Showing posts with label Paper Mario: Color Splash. Show all posts
Showing posts with label Paper Mario: Color Splash. Show all posts

Monday, January 10, 2022

Port Prisma


Much like Origami Kingdom, I feel the best way to represent the gimmick Paper Marios is to design stages built around their gimmicks. An obvious location for Color Splash is Port Prisma, the hub world of the game and the location of the Paint Fountain.

This stage will take place on and around the Paint Fountain, with walk-offs on either side. Intermittently, the fountain will spray its paint high into the air, dousing the characters with paint of all different colors. They can fight on top of the paint plume, though if they do this for too long, the paint will mix and turn black, negatively affecting the players covered in paint.

Potential theme: https://www.youtube.com/watch?v=uaYoPtpKKa0

Friday, January 7, 2022

Bowser's Sky Castle


The first Paper Mario delivered one of its first big shocks to players by having a giant castle shaped like a Klown Kar rise from the ground beneath Peach’s Castle, carrying the entire thing up into the sky and leaving nothing but a crater behind.

This stage will recreate that image, setting the action on the top rim of the Klown Kar, with sections of the castle above it acting as platforms here and there. Not much else to it really, making it one of the more basic stages of the roster.

Potential theme: https://www.youtube.com/watch?v=gEuSyswJxA4

Tuesday, January 4, 2022

Huey


To many players’ disappointment, the Paper Mario series continued its new direction despite the negative feedback, this time producing a game entirely based around paint. Mario and Peach are summoned to the city of Port Prisma, where they find the entire place drained of color, including the people, the technicolor fountain in the city center drained dry. Inside the fountain, they find the fountain’s protector, a living paint can, irate at the travesty that has occurred.

This is Huey, Mario’s companion throughout the game, filling the same role as Kersti from the previous installment and providing Mario with the numerous paint-based abilities he picks up over the course of the adventure.

As a fighter, Huey will be similar in attributes to Kersti, except heavier considering he is a metal paint can. His moves will pull from all the various paint gimmicks and abilities that appear in the game, and he will likely have a paint meter of some kind, similar to the Inklings.

Likelihood rating: Probably not

Monday, August 17, 2020

Character Sheet: Huey

 HUEY

Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Today, let's cover Huey, basically your Kersti but for Color Splash. He is a living paint bucket and guardian of the Prisma Fountain in Port Prisma, who joins up with Mario after Bowser, possessed by the black paint, drains the fountain and captures the paint stars who inhabit it. Huey, being the source of a lot of Mario's paint-based moves in the game, functions well as a gimmick rep, not just for Mario's paint moves but all paint-based properties demonstrated in the game.

First up, we have Mario's basic move of smacking things with his hammer and making a paint splatter when he does so. By extension, we also have the whole Shy Guys sucking up paint through straws thing, which works well too. After that, we have his ability to squeeze paint out of an item to add to his totals. The paint totals in the game suggest a concept similar to Inklings. After that we do have the fountain itself and the rainbow road it can create, and all the properties of black paint. Last but not least, we do have the real-world items returning as well if we can incorporate them.

Here's the moveset I came up with:

Standard B: Paint Splatter
Basically the whole paint splatter with the hammer thing. Huey will smack a hammer forward which will splatter and leave paint on the stage or the player characters.

Side B: Straw
Huey will pull out a straw and stick it to an opponent, sucking them dry of color and filling up his own paint levels, which will have a little marker down by their face.

Up B: Paint Fountain
A small fountain plume will spurt up from the ground, launching Huey into the air and leaving a massive splatter across the stage.

Down B: Real World Item
This one will be exactly the same as Kersti's, however it will feature a different assortment of items than what Kersti had, probably ones more unique to Color Splash, like the Piggy Bank and the Disco Ball.

Final Smash: Black Paint Bomb
I mean, easily one of the most interesting parts of the whole game, and you think I wasn't going to do it? Basically, the giant Bullet Bill filled to the brim with black paint will fly in and slam into the stage, exploding and covering every single surface with black paint, which will deal heavy poison damage to the fighters.

Entrance: Huey will descend on the rainbow road from the end of the game.

Taunts: Huey will spin around and present himself. He'll smack a random white spot with a hammer. A paint star will come out and he's spin around them in awe.

Thanks for reading! Next up, let's move on to the wise sorcerer Merlon!

Saturday, August 8, 2020

Character Sheet: Paper Mario

 PAPER MARIO

Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Now, we come to the good stuff. Oooh, I'm so excited! Okay, first up we have Paper Mario, Mario's alt version starring in the Paper Mario games. He will be similar to Mr. Game & Watch in that he'll be entirely 2D, possibly even with the added gimmick of flapping in the breeze and getting crumpled and so on. His moves will likely draw from both the Paper MARIO games and the PAPER Mario games, although a little less than the latter as Kersti, Huey, and Olivia do the job of gimmick rep well enough.

