Tuesday, February 28, 2023

TV Link

TV LINK


In 1989, the Super Mario Bros. Super Show! debuted, premiering a new episode every day of the week for about three months, with the Saturdays devoted instead to episodes of a similarly animated Legend of Zelda series. The series’ setup saw Link as a young adventurer, hired on by the royal family of Hyrule to protect their Triforce of Wisdom.

This is Link, portrayed in the series as a lazy womanizer who spent most of his time propositioning Zelda or trying to get out of his work, punctuating every moment he got into trouble with his famous “Excuuuuuse me, Princess.”

Much like the Mario series, the cartoon somewhat reimagined his moveset in a different way than the way most gamers are probably used to, enough to reasonably develop an entirely new moveset. Other than that, he will have most of the same stats as his game counterpart.

Likelihood rating: Non-game.

Shemlon

SHEMLON


Later on in his journey, Link encounters a small boy taken captive by the minions of Ganon as leverage against his father, the protector of the local town.

This protector is named Shemlon (I think), a strong and mighty sword-wielder who uses magic to enhance his own powerful abilities, and even works as a forgemaster to forge his own weaponry for himself and Link. Somehow, someway, he actually manages to survive this comic.

As a fighter, Shemlon will be strong and powerful, with lightning-quick sword strikes and high defense. His moveset will pull from his demonstrated sword style, his magical spells like his barrier magic, and his use of the forge to make more weapons.

Likelihood rating: Non-game.

Gump

GUMP


As Link travels around the land of Hyrule seeking the Triforce of Courage to wake the sleeping Zelda, he comes across a noble lupine warrior accosted by the local townsfolk for being a non-human.

This is Gump, a traveling wolf swordsman who taught Link everything he knows. The two train together again for a time, and Gump accompanies Link and Watto through the next palace before turning on Link and trying to steal his crystals in order to be sure Link is truly worthy. He, like Zelda, falls victim to Ran’s twitchy “character death” trigger finger.

As a fighter, he will be a pretty standard swordsman, light and quick on his feet with swift, hard-hitting strikes. His moveset will pull primarily from his own demonstrated abilities and those he taught to Link.

Likelihood rating: Non-game.

Ganon's Minion

GANON'S MINION


When Zelda II came out, Ran Maru was again brought on to pen a manga adaptation of that game as well, mostly adapting it as a loose tutorial but apparently taking some liberties and a rather cavalier attitude toward killing off characters at random. As Dark Link was the only real villain, Ganon’s forces needed a leader in their resurrection attempt.

Enter a mysterious masked figure in a cloak. He would eventually be revealed to be the evil wizard that put the sleeping Zelda in her comatose state, as well as a human form of Ganon prior to his succumbing to evil and transforming into a pig demon, making him a predecessor of sorts to Agahnim, Ganondorf, and Astor.

As a fighter, he will be the Manga Ganon of sorts, with slower, more magic-based attacks and not a lot of physical strength. His moveset will pull from his own spells and curses cast as well as some of the moves of his demonic counterpart.

Likelihood rating: Non-game.

Monday, February 27, 2023

Com

COM


Ganon wasn’t the only character “The Original Version” shook up, as Impa came in the form of a young thief who became a companion to Link throughout his adventure against Ganos, who he thought was a boy until the end.

This is Com, short for Commy Impa, a young orphan girl who became a thief in order to survive, coming across Link when she tried to steal from him, and who accompanied him on his adventure, helping him use the Triforce to finish off Ganos once and for all.

As a fighter, she probably won’t be quite as stealth-based as the standard Impa’s, considering she wasn’t very good at not getting caught. Her moveset will pull from her own abilities as well as the major unique aspects of her manga.

Likelihood rating: Non-game.

Ganos

GANOS


Way back when, all writers had to go on was basic sprites and a simplistic plot upon which to base their adaptations, so naturally some of them ended up pretty weird. One of the earliest portrayed Ganon as a powerful lion warrior rather than the giant pig we are all used to.

Known as Ganos, possibly as a translation error, this version of Ganon was the main villain of the manga Legend of Zelda: An Original Version. For all intents and purposes, he filled the same role as Ganon, capturing Zelda in order to get the Triforce, he just fights a little differently.

As a fighter, he will be much more of a brawler and swordfighter than just the average Ganon who’s a bit more of a powerhouse, with more speed and a bit less power than before. His moves will be based on those unique abilities demonstrated in his comic.

Likelihood rating: Non-game.

Biri

BIRI


Ran Maru’s comic run would mostly follow the plot of the original game, though with a few new characters and subplots. One of the most prominent of these new characters was a young boy who would act as a guide to help Link find the eight pieces of the triforce.

This boy is Biri, or maybe Billy, who would be Link’s companion for most of the comic, ultimately leading the people to storm Ganon’s lair in the climax. He would then appear in the manga for the sequel game, having gotten a promotion as the head of Zelda’s royal guard.

As a fighter, Biri will be small and fast, not too strong but putting a lot of effort into it. His moveset will pull from all of his own displayed moves, a few moves specifically representing this manga run as a whole, and moves used by the villagers he leads.

