3D ZELDA ADVENTURE MODE
Opening act: We see Young Link traveling through a forest on
Epona, tired and weary after having searched for Navi for a year with no luck. He
is just about to re-enter the Kokiri Forest when he finds that the entire
village has gone up in flames, all of the Kokiri running for their lives. Saria
runs past him and stumbles at his feet, looking up to see her best friend has
returned. Link crouches to help her when a mysterious figure steps out of the
flames, a strange man with pale skin and a combover, wielding a curved blade.
This man smiles at Link and holds out a jar containing Navi, tossing it back to
him and thanking him for letting his friendship take him away from the forest
for just long enough to get what he needed. Furious, Link duels the man, managing
to defeat him, but unable to stop him from escaping.
Saria and Navi explain that the man called himself Ghirahim
and that he had stolen the Kokiri Emerald, having already taken the Goron Ruby
and the Zora Sapphire. The trio travel together back to Castle Town to tell
Zelda what has happened. While in the town, you can come across a number of
characters such as Beedle, the Happy Mask Salesman, and Malon selling their
wares and offering sidequests that result in adding them to your party when
completed. In the castle, they find Zelda, Impa, and Rauru already in deep
discussion on what to do about this mysterious figure, and what he plans to do
with the three jewels. Zelda fears they will need the power of all seven sages
to stop him, but Darunia, Ruto, and Nabooru are all trapped inside their
temples and unable to join them.
This leads to the first three dungeons right in a row, with
Link traveling to Death Mountain, Zora’s Domain, and Gerudo Valley, working
through the dungeons and fighting Dodongo, Gekko, and the ghosts of Twinrova as
bosses, freeing Darunia, Ruto, and Nabooru and returning with them to Castle
Town. With all seven sages gathered, our heroes march to the Temple of Time
where we find Ghirahim using the three jewels to break the seal that had been
put on Ganondorf years before and breaking him free. This leads us to a major
boss fight with the Demon Thief himself. Though Ganondorf is defeated, Ghirahim
grabs him and pulls him further into the temple, the pair escaping through
time.
The seven sages use their powers to determine where Ghirahim
and Ganondorf have gone to, Rauru scrying that they have leaped forward in
time, to three places in three separate timelines where Ganondorf has likewise
risen to prominence. Though they don’t know what Ghirahim wants with four
Ganondorfs, they know they have to stop him. They use their powers to send Link
to the first time period, hundreds of years after the adult timeline Link left
behind.
SECOND ACT: THE GREAT SEA
Link and Navi fall out of the sky right into a vast ocean
where Hyrule should be. A figure lands in the water behind him and pulls him to
safety on a rock, introducing herself to him as Sheik, a warrior sent by Zelda
to help him. Link knows her true identity, but he keeps quiet about it as it is
the first time taking the identity for this Zelda. The pair flag down a passing
ship and are rescued, coming face to face with another Link, this one a member
of a pirate crew captained by a young girl named Tetra.
They explain the situation, but this new Link and Tetra say
that they already sealed away Ganondorf a year before, and he is now buried in
the depths of the sea, but they agree to help track down Ghirahim and the other
Ganondorf. You then travel around the great sea on their boat, coming across
others like Medli and Makar, allowing you to recruit them as well. Eventually,
you are able to enter a Great Sea themed dungeon that leads you down to the
drowned Hyrule and find Ghirahim and Ganondorf breaking the seal on the stone
Ganondorf. Although King Daphnes’s spirit rises to try and help stop them, they
are ultimately successful and break him free, leading to a boss fight with him.
When he is defeated, the two Ganondorfs and Ghirahim escape and flee.
THIRD ACT: THE TWILIGHT REALM
Our heroes return to the Temple of Time and are then sent
several hundred years into the future of the childhood timeline they currently
exist in. Link and his allies find themselves in a mountainous village called
Ordon, where they encounter yet another Link hanging out with a bunch of kids. This
Link too knows of Ganondorf, having fought him some time ago. Link agrees to
take the heroes to Hyrule Castle to speak with his Zelda, only to find, when
they arrive, that the castle has been swallowed up in Twilight once more.