In the story-driven games, a lot of his moves consist of variations on his jump and hammer moves, with badges and items to enhance them in some way. He also has allies to help him out, both in battle and out, although with all of them being part of the roster as a color swap of their particular species (the only exception being Watt), I don't know how much they will come into play here. In Thousand-Year Door, you gained "cursed" abilities like being able to turn into a paper airplane, paper boat, roll up, and turn sideways. Both of the first games gave you added abilities through the McGuffins you were collecting, and those can come into play here possibly. In the third game, you also gained the ability to literally switch from a 2D world to a 3D world. In the craft-themed games, as stated before, Kersti, Huey, and Olivia do the job pretty well of covering those, but all the sticker, paint, and origami abilities from those can come into play as well.

Here's the moveset I came up with:

Standard B: Mega Hammer
Mario will strike with his hammer. It will take after some of the newer characters and have levels to the move's strength based on how long you press in the commands, varying from the basic smack, to the full twisting windup of the strongest hit.

Side B: Companions
I thought this would be a fun way to work in the side characters and make sure they got that last little bit of representation alongside their full color swaps in their species' slot. It will be a randomized move, with you tossing one of your fifteen companions from the first two games, all with varying levels of effect, with the two Goombas being the lightest damage, and the two Bob-Ombs being the heaviest damage.

Up B: Mega Jump
This one is also based on the varying levels principle, with the differences ranging from just a larger jump with a strong damage percentage on the landing, to springing ridiculously high into the air for maximum recovery.

Down B: Flip
Basically a strong defensive move. Mario will flip himself sideways, meaning any attack that comes his way will pass right by. He can hold this state for a short time and can move around that way.

Final Smash: Companion Rush OR Meteor Shower OR 3D Flip OR Real World Item
Basically, I had several good ideas on this one. In order, they are my favorite, the most likely to happen, the cool but impractical, and the one I'd rather not have. Companion Rush is my favorite, where basically you call in all of Paper Mario's companions and they all rush the opponent at once. (I would cry tears of joy at the sight of it). The more likely one to happen though is probably a final Smash based on the Star Spirits or the Crystal Stars from either of the first two games (most likely the Meteor Shower move from both). 3D Flip, based on Super Paper Mario, would be really cool but probably stupid difficult to make a reality, so let's move on. Finally, we have Real World Item, like using the giant fan or scissors or something. I'd rather not personally, and honestly Kersti or Huey could both use it just fine, so I'll let them have it.

Entrance: Popping out of his own Smash letter would probably be really awesome.

Taunt: Turning into a paper boat, waving to the audience for audience points, flipping through his own book. And of course, a secret taunt in the form of Goombario and Goombella tattling on the opponent.

Thanks for reading! Next up, we'll cover a semi-echo like Mouser, Mr. L!

Friday, July 31, 2020

Character Sheet: Shy Guy (Paper Mario+)

SHY GUY

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Shy Guys, as you'd expect, feature throughout all of these games, as usual being jacks-of-all-trades, with all sorts of moves to their name. Their most notable appearances are in the first Paper Mario, where they act as the main villains of a chapter, lording over an enchanted toy box and led by their leader General Guy. Their variants here include flaming Pyro Guys, floating Sky Guys, camouflages Spy Guys, Spear Guys and Snifits, and potion-carrying Medi-Guys. In Color Splash, they take on a slightly more sinister role, as they are directly responsible for draining the color from the world, and are frequently encountered carrying around buckets of paint they stole and with straws used for doing the dirty deed.

Here is their current moveset:

Standard B: Snifit
Staying the same.

Side B: Mace
Staying the same.

Up B: Fly Guy OR Pogo Stick
Staying the same. Both still appear frequently, so can't quite decide between them.

Down B: Spear and Shield
Also appears frequently, so staying the same.

Final Smash: Pirate Ship
Although could be switched out for General Guy's tank, but the Pirate Ship is still pretty frequently shown off.

Entrance: Drifts to the ground via parasol.

Taunts: A number of their appearances playing around in the background of various games offers up a number of possibilities.

Next up: Let's cover the Bandit enemy!

Tuesday, July 28, 2020

Character Sheet: Petey Piranha (Paper Mario+)

PETEY PIRANHA

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover Petey Piranha, who showed up in both Sticker Star and Color Splash as a boss (technically in Color Splash, it was Petea Piranha, but you know). In those games, he could bite you, spin around really fast, fly, and butt bash. Pretty basic Petey stuff.

Here is his moveset:

Standard B: Piranhabon

Side B: Tornado

Up B: Fly

Down B: Divebomb

Final Smash: Emissary Cage Match

Entrance: He will wake up from a nap.

Taunts: His roar, maybe with a bit of a stunning effect. His belly button poking out and his rolling over on the floor. Napping, maybe.

Next up: Let's cover Yoshi!

Monday, July 27, 2020

Character Sheet: Birdo (Paper Mario+)

BIRDO

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Oh, Birdo, you strange little creature, you. Birdo appears in Super Mario RPG, Sticker Star, and Color Splash, each time in an increasingly out-of-nowhere cameo appearance. (The trend appears to continue in Origami King). Super Mario RPG is reasonably tied to the plot, as she hatches from an egg Valentina was using as part of her evil scheme, but she doesn't really do a lot during the fight outside of shooting eggs at you. Later in Sticker Star and Color Splash, she puts on a sudden performance at one point and that's about it. I don't know what else there is to say, really.

