TOON LINK
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
First seen in Wind Waker, but official receiving his moniker in Super Smash Bros. Brawl, Toon Link is the hero of winds, descended from the Link of Ocarina of Time by a few thousands years. This character will pull exclusively from Wind Waker (at least this round), and from Phantom Hourglass and Spirit Tracks later, with a more expressive face, a more cartoony style to his attacks, and a heavy seafaring influence.
In Wind Waker, our hero wields a sword and a shield, with multiple different attack strings available to him, bombs, a grappling hook, a bag for his spoils, a Deku Leaf, a boomerang, a skull hammer, power bracelets that let him lift heavy objects (with the most adorable expression on his face by the way), iron boots, a mirror shield, and arrows with fire and ice powers. He also carries the Wind Waker, a powerful baton he can use to conduct the winds to his will, including the summoning of a tornado. He also hides in barrels a lot. Just wanted to mention that. No sand rod or train yet, both items I want to include later, but we won't worry about that for now.
Here's the moveset I came up with:
Standard B: Boomerang
Honestly, with the uncertainty of boomerangs, bows, and sword beams in the previous Link movesets, this might be a good compromise, especially with this version's strong connection to winds.
Side B: Bombs
Honestly, when we come to it, Sand Rod or Train would fit in perfectly here, but for now I do want to at least include his bombs with their distinctive look and their unique explosion animations.
Up B: Sword Spin
Kept from the standard Link, but this version's had a propensity for being unwieldy, fitting his cartoonish nature very well. So, he will go farther but be a lot less easy to control with it.
Down B: Barrel
Bomb works too, and we might make that switch when Train or Sand Rod are more available, but for now, I like the idea of him just putting a barrel over himself as a shield, that he can then move around inside for a short time.
Final Smash: Hero of Winds
The train from Spirit Tracks also obviously works here, but at least for now, we will have him whip up a tornado with the Wind Waker and send everyone flying with it.
Entrance: I'd like to see him catapulted in, but since the arrival is what matters here, that wouldn't be that cinematic. Still, he could faceplant the stage as if catapulted.
Taunts: Up, one of Aryll's seagulls will flutter around his head. Side, he will pull out his telescope and look around. Down, he will lay down and take a nap.
Thanks for reading! Next up, our newest rendition of the character, Breath of the Wild's Link.
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