IMPA
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
Today, let's cover my single favorite Legend of Zelda character of all time, and that's saying something in a franchise with characters like Midna, Tetra, Groose, and Ghanti running around. Impa has an . . . interesting history, to say the least. She first appeared in the instruction booklets for Zelda I and II as a frail old nurse of Zelda who managed to escape Ganon and get Link started on his journey. She made her game debut in Ocarina of Time, once again as Zelda's nurse, but with more of a younger battle-hardened warrior woman aspect to her. This duality of the character would crop up time and time again, with both young and old versions of her appearing, sometimes even in the same game.
Despite her prominent role and generally implied badassery, we don't have too much to go on for her moves yet, most of her active role being played offscreen protecting Zelda while Link is adventuring. We do see her disappear in the same way that Sheik does, she is the one to teach Link Zelda's Lullaby, and she provides him with the Lens of Truth item. In Skyward Sword, she does project a magical shield at one point as well. Honestly, until we hit the Hyrule Warriors games, we may have to settle for her being at least a semi-clone of Sheik, which is fitting as it's implied she is where Zelda learned said form's moves.
Here's the moveset I came up with:
Standard B: Needles
Her broadswords or naginata are obviously going to have some role in this slot eventually, but for now, I could see her being Zelda's supplier for them.
Side B: Shield of Light
This one will be our variant for now, with Impa holding up her hand and projecting a strong force field of light to protect her from projectiles, as seen in Skyward Sword.
Up B: Vanish
Same as Zelda. She was seen using it in the same way after all.
Side B: Zelda's Lullaby
Obviously, she won't transform as an alternative, and she will probably use the Ocarina of Time instead of Sheik's harp to play the song.
Final Smash: Lens of Truth
The Sheikah Strike is always a good alternative, and I'm sure there's a few Hyrule Warriors attacks we can consider. However, for now, I think we might make use of her iconic item. I don't know if it would work out or not, but a possibility is that she will turn invisible. The lens of truth will pop up in the foreground, under the control of her opponents, giving them a couple of seconds to reveal her before she launches a strike on all of them.
Entrance: She will appear from a smoke bomb.
Taunts: Up, she will flick her ponytail out of the way (assuming she has the style seen with both her Skyward Sword and Hyrule Warriors appearances). Side, she will close her eyes and take on a meditative stance. Down, a puff of smoke will transform her into her elderly version.
Thanks for reading! Next up, the Twilight Princess herself, Midna!
No comments:
Post a Comment