Showing posts with label Paper Mario: Sticker Star. Show all posts
Showing posts with label Paper Mario: Sticker Star. Show all posts

Tuesday, January 11, 2022

Sticker Fest


Sticker Star, like the previously listed stages for Origami King and Color Splash, is best represented by a stage focused heavily on the key gimmick of the game, this time stickers.

Sticker Fest will be set around the beginning area of the game, just after the sticker explosion that demolished everything. The stage will be in shambles and covered in stickers. As the fight goes on, particularly strong attacks near them will knock the stickers loose, freeing the section of stage they were holding down. A rowdy enough battle could see the full festival restored to its appearance before the explosion.

Potential theme: https://www.youtube.com/watch?v=NmEay7Ys83g

Friday, January 7, 2022

Bowser's Sky Castle


The first Paper Mario delivered one of its first big shocks to players by having a giant castle shaped like a Klown Kar rise from the ground beneath Peach’s Castle, carrying the entire thing up into the sky and leaving nothing but a crater behind.

This stage will recreate that image, setting the action on the top rim of the Klown Kar, with sections of the castle above it acting as platforms here and there. Not much else to it really, making it one of the more basic stages of the roster.

Potential theme: https://www.youtube.com/watch?v=gEuSyswJxA4

Monday, January 3, 2022

Kersti


After Super Paper Mario, it seems as though Nintendo came down hard on the RPG series, apparently adverse to overcomplicating the Mario series and introducing all of these complex and unique characters. As a result, the Paper Mario series took a sharp left turn, away from deep and complex storytelling to simplistic games that leaned far more heavily on the “being made of paper” gimmick. This time, we see Bowser interrupt a festival celebrating a comet made of stickers, for some reason, accidentally causing the comet to explode and cover the land in stickers. Mario encounters a strange sticker being, an attendant of the comet, who demands he help her restore it.

This is Kersti, secretly the true spirit of the Sticker Star. She will act as Mario’s constant companion throughout the game, providing him with the sticker-based abilities that the game’s gimmick relies upon.

In the game, she will be quite light, being merely a sticker after all, but her physical body will have a slight sticky quality to it, making opponents who touch her stuck for a split second. Her moves will be based upon the entire Sticker Star game and incorporate every sticker-based ability Mario uses.

Likelihood rating: Probably not

Saturday, August 15, 2020

Character Sheet: Kersti

 KERSTI

Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Today, let's cover basically our gimmick rep for Paper Mario: Sticker Star, Kersti! Kersti is a sticker-being who acted as the guardian for the legendary Sticker Star, joining forces with Mario when it was taken by Bowser. Although almost all of the moves here were used by Mario, largely with help from Kersti, I felt she was the best to represent the whole sticker gimmick as a whole.

So, first of all, we have the entire sticker gimmick as a whole. Some of the core mechanics there include the stickers themselves, littering the game's world and holding sections of it down. Then there's the ability to tear those stickers off. Then of course we have the paperize ability, which allows Mario and Kersti to turn the game into a 2D image and peel sections up or lay them down. We also have the slap game, which allows Mario to take real-world items, throw them at a wall, and turn them into stickers. We also have a number of real-world items we can factor in, given their effects on fights. Finally, the Sticker Star itself makes one invulnerable and unleashes a terrible sticker-filled whirlwind early in the game.

Here's the moveset I came up with:

Standard B: Sticker
This move will allow Kersti to slap a sticker across an opponent's face. As long as the sticker remains, it will continue to do damage. Kersti can press the command again to rip the sticker off of the opponent, adding another burst of damage.

Side B: Slap
Basically, Kersti will pull out an item and chuck it as hard as she can toward an opponent the way you do in the slap game to create new stickers. This will act as a projectile.

Up B: Whirlwind
Kersti will whip up a whirlwind just like the one at the beginning of the game that will launch her upward and leave a bunch of colorful stickers everywhere.

Down B: Real-World Items
This one is a bit of a random move, with you having the option to pull out one of five items that have different effects. The Scissors will cut across the stage quickly, doing damage. The Fan will whip up a heavy wind. The Cat-o-Luck will simply drop down and squash an opponent. The Vacuum Cleaner will do the opposite of the fan and suck opponents in. And the Roast Chicken will dance around nonsensically.

Final Smash: Paperize
The screen will turn into a 2D image and Kersti will be able to select a fighter and peel them up off of the stage, KOing them.

Entrance: Kersti will arrive with the Sticker Star.

Taunts: Kersti will flip through her sticker book. She might float around the Sticker Star and threaten anyone to come near it. So on.

Thanks for reading! Next up, we'll cover her spiritual successor for Color Splash, Huey!