Likelihood rating: Non-game.

Manga Zelda

MANGA ZELDA


All of these manga would also feature their own versions of Zelda, often starring heavily in each respective adaptation and coming with their own distinct personalities.

Many of these versions were a bit more on the plucky side, often dressing up to disguise their identity, and taking much more active roles in the storyline (occasionally to their own detriment).

As fighters, these Zeldas will be quicker and more agile than their game counterparts, with their movesets pulling from all of their distinct moves in the various comic runs, their color swaps likewise representing each

Likelihood rating: Non-game.

Saturday, February 25, 2023

Manga Link

MANGA LINK


Naturally, just like the Mario series, Zelda saw a number of non-game spinoffs, first in the form of numerous manga written by such writers as Ran Maru, Ataru Cagiva, and Akira Himekawa. The first of these acted as something of a guide for players thrown off by the game’s open playstyle, following the plot of the first game with its own version of Link accompanied by a talking parrot.

Across the various manga, Link would come in many different versions, with their own backstories and personalities, but on the whole, would differentiate themselves just enough from their game or television counterparts to warrant their own distinct version.

As a fighter, this Link will be similar to their game counterpart in most stats, if a little smaller and somewhat weaker. Their moveset will pull from all of their comic and manga incarnations, and include the first’s parrot companion Watto. Most of the color swaps would also represent the different versions.

Likelihood rating: Non-game.

Breath of the Wild All-Star Mode

BREATH OF THE WILD ALL-STAR MODE

1.       Wild Zelda, Wild Link, Old Man Rhoam, Ancient Guardian, Calamity Ganon, King Rhoam, Yiga Footsoldier, Hestu, Wild Impa, Wild Fairies, Purah & Robbie, Sidon, Mipha, Yunobo, Daruk, Teba, Revali, Riju, Master Kohga, Urbosa, and Monk Maz Koshia, on really any of the Breath of the Wild stages, though I lean most toward Great Plateau Tower

2.       Terrako, Sooga, and Astor, on Akkala Citadel

Breath of the Wild Adventure Mode

BREATH OF THE WILD ADVENTURE MODE

I do worry that this specific adventure mode concept will be vastly outdated within a couple of months here, but for now, let's just enjoy!

Opening scene: We start out in one of the high mountains of Hyrule, where Link is adventuring to track down an ancient guardian that was still rogue. We start out with an intense battle between the two when he tracks it down. Once the guardian is defeated, Link receives a call on his Sheikah Slate from Impa, telling him that Zelda needed him to return to the castle immediately, that there was something urgent to discuss.

Link immediately returns to the castle, where he finds Zelda gathered with Impa, Purah, Robbie, the four new champions, and the current governor of Hyrule, an old man named Rotsa. The four champions tell Link and Zelda why they had been missing for the past several days, how they had been pulled across time and space all the way back to the time of the great calamity, had saved their predecessor champions, and created a new timeline where no one had died and the calamity had not ravaged the land for more than a hundred years.

Over the next several days, thoughts of this story and their friends being still alive in another timeline fills both Link and Zelda’s heads, both reliving the tragedy of losing their own. Zelda, after being pressured subtly by Rotsa, ultimately cannot contain her curiosity and her desire to fix the mistakes of her past and goes digging through her old room for the Terrako machine she had built, obviously not finding it and confirming their story. She brings Robbie and Purah together to get started on a way to go back to the timeline the champions had come from.

Most of this section of the story involves Link having to run all over the map, seeking out elements Robbie and Purah need to make the time travel work. Ultimately, they end up completing it, after several boss fights and shrine trials, and reopen the doorway Terrako had pulled the champions through. Link, Zelda, and their friends step through. Once they are gone, Governor Rotsa attacks Purah and Robbie from behind, revealing himself to be Astor, the former servant of Calamity Ganon, who had not died in this timeline, but had slipped away undetected, building power for himself among the survivors while Ganon ensnared the castle. He takes control of the scientists’ machines and recalibrates the portal.

THE POST-CALAMITY ERA

Link, Zelda, and the champions emerge in the timeline of peace, right in the middle of the throne room where the past Link, Zelda, and Impa are speaking with Zelda’s father King Rhoam and the robot Terrako. After a tearful reunion with her father, the champions explain that these are the Link and Zelda from their timeline. We then get to roam the world of the past, with key differences here and there, and go around meeting the old champions, getting reunion scenes with them all.

After all the reunions, Zelda becomes even more determined to do the same with her own timeline, to find a way to save her friends and have them with her in that timeline. She and Link work with Purah, Robbie, Terrako and their alternate selves to alter the time portal so that it will jump them over to their own timeline and allow her to save her friends.

THE CALAMITY ERA

Link and Zelda of the main timeline and their companions hop over to their own timeline, right at the moments of their friends’ deaths, in hopes of rescuing them from their fates. We then get a series of battles as they fight through all of those major battles.

