Showing posts with label The Koopalings. Show all posts
Showing posts with label The Koopalings. Show all posts

Wednesday, November 17, 2021

The Koopalings


Boom Boom defeated, Mario and the player continue their way through World One, finally reaching the end where an airship awaits. Fighting their way through the airship, they will come to the bridge where they encounter a small Koopa with a spiky shell like Bowser’s, with a large blue mohawk on top of his head and a magic wand in his hand.

This is Larry Koopa, the first of the seven Koopalings, children and/or generals of Bowser who carry out his bidding across the Mushroom Kingdom. Together, Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig would take their place as the standardized bosses of each world across multiple Mario games, some relying on magic and trickery like Lemmy and Iggy, others relying on brute strength, like Morton and Roy. While none having quite enough to justify a spot on their own, together they are more than a force to be reckoned with.

In game, their stats will likely either be a happy medium between the seven, or one might find a way to incorporate the different stats to each different color swap, making Morton slower and stronger and Lemmy lighter and more speedy. Either way, their movesets will pull from all of their boss battles, making use of the magic and muscle of all the siblings, and some of their more specialized moves, like Lemmy’s ball and Wendy’s ring.

Likelihood rating: Already in

Tuesday, July 20, 2021

Super Mario World (TV Series)

SUPER MARIO WORLD


You know, I didn't think it'd be possible for anything to make me dislike Yoshi, but . . . here we are. Super Mario World is the third season of the Super Mario Bros. Super Show!, once again reworked to be more based on Super Mario World. Toad has gone mysteriously missing because he wasn't in that game, and Mario, Luigi, and Peach now live in a caveman world where they try to help teach the local cavepeople about modern technology. They are also now accompanied by Yoshi, whose characterization here is not exactly something I'm a fan of.

First up, we have our heroes: Mario and Luigi, Princess Toadstool, Yoshi, and, on occasion, a young caveboy named Oogtar. The Mario brothers use fire flowers, springs, and capes, can inflate, and play tennis. Princess Toadstool also does a lot of the same stuff she did before. As for Yoshi, he is basically the Yoshi of the games in terms of ability, using his tongue, shooting fireballs, and flying with wings. Oogtar swings around on a vine, rides on a wheels, uses rope, picks berries, hoes, and uses a club.

King Koopa returns, making good use of his Klown Kar, and he is joined once again by the TV versions of his Koopalings. Most of them don't do too much more than they did before (each basically just getting one episode of focus each), though Kooky does build a giant robot called the Mega-Mechanisaur. Another major villain we see is Wizenheimer, a sorta Kamek-esque Magikoopa who calls down lightning, creates bombs, vanishes, hypnotizes people, and turns people into eggs. Another group worth mentioning is the Dino Riders, a trio of dinosaurs who ride around on motorcycles, graffiti walls, use stink bombs, and throw bowls.

As for our enemies, we see most of those that appear in-game, including Koopas, Rexes (who throw pies and use weapons; that coupled with previous game appearances might give me something), Piranha Plants, Chargin' Chucks, Porcupuffers, Dino Rhinos, Blarggs, Mechakoopas, Thwomps, Dry Bones, Wigglers, Boos, Monty Moles, Sumo Bros, and Dolphins.

As for stages, most of the action takes place in Dome City, the home of the cavemen, while King Koopa lives in the Neon Castle, each of his children having a palace of their own. We also see Lava Pits, an Enchanted Forest, a Haunted House, and the Star Path.

Here's what we've got so far:


Characters:

TV Mario: plungers, wrenches, plumber's snakes, climb with plungers, pizza cutters, pizzas, spaghetti, fire flowers, fireballs, growing giant, invincibility, raccoon tail, frog suit, handstands, toss, chisels, fire flower, spring, cape, inflate, tennis

TV Luigi: plungers, wrenches, plumber's snakes, climb with plungers, pizza cutters, pizzas, spaghetti, fire flowers, fireballs, growing giant, invincibility, raccoon tail, frog suit, handstands, toss, chisels, fire flower, spring, cape, inflate, tennis

Princess Toadstool: flowers, sled, vegetables, float, shrinking wand, surfing, paraglider, P-Wing, tennis

TV Toad: flowers, snowboard, biker, hat parachute, vegetables, surfs, disguises as plant, powerful wand, giant pipe creatures, P-Wing.

Yoshi: tongue, wings, breathe fire, extendable tail, eat everything.

Oogtar: swing, rope, wheel, berries, hoe, club.

King Koopa: snowmobile, cage, Piranha Plant gun, door potion, magic carpet, net, vampire, turn people to stone, flies a plane, freezes people, hat shield, catapult, pesticide, grow gigantic, giant shoe, magic, Klown Kar.

Cheatsy: magic wand, transform, pull things from TV, booby traps.

Big Mouth: tornado breath, bo staff.

Kootie Pie: tantrum, throws things, wrap in a scarf.

Bully: nunchaku, fire hose, garbage.

Kooky: time travel machine, rain machine, Lame Brainer, nice spray, Koopa Doopa raiser-upper, Goopa, Mega Mechanisaur

Hip and Hop: ball.

Robo Koopa: bullet bills, bombs from the toe, laser cage, stomp, fist from the chest, rocket pack.

Mouser: bombs, Cobrats, BMX bike, mace, spinning hat, dinosaur

Tryclyde: spits fireballs, poison, net, trident, sword, BMX bike

Koopa: spin in shell, BMX bike, Werekoopa

Wizenheimer: lightning, fog, create bombs, hypnotize, vanish, egg transformation

Dino Riders: motorcycles, graffiti, throw bowls, stink bob-omb

Birdo: wings

Flurries: ski, ice skate, carve up blocks of ice, ice wands

Beezos: fly, spears, lances, swords, rope, nets

Rex: spears, pies, other things from the previous games

Mervin the Magician: teleport, vanish, see the future, golden plunger, plumber's snake

Genie: trampoline, stink spell, flying spell, lamp, magic carpet

Mark Twang: steamboat, rope, cannon

Brutius Maximus Grouchimus: throws shells, lions

Queen Rotunda: strength, love potion

Captain Clump: peg leg, parrot, barrel, club, rigging launch

Bunsen: hacks into computers, drills, Plumbinator, plunger sword, flyswatter, shoots eggs

Sheldon the Witch Doctor: brews potion

Mermushroom: swim, whale

Hercufleas: great fireball, launch fire, race really fast, swing a pillar

Salvado Drainaro: plumbing focus

Hooded Robin: flies, shoots plunger arrows

Flab Boys: throwing discs, zapping, boosting, bouncing on their large bellies, exploding disc launcher, rolling around

James Blonde: wrench phone, explosive drain cleaner, atomic screwdriver, laser drill, plumber missiles, pummel gun, hose nozzle with a mini plunger

Vampa White, fireballs, fangs, turn into bat, werekoopa

Zero: whip, rapier, fly with cape, cacti, turnips

Captain Abidab: harpoon, plunger shooter, rope, bucket, catapult, divers' suit

Mugga the Medicine Woman: bone, torch, brews potions, swings on vines, dropes bones

Misaki: punches, kicks, jumping kicks, throws, chops, staffs, plunger staff, nunchaku

The Three Mushrooms: pie catapult

Pronto: plumber gun, lasso, Ostro

Sergeant Kooperman: also plumbing focus

Waldo the Wizard: shrinking potion, growing potion, floats, disappears, uses magic, enchants a flying boot

Old Gray Wolf

Quirks: horns, strong sounds, fly spaceships, shoot lasers, use magnets

Queen Mushroomkhamen: staff, stomps, wrap up in tape, smash through wall

The Wizard King of the West: powerful wand, snail steed, pipe monsters.

Junior: dropping vase, boomerang, other messes, boulder catapult.

Mighty Plumber: plunger  rope, wrench, burst of water, plumber's snake, rafting on a grate, pipe battering ram

Crime Wave Clyde: tuck  into a basketball, bob-omb chain, see some Koopalings above.

King Windbag: dog


Stages:

Snow Land

Wild West

Cramalot

Forest of Perpetual Night and Terrible Dangers

Sultan's Palace

River World

Sinister Star

Linguini Empire

Beanstalk

Rotundaland

Kingdom of Youth

Planet Quirk

Pirate Ship

Roboland

Chateau Koopula

Jungle Land

Aqualand

Mythus

Sayonara

Land of Romance

Lava Land

Snow World

Victoria

Sherwood Forest

Carland

Pasta Land

Rap Land

Spyland

Fort Hardknox

Tunnel of Doom

Cloudland

Shamrock Kingdom

Toadstool Castle

El Desert Land

Ocean World

Mighty Peapod

Koopalus

Delawide River

Swiss Cheese Alps

Caveman Land

Crime Land

Sockhop Land

Parsley Land

North Pole

Pyramid Land

Red Sauce Sea

Double Cross Ranch

Plumbers Academy

Down Under Land

King Koopa's Summer Castle

Kooplyn

Temple of Koopa

Koopatraz

Far Off Woods

Castle Koopa

Doomship

Giant Land

Desert Land

Pipe Maze

Dark Land

Sky Land

Mushroom House

Ace Magic Wand Factory

Temple of Gloom

Mertropolis

Hawaii

Brooklyn

Hollywood

Miami

Venice

Paris

Dome City

Neon Castle

Lava Pits

Enchanted Forest

Haunted House

Star Path


Thanks for reading! Next up, let's cover Club Mario!

