Showing posts with label Link. Show all posts
Showing posts with label Link. Show all posts

Tuesday, November 12, 2024

The Legend of Zelda: Echoes of Wisdom

THE LEGEND OF ZELDA: ECHOES OF WISDOM


The Legend of Zelda: Echoes of Wisdom is the newest game in the Legend of Zelda series, and is actually the first official mainline game to feature Zelda as the main protagonist instead of Link. The plot picks up at the end of a standard Legend of Zelda plot, with Link coming to Zelda's rescue and slaying Ganon, only for Ganon to stab the ground and cause a strange rift to appear, dragging Link down into it. Now Zelda must act on her own to find Link and put a stop to the rifts spreading all across Hyrule.

Zelda is our protagonist, accompanied by a little Triforce fairy creature called Tri, who gives her the Tri Rod, which grants her most of her abilities for the game. Specifically, most of Zelda's moveset is built around creating echoes, replicas of various items Zelda encounters around her world. This includes summoning enemies to fight for her and creating objects that she can use as stepping stools to get around. Some of the most common include the flying block enemy that now functions as a floating platform to let Zelda cross large distances quickly, and the bombfish, her go-to bomb item. She can also use a bind move to grab objects and pull them toward her, and a reverse bond that lets her be pulled by moving objects.

Link appears in the game, both playable in the beginning level and then later as a damsel-in-distress type or an ally, and Zelda can even mimic his abilities at certain points, using his sword and arrows. Other notable allies include Zelda's father, the King of Hyrule, as well as his right and left hand advisors, General Wright and Minister Lefte. There's also Impa, and the inventor Lueberry who upgrades Link's weapons. Then there's the Great Fairy, the goddesses Din, Nayru, and Farore, the Great Deku Tree, a Stamp Guy who functions similar to Tingle with a stamp-collecting sidequest, a master named Shisho that puts you through boss rushes, and finally Dampe, who is now an inventor this time around, and builds automatons based on enemies that you can use to fight. (Guess who earned himself a spot).

As you travel around Hyrule, you'll encounter other races like Gorons and Zoras with specific members who will help you get to the temples and figure out how to heal the rifts. They're not quite sages, and the level of their help varies, so I'm not totally certain on including them, but here they are anyway. For the Gerudo, your main companion is Dohna, the daughter of the chief Seera. For the Zoras, we have two factions (the river and sea Zoras respectively), led by Dradd and Kushara, as well as their two advisors Inawa and Rogma. Darston is the new young chief of the Gorons, and he is the most companion-y in the game. For the Deku Scrubs, Blossu is the most helpful, but only really a little. And then, when you climb Hebra Mountain, you meet a lonely yeti named Conde, whose brother went off on an adventure. I'm going to look back at my history with all these races and make a decision on them. They might be echoes or something.

Ganon starts out as your main villain, fighting you twice with his trident, but then he turns out to simply be an echo of Ganon and the true villain appears. This is Null, the embodiment of the void and nothingness that existed at the start of the universe. The three goddesses created the land of Hyrule and everything on it in order to seal it away, leaving the Triforce and the Tri fairies behind as a means to stop it if it ever broke through. Null is able to create echoes of its various bosses, create rifts in the world, slash with its claws, and blast balls of dark energy around. It can also make its arms grow from anywhere.

Other bosses include the Seismic Talus, who can launch its fists and slam the ground to make earthquakes; Vocavor, a large fish that creates whirlpools and can fly; Mogryph, a winged mole that can fly, burrow, throw sand waves, roar, charge, and summon tornadoes; Volvagia, who flies around, dives into lava, and spits both a large green energy ball and a laser beam; Gohma, who releases Gohma eggs and shoots an eye laser; and Skorchill, a mad yeti that could use ice and fire attacks, and jump really high.

Mini-bosses include dark versions of Link and Zelda, a cloud named Smog, Lord Jabu-Jabu, and various large enemies. Most of the enemies can be included in Zelda/Tri's moveset, and they are: Zols, Buzz Blobs, Moblins, Boarblins (not sure on the difference), Lynels, Lizalfos, Darknuts, Armos, Ball-and-chain Troopers, Gibdoes, ReDeads, Wizzrobes, little armadillos called Caromadillos, Ropes, tornado frogs called Tornandoes, singing frogs called Ribbitunes, Slugs, moles called Holmills, Wolfos, Keese, Mothulas, Needleflies, various birds like Crows and Guays, Octoroks, Sand Crabs, Biris, fish called Tanglers, Bombfish, sharks called Chompfins, Deku Babas, Peahats, Zirros, Moldorms, Crawltulas, Arurodas, Tektites, Poes, blobs of slime called Goo Spectres, Ghinis, Leevers, mini-Taluses called Tweeluses, Freezards, Sparks, living platforms called Platbooms, and Beamos.

As for stages, we have Hyrule Castle, Hyrule Field, Suthorn Forest, Gerudo Desert, Lake Hylia, Jabul Waters, Eldin Volcano, Faron Wetlands, Kakariko Village, Hebra Mountain, Eternal Forest, and the Still World where Null resides.

And that's about it! Let's see what we've got:


Characters:

Zelda/Tri: various echoes, bind, reverse bond.

Link: sword, arrows

Impa

Dampe: automatons, everything he did before.

Dohna?

Dradd or Kushara?

Darston?

Blossu?

Conde?

