BREATH OF THE WILD ADVENTURE MODE
I do worry that this specific adventure mode concept will be vastly outdated within a couple of months here, but for now, let's just enjoy!
Opening scene: We start out in one of the high mountains of
Hyrule, where Link is adventuring to track down an ancient guardian that was
still rogue. We start out with an intense battle between the two when he tracks
it down. Once the guardian is defeated, Link receives a call on his Sheikah
Slate from Impa, telling him that Zelda needed him to return to the castle
immediately, that there was something urgent to discuss.
Link immediately returns to the castle, where he finds Zelda
gathered with Impa, Purah, Robbie, the four new champions, and the current
governor of Hyrule, an old man named Rotsa. The four champions tell Link and
Zelda why they had been missing for the past several days, how they had been
pulled across time and space all the way back to the time of the great calamity,
had saved their predecessor champions, and created a new timeline where no one
had died and the calamity had not ravaged the land for more than a hundred
years.
Over the next several days, thoughts of this story and their
friends being still alive in another timeline fills both Link and Zelda’s
heads, both reliving the tragedy of losing their own. Zelda, after being pressured
subtly by Rotsa, ultimately cannot contain her curiosity and her desire to fix
the mistakes of her past and goes digging through her old room for the Terrako
machine she had built, obviously not finding it and confirming their story. She
brings Robbie and Purah together to get started on a way to go back to the
timeline the champions had come from.
Most of this section of the story involves Link having to
run all over the map, seeking out elements Robbie and Purah need to make the
time travel work. Ultimately, they end up completing it, after several boss
fights and shrine trials, and reopen the doorway Terrako had pulled the
champions through. Link, Zelda, and their friends step through. Once they are
gone, Governor Rotsa attacks Purah and Robbie from behind, revealing himself to
be Astor, the former servant of Calamity Ganon, who had not died in this
timeline, but had slipped away undetected, building power for himself among the
survivors while Ganon ensnared the castle. He takes control of the scientists’
machines and recalibrates the portal.
THE POST-CALAMITY ERA
Link, Zelda, and the champions emerge in the timeline of
peace, right in the middle of the throne room where the past Link, Zelda, and
Impa are speaking with Zelda’s father King Rhoam and the robot Terrako. After a
tearful reunion with her father, the champions explain that these are the Link
and Zelda from their timeline. We then get to roam the world of the past, with
key differences here and there, and go around meeting the old champions,
getting reunion scenes with them all.
After all the reunions, Zelda becomes even more determined
to do the same with her own timeline, to find a way to save her friends and
have them with her in that timeline. She and Link work with Purah, Robbie,
Terrako and their alternate selves to alter the time portal so that it will
jump them over to their own timeline and allow her to save her friends.
THE CALAMITY ERA
Link and Zelda of the main timeline and their companions hop
over to their own timeline, right at the moments of their friends’ deaths, in
hopes of rescuing them from their fates. We then get a series of battles as
they fight through all of those major battles.
Unfortunately, in the peace timeline, things start to warp
and change, as malice starts springing up everywhere, and Calamity swallows the
whole castle once again. Link 2 and Zelda 2 fight alongside their champions to stop
it, but the champions seem to be shifting between a state of existence and
non-existence. Astor emerges from the Calamity, having gone back to before
Terrako started making changes and started preventing them from happening. The
heroes engage in a battle with him and kill him, but the damage is already
done, and Calamity Ganon is engulfing the castle once more. King Rhoam and the
four champions fend them off, telling Link and Zelda to flee. Terrako opens up
a time portal, and Link, Zelda, and Impa are pulled through it.
Having rescued their friends, Link 1 and Zelda 1 are holding
their own in battle, very nearly succeeding in slaying the Calamity when Link
2, Zelda 2, Impa, and Terrako appear in front of them. They tell their opposite
selves what has happened and that they need to go back to their timeline and undo
all of this or else every timeline will be lost. Before they can, Calamity
Ganon himself rears his ugly head, leading all of our heroes into a final boss
fight.
Once he is defeated, Zelda 1 breaks down, not wanting to
give up her friends again and throw away all their hard work to fix everything.
We then get a heartfelt scene as the four champions reassure her that this was
what they signed up for, that they were willing to give their lives in the
service of Hyrule. With an affirming pat on the shoulder from Link 1, Zelda 1
allows Terrako to send them back through a time portal.
ENDING SCENE
We return to the scene of Astor killing Robbie and Purah,
but this time the scientists are ready for him, dodging his attacks as Link and
Zelda appear from behind the machine, destroying it so that he can never use it.
The four new champions then appear behind him, taking him by the arms and
locking him in irons. He is led away, and our heroes look wistfully back at the
destroyed machine, accepting things as they were and glad they could at least
see their friends one more time.
In both timelines, we get to see both Zeldas looking out their windows at a peaceful Hyrule, Zelda 2 in the company of Terrako, just before the Ganondorf of Ocarina of Time and the Ganondorf of Twilight Princess appear from shadow behind them and pull them into the darkness.
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