Saturday, August 8, 2020

Character Sheet: Paper Mario

 PAPER MARIO

Are you guys excited? I'm excited. You should be too. You know why? Cause today we get to cover all the freakin' amazing characters from Super Mario RPG and the Paper Mario (pre-TOK) series, and even the not so amazing ones too. Here's the full list:

1. Cheep Cheep
2. Bob-Omb
3. Spike
4. Tiny Mouser
5. Mouser
6. Paper Mario
7. Mr. L
8. Geno
9. Mallow
10. Flurrie
11. Tippi & Pixls
12. Kersti
13. Huey
14. Merlon
15. Star Spirits
16. Smithy
17. Kammy Koopa
18. Sir Grodus
19. Count Bleck
20. Dimentio
21. Yaridovich
22. Axem Rangers
23. Lord Crump
24. The Shadow Sirens
25. O'Chunks
26. Mimi
27. Croco
28. Booster
29. Jonathan Jones
30. Valentina
31. Jr. Troopa
32. Doopliss
33. Rawk Hawk
34. Francis
35. Culex

Now, we come to the good stuff. Oooh, I'm so excited! Okay, first up we have Paper Mario, Mario's alt version starring in the Paper Mario games. He will be similar to Mr. Game & Watch in that he'll be entirely 2D, possibly even with the added gimmick of flapping in the breeze and getting crumpled and so on. His moves will likely draw from both the Paper MARIO games and the PAPER Mario games, although a little less than the latter as Kersti, Huey, and Olivia do the job of gimmick rep well enough.

In the story-driven games, a lot of his moves consist of variations on his jump and hammer moves, with badges and items to enhance them in some way. He also has allies to help him out, both in battle and out, although with all of them being part of the roster as a color swap of their particular species (the only exception being Watt), I don't know how much they will come into play here. In Thousand-Year Door, you gained "cursed" abilities like being able to turn into a paper airplane, paper boat, roll up, and turn sideways. Both of the first games gave you added abilities through the McGuffins you were collecting, and those can come into play here possibly. In the third game, you also gained the ability to literally switch from a 2D world to a 3D world. In the craft-themed games, as stated before, Kersti, Huey, and Olivia do the job pretty well of covering those, but all the sticker, paint, and origami abilities from those can come into play as well.

Here's the moveset I came up with:

Standard B: Mega Hammer
Mario will strike with his hammer. It will take after some of the newer characters and have levels to the move's strength based on how long you press in the commands, varying from the basic smack, to the full twisting windup of the strongest hit.

Side B: Companions
I thought this would be a fun way to work in the side characters and make sure they got that last little bit of representation alongside their full color swaps in their species' slot. It will be a randomized move, with you tossing one of your fifteen companions from the first two games, all with varying levels of effect, with the two Goombas being the lightest damage, and the two Bob-Ombs being the heaviest damage.

Up B: Mega Jump
This one is also based on the varying levels principle, with the differences ranging from just a larger jump with a strong damage percentage on the landing, to springing ridiculously high into the air for maximum recovery.

Down B: Flip
Basically a strong defensive move. Mario will flip himself sideways, meaning any attack that comes his way will pass right by. He can hold this state for a short time and can move around that way.

Final Smash: Companion Rush OR Meteor Shower OR 3D Flip OR Real World Item
Basically, I had several good ideas on this one. In order, they are my favorite, the most likely to happen, the cool but impractical, and the one I'd rather not have. Companion Rush is my favorite, where basically you call in all of Paper Mario's companions and they all rush the opponent at once. (I would cry tears of joy at the sight of it). The more likely one to happen though is probably a final Smash based on the Star Spirits or the Crystal Stars from either of the first two games (most likely the Meteor Shower move from both). 3D Flip, based on Super Paper Mario, would be really cool but probably stupid difficult to make a reality, so let's move on. Finally, we have Real World Item, like using the giant fan or scissors or something. I'd rather not personally, and honestly Kersti or Huey could both use it just fine, so I'll let them have it.

Entrance: Popping out of his own Smash letter would probably be really awesome.

Taunt: Turning into a paper boat, waving to the audience for audience points, flipping through his own book. And of course, a secret taunt in the form of Goombario and Goombella tattling on the opponent.

Thanks for reading! Next up, we'll cover a semi-echo like Mouser, Mr. L!

Friday, July 31, 2020

Character Sheet: Shy Guy (Paper Mario+)

SHY GUY

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Shy Guys, as you'd expect, feature throughout all of these games, as usual being jacks-of-all-trades, with all sorts of moves to their name. Their most notable appearances are in the first Paper Mario, where they act as the main villains of a chapter, lording over an enchanted toy box and led by their leader General Guy. Their variants here include flaming Pyro Guys, floating Sky Guys, camouflages Spy Guys, Spear Guys and Snifits, and potion-carrying Medi-Guys. In Color Splash, they take on a slightly more sinister role, as they are directly responsible for draining the color from the world, and are frequently encountered carrying around buckets of paint they stole and with straws used for doing the dirty deed.

Here is their current moveset:

Standard B: Snifit
Staying the same.

Side B: Mace
Staying the same.

Up B: Fly Guy OR Pogo Stick
Staying the same. Both still appear frequently, so can't quite decide between them.

Down B: Spear and Shield
Also appears frequently, so staying the same.

Final Smash: Pirate Ship
Although could be switched out for General Guy's tank, but the Pirate Ship is still pretty frequently shown off.

Entrance: Drifts to the ground via parasol.

Taunts: A number of their appearances playing around in the background of various games offers up a number of possibilities.

Next up: Let's cover the Bandit enemy!

