: Chain Chomp

Toadette: golden mushroom

Paratroopa: triple shells

Diddy Kong: giant banana

Bowser Jr.: Bowser shell

Waluigi: bob-ombs

Petey Piranha

King Boo

Dry Bones

ROB

Shy Guy

Baby Peach

Baby Daisy

Rosalina

Funky Kong

Dry Bowser

Mii

Metal Mario

Honeyqueen

Wiggler

Lakitu

The Koopalings

Baby Rosalina

Pink Gold Peach (but still no Kamek, huh?)

Fursuit Mario

Cat Peach

Dry Bowser

Link

Villager

Isabelle

Toadsworth

Kamek

Boo

Piranha Plant

Cheep Cheep

Monty Mole

Thwomp

Chain Chomp

Penguin

Mr. Blizzard

Bob-Omb

Hammer Bro

Little Mouser

Mechakoopa

Pianta

Goomba

Pokey

King Bob-Omb

Wiggler

Spiky Topman

Tiki Goon

Deku Baba

Keese

Mr. Resetti


Bosses:

Big Bully

Eyerok

Goomboss

King Boo

King Bob-Omb

Chief Chilly

Wiggler


Stages:

Mario Circuit

Donut Plains

Ghost Valley

Bowser's Castle

Choco Island

Koopa Beach

Vanilla Lake

Rainbow Road

Luigi Raceway

Moo Moo Farm

Koopa Troopa Beach

Kalimari Desert

Toad's Turnpike

Frappe Snowland

Choco Mountain

Mario Raceway

Wario Stadium

Sherbet Land

Royal Raceway

Bowser's Castle (64)

DK's Jungle Parkway

Yoshi Valley

Banshee Boardwalk

Rainbow Road (64)

Peach Circuit

Shy Guy Beach

Riverside Park

Mario Circuit (SC)

Boo Lake

Cheese Land

Luigi Circuit

Sky Garden

Cheep Cheep Island

Sunset Wilds

Snow Land

Ribbon Road

Yoshi Desert

Lakeside Park

Broken Pier

Bowser's Castle (SC)

Rainbow Road (SC)

Big Donut

Block Fort

Double Deck

Skyscraper

Luigi Circuit (DD)

Peach Beach

Baby Park

Dry Dry Desert

Mushroom Bridge

Mario Circuit (DD)

Daisy Cruiser

Waluigi Stadium

Sherbet Land (DD)

Mushroom City

Yoshi Circuit

DK Mountain

Wario Colosseum

Dino Dino Jungle

Bowser's Castle (DD)

Rainbow Road (DD)

Cookie Land

Block City

Nintendo Gamecube

Pipe Plaza

Luigi's Mansion

Tilt-a-Kart

Figure-8 Circuit

Yoshi Falls

Cheep Cheep Beach

Luigi's Mansion (DS)

Desert Hills

Delfino Square

Waluigi Pinball

Shroom Ridge

DK Pass

Tick Tock Clock

Mario Circuit (DS)

Airship Fortress

Wario Stadium (DS)

Peach Gardens

Bowser's Castle (DS)

Rainbow Road (DS)

Nintendo DS

Twilight House

Palm Shore

Tart Top

Luigi Circuit (Wii)

Moo Moo Meadows

Mushroom Gorge

Toad Factory

Mario Circuit (Wii)

Coconut Mall

DK Summit

Wario's Gold Mine

Daisy Circuit

Koopa Cape

Maple Treeway

Grumble Volcano

Dry Dry Ruins

Moonview Highway

Bowser's Castle (Wii)

Rainbow Road (Wii)

Block Plaza

Delfino Pier

Funky Stadium

Chain Chomp Wheel

Thwomp Desert

Galaxy Colosseum

Toad Circuit

Daisy Hills

Cheep Cheep Lagoon

Shy Guy Bazaar

Wuhu Loop

Mario Circuit (7)

Music Park

Rock Rock Mountain

Piranha Plant Slide

Wario Shipyard

Neo Bowser City

Maka Wuhu

DK Jungle

Rosalina's Ice World

Bowser's Castle (7)

Rainbow Road (7)

