SHEIKAH SHRINE
Another stage that would be my second choice for Breath of the Wild representation would be the inside of the various shrines dotting the game. Each of these presented Link with their own challenges, completely separated from the overworld of the game, all with a similar aesthetic to each other.
This stage would mirror the look and feel of these shrines and their challenges. The aesthetic is a must, as well as the desiccated monk overseeing the fight in the background. Other than that, I assume the layout would work in several common features of these challenges, with various moving parts here and there.
Potential theme: https://www.youtube.com/watch?v=4IakZtHzBL8
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