Thursday, July 30, 2020

Character Sheet: Kamek (Paper Mario+)

KAMEK

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover Bowser's advisor Kamek. He primarily appears in these games in Super Mario RPG (though not statedly as Kamek himself, but as a generic Magikoopa who plays a rather large role, so my headcanon is that he's THE Kamek), and in Sticker Star, where he plays a significant role in the plot. His role as Bowser's advisor is taken up in the first two Paper games by a new character named Kammy Koopa, who we will be dealing with shortly. Outside of that, there are a number of Magikoopa types in the games, most of which cast different types of spells boosting their fellow enemies' health, attack, defense, and so on.

Here's the moveset:

Standard B: Magic Spell

Side B: Broomstick

Up B: Teleport

Down B: Hammer
(Or it could be a Stat Boost move)

Final Smash: Boss Battle

Entrance: Swoop in on his broom and do his little chuckle.

Taunts: Hold up his wand and wave it around for a second, is a good one. His chuckle, as mentioned before. Maybe cast a little magic and surprise himself.

Next up: Let's go over the Shy Guys!

Tuesday, July 28, 2020

Character Sheet: Petey Piranha (Paper Mario+)

PETEY PIRANHA

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover Petey Piranha, who showed up in both Sticker Star and Color Splash as a boss (technically in Color Splash, it was Petea Piranha, but you know). In those games, he could bite you, spin around really fast, fly, and butt bash. Pretty basic Petey stuff.

Here is his moveset:

Standard B: Piranhabon

Side B: Tornado

Up B: Fly

Down B: Divebomb

Final Smash: Emissary Cage Match

Entrance: He will wake up from a nap.

Taunts: His roar, maybe with a bit of a stunning effect. His belly button poking out and his rolling over on the floor. Napping, maybe.

Next up: Let's cover Yoshi!

Monday, July 27, 2020

Character Sheet: Birdo (Paper Mario+)

BIRDO

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Oh, Birdo, you strange little creature, you. Birdo appears in Super Mario RPG, Sticker Star, and Color Splash, each time in an increasingly out-of-nowhere cameo appearance. (The trend appears to continue in Origami King). Super Mario RPG is reasonably tied to the plot, as she hatches from an egg Valentina was using as part of her evil scheme, but she doesn't really do a lot during the fight outside of shooting eggs at you. Later in Sticker Star and Color Splash, she puts on a sudden performance at one point and that's about it. I don't know what else there is to say, really.

Here is her moveset:

Standard B: Egg

Side B: Egg Hop

Up B: Pidgit

Down B: Blow a Kiss

Final Smash: Eagle Gate
The gate Birdo stands before will fly into the background, before opening its mouth wide and rushing the stage, swallowing up any enemy caught in its mouth.

Entrance: She will descend on the small platform she appears on in Sticker Star and Color Splash.

Taunts: Maybe her tendency to pace back and forth, also blowing a kiss, doing her whole cabaret musical performance thing.

Next up: Let's cover Petey Piranha, or Petea Piranha, I guess!

Friday, July 24, 2020

Character Sheet: Wiggler (Paper Mario+)

WIGGLER

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover Wiggler. Wiggler appears throughout the series, but its most prominent role is probably in Sticker Star, wherein a friendly Wiggler is split into separate segments by Kamek, leading Mario to spend a lot of time tracking down each piece and returning them to the head so that he can be put back together. After you have done so, he undergoes metamorphosis and becomes a Flying Wiggler who can carry you to a new area.

Here's the moveset I came up with:

Standard B: Panel

Side B: Charge

Up B: Flutter

Down B: Earthquake
This move is now more based on the move seen frequently throughout the RPGs, where the Wiggler will slam up and down on the ground sending out shockwaves.

Final Smash: Mechawiggler

Entrance: waking up from sleep.

Taunts: Bouncing a ball on his nose, rolling his body segments here and there.

Thanks for reading! Next up, let's cover the Chain Chomps.

Saturday, July 18, 2020

Character Sheet: Boo (Lady Bow)

BOO

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover the Boo enemy, or more specifically, your one Boo companion from the first Paper Mario game, Lady Bow, and any other major Boo appearances throughout these games. Lady Bow is a wealthy heiress living in a haunted mansion in the middle of a dark forest. Her moves in the game include the ability to make herself and Mario disappear, making them impervious to harm. She can also smack you a lot, either with her own little ghost-hand-thing or with a large fan. Both of these seem to have more to do with her being an heiress than being a Boo, but there you are. Finally, she also has a move where she jumps out and jumpscares the enemy, similar to what the ghosts of Luigi's mansion do. Other Boos appear frequently throughout the games, although for some reason, most of the early games seemed to avoid making them fightable enemies, mostly having them swarming around ghostly areas but never fighting you directly.

Here is their moveset:

Standard B: Obake Candlestick

Side B: Bomb Boo
The fan smacking works better as a jab.

Up B: Boo String

Down B: Vanish
Much like her utility of it in Paper Mario.

Final Smash: Boolossus

Entrance: Appears out of nowhere

Taunts: Just the basic cover-your-face animation. That screech of theirs needs to be included too. When they flash and show off a blue coin for sure. Maybe Bow's haughty laugh behind her fan.

Next up: Let's cover the Bloopers!