Unfortunately, in the peace timeline, things start to warp and change, as malice starts springing up everywhere, and Calamity swallows the whole castle once again. Link 2 and Zelda 2 fight alongside their champions to stop it, but the champions seem to be shifting between a state of existence and non-existence. Astor emerges from the Calamity, having gone back to before Terrako started making changes and started preventing them from happening. The heroes engage in a battle with him and kill him, but the damage is already done, and Calamity Ganon is engulfing the castle once more. King Rhoam and the four champions fend them off, telling Link and Zelda to flee. Terrako opens up a time portal, and Link, Zelda, and Impa are pulled through it.

Having rescued their friends, Link 1 and Zelda 1 are holding their own in battle, very nearly succeeding in slaying the Calamity when Link 2, Zelda 2, Impa, and Terrako appear in front of them. They tell their opposite selves what has happened and that they need to go back to their timeline and undo all of this or else every timeline will be lost. Before they can, Calamity Ganon himself rears his ugly head, leading all of our heroes into a final boss fight.

Once he is defeated, Zelda 1 breaks down, not wanting to give up her friends again and throw away all their hard work to fix everything. We then get a heartfelt scene as the four champions reassure her that this was what they signed up for, that they were willing to give their lives in the service of Hyrule. With an affirming pat on the shoulder from Link 1, Zelda 1 allows Terrako to send them back through a time portal.

ENDING SCENE

We return to the scene of Astor killing Robbie and Purah, but this time the scientists are ready for him, dodging his attacks as Link and Zelda appear from behind the machine, destroying it so that he can never use it. The four new champions then appear behind him, taking him by the arms and locking him in irons. He is led away, and our heroes look wistfully back at the destroyed machine, accepting things as they were and glad they could at least see their friends one more time.

In both timelines, we get to see both Zeldas looking out their windows at a peaceful Hyrule, Zelda 2 in the company of Terrako, just before the Ganondorf of Ocarina of Time and the Ganondorf of Twilight Princess appear from shadow behind them and pull them into the darkness.

Breath of the Wild Classic Mode

BREATH OF THE WILD CLASSIC MODE

So this one will probably be a little complicated, what with the open world and all, but I’ll do my best.

1.       Vs. Old Man Rhoam on Great Plateau Tower for the beginning

2.       Vs. Monk Maz Koshia on Sheikah Shrine for your first shrines

3.       Vs. Mipha, with Sidon as support, on Zora’s Domain for the Vah Ruta section

4.       Vs. Daruk, with Yunobo as support, on Death Mountain for the Vah Rudania section

5.       Vs. Revali, with Teba as support, on Vah Medoh for the Vah Medoh section

6.       Vs. Urbosa, with Riju as support, on Gerudo Valley for the Vah Naboris section

7.       Vs. giant Calamity Ganon, with Zelda as support, on Calamity castle for the ending.

And you could totally add in a bunch of others here too, such as vs. Master Kohga on Yiga Clan Hideout, maybe a fight with four Rayquazas for the dragons, obviously a fight with an Ancient Guardian, and another one with a Lynel, all of which would make a ton of sense here somewhere.

Friday, February 24, 2023

Breath of the Wild Assist Trophies

BREATH OF THE WILD ASSIST TROPHIES


And here's our assortment of assist trophies for these two games:

a.       Hidden Korok: The Korok will appear, disappear for a second, its flutter of leaves appearing in a random spot on the stage. When a player touches those leaves, the Korok will reappear, do its little laugh, and give the player a bonus.

b.       Kass: He will come out and simply start playing one of his songs, the regular soundtrack dying down to listen. As he plays, the screen will slowly focus in on him.

c.       Talus: It will start out as a simple extra lump in the stage players can fight on but will quickly rise from the ground and start stomping around. Players can still fight on top though.

Breath of the Wild Stage Roster

BREATH OF THE WILD STAGE ROSTER


And here we have the stages for Breath of the Wild and Age of Calamity. If this were a real game, which one would you pick to play on first?

Yiga Clan Hideout

YIGA CLAN HIDEOUT


One that doesn’t necessarily have to be here, but one I’d like to make an appearance, especially with three whole Yiga Clan representatives, is the Yiga Clan Hideout just off to the side of the desert region.

As a stage, I think the most iconic section of this location is the giant pit where Link does battle against Master Kohga. Likewise, I would also include plenty of boxes for cover and some rafters acting as higher platforms.

Potential theme: https://www.youtube.com/watch?v=_rwV0y6mPRM

Vah Medoh

VAH MEDOH


No Breath of the Wild representation would be complete without representing the Divine Beasts, the four giant Megazord creatures piloted by Mipha, Daruk, Revali, and Urbosa respectively.

Although I titled the stage as Vah Medoh, really this is a “Divine Beasts” stage. You would start on Vah Medoh as it flies over Rito Village, its body acting as your main platform. It will fly around the land of Hyrule, coming to each of the three other beasts, dropping you off for a short time on their back before returning and carrying you away again. While on the other beasts, their backs would form different layouts for you to fight on.

Potential theme: https://www.youtube.com/watch?v=OOGDP-s1ykM

Thursday, February 23, 2023

Sheikah Shrine

SHEIKAH SHRINE


Another stage that would be my second choice for Breath of the Wild representation would be the inside of the various shrines dotting the game. Each of these presented Link with their own challenges, completely separated from the overworld of the game, all with a similar aesthetic to each other.

