Thursday, February 9, 2023

3D Zelda Adventure Mode

3D ZELDA ADVENTURE MODE

Opening act: We see Young Link traveling through a forest on Epona, tired and weary after having searched for Navi for a year with no luck. He is just about to re-enter the Kokiri Forest when he finds that the entire village has gone up in flames, all of the Kokiri running for their lives. Saria runs past him and stumbles at his feet, looking up to see her best friend has returned. Link crouches to help her when a mysterious figure steps out of the flames, a strange man with pale skin and a combover, wielding a curved blade. This man smiles at Link and holds out a jar containing Navi, tossing it back to him and thanking him for letting his friendship take him away from the forest for just long enough to get what he needed. Furious, Link duels the man, managing to defeat him, but unable to stop him from escaping.

Saria and Navi explain that the man called himself Ghirahim and that he had stolen the Kokiri Emerald, having already taken the Goron Ruby and the Zora Sapphire. The trio travel together back to Castle Town to tell Zelda what has happened. While in the town, you can come across a number of characters such as Beedle, the Happy Mask Salesman, and Malon selling their wares and offering sidequests that result in adding them to your party when completed. In the castle, they find Zelda, Impa, and Rauru already in deep discussion on what to do about this mysterious figure, and what he plans to do with the three jewels. Zelda fears they will need the power of all seven sages to stop him, but Darunia, Ruto, and Nabooru are all trapped inside their temples and unable to join them.

This leads to the first three dungeons right in a row, with Link traveling to Death Mountain, Zora’s Domain, and Gerudo Valley, working through the dungeons and fighting Dodongo, Gekko, and the ghosts of Twinrova as bosses, freeing Darunia, Ruto, and Nabooru and returning with them to Castle Town. With all seven sages gathered, our heroes march to the Temple of Time where we find Ghirahim using the three jewels to break the seal that had been put on Ganondorf years before and breaking him free. This leads us to a major boss fight with the Demon Thief himself. Though Ganondorf is defeated, Ghirahim grabs him and pulls him further into the temple, the pair escaping through time.

The seven sages use their powers to determine where Ghirahim and Ganondorf have gone to, Rauru scrying that they have leaped forward in time, to three places in three separate timelines where Ganondorf has likewise risen to prominence. Though they don’t know what Ghirahim wants with four Ganondorfs, they know they have to stop him. They use their powers to send Link to the first time period, hundreds of years after the adult timeline Link left behind.

SECOND ACT: THE GREAT SEA

Link and Navi fall out of the sky right into a vast ocean where Hyrule should be. A figure lands in the water behind him and pulls him to safety on a rock, introducing herself to him as Sheik, a warrior sent by Zelda to help him. Link knows her true identity, but he keeps quiet about it as it is the first time taking the identity for this Zelda. The pair flag down a passing ship and are rescued, coming face to face with another Link, this one a member of a pirate crew captained by a young girl named Tetra.

They explain the situation, but this new Link and Tetra say that they already sealed away Ganondorf a year before, and he is now buried in the depths of the sea, but they agree to help track down Ghirahim and the other Ganondorf. You then travel around the great sea on their boat, coming across others like Medli and Makar, allowing you to recruit them as well. Eventually, you are able to enter a Great Sea themed dungeon that leads you down to the drowned Hyrule and find Ghirahim and Ganondorf breaking the seal on the stone Ganondorf. Although King Daphnes’s spirit rises to try and help stop them, they are ultimately successful and break him free, leading to a boss fight with him. When he is defeated, the two Ganondorfs and Ghirahim escape and flee.

THIRD ACT: THE TWILIGHT REALM

Our heroes return to the Temple of Time and are then sent several hundred years into the future of the childhood timeline they currently exist in. Link and his allies find themselves in a mountainous village called Ordon, where they encounter yet another Link hanging out with a bunch of kids. This Link too knows of Ganondorf, having fought him some time ago. Link agrees to take the heroes to Hyrule Castle to speak with his Zelda, only to find, when they arrive, that the castle has been swallowed up in Twilight once more.