Dark arms emerge from the Twilight and pull the heroes in,
only this new Link managing to escape. He will enter on his own, transforming
once again into a wolf and encountering Midna. Smiling to see him again, she
explains that two Ganondorfs and a new ally had arrived in her kingdom two days
before and overthrown her kingdom in order to resurrect her timeline’s
Ganondorf. Agreeing to help him rescue his friends, she transforms into her imp
form for old time’s sake and you go through a twilight level like those of the
original game, seeking out the souls of each lost hero and using Midna’s magic
to restore them to their true forms.
Once each is freed and the miniboss King Bulblin is defeated,
the Twilight is dispelled and Castle Town returns to normal. Here you can
recruit such characters as Agitha, Ilia, Yeto, and Yeta by completing
sidequests for them. With this world’s Zelda’s help, they enter the Twilight
Realm to go after the Ganondorfs. This results in your next dungeon, with them
finding the villains at the end, breaking the seal on a third Ganondorf. The
heroes go to challenge him, but this Ganondorf just smirks, using his powers to
resurrect Zant from the dead and sending him to fight them as the boss while
they escape.
FOURTH ACT: WARRIORS BATTLEFIELD
Having defeated Zant, the heroes once again return to the
first Link’s time. The sages are unable to truly determine where the third
location the villains fled to is, as it doesn’t seem to belong to either of
their known timelines, and as such the heroes are stuck. Before they can begin
to ponder what to do, a portal opens in the temple and a pair of identical
mages walk through, telling them that they know the way. The heroes follow them
through and find themselves in a Hyrule very similar to all of their worlds but
not quite any of theirs.
The mages introduce themselves as Lana and Cia, once one
being and the protectors of this world, which they describe as a bit of a
dumping ground outside of the main timeline, a place where all recurring elements
of Hyrule’s history converge. Here, likewise, saw an emergence of Ganondorf a
short time ago, and that Ghirahim and his trio of Ganondorfs have come here
seeking their fourth.
This world, to most of the heroes’ surprise is much more
prone to active battlefields than any of their worlds, and along the way, they
find yet another version of Link, another version of Zelda, another version of
Impa, and an odd girl named Linkle, all of whom can be recruited. The
interaction with this world’s Zelda also exposes Sheik’s true identity, forcing
her to reveal herself as Zelda to the rest of the party.
They eventually track down this world’s temple, which they
work through and find Ganondorf’s tomb just as the three Ganondorfs resurrect
this one as well. Our four Zeldas, Lana, and Cia all try to attack them
together using their magic, but the four Ganondorfs repel them, this new
Ganondorf catching Cia as she falls and casting a hex over her, returning her
to her evil ways. She then acts as the boss for this level.
FIFTH ACT: SKYLOFT
The heroes return to their original time to find that the
entirety of Hyrule has been distorted, warping and changing as time is suddenly
in flux, the Temple of Time the only thing protected from the changes. The
sages divine that Ghirahim has taken his four Ganondorfs backwards in time
several thousand years, to the very dawn of Hyrule. Details are sketchy about
what happened back in that era, but legends speak of there having been a city
in the sky that the people descended from.
The heroes travel back to that time and find themselves on
this floating city. While here, they can come across the very first Link and
the very first Zelda, as well as such figures as Groose, the Mogma race, and a
race of ancient robots. With Link and Zelda’s help, they find their way into
the Skyloft Temple underneath the statue and face off with Ghirahim and the
four Ganondorfs, a battle with the Ganons acting as the final boss of this
dungeon.
With the four defeated, they crumple to their knees but
remain determined, laughing maniacally that they can never be truly stopped,
that they are the demon lord Ganon and that with their four mights combined,
Hyrule will eventually fall to their power. As they speak, Ghirahim rises from
the sidelines and slashes all four of them down.