Monday, July 19, 2021

The Adventures of Super Mario Bros. 3

THE ADVENTURES OF SUPER MARIO BROS. 3


Today, let's cover the Adventures of Super Mario Bros. 3, or the second season of The Super Mario Bros. Super Show! Major changes to the series formula included: Lou Albano, Danny Wells, and Jeanie Elias not returning as Mario, Luigi, and the Princess, and thus the live action segments starring Lou and Danny also not returning; the show heavily featuring characters, creatures, and settings from Super Mario Bros. 3 instead of Super Mario Bros. 2; and the characters having a fixed home base and dealing with threats that came their way, rather than traveling willy-nilly to various locations.

Mario, Luigi, Princess Toadstool, and Toad all return, some with new voices provided by Walker Boone, Tony Rosato, and Tracey Moore. Across the season, Mario and Luigi use items appearing in SMB3, such as the raccoon tail and the frog suit. At other times, they have performed handstands, tossed each other, and used chisels. Princess Toadstool and Toad are much more distinctly active this time around, with Toadstool using a shrinking wand, surfing, flying a paraglider, and using a P-Wing. Toad likewise surfs, disguises himself as a plant, uses a powerful wand to summon giant pipe creatures, and also uses a P-Wing.

On the villains' side, we have King Koopa, of course, up to a lot of his old nasty tricks. We see him grow gigantic, ride in a giant shoe, and use magic to turn people into dogs. Rather than Mouser, Tryclyde, and Koopa Troopa however, he is instead joined by the Koopalings, albeit mostly radically different from their game counterparts. Cheatsy is Larry, except he's a devious little backstabber now; Big Mouth is Morton, except he's small and loves to talk non-stop rather than being a big dumb bruiser; Kootie Pie is basically still just Wendy; Hip and Hop are Lemmy and Iggy, except they're now twins and basically the babies of the family; Bully is more or less the same as Roy; and Kooky is a bit more on the insane side than I ever took Ludwig to be.

Across the series, we see Cheatsy use a magic wand, turn people into animals and his sister into a human, pull things from a TV, and set up booby traps. Big Mouth has tornado breath and uses a bo staff at one point. Kootie Pie throws a tantrum, throws things, and wraps people up with a scarf. Bully uses nunchaku, a fire hose, and garbage. Finally, Kooky builds a number of inventions for his father, including a time travel machine, a rain machine, the Lame Brainer, a nice spray, the Koopa Doopa raiser-upper, and Goopa. Hip and Hop are mostly just there (They are one of the first ever roles of Tara Strong though. That's neat).

As for the enemies, it's mostly Super Mario Bros. 3 enemies. We see Goombas, Piranha Plants, Boos, Chain Chomps, Hammer, Boomerang, Fire, and Sledge Bros, Bloopers, Bob-Ombs, Rocky Wrenches, Fire Chomps, Fire Snakes, Thwomps, Dry Bones, Boom Boom, and the Angry Sun, mostly doing what we expect them to.

We also have a few one-off characters, though not as much as before. Same rules apply. We have: Prince Hugo the Huge, who is very tall; the First Lady of the United States, quite literally just Barbara Bush; a robo version of the Princess; an ancient mummy, Queen Mushroomkhamen, who throws her staff, stomps, wraps up in tape, and smashes through the wall; the Wizard King of the West, who uses a powerful wand that Toad accidentally uses to cause a lot of trouble and rides on a snail steed; a little brat named Junior being babysat by the Mario brothers, who causes a lot of trouble for them by doing things like dropping a vase, using a boomerang, and catapulting a large boulder at them under the influence of Bully Koopa; the Mighty Plumber, basically just Indiana Jones if he was really into plumbing, using a plunger as a rope, a wrench, causing a burst of water, using a plumber's snake, rafting on a grate, and using a pipe as a battering ram; literally just straight up Godzilla; Toad's wrestling cousins, who roll around and lift weights before being taken out; literally Milli Vanilli (who'd have ever thunk they might know their way around a voice over); a criminal named Crime Wave Clyde who tucks someone up into a basketball at one point, attaches a bob-omb to a chain, and teaches the Koopalings to be criminals; King Windbag, an abusive ruler who gets turned into a dog; and King Mackerel and Holly Mackerel, who are just fish things. That's at least five in there I'm willing to consider.

As for stages, King Koopa has a home base in Castle Koopa and uses his Doomship, based a little too literally on the airship stages from the game. Giant Land, Desert Land, Pipe Maze, Dark Land, Sky Land, and other locations from the game also return, as well as more specific locations in Mushroom House (the heroes' home base), the Ace Magic Wand Factory, the Temple of Gloom, and Mertropolis. We also cross over into the real world a lot (apparently entirely removing a major plot point of Super Show! with the brothers not able to return, and we see locations such as Hawaii, Brooklyn, Hollywood, Miami, Venice, and Paris.

That's it for now! Here's what we've got so far:


Characters:

TV Mario: plungers, wrenches, plumber's snakes, climb with plungers, pizza cutters, pizzas, spaghetti, fire flowers, fireballs, growing giant, invincibility, raccoon tail, frog suit, handstands, toss, chisels. 

TV Luigi: plungers, wrenches, plumber's snakes, climb with plungers, pizza cutters, pizzas, spaghetti, fire flowers, fireballs, growing giant, invincibility, raccoon tail, frog suit, handstands, toss, chisels.

Princess Toadstool: flowers, sled, vegetables, float, shrinking wand, surfing, paraglider, P-Wing. 

TV Toad: flowers, snowboard, biker, hat parachute, vegetables, surfs, disguises as plant, powerful wand, giant pipe creatures, P-Wing.

King Koopa: snowmobile, cage, Piranha Plant gun, door potion, magic carpet, net, vampire, turn people to stone, flies a plane, freezes people, hat shield, catapult, pesticide, grow gigantic, giant shoe, magic.

Cheatsy: magic wand, transform, pull things from TV, booby traps.

Big Mouth: tornado breath, bo staff.

Kootie Pie: tantrum, throws things, wrap in a scarf.

Bully: nunchaku, fire hose, garbage.

Kooky: time travel machine, rain machine, Lame Brainer, nice spray, Koopa Doopa raiser-upper, Goopa.

Hip and Hop: ball.

Robo Koopa: bullet bills, bombs from the toe, laser cage, stomp, fist from the chest, rocket pack

Mouser: bombs, Cobrats, BMX bike, mace, spinning hat, dinosaur

Tryclyde: spits fireballs, poison, net, trident, sword, BMX bike

Koopa: spin in shell, BMX bike, Werekoopa

Birdo: wings

Flurries: ski, ice skate, carve up blocks of ice, ice wands

Beezos: fly, spears, lances, swords, rope, nets

Mervin the Magician: teleport, vanish, see the future, golden plunger, plumber's snake

Genie: trampoline, stink spell, flying spell, lamp, magic carpet

Mark Twang: steamboat, rope, cannon

Brutius Maximus Grouchimus: throws shells, lions

Queen Rotunda: strength, love potion

Captain Clump: peg leg, parrot, barrel, club, rigging launch

Bunsen: hacks into computers, drills, Plumbinator, plunger sword, flyswatter, shoots eggs

Sheldon the Witch Doctor: brews potion

Mermushroom: swim, whale

Hercufleas: great fireball, launch fire, race really fast, swing a pillar

Salvado Drainaro: plumbing focus

Hooded Robin: flies, shoots plunger arrows

Flab Boys: throwing discs, zapping, boosting, bouncing on their large bellies, exploding disc launcher, rolling around

James Blonde: wrench phone, explosive drain cleaner, atomic screwdriver, laser drill, plumber missiles, pummel gun, hose nozzle with a mini plunger

Vampa White, fireballs, fangs, turn into bat, werekoopa

Zero: whip, rapier, fly with cape, cacti, turnips

Captain Abidab: harpoon, plunger shooter, rope, bucket, catapult, divers' suit

Mugga the Medicine Woman: bone, torch, brews potions, swings on vines, dropes bones

Misaki: punches, kicks, jumping kicks, throws, chops, staffs, plunger staff, nunchaku

The Three Mushrooms: pie catapult

Pronto: plumber gun, lasso, Ostro

Sergeant Kooperman: also plumbing focus

Waldo the Wizard: shrinking potion, growing potion, floats, disappears, uses magic, enchants a flying boot

Old Gray Wolf

Quirks: horns, strong sounds, fly spaceships, shoot lasers, use magnets

Queen Mushroomkhamen: staff, stomps, wrap up in tape, smash through wall

The Wizard King of the West: powerful wand, snail steed, pipe monsters.

Junior: dropping vase, boomerang, other messes, boulder catapult.

Mighty Plumber: plunger  rope, wrench, burst of water, plumber's snake, rafting on a grate, pipe battering ram

Crime Wave Clyde: tuck  into a basketball, bob-omb chain, see some Koopalings above.

King Windbag: dog


Stages:

Snow Land

Wild West

Cramalot

Forest of Perpetual Night and Terrible Dangers

Sultan's Palace

River World

Sinister Star

Linguini Empire

Beanstalk

Rotundaland

Kingdom of Youth

Planet Quirk

Pirate Ship

Roboland

Chateau Koopula

Jungle Land

Aqualand

Mythus

Sayonara

Land of Romance

Lava Land

Snow World

Victoria

Sherwood Forest

Carland

Pasta Land

Rap Land

Spyland

Fort Hardknox

Tunnel of Doom

Cloudland

Shamrock Kingdom

Toadstool Castle

El Desert Land

Ocean World

Mighty Peapod

Koopalus

Delawide River

Swiss Cheese Alps

Caveman Land

Crime Land

Sockhop Land

Parsley Land

North Pole

Pyramid Land

Red Sauce Sea

Double Cross Ranch

Plumbers Academy

Down Under Land

King Koopa's Summer Castle

Kooplyn

Temple of Koopa

Koopatraz

Far Off Woods

Castle Koopa

Doomship

Giant Land

Desert Land

Pipe Maze

Dark Land

Sky Land

Mushroom House

Ace Magic Wand Factory

Temple of Gloom

Mertropolis

Hawaii

Brooklyn

Hollywood

Miami

Venice

Paris


Thanks for reading! Next up, the third season, based on Super Mario World!