This stage would mirror the look and feel of these shrines and their challenges. The aesthetic is a must, as well as the desiccated monk overseeing the fight in the background. Other than that, I assume the layout would work in several common features of these challenges, with various moving parts here and there.

Potential theme: https://www.youtube.com/watch?v=4IakZtHzBL8

Great Plateau Tower

GREAT PLATEAU TOWER


Once again, Smash basically had it perfect for what stage should represent the game if you were only limited to one. The Sheikah towers that shot out of the ground, giving Link an obvious first goal anytime entering a new region, stood as clear and distinct iconic features of the game.

Honestly, the way it’s presented in Smash Ultimate, I would mostly leave as is. I don’t know if I’d keep the breakable top thing, but I don’t know anything else to do with it outside of it just being a basic stage.

Potential theme: https://www.youtube.com/watch?v=LiTsXcrxZfg

Calamity Castle

CALAMITY CASTLE


Another feature of the game I wanted represented was actually two-fold, the version of the castle in the center of the map, and the purple calamity goop that posed a constant threat to Link in his adventure.

This stage will take place on the castle walls, probably about where Rhoam stood to deliver his speeches, maybe with the balcony leading to Zelda’s study. Malice will cover basically everything, leaving the players with very little place to stand without taking damage. Occasionally, a Calamity eye will appear in a random location. If a player can strike it before it closes, the malice will disappear, making the stage a much safer place to play on. If the fight goes on long enough, malice will start growing back again.

Potential theme: https://www.youtube.com/watch?v=RhKROT_P7xo

Bokoblin Camp

BOKOBLIN CAMP


As for Breath of the Wild itself, I had at least five specific features of the game that I wanted to make sure were represented. First of all was the enemy encounters, often occurring around camps the enemies had made, with large skull-shaped huts and lookout towers where one Bokoblin would alert the others to your approach.

This stage would be set mostly within a valley where one of these camps would be located, with walkoffs on either side. The skull would appear in the background, and a lookout tower would act as a platform on one side, an NPC Bokoblin standing on top, occasionally blowing his horn or firing an arrow at you. He can be killed by the players. Other structures frequently seen around these camps will also act as platforms.

Potential theme: https://www.youtube.com/watch?v=CeT4_y9iXvc

Wednesday, February 22, 2023

Akkala Citadel

AKKALA CITADEL


Akkala Citadel appears in the Northeastern end of Hyrule’s map in Breath of the Wild, the scene of a devastating battle one hundred years prior, where the leaderless, surviving armies of Hyrule had retreated for safety, only to be assailed and slaughtered by hundreds of Ancient Guardians.

This was one of the scenes many were hyped to see when Age of Calamity was first announced. As such, it works well as a representative for Age of Calamity specifically. It will be set on the walls surrounding the citadel, as battle scenes rage in the background inside the fortress, and Ancient Guardians try to climb the walls, occasionally targeting the players.

Potential theme: https://www.youtube.com/watch?v=CCZ-5awSJJQ

Breath of the Wild Roster

BREATH OF THE WILD ROSTER


And here's all characters appearing in Breath of the Wild and Age of Calamity. I assume that all original characters to Tears of the Kingdom will also be added to this one, but we will get there when we get there. If this were a real roster from a real game, who ya mainin'?

Astor

ASTOR


Another original character to Age of Calamity was a strange sorcerer, wearing a Calamity eye and covering himself in a thick cloak, who believed himself the chosen one to resurrect Ganon, allying himself with the Yiga Clan and using their forces as fodder to be sacrificed to his lord.

This is Astor. He would not see playability, either in base game or DLC, which is strange as he seems to have a full Warriors-style moveset programmed into the game, as seen during his handful of boss battles. He acts as the primary villain of the game, before being betrayed himself by Ganon, his own body used as a vessel for his resurrection.

As a fighter, Astor will be on the slippery side, using magic and trickery to attack from afar while teleporting to stay out of trouble. His moveset will pull from his moveset shown but not used in Hyrule Warriors.

Likelihood rating: Probably not.

Sooga

SOOGA


In this new timeline, players will be able to take part in numerous battles that would have occurred during that time period hundreds of years before, including fights with the newly formed Yiga Clan, led by their Master Kohga and his loyal right-hand man, a big musclebound Yiga Blademaster.

This is Sooga, an original character to Age of Calamity. He would not be a playable character in the base game, simply acting as a companion to Kohga and sacrificing himself to let Kohga get away when they were betrayed. His popularity as a character led to him being added to the roster in the second DLC wave.

As a fighter, he will be fast like the rest of the Yiga, but with a good amount of strength behind him as well. His moveset will pull entirely from his Hyrule Warriors moveset.

Likelihood rating: Probably not.