Dark arms emerge from the Twilight and pull the heroes in, only this new Link managing to escape. He will enter on his own, transforming once again into a wolf and encountering Midna. Smiling to see him again, she explains that two Ganondorfs and a new ally had arrived in her kingdom two days before and overthrown her kingdom in order to resurrect her timeline’s Ganondorf. Agreeing to help him rescue his friends, she transforms into her imp form for old time’s sake and you go through a twilight level like those of the original game, seeking out the souls of each lost hero and using Midna’s magic to restore them to their true forms.

Once each is freed and the miniboss King Bulblin is defeated, the Twilight is dispelled and Castle Town returns to normal. Here you can recruit such characters as Agitha, Ilia, Yeto, and Yeta by completing sidequests for them. With this world’s Zelda’s help, they enter the Twilight Realm to go after the Ganondorfs. This results in your next dungeon, with them finding the villains at the end, breaking the seal on a third Ganondorf. The heroes go to challenge him, but this Ganondorf just smirks, using his powers to resurrect Zant from the dead and sending him to fight them as the boss while they escape.

FOURTH ACT: WARRIORS BATTLEFIELD

Having defeated Zant, the heroes once again return to the first Link’s time. The sages are unable to truly determine where the third location the villains fled to is, as it doesn’t seem to belong to either of their known timelines, and as such the heroes are stuck. Before they can begin to ponder what to do, a portal opens in the temple and a pair of identical mages walk through, telling them that they know the way. The heroes follow them through and find themselves in a Hyrule very similar to all of their worlds but not quite any of theirs.

The mages introduce themselves as Lana and Cia, once one being and the protectors of this world, which they describe as a bit of a dumping ground outside of the main timeline, a place where all recurring elements of Hyrule’s history converge. Here, likewise, saw an emergence of Ganondorf a short time ago, and that Ghirahim and his trio of Ganondorfs have come here seeking their fourth.

This world, to most of the heroes’ surprise is much more prone to active battlefields than any of their worlds, and along the way, they find yet another version of Link, another version of Zelda, another version of Impa, and an odd girl named Linkle, all of whom can be recruited. The interaction with this world’s Zelda also exposes Sheik’s true identity, forcing her to reveal herself as Zelda to the rest of the party.

They eventually track down this world’s temple, which they work through and find Ganondorf’s tomb just as the three Ganondorfs resurrect this one as well. Our four Zeldas, Lana, and Cia all try to attack them together using their magic, but the four Ganondorfs repel them, this new Ganondorf catching Cia as she falls and casting a hex over her, returning her to her evil ways. She then acts as the boss for this level.

FIFTH ACT: SKYLOFT

The heroes return to their original time to find that the entirety of Hyrule has been distorted, warping and changing as time is suddenly in flux, the Temple of Time the only thing protected from the changes. The sages divine that Ghirahim has taken his four Ganondorfs backwards in time several thousand years, to the very dawn of Hyrule. Details are sketchy about what happened back in that era, but legends speak of there having been a city in the sky that the people descended from.

The heroes travel back to that time and find themselves on this floating city. While here, they can come across the very first Link and the very first Zelda, as well as such figures as Groose, the Mogma race, and a race of ancient robots. With Link and Zelda’s help, they find their way into the Skyloft Temple underneath the statue and face off with Ghirahim and the four Ganondorfs, a battle with the Ganons acting as the final boss of this dungeon.

With the four defeated, they crumple to their knees but remain determined, laughing maniacally that they can never be truly stopped, that they are the demon lord Ganon and that with their four mights combined, Hyrule will eventually fall to their power. As they speak, Ghirahim rises from the sidelines and slashes all four of them down.