Ganon

Null: echoes, rifts, slash, dark energy, arms grow

Talus: launch fists, slam the ground

Vocavor: whirlpools, fly

Mogryph: fly, burrow, throw sand waves, roar, charge, tornadoes

Volvagia: flies, dives into lava, energy ball, laser beam

Gohma: Gohma eggs, eye laser

Skorchill: ice and fire attacks, jump


Stages:

Hyrule Castle

Hyrule Field

Suthorn Forest

Gerudo Desert

Lake Hylia

Jabul Waters

Eldin Volcano

Faron Wetlands

Kakariko Village

Hebra Mountain

Eternal Forest

Still World


Thanks for reading! Next up, a quick revisit to Metroid and Kirby!

Monday, December 26, 2022

Link

LINK


Today, let's begin our character cards. Once again, these are how the characters might be presented on a website for the game, with a stage connected to them in the background. They will be in exact order of appearance as well as I can manage it.

The Legend of Zelda series began in 1984 as an idea by Shigeru Miyamoto for a game that rewarded you for simple exploration. The game then came to life by pulling from traditional medieval fantasy stories and settings, casting you as a young elven boy tasked with rescuing a princess from an evil warlord.

This young boy was Link, the player’s “link” into the game and the destined hero of Hyrule. Link would go on to become one of the most recognizable faces in all of gaming, seeing many different forms and being reborn again and again into new stories with their own line of continuity, but would time and time again prove himself a certified bad*ss.

In game, Link is a core swordsman at heart. He is quick and nimble, but weighed down some by his equipment, with good defense thanks to his iconic Hylian shield. Though he will have wielded numerous different weapons over his tenure, most of his moveset will pull from the core basics: his sword, his shield, his boomerang, his bow and arrows, his bombs, and his hookshot.

Likelihood rating: Already in

Friday, November 18, 2022

The Legend of Zelda (Mishouzaki)

THE LEGEND OF ZELDA (MISHOUZAKI)


And now, for the real weird one. Way back when all you had to go on were little eight bit sprites and a sprawling map, I suppose it was natural for someone to interpret it all drastically differently than what is seen as core Zelda canon today. This manga, written by Mishouzaki Yuu, was published in 1989 and covered the events of the first two Zelda games, sort of. Here, Hyrule was a land of humans and elves, where horribly egregious racism against elves was commonplace. Ganon was a nightmare-fuel/lovecraftian-horror demon who had broken through into the human would by the oh so sinful act of a human and an elf making love!

Anyway, the story stars Link, the half-elf son of the scandalous trespassers, one being an elf warrior named Rune, and one being the last Queen Zelda, in a torrid affair, both of whom were murdered by Ganon, leading to Link never knowing either of them. And yes, this does mean that the Princess Zelda of this story is his half-sister, and yes, he does not know this, and yes, he has a crush on her. Do with that what you will. He has two distinct swords unique to this manga, his father's White Sword, a big old wedge-shaped thing, and the Hyper Magical Sword, something he just kinda found in a ruin one chapter that shoots lightning and has to be the most over-powered weapon in the story.

Zelda is a fairly constant companion throughout the story, mostly shown wielding a sword and casting powerful magic with her triforce. Other secondary character include a very young Impa who acts as a mom figure to both Link and Zelda. She is part of Hyrule's ninja force, and can throw shurikens, but that's about it. There's also Grey and Pell, a pair of siblings, and their grandfather Jenard, the man who kept Rune's sword for Link after he died. Then there's Kana, Link's aunt and an elven warrior. We only really see her send fairies to heal on the page, though it's implied she can do stuff. And a few other random NPCs, but nothing really to work with over all.

Ganon in the first story is more of a powerful malevolent force than a being, and so we don't have much to work with apart from a big black overwhelming cloud with a boar face. In the second story though, he inhabits a body that I guess is supposed to be this story's version of Dark Link, who calls himself Ganon's Heart, and who can extend his arms, absorb magical energy, float and teleport, and steals the White Sword to use for himself.

It's mostly a lot of familiar names for locations here, so at least they got that right.

Here's what we've got so far:


Characters:

Manga Link: slingshot, sword, shield, bow, boomerang, bombs, magic wand, Watto, become a fairy, healing magic, thunder, fly on shield, raft, Link to the Past-related stuff, White Sword, Hyper Magical Sword

Riruto: sword, lightning sword, spin attack, cyclone sword, sword beam, shield, power bracelet, giant pot, grapple, backflip

Zelda: club, rope, sword, flute, spells, transform, sea monster, magic, sword, Triforce magic

Kalin: energy aura

Biri: sword, torches, pitchforks, battering rams

Raska: palm thrust, knee, jab, two-palm strike, shield thrust, throwing spikes

Captain Arjuna: Hylian Soldier moveset

Gonza: sword, throwing daggers, bombs, rock, dash

Kala: ferret, worm, dragon, punch, pile driver

Cho: rope, power bracelet

Maple: broom, create cushions, lift things, summon demon, false monsters, crystal ball

Ricky: leap, tornado punch, multi-jabs, tuck into pouch, ski, flying bear

Ghanti: sword, dagger, silver arrows, wolf, monster, apple

Sir Raven: sword, horse, fishing, fish hook lockpick, mystery seeds, axe, peashooter

Marin

Link's Uncle: sword

Kanika

Tou: same as Raska

Couscous: spells, claw, bite

Birina

Gump: trained Link, sword, training staff, flip

Shemlon: forge, enchant swords, sword, reflect

Rouro: fly, peck, flyswatter, bag, storm

Jolene: ship's cannons, twin swords, lunge, block, Linebeck-related moves

Pirate Captain: dagger, sword, hook

Ganon/Ganon's Minion: burn, magic blast, disappear, fly, shock, storm, teleport, shapeshift, Ganon's hand

Demon Ganon/Ganon's Heart: extend arms, White Sword, absorb, disappear, teleport, Demon Ganon form

Agahnim

Nabat: lightning storm

Haggis: steed, protection amulet, punch, flick, bow, head bash, wind strike, kick, lightning strike, energy blast, lightning speed, energy shield.