Honeybee Hive

Sherbet Rink

Wuhu Town

Mario Kart Stadium

Water Park

Sweet Sweet Canyon

Thwomp Ruins

Mario Circuit (8)

Toad Harbor

Twisted Mansion

Shy Guy Falls

Sunshine Airport

Dolphin Shoals

Electrodrome

Mount Wario

Cloudtop Cruise

Bone-Dry Dunes

Bowser's Castle (8)

Rainbow Road (8)

Excitebike Track

Dragon Driftway

Mute City

Ice Ice Outpost

Hyrule Circuit

Wild Woods

Animal Crossing

Super Bell Highway

Big Blue


Thanks for reading! Next up, we will cover our old characters in one big bundle (no need to go through them all one by one) before starting in on our two brand-new characters!

Saturday, October 24, 2020

Character Sheet: Baby Mario (Revision)

 BABY MARIO


This will largely be our last run of revisions, for the Mario series at least. Now that the RPGs are over, pretty much every game left is either something we've already covered for the most part (Remakes, etc.), or run on a core game mechanic not unique to any one character (the Sports games). So, once these are done, I will do character sheets for new characters added and just a general sum up for everyone else. With all that said, let's get into it:

1. Mario 
2. Luigi 
3. Professor E. Gadd 
4. Princess Peach 
5. Toad 
6. Toadette 
7. Bowser 
8. Dry Bowser 
9. Bowser Jr. 
10. Koopalings 
11. Koopa Troopa 
12. Dry Bones 
13. Goomba 
14. Piranha Plant 
15. Boo 
16. Cheep Cheep 
17. Blooper 
18. Bob-Omb 
19. Lakitu 
20. Monty Mole 
21. Spike 
22. Hammer Bro 
23. Chargin' Chuck 
24. Wiggler 
25. Chain Chomp 
26. Birdo 
27. Petey Piranha 
28. King Boo 
29. Paper Mario
30. Yoshi 
31. Baby Mario 
32. Baby Bowser 
33. Kamek 
34. Shy Guy

Today, let's cover Baby Mario and Baby Luigi, primarily, as of course they appeared as primary characters in Mario & Luigi: Partners in Time, paired up with their older selves as well as each other. There's not a lot to talk about, as most of their moves are moves used by their elder selves in other games and were just divided out to them for this game, but it's worth mentioning that they can drill into the ground, fill up with water to spurt it out, get flattened and then sent floating, and attacking with hammers and green shells, all cool and worthy of adding to their moveset.

Now, one thing I do want to talk about is representation of these characters, as there are many varying ideas out there. Up to now, I have chosen to have them represented as color swaps, with Peach, Daisy, Rosalina, Donkey Kong, Wario, and Waluigi represented as well. Others have suggested a tag-team much like the Ice Climbers, largely based on things like how this game works. Another possibility is echo fighters, maybe with Luigi then taking Daisy, Rosalina, and Waluigi as color swaps. I don't really feel the need to change my current method, as it gives you the ability to play as all the various babies without too much trouble, but if you'd prefer them as either alternative, that is fine. I don't think the movesets change much either way.

Here's the moveset:

Standard B: Waterlogged

I actually kinda prefer one of the moves seen in Partners in Time here. The baby will fill up with water and then spray it as a straight-shot projectile.

Side B: Baby DK Charge

Up B: Baby Peach Parasol

Down B: Baby Wario Magnet

Final Smash: Temper Tantrum

Super Cape could also work.

Entrance: The stork will arrive at a Stork Stop, with the baby in question hopping out of the carrier.

Taunts: Rolling around and being cute. Waving a rattle around. Floating in a bubble for a second.

Thanks for reading! Next up, let's cover Baby Bowser!

Tuesday, September 15, 2020

Mario & Luigi: Partners in Time

 MARIO & LUIGI: PARTNERS IN TIME


Today, we cover the sequel to Mario & Luigi: Superstar Saga. You know, the one that got skipped by the remakes for some reason. The game features a Mario and Luigi tag team once again, this time working in tandem with not only each other but with their baby selves as they get entangled in a complex time-travel plot involving evil alien invaders called the Shroobs.