Though most of the heroes are confused by what just happened, the Link and Zelda of this world suspect they know what’s happening. The four Ganondorfs collapse, their blood pooling together on the temple floor as Ghirahim stands over them. He explains to them that they were merely his pawns for his real goal. He repeats to his Link and Zelda the promise the god Demise had made upon his defeat, that an inheritor of his spirit would rise time and time again to challenge their descendants, and that these four men before him were indeed the inheritors of that spirit. But that had been more than just a petty last act of vengeance. It had been the start of a plan to one day resurrect Demise by collecting the inheritors of that spirit from across time and returning them to the location of his fall. He reveals that he had been working in the shadows ever since, whispering in the ears of each successor and ensuring a timeline split so that he would have more than enough inheritors to pick from.

The Ganondorfs fall and their blood and spirits combine inside the temple, forming once again into the god Demise, much bigger and more powerful than he’d ever been, having four times the evil spirit he’d once had. The heroes try to challenge him but he defeats them easily. Sending them all the way back to their own time with one powerful blast.

SIXTH ACT: TERMINA

The heroes find themselves back in the first Link’s original time, the Hyrule outside of the temple now a barren wasteland, ruled by the fearsome might of Demise, his castle replacing Zelda’s, guarded by a shield. The heroes try to storm it, but its defenses don’t even budge, despite so many sages gathered, five of the chosen heroes, and five Princess Zeldas. The Master Swords held in the hands of all five heroes begin to glow, and a familiar voice meets Skyward Sword Link’s ears as Fi emerges from the blades. She tells them that Demise’s power is too great with his four-fold soul and his thousands of years to build his strength. She tells them that it would take the equivalent power of a god to take him down, a mask created by her mistress eons ago as a backup plan and hidden away in a land outside the realm of Hyrule. This reminds Link of a power he’d discovered on his year-long journey. Questioning the Happy Mask Salesman (if already part of the party, if not he can be found hanging around the ruins of Castle Town), he tells them that they will need to find the Skull Kid to find their way back to Termina.

The party travels to what had once been the lost woods, and the player can find the Skull Kid there, who gives them a bit of a runaround playing with them before ultimately agreeing to help. He leads them to Termina and Clocktown, untouched by Demise’s reign, with a secret temple inside the Clock Tower unable to be accessed unless one carrying the hero’s spirit stands at a certain point in each Termina region, while another touches the Temple Door. This requires you to take control of each of the five Links, take four of them out to Woodfall, Snowhead, Great Bay, and Ikana respectively, and leave them there. You can also find the spirits of Mikau, Darmani, and the Deku Scrub child and recruit them to your party the same as any other character. Once all four Links are in place, use the remaining Link to access the temple.

Inside, he will work his way through to find the hiding place of the Great Deity’s mask. In order to ensure he is still worthy to take it up, the Four Giants will summon a recreation of Majora to guard it, acting as the dungeon boss. Once Link defeats Majora, he will be able to take up the Mask and the Giants will pledge their support.

THE FINAL ACT

Our veritable army of heroes will come together, Link in possession of the Great Deity Mask, and they will march back to Hyrule, storming Demise’s castle. The giants will break down the barrier surrounding the castle, the Zeldas and sages adding their magic to the mix as well. The inside of the castle acts as one more dungeon, before first facing off against Ghirahim and taking him down, and then facing Demise in a final battle. Once he is defeated, he is sent backwards in time and sealed away again, restoring Hyrule to its former glory.

Skyward Link and Zelda reassure the others that his seal won’t be broken any time soon as the sages reopen the time portals to allow everyone to return to their homes. Everyone bids each other goodbye, Young Link and Twilight Link practicing dueling with their swords, Young Link’s moves reminding Twilight Link of a mentor he had been visited by a number of times in his own journey. As everyone gets ready to go, the Temple is suddenly surrounded by dark magic and fire, fueled by pure rage. They hear the voices of the four Ganondorfs, all furious and proclaiming they refuse to be puppets anymore. Their four forms rise (all looking like they’re starting the metamorphosis into Calamity Ganon) and proclaim they won’t go silently. They grab the five Zeldas and pull them into the darkness.

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