Showing posts with label Shemlon. Show all posts
Showing posts with label Shemlon. Show all posts

Tuesday, February 28, 2023

Shemlon

SHEMLON


Later on in his journey, Link encounters a small boy taken captive by the minions of Ganon as leverage against his father, the protector of the local town.

This protector is named Shemlon (I think), a strong and mighty sword-wielder who uses magic to enhance his own powerful abilities, and even works as a forgemaster to forge his own weaponry for himself and Link. Somehow, someway, he actually manages to survive this comic.

As a fighter, Shemlon will be strong and powerful, with lightning-quick sword strikes and high defense. His moveset will pull from his demonstrated sword style, his magical spells like his barrier magic, and his use of the forge to make more weapons.

Likelihood rating: Non-game.

Monday, December 12, 2022

Character Sheet: Shemlon

SHEMLON


Alright, so we did have one more semi-big character list in us. Let's get into it! This is all characters I could pull out originating from the Legend of Zelda manga, or were given just enough of a boost by the manga to make it into our rankings. They are:

1. Maple

2. Jolene

3. Ricky

4. Captain Stalfos

5. Manga Link

6. Riruto

7. Manga Zelda

8. Raska

9. Tou

10. Ghanti

11. Gonza

12. Kala

13. Captain Arjuna

14. Sir Raven

15. Biri

16. Com

17. Gump

18. Shemlon

19. Rouro

20. Ganon's Minion

21. Ganon's Heart

22. Ganos

23. Haggis

Same disclaimer as I made for Gump, this character's name's spelling is my best guess at it. Shemlon appeared in Ran Maru's adaptation of Zelda II, and unlike so many other characters, he survived the story. Dude was even a big lovable heartwarming character, who had a great loving relationship with his kid, and had a mentor relationship of sorts with Link. The signs were all there, I don't know what happened. He's a blacksmith from a local village and the father of the little boy Link had to rescue from the woods, who then helps Link defend the village from enemy attack.

As a blacksmith, he, of course, has all the implements one would expect from that, all the hot molten steel and bellows and everything. He also knows a little magic that he can use to enchant the weapons he forges to give them more power. He's also no slouch in using them himself, in slashing and reflecting attacks. I think there's enough here.

Here's the moveset I came up with:


Standard B: Weapon Enchantment

He will cast a spell on any item he holds in his hands, giving it just a slight boost to its attack or use.


Side B: Molten Steel

He will tip over his forge and spill hot molten steel that will deal heavy burns to anyone it touches.


Up B: Bellows

He will use a bellows pointed at the ground to propel himself up into the air slightly while blowing down anyone underneath him.


Down B: Reflect

He will hold out his enchanted sword which will project a shielding spell before him that will reflect all projectiles back the way they came.


Final Smash: The Townsfolk

He will lead a crowd of townspeople, all equipped with magic weapons, and repel the invaders from their town (the stage).


Entrance: He will step up, looking intimidating before laughing heartily.


Taunts: Up, he will give his son a bear hug and lift him off of the ground. Side, he will hold out a sword before him and mumble some magic words. Down, he will sit and work at his forge for a moment.


Thanks for reading! Next up, the last of our ally characters for this round!