Tuesday, February 21, 2023

Terrako

TERRAKO


Breath of the Wild proved a huge success, selling millions of copies and going down in history as another of the greatest games ever made, with many of the characters, especially the four champions, becoming well-beloved icons of the franchise. This popularity soon saw a . . . prequel/sequel/spinoff/something in the form of a new Hyrule Warriors game, set in the era pre-Calamity, that initially presented itself as a game actually documenting the tragedy of all these characters’ fall, but instead ended up being more the creation of an alternate timeline (something not unfamiliar to the Zelda series) where the champions were saved from their fates. It all starts off with Zelda unlocking her magic and using it to seal Calamity Ganon, inadvertently waking a small robot locked away inside the castle, taking her wish to save everyone as an order, opening a time portal and taking it back in time a few months before the calamity started.

This robot is Terrako, a machine Zelda and her mother had put together before her mother had died, locked away by her father so that she might focus on unlocking her magic. Terrako would prove the catalyst for this new timeline, setting the characters down different paths and opening more time portals through which the champions’ four descendants would emerge and deflect the killing blows.

As a fighter, Terrako will be small and quick, his moveset pulling from his moveset in Hyrule Warriors, heavily based on the various Ancient Guardian variants seen throughout Breath of the Wild.

Likelihood rating: Piranha Plant clause.

Monk Maz Koshia

MONK MAZ KOSHIA


Throughout your journey in the open world of Hyrule, dungeons seem to have largely been omitted from the game, except for maybe the Divine Beasts. In their place, Link will find hundreds of shrines dotting the map, each of which will take him down to a short challenge, each overseen by a mummified monk. These monks will mostly just wait at the end and then disappear when you overcome the trial.

That is, until you come to the “Champion’s Ballad” DLC, where you encounter a monk named Maz Koshia, who will rise from his place of meditation and face you himself in one-on-one combat.

As a fighter, Maz Koshia’s moveset will pull both from his boss battle as well as his moveset as it appears in Hyrule Warriors. He will be floaty but with an insane amount of power behind him.

Likelihood rating: Probably not.

Urbosa

URBOSA


When Link defeats Master Kohga and returns with the Thunder Helm, his memory stirs once again, this time remembering a tall Gerudo woman with a six-pack, who had been a close friend and motherly figure to the Princess Zelda.

This is Urbosa, the former chief of the Gerudo and the pilot of Vah Naboris. She had been killed by Ganon’s blight just like her companions, her spirit likewise lingering until Link was able to free her.

As a fighter, she will have incredible strength as well as good speed and agility. Her moveset will pull from her demonstrated abilities and her Hyrule Warriors moveset, all very lightning-based.

Likelihood rating: Strong

Master Kohga

MASTER KOHGA


Riju is initially hesitant to help Link, posing him a challenge to complete beforehand. She reveals that her powerful Thunder Helm has been stolen by the Yiga Clan, and that they couldn’t possibly get anywhere near Vah Naboris without it. Link immediately sets out to the nearby Yiga Clan Hideout, sneaking his way through it before coming face-to-face with the Yiga Clan leader.

This is Master Kohga, a heavyset and silly, but still far more than competent, ninja who has apparently led the clan for more than a hundred years. Although an enemy of Hyrule in the main timeline, in the alternate timeline created in Hyrule Warriors, he is betrayed by Ganon’s servant and ends up pledging his allegiance to fight by the heroes’ side.

As a fighter, Kohga will be fast with quick and agile attacks just like his Yiga brethren, but with a bit of clumsiness and pratfalls thrown into the mix. His moveset has plenty to work with just from his boss battle alone, his Hyrule Warriors moveset just adding banana-flavored icing on the cake.

Likelihood rating: Could happen.

Monday, February 20, 2023

Riju

RIJU


Finally, the last of the divine beasts Link must conquer is the camel-like Vah Naboris, out in the vast desert on the southwest of the map. To get into it, he must first infiltrate the Gerudo village disguised as a woman and present himself to the current queen of the Gerudo, a preteen girl and daughter of the late queen.

This is Riju, a descendant of Vah Naboris’s pilot Urbosa like her fellows Yunobo and Teba. She doubts her ability to lead due to her age, and only agrees to help Link get onto Vah Naboris if he can prove himself strong enough to take it on.

As a fighter, Riju will be a sort of tag-team character with her sand seal Patricia, giving her a strong speed stat higher than her average Gerudo relative. Her moveset will pull primarily from her Hyrule Warriors moveset just like those before her.

Likelihood rating: Could happen.

Revali

REVALI


Exploring Rito Village and interacting with Teba, Link will come to a landing pad where his memories will stir once again, this time reminding him of a brash and arrogant Rito he had once known, who had resented Link for his assignment as the princess’s protector, believing himself far more worthy of the title.

This is Revali, the former champion and pilot of Vah Medoh who had been killed alongside the other champions when Ganon’s blight had taken over the divine beast. Despite their rivalry, Revali soon developed a begrudging respect and camaraderie with Link.

As a fighter, he will probably be the fastest among our three Rito representatives, a trait he is most proud of. His moveset will likewise pull from his own Hyrule Warriors moveset and other abilities shown throughout.

Likelihood rating: Strong.

Teba

TEBA


Moving further westward, Link then comes to the Rito Village in the Tabantha region in order to take on the divine beast Vah Medoh, a giant birdlike machine he’s been able to see in the sky since he first woke up. In order to get up there, he will have to seek the help of a Rito warrior known for his skill as a flyer and an archer.