Mario and Luigi can do a lot of their basics, like jumping and using hammers, and together they can perform their spin jump like in their previous game, and can roll up together into a ball and move through tight spots Samus-style. The babies can do a lot of that too, carrying hammers of their own, but they have their own special moves like spinning to drill into the ground (also similar to the last game), and Baby Mario can drink up water that he can then spit like a projectile. As a foursome, they also have a few moves going on, like carrying the babies piggyback then throwing them up to reach higher places, rolling over them to make them flat as pancakes, or spin jumping into them to make them float through the air. (Oh sure, but if I do all this to real babies . . . {insert standard joke here}). They can also use items in battle like fire flowers and green shells.


We have a handful of recurring characters running around, like both a baby and adult version of Princess Peach, filling the role we've come to expect from Peach by this point. We also have an old and young version of Toadsworth and Professor E. Gadd. The Toadsworths mostly inadvertently teach you new techniques you can use while trying to entertain Baby Peach, while E. Gadd supplies both the time machine that causes the plot and your living suitcase named Stuffwell. We also have a number of Toads, like the scientist Toadbert, Yoshis, and a pushy Koopa reporter named Kylie Koopa.

Bowser and his own baby form also appear here, and of course you have a couple of fights with them. Bowser stomps, spits poison, breathes fire, spins in his shell, and causes shockwaves. Baby Bowser breathes fire as well, uses a hammer and his Koopa Klown Kar, and has his own version of the Koopa Cruiser. The baby form is accompanied by Kamek throughout the game, doing his normal thing of flying on brooms, casting spells, splitting into multiples, and summoning enemies to battle. Fawful, having survived the end of Superstar Saga, has a very brief cameo running a shop and ranting about his FURY!!!


Our main villains are the Shroobs, an alien race attacking Earth in the past. They are led by Princess Shroob, although their leader turns out to be her elder sister, Elder Princess Shroob, although this doesn't really add much to the story outside of being a surprise twist ending where you have to fight a bigger version of the character. Princess Shroob flies around in a hover throne, directs both flying saucers and Shroob soldiers themselves, shields herself, fires lasers, call down a beam from above, shoot electric orbs at you, sprout spider legs from her throne, and teleport. Her sister also shoots lasers, rides the flying saucers, stomps, charges, throws meteors at you, grow even bigger, spew a poisonous cloud, and swing tentacles at you. At the end of the game, her essence possesses Bowser, because you can't end a game not on a Bowser battle, I guess.

The Shroobs themselves have quite a bit of variety. Regular Shroobs pull off a variety of moves, such as flying around in their flying saucers, shooting laser guns, firing a massive laser blast, calling in saucers to shoot lasers, swim around in sand, throw spike balls and fish, swing giant hammers, summon flames, throw Shroob-ombs, throw meteors, and send others into battle. They even have scientist versions who use remotes to control saucers and eat mushrooms and other health items. There are also a couple of mini-boss versions called the Shrooboids who throw fireballs and lightning, spin to throw a mace, trap you in crystals, spit up saucers, and throw lollipops.


Other bosses include the giant dinosaur Yoob, who likes to eat Yoshis with his long tongue; Sunnycide, a shroob egg thing that throws eggs, stomps, and sucks in; Petey Piranha, our boy, eating, burrowing, stomping, flying, and divebombing like it's nobody's business; and Mrs. Thwomp, a large round Thwomp who stomps . . . around, spits up rocks (huh), and splits herself into multiples. She even has arms she can use . . . wait a minute. No way. Let's see, spit up rocks, the big up and down thing, Thwimps, slamming forward like a Whomp, arms, a basis for regular movement . . . no way. No f**king way. Um, I guess we'll be talking about this more in depth later. I'm not smiling. You're smiling.

So, um, besides Thwomps being an unexpected but welcome surprise, let's go over the other enemies, shall we? Regular returning characters, we have Goombas, Boos, Shy Guys, Piranha Plants, Hammer Bros, Wiggler (who spouts a poison cloud), Pidgits, Dry Bones, Bullies, Pokeys, Bob-Ombs, Tanoombas, Thwacks, and Rexes. New enemies include Koopeleons who turn invisible; Spiny Shroopas who leap; Coconutters who carry around spears; Egyptian Snifits called Snifaros; robotic Shroobs called Shroids; Love Bubbles; Skeleton Pokeys; shadowy hands that hold up signs depicting other enemies; literal Piranha Planets (big orbs of pipes with Piranha's sticking out of them and one of my favorite enemy designs ever); and Snoozorbs, big rolling balls who sleep a lot.