Friday, June 11, 2021

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

MARIO & LUIGI: BOWSER'S INSIDE STORY + BOWSER JR.'S JOURNEY


Today, we cover the second Mario & Luigi remake and ultimate swan song of AlphaDream studios. Many criticized their decision to skip Partners in Time in favor of this, but if AlphaDream saw the writing on the wall, and decided this was the note they wanted to go out on, I can't fault them for it. The expertly crafted, heartfelt, character-driven side story they gave us was one of the single best surprises I've stumbled upon in the course of this blog series, and I certainly won't be forgetting AlphaDream any time soon because of it. To them, I say, rest in peace, and may your developers find work in greener projects.

The Bowser Jr.'s Journey add-on plays much the same as Bowser's Minions gameplay, with a team captain commanding a squad of minions against other batches of opponents. This time, however, Bowser Jr. acts as the protagonist, heading out to try and assist his dad against Fawful and his minions, learning valuable lessons about being a true leader after his behavior and attitude alienates everyone around him and even shatters his relationships with the Koopalings at one point. The depth and nuance this story added to Bowser Jr., all seven Koopalings, and Kamek and the relationships between them all is something I could gush about all day long . . . but it's not technically what I'm here for, so I guess I must move on. However, if you have not, I strongly recommend picking up the game or at least watching a Let's Play of it.

Bowser Jr. is the only captain, but he has ranged, melee, and aerial forms using hammers, his paintbrush, and his Klown Kar respectively. All seven Koopalings and Kamek can act as his first officer, using pretty standard attacks you'd expect from them. The four captains from the original game and the Backstabber Trio can join you as well, as can Bowser in the post game. After that, your army can consist of several types of Goomba, several types of Koopa, Buzzy Beetles, Para-Beetles, Spinies, and Spike Tops, Mechakoopas, Broozers, Pokeys, Chain Chomps, Chargin' Chucks, Ant Troopers, Bob-Ombs, Bullies, Dry Bones, Lakitus, several types of Boos, Biddybuds, Swoops, Shy Guys, Fly Guys, and Spear Guys, Ninjis, Hammer, Boomerang, Ice, and Fire Bros, Piranha Plants, Spikes, Bandits, Magikoopas, and Nabbit.

While many of the major players of the story (Mario, Luigi, Starlow, Fawful, and Midbus) appear in the odd cutscenes here and there, the core of Bowser Jr.'s Journey's conflict involves Bowser's Castle being taken over by three brand new original characters working for Fawful: The Best Fitness Friends. Dieter is the ranged character and leader, mostly flicking rubber bands as a projectile, but he can also throw malatone formula to boost his allies, and he can create doppelgangers of himself. Beef is the melee fighter, who mainly uses a fire punch, and can throw barrels as well. Kaley is the aerial fighter who can spin, divebomb, screech loudly, and call down lightning and flames. In the final battle, they use Malatone formula to combine into one giant monster, who can create evil clones, punch, fire off a laser beam, charge while boosted, create a cyclone with their breath, and summon a mystery box.

That's most of the important stuff! Let's see what we've got:


Characters:

Mario: handstand, jump, crouch, spin, spin on bar, hammer, spring, key, pick up and throw, giant, float, fly

Luigi: invisible

Wario: metal

Yoshi: fire breath, tongue

Donkey Kong: punch, barrel, stomp, jack, grow giant, throw enemies

Donkey Kong Jr.: hop, throw switches

Pauline

Birdo: Robirdo

Bowser Jr.: paintbrush, Klown Kar, hammer

All characters appearing in SMB2, SMW, SMW2, and SMB3

All characters appearing in the DKC series

All characters appearing in SM64

Diddy Kong

Dixie Kong

Tiny Kong

Wizpig

Taj

Timber and the other racers

Team Captains: deny, rally, bonus block, play dead, lightning, parry, bob-omb, thwomp, face off, backup, sneak attack, shell strike, aerial, melee, long range

Best Fitness Friends: rubber bands, malatone formula, doppelganger, fire punch, barrel, spin, divebomb, screech, fire, lightning, combine, laser beam, charge, cyclone, mystery box


Bosses:

King Bob-Omb

Goomboss

King Boo

Chief Chilly


Stages:

Construction Site

Big City

Forest

Ship

Jungle

Desert

Airplane

Iceberg

Rocky-Valley

All stages appearing in SMB2, SMW, SMW2, and SMB3

All stages appearing in DKC series

Palm Beach

Poison Swamp

Secret Factory

Ice Area

All locations in Diddy Kong Racing

Minions Battlefield


Thanks for reading! Next up, let's cover the Luigi's Mansion remake!

Monday, May 31, 2021

Hotel Mario

HOTEL MARIO


Today, let's go over probably the worst Mario game ever made, published by Royal Phillips Electronics for the Phillips CD-i, the same company that made the likewise worst Zelda games ever made. I think most fans of Nintendo know the ones. The game features a bunch of terrible animated cutscenes, coupled with terrible gameplay to create a truly unique gaming experience.

Basically, you play as Mario and Luigi as you traverse through a series of hotels, basically going in and out of elevators to close a bunch of doors. That's about it. The Koopalings and Bowser act as bosses, and our hotels are puns on various famous hotels with cosmetic differences between them. These are the Wood-Door Hysteria Hotel built into a tree; the Hardbrick Hotel as just a brick building; the Chillton Hotel, an ice biome; The High-ate Regency Hotel set on a cloud; Thump Castle Hotel based on a haunted house; the Blitz Snarlton Hotel, a casino stage; and the Seizures Palace Hotel, the Bowser's Castle level. Goombas, Koopas, Dry Bones, Buzzy Beetles, Wigglers, and Boos all do appear, but aren't particularly recognizable.

Well, that's that! Here's what we've got so far:


Characters:

Mario/Jumpman: jump, klaptrap, cement, box a cake, bomb, juggling, hockey, trampoline, diving, bucket, rowboat, spray, fireball

Luigi: trampoline, boxing

Peach: cooking

Yoshi: eat food, hammer, hold up manhole

Donkey Kong: barrels, juggle, balance on barrel, hockey

Donkey Kong Jr.: climb vines

Bowser: oil

Wario: defend statue

Waluigi: box

Stanley: spray

Koopalings

Bullet Bill

Lakitu

Boo

Fly Guy

Paratroopa


Stages:

Cement Factory

Bakery

Bombs Away

Circus

Arcade Cabinets

Real World Locations

Time Machine

Hotel Mario


Thanks for reading! Now, let's do a character stint again!

Wednesday, September 30, 2020

Character Sheet: The Koopalings (Revision)

 THE KOOPALINGS


This will largely be our last run of revisions, for the Mario series at least. Now that the RPGs are over, pretty much every game left is either something we've already covered for the most part (Remakes, etc.), or run on a core game mechanic not unique to any one character (the Sports games). So, once these are done, I will do character sheets for new characters added and just a general sum up for everyone else. With all that said, let's get into it:

1. Mario 
2. Luigi 
3. Professor E. Gadd 
4. Princess Peach 
5. Toad 
6. Toadette 
7. Bowser 
8. Dry Bowser 
9. Bowser Jr. 
10. Koopalings 
11. Koopa Troopa 
12. Dry Bones 
13. Goomba 
14. Piranha Plant 
15. Boo 
16. Cheep Cheep 
17. Blooper 
18. Bob-Omb 
19. Lakitu 
20. Monty Mole 
21. Spike 
22. Hammer Bro 
23. Chargin' Chuck 
24. Wiggler 
25. Chain Chomp 
26. Birdo 
27. Petey Piranha 
28. King Boo 
29. Paper Mario
30. Yoshi 
31. Baby Mario 
32. Baby Bowser 
33. Kamek 
34. Shy Guy

This should be pretty short and sweet. The Koopalings appear only once in this run of games, as bosses in Mario & Luigi: Paper Jam (because they probably weren't allowed to use unique characters any more, but, hey, that's just a theory). They worked in teams, but mostly had a lot of their basic attacks that you normally see them using. For instance, they spin, stomp, create multiples of themselves, breath fire, spin in their shells, pop around through pipes, and throw rings. They also had a big old time bomb, but no matter.

Here is their moveset:

Standard B: Magic Ring

Side B: Bullet Bill Blaster

Up B: Bouncy Ball

Down B: Giant Hammer

Final Smash: Airships

Entrance: The whole Koopaling crew will descend in their giant Klown Kar, and the one selected by the player will hop off onto the stage.

Taunts: Varies depending on the Koopaling.

Next up: Let's cover the Koopa Troopas. I don't think they'll offer up much new.