This is Teba, a descendant of Vah Medoh’s former pilot Revali, determined to reclaim Vah Medoh and clear the shame of his family name. Like Yunobo and Sidon before him, he will help Link get up to the divine beast and break down its shielding so that he can get inside.

As a fighter, he will be quick with strong aerials, just like most of the Rito species. His moveset will pull from his own Hyrule Warriors moveset as well as his demonstrated abilities in game.

Likelihood rating: Could happen.

Daruk

DARUK


Once again, Link’s memories will start to stir as he interacts with Yunobo and the other Gorons, remembering a friendship and brotherhood he had once shared with the former Goron chief, a big Goron with a bright smile on his face.

This is Daruk, the chosen champion to pilot Vah Rudania. Like his fellow champions, he was killed by the blight Ganon had sent to take control of the divine beast, his spirit lingering inside of it until Link was able to free it.

As a fighter, he will be big and tough, just like Yunobo, except maybe a bit bigger and tougher. His best skill will be in defense, and his moveset will pull from his demonstrated abilities and his own Hyrule Warriors moveset.

Likelihood rating: Strong

Saturday, February 18, 2023

Yunobo

YUNOBO


The next divine beast in line is Vah Rudania, which dwells inside the active volcano of the Eldin province. To get there, Link visits the city of the Gorons, where he meets a young kid among them, a bit of a slacker with some major confidence issues.

This is Yunobo, a descendant of Vah Rudania’s former pilot Daruk who works manning the cannons the Gorons use to keep the volcano in check. He helps Link get up the mountain by helping him work the cannons so that he can get past Vah Rudania’s attacks.

As a fighter, Yunobo will be tough and strong just like most of his Goron Brethren. His moveset will pull from his Hyrule Warriors moveset specifically as well as some of his demonstrated abilities in game.

Likelihood rating: Could happen.

Mipha

MIPHA


As Link enters Zora’s Domain and speaks with Prince Sidon and King Dorephan, his memories from one hundred years before will start to stir, reminding him of the friendship and semi-romantic relationship he had once shared with their sister and daughter, the pilot of Vah Ruta.

This is Mipha, a soft-spoken and gentle princess who had great skill with healing magic. She fought bravely alongside the other three champions, ultimately being killed by Ganon’s blight when it took over her divine beast.

As a fighter, Mipha will be similar to her brother, inheriting her species’ agility and speed. She won’t be quite as strong though, being more focused on support and healing magic. Her moveset will pull from her Hyrule Warriors moveset specifically.

Likelihood rating: Strong

Sidon

SIDON


After meeting with Impa and the two scientists, Link will have one core goal, to get onto each of the four Divine Beasts, giant machines once piloted by Link’s friends, and free them from Calamity Ganon’s control. These can be done in any order, so I’m just going to follow the order those connected to the beasts are placed in within Age of Calamity, generally moving east to west. This means his first target is Vah Ruta, set in the Lanayru region near Zora’s Domain. Along the way to the region, Link will encounter a tall, friendly Zora prince with a dashing smile.

This is Sidon, crowned prince of the Zora Kingdom and little brother of Vah Ruta’s champion Mipha. Sidon will guide Link to his kingdom and present him to his father, later helping Link to board Vah Ruta and take it down.

As a fighter, Sidon will be large but quick, with striking, agile actions. His moveset will pull from Zoras as a whole but will specifically differ by using his moves from Hyrule Warriors.

Likelihood rating: Could happen.

Purah & Robbie

PURAH & ROBBIE


If following the plot, Impa will send Link in the direction of the Hateno region and then later the Akkala region to speak to two of her fellow Sheikah, both brilliant scientists responsible for most of the Sheikah technology available to Link.

These two Sheikah scientists are named Purah and Robbie. Purah is Impa’s sister, who has accidentally turned herself into a child through a laboratory accident, and Robbie loves to rock out with an air guitar whenever he’s made a discovery. These two were likewise expanded upon in Hyrule Warriors, gaining a tag-team moveset in the DLC.

As fighters, their moveset will pull 100% from Hyrule Warriors, complete with their tag-team mechanic. Robbie will take the lead, with his robotic chainsaw apparatus, while Purah will follow close behind, using her Sheikah slate to back him up.

Likelihood rating: Probably not.

Friday, February 17, 2023

Yiga Footsoldier

YIGA FOOTSOLDIER


As you travel the world map, you will encounter numerous enemies, both new and old, that will prove a challenge for you. You might even find some enemies in places you don’t expect. Here and there, you might approach what looks like some random NPC, standing around and minding their own business, only for a sinister smile to cross their face and for them to transform into tall ninja warriors and attack you.

These are members of the Yiga Clan, a rebel group that broke away from Hyrule years ago and created a hideout for themselves out in the desert. They like to infiltrate Hyrule, passing themselves off as mere civilians then assassinating those who let their guard down around them. However, they do not appear until after you have activated Impa’s cutscene.

As fighters, the Yiga Footsoldiers are incredibly fast with a decent amount of strength behind their attacks. Their moveset will pull from all the demonstrated abilities of various Yiga Footsoldiers as well as a few of their variants.