As for our stages, we have Peach's Castle, a Christmas-themed Toad village called Hollijolli Village, Bowser's Castle and the Koopa Cruiser, Toadwood Forest, Yoshi's Island, Gritzy Desert and the Koopaseum, a literal volcano made of Thwomps (FINAAAL SMAAAASH!), the Shroob Mothership and a Shroobified version of Peach's Castle, and Star Hill leading to the Star Shrine.

Items in the game are very similar to the previous game, with beans, mushrooms, peppers, and so on.

Here's what we've got so far:

Characters:

Paper Mario: run, jump, hammer, flowers, confetti bag, 1000-fold arms, pull, punch, boot car

Mario & Luigi: jump, hammer, fire and lightning, spin jump, high jump, mini Mario, Luigi dunk, dash, tickle, Swing Bros, Cyclone Bros, Bros. Ball, throw babies

Luigi: Mario Kart

Baby Mario & Baby Luigi: drill into ground, fill up with water, flatten, float, hammers, jump, ride shell

Princess Peach: explosive vocabulary, Baby Peach

Bowser: folded, breathe fire, grow giant, stomp, throw hammers, spit poison, spin in shell, shockwaves

Baby Bowser: fire, hammer, Koopa Klown Kar

Bowser Jr.: Koopa Klown Kar

Kamek: spell, broomstick, multiples, summon enemies

Birdo: blow kiss

Olivia: all origami based moves, Vellumental transformation

King Olly: fold, Vellumental, grow giant, paper airplanes, hammer fists, sword arms

Prince Peasley: floating pillow, rose, hair, slash with rapier, turn into dragon (other bean-related stuff, easily best gimmick rep)

Popple: steal, dash, failed Bros. Attacks, throw items from bag, run away

Cackletta: lightning, transform, flying chair, lasers, curses, bat duplicates, possess, fireballs, shooting stars, suck you in, essence.

Fawful: flying hat, bean gas, laser blasts, suck up, antenna lightning, dome, laser ring

Princess Shroob/Elder Princess Shroob: hover throne, flying saucers, Shroobs, shield, fire lasers, beam from above, electric orbs, spider legs, teleport, ride flying saucers, stomp, charge, throw meteors, grow bigger, spew poison clouds, swing tentacles, possess Bowser.

Toad: a lot of basics, dig up coins

Toadsworth: Bros. Ball, Spin Jump

E. Gadd: Stuffwell, time machine, water pump machine (time paradox)

Koopalings: spin, stomp, multiples, breathe fire, shell spin, time bomb, pipes, rings, ping pong

Petey Piranha: eating, burrowing, stomping, flying, divebombing

Shroobs: flying around in their flying saucers, shooting laser guns, firing a massive laser blast, calling in saucers to shoot lasers, swim around in sand, throw spike balls and fish, swing giant hammers, summon flames, throw Shroob-ombs, throw meteors, and send others into battle, throw fireballs and lightning, spin to throw a mace, trap you in crystals, spit up saucers, and throw lollipops

Koopa Troopa

Goombas

Shy Guys: spears, laser Snifits

Hammer Bro, Boomerang, Yo-yo, Chain Chomp, and Limbo versions

Spike

Dry Bones

Buzzy Beetle: laser beam

Monty Mole

Cheep Cheep

Thwomp: move, multiples, volcano, cough up rock

Chain Chomp

Ninji

Pokey

Boo

Piranha Plant

Mechakoopa

Blooper

Chargin' Chuck

Wiggler: stomp

Virus

Lakitu

Magikoopa


Bosses:

Earth Vellumental

Water Vellumental

Fire Vellumental

Ice Vellumental

Colored Pencils

Rubber Band

Hole Punch

Tape

Scissors

Stapler

Gooper Blooper

Handaconda

Tolstar

Hoohooros

Dragohoho

Chuckolator

Trunkle

Hermie III

Jojora

Yoob

Sunnycide


Stages:

Peach's Castle

Overlook Mountain

Shogun Studios

Scorching Sandpaper Desert

The Great Sea

Shangri-Spa

Bowser's Castle

Hotfoot Crater

King Olly's Origami Castle

Beanbean Kingdom

Koopa Cruiser

Hoohoo Mountain

Beanbean Castle

Chucklehuck Woods

Woohoo Hooniversity

Oho Ocean

Teehee Valley

Winkle Realms

Joke's End

Hollijolli Village

Toadwood Forest

Yoshi's Island

Gritzy Desert

Thwomp Volcano

Shroob Mothership

Star Shrine


Items:

Mushrooms

Flowers

Beans

Chuckola Cola

Peppers

Yoshi's Cookies

Various Incidental Items


Thanks for reading! Next up, we dive deep into the big bad bruiser himself in Bowser's Inside Story!

Tuesday, February 25, 2020

Character Sheet: Baby Mario (Yoshi Main Series)

BABY MARIO

Today, let's get started on the Mario spinoff series/prequel and all the characters that appeared there. As before with the Donkey Kong series, this will result in a split roster, but for now, let's just cover them all together.

1. Yoshi (Revision)
2. Bowser (Revision)
3. Kamek (Revision)
4. Koopa Troopa (Revision)
5. Shy Guy (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Yarn Yoshi
13. Baby Mario
14. Baby Bowser
15. Bandit
16. Ukiki
17. Chain Chomp

This one is going to be more of a conglomerate character, just like the Koopalings or Timber. I suppose you could call it Mario Babies instead, but as Mario will be the face of the slot, I'm giving its name to him. The other color swaps include, in order: Baby Luigi, Baby Peach, Baby Daisy, Baby Rosalina, Baby Wario, Baby Waluigi, and Baby Donkey Kong. These all have the same moveset as none of the babies had quite enough to work off of, but together they did.

Baby Mario is the main baby we see throughout the games, almost a constant presence in the Yoshi series riding on Yoshis back and helping out on occasion. Baby Luigi appears in most as well, but is generally the "damsel in distress" character. In Yoshi's Island DS, Baby Peach, Baby Donkey Kong, and Baby Wario also appear with distinct abilities. All of them can float around in a bubble and cry loudly enough to get the attention of Kamek's minions. Baby Mario can run super fast with his cape and can float either with said cape or with his diaper. Baby Peach lends her parasol to allow Yoshi to fly great distances. Baby Donkey Kong can cling to vines and charge forward through obstacles. Finally, Baby Wario carries around a giant magnet that he can use to draw in gold and metal objects.

Here's what I came up with:

Standard B: Super Cape
The baby will whip its golden cape in a similar move to Mario's current Side B. This works much more for Baby Mario, as the cape appears in almost all of Baby Mario's appearances.

Side B: Baby DK Charge
The baby will thrust their shoulder forward and barrel across the stage, knocking into opponents. This is based on Baby DK's main ability in the DS game.

Up B: Baby Peach Parasol
The baby will pull out Peach's parasol that she uses in the DS game, while a strong wind will blow based on the winds from the same game, and carry the baby high into the air.

Down B: Baby Wario Magnet
The baby will pull out Wario's giant magnet from the DS game, which will then pull all items in the area toward them for as long as they have it out.

Final Smash: Temper Tantrum
While giving it to Baby Mario with his full Super Cape activated is tempting, with it acting similarly to Sonic's Super Sonic move, I thought I'd get a bit more creative. Instead, I thought all eight babies might appear on stage, floating in bubbles, and all crying at the top of their lungs. While the noise will be distracting, after a few seconds, a number of Toadies will swoop in, grabbing all playable characters and babies except the currently playable one and carry them all offscreen.

Entrance: The stork will arrive at a Stork Stop, with the baby in question hopping out of the carrier.

Taunts: Rolling around and being cute. Waving a rattle around. Floating in a bubble for a second.

Thanks for reading! Next up, let's cover the odd baby out, Baby Bowser!