Here is her moveset:

Standard B: Egg

Side B: Egg Hop

Up B: Pidgit

Down B: Blow a Kiss

Final Smash: Eagle Gate
The gate Birdo stands before will fly into the background, before opening its mouth wide and rushing the stage, swallowing up any enemy caught in its mouth.

Entrance: She will descend on the small platform she appears on in Sticker Star and Color Splash.

Taunts: Maybe her tendency to pace back and forth, also blowing a kiss, doing her whole cabaret musical performance thing.

Next up: Let's cover Petey Piranha, or Petea Piranha, I guess!

Saturday, July 25, 2020

Character Sheet: Chain Chomp (Paper Mario+)

CHAIN CHOMP

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today let's talk about Chain Chomps. They appear frequently throughout the series, mostly acting much as they normally do. This round of games heavily leaned into the whole "Chomps are dogs" thing, with most portrayals of them being the pet or guard dog of various characters, including Tutankoopa, the Toad professor from Color Splash, and even having a Cerberus-style version guarding the gates of the Underwhere in Super Paper Mario.

Let's see what we can do:

Standard B: Lunge

Side B: Chomp Rock

Up B: Incoming Chomp

Down B: Earthquake

Final Smash: Chomp Shark

Entrance: It appears stuck to a peg in the ground. The peg will disappear into the ground three segments at a time, at which point the Chomp will break free.

Taunts: Bouncing around and biting the way he does. The famous barking sound.

Thanks for reading! Next up let's cover the series' most random character, Birdo!

Saturday, July 18, 2020

Character Sheet: Boo (Lady Bow)

BOO

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover the Boo enemy, or more specifically, your one Boo companion from the first Paper Mario game, Lady Bow, and any other major Boo appearances throughout these games. Lady Bow is a wealthy heiress living in a haunted mansion in the middle of a dark forest. Her moves in the game include the ability to make herself and Mario disappear, making them impervious to harm. She can also smack you a lot, either with her own little ghost-hand-thing or with a large fan. Both of these seem to have more to do with her being an heiress than being a Boo, but there you are. Finally, she also has a move where she jumps out and jumpscares the enemy, similar to what the ghosts of Luigi's mansion do. Other Boos appear frequently throughout the games, although for some reason, most of the early games seemed to avoid making them fightable enemies, mostly having them swarming around ghostly areas but never fighting you directly.

Here is their moveset:

Standard B: Obake Candlestick

Side B: Bomb Boo
The fan smacking works better as a jab.

Up B: Boo String

Down B: Vanish
Much like her utility of it in Paper Mario.

Final Smash: Boolossus

Entrance: Appears out of nowhere

Taunts: Just the basic cover-your-face animation. That screech of theirs needs to be included too. When they flash and show off a blue coin for sure. Maybe Bow's haughty laugh behind her fan.

Next up: Let's cover the Bloopers!

Thursday, July 16, 2020

Character Sheet: Goomba (Goombario/Goombella)

GOOMBA

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's talk about the Goombas, or rather your two main Goomba companions in the first two Paper Mario games: Goombario and Goombella. There are actually quite a few Goombas floating around in these games as enemies, most with unique properties. For instance, you have your Paragoombas, Goombas wearing spike hats, and the new darker-colored Gloombas. Also in the PAPER Mario games, Goombas tend to show off a lot of the PAPER gimmicks of those games, often being the ones to fold into points, stack up, or roll up into a wheel.

And then there's Goombella and Goombario themselves. Both come with the Tattle ability, giving you information on the opponents you are facing. This could function as a fun secret taunt on a Paper Mario stage, with both Goombella and Goombario giving you commentary on the fight. They both also come with a basic headbonk technique and a multibonk technique. Goombella can also appeal to the audience with one move and boost your stats a bit as a result. That's about it though really.

Here is the moveset again:

Standard B: Goom Spear

Side B: Kuribo's Shoe

Up B: Paragoomba

Down B: Stack Up
To be honest, not much changed on these really. Most of these are solid representations in their own right.

Final Smash: Goomboss
As this is his first true appearance, I should at least make note of it.

Entrance: Pops out of chestnut shell.

Taunts: The little hop around and squeak from Super Mario 64 for sure. Maybe a wink like Goombella does. Of course Tattle as a secret taunt.

Next up: Let's check out Piranha Plant.

Wednesday, July 15, 2020

Character Sheet: Dry Bones (Paper Mario+)

DRY BONES

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover the Dry Bones enemy. Not much to say here. They appear in most of the Paper Mario games, acting much as they normally do. The one major thing of note is that, as an echo of the Koopa Troopas, they will inherit some of the updated moves that came with your Koopa companions like Koops and Kooper.

Here is the character's moveset:

Standard B: Bone Throw

Side B: Shell Spin

Up B: Para Bones

Down B: Shell Cage
Same, but made of bones basically.

Final Smash: Zombie Horde
This one's more based on scenes like Hooktail castle, when a bunch of Dry Bones come to life and swarm you.