Likelihood rating: Piranha Plant clause.

Wild Fairies

WILD FAIRIES


Just up the hill from Kakariko Village, Link will stumble across a strange fountain made of flowers and brightly-colored stones. When he approaches, a giant woman will burst from the water, making passes at him and blessing him with her magic.

This is the Breath of the Wild version of a Great Fairy. There are four of them scattered throughout the map, and they differ greatly from the Great Fairies of the past, expanded even further upon in their Hyrule Warrior moveset.

Just like in Hyrule Warriors, the great fairies will move around inside their giant water fountains as opposed to floating like their predecessors. Their color swaps will cycle through Cotera, Kaysa, Mija, and Tera, and their moveset will pull from Hyrule Warriors.

Likelihood rating: Never gonna happen.

Wild Impa

WILD IMPA


Link will reach Kakariko Village and be directed straight to a large mansion in the village center. Inside, he will approach an elderly woman who will greet him as an old friend and tell him the full story of what happened one hundred years before.

This is Impa, or this game’s version of Impa. She will act as a mentor to Link throughout this game, and her character will be further expanded upon in Hyrule Warriors: Age of Calamity, where she, Link, and Zelda will form a trio of sorts, trying to figure out the mystery behind Terrako.

This version of Impa differs greatly from the Impas of the past. Whereas the old moveset was somewhat grounded in reality, just built on Impa being a fearsome warrior in her own right, Impa’s moveset here seems to pull heavily from over-the-top ninja abilities like those used by Uzumaki Naruto. Her moveset will pull straight from her abilities in Hyrule Warriors.

Likelihood rating: Good possibility.

Hestu

HESTU


King Rhoam departs to the afterlife, leaving Link with his paraglider which he can then use to finally leave the plateau. After this, Link finds himself in the truly open world of Hyrule, though there is a somewhat set plot to follow. If Link chooses to follow the plot of the game, his journey will first lead him to Kakariko Village to speak to someone named Impa. Along the way, the road to Kakariko will lead him right past some leaves fluttering in the wind, which, when investigated, will reveal a giant Korok playing the maracas.

This Korok is Hestu, a giant Korok with a love of music who acts as your go-to character for the Korok seed-collecting sidequest, a sidequest a bit on the infamous side among players. He would later go on to be featured as a playable character in Hyrule Warriors, mostly as the game’s Korok representative.

As a fighter, despite his large size, he will be light and floaty, with lyrical dancing movements to all of his actions. His moveset will pull entirely from his Hyrule Warriors moveset, generally based on the Korok race as a whole.

Likelihood rating: Piranha Plant clause.

Thursday, February 16, 2023

King Rhoam

KING RHOAM


When Link manages to unlock all four of his runes, he is directed to return to the barren ruins of the Temple of Time in the center of the plateau, where the old man meets him at the top. The old man then reveals his true form as the spirit of the former king of Hyrule.

This is King Rhoam Bosphoramus Hyrule, Zelda’s father and fierce ruler of Hyrule. He had once put his all into the defense of his kingdom, to the point of neglecting his love for his daughter, only to be killed in the initial attack. His spirit lingered out of regret for his failings, waiting for Link to revive so that he could help him get his journey started.

As a fighter, King Rhoam will be strong and powerful, wielding a large two-handed sword to maintain control of the battlefield. His moveset will pull primarily from his moveset in Hyrule Warriors, where it applies to the king and not the old man.

Likelihood rating: Could happen.

Calamity Ganon

CALAMITY GANON


When Link manages to raise the first of the Sheikah Towers throughout the game, the old man will greet him atop it, directing his attention to Hyrule Castle in the distance. As Link looks, intense purple flames will surround the castle, forming up into a pig-like head and face.

This is the so-called calamity, the spirit of Ganon/Ganondorf, diluted over the centuries to the point he no longer has a true physical form, but simply exists as the mere essence of his hatred and rage. Calamity Ganon rose suddenly, overwhelming the castle and killing the king and most of its protectors, only to find itself held back by Zelda’s magic for one hundred years.

As a fighter, Ganon will be fierce and powerful, with a bit of a shifting amorphous form to him, pulling from his humanoid warrior form in Hyrule Warriors, his four blights that act as bosses, and the different stages of his own boss battle at the end. His moveset will likewise pull from all versions.

Likelihood rating: Could happen.

Ancient Guardian

ANCIENT GUARDIAN


Before Link will be able to leave the plateau, he will have to track down the four Sheikah runes and add them to the Sheikah slate he was given when he first woke up. Doing so won’t be as easy as it looks, however, as he will find his way blocked by hordes of enemies such as Bokoblins and large robotic creatures that like to fire lasers at anyone who gets too close.

These are the Ancient Guardians. Sort of an amalgamation of the Armos and Beamos enemies with spider-legs attached, Ancient Guardians pose a constant danger to Link throughout his quest. They once served the royal family of Hyrule, but were corrupted in the calamity and became the kingdom’s greatest threat.