Stages:

Ganon's Statue

Spirit World Training Arena

Demon World


Thanks for reading! And now that all the notable stuff is out of the way, let's go ahead and cover basically everything else.

Tuesday, November 15, 2022

The Legend of Zelda (Cagiva)

THE LEGEND OF ZELDA (CAGIVA)


Ah, now this is more like it. If you ever want just a quick fun read with good characters and story, Cagiva Ataru's adaptations of A Link to the Past and Link's Awakening are the manga for you. While they're not quite the quality of the Himekawa manga that we'll talk about later, these are still a really good time. It ran starting in 1995, generally following the plot of both games, though with a few key differences.

Cagiva's A Link to the Past adaptation follows a trio of companions as they fight against the forces of Ganon and Agahnim, venturing into the Dark World to save Zelda and the land of Hyrule. These three are Link, his best friend and martial artist Raska, and Captain Arjuna, leader of the royal guard and Kakashi-esque mentor to the two of them. Link is pretty standard, training in using a sword and shield and all the other tools of the game, while Raska uses more physical martial arts moves, including a palm thrust, knee attack, jab, two-palm strike, a shield thrust, and throwing spikes used as projectiles. Captain Arjuna, while constantly fighting alongside the boys, never seems to get any clear focus on any of his attacks outside of basic sword strikes, the artwork instead preferring to show what the boys are doing. Luckily, though, he is the leader of the Hylian Soldiers, and we might be able to do something with that.

We have a few other supporting characters here, such as Princess Zelda herself, a damsel in distress for most of the plot; Link's Uncle, who straight up died in this version of the story; Kanika, a scientist and researcher trapped in the dark world who becomes a companion and almost traitor to our heroes at one point. Sadly, he is a very distinctly inactive character, so not much there. And we have Tou, Raska's father, who taught him everything he knows and thus knows all of it too. From there, we have Agahnim and Ganon as the villains, but they're pretty standard to the game.

Cagiva's version of Link's Awakening sticks much closer to the source, with barely any original characters. We see Link decide to leave home for a while, leaving Raska and Arjuna behind, and set out to sea. He ends up on Koholint Island and develops a rather sweet romance with Marin, making him struggle with the choice to wake the Wind Fish or not. There is a couple of new characters, like Felicia the fairy, and Master Drona, who punches and throws his sword, but that's about it.

Anyway, that's about it. Here's what we've got so far:


Characters:

Manga Link: slingshot, sword, shield, bow, boomerang, bombs, magic wand, Watto, become a fairy, healing magic, thunder, fly on shield, raft, Link to the Past-related stuff

Zelda: club, rope, sword, flute, spells, transform, sea monster, magic

Biri: sword, torches, pitchforks, battering rams

Raska: palm thrust, knee, jab, two-palm strike, shield thrust, throwing spikes

Captain Arjuna: Hylian Soldier moveset

Marin

Link's Uncle: sword

Kanika

Tou: same as Raska

Couscous: spells, claw, bite

Birina

Gump: trained Link, sword, training staff, flip

Shemlon: forge, enchant swords, sword, reflect

Ganon/Ganon's Minion: burn, magic blast, disappear, fly, shock, storm, teleport, shapeshift, Ganon's hand

Agahnim


Stages:

Ganon's Statue


Thanks for reading! Next up, the most consistent mangaka of the bunch, the works of Himekawa Akira!

Monday, November 14, 2022

The Legend of Zelda (Ran)

THE LEGEND OF ZELDA (RAN)


I am really excited, because today, we get to start the manga, which was a pleasantly surprising branch of the Zelda series that I got to discover when doing this series. Well, most of it. Like all things, there are some weirdies out there, and this one . . . left a bad taste in my mouth. Like, it started good, but the mangaka, Ran Maru, had a horribly itchy trigger finger when it came to character deaths, and most character arcs ended up going nowhere because he decided to kill the character off in a BIG SHOCKING TWIST at the end of a random chapter. A lot.

Anyway, Ran's run as the Zelda mangaka was published in 1986 by Wanpaku Comics. He wrote two runs, the first based on The Legend of Zelda, the second based on Zelda II: The Adventure of Link as a sequel to the first adventure. The first one mostly follows the game it's based on, the second one took a few more liberties (needless to say this is where all the random deaths happen).

Both comics star a Link that is an adventurer by trade, who happened to wander into Hyrule just as Impa was fleeing from Ganon's forces. He wields a slingshot, sword, shield, bow, boomerang, bombs, and a magic wand. He is also constantly accompanied by a parrot named Watto. In the second story, he could also become a fairy, use healing magic, summon thunder, fly on his shield, and use a raft.