Monday, July 13, 2020

Character Sheet: The Koopalings (Paper Mario+)

THE KOOPALINGS

Today, let's let the floodgates burst forth. The RPGs, being RPGs, have proved a wellspring of brand-new characters and possible major revisions of pre-existing characters. Since there are so many, I will start by covering all of the revisions first. Here they are:

1. Mario
2. Luigi
3. Princess Peach
4. Toad
4e. Toadette
5. Bowser
6. Bowser Jr.
7. The Koopalings
8. Koopa Troopa
8e. Dry Bones
9. Goomba
10. Piranha Plant
11. Boo
12. Blooper
13. Lakitu and Spinies
14. Monty Mole
15. Hammer Bro
16. Wiggler
17. Chain Chomp
18. Birdo
19. Petey Piranha
20. Yoshi
21. Kamek
22. Shy Guy
23. Bandit

The Koopalings appear only once in this run of games, as bosses through Paper Mario: Color Splash. Each of them guards one of the six paint stars, except for Roy, who I guess is just hanging out in the castle this time around. Morton fights you with his hammer as he normally does, Iggy rides around in a chariot pulled by Chomps, Ludwig commands an armed battleship, Wendy fights you with her ring as usual, Larry is being an obnoxious passenger on a luxury train for some reason, and Lemmy hosts a circus and rides his ball. Roy fights you with his bullet bill cannon, now filled with paint.

Here is their moveset:

Standard B: Magic Ring

Side B: Bullet Bill Blaster

Up B: Bouncy Ball

Down B: Giant Hammer

Final Smash: Airships
Gonna keep this, it's far more connected to the characters than the mechs of this game.

Entrance: The whole Koopaling crew will descend in their giant Klown Kar, and the one selected by the player will hop off onto the stage.

Taunts: Varies depending on the Koopaling.

Next up: Let's cover the Koopa Troopas, and more specifically what kind of things Kooper, Koops, and Parakarry bring to the moveset.

Friday, July 3, 2020

Paper Mario: Color Splash

PAPER MARIO: COLOR SPLASH

And now, for the one I can't be as generous with. Out of all the games I have covered so far, this one was one of the most unpleasant to work through. The best parts of the game I didn't encounter until the last hour of the game or so, after hours and hours of wandering around barren lifeless worlds, spending way too much time whacking random white spots with a hammer, and interacting with nothing but Toads, Toads, Toads, Toads, Toads, Toads, Toads, Toads, Toads. Did I mention Toads. They used to be one of my favorite Mario characters until this game came along.

The story follows Mario after he arrives in a place called Port Prisma, discovering that all the color has been sucked out of the world and the people in it. Toward the end of the story, you learn that this was caused by Bowser accidentally mixing the colors of the Color Fountain together and creating an evil parasitic black paint that took over his mind, and that the paint has been using all the color collected to fill up Banzai Bills with the paint and literally bomb the world with the stuff. (See, all the cool stuff is backloaded into the end. Come on, game!).

Mario plays pretty similarly to how he did in sticker star before, except that he now uses cards instead of stickers, but they serve the same function mostly. He can also paint with his hammer, making splashes to fill in the color-drained spots throughout the game, which makes up about seventy percent of the gameplay. Real world items return, including a fan, plunger, lemon, fire extinguisher, cat-o-luck, piggy bank, bone, bottle opener, ice pick, birdcage, balloons, teapot, turnip, instant camera, basin, cork, washing machine, charcoal grill, salt and pepper shakers, megaphone, hair dryer, magnifying glass, recorder, hammer, and disco ball. Huey is a living paint can who serves the same role as Kersti before him. He can also squeeze the color out of things and suck up black paint.

Princess Peach performs her standard damsel-in-distress role, while pretty much every single other supporting role is taken up by a Toad. Except for that one Toad, and that other Toad, and those Toads, and the weird Toads with keys on their heads, oh, and there's also those other Toads. So many Toads. Yoshi and Birdo both appear in a couple of spots though, with Birdo putting on a random performance again. Luigi appears at the very end of the game, racing onto the scene in a kart to take you up the rainbow road to get to Bowser's Castle. (Once again, everything good is backloaded into this game).

Bowser is once again the main villain of the game, though this time, he himself is not malicious. He simply wanted to play in some paint, and the black paint poisoned his mind. In his boss battle, he will summon black lava bubbles, stomp, fire black paint bombs, grow gigantic, spin in his shell, and spit a bomb of black paint. Kamek and the Koopalings also appear in this game. Kamek is pretty basic Kamek on his broom and casting spells at you. As for the Koopalings, Morton fights you with his giant hammer, Iggy rides around in a chariot and casts spells, Ludwig commands a battleship and a submarine, Wendy will throw out a golden ring, Larry hijacks and rides a train, Lemmy will ride around on a ball and summon enemies, and Roy uses a paint cannon armed with black paint.

Outside of the Koopalings, we only have two boss characters to discuss: first is Petea Piranha, a tea-based version of Petey Piranha, who fights pretty much exactly the same as Petey from the previous game, down to the exact same moves. Draggadon from Toad's Treasure Tracker appears again too, flying and swimming around in lava.

Shy Guys are like Toads in this game. Nearly every single enemy is another Shy Guy. That said, unlike the Toads, this game actually made them a little creepier. They are directly responsible for the draining of color from the world, and carry around straws that they'll use to drain you too. They also carry around paint buckets, stack up, wear spike hats, carry shields, ride unicycles, bounce on trampolines, and have their standard Snifit variant. Other enemies in the game include Goombas, Koopas, Swoopers, Buzzy Beetles, Cheep Cheeps, Spinies, Dry Bones, Scaredy Rats, Spikes, Hammer Bros, Bloopers, Boos, Pokeys, Ninjis, Fuzzies, Rocky Wrenches, Piranha Plants, and Dino Rhinos.

This game has a lot of different worlds, some of which are actual full stages, others of which are just little stopping places and such. Sadly none of them are really tied down to specific worlds, outside of having a general color theme between different areas. All of their names are colors too. They include Port Prisma, Ruddy Road, Cherry Lake, Crimson Tower, Indigo Underground, Bloo Bay Beach, Sunglow Ridge, Daffodil Peak, Roshambo Temple, Chateau Chanterelle, Mondo Woods, Marmalade Valley, Kiwano Temple, Golden Coliseum, Dark Bloo Inn, Plum Park, Sacred Forest, Mustard Cafe, Violet Passage, Red Pepper Volcano, Cobalt Base, Fort Cobalt, Vortex Island, Lighthouse Island, Fortune Island, Toad Trainworks, Tangerino Grill, Sunset Express, Red Pepper Crater, Green Energy Plant, Mossrock Theater, Emerald Circus, and Black Bowser's Castle.

Much like the stickers in the previous game, battle cards make up the majority of your items this time around, plus the real world items mentioned before.

Here's what we've got so far:

Characters:
Mario: jumping, fireballs, punch, hammer, koopa shells
Paper Mario: jump, hammer, companions, Star Spirits, badges, items like Fire Flowers and Sleepy Sheep, turn sideways, paper airplane, paper boat, roll up, Crystal Star powers, flip between 2D and 3D, items, pull off stickers, Paperize, real world items, paint splash, battle cards
Luigi: various adventures, Mr. L, run, jump, super jump, kart
Mr. L: jump, pilot Brobot
Princess Peach: therapy, group hug, sleepy time, mute, come back, psych bomb, slap, parasol, fan, frying pan, Sneaky Parasol, Twink, turn invisible, parasol float, parasol shield
Bowser: Terrorize, Crusher, Bowser Crush, Poison Gas, throw Chain Chomp, drill glove, throw Mario, stomp, breathe fire, claw, Klown Kar, Star Rod, lightning, shockwave, bite, grow giant, sticker crown, whirlwind, black paint, black paint bomb, black lava bubbles, Banzai bills filled with black paint
Mallow: Thunderbolt, HP Rain, Psychopath, Shocker, Snowy, Star Rain, cymbals, froggie stick
Geno: Geno Beam, Geno Boost, Geno Whirl, Geno Flash, Geno Blast, pellets, shooting stars, rocket fists
Pixls: Tippi, Thoreau, Boomer, Slim, Thudley, Carrie, Fleep, Cudge, Dottie, Barry, Dashell, Tiptron
Kammy Koopa: fly on broom, summon block, throw lightning
Kersti: paperize, Sticker Star, scissors, an electric fan, a cat-o-luck porcelain doll, a faucet, a trumpet, a soda can, a lightbulb, a jackhammer, a baseball bat, a magnifying glass, a vacuum cleaner, a high-heeled shoe, a boom box, a billiard ball, a fish hook, scotch tape, a square can, a violin, a bowling ball, a balloon, a newspaper, a searchlight, a trophy, a drum, a pillow, a battery for a watch, a thumbtack, a bed, a box of matches, a bellows, a squirt gun, a car battery, a paper fan, hair shears, a goat, a curling stone, a hair dryer, a refrigerator, an over, a stapler, a flashlight, tailor shears, a powder puff, a mini vacuum, an air conditioner, teapot, a turkey, a basin, and a guitar
Huey: paint, squeeze out paint, suck up black paint, gimmick rep, fan, plunger, lemon, fire extinguisher, cat-o-luck, piggy bank, bone, bottle opener, ice pick, birdcage, balloons, teapot, turnip, instant camera, basin, cork, washing machine, charcoal grill, salt and pepper shakers, megaphone, hair dryer, magnifying glass, recorder, hammer, and disco ball
Yoshi: race, Ground Pound, Gulp, Mini-Egg, Stampede
Toad: stack up, form ladder, SO MANY TOADS!!
Toadsworth
Toadette
Pianta
Bowser Jr.: Klown Kar, bombs, shield, cannonballs, Paperize
Kamek: broom, cast spells, smack with wand, duplicates, enlarging spell, split Wiggler, flipflops
Star Spirits: Refresh, Lullaby, Star Storm, Chill Out, Smooch, Time Out, Up and Away, Focus, Star Beam, Peach Beam, Star Rod, lightning, shockwave
Koopalings: Morton's hammer, Iggy's chariot, Ludwig's battleship, Wendy's ring, Larry's train, Lemmy's circus, and Roy's paint cannon.
Merlon (and family): cast spell, lightning, tell future, divine secrets, trade, raise into the air, level up, light prognosticus
Smithy: sledgehammer, meteor shower, drain, smelter, Tank Head, Magic Head, Treasure Head, Mask Head, build machines
Count Bleck: chaos heart, dark prognosticus, light cage, distortion shield, black hole, throw black hole, warp
Sir Grodus: cast lightning, blue fire, stomp time, X-Yux, shield
Lord Crump: butt bash, X-Naut horde, stack, ball, hang from ceiling, Magnus von Grapple, battleship
Nastasia: hypnotize
Dimentio: teleport, magic things, multiples, trap in box, explosion, D Dimension, seedlings, Super Dimentio
Axem Rangers: axes, bombs, petal blast, heal, freeze, electrify, mute, body slam, The Blade, breaker beam
Smithy Gang: Mack (fire), Bowyer (arrows, electricity), Yaridovich (spear, spells), Punchinello? (bombs)
O'Chunks: ground pound, butt bash, jump, spin and throw, spin, charge, throw blocks, chunk up, fart
Mimi: mimic, spider form, missile, drop from above, tidal wave, circle, line, razor blades
Jr. Troopa: tackle, hide in shell, wings, head spike, spell, transform
Croco: steal, run away, bite, bombs, weird mushrooms
Booster: toy train, toy minions, card tricks, throwing knives, bouncing on a ball, killer Bundt cake
Birdo: shoot eggs
X-Naut: tackle, drink potion, throw potion
Johnny: trident, boost HP, drain, minions with spears, starfish, crabs, treasure chest, springs to get out of water, King Calamari
Valentina and Dodo: fly, peck, cancel moves, Petal Blast, Diamond Saw, Blizzard, Water Blast, Aurora Flash, Light Beam, Solidify
Francis: tongue, invisible, flash with camera, Meowbots, Swoon.exe
Culex: Shredder, Dark Star, Flame Stone, Meteor Blast, fire crystal, water crystal, earth crystal, wind crystal
Koopa (Kooper/Parakarry/Koops): Shell Toss, Power Shell, Dizzy Shell, Fire Shell, Sky Dive, Shell Shot, Air Lift, Air Raid, Shell Shield, Shell Slam
Goomba (Goombario/Goombella): Headbonk, Tattle, Charge, Multibonk, Rally Wink, stack up, roll, fold into cone
Spiny
Lakitu (Lakilester): Spiny Flip, Spiny Surge, Cloud Nine, Hurricane
Hammer Bro
Shy Guy: Groove Guy, Sky Guy, Medi Guy, Spy Guy, Gourmet Guy, Pyro Guy, Spear Guy, General Guy, bucket of paint, Snifit, suck up paint, trampoline, trapeze, ride on ball
Cheep Cheep (Sushie): Belly Flop, Squirt, Water Block, Tidal Wave
Boo (Lady Bow): Smack, Outta Sight, Spook, Fan Smack
Piranha Plant
Bob-Omb (Bombette/Bobbery): Body Slam, Bomb, Power Bomb, Mega Bomb, Bomb Squad, Hold Fast, Bob-Ombast
Chain Chomp
Dry Bones
Blooper
Lil Sparky (Watt): Electro Dash, Power Shock, Turbo Charge, Mega Shock
Pokey: fall over, roll up, throw body parts
Monty Mole
Bandit
Tiny Mouser (Ms. Mowz): Love Slap, Kiss Thief, Tease, Smooch
Buzzy Beetle
Spike: clubs, butt bash, eat ghosts, heart, butt bash, punch, back flip, power up
Koopatrol
Duplighost (Doopliss): shape shift, turn into pigs
Wiggler: segments, fly, charge
Ninji: shurikens
Flurrie: Body Slam, Gale Force, Lip Lock, Dodgy Fog
Vivian/Shadow Sirens: Shade Fist, Veil, Fiery Jinx, Infatuate, slap, punch, boost, electricity, icy wind
Shadow Queen: shadow hands, steal energy, spread darkness, possess Peach, disintegrating blast
Rawk Hawk: sliding kick, double flip, superman slam, prop drop, drop shroom, drop stomp, cheat
Petey Piranha: fly, butt bash, spin, bite, Petea Piranha

Bosses:
Belome
Exor
Smithy
Mega Smilax
Czar Dragon
Etc.
Goomboss
Koopa Bros.
Tutankoopa
Tubba Blubba
General Guy
Lava Piranha
Huff N. Puff
Crystal King
Hooktail
Cortez
Macho Grubba
Bonetail
Gloomtail
Shadow Queen
Fracktail
King Croacus
Bonechill
Gooper Blooper
Mizzter Blizzard
Draggadon

Stages:
Mushroom Kingdom
Tadpole Pond
Forest Maze
Yo'ster Island
Mole Mountains
Booster Tower
Sea Side
Star Hill
Sunken Ship
Land's End
Nimbus Land
Barrel Volcano
Bowser's Keep
Smithy's Factory
Peach's Castle
Toad Town
Star Sanctuary
Bowser's Castle
Goomba Village
Koopa Village
Mt. Rugged
Dry Dry Desert
Forever Forest
Boo's Mansion
Gusty Gulch
Shy Guy's Toy Box
Lavalava Island
Flower Fields
Cloudy Climb
Shiver Mountain
Crystal Palace
Rogueport
Petal Meadows
Hooktail Castle
Boggly Woods
Glitz Pit
Twilight Town
Church Steeple
Keelhaul Key
Excess Express
Poshley Sanctum
Fahr Outpost
The Moon
X-Naut Base
Thousand-Year Door
Shadow Palace
Flipside
Flopside
Lineland
Yold Desert
Merlee's Mansion
Bitlands
Fort Francis
Outer Space
Whoa Zone
Downtown of Crag
Floro Caverns
Sammer's Kingdom
Underwhere
Overthere
Castle Bleck
Sticker Fest
Decalburg
Warm Fuzzy Plains
Dry Bake Desert
Bafflewood
Snow Rise
Shy Guy Jungle
Bowser Jr.'s Flotilla
Bowser's Sky Castle
Port Prisma, Ruddy Road, Cherry Lake, Crimson Tower, Indigo Underground, Bloo Bay Beach, Sunglow Ridge, Daffodil Peak, Roshambo Temple, Chateau Chanterelle, Mondo Woods, Marmalade Valley, Kiwano Temple, Golden Coliseum, Dark Bloo Inn, Plum Park, Sacred Forest, Mustard Cafe, Violet Passage, Red Pepper Volcano, Cobalt Base, Fort Cobalt, Vortex Island, Lighthouse Island, Fortune Island, Toad Trainworks, Tangerino Grill, Sunset Express, Red Pepper Crater, Green Energy Plant, Mossrock Theater, Emerald Circus, and Black Bowser's Castle.

Items:
Badges
Mushrooms
Lots of Food
Fire Flower
Sleepy Sheep
Thunderbolt
Snowman Doll
Stop Watch
Fire Burst
Ghost Shroom
Ice Storm
POW Block
Shell Shock
Thunder Rage
Volt Shroom
STICKERS!!!!
Battle Cards
Too many to list

Thanks for reading! Sorry if I was a little too much on the negative side this time. I really don't like this game. Now, let's let those floodgates burst open wide and start doing our character sheets. Mario will be our first revision!

Thursday, March 12, 2020

Character Sheet: The Koopalings (Yoshi Miscellaneous)

THE KOOPALINGS

Today, let's begin our last round of Yoshi games with the character updates. It will be almost all revisions this time, but it shouldn't be too many. Here we go:

1. Mario (Revision)
2. Princess Peach (Revision)
3. Bowser (Revision)
4. The Koopalings (Revision)
5. Koopa Troopa (Revision)
6. Goomba (Revision)
7. Piranha Plant (Revision)
8. Boo (Revision)
9. Blooper (Revision)
10. Lakitu and Spinies (Revision)
11. Monty Mole (Revision)
12. Chargin' Chuck (Revision)
13. Yoshi (Revision)
14. Baby Mario (Revision)
15. Baby Bowser (Revision)
16. Kamek (Revision)
17. Shy Guy (Revision)
18. Ukiki (Revision)
19. Wiggler

Today, let's cover the Koopalings, who appear as bosses in Yoshi's Safari. Across all of their fights, they fought in giant mechs more or less to function with the Super Scope's abilities, with them popping out occasionally, and you having to snipe them when they do. They frequently threw bombs at you as well. Not much to say, though the mechs might give some consideration to the Final Smash.

Here is their moveset:

Standard B: Magic Ring

Side B: Bullet Bill Blaster

Up B: Bouncy Ball

Down B: Giant Hammer

Final Smash: Airships
Gonna keep this, it's far more connected to the characters than the mechs of this game.

Entrance: The whole Koopaling crew will descend in their giant Klown Kar, and the one selected by the player will hop off onto the stage.

Taunts: Varies depending on the Koopaling.

Next up: Let's cover the Koopa Troopas.