Thursday, July 16, 2020

Character Sheet: Goomba (Goombario/Goombella)

GOOMBA

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's talk about the Goombas, or rather your two main Goomba companions in the first two Paper Mario games: Goombario and Goombella. There are actually quite a few Goombas floating around in these games as enemies, most with unique properties. For instance, you have your Paragoombas, Goombas wearing spike hats, and the new darker-colored Gloombas. Also in the PAPER Mario games, Goombas tend to show off a lot of the PAPER gimmicks of those games, often being the ones to fold into points, stack up, or roll up into a wheel.

And then there's Goombella and Goombario themselves. Both come with the Tattle ability, giving you information on the opponents you are facing. This could function as a fun secret taunt on a Paper Mario stage, with both Goombella and Goombario giving you commentary on the fight. They both also come with a basic headbonk technique and a multibonk technique. Goombella can also appeal to the audience with one move and boost your stats a bit as a result. That's about it though really.

Here is the moveset again:

Standard B: Goom Spear

Side B: Kuribo's Shoe

Up B: Paragoomba

Down B: Stack Up
To be honest, not much changed on these really. Most of these are solid representations in their own right.

Final Smash: Goomboss
As this is his first true appearance, I should at least make note of it.

Entrance: Pops out of chestnut shell.

Taunts: The little hop around and squeak from Super Mario 64 for sure. Maybe a wink like Goombella does. Of course Tattle as a secret taunt.

Next up: Let's check out Piranha Plant.

Wednesday, July 15, 2020

Character Sheet: Dry Bones (Paper Mario+)

DRY BONES

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover the Dry Bones enemy. Not much to say here. They appear in most of the Paper Mario games, acting much as they normally do. The one major thing of note is that, as an echo of the Koopa Troopas, they will inherit some of the updated moves that came with your Koopa companions like Koops and Kooper.

Here is the character's moveset:

Standard B: Bone Throw

Side B: Shell Spin

Up B: Para Bones

Down B: Shell Cage
Same, but made of bones basically.

Final Smash: Zombie Horde
This one's more based on scenes like Hooktail castle, when a bunch of Dry Bones come to life and swarm you.

Entrance: Starting out as a pile of bones before coming together.

Taunts: Falling apart and coming together, tossing his head around, so on.

Next up: Let's cover Goombella and Goombario, our Goomba reps!

Tuesday, July 14, 2020

Character Sheet: Koopa Troopa (Koops/Kooper/Parakarry)

KOOPA TROOPA

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover the Koopa Troopa. The Koopa race appears all throughout this series in a variety of roles, but the most important, I feel, is the characters of Kooper, Koops, and Parakarry, your companions throughout the first two Paper Mario games, and your representative Koopas and Paratroopa respectively (as there is no Paratroopa slot). They will be color swaps, possibly switched to paper 2D models for those. I didn't feel they should be their own movesets, as their movesets in-game basically amount to token "Koopa" and "Paratroopa" movesets respectively.

Kooper's moves in the first game are all basically four different power levels of the same move: tucking into his shell and spinning forward. Koops is very similar, except that he adds in a giant shell he uses to shield himself and Mario, and a move similar to another used by Parakarry. Parakarry is much the same, except airborne, and can also pick up enemies and carry them away. The move shared by Koops and Parakarry sees several shells rocketing across the screen. Other notable additions throughout the series includes the Koopatrols, armored Koopas wielding lances.

Here is the character's moveset:

Standard B: Koopatrol Spear
This one works more as an echo to the bone throw for Dry Bones and can represent the Koopatrol race. They will throw one of the spears carried by the race.

Side B: Shell Spin

Up B: Paratroopa
Maybe bear some resemblance to Parakarry's Shell Shot and fly upward inside the shell.

Down B: Shell Shield
Rather than just tucking into the shell, they'll now borrow from Koops and cover themselves in a large Koopa shield.

Final Smash: Air Raid
This one will cover the move used by Koops and Parakarry and send a number of shells flying all over the screen, both Koopa and Paratroopa shells together.

Entrance: Starts out in his shell, before emerging using the standard animation.

Taunts: Giving a thumbs up and making the iconic Koopa sound, stepping outside of his shell and looking it over while in his underwear, maybe sleeping like a Snooza Koopa. Or maybe some of the companion moves, like Koops rubbing the back of his head.

Next up: Let's update the echo fighter, Dry Bones!

Saturday, July 11, 2020

Character Sheet: Bowser Jr. (Paper Mario+)

BOWSER JR.

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover Bowser Jr. This one should be pretty quick, seeing as Bowser Jr. only appearing in one game in the series, that being Sticker Star (he will be appearing in Origami King apparently, but I haven't covered that yet). In Sticker Star, he flies around in his Klown Kar, throwing bombs, shooting cannonballs, and shielding himself, and can use the paperize ability to peel sections of the terrain up from reality. Not really much new or directly connected to him, so he probably won't change much.

Let's see how it all changes up!

Standard B: Cannonbomb

Side B: Mechakoopa

Up B: Eject

Down B: Transform

Final Smash: Mechabowser

Entrance: He could float down in the Klown Kar.

