Showing posts with label Legend of Zelda: Ocarina of Time. Show all posts
Showing posts with label Legend of Zelda: Ocarina of Time. Show all posts

Saturday, November 30, 2024

Volvagia


At the end of the Fire Temple, you will encounter a fire-breathing dragon living in lava.

This is Volvagia, a recurring boss of the Zelda series, notable for his long body and fiery locks.

As a fighter, Volvagia will have great aerials and lots of power, though not so good at personal defense. His moveset will pull from his boss fights.

Likelihood rating: Probably not.

Dampe


Just up the hill from Kakariko Village, you'll find a graveyard with lurking spirits and an old misshapen caretaker.

This is Dampe. One of the most memorable changes between the past and future Hyrules of Ocarina is the fate of Dampe, who will have passed away in the interim years, now haunting the graveyards as a ghost himself. Dampe would recur throughout the series, often in the 2D games, and ran the dungeon maker in the Link's Awakening remake.

As a fighter, Dampe will be slow without a lot of power behind him. His main strength will be his durability, gained from his ghostly self. His moveset will pull from all across the Zelda series.

Likelihood rating: Probably not.

Friday, November 22, 2024

Character Sheet: Volvagia

VOLVAGIA


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

Next up, we have Volvagia, the iconic dragon boss first appearing in Ocarina of Time. Now, previously, it has not had enough to be playable, though it did sort of have representation through the character Volga, who took heavy inspiration from it. Now, though, thanks to Echoes of Wisdom, the creature itself now has more than enough.

Here's the moveset I came up with:


Side B: Amulet Bomb

It will summon up a large green ball of energy and blast it at the players.


Side B: Fire Tails

It will swing its long fire hair around, burning anyone they touch.


Up B: Dragon Flight

It will launch itself straight up into the sky and hover for a second.


Down B: Lava Pool

It will dive into a pool of lava to avoid damage for a while.


Final Smash: Dragon Rampage

It will grow giant and play out its standard boss fight.


Entrance: It will burst from a pool of lava.


Taunts: Up, it will roar and breathe smoke. Side, it will shake its head, swinging its fire hair back and forth. Down, it will dig to try to make a new lava pool.


Kirby Hat: Its head and hair.


Kart: Just flying.

Special Move: It will dive into a lava pool, leaving it behind as a hazard.


Spirit Battle: A giant battle on Death Mountain Omega Mode.


Victory Screen: It will roar and fly around in a circle.

Losing Screen: Its standard death animation.


Color Swaps: The standard appearance, a more red version, a green version, a blue version, a purple version, a black and purple version, a whitish-pink (Luckdragon) version, and a gold version.


Thanks for reading! Next up, Mogryph rules the earth and sky.

Tuesday, November 19, 2024

Character Sheet: Dampe

DAMPE


Now, let's go over the new characters brought to us by Legend of Zelda: Echoes of Wisdom. I have the time, so, let's just do the character sheets. Also, I just remembered that somebody sent me a list of Kirby characters, so I'll go through them after this list is done.

1. Tri

2. Dohna

3. Darston

4. Conde

5. Dampe

6. Null

7. Talus

8. Volvagia

9. Mogryph

10. Skorchill

Dampe is a recurring face throughout the Zelda series, often the local cemetery keeper, often older, with a misshapen face and a slight hunch. Sort of a Quasimodo archetype, generally. Though older games have given him a few things to work with, like his lantern and his shovel, he didn't quite have enough to go on until Echoes of Wisdom, where he is inexplicably now an inventor, building robotic versions of various enemies. And suddenly he's made it.

Here's the moveset I came up with:


Side B: Automaton

He will create a robot of various enemies from Echoes of Wisdom, and release it. It will then be free to fly around the stage and cause problems for a short time.


Side B: Will o' Wisp

He will launch a flame from his lantern, where it will land and then stay in place, burning anyone who touches it.


Up B: Ghostly Presence

He will transform into a ghost, flying upward and becoming intangible for the duration of the move.


Down B: Shovel

He will dig into the ground, creating a grave that players can fall into.