Thursday, March 5, 2020

Yoshi's Safari

YOSHI'S SAFARI

Today, it's time to drift a little away from puzzle games and cover another Yoshi spinoff game, Yoshi's Safari. Created for the SNES to work with the Super Scope, the game featured Mario and Luigi, traveling to save King Fret and Prince Pine of the faraway Jewel Kingdom from Bowser and his minions. The game featured Yoshi traveling along a set path, while numerous flying enemies came toward him, with Mario riding his back and using the Super Scope to shoot them out of the sky.

So, obviously, this adds a super scope to Mario's abilities, and running and jumping to Yoshi's. Princess Peach, King Fret, and Prince Pine are all basically NPCs, so don't worry about it. And then we have Bowser who pilots a giant mechanical suit, stomps, and throws shells at you. The Seven Koopalings also pilot their own mechs, except for Wendy who pops out of pipes and throws bombs, and Roy who flies in a hot air balloon. Other bosses include a Koopa in another giant mech, Kamek who teleports and casts spells, a Big Boo who throws rocks and can split into three, and a Chargin' Chuck who also throws rocks and jumps into the air to slam down.

The enemies in the game include Paratroopas and Paragoombas, Lakitus, Bob-Ombs on parachutes, and Boos. For non-flying varieties, we also have Cheep Cheeps and Bloopers, Monty Moles, Mechakoopas, and octopus-like enemies called Octos.

Here's what we've got so far:

Characters:
Mario: hold and switch around plates, pump switches, play with dough, super scope
Yoshi: hatch from egg, play with dough, throw egg, play Tetris Attack, drop blocks, run, jump
Peach: pump switches
Bowser: pump switches, giant mech, stomp, throw shells
Koopalings: mechs, pipes, throw bombs
Kamek: teleport, cast spells
Koopa: giant mech, wings
Goomba: wings
Piranha Plant
Boo: throw rocks
Blooper
Lakitu
Poochy
Grinder
Wiggler: fly, Egg-odil partner
Shy Guy: fire guy
Chargin' Chuck: jump and slam, throw rocks

Stages:
A stage based on the game, with switching platforms and falling eggs?
This probably helped inspire Cookie Land-type stages that came later, so . . . that?
A stage based on this game perhaps

Items:
Yoshi Eggs
Ball of Dough
Cookies
Panels
Blocks

Thanks for reading! Next up, let's cover Yoshi's Safari!

I have a patreon at: patreon.com/prastarkeepers

Tuesday, November 12, 2019

Character Sheet: The Koopalings (New Series)

THE KOOPALINGS

Settle in, folks, we've got a lot of revisions to get through for this one. The "New" series featured most of the series favorites, almost all of which have been included here already and most of them brought at least something new to the table. In fact, we only have four new characters to include this time. They are:

1. Mario (Revision 4)
2. Luigi (Revision 3)
3. Koopa Troopa (Revision 3)
3e. Dry Bones (Revision 2)
4. Goomba (Revision 3)
5. Piranha Plant (Revision 3)
6. Boo (Revision 3)
8. Princess Peach (Revision 2)
9. Toad (Revision 2)
10. Yoshi (Revision 2)
11. Bowser (Revision 2)
13. Lakitu & Spinies (Revision 2)
14. Hammer Bro (Revision 2)
15. Chargin' Chuck (Revision 2)
16. Kamek (Name change, Revision 2)
20. The Koopalings (Revision 1)
22. Boom Boom (Revision 1)
25. Rosalina & Luma (Revision 1)
27. Bowser Jr. (Revision 1)
30. Blooper (Revision 1)
31. Monty Mole (Revision 1)
33. Petey Piranha (Revision 1)
11e. Dry Bowser
22e. Pom Pom
39. Fursuit Mario
40. Sprixie Princess

Today, let's revisit the Koopalings for the first time since their original consideration. All seven appeared as bosses in New Super Mario Bros. Wii, New Super Mario Bros. 2, and New Super Mario Bros. U, each one having their own specific fighting style, though with many of the same basic features. I think they almost came close this time around to becoming their own individual characters, which was a surprise, but I don't think they quite made it there.

All seven of them were shown with the ability to jump around, cast spells, and tuck into their shells after being struck. They also traveled together in a giant Koopa Klown Kar during New 2, using an attack to flash and stun Mario at a certain point. As for the individuals: Larry had a fight across moving platforms and another over high-powered water jets; Morton could slam down, throw spike balls, and use a giant hammer; Wendy created her iconic ring, could raise water and summon Cheep Cheeps, and ice skate; Iggy was pulled around by a Chain Chomp and could summon a Magmaargh; Roy traveled through pipes, and could charge and use a bullet bill cannon; Lemmy would ride balls and throw bombs as he always has; and Ludwig could float in the air, dangle from chains, and create doubles of himself. As I said, most of these were moves used before, made use of another enemy that is not inherently tied to them (though still can be considered), or is more of a standard move rather than a special. The two entirely new items are Morton's hammer and Roy's Bullet Bill cannon, but I still have a lot to work with and consider.

Here is the moveset now:

Standard B: Magic Spell OR Magic Ring
We could keep the standard spell move as the iconic standard B, but we could also use Wendy's ring that she's known for throwing that then bounces around the stage.

Side B: Bullet Bill Blaster
This one is based on Roy's move from New Super Mario Bros. U, where he whips out a bullet bill cannon and fires one off as a high-powered projectile.

Up B: Bouncy Ball
The Koopalings will bounce off one of Lemmy's bouncy balls, bounding into the air and leaving the ball behind to bounce around the stage for a few seconds or so.

Down B: Giant Hammer
The Koopalings will slam down Morton's giant hammer from New Super Mario Bros. U, creating a shockwave and burying anyone caught by it.

Final Smash: Airships
The Koopalings still call in a fleet of airships to rain fire upon the stage.

Entrance: The whole Koopaling crew while descend in their giant Klown Kar, and the one selected by the player will hop off onto the stage.

Taunts: Varies depending on the Koopaling.

Next up: Let's go over Boom Boom one more time.

Tuesday, October 22, 2019

New Super Mario Bros. U

NEW SUPER MARIO BROS. U

Today, let's cover the . . . technical last of the "New" series, depending on how you want to count the 3D series. I am including them in the same section, though one could make an argument they are a different series. Please note: I will not be including content from New Super Luigi U or New Super Mario Bros. U Deluxe. All remakes, re-releases, and special editions will be covered in their own section. Sadly, this probably means I won't be able to include a character I was hoping would be added this time, as I still don't have enough to build a character on. (Said character is Nabbit).

New Super Mario Bros. U follows after the trend of its prequel successor with Mario, Luigi, Buckenberry, and Alagold acting as our four playable characters, and with a who's who of Bowser's forces all coming out to play, including Bowser, Bowser Jr., Kamek, the Koopalings, and even Boom Boom get in on the action this time. Mario, Luigi, and the Toads play much the same as always, with fireballs and invincibility returning, alongside the propeller hat, mini mushroom, ice flower, and with a brand new flying squirrel suit as the game's resident fursuit. They can also carry around Baby Yoshis, who don't seem to move around much on their own, but can glow, inflate like a balloon, swallow enemies, and catch enemies in bubbles.

Princess Peach is mostly just held captive as per usual this time around, while Yoshi does his standard flutter jump and eating enemies. Another supporting character, Nabbit, appears, stealing Toads or treasure and running off with them, making the heroes chase him around various stages. He doesn't seem to do much but run so far, so I'm going to have to wait and see him in action in other games before I decide to include him in the roster.

As for our baddies, Bowser has an airship with a giant extendable arm this time around, while his battle features him teaming up with Bowser Jr., while breathing fire, jumping around, charging, spinning around in his giant shell, and breathing meteors. Bowser Jr. fights Mario in several boss battles, almost all in his Klown Kar and supplying much of his current Smash moveset. The Klown Kar has a submarine mode, his famous punching gloves, it can launch Torpedo Teds, he can throw bob-ombs, and it can be used by Mario to slam down. Kamek frequently casts spells to enhance the various boss fights, flies around his broom, and casts the spell that transforms Peach's castle. His own battle features him teleporting around, casting spells, unleashing enemies encased in ice, and sending out a wave of magic.

The Koopalings act as the end of world bosses for each world. Lemmy rolls around on his ball as always, throwing bombs this time. Morton has a giant hammer with which he whacks around Pokey pieces. Larry jumps around casting spells while water jets upward. Wendy skates around on ice, using her magic ring to fight. Iggy walks around on the ceiling and summons a Magmaargh to fight for him. Roy has a bullet bill cannon and will stomp around. And finally, Ludwig creates duplicates of himself while he hops around and casts spells. Just to finish off our bosses, Boom Boom appears a few times, waving his fists around as he runs across the stage, spinning like a tornado, and growing wings to fly.

Returning enemies include: Goombas and their cousins Goombrats, Koopas, Piranha Plants (who use Ptooie, extend their necks, and walk around), Bloopers, Dry Bones, Monty Moles, Hammer Bros (with Fire Bros, Ice Bros, Boomerang Bros, and a Sumo Bro as a boss, slamming with electricity, rather than fire this time), Pokeys, Swoops, Spikes (with Stone variants), Huckit Crabs, Cheep Cheeps, Urchins, Boos, Fishbones, Torpedo Teds, Munchers, Cooligans, Bullet Bills, Buzzy Beetles, Thwomps and Thwimps, Mechakoopas (with new Mechacheeps), Bramballs, Amps, Broozers, Scaredy Rats, Para-Beetles, Jellybeams, Bulbers, Wigglers, Fuzzies, Porcupuffers, Bony Beetles, Chain Chomps, Spike Tops, Lakitus and Spinies, Foos, Rocky Wrenches, Magmaarghs, and Flame Chomps.