Taunts: His famous snicker has to be involved somehow. Maybe hopping out and painting in the air with his paintbrush. His tendency to put his hand over his eyes and look around. So on.

Next up: Let's cover his maybe siblings, the Koopalings!

Friday, July 10, 2020

Character Sheet: Bowser (Paper Mario+)

BOWSER

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover Bowser. Now, this one has a very complex and layered history within this run of games, being a main playable character in Super Mario RPG and Super Paper Mario, a secondary playable character in the Thousand-Year Door, and the main villain of Paper Mario 64, Sticker Star, and Color Splash, each time powered up by some mystical force.

His moveset in Super Mario RPG includes scaring enemies with a Boo, crushing them with a giant Mechakoopa, throwing a giant rock at them, and spewing poison gas, while also using a chain chomp as a mace, and literally throwing Mario as an attack. In Paper Mario, he can stomp around, breathe fire, and claw at you, fly in his Klown Kar, and use the power of the Star Rod to level up. Thousand-Year Door and Super Paper Mario don't add too much to that equation except for the ability to become a giant. In Sticker Star, he steals the actual Sticker Star, which powers him up and causes him to whip up a giant whirlwind. In Color Splash, he is possessed by the evil black paint, which allows him to attack with bombs, bullet bills, and lava bubbles made of the stuff.

Here's his moveset so far:

Standard B: Fire Breath

Side B: Boulder

Up B: Shell Spin

Down B: Slam Down
Hmm, I've had a shifter move for every changer character so far, should have a Dry Bowser move here maybe. I don't know.

Final Smash: Giant Bowser

Entrance: Bowser will land in his Koopa Klown Kar.

Taunts: His evil laugh from Super Mario 64, many of his taunts from Odyssey and other games, holding up a captive something or other, the list goes on.

Next up: Let's cover his son, Bowser Jr.!

Wednesday, July 8, 2020

Character Sheet: Toad (Paper Mario+)

TOAD

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover Toad, and Toads, I guess, and all of their appearances across the Paper Mario games (and Super Mario RPG). Basically, they are the extras. Or one group of extras, unless we are talking about Color Splash, where apparently they rose up as the dominant species and eradicated every other group of extras who ever existed. Largely there's not much to talk about here, they just kind of take up the role of NPC and run shops and stuff around the towns you visit. Until you get to the paper gimmick games, that is. In Sticker Star, you can use them to stack up and form a bridge or a staircase and such, so that's kinda neat. In Color Splash, they can basically do everything and nothing all at the same time. A group of purple ones have keys growing out of their heads and loosely defined superpowers for some reason. Not a whole lot, but enough I suppose.

Here's his moveset:

Standard B: Flashlight
Sticking with this.

Side B: Pickaxe
Yeah, this too.

Up B: Propeller Hat

Down B: Treasure Chest

Final Smash: Mega Mushroom
Not much change. I could see the purple guys forming something, but this works better.

Entrance: He arrives aboard the Toad Brigade's ship, with the whistle bit.

Taunts: "Thank you, Mario, but our Princess is in another castle." That whistle bit at the beginning of the Toad Brigade's leitmotif. "Alright."

Next up: Let's cover Toadette!

Tuesday, July 7, 2020

Character Sheet: Princess Peach (Paper Mario+)

PRINCESS PEACH

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's go over Princess Peach. She's kind of in the same boat as Luigi, where she didn't have quite enough to warrant a Paper Peach character, but still some to talk about. She is a main playable character in both Super Mario RPG and Super Paper Mario, and has very small limited playable roles in Paper Mario 64 and the Thousand Year Door. In Sticker Star and Color Splash, she has very minimal roles as simply the damsel-in-distress yet again. Not much to say on those latter four, but we should talk about both. In Super Mario RPG, peach acts mainly as the group healer, using moves like therapy and group hug to heal herself or her companions, while also putting enemies to sleep, cancelling their attacks, and attacking them psychically (0_0). In Super Paper Mario, she could float and shield herself with her parasol. The most important addition in the first two Paper games would probably be her Sneaky Parasol that let her turn into various minions of Bowser.

Here is her moveset:

Standard B: Group Hug
Princess Peach will cast a healing spell that will heal both herself and anyone on stage who is part of her team. This does of course leave her vulnerable.

Side B: Sleepy Time
This one has to do with both her Sleepy Time move in Super Mario RPG, but also with her music box, and her Peach Blossom final smash. (She puts a lot of people to sleep apparently). However, it will be significantly toned down to be more like Jigglypuff's move.

Up B: Parasol
This stays the same

Down B: Parasol Shield
Peach will crouch down and cover herself with her umbrella, protecting herself from any attack.

Final Smash: Psych Bomb
How is that not her moveset already. I mean, just look at that name!

Entrance: She floats down from the sky on her parasol.

Taunts: Her kiss of Mario at the end of many games could be one, a lot of her small movements throughout her cutscenes perhaps, some of her victory screens from Super Mario 3D World maybe.

Next up: It's time for our boy, Toad!