Zelda also appears in the story, not doing much for the first game, but joining Link on his adventure for most of the second, wielding a club, rope, sword, and flute, casting spells, transforming herself, and riding on the back of a giant sea monster. Sadly, she dies. Then Link carries her body around for a couple of chapters pursuing the means to resurrect her. Then she just kinda gets dropped in lava during a random battle and forgotten about. Then the second Zelda (the sleeping one) takes her place as ruler, and Link decides not to use the Triforce to resurrect her for some reason, even though it was established it could. At least, it sounded like it could.

We got to see a few original supporting characters. For the first comic and the second, Link and Zelda had a recurring companion named Biri, or Billy, a local village boy who guides Link through Hyrule and becomes Zelda's captain of the guard for his service. He wielded a sword, and summoned a mob of townspeople, complete with torches, pitchforks, and battering rams, to storm Ganon's Castle and help Link. Another was Hercules, who tries to crush Link with a rock. Then there's Couscous, a moleman who joins Link and a companion and gives Link a whole backstory about wanting to become human. Then he dies. A chapter later. And you just forget about him. He could cast spells, claw, and bite.

Then there was Birina, a local village girl who I think was supposed to be a female counterpart to Biri, but didn't do much. Then there was Gump (Name spelling is mostly guesswork here, I read this through a video where a reader translated it all for you, but since it was spoken, I could only go off what they read), a wolfman and sword master who trained Link in everything he knows, could fight with a sword and a training staff, and could flip high into the air to surprise opponents. He dies too. Then there was Shemlon (Also uncertain on name), a blacksmith living in a local village, who could work a forge, enchant the swords he created, wield those swords, and use them to reflect attacks. He did not die, surprisingly enough.

Ganon is the main villain of the story, both technically. In the first, he could burn with fire, throw a magic blast, disappear, and fly with wings. In the second, a masked figure known only as Ganon's Minion led his forces in trying to resurrect him, and its eventually revealed that he is the man who put the sleeping Zelda under her curse, and that he would eventually become Ganon (timey-wimey shenanigans). He could shock his opponents, summon a storm, teleport, and shapeshift, and in the end, Ganon's hand bursts from his stomach as he is freed once again. A lot of common minions appear, including Moblins, Goriyas, Stalfos, Wizzrobes, Octoroks, Vires, Zoras, Darknuts, Zols, Peahats, and Lynels.

At least one noteworthy location unique to the comic is a gigantic statue of Ganon that acts as his castle.

Anyway, here's what we've got so far:


Characters:

Manga Link: slingshot, sword, shield, bow, boomerang, bombs, magic wand, Watto, become a fairy, healing magic, thunder, fly on shield, raft

Zelda: club, rope, sword, flute, spells, transform, sea monster

Biri: sword, torches, pitchforks, battering rams

Couscous: spells, claw, bite

Birina

Gump: trained Link, sword, training staff, flip

Shemlon: forge, enchant swords, sword, reflect

Ganon/Ganon's Minion: burn, magic blast, disappear, fly, shock, storm, teleport, shapeshift, Ganon's hand


Stages:

Ganon's Statue


Thanks for reading! Next up, we'll cover Ran's successor, Cagiva Ataru, and his line of comics.

Friday, October 28, 2022

The Legend of Zelda (Valiant Comics)

THE LEGEND OF ZELDA


Today, let's cover the run of Zelda comics run by Valiant. This run was published between 1990 and 1991 with six issues and twelve stories total. It . . . seems to be set in the same universe as the cartoon, albeit Link has a slightly different design and he and Zelda are a hair nicer to each other. It even had what I thought was a really great story arc where Link gained the Triforce of Power and ended up being corrupted by it.

Link, Zelda, Ganon, Impa, and King Harkinian all appear here, with not too much new to talk about, alongside a lot of recurring enemies from the series, as well as a few from Zelda II, like Dairas and Dark Link. A few new characters include Captain Krin, the captain of the guard, who doesn't seem to do too much on screen; Bagu, Link's friend who is implied to be a strong fighter, but sadly, the only thing we see him do on screen is lift people up; and Queen Seline, the queen of a nearby kingdom and powerful magic user. She is shown to be able to cast powerful eight-way spells that turn people into frogs and defend her kingdom from attack, and even without her magic, can ride a horse, fight using her magic wand as a weapon, and play tennis.

Here's what we've got so far:


Link: kick, sword, sword beam, pillow, magic pouch, swing, shield, lasso, springboard, wind whistle, power bracelet, force field ring, surf on shield

Zelda: punch, reflect with a pan, grow with magic, launch from a tree, bow, boomerang, crossbow, raise on Triforce, ice, fire, shields, lemons, banana peels

Sprite

King Harkinian: water park, CDi games rep?

Impa

Ganon: teleport, lightning, summon enemies, bombs, fire, chains, crystal ball, suction, control jewel, capture staff, wand of power

Goriya: Possible catch-all for enemy representation here, as it is the most prominent enemy type in the show that has not yet gotten a moveset. If so, staff, bone bow, capture staff, bomb, frog transformation, boomerang, giant magnet.