The only truly new enemies include Waddlewings, little flying squirrels who seem only to exist to justify the Flying Squirrel suit (though fursuits never needed to be justified before?), with Dragoneels (another set of ginormous eels inhabiting the waters of the Mushroom Kingdom), and Flipruses, walruses who throw large snowballs.

New Super Mario Bros. U is in many ways very similar to its predecessors, though it does introduce a distinct new aesthetic that is all its own, everything having a slight tilt to it. Our worlds are made up of: Acorn Plains, a grassland that also features a giant tree from which came the acorns that supply the fursuits; Layer Cake Desert, a desert seemingly made of cake; Sparkling Waters, a beach level; Frosted Glacier, a snowland level; Soda Jungle, a rather toxic-seeming jungle; Rock Candy Mine, a mountainous level; Meringue Clouds, a sky level; and Peach's Castle, which has been transformed by Kamek into more of a Bowser's Castle type level. A special world, Superstar Road, is also included, featuring several random types of stages.

The Super Acorn, and I suppose Baby Yoshis, join all previously included items.

Let's see what we've got!

Characters:
Mario: run, jump, fireballs, invincibility, get mini, grow gigantic, Koopa shell armor, ice balls, penguin suit, propeller hat, raccoon tail, gold flower, gold box, flying squirrel suit, Baby Yoshi
Luigi: run, jump, fireballs, invincibility, get mini, grow gigantic, Koopa shell armor, ice balls, penguin suit, propeller hat, fox tail, gold flower, gold box, flying squirrel suit, Baby Yoshi
Toad: run, jump, fireballs, invincibility, get mini, ice balls, penguin suit, propeller hat, give items, flying squirrel suit, Baby Yoshi
Princess Peach: not much
Yoshi: run, flutter jump, eat enemies and fruit, breathe fire
Baby Yoshi: eat enemies, bubbles, inflate, glow
Toadsworth: give items, cast spells
Bowser: jump, breathe fire, charge, blue fireball, fan of fire, grow gigantic, destroy platforms, spin in shell, breathe meteors, airship, extendable arm
Dry Bowser: jump, breathe fire, charge, throw bones, grow gigantic, destroy platforms
Bowser Jr.: grab, charge, tuck in shell, jump, throw Koopa shells, ride Klown Kar, Airship, breathe fire, fire cannonbombs, submarine, punching gloves, Torpedo Ted, throw bob-ombs, slam down
Larry: tuck in shell, jump, cast spell, moving platforms, Klown Kar, flash, water jets
Roy: cast spells, tuck in shell, pipes, charge, Klown Kar, flash, bullet bill cannon, slam
Lemmy: ride ball, create balls, Klown Kar, flash, bombs
Wendy: create ring, jump, tuck in shell, raise water, summon Cheep Cheeps, Klown Kar, flash, ice skate
Iggy: cast spells, pulled by Chain Chomp, Klown Kar, flash, walk on ceiling, Magmaargh
Morton: slam down, spike balls, tuck in shell, create spike balls, Klown Kar, flash, hammer, Pokey pieces
Ludwig: float, jump, cast spells, dangle, Klown Kar, flash, doubles
Kamek: cast magic, broomstick, teleport, cast transformation spells, frozen enemies, dark cloud
Petey Piranha: fly, hop, divebomb
Boom Boom: swing fists, run around, spin, fly with wings
Goomba: walk forward, fly, stack up, skeleton
Koopa: walk, tuck in shell, fly
Piranha Plant: rise, chomp, breathe fire, extend neck, walk around, ptooie, skeleton
Dry Bones: walk, fall apart
Lakitu: float around, throw Spinies, lightning
Hammer Bro: throw hammers, boomerangs, fire, jump around, slam down, ice, stomp, electricity
Blooper: dart up
Boo: hide face, float around, puff up, Obake candlesticks, Obake blocks
Monty Mole: drive tank, fire bullet bills, throw Bob-Ombs, pop from ground
Tentative - Spike: cough up spikeballs, snowballs, rocks; Nabbit: run, steal things

Bosses:
Mummipokey
Cheepskipper
Mega Goomba
Monty Tank
Lakithunder
Reznor?

Stages:
World 1 - Grassland
World 2 - Desert
World 3 - Beach
World 4 - Jungle
World 5 - Snowland
World 6 - Mountains
World 7 - Sky
World 8 - Lava Land
Ghost House
Bowser's Castle
World 1 - Grassland
World 2 - Desert
World 3 - Snowland
World 4 - Beach
World 5 - Jungle
World 6 - Mountains
World 7 - Sky
World 8 - Lava Land
World 1 - Grassland
World 2 - Desert
World 3 - Beach
World 4 - Snowland
World 5 - Sky
World 6 - Lava Land
Acorn Plains
Layer Cake Desert
Sparkling Waters
Frosted Glacier
Soda Jungle
Rock Candy Mine
Meringue Clouds
Peach's Castle
Superstar Road

Items:
Fire Flower
Super Mushroom
Starman
Blue Shell
Mini Mushroom
Mega Mushroom
Life Mushroom
Ice Flower
Propeller Hat
Penguin Suit
Raccoon Leaf
Gold Flower
Gold Block
Coins
Super Acorn

Thanks for reading! Next time, we'll be covering New Super Mario Bros. 2!

Monday, October 21, 2019

New Super Mario Bros. 2

NEW SUPER MARIO BROS. 2

New Super Mario Bros. 2 is the third game of the "New" series, and from what I can tell, the least popular. New Super Mario Bros. 2 plays more or less similarly to its previous games, though it seems to borrow the heavy focus on coin collecting from the Wario Land games (albeit not as well, it doesn't really seem to affect the outcome the way it does the Wario Land games). As such, the game comes with a number of items that boost the coin count.

Mario and Luigi of course return, once again trying to save Peach from the clutches of Bowser and the Koopalings. Yeah, Bowser Jr. sits this one out apparently. Mario and Luigi both follow the same basic mechanics from other Mario games, with the Fire Flower, Super Mushroom, and Starman of course making regular appearances, alongside the Mega Mushroom, Mini Mushroom, and the Raccoon Tail returning from Super Mario Land 3 (kicking off a trend in these games to include a fursuit transformation that lets them fly and flick their tail and so on). Luigi's is the same, but with a Fox tail instead. They also gain a gold form that allows them to turn things into coins, and a golden box helmet that spews coins in their wake.

Peach once again is simply Bowser's captive, and Toad plays a support role, providing extra items and so on. Bowser starts off with his classic fight format again, jumping, charging, and spitting fireballs while on a bridge, though after his first defeat, he will become gigantic, filling up the background and destroying platforms as lava rises. Dry Bowser also appears, acting out the same boss fight.

Our Koopalings return, acting as the main bosses of the game, and showing up frequently in cutscenes all riding together in one giant Klown Kar. I guess that counts. One boss level features them working together trying to stun Mario by making the screen flash. Most of their battles feature them tucking into their shells and spinning while hit and casting spells. Roy will charge forward, Iggy is again pulled around by a Chain Chomp, Wendy will raise the water and summon Cheep Cheeps, Morton can create spike balls, Ludwig will dangle from above to cast spells, Larry will fight you on moving pillars, and Lemmy will again bounce around on a ball. We also see the return of the Reznor, the absolute joke of a boss fight who literally just stands on a wheel and screeches while you kill it (sometimes breathing fire).

For our enemies, we see the return of Goomba (who can fly, stack up, and has a skeletal offshoot now), Koopa, Piranha Plant (also with a skeleton form), Dry Bones, Cheep Cheeps (also spiny), Cheep Chomps, Thwomps, Hammer Bros (Boomerang and Sledge returning), Pokeys, Buzzy Beetles, Fuzzies, Boos, their cousins Peepas, Fire Snakes, Spinies, Chain Chomps, Urchins, Scuttlebugs, Fishbones, Wigglers, Bloopers, Amps, Swoops, Lakitus, Spike Tops, Crowbers, Whomps, Bob-Ombs, and Coin Coffers (which I'm not entirely sure are different from Moneybags or not). No new enemies, except for gold versions of all.

The game features only six main worlds, with Lemmy and Larry acting as the bosses of two post-game special worlds, with a random assortment of levels each. The main worlds include your basic Grassland, Desert, Beach, Snowland, Sky, and Lava Land levels, with some ghost houses and castles thrown in for good measure.

As for items, of course, we have the Super Mushroom, Life Mushroom, Fire Flower, Starman, Mega Mushroom, Mini Mushroom, Raccoon Leaf, Gold Flower, Gold Blocks, and of course, lots and lots of coins.

Let's see what we've got!