Though most of the heroes are confused by what just happened,
the Link and Zelda of this world suspect they know what’s happening. The four
Ganondorfs collapse, their blood pooling together on the temple floor as
Ghirahim stands over them. He explains to them that they were merely his pawns
for his real goal. He repeats to his Link and Zelda the promise the god Demise
had made upon his defeat, that an inheritor of his spirit would rise time and
time again to challenge their descendants, and that these four men before him
were indeed the inheritors of that spirit. But that had been more than just a
petty last act of vengeance. It had been the start of a plan to one day resurrect
Demise by collecting the inheritors of that spirit from across time and
returning them to the location of his fall. He reveals that he had been working
in the shadows ever since, whispering in the ears of each successor and
ensuring a timeline split so that he would have more than enough inheritors to
pick from.
The Ganondorfs fall and their blood and spirits combine inside
the temple, forming once again into the god Demise, much bigger and more
powerful than he’d ever been, having four times the evil spirit he’d once had.
The heroes try to challenge him but he defeats them easily. Sending them all
the way back to their own time with one powerful blast.
SIXTH ACT: TERMINA
The heroes find themselves back in the first Link’s original
time, the Hyrule outside of the temple now a barren wasteland, ruled by the
fearsome might of Demise, his castle replacing Zelda’s, guarded by a shield.
The heroes try to storm it, but its defenses don’t even budge, despite so many
sages gathered, five of the chosen heroes, and five Princess Zeldas. The Master
Swords held in the hands of all five heroes begin to glow, and a familiar voice
meets Skyward Sword Link’s ears as Fi emerges from the blades. She tells them
that Demise’s power is too great with his four-fold soul and his thousands of
years to build his strength. She tells them that it would take the equivalent
power of a god to take him down, a mask created by her mistress eons ago as a
backup plan and hidden away in a land outside the realm of Hyrule. This reminds
Link of a power he’d discovered on his year-long journey. Questioning the Happy
Mask Salesman (if already part of the party, if not he can be found hanging
around the ruins of Castle Town), he tells them that they will need to find the
Skull Kid to find their way back to Termina.
The party travels to what had once been the lost woods, and
the player can find the Skull Kid there, who gives them a bit of a runaround
playing with them before ultimately agreeing to help. He leads them to Termina
and Clocktown, untouched by Demise’s reign, with a secret temple inside the
Clock Tower unable to be accessed unless one carrying the hero’s spirit stands
at a certain point in each Termina region, while another touches the Temple
Door. This requires you to take control of each of the five Links, take four of
them out to Woodfall, Snowhead, Great Bay, and Ikana respectively, and leave
them there. You can also find the spirits of Mikau, Darmani, and the Deku Scrub
child and recruit them to your party the same as any other character. Once all
four Links are in place, use the remaining Link to access the temple.
Inside, he will work his way through to find the hiding
place of the Great Deity’s mask. In order to ensure he is still worthy to take
it up, the Four Giants will summon a recreation of Majora to guard it, acting
as the dungeon boss. Once Link defeats Majora, he will be able to take up the
Mask and the Giants will pledge their support.
THE FINAL ACT
Our veritable army of heroes will come together, Link in
possession of the Great Deity Mask, and they will march back to Hyrule,
storming Demise’s castle. The giants will break down the barrier surrounding
the castle, the Zeldas and sages adding their magic to the mix as well. The
inside of the castle acts as one more dungeon, before first facing off against
Ghirahim and taking him down, and then facing Demise in a final battle. Once he
is defeated, he is sent backwards in time and sealed away again, restoring
Hyrule to its former glory.
Skyward Link and Zelda reassure the others that his seal won’t be broken any time soon as the sages reopen the time portals to allow everyone to return to their homes. Everyone bids each other goodbye, Young Link and Twilight Link practicing dueling with their swords, Young Link’s moves reminding Twilight Link of a mentor he had been visited by a number of times in his own journey. As everyone gets ready to go, the Temple is suddenly surrounded by dark magic and fire, fueled by pure rage. They hear the voices of the four Ganondorfs, all furious and proclaiming they refuse to be puppets anymore. Their four forms rise (all looking like they’re starting the metamorphosis into Calamity Ganon) and proclaim they won’t go silently. They grab the five Zeldas and pull them into the darkness.
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