Entrance: Starting out as a pile of bones before coming together.

Taunts: Falling apart and coming together, tossing his head around, so on.

Next up: Let's cover Goombella and Goombario, our Goomba reps!

Tuesday, July 14, 2020

Character Sheet: Koopa Troopa (Koops/Kooper/Parakarry)

KOOPA TROOPA

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover the Koopa Troopa. The Koopa race appears all throughout this series in a variety of roles, but the most important, I feel, is the characters of Kooper, Koops, and Parakarry, your companions throughout the first two Paper Mario games, and your representative Koopas and Paratroopa respectively (as there is no Paratroopa slot). They will be color swaps, possibly switched to paper 2D models for those. I didn't feel they should be their own movesets, as their movesets in-game basically amount to token "Koopa" and "Paratroopa" movesets respectively.

Kooper's moves in the first game are all basically four different power levels of the same move: tucking into his shell and spinning forward. Koops is very similar, except that he adds in a giant shell he uses to shield himself and Mario, and a move similar to another used by Parakarry. Parakarry is much the same, except airborne, and can also pick up enemies and carry them away. The move shared by Koops and Parakarry sees several shells rocketing across the screen. Other notable additions throughout the series includes the Koopatrols, armored Koopas wielding lances.

Here is the character's moveset:

Standard B: Koopatrol Spear
This one works more as an echo to the bone throw for Dry Bones and can represent the Koopatrol race. They will throw one of the spears carried by the race.

Side B: Shell Spin

Up B: Paratroopa
Maybe bear some resemblance to Parakarry's Shell Shot and fly upward inside the shell.

Down B: Shell Shield
Rather than just tucking into the shell, they'll now borrow from Koops and cover themselves in a large Koopa shield.

Final Smash: Air Raid
This one will cover the move used by Koops and Parakarry and send a number of shells flying all over the screen, both Koopa and Paratroopa shells together.

Entrance: Starts out in his shell, before emerging using the standard animation.

Taunts: Giving a thumbs up and making the iconic Koopa sound, stepping outside of his shell and looking it over while in his underwear, maybe sleeping like a Snooza Koopa. Or maybe some of the companion moves, like Koops rubbing the back of his head.

Next up: Let's update the echo fighter, Dry Bones!

Monday, July 13, 2020

Character Sheet: The Koopalings (Paper Mario+)

THE KOOPALINGS

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

The Koopalings appear only once in this run of games, as bosses through Paper Mario: Color Splash. Each of them guards one of the six paint stars, except for Roy, who I guess is just hanging out in the castle this time around. Morton fights you with his hammer as he normally does, Iggy rides around in a chariot pulled by Chomps, Ludwig commands an armed battleship, Wendy fights you with her ring as usual, Larry is being an obnoxious passenger on a luxury train for some reason, and Lemmy hosts a circus and rides his ball. Roy fights you with his bullet bill cannon, now filled with paint.

Here is their moveset:

Standard B: Magic Ring

Side B: Bullet Bill Blaster

Up B: Bouncy Ball

Down B: Giant Hammer

Final Smash: Airships
Gonna keep this, it's far more connected to the characters than the mechs of this game.

Entrance: The whole Koopaling crew will descend in their giant Klown Kar, and the one selected by the player will hop off onto the stage.

Taunts: Varies depending on the Koopaling.

Next up: Let's cover the Koopa Troopas, and more specifically what kind of things Kooper, Koops, and Parakarry bring to the moveset.

Friday, July 10, 2020

Character Sheet: Bowser (Paper Mario+)

BOWSER

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover Bowser. Now, this one has a very complex and layered history within this run of games, being a main playable character in Super Mario RPG and Super Paper Mario, a secondary playable character in the Thousand-Year Door, and the main villain of Paper Mario 64, Sticker Star, and Color Splash, each time powered up by some mystical force.

His moveset in Super Mario RPG includes scaring enemies with a Boo, crushing them with a giant Mechakoopa, throwing a giant rock at them, and spewing poison gas, while also using a chain chomp as a mace, and literally throwing Mario as an attack. In Paper Mario, he can stomp around, breathe fire, and claw at you, fly in his Klown Kar, and use the power of the Star Rod to level up. Thousand-Year Door and Super Paper Mario don't add too much to that equation except for the ability to become a giant. In Sticker Star, he steals the actual Sticker Star, which powers him up and causes him to whip up a giant whirlwind. In Color Splash, he is possessed by the evil black paint, which allows him to attack with bombs, bullet bills, and lava bubbles made of the stuff.

Here's his moveset so far:

Standard B: Fire Breath

Side B: Boulder

Up B: Shell Spin

Down B: Slam Down
Hmm, I've had a shifter move for every changer character so far, should have a Dry Bowser move here maybe. I don't know.

Final Smash: Giant Bowser

Entrance: Bowser will land in his Koopa Klown Kar.

Taunts: His evil laugh from Super Mario 64, many of his taunts from Odyssey and other games, holding up a captive something or other, the list goes on.

Next up: Let's cover his son, Bowser Jr.!