Monday, July 6, 2020

Character Sheet: Luigi (Paper Mario+)

LUIGI

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

Today, let's cover Luigi. Now, unlike Mario, who we split off into an entirely separate moveslot for Paper Mario, I felt no need to do so for Luigi, as his appearances in those games are . . . a special kind of sparse, and when he does play a major role, he is mostly the same as the other protagonists, except for one major special skill, specifically a super jump. In Super Mario RPG, he doesn't appear at all. In Paper Mario, he is mostly hanging out at your house when you return there. In Thousand-Year Door, he crops up occasionally, telling you about his own adventure he's been on. In Sticker Star, he appears randomly in the background, and you have to use Kersti to peel him up. Finally, in Color Splash, he drives onto the scene in a Kart in the leadup to the final act of the game. Only Super Paper Mario shows him playing a major role, and much of that will be covered in his alternate Mr. L slot to be covered later.

Here is his moveset:

Standard B: Ice Flower

Side B: Boomerang

Up B: Super Jump
Based on his super jump in Super Paper Mario, in which he will crouch down before launching himself skyward. Mr. L will also have this, but will crumple like paper in that one.

Down B: Item Box
Popping out a Poltergust and a small Floro Sapien sprout in order to become Vacuum Luigi and Mr. L respectively.

Final Smash: POW Block

Entrance: Enters through a Warp Pipe

Taunts: A lot of the taunts he uses during these games, such as after he grabs the flag.

Next up: Let's cover Princess Peach.

Thursday, July 2, 2020

Paper Mario: Sticker Star

PAPER MARIO: STICKER STAR

And now, we come to the ones that hurt. Starting with this game on, the developers traded out great storytelling and interesting, layered characters for cheap gimmicks, and a lot of fans, including myself, were justifiably let down and even angry at times over it. That said however, in making this series, I do feel a little as though I have been unfair to at least this one. In this game, I saw some of the same creativity that went into Yoshi's Woolly World and Crafted World, that hearkened back to greats like Little Big Planet before it, and for that at least, it should get some credit.

The game follows Mario after Bowser crashes their yearly sticker fest, stealing the powerful Sticker Star and making a mess of everything. Mario is accompanied by Kersti, a sticker-spirit-thing and protector of the Sticker Star, as they work to set things right. Mario's abilities include basics like jumping and using his hammer (sadly having to rely on collected stickers to use any of them in battle), but he now has sticker related abilities, like peeling off stickers wherever he finds them or using Kersti to place lost sections of the map back where they go. A major gimmick of the game (and arguably one of the best parts in my opinion), is the use of a number of collectible real world items that can be used in battle for various effects. These include: scissors, an electric fan, a cat-o-luck porcelain doll, a faucet, a trumpet, a soda can, a lightbulb, a jackhammer, a baseball bat, a magnifying glass, a vacuum cleaner, a high-heeled shoe, a boom box, a billiard ball, a fish hook, scotch tape, a square can, a violin, a bowling ball, a balloon, a newspaper, a searchlight, a trophy, a drum, a pillow, a battery for a watch, a thumbtack, a bed, a box of matches, a bellows, a squirt gun, a car battery, a paper fan, hair shears, a goat, a curling stone, a hair dryer, a refrigerator, an over, a stapler, a flashlight, tailor shears, a powder puff, a mini vacuum, an air conditioner, teapot, a turkey, a basin, and a guitar. These could be a possibility for both Mario and Kersti, I think.

We have a few supporting characters, like Princess Peach being captured again; Luigi showing up in random spots and you having to peel him off; so many Toads, who can stack up and form a ladder so there's that; and Birdo, who descends on a swing and puts on some kind of performance in the background at one point. A Wiggler also plays a surprisingly large role in the story, having been separated into his individual segments and requiring Mario to track down them all. When you do, he will eventually sprout wings and carry you to a new location.

Bowser is our main villain this time around, having stolen the sticker star, which powered him up and gave him a sticker crown, which whips up a giant whirlwind when he does. In battle, he can spin in his shell, stomp, and breathe fire, and will become giant as well. Bowser Jr. and Kamek also appear throughout the game. Junior flies entirely in his Klown Kar and can throw bombs, put up a shield, and fire cannonballs at you. He can also pull up sections of the world that Mario and Kersti will have to restore. Kamek flies around on his broom, casts spells, smacks you with his wand, makes things grow large, and creates duplicates of himself. He is also responsible for splitting up Wiggler into pieces and occasionally will cast a spell on you and turn all of your collected stickers into nothing but flipflops.

There are only three unique bosses to speak of, with the other major two being just an enlarged Goomba and enlarged Pokey respectively. These include Gooper Blooper returning, mostly attacking with tentacles and spitting poison as normal; Petey Piranha, who flies, butt bashes, bites, and spins fast this time around; and a giant snowman named Mizzter Blizzard, who will stomp, throw snowballs, and fall apart.

The enemies are all pretty basic Mario enemies, though some have some paper gimmicks attached to them, like stacking up, folding into cones so they have a spike top, and rolling up to run you over. The returning enemies include: Koopas, Goombas, Buzzy Beetles, Lakitus, Bob-Ombs, Shy Guys (with buckets of paint), Pokeys, Spikes, Swoopers, Hammer Bros, Snifits, Ninjis (who can fold into shurikens), Piranha Plants, Bloopers, Piders, Cheep Cheeps, Boos, Scaredy Rats, Fuzzies, Chain Chomps, Rocky Wrenches, Broozers, and Whomps. There are no unique enemies.