Prince Façade: horse, shield, crossbow

Sing: Pegasus, leap, sai, sai beam

Sleezenose: fake sword, lockpick, beehives, bee catapult, box of bees

Doof/Automaton: automaton, animate, bear hug, broom, fake Moblin

Witch of Walls

Water Monster: splash, flood, snake, crab, fish, tentacle, lightning

Captain Krin

Bagu: pick up

Queen Seline: magic, frog transformation, jar that steals magic, horse, wand as weapon, defense, tennis


Stages:

Zelda's Castle

Ganon's Lair

Water Park

Calatia


Thanks for reading! Next up, the Link to the Past comic run by Nintendo Power and written by Ishinomori Shotaro.

Thursday, October 27, 2022

The Legend of Zelda (TV Series)

THE LEGEND OF ZELDA


You know how, even as poorly made and written as they were, all of the Mario film media hit that right note of bad that I had a good time watching them anyway? Yeah, this show was not like that. I hated it. Link and Zelda are both just awful people in their own special ways, and they deserve each other. But that's not what we're here for. This show ran as part of the Super Mario Bros. Super Show, with the regular Mario episodes airing on the weekdays, and Zelda airing on Saturday. It was mostly based on the original game, with Link, Zelda, and Ganon constantly tussling over ownership of the Triforces of Wisdom and Power, with Link basically being a hired mercenary Zelda and her father brought in to protect the Triforce of Wisdom.

Link, our "hero" with a sexual harassment case coming his way any day now, can kick, use his sword and cast beams from it, throw pillows, pull from and store items in a magic pouch, swing on a rope, use a shield, swing a lasso, springboard off of things, use a whistle to summon winds, use a power bracelet and a force field ring, and surf on his shield.

Zelda, our princess who finds reasons to blame Link for things that could have never possibly been his fault in a hundred years, can likewise punch, reflect things with a pan, use magic to grow things, launch herself from a tree, use a bow, boomerang, and crossbow, raise herself up on top of the Triforce, create ice, fire, and shields with magic, and throw lemons and banana peels.

Other secondary characters include Sprite, Link's constant fairy companion who has a bit of the Tinker Bell jealousy syndrome for him, and King Harkinian, Zelda's father with the same name as the character in the CDi games. He doesn't do much here except build himself a water park, but I may go back and revisit some of the stuff from those games. He just might be the ideal candidate there.

Ganon is our main villain, here portrayed as a piglike wizard who lives in the Underworld and holds the Triforce of Power, constantly coming up with schemes to steal the Triforce of Wisdom. He is constantly teleporting, can throw lightning, summons enemies from a large jar in his lair, throws bombs, summons fire, chains up his enemies, peers into a crystal ball, uses suction, and has such magical items as the control jewel, the capture staff, and the wand of power.

Several enemies from the original game appear here, including Moblins (with staffs, bone bows, and capture staffs), Stalfos wielding bombs, Hardhat Beetles, Gohmas, Octoroks, Tektites, Zoras, Gleeoks, Gibdoes (who can turn Link into a frog apparently), Vires, Lynels, Goriyas (who come with boomerangs and giant magnets), Aquamentus, and Dodongos.

Just like the Mario series, the Zelda series came with a few one-off characters who played important parts in the story of their episode. First, we have Prince Façade, a charming figure who tries to woo Zelda but turns out to be slimy and two faced. He generally just rode a horse and uses a shield and crossbow. Then we have Sing, a ninja warrior from a "distant land" hear to steal back her Pegasus that Ganon had stolen. Besides her Pegasus, she can leap really high and wields sai that can shoot beams. Up, next is Sleezenose, a pickpocket and con artist who carries a fake sword, can pick locks, drops beehives to load into a catapult, and fills boxes with bees. Doof was the castle's handyman and aspiring magician, who created an automaton that he brought to life, which could crush things in a bear hug and hop around on a broom. He also created a fake Moblin at one point. Then we have the Witch of Walls, who is . . . just kind of a wall with a face. And finally, we have the Water Monster, water from an enchanted fairy spring brought to life by Sprite's people when King Harkinian's water park unwittingly drained all the water from their spring. This monster could splash, flood areas, turn into a snake, crab, and fish shape, grab with a tentacle, and shoot lightning.

As for the stages, the series was fairly limited, most events taking place either at Zelda's Castle and the overworld surrounding it, and in Ganon's Lair and the underworld surrounding it. King Harkinian's water park is one of the few notable examples of any other prominent locations.

Here's what we've got so far:


Characters:

Link: kick, sword, sword beam, pillow, magic pouch, swing, shield, lasso, springboard, wind whistle, power bracelet, force field ring, surf on shield

Zelda: punch, reflect with a pan, grow with magic, launch from a tree, bow, boomerang, crossbow, raise on Triforce, ice, fire, shields, lemons, banana peels

Sprite

King Harkinian: water park, CDi games rep?

Ganon: teleport, lightning, summon enemies, bombs, fire, chains, crystal ball, suction, control jewel, capture staff, wand of power

Goriya: Possible catch-all for enemy representation here, as it is the most prominent enemy type in the show that has not yet gotten a moveset. If so, staff, bone bow, capture staff, bomb, frog transformation, boomerang, giant magnet.

Prince Façade: horse, shield, crossbow

Sing: Pegasus, leap, sai, sai beam

Sleezenose: fake sword, lockpick, beehives, bee catapult, box of bees

Doof/Automaton: automaton, animate, bear hug, broom, fake Moblin

Witch of Walls

Water Monster: splash, flood, snake, crab, fish, tentacle, lightning


Stages:

Zelda's Castle

Ganon's Lair

Water Park


Thanks for reading! Since it's really only the one show (Link and Zelda do make appearances in Captain N, but I'll go into that more later), let's cover some of the American comics that have come out, starting with the Valiant comics.