Final Smash: Inventing Process

He will grab a player and throw them into his invention machine, pumping it and working it for a while, before a robotic version of the player is popped out.


Entrance: He will wander back and forth with a lamp.


Taunts: Up, he will stretch and yawn for a moment. Side, he will wave his lantern back and forth, looking around. Down, he will stop and rest, wiping his head.


Kirby Hat: Kirby will get his lower jaw.


Kart: Based on a headstone from Ocarina.

Special Move: Turning into a ghost and becoming intangible.


Spirit Battle: On a night version of Kakariko Village. Poes will also appear from time to time, as enemies of both he and the player.


Victory Screen: He will kick back in a chair and take a nap.

Losing Screen: He will turn into a ghost and fade away.


Color Swaps: Link's Awakening version, Ocarina version, Majora's Mask version, Four Swords version, Minish Cap version, Link Between Worlds version, Echoes of Wisdom version, a ghostly version.


Thanks for reading! Next up, Null devours all.

Monday, January 15, 2024

Gerudo

GERUDO


After rescuing nearly all of the sages, Link will travel out to the nearby desert, coming across a fortress filled with warrior women who imprison any man who dares to come near.

These are the Gerudo, a race of warrior women to whom a man in born only once in a hundred years, the most recent being Ganondorf himself. They are deeply protective of their territory, resulting in a xenophobic attitude toward all males except their king. They would likewise become a recurring staple of the series.

As a fighter, they are fast and deadly, using their long spears and lightning in their movesets, acting as echoes to their own resident sage Nabooru.

Likelihood rating: Could happen.

Phantom Ganon

PHANTOM GANON


Determined to save Hyrule, Link will traverse the Forest Temple to find the first of seven sages. Upon beating the temple’s resident ghosts, he will come face to face with Ganondorf, who will summon a shadowy duplicate of himself to attack.

This is Phantom Ganon, a regular appearance in most Zelda games featuring Ganondorf, often as a boss. It is most remembered for its “tennis match” style battles that it has engaged in on more than one occasion.

As a fighter, it will be similar in stats to Ganondorf, though lacking a bit in raw power. Its moveset will pull from all of its appearances across the series.

Likelihood rating: Piranha Plant clause.

ReDead

REDEAD


Link will emerge from the Temple of Time seven years into the future. Outside, Castle Town will have transformed from a bustling metropolis to an abandoned ruin, filled with slow-moving zombies.

These zombies are known as ReDeads, best remembered for their horrifying screams that stun Link in place and their tendency to latch on to anyone who comes too close. They turn out to be manifestations of dark magic rather than undead bodies.

As fighters, they will be painfully slow, but powerful with high defense and the ability to drain health from their opponents. Their movesets will pull from their own abilities and the abilities of their contemporary Gibdoes.

Likelihood rating: Piranha Plant clause.

Goron

GORON


After receiving his quest from Zelda to collect the three sacred stones, Link will head up to Death Mountain, where he will find it inhabited by a race of rock creatures who like to roll around and eat rocks.

These are the Gorons, one of the five races of Hyrule who would soon become staples of all Zelda games following after. They are friendly and like to celebrate, and often welcome Link into their society as a brother.

As fighters, they will be strong and durable, though maybe not so much as their named counterparts. Their moveset will pull from the general abilities and features demonstrated by Gorons throughout the franchise.

Likelihood rating: Could happen.

Saturday, January 13, 2024

Ingo

INGO


After finding Talon, you’ll be able to visit Lon Lon Ranch, where you’ll find Talon asleep in the barn, Malon tending to the horses, and an angry, bitter man pitching hay.

This is Ingo, a farm hand who loathes his position in life and yearns to take control of the farm from his employer, selling them out to Ganondorf to do so. Ingo is heavily based on Luigi, matching Talon’s appearance.

As a fighter, Ingo will pull from a similar move pool as Malon and Talon, albeit with a few distinctions such as his pitchfork and whip, and the guns used by the bandits of Majora’s Mask that use his same model.

Likelihood rating: Probably not.

Talon

TALON


Malon will be in search of her father, who has yet to return from making a delivery. Link will agree to search for him, and will find him around the back of Hyrule castle, fast asleep.