There are a number of stages throughout the game, though most fall into specific zones. The game starts out at a carnival called Sticker Fest, while the main hub world is called Decalburg. The first area is a basic grassland with names like Warm Fuzzy Plains and Bouquet Gardens, leading up to Goomba Fortress. The second area is a desert-themed world, the first being called Drybake Desert and includes a Yoshi Sphinx. The third area takes place in a dense forest called the Bafflewood and includes the Wiggler's Tree House, but also extends to the Whitecap Beach. The fourth area is a snowy area, including Snow Rise and Whiteout Valley. The fifth area takes place in a jungle, with areas like Shy Guy Jungle, Chomp Ruins, and Rumble Volcano. The last two stages are Bowser Jr.'s Flotilla and Bowser's Sky Castle, similar to his flying castle from the first Mario game.

The items in this game are stickers. Stickers, stickers, stickers, stickers, stickers. Everything is stickers. Except the real world items that you can also turn into stickers. Did I mention stickers.

Here's what we've got so far:

Characters:
Mario: jumping, fireballs, punch, hammer, koopa shells
Paper Mario: jump, hammer, companions, Star Spirits, badges, items like Fire Flowers and Sleepy Sheep, turn sideways, paper airplane, paper boat, roll up, Crystal Star powers, flip between 2D and 3D, items, pull off stickers, Paperize, real world items
Luigi: various adventures, Mr. L, run, jump, super jump
Mr. L: jump, pilot Brobot
Princess Peach: therapy, group hug, sleepy time, mute, come back, psych bomb, slap, parasol, fan, frying pan, Sneaky Parasol, Twink, turn invisible, parasol float, parasol shield
Bowser: Terrorize, Crusher, Bowser Crush, Poison Gas, throw Chain Chomp, drill glove, throw Mario, stomp, breathe fire, claw, Klown Kar, Star Rod, lightning, shockwave, bite, grow giant, sticker crown, whirlwind
Mallow: Thunderbolt, HP Rain, Psychopath, Shocker, Snowy, Star Rain, cymbals, froggie stick
Geno: Geno Beam, Geno Boost, Geno Whirl, Geno Flash, Geno Blast, pellets, shooting stars, rocket fists
Pixls: Tippi, Thoreau, Boomer, Slim, Thudley, Carrie, Fleep, Cudge, Dottie, Barry, Dashell, Tiptron
Kammy Koopa: fly on broom, summon block, throw lightning
Kersti: paperize, Sticker Star, scissors, an electric fan, a cat-o-luck porcelain doll, a faucet, a trumpet, a soda can, a lightbulb, a jackhammer, a baseball bat, a magnifying glass, a vacuum cleaner, a high-heeled shoe, a boom box, a billiard ball, a fish hook, scotch tape, a square can, a violin, a bowling ball, a balloon, a newspaper, a searchlight, a trophy, a drum, a pillow, a battery for a watch, a thumbtack, a bed, a box of matches, a bellows, a squirt gun, a car battery, a paper fan, hair shears, a goat, a curling stone, a hair dryer, a refrigerator, an over, a stapler, a flashlight, tailor shears, a powder puff, a mini vacuum, an air conditioner, teapot, a turkey, a basin, and a guitar
Yoshi: race, Ground Pound, Gulp, Mini-Egg, Stampede
Toad: stack up, form ladder
Toadsworth
Toadette
Pianta
Bowser Jr.: Klown Kar, bombs, shield, cannonballs, Paperize
Kamek: broom, cast spells, smack with wand, duplicates, enlarging spell, split Wiggler, flipflops
Star Spirits: Refresh, Lullaby, Star Storm, Chill Out, Smooch, Time Out, Up and Away, Focus, Star Beam, Peach Beam, Star Rod, lightning, shockwave
Merlon (and family): cast spell, lightning, tell future, divine secrets, trade, raise into the air, level up, light prognosticus
Smithy: sledgehammer, meteor shower, drain, smelter, Tank Head, Magic Head, Treasure Head, Mask Head, build machines
Count Bleck: chaos heart, dark prognosticus, light cage, distortion shield, black hole, throw black hole, warp
Sir Grodus: cast lightning, blue fire, stomp time, X-Yux, shield
Lord Crump: butt bash, X-Naut horde, stack, ball, hang from ceiling, Magnus von Grapple, battleship
Nastasia: hypnotize
Dimentio: teleport, magic things, multiples, trap in box, explosion, D Dimension, seedlings, Super Dimentio
Axem Rangers: axes, bombs, petal blast, heal, freeze, electrify, mute, body slam, The Blade, breaker beam
Smithy Gang: Mack (fire), Bowyer (arrows, electricity), Yaridovich (spear, spells), Punchinello? (bombs)
O'Chunks: ground pound, butt bash, jump, spin and throw, spin, charge, throw blocks, chunk up, fart
Mimi: mimic, spider form, missile, drop from above, tidal wave, circle, line, razor blades
Jr. Troopa: tackle, hide in shell, wings, head spike, spell, transform
Croco: steal, run away, bite, bombs, weird mushrooms
Booster: toy train, toy minions, card tricks, throwing knives, bouncing on a ball, killer Bundt cake
Birdo: shoot eggs
X-Naut: tackle, drink potion, throw potion
Johnny: trident, boost HP, drain, minions with spears, starfish, crabs, treasure chest, springs to get out of water, King Calamari
Valentina and Dodo: fly, peck, cancel moves, Petal Blast, Diamond Saw, Blizzard, Water Blast, Aurora Flash, Light Beam, Solidify
Francis: tongue, invisible, flash with camera, Meowbots, Swoon.exe
Culex: Shredder, Dark Star, Flame Stone, Meteor Blast, fire crystal, water crystal, earth crystal, wind crystal
Koopa (Kooper/Parakarry/Koops): Shell Toss, Power Shell, Dizzy Shell, Fire Shell, Sky Dive, Shell Shot, Air Lift, Air Raid, Shell Shield, Shell Slam
Goomba (Goombario/Goombella): Headbonk, Tattle, Charge, Multibonk, Rally Wink, stack up, roll, fold into cone
Spiny
Lakitu (Lakilester): Spiny Flip, Spiny Surge, Cloud Nine, Hurricane
Hammer Bro
Shy Guy: Groove Guy, Sky Guy, Medi Guy, Spy Guy, Gourmet Guy, Pyro Guy, Spear Guy, General Guy, bucket of paint, Snifit
Cheep Cheep (Sushie): Belly Flop, Squirt, Water Block, Tidal Wave
Boo (Lady Bow): Smack, Outta Sight, Spook, Fan Smack
Piranha Plant
Bob-Omb (Bombette/Bobbery): Body Slam, Bomb, Power Bomb, Mega Bomb, Bomb Squad, Hold Fast, Bob-Ombast
Chain Chomp
Dry Bones
Blooper
Lil Sparky (Watt): Electro Dash, Power Shock, Turbo Charge, Mega Shock
Pokey: fall over, roll up, throw body parts
Monty Mole
Bandit
Tiny Mouser (Ms. Mowz): Love Slap, Kiss Thief, Tease, Smooch
Buzzy Beetle
Spike: clubs, butt bash, eat ghosts, heart, butt bash, punch, back flip, power up
Koopatrol
Duplighost (Doopliss): shape shift, turn into pigs
Wiggler: segments, fly, charge
Ninji: shurikens
Flurrie: Body Slam, Gale Force, Lip Lock, Dodgy Fog
Vivian/Shadow Sirens: Shade Fist, Veil, Fiery Jinx, Infatuate, slap, punch, boost, electricity, icy wind
Shadow Queen: shadow hands, steal energy, spread darkness, possess Peach, disintegrating blast
Rawk Hawk: sliding kick, double flip, superman slam, prop drop, drop shroom, drop stomp, cheat
Petey Piranha: fly, butt bash, spin, bite