Monday, October 10, 2022

Tingle/CDi Returning Characters

 TINGLE/CDi RETURNING CHARACTERS

Alright, now that those games are finished up, let's go through our list and update any characters in dire need of an update (or more accurately, any that appeared that already have a moveset laid out).

So, right off the bat, we have Link and Zelda both returning, mainly as the protagonists of the CDi games. While the movesets generally try to grasp the concepts of the core games with the items used, it's just different enough that it could become it's own moveset, but I don't have a clear person to take it on though. There is a lot of design inspiration in these games pulled straight from the TV show, such as Link's characterization, Zelda's design, and King Harkinian being the name of Zelda's father, so I'd like to hold off, and incorporate ideas from these when I get to that, if that's okay.

Tingle is another returning fighter, being the protagonist of all major Tingle games. He has a lot of returning moves, such as his balloons, his maps, his bombs, and his fireworks, all of which I included before, and a lot of the new stuff I think I'd like to save for characters more unique to these games, however, if the slingshot was not already part of it, I'd like to incorporate that somehow, and the fight cloud is pretty iconic seeing it's almost basically the only move in the first game. More on that when we get to Pinkle, I think, as she'd make a solid echo fighter.

Ganon, or "Gannon" I guess, appears as the villain of the three CDi games, though his boss battles are pretty basic, and I think I like his moveset as is already. Though, when we get to the TV show version, I might factor in his flaming skulls just like Link and Zelda.

Outside of that, a lot of core enemy types that currently have movesets appeared throughout this set of games, but with nothing particularly noteworthy added to them, so I think we'll leave them as is.

Thanks for reading! Next up, I think we'll tackle that Pinkle echo fighter immediately.

Thursday, October 6, 2022

Link: The Faces of Evil

LINK: THE FACES OF EVIL

In 1993, Nintendo leased some of their titles out to Imagination Magic to create games for the experimental new Phillips CDi system. The results included Hotel Mario, Link: The Faces of Evil, and Zelda: The Wand of Gamelon. They are all . . . really bad. I mean, really, really bad. Widely considered to be some of the worst games ever made, and certainly the worst Zelda games by a wide margin, though they have picked up some meme popularity in recent years, which is probably well-deserved.

The game stars Link as the main playable character. Here he wields a sword and shield, as well as such items as a bell, bombs, the water of life, a winged helmet acting similarly to the Pegasus shoes, a Power Glove, a rope, a lantern, and a snowball. He also has the Book of Koridai, which can defeat Ganon in one hit. Not too much new. I think I'll hold off any decision there until I see the TV show version, there's a lot of design similarities.

The game is chock-full of supporting characters, mostly appearing in some of the worst animated cutscenes you will ever find. Among these are Zelda, King Harkinian (though with a completely different design from the show, strangely), a wizard named Gwonam with a magic carpet, and several other shopkeepers and people you can visit for important quest details, the most memed one being a merchant named Morshu.

Ganon is the main villain and he mostly attacks you with flaming skulls. He also has five main bosses working for him, namely the wizard Goronu, the clownish pig Harlequin, a knight named Militron, a fat, blobby thing called Glutko, and a wolfman named Lupay. Most of their fights are pretty basic. A lot of standard enemies appear, albeit barely recognizable. These include: Moblins, Goriyas, Stalfos, Achemen, Armos, Dairas, Darknuts, Dodongos, Ghinis, Gleeoks, Gohmas, Keese, Octoroks, Wallmasters, Zols, and Zoras.

Most of the game takes place on a giant island called Koridai with several literal evil faces sticking up from it. Most of these faces are literally named after the boss that resides there, being Goronu, the Harlequin Bazaar, Militron, Glutko, and Lupay. Other locations include the snowy Nortinka, Crater Cove, Toyku Lighthouse, Firestone Lake, Spearfish Falls, Serigon Caves, the Fortress Centrum, Hermit Flat, Shipwreck Cliff, and Ganon's Lair.

Really, that's all we've got. Here's what we've got so far:


Characters:

Link: sword, shield, bell, bombs, water of life, winged helmet, Power Glove, rope, lantern, snowball, Book of Koridai

Zelda

King Harkinian

Tingle: fight cloud, money management, fireworks, make maps, fly with balloons, drop bombs, cook, shovel, bat, stretch and leap, rupee blast, baseball, slingshot, rope, train car, scary face

Pinkle: potential echo fighter or gimmick rep

Tingle's companions (Kakashi, Buriki, and Lion): crawl, pick things up, get thrown, carried by crows, scan, connect to electricity, trip, lift bell, knock tree over, pick vegetables, slingshot, scary face, seeds, train car?

Gwonam: Maybe there's a gimmick rep here? We'll hold off until the others.