This is Talon, the lazy owner and proprietor of Lon Lon Ranch. He bears a heavy resemblance to Mario, and similar characters of the same name or close will appear in multiple subsequent games, often running a similar ranch from which Link can obtain his horse.

As a fighter, Talon will be an echo of his daughter, both making use of the various aspects of their farm. Talon will be much slower and heavier than his daughter, however.

Likelihood rating: Probably not.

Stalchildren

STALCHILDREN


Upon leaving the Lost Woods, Link will find himself in a huge open plain called Hyrule Field, a hub of sorts that connects all the major Hylian regions. He’ll need to be quick about it, however, as the moment night falls, skeletons will rise from the ground.

These are the Stalchildren, smaller and less powerful skeleton enemies than the more standard Stalfos. They tend to be a recurring hazard in many games during the night cycle, and even act as something of the “standard race” of the Ikana region of Majora’s Mask.

As fighters, they will be echoes of the Stalfos, albeit smaller and weaker in most aspects.

Likelihood rating: Piranha Plant clause.

Kokiri

KOKIRI


Ocarina of Time opens with a small fairy being sent to find the “chosen one” meant to save Hyrule. Said fairy flies through the forest, and the audience is treated to a view from her perspective, finding a village deep in the woods filled with small elven people that look like children.

These are the Kokiri, a race of magical beings who tend to the Lost Woods. They took Link in as a baby and raised him as one of their own. They constitute one of the five races inhabiting Hyrule, though they would not recur in any subsequent games.

As fighters, they will be light and nimble, with nature-based powers and moves heavily based on the same pool that Saria draws from.

Likelihood rating: Probably not.

Thursday, January 11, 2024

Zora

ZORA


As you wander the overworld, here and there you will encounter a lake or two. From the water of these lakes, grotesque heads will emerge and spit fire at you.

These are the Zora. Though initially just another monster, they will receive an upgrade in Ocarina of Time, transforming them into a graceful race that dwells in Lake Hylia and a secret kingdom behind a waterfall. Ever since, they have been one of the most recurring standard races of Hyrule.

As fighters, they will be fast and deadly, with striking moves that overwhelm their opponents. Their moveset pulls from all their various appearances in the series, matching the moveset of their member, Mikau.

Likelihood rating: Could happen.

Tuesday, January 9, 2024

Character Sheet: Stalchildren

STALCHILDREN


And here's all the characters that I gave a definitive YES to during my second chance round. They are:

1.       Fierce Deity Link

2.       Kalin

3.       Darbus

4.       Ralis

5.       Gulley

6.       Osfala

7.       Irene

8.       Rosso

9.       Queen Oren

10.   Paya

11.   Rune

12.   Kanan

13.   Talon

14.   Ingo

15.   Gwonam

16.   Tetra’s Crew

17.   Kokiri

18.   Goron

19.   Zora

20.   Rito

21.   Korok

22.   Gerudo

23.   Stalchildren

24.   Ganon Blight

Next up, we have the Stalchildren, the smaller skeleton enemies often found rising from wilder areas when night falls. They will be smaller, less powerful echoes of Stalfos.

Here is their moveset:


Standard B: Head Throw

Their heads are bigger compared to their bodies, maybe that means it would hurt more?


Side B: Magic Shroud

I do believe there are magician versions of these guys too.


Up B: Flying Leap

Definitely wouldn't get as much lift on the jump.


Down B: Stalchild

Hmm, forgot this was a thing. Could change it into a self-defense thing where it falls apart to avoid damage?


Final Smash: Blood Moon

Keep it mostly the same.


Entrance: It will start as a pile of bones before coming together.


Taunts: Up, it will stand up straight and salute. Side, it will put out its arms like a zombie. Down, it will collapse into bones for a second.


Kirby Hat: Their skulls as a hat.


Kart: Made out of bone.

Special Move: They can summon more of their brethren to rise from the track behind you.


Spirit Battle: A horde battle on Hyrule Field.


Victory Screen: They will stand and salute like soldiers of Ikana.

Losing Screen: They will burn up in the rising sun.