Bosses:
Belome
Exor
Smithy
Mega Smilax
Czar Dragon
Etc.
Goomboss
Koopa Bros.
Tutankoopa
Tubba Blubba
General Guy
Lava Piranha
Huff N. Puff
Crystal King
Hooktail
Cortez
Macho Grubba
Bonetail
Gloomtail
Shadow Queen
Fracktail
King Croacus
Bonechill
Gooper Blooper
Mizzter Blizzard

Stages:
Mushroom Kingdom
Tadpole Pond
Forest Maze
Yo'ster Island
Mole Mountains
Booster Tower
Sea Side
Star Hill
Sunken Ship
Land's End
Nimbus Land
Barrel Volcano
Bowser's Keep
Smithy's Factory
Peach's Castle
Toad Town
Star Sanctuary
Bowser's Castle
Goomba Village
Koopa Village
Mt. Rugged
Dry Dry Desert
Forever Forest
Boo's Mansion
Gusty Gulch
Shy Guy's Toy Box
Lavalava Island
Flower Fields
Cloudy Climb
Shiver Mountain
Crystal Palace
Rogueport
Petal Meadows
Hooktail Castle
Boggly Woods
Glitz Pit
Twilight Town
Church Steeple
Keelhaul Key
Excess Express
Poshley Sanctum
Fahr Outpost
The Moon
X-Naut Base
Thousand-Year Door
Shadow Palace
Flipside
Flopside
Lineland
Yold Desert
Merlee's Mansion
Bitlands
Fort Francis
Outer Space
Whoa Zone
Downtown of Crag
Floro Caverns
Sammer's Kingdom
Underwhere
Overthere
Castle Bleck
Sticker Fest
Decalburg
Warm Fuzzy Plains
Dry Bake Desert
Bafflewood
Snow Rise
Shy Guy Jungle
Bowser Jr.'s Flotilla
Bowser's Sky Castle

Items:
Badges
Mushrooms
Lots of Food
Fire Flower
Sleepy Sheep
Thunderbolt
Snowman Doll
Stop Watch
Fire Burst
Ghost Shroom
Ice Storm
POW Block
Shell Shock
Thunder Rage
Volt Shroom
STICKERS!!!!
Too many to list

Thanks for reading! Next up, let's finish up for now with . . . Color Splash!