Ganon: flaming skulls

Sensei, Azusa, Iona, Liar, and Princess

Aba: potential gimmick rep

Teddy Todo/other bodyguards

Yamori: ninja blade, hide, disguise, leap, kite, smoke bombs

Uncle Rupee: sofa, lightning, table shields, cats, grand form, green cloud, giant head, bodyguards with rupee guns

Segare: sword, horse, leap, giant mech, rocket launchers, ramp, sabotage, vandalism, spiked wall

Majiyo: shapeshift, teleport, become gigantic, float, bee, worm, snake, final form

Oinker: bombs, swords, shields, lances, spells, rolling around on balls, sword spin, rage circle, more Oinkers, meteors, float, slash, waves of magic

Captain Stalfos: fireball, swords


Bosses:

Death Bug

Bana Bana

Dora Dora

Baron

Goronu

Harlequin

Militron

Glutko

Lupay

Stages:

Tingle's Room

Port Town

Western Pool

Hero's Shrine

Pirate Hideaway

Deku Temple

Insect Cavern

Desma's Labyrinth

Captain Stalfos's Ship

Cape Treasure

Deku Forest

Gooey Swamp

Mount Desma

Fairy Garden

Auros Ruins

Balloon Fight

Book

Emerald City

Koridai

Goronu

Harlequin Bazaar

Militron

Glutko

Lupay

Nortinka

Crater Cove

Toyku Lighthouse

Firestone Lake

Spearfish Falls

Serigon Caves

Fortress Centrum

Hermit Flat

Shipwreck Cliff

Ganon's Lair


Thanks for reading! Next up, Zelda: The Wand of Gamelon.

Thursday, August 25, 2022

Link's Crossbow Training

LINK'S CROSSBOW TRAINING


There's really barely anything to say here. Link's Crossbow Training was a short little spinoff game, created specifically to advertise the Wii Zapper, a little plastic toy you could plug your Wiimote and nunchuck into to hold like a gun and fire at the screen. The game used the general engine and graphics of Twilight Princess, with stages based on Ordon Village, Goron City, Zora River, Lon Lon Ranch, and Gerudo Desert, and enemies like Stalfos and Bulblins occasionally acting as targets. That's really it. I have nothing else to say.

Here's what we've got so far:


Characters:

Link: Sword, slash, swipe, spin attack, thrust, spike, sword beams, Master Sword, Fire Rod, magic spells, fiery blasts, flamethrower, pillars of flame, dragon, Gauntlets, ball and chain, burrow, boulder, ground pound, pillar, Spinner, more spinners, spikes, lightning, tornado, tower

Great Fairy: bottle, fly, stomp, splash, magic circle, bombs, energy balls, whirlpools, Levias, moon

Epona: swing her head, leap, charge, kick, stomp

Young Link: sword, slash, sword beams, spin attack, Pegasus boots, Fierce Deity, giant slash, Triforce blast

Toon Link: sword, slash, stab, spin attack, hurricane, Deku Leaf, Sand Wand, ride sand block, spirit train, cannon

Zelda: rapier, slash, stab, light magic, balls of light, light arrows, float, triforce blast, Wind Waker, vortex, cyclone, lightning, musical notes, Dominion Rod, large statue with a hammer, large cylinder

Sheik: harp, whirlwind, shield of water, meteor, fire circle, wave of lightning, shadow vortex, blast of light, teleport, kunai

Tetra: cutlass, blunderbuss, slash, boiling water, triforce blast

Toon Zelda: spirit, Phantom armor, slash, thrust, stomp, punch, swing her arms around, roll up into a ball, explosions of light

Impa: giant blade, slash, dash, spin jump, stab into the ground, big ball of water, rain kunai, naginata, throw it, explosions, wall of flames, circle of giant naginatas

Ganondorf: great sword, slash, slam, fiery blast, ball of dark magic, Beast Ganon, lightning, trident, strike, thrust, slam, throw it, spin

Beast Ganon: claw, pound the ground, lunge, shockwaves, red lightning

Darunia: giant hammer, smash, swing around, spin, stomp, lava spout, roll into a ball, butt bash, flaming boulder, fire hand

Ruto: slash with her fins, whirlpools, water orbs, dive into pools to teleport, sphere of water, tidal waves, ride small waves

Agitha: parasol, float, giant butterfly, spray of butterflies, giant rhinoceros beetle, tornado, grow butterfly wings

Zant: spin, stomp, slash with scimitars, Zant heads, berserker rage, grow gigantic, giant hand, energy ball

Midna: hair, slam, punch, grab, wolf, portals, dark whirlwind, spidery form

Twili Midna: Mirror of Twilight, light beam, energy balls, hand, cannon, bridge, twilight sphere, wolves, shattering tear, summon twilight

Fi: become a sword, spin kick, pirouette, flying spin, flower pattern, Din, Nayru, and Farore, triforce blast

Ghirahim: Demon Blade, slash, shoot beam, floating knives, teleport, levitate, force field ceiling, summon demons, connecting line

Tingle: map, bag of rupees, balloon, bounce, roll, balloon bombs, trophy

Skull Kid: Tatl and Tael, spinning rush, puppet, laser beam from his face, cyclones, meteors, call down the moon.

King Daphnes: boat's sail, making it spin, boat form, tidal wave, splash, mast, whirlwind

Medli: sacred harp, beams of light, Mark of Din, fly, gusts of wind, tornados.

