Showing posts with label Purah. Show all posts
Showing posts with label Purah. Show all posts

Thursday, January 18, 2024

Purah

PURAH


If you head to the other lab first, you will find it inhabited by a scientist who has transformed herself into a little girl thanks to an accident.

This is Purah, Impa’s sister, and one of the leading scientists of Hyrule. In Age of Calamity, players will get to meet her in her prime, while by the time of Tears of the Kingdom, she will have reversed the de-aging process, having aged herself up to a mature adult again.

As a fighter, we’ll be breaking her away from her partner Robbie, using instead the tech seen around Hyrule new to Tears of the Kingdom, where she has become the lead scientist of the region.

Likelihood rating: Piranha Plant clause.

Saturday, November 25, 2023

Character Sheet: Purah

PURAH


Now, let us go through and cover all characters now added thanks to their appearance in Tears of the Kingdom, either newcomers or old characters given more to work with, and at least one that got added through association. They are:

1. Tulin

2. Mineru

3. Purah

4. Rauru

5. Sonia

6. Zonai Construct

7. Gibdo

8. ReDead

9. Gleeok

10. Phantom Ganon

Today, we'll be changing things up. If you remember, Purah & Robbie had been its own moveset, based upon their duo appearance in Age of Calamity. Now, in that version, Robbie had been more or less the main fighter, using a pair of mechanical sawblade arms and such for his attacks, while Purah snuck around behind him, activating things with a Sheikah Slate. Considering Purah's expanded role in Tears of the Kingdom, acting now as the chief scientist helping Link and creator of the Purah Pad and several other new gameplay elements, I think it's fair to split her off to her own moveset, leaving Robbie to operate his sawblades more or less alone.

Here is the moveset I came up with:


Standard B: Camera Flash

She will snap a picture with her Purah Pad, stunning anyone caught by the flash.


Side B: Robot Arms

Robotic arms like those that appear in the Skyview Towers, will emerge around an opponent, grabbing them by the arms and holding them in place for a second.


Up B: Skyview Launchpad

A launchpad like those under the Skyview Towers will appear under her feet and launch her sky high with a tether attached to her belly.


Down B: Scanner

She will hold out her Purah Pad and scan for things. The scanning beam will pull random loose items toward her for easier pickup.


Final Smash: Failed Experiment

She will trap a character in a machine that she activates, saying she has achieved immortality. After a sudden explosion, the character will appear in their "youngest/earliest" form (Mario as 8-bit), before being launched away.


Entrance: She will stumble out of a smoking lab and realize the fighters are there.


Taunts: All of her different "poses." Up, will be Breath of the Wild's cutesy two fingers on each hand thing. Side, will be the V alongside the eye from Age of Calamity. Down, she will adjust her eyewear and clasp her fan like she does in Tears of the Kingdom.


Kirby Hat: Her hair and glasses.


Kart: A vehicle based on Sheikah tech.

Special Move: She can scan upcoming item boxes and see what's inside them.


Spirit Battle: Herself on Great Sky Island.


Victory Screen: Something will explode, and she will stumble out, saying that turned out better than she thought.

Losing Screen: After a burst of smoke, she will find herself a child again.


Color Swaps: Tears version, Calamity version, Wild version, a black stealth version for all three, and then a more green rustic version for the first two.


Thanks for reading! Next up, King Rauru seals the darkness.

Saturday, February 18, 2023

Purah & Robbie

PURAH & ROBBIE


If following the plot, Impa will send Link in the direction of the Hateno region and then later the Akkala region to speak to two of her fellow Sheikah, both brilliant scientists responsible for most of the Sheikah technology available to Link.

These two Sheikah scientists are named Purah and Robbie. Purah is Impa’s sister, who has accidentally turned herself into a child through a laboratory accident, and Robbie loves to rock out with an air guitar whenever he’s made a discovery. These two were likewise expanded upon in Hyrule Warriors, gaining a tag-team moveset in the DLC.

As fighters, their moveset will pull 100% from Hyrule Warriors, complete with their tag-team mechanic. Robbie will take the lead, with his robotic chainsaw apparatus, while Purah will follow close behind, using her Sheikah slate to back him up.

Likelihood rating: Probably not.

Saturday, September 17, 2022

Character Sheet: Purah & Robbie

PURAH & ROBBIE


Today, we begin the third (and probably last) big character haul of the Zelda series, assuming the Tingle and CDi games, the remakes, the animated series, and the comics don't add in anything too drastic. Our list covers twenty-eight familiar faces, and they are:

1. Linkle

2. The Youth

3. Wild Zelda

4. Wild Impa

5. Twili Midna

6. Lana

7. Darmani

8. Yunobo

9. Mikau

10. Sidon

11. Teba

12. Riju

13. Hestu

14. Epona

15. Tingle

16. Agitha

17. Purah & Robbie

18. Yves

19. Terrako

20. King Rhoam

21. Wild Fairies

22. Monk Maz Koshia

23. Cia

24. Astor

25. Volga

26. Wizzro

27. Manhandla

28. Sooga

Today, we'll cover another set of characters you wouldn't necessarily think would work as fighters. They first appeared in Breath of the Wild as the two leading scientists working on the ancient Sheikah tech, both well into their hundreds, although Purah had the body of a ten year old thanks to an accident. They would both appear prominently in the story mode of Age of Calamity, though not as playable fighters, until their popularity prompted their inclusion in the game's DLC.

Just like in Age of Calamity, they will be a duo fighter, with Robbie as the main fighter, decked out in his big saw contraption, with Purah ducking down behind him and keeping everything working with her Sheikah slate. I suppose we could work in a mechanic here, where if Purah dies, Robbie loses all power to his weapons and their damage output is significantly decreased. Anyway, besides his saws, Robbie can use a shield, a jetpack, a giant hammer, all manner of energy weapons, beams from the four Divine Beasts, bombardment from above, lightning, and the Sheikah towers' warp system. Far more than enough.

Here's the moveset I came up with:


Standard B: Twin Saws

Though the saws will be a major part of the moveset, we will have one here where Robbie brings both of them together and fires them up to rack up damage.


Side B: Giant Hammer

They will summon up a large energy hammer from their Sheikah tech and slam it forward hard, burying anyone stuck right under it and KOing anyone just off center.


Up B: Jetpack OR Shiekah Warp

Either would work. With the jetpack, Purah would remain on the ground, vulnerable to attack until she warps to him upon landing, while with the Sheikah Warp, both would be transported away.


Down B: Energy Shield

Robbie will bring out a large shield and use it to defend himself and Purah. Attacking Purah from the opposite direction will cause the shield's strength to weaken.


Final Smash: Divine Beast Beams

Purah will put in the command for the Four Divine Beasts to fire upon an opponent's location. The four may appear in the distance, but even if they don't, the four beams will come in from all four directions and deal devastating damage to the target.


Entrance: Both with Sheikah warp in from a tower.


Taunts: Up, Robbie will do his air guitar and then point up into the air. Side, Purah will do her little "> over the eye" thing. Down, something on Robbie's tech will spark and break down, and Purah will frantically tap on her slate to fix it.


Thanks for reading! Next up, a random playable Deku Scrub that acted as a hard mode for a certain crossover game.