Characters:
Mario: run, jump, fireballs, invincibility, get mini, grow gigantic, Koopa shell armor, ice balls, penguin suit, propeller hat, raccoon tail, gold flower, gold box
Luigi: run, jump, fireballs, invincibility, get mini, grow gigantic, Koopa shell armor, ice balls, penguin suit, propeller hat, fox tail, gold flower, gold box
Toad: run, jump, fireballs, invincibility, get mini, ice balls, penguin suit, propeller hat, give items
Princess Peach: not much
Yoshi: run, flutter jump, eat enemies and fruit, breathe fire
Toadsworth: give items, cast spells
Bowser: jump, breathe fire, charge, blue fireball, fan of fire, grow gigantic, destroy platforms
Dry Bowser: jump, breathe fire, charge, throw bones, grow gigantic, destroy platforms
Bowser Jr.: grab, charge, tuck in shell, jump, throw Koopa shells, ride Klown Kar, Airship, breathe fire, fire cannonbombs
Larry: tuck in shell, jump, cast spell, moving platforms, Klown Kar, flash
Roy: cast spells, tuck in shell, pipes, charge, Klown Kar, flash
Lemmy: ride ball, create balls, Klown Kar, flash
Wendy: create ring, jump, tuck in shell, raise water, summon Cheep Cheeps, Klown Kar, flash
Iggy: cast spells, pulled by Chain Chomp, Klown Kar, flash
Morton: slam down, spike balls, tuck in shell, create spike balls, Klown Kar, flash
Ludwig: float, jump, cast spells, dangle, Klown Kar, flash
Kamek: cast magic, broomstick, teleport, cast transformation spells
Petey Piranha: fly, hop, divebomb
Goomba: walk forward, fly, stack up, skeleton
Koopa: walk, tuck in shell, fly
Piranha Plant: rise, chomp, breathe fire, extend neck, walk around, ptooie, skeleton
Dry Bones: walk, fall apart
Lakitu: float around, throw Spinies, lightning
Hammer Bro: throw hammers, boomerangs, fire, jump around, slam down, ice
Blooper: dart up
Boo: hide face, float around, puff up, Obake candlesticks
Monty Mole: drive tank, fire bullet bills, throw Bob-Ombs
Tentative - Spike: cough up spikeballs, snowballs, rocks

Bosses:
Mummipokey
Cheepskipper
Mega Goomba
Monty Tank
Lakithunder
Reznor?

Stages:
World 1 - Grassland
World 2 - Desert
World 3 - Beach
World 4 - Jungle
World 5 - Snowland
World 6 - Mountains
World 7 - Sky
World 8 - Lava Land
Ghost House
Bowser's Castle
World 1 - Grassland
World 2 - Desert
World 3 - Snowland
World 4 - Beach
World 5 - Jungle
World 6 - Mountains
World 7 - Sky
World 8 - Lava Land
World 1 - Grassland
World 2 - Desert
World 3 - Beach
World 4 - Snowland
World 5 - Sky
World 6 - Lava Land

Items:
Fire Flower
Super Mushroom
Starman
Blue Shell
Mini Mushroom
Mega Mushroom
Life Mushroom
Ice Flower
Propeller Hat
Penguin Suit
Raccoon Leaf
Gold Flower
Gold Block
Coins

Thanks for reading! Next time, we'll be covering New Super Mario Bros. 2!

Saturday, October 19, 2019

New Super Mario Bros. Wii

NEW SUPER MARIO BROS. WII

Today, let's cover New Super Mario Bros. Wii, the second game in the "New" series and the first console version of the series. The game saw Mario, Luigi, and two Toads (named Buckenberry and Alagold respectively) journey through various Mario series levels in order to rescue Princess Peach from Bowser, Bowser Jr., the Koopalings, and Kamek, all working together to stop the heroes. The game is a pretty basic Mario game, not bringing much new to the table, but being just generally pretty solid overall.

We'll start off with our four playable characters: Mario, Luigi, Buckenberry, and Alagold. Buck and Al are really just "the blue and yellow Toads" so they won't be their own characters per se, simply adding to Toad's potential moveset. All four characters play pretty much the same, with the basic run and jump mechanics, and the Super Mushroom, Fire Flower, and Starman returning. The Mini Mushroom also returns, alongside an Ice Flower that allows them to throw ice balls instead of fire balls, a Propeller Hat that lets them fly into the air, and a Penguin Suit that lets them slide on their belly across icy surfaces. POW Block, Yoshis, Koopa Shells, and Klown Kars can all also be used for various means as well.

As for Peach, she doesn't do much, once again acting as the damsel in distress for the full game. Toad himself (the red one) acts in a support role, delivering letters and items to Mario and his companions at various points. Finally, we have Yoshi who returns, allowing Mario etc. to ride him as he runs faster, flutter jumps, eats enemies and fruit, and spits fireballs from his mouth.

Our villains are basically a who's who of all the main Koopa villains of the series, with Bowser, Bowser Jr., the Koopalings, and Kamek all acting as bosses at various points. Bowser starts his by breathing fireballs and jumping while standing on a bridge, his classic appearance, before being enlarged by Kamek to gargantuan size and charging after Mario across a course. Bowser Jr. appears a few times, flying around in an airship and in a Klown Kar when in his actual boss fight, breathing fireballs and firing off cannonballs that double as bombs. Kamek appears at the beginning of most of the Koopalings' final battles, casting a spell to amp up their battle in some way while flying on his broom. In his own boss battle, he will teleport and cast spells to turn items into enemies, much like the general Magikoopa abilities. Also props to Kamek for finally making an appearance in this series.

Each Koopaling appears in two boss battles, one mid-world and one at the end of the world, the second being enhanced by Kamek. They all will tuck into their shells and spin around when hit. From there, they will all have their one specific thing. Larry will jump around and throw fire spells, Roy will also throw spells and travel around through pipes, Lemmy will ride a ball and create more balls, Wendy will create a magical ring, Iggy will be pulled around a track by a Chain Chomp, Morton will ground pound and send up Spike Bars, and Ludwig will jump and float in the air to cast spells from above.

As for our enemy characters, we have several returning, including: Goombas, Koopas, Piranha Plants (who display the ability to walk around on little feet, extend their neck, and use Ptooie), Hammer Bros (including Boomerang, Fire, Sledge, and new Ice variants), Dry Bones, Cheep Cheeps (with Spiny variants), Deep Cheeps, Clampies, Spikes (including Snow and Stone variants), Spinies, Spike Tops, Fire Snakes, Pokeys, Lakitus, Boos, Bloopers, Wet Bones, Mechakoopas, Wigglers, Flame Chomps, Swoops, Chain Chomps, Buzzy Beetles, Monty Moles, Rocky Wrenches, Fuzzies, Broozers, Para-Beetles, and Crowbers. All act fairly similar to their classical appearances with a few slight variations.

Our new enemies include Urchins, who float in the water; Cooligans, who slide around on ice; Porcupuffers, who chase you around; Huckit Crabs, who throw rocks; Scaredy Rats, who just walk around; Bramballs, who flip themselves over; Foos, who breathe out fog; Bulbers, who light up the dark ocean; and Jellybeams, who float around. Not much new brought to the table.

Much like its previous game, the game is split into eight worlds, being a Grassland, Desert, Snowland, Beach, Jungle, Mountain, Sky, and Lava Land respectively, with Ghost Houses, towers, and castles scattered throughout, and a special 9th world added at the very end, with various random stage types included.

As for items, of course we have the Super Mushroom, Fire Flower, Starman, and Life Mushroom returning, alongside the Mini Mushroom, the Propeller Hat, the Penguin Suit, and the Ice Flower added on top of them, with things like Koopa Shells and Klown Kars added on top.

Let's see what we've got!

Characters:
Mario: run, jump, fireballs, invincibility, get mini, grow gigantic, Koopa shell armor, ice balls, penguin suit, propeller hat
Luigi: run, jump, fireballs, invincibility, get mini, grow gigantic, Koopa shell armor, ice balls, penguin suit, propeller hat
Toad: run, jump, fireballs, invincibility, get mini, ice balls, penguin suit, propeller hat, give items
Princess Peach: not much
Yoshi: run, flutter jump, eat enemies and fruit, breathe fire
Toadsworth: give items, cast spells
Bowser: jump, breathe fire, charge, blue fireball, fan of fire, grow gigantic
Dry Bowser: jump, breathe fire, charge, throw bones
Bowser Jr.: grab, charge, tuck in shell, jump, throw Koopa shells, ride Klown Kar, Airship, breathe fire, fire cannonbombs
Larry: tuck in shell, jump, cast spell
Roy: cast spells, tuck in shell, pipes
Lemmy: ride ball, create balls
Wendy: create ring, jump, tuck in shell
Iggy: cast spells, pulled by Chain Chomp
Morton: slam down, spike balls, tuck in shell
Ludwig: float, jump, cast spells
Kamek: cast magic, broomstick, teleport, cast transformation spells
Petey Piranha: fly, hop, divebomb
Goomba: walk forward, fly
Koopa: walk, tuck in shell, fly
Piranha Plant: rise, chomp, breathe fire, extend neck, walk around, ptooie
Dry Bones: walk, fall apart
Lakitu: float around, throw Spinies, lightning
Hammer Bro: throw hammers, boomerangs, fire, jump around, slam down, ice
Blooper: dart up
Boo: hide face, float around, puff up
Monty Mole: drive tank, fire bullet bills, throw Bob-Ombs
Tentative - Spike: cough up spikeballs, snowballs, rocks

Bosses:
Mummipokey
Cheepskipper
Mega Goomba
Monty Tank
Lakithunder

Stages:
World 1 - Grassland
World 2 - Desert
World 3 - Beach
World 4 - Jungle
World 5 - Snowland
World 6 - Mountains
World 7 - Sky
World 8 - Lava Land
Ghost House
Bowser's Castle
World 1 - Grassland
World 2 - Desert
World 3 - Snowland
World 4 - Beach
World 5 - Jungle
World 6 - Mountains
World 7 - Sky
World 8 - Lava Land

Items:
Fire Flower
Super Mushroom
Starman
Blue Shell
Mini Mushroom
Mega Mushroom
Life Mushroom
Ice Flower
Propeller Hat
Penguin Suit

Thanks for reading! Next time, we'll be covering New Super Mario Bros. 2!