Marin: bell, bubble, water spout, shockwave of sound, Wind Fish

Ravio: hammer, giant bomb, Ice Rod, Gale Boomerang, bomb arrows, bag

Yuga: brush, portraits, frames, travel between portraits, explode, magic circles, Ganon's trident, lightning

Lana: spellbook, protective walls, ride on a cube, hop between walls, whirlwinds, lightning, flurry of pages, spear, sprout trees, Great Deku Tree, baby Deku Tree, Deku Leaf, Deku Seeds, water, ice, wind, summoning gate

Cia: scepter, whip, tornadoes, waves of dark energy, energy balls, Dark Links, summoning gate, grid of explosions

Volga: human form, dragon form, sword, fire, fly, dragon arm, eruption of flame, splash flames

Wizzro: ghostly orbs, horizontal beam, move through pools of shadow, Wallmaster hands, demonic shadow beasts, dark explosions

Linkle: crossbows, regular bolts, bomb arrows, rising kicks, fiery kicks, dive kicks, Pegasus Boots, roundhouse kick, somersault, diving kicks, running knee hits, backflips, forward kicks, lightning kicks, spin kicks, Cucco

Cucco: peck, flutter

Wild Link: one-handed sword, slash, thrust, stab down, spin attack, shield surfing, bow and arrows, spear, sweep, stab, flip into the air, charge, bullet stab, gust of wind. two-handed weapon, slash, flip, slam, spin attack, thrust, geyser, food, guardian flail, throw, tether, helicopter, steal weapons, blast fire, barrier

Wild Zelda: Sheikah Slate, metal block, ice blocks, icicles, jumble of metal, walking bomb, minecart, stasis, bow of light, spheres, beams, rings, light arrows, triforce blast., Master Cycle, spin, do a flip, wave of ice, sweep her wheels, laser, shield, ramp, loop-de-loop, portals

Wild Impa: throw her hat, disappear, exploding seals, quick cuts, clones, fireworks, teleport, glider, Sheikah eye, giant toad.

Mipha: slash, splash water, spin around, flip, trident, surf, swim underground, water fountain, water spout, orb of water, rain bombs

Sidon: slash, midair flip, stun grin, dolphin, shark, stab, slash, trident, go fishing, x-slash, vortex, pulse of energy

Daruk: smash, swing his club, shoulder bash, meteors, roll, punch a rock, magma pillar, shield, magma ramp, eruption

Yunobo: cannon, throw rocks, slap, belly flop, rocket fist, bounce, crater, rock roast, barrier, lava

Revali: Revali's gale, arrows, bomb arrows, gale winds, whirlwinds, grab with talons, divebomb, aerial kick

Teba: volley of arrows, targeting reticle, arrows into the sky, whirlwinds, aerial maneuvers

Urbosa: slash, spin, shield bash, flipping kick, throw shield, lightning strike, wave, wall, speed boost, thunder gauge

Riju: Patricia, surfing shield, leap, rage mode, lightning strike, Gerudo guards

Hestu: maracas, fireworks, drop rocks, arrows at targets, Korok leaf, Korok charge, throw junk, help him fly

Master Kohga: hover, barrier, throw boulders, body slam, tantrum, face laser, giant metal ball, teleport, minions, bananas.

King Rhoam: broadsword, spin, slash, slam, spin attack, stab the ground, wind cut, leap and spin

Old Man Rhoam: axe, boomerang axe

Terrako: time portal, axe, spin attack, helicopter blades, aim lasers, orbs, energy pulses, shield

Wild Fairies: tag team, flower pod, switch, slap, heart blast, pink mist, hide in pods, blow kiss, suck in, sprout plants

Monk Maz Koshia: clones, spears, punch the ground, orb, giant boulder, grow bigger, hammer, spin attack, shrine

Battle-Tested Guardian: slash, spin, pound, body slam, laser blast, barrier, aerial blast

Purah & Robbie: saw contraption, shield, jetpack, hammer, energy weapons, beams, explosions, bombardment, lightning, Sheikah Tower warp

Sooga: twin blades, cross slash, double thrust, spin, quick flurry, rage, giant metal swords, exploding kunai, cut through a tornado, counter, Kohga statue

Astor: malice, constellation shield, teleport, waves of shadow, dark balls, explosion

Calamity Ganon: slash, punch the ground, malice, mouth blast, mace, cannon, thorn pillars, lightning spikes, ghastly form

Cadence: daggers, swords, broadswords, spears, flails, shovels, longswords, rapiers, arrows, bombs, bombchus, boomerangs, bottles, bows, the Cane of Somaria, the Deku Leaf, Din's Fire, fire arrows, the Fire Rod, the hookshot, ice arrows, the Ice Rod, lightning arrows, the magic cape, the megaton hammer, the mirror shield, Nayru's love, the Pegasus Anklet, poison arrows, the power glove, the Rito feather, Tingle's dowser, lute

Yves: shovel, bombs, bombchus, lute, burrow, rock

Octavo: musical swords, cast fireballs, create monsters, teleport, flash, flats on the floor

Hylian Soldier

Goron

Bokoblin

Moblin

Lizalfos

Stalfos

Poe

Bulblin

Deku Baba

Gibdo

Aeralfos

Darknut

ReDead

Dinolfos

King Dodongo

Gohma

Manhandla

Argorok

Ancient Guardians

Wizzrobes

Octoroks

Yiga

Lynels

Taluses

Hinoxes


Bosses:

King Dodongo

Gohma

Manhandla

Argorok

The Imprisoned

Giant Cucco

Beast Ganon

Wizzroboe

Gohmaracas

Gleeokenspiel

Bass Guitarmos Knights


Stages:

Hyrule Castle

Hyrule Field

Eldin Caves

Faron Woods

Valley of Seers

Skyloft

Sealed Grounds

Death Mountain

Water Temple

Twilight Field

Palace of Twilight