Wednesday, July 8, 2020

Character Sheet: Toad (Paper Mario+)

TOAD

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover Toad, and Toads, I guess, and all of their appearances across the Paper Mario games (and Super Mario RPG). Basically, they are the extras. Or one group of extras, unless we are talking about Color Splash, where apparently they rose up as the dominant species and eradicated every other group of extras who ever existed. Largely there's not much to talk about here, they just kind of take up the role of NPC and run shops and stuff around the towns you visit. Until you get to the paper gimmick games, that is. In Sticker Star, you can use them to stack up and form a bridge or a staircase and such, so that's kinda neat. In Color Splash, they can basically do everything and nothing all at the same time. A group of purple ones have keys growing out of their heads and loosely defined superpowers for some reason. Not a whole lot, but enough I suppose.

Here's his moveset:

Standard B: Flashlight
Sticking with this.

Side B: Pickaxe
Yeah, this too.

Up B: Propeller Hat

Down B: Treasure Chest

Final Smash: Mega Mushroom
Not much change. I could see the purple guys forming something, but this works better.

Entrance: He arrives aboard the Toad Brigade's ship, with the whistle bit.

Taunts: "Thank you, Mario, but our Princess is in another castle." That whistle bit at the beginning of the Toad Brigade's leitmotif. "Alright."

Next up: Let's cover Toadette!

Tuesday, July 7, 2020

Character Sheet: Princess Peach (Paper Mario+)

PRINCESS PEACH

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's go over Princess Peach. She's kind of in the same boat as Luigi, where she didn't have quite enough to warrant a Paper Peach character, but still some to talk about. She is a main playable character in both Super Mario RPG and Super Paper Mario, and has very small limited playable roles in Paper Mario 64 and the Thousand Year Door. In Sticker Star and Color Splash, she has very minimal roles as simply the damsel-in-distress yet again. Not much to say on those latter four, but we should talk about both. In Super Mario RPG, peach acts mainly as the group healer, using moves like therapy and group hug to heal herself or her companions, while also putting enemies to sleep, cancelling their attacks, and attacking them psychically (0_0). In Super Paper Mario, she could float and shield herself with her parasol. The most important addition in the first two Paper games would probably be her Sneaky Parasol that let her turn into various minions of Bowser.

Here is her moveset:

Standard B: Group Hug
Princess Peach will cast a healing spell that will heal both herself and anyone on stage who is part of her team. This does of course leave her vulnerable.

Side B: Sleepy Time
This one has to do with both her Sleepy Time move in Super Mario RPG, but also with her music box, and her Peach Blossom final smash. (She puts a lot of people to sleep apparently). However, it will be significantly toned down to be more like Jigglypuff's move.

Up B: Parasol
This stays the same

Down B: Parasol Shield
Peach will crouch down and cover herself with her umbrella, protecting herself from any attack.

Final Smash: Psych Bomb
How is that not her moveset already. I mean, just look at that name!

Entrance: She floats down from the sky on her parasol.

Taunts: Her kiss of Mario at the end of many games could be one, a lot of her small movements throughout her cutscenes perhaps, some of her victory screens from Super Mario 3D World maybe.

Next up: It's time for our boy, Toad!

Monday, July 6, 2020

Character Sheet: Luigi (Paper Mario+)

LUIGI

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover Luigi. Now, unlike Mario, who we split off into an entirely separate moveslot for Paper Mario, I felt no need to do so for Luigi, as his appearances in those games are . . . a special kind of sparse, and when he does play a major role, he is mostly the same as the other protagonists, except for one major special skill, specifically a super jump. In Super Mario RPG, he doesn't appear at all. In Paper Mario, he is mostly hanging out at your house when you return there. In Thousand-Year Door, he crops up occasionally, telling you about his own adventure he's been on. In Sticker Star, he appears randomly in the background, and you have to use Kersti to peel him up. Finally, in Color Splash, he drives onto the scene in a Kart in the leadup to the final act of the game. Only Super Paper Mario shows him playing a major role, and much of that will be covered in his alternate Mr. L slot to be covered later.

Here is his moveset:

Standard B: Ice Flower

Side B: Boomerang

Up B: Super Jump
Based on his super jump in Super Paper Mario, in which he will crouch down before launching himself skyward. Mr. L will also have this, but will crumple like paper in that one.

Down B: Item Box
Popping out a Poltergust and a small Floro Sapien sprout in order to become Vacuum Luigi and Mr. L respectively.

Final Smash: POW Block

Entrance: Enters through a Warp Pipe

Taunts: A lot of the taunts he uses during these games, such as after he grabs the flag.

Next up: Let's cover Princess Peach.

Friday, July 3, 2020

Paper Mario: Color Splash

PAPER MARIO: COLOR SPLASH

And now, for the one I can't be as generous with. Out of all the games I have covered so far, this one was one of the most unpleasant to work through. The best parts of the game I didn't encounter until the last hour of the game or so, after hours and hours of wandering around barren lifeless worlds, spending way too much time whacking random white spots with a hammer, and interacting with nothing but Toads, Toads, Toads, Toads, Toads, Toads, Toads, Toads, Toads. Did I mention Toads. They used to be one of my favorite Mario characters until this game came along.