Color Swaps: Every version of Stalchild across the series, starting with Ocarina's model.


Thanks for reading! Next up, Ganon Blight infests the stage.

Monday, January 8, 2024

Character Sheet: Gerudo

GERUDO


And here's all the characters that I gave a definitive YES to during my second chance round. They are:

1.       Fierce Deity Link

2.       Kalin

3.       Darbus

4.       Ralis

5.       Gulley

6.       Osfala

7.       Irene

8.       Rosso

9.       Queen Oren

10.   Paya

11.   Rune

12.   Kanan

13.   Talon

14.   Ingo

15.   Gwonam

16.   Tetra’s Crew

17.   Kokiri

18.   Goron

19.   Zora

20.   Rito

21.   Korok

22.   Gerudo

23.   Stalchildren

24.   Ganon Blight

Next up, we have the Gerudo, a race of warrior women from the desert at the Eastern end on Hyrule. A male is born to their tribe once every hundred years, Ganondorf being that male. In most portrayals, they have an extreme xenophobic attitude, attacking and imprisoning any males who dare approach their fortress, which gameplay-wise, adds a layer of stealth to their portion of the game.

Here is their moveset:


Standard B: Iron Gauntlets

Based on those used by Nabooru.


Side B: Gerudo Spear

Naturally adept at their use for all models.


Up B: Desert Cyclone

Also, a pretty standard skill.


Down B: Guard

Same, with higher defense than Nabooru herself.


Final Smash: Intruder Detected

Very much the same.


Entrance: They will drop down from the ceiling the way they would in-game.


Taunts: Up, they will raise their spear and pace for a second. Side, they will hold their spear parallel to the ground and threaten with it. Down, they will sit with their legs crossed.


Kirby Hat: Their red ponytails and face masks.


Kart: Their horses.

Special Move: They can throw their spear forward.


Spirit Battle: A horde battle on Gerudo Valley.


Victory Screen: They will stand together and raise their spears to the sky.

Losing Screen: Quicksand will appear under their feet and they will sink.


Color Swaps: Every notably distinct Gerudo model besides the noted players.


Thanks for reading! Next up, Stalchild rises from its grave.

Thursday, January 4, 2024

Character Sheet: Zora

ZORA


And here's all the characters that I gave a definitive YES to during my second chance round. They are:

1.       Fierce Deity Link

2.       Kalin

3.       Darbus

4.       Ralis

5.       Gulley

6.       Osfala

7.       Irene

8.       Rosso

9.       Queen Oren

10.   Paya

11.   Rune

12.   Kanan

13.   Talon

14.   Ingo

15.   Gwonam

16.   Tetra’s Crew

17.   Kokiri

18.   Goron

19.   Zora

20.   Rito

21.   Korok

22.   Gerudo

23.   Stalchildren

24.   Ganon Blight

Now, we have the Zoras, Hyrule's water type. They started out way back in the original game as enemies, functionally "creature from the black lagoon" types that spat fire at you. When Ocarina came around, they were made a common NPC race, with their design shifting to "high elves with fish parts" as I call them. With Mikau having adopted most of the standard moveset, they can be echoes.

Here is their moveset:


Standard B: Fin Blades

Not as refined and damaging as Mikau's.


Side B: High Speed Swim

Likely not quite as fast either.


Up B: Waterfall

They would be faster at this one though.


Down B: Blue Shield

About the same.


Final Smash: Zora Army

Not pulling from any scene in particular, I just think it would be cool to see them riding in as an army inside of a tidal wave.


Entrance: They will burst from puddles on the ground.


Taunts: Up, they will launch up and spin around. Side, they will shift slightly to the side with the infamous Zora King sound. Down, they will morph into the old Zora head emerging from the water for a second.


Kirby Hat: Their headtails.


Kart: Swimming fast as if underwater.

Special Move: Getting extra launch on jumps by summoning a waterfall.


Spirit Battle: A horde battle on Zora's Domain.


Victory Screen: A number of them will dance around excitedly.

Losing Screen: They will all be frozen in ice.


Color Swaps: Every notably distinct Zora model besides the noted players.


Thanks for reading! Next up, Rito takes wing.

Wednesday, January 3, 2024

Character Sheet: Goron

GORON


And here's all the characters that I gave a definitive YES to during my second chance round. They are:

1.       Fierce Deity Link

2.       Kalin

3.       Darbus

4.       Ralis

5.       Gulley

6.       Osfala

7.       Irene

8.       Rosso

9.       Queen Oren

10.   Paya

11.   Rune

12.   Kanan

13.   Talon

14.   Ingo

15.   Gwonam

16.   Tetra’s Crew

17.   Kokiri

18.   Goron

19.   Zora

20.   Rito

21.   Korok

22.   Gerudo

23.   Stalchildren

24.   Ganon Blight

Next up, we have the Gorons, Hyrule's resident Rock/Fire types who live on and in Death Mountain, eating rocks. Originating in Ocarina of Time, they have been a favorite staple to include in just about every single game since. Before now, Darmani basically inherited the standard Goron moveset, while others built theirs on Warriors movesets. Now, Gorons can act as his echo.

Here is their moveset:


Standard B: Giant Punch

Maybe a bit less strong than Darmani's. He is a trained hero after all, while they are general civilians.


Side B: Roll

Naturally.


Up B: Ground Pound

Same.


Down B: Bomb Flower

One of their favorites.


Final Smash: Biggoron

I'd still be down with this. Or Death Mountain's eruption. Either way.


Entrance: They will wake up from sleeping as a rock and sit up.


Taunts: Up, they will dance around happily. Side, they will perform a sumo stance. Down, they will do the "get up, stand up, sit down, go to sleep" routine.


Kirby Hat: Their rocky shells.


Kart: Rolling along as a ball.

Special Move: Leaving a bomb flower behind.


Spirit Battle: A horde battle on Death Mountain.


Victory Screen: They will dance around excitedly in their caves.

Losing Screen: They will all be frozen in ice.


Color Swaps: Every notably distinct Goron model besides the noted players.


Thanks for reading! Next up, Zora makes a splash!

Tuesday, January 2, 2024

Character Sheet: Kokiri

KOKIRI


And here's all the characters that I gave a definitive YES to during my second chance round. They are:

1.       Fierce Deity Link

2.       Kalin

3.       Darbus

4.       Ralis

5.       Gulley

6.       Osfala

7.       Irene

8.       Rosso

9.       Queen Oren

10.   Paya

11.   Rune

12.   Kanan

13.   Talon

14.   Ingo

15.   Gwonam

16.   Tetra’s Crew

17.   Kokiri

18.   Goron

19.   Zora

20.   Rito

21.   Korok

22.   Gerudo

23.   Stalchildren

24.   Ganon Blight

Now, we have the Kokiri, childlike beings that live in the Lost Woods and tend to the trees there. They would eventually evolve into Koroks by Wind Waker era, which seems to have resulted in them never appearing again in the Zelda series outside of Ocarina, unlike their Goron and Zora contemporaries. Previously, I only had Saria, but the rest can easily be an echo.

Here is their moveset:


Standard B: Deku Nut

About the same as before.


Side B: Mido

I forgot I gave Saria Mido as a shielding move. You know what? I'm keeping it.


Up B: Deku Sprout

Pretty much the same.


Down B: Baby Deku Tree

Pretty much the same.


Final Smash: The Great Deku Tree

Also, more or less the same.


Entrance: They will be dancing around and playing a pan pipe.


Taunts: All will be standard animations of the various Kokiri around the forest, like the guy throwing the rocks, the guy using a hoe, Mido's guard stance, etc.


Kirby Hat: Their green caps.


Kart: Made out of wood.

Special Move: I hope Saria's wasn't Mido again, because I want to use him here for defense. Saria can leave behind a Deku Nut.


Spirit Battle: A horde battle, with Saria, on Great Deku Tree.


Victory Screen: They will all dance around and play their pipes.

Losing Screen: The forest will burn and the Kokiri will run and hide.


Color Swaps: Every notably distinct Kokiri model, except Saria.


Thanks for reading! Next up, Goron rolls out!