As fighters, Ancient Guardians will have incredibly strong defense, strong projectiles, and decent speed. Their moveset will pull from the various abilities demonstrated by all Guardian variants throughout the game as well as the Battle-Tested Guardian’s moveset in Hyrule Warriors.

Likelihood rating: Could happen.

Old Man Rhoam

OLD MAN RHOAM


As Link makes his way out of the healing chamber, he finds himself on a large plateau overlooking the rest of Hyrule. The first person he sees is an old woodsman with a beard, who calls him over.

This old man acts as Link’s tutorial mentor of sorts throughout the first section of the game. He lives in a cabin nearby and helps Link to understand what’s been going on the last hundred years, and how to use several strange pieces of Sheikah technology.

As a fighter, the old man will be tough and rugged in his fighting style, if a little on the slow side. His moveset will pull from several early weapons in the game, including the axe he is seen using. He will have some similarities to his later version, but he will have just enough of his own to warrant a separate moveset.

Likelihood rating: Probably not.

Wednesday, February 15, 2023

Wild Link

WILD LINK


With Zelda’s prompting, the player character comes to, finding himself lying in a watery bath inside of what looks like a strange medical facility, alone and half-naked.

This is the game’s version of Link, Zelda’s protector and the destined hero of Hyrule, mortally wounded protecting Zelda in the calamity and placed in a healing chamber for one hundred years.

As a fighter, his stats will be similar in nature to the standard Link’s, if adjusted a little for the abilities of this version of Link. Though he does use many of the tools of previous Links, his exchangeable weapons and Sheikah slate runes give him far more than enough for a distinct moveset.

Likelihood rating: Already in?

Wild Zelda

WILD ZELDA


Breath of the Wild was released as a launch title for the Switch and ushered in a new era for the Legend of Zelda series, truly fulfilling the original mission of the series by fully embracing an open-world playstyle, with a huge sprawling map that allowed players to go wherever they wanted, whenever they wanted. The game would open as soft, feminine voice told you to open your eyes.

This is the voice of Zelda, or at least, Breath of the Wild’s rendition of Zelda, a brainy, curious princess who loves research and technology, burdened by feelings of inadequacy for her inability to access the magic of her predecessors. She would ultimately unlock this power, using it to keep calamity at bay for a hundred years.

As a fighter, Zelda will have slightly less focus on her magic, as she is relatively new to using it, and will instead be more about using creativity with her Sheikah slate and other technology. Her moveset will pull heavily from her Hyrule Warriors moveset.

Likelihood rating: Good possibility.

Tingle All-Star Mode

TINGLE ALL-STAR MODE

And here's the all-star mode, based upon the games they each came from:

1.       Tingle, on Clocktown

2.       Uncle Rupee, Pinkle, Aba, Oinker, and Yamori, on Rupeeland

3.       Tingle’s Troupe, Segare, and Majiyo, on Picture Book

Tingle Adventure Mode

TINGLE ADVENTURE MODE

One day, Tingle is hanging out in his house, playing with Barkle and fantasizing about going on an adventure again and remembering his old love interests, when his old book Balloon Trip of Love starts to glow. It suddenly explodes, characters and elements flying everywhere as Tingle and Barkle take cover. After it is over, he finds that the world of the book has invaded the real world, encountering his scarecrow buddy Kakashi stuffed in his mailbox.

The pair decided to go around, collecting up everything from the book and sending it back. There are three main levels to this game, and it largely acts as a money manager/dating simulator game like before. At the start of each level, Tingle finds another member of his troupe in awkward locations from their hard landing, and encountering Pinkle, Aba, and Yamori around the map, each able to be hired on to help as well. Each level ends with a boss fight: first against Segare, leading Tingle to think that Majiyo is behind all this; second against Majiyo, her defeat allowing Uncle Rupee to rear his ugly head and reveal himself as the one that brought the book to life in order to get Tingle to collect rupees for his again; and finally against Uncle Rupee himself.

After he’s defeated and everything’s put back in the book, Tingle and his troupe hang out in his house, Buriki exploring his video games, Kakashi trying to avoid having his straw eaten by Barkle, Lion eating the contents of his fridge, Pinkle and Aba catching up on old times, and Yamori hiding under Tingle’s mattress, before a loud explosion directs their attention to a cloud of dark, evil magic forming in the direction of Hyrule in the distance, leading the quartet to head that way out of curiosity.

Tuesday, February 14, 2023

Tingle Classic Mode

TINGLE CLASSIC MODE

There really is no Tingle game I’m intensely familiar with by any means outside of the research I did for this, so I’ll just try to fake it as well as I can. Something along the lines of:

1.       Rupeeland, for the first area

2.       Pirate Ship, vs. Captain Stalfos

3.       Great Deku Tree, vs. Aba

4.       A bug-themed area (we don’t really have one yet); vs. Yamori

5.       Gerudo Valley, vs. Oinker Horde

6.       Rupeeland again, vs. Uncle Rupee

With characters resembling the various bodyguards you can hire as support. And that’s really all I got.

Tingle Assist Trophies

TINGLE ASSIST TROPHIES


Only one today, but here he is:

a.       Teddy Todo: He will become an automatic partner to his summoner, following them around movement by movement and attacking at the same time they attack.