The story follows Mario after he arrives in a place called Port Prisma, discovering that all the color has been sucked out of the world and the people in it. Toward the end of the story, you learn that this was caused by Bowser accidentally mixing the colors of the Color Fountain together and creating an evil parasitic black paint that took over his mind, and that the paint has been using all the color collected to fill up Banzai Bills with the paint and literally bomb the world with the stuff. (See, all the cool stuff is backloaded into the end. Come on, game!).

Mario plays pretty similarly to how he did in sticker star before, except that he now uses cards instead of stickers, but they serve the same function mostly. He can also paint with his hammer, making splashes to fill in the color-drained spots throughout the game, which makes up about seventy percent of the gameplay. Real world items return, including a fan, plunger, lemon, fire extinguisher, cat-o-luck, piggy bank, bone, bottle opener, ice pick, birdcage, balloons, teapot, turnip, instant camera, basin, cork, washing machine, charcoal grill, salt and pepper shakers, megaphone, hair dryer, magnifying glass, recorder, hammer, and disco ball. Huey is a living paint can who serves the same role as Kersti before him. He can also squeeze the color out of things and suck up black paint.

Princess Peach performs her standard damsel-in-distress role, while pretty much every single other supporting role is taken up by a Toad. Except for that one Toad, and that other Toad, and those Toads, and the weird Toads with keys on their heads, oh, and there's also those other Toads. So many Toads. Yoshi and Birdo both appear in a couple of spots though, with Birdo putting on a random performance again. Luigi appears at the very end of the game, racing onto the scene in a kart to take you up the rainbow road to get to Bowser's Castle. (Once again, everything good is backloaded into this game).

Bowser is once again the main villain of the game, though this time, he himself is not malicious. He simply wanted to play in some paint, and the black paint poisoned his mind. In his boss battle, he will summon black lava bubbles, stomp, fire black paint bombs, grow gigantic, spin in his shell, and spit a bomb of black paint. Kamek and the Koopalings also appear in this game. Kamek is pretty basic Kamek on his broom and casting spells at you. As for the Koopalings, Morton fights you with his giant hammer, Iggy rides around in a chariot and casts spells, Ludwig commands a battleship and a submarine, Wendy will throw out a golden ring, Larry hijacks and rides a train, Lemmy will ride around on a ball and summon enemies, and Roy uses a paint cannon armed with black paint.

Outside of the Koopalings, we only have two boss characters to discuss: first is Petea Piranha, a tea-based version of Petey Piranha, who fights pretty much exactly the same as Petey from the previous game, down to the exact same moves. Draggadon from Toad's Treasure Tracker appears again too, flying and swimming around in lava.

Shy Guys are like Toads in this game. Nearly every single enemy is another Shy Guy. That said, unlike the Toads, this game actually made them a little creepier. They are directly responsible for the draining of color from the world, and carry around straws that they'll use to drain you too. They also carry around paint buckets, stack up, wear spike hats, carry shields, ride unicycles, bounce on trampolines, and have their standard Snifit variant. Other enemies in the game include Goombas, Koopas, Swoopers, Buzzy Beetles, Cheep Cheeps, Spinies, Dry Bones, Scaredy Rats, Spikes, Hammer Bros, Bloopers, Boos, Pokeys, Ninjis, Fuzzies, Rocky Wrenches, Piranha Plants, and Dino Rhinos.

This game has a lot of different worlds, some of which are actual full stages, others of which are just little stopping places and such. Sadly none of them are really tied down to specific worlds, outside of having a general color theme between different areas. All of their names are colors too. They include Port Prisma, Ruddy Road, Cherry Lake, Crimson Tower, Indigo Underground, Bloo Bay Beach, Sunglow Ridge, Daffodil Peak, Roshambo Temple, Chateau Chanterelle, Mondo Woods, Marmalade Valley, Kiwano Temple, Golden Coliseum, Dark Bloo Inn, Plum Park, Sacred Forest, Mustard Cafe, Violet Passage, Red Pepper Volcano, Cobalt Base, Fort Cobalt, Vortex Island, Lighthouse Island, Fortune Island, Toad Trainworks, Tangerino Grill, Sunset Express, Red Pepper Crater, Green Energy Plant, Mossrock Theater, Emerald Circus, and Black Bowser's Castle.

Much like the stickers in the previous game, battle cards make up the majority of your items this time around, plus the real world items mentioned before.

Here's what we've got so far:

Characters:
Mario: jumping, fireballs, punch, hammer, koopa shells
Paper Mario: jump, hammer, companions, Star Spirits, badges, items like Fire Flowers and Sleepy Sheep, turn sideways, paper airplane, paper boat, roll up, Crystal Star powers, flip between 2D and 3D, items, pull off stickers, Paperize, real world items, paint splash, battle cards
Luigi: various adventures, Mr. L, run, jump, super jump, kart
Mr. L: jump, pilot Brobot
Princess Peach: therapy, group hug, sleepy time, mute, come back, psych bomb, slap, parasol, fan, frying pan, Sneaky Parasol, Twink, turn invisible, parasol float, parasol shield
Bowser: Terrorize, Crusher, Bowser Crush, Poison Gas, throw Chain Chomp, drill glove, throw Mario, stomp, breathe fire, claw, Klown Kar, Star Rod, lightning, shockwave, bite, grow giant, sticker crown, whirlwind, black paint, black paint bomb, black lava bubbles, Banzai bills filled with black paint
Mallow: Thunderbolt, HP Rain, Psychopath, Shocker, Snowy, Star Rain, cymbals, froggie stick
Geno: Geno Beam, Geno Boost, Geno Whirl, Geno Flash, Geno Blast, pellets, shooting stars, rocket fists
Pixls: Tippi, Thoreau, Boomer, Slim, Thudley, Carrie, Fleep, Cudge, Dottie, Barry, Dashell, Tiptron
Kammy Koopa: fly on broom, summon block, throw lightning
Kersti: paperize, Sticker Star, scissors, an electric fan, a cat-o-luck porcelain doll, a faucet, a trumpet, a soda can, a lightbulb, a jackhammer, a baseball bat, a magnifying glass, a vacuum cleaner, a high-heeled shoe, a boom box, a billiard ball, a fish hook, scotch tape, a square can, a violin, a bowling ball, a balloon, a newspaper, a searchlight, a trophy, a drum, a pillow, a battery for a watch, a thumbtack, a bed, a box of matches, a bellows, a squirt gun, a car battery, a paper fan, hair shears, a goat, a curling stone, a hair dryer, a refrigerator, an over, a stapler, a flashlight, tailor shears, a powder puff, a mini vacuum, an air conditioner, teapot, a turkey, a basin, and a guitar
Huey: paint, squeeze out paint, suck up black paint, gimmick rep, fan, plunger, lemon, fire extinguisher, cat-o-luck, piggy bank, bone, bottle opener, ice pick, birdcage, balloons, teapot, turnip, instant camera, basin, cork, washing machine, charcoal grill, salt and pepper shakers, megaphone, hair dryer, magnifying glass, recorder, hammer, and disco ball
Yoshi: race, Ground Pound, Gulp, Mini-Egg, Stampede
Toad: stack up, form ladder, SO MANY TOADS!!
Toadsworth
Toadette
Pianta
Bowser Jr.: Klown Kar, bombs, shield, cannonballs, Paperize
Kamek: broom, cast spells, smack with wand, duplicates, enlarging spell, split Wiggler, flipflops
Star Spirits: Refresh, Lullaby, Star Storm, Chill Out, Smooch, Time Out, Up and Away, Focus, Star Beam, Peach Beam, Star Rod, lightning, shockwave
Koopalings: Morton's hammer, Iggy's chariot, Ludwig's battleship, Wendy's ring, Larry's train, Lemmy's circus, and Roy's paint cannon.
Merlon (and family): cast spell, lightning, tell future, divine secrets, trade, raise into the air, level up, light prognosticus
Smithy: sledgehammer, meteor shower, drain, smelter, Tank Head, Magic Head, Treasure Head, Mask Head, build machines
Count Bleck: chaos heart, dark prognosticus, light cage, distortion shield, black hole, throw black hole, warp
Sir Grodus: cast lightning, blue fire, stomp time, X-Yux, shield
Lord Crump: butt bash, X-Naut horde, stack, ball, hang from ceiling, Magnus von Grapple, battleship
Nastasia: hypnotize
Dimentio: teleport, magic things, multiples, trap in box, explosion, D Dimension, seedlings, Super Dimentio
Axem Rangers: axes, bombs, petal blast, heal, freeze, electrify, mute, body slam, The Blade, breaker beam
Smithy Gang: Mack (fire), Bowyer (arrows, electricity), Yaridovich (spear, spells), Punchinello? (bombs)
O'Chunks: ground pound, butt bash, jump, spin and throw, spin, charge, throw blocks, chunk up, fart
Mimi: mimic, spider form, missile, drop from above, tidal wave, circle, line, razor blades
Jr. Troopa: tackle, hide in shell, wings, head spike, spell, transform
Croco: steal, run away, bite, bombs, weird mushrooms
Booster: toy train, toy minions, card tricks, throwing knives, bouncing on a ball, killer Bundt cake
Birdo: shoot eggs
X-Naut: tackle, drink potion, throw potion
Johnny: trident, boost HP, drain, minions with spears, starfish, crabs, treasure chest, springs to get out of water, King Calamari
Valentina and Dodo: fly, peck, cancel moves, Petal Blast, Diamond Saw, Blizzard, Water Blast, Aurora Flash, Light Beam, Solidify
Francis: tongue, invisible, flash with camera, Meowbots, Swoon.exe
Culex: Shredder, Dark Star, Flame Stone, Meteor Blast, fire crystal, water crystal, earth crystal, wind crystal
Koopa (Kooper/Parakarry/Koops): Shell Toss, Power Shell, Dizzy Shell, Fire Shell, Sky Dive, Shell Shot, Air Lift, Air Raid, Shell Shield, Shell Slam
Goomba (Goombario/Goombella): Headbonk, Tattle, Charge, Multibonk, Rally Wink, stack up, roll, fold into cone
Spiny
Lakitu (Lakilester): Spiny Flip, Spiny Surge, Cloud Nine, Hurricane
Hammer Bro
Shy Guy: Groove Guy, Sky Guy, Medi Guy, Spy Guy, Gourmet Guy, Pyro Guy, Spear Guy, General Guy, bucket of paint, Snifit, suck up paint, trampoline, trapeze, ride on ball
Cheep Cheep (Sushie): Belly Flop, Squirt, Water Block, Tidal Wave
Boo (Lady Bow): Smack, Outta Sight, Spook, Fan Smack
Piranha Plant
Bob-Omb (Bombette/Bobbery): Body Slam, Bomb, Power Bomb, Mega Bomb, Bomb Squad, Hold Fast, Bob-Ombast
Chain Chomp
Dry Bones
Blooper
Lil Sparky (Watt): Electro Dash, Power Shock, Turbo Charge, Mega Shock
Pokey: fall over, roll up, throw body parts
Monty Mole
Bandit
Tiny Mouser (Ms. Mowz): Love Slap, Kiss Thief, Tease, Smooch
Buzzy Beetle
Spike: clubs, butt bash, eat ghosts, heart, butt bash, punch, back flip, power up
Koopatrol
Duplighost (Doopliss): shape shift, turn into pigs
Wiggler: segments, fly, charge
Ninji: shurikens
Flurrie: Body Slam, Gale Force, Lip Lock, Dodgy Fog
Vivian/Shadow Sirens: Shade Fist, Veil, Fiery Jinx, Infatuate, slap, punch, boost, electricity, icy wind
Shadow Queen: shadow hands, steal energy, spread darkness, possess Peach, disintegrating blast
Rawk Hawk: sliding kick, double flip, superman slam, prop drop, drop shroom, drop stomp, cheat
Petey Piranha: fly, butt bash, spin, bite, Petea Piranha

Bosses:
Belome
Exor
Smithy
Mega Smilax
Czar Dragon
Etc.
Goomboss
Koopa Bros.
Tutankoopa
Tubba Blubba
General Guy
Lava Piranha
Huff N. Puff
Crystal King
Hooktail
Cortez
Macho Grubba
Bonetail
Gloomtail
Shadow Queen
Fracktail
King Croacus
Bonechill
Gooper Blooper
Mizzter Blizzard
Draggadon

Stages:
Mushroom Kingdom
Tadpole Pond
Forest Maze
Yo'ster Island
Mole Mountains
Booster Tower
Sea Side
Star Hill
Sunken Ship
Land's End
Nimbus Land
Barrel Volcano
Bowser's Keep
Smithy's Factory
Peach's Castle
Toad Town
Star Sanctuary
Bowser's Castle
Goomba Village
Koopa Village
Mt. Rugged
Dry Dry Desert
Forever Forest
Boo's Mansion
Gusty Gulch
Shy Guy's Toy Box
Lavalava Island
Flower Fields
Cloudy Climb
Shiver Mountain
Crystal Palace
Rogueport
Petal Meadows
Hooktail Castle
Boggly Woods
Glitz Pit
Twilight Town
Church Steeple
Keelhaul Key
Excess Express
Poshley Sanctum
Fahr Outpost
The Moon
X-Naut Base
Thousand-Year Door
Shadow Palace
Flipside
Flopside
Lineland
Yold Desert
Merlee's Mansion
Bitlands
Fort Francis
Outer Space
Whoa Zone
Downtown of Crag
Floro Caverns
Sammer's Kingdom
Underwhere
Overthere
Castle Bleck
Sticker Fest
Decalburg
Warm Fuzzy Plains
Dry Bake Desert
Bafflewood
Snow Rise
Shy Guy Jungle
Bowser Jr.'s Flotilla
Bowser's Sky Castle
Port Prisma, Ruddy Road, Cherry Lake, Crimson Tower, Indigo Underground, Bloo Bay Beach, Sunglow Ridge, Daffodil Peak, Roshambo Temple, Chateau Chanterelle, Mondo Woods, Marmalade Valley, Kiwano Temple, Golden Coliseum, Dark Bloo Inn, Plum Park, Sacred Forest, Mustard Cafe, Violet Passage, Red Pepper Volcano, Cobalt Base, Fort Cobalt, Vortex Island, Lighthouse Island, Fortune Island, Toad Trainworks, Tangerino Grill, Sunset Express, Red Pepper Crater, Green Energy Plant, Mossrock Theater, Emerald Circus, and Black Bowser's Castle.

Items:
Badges
Mushrooms
Lots of Food
Fire Flower
Sleepy Sheep
Thunderbolt
Snowman Doll
Stop Watch
Fire Burst
Ghost Shroom
Ice Storm
POW Block
Shell Shock
Thunder Rage
Volt Shroom
STICKERS!!!!
Battle Cards
Too many to list

Thanks for reading! Sorry if I was a little too much on the negative side this time. I really don't like this game. Now, let's let those floodgates burst open wide and start doing our character sheets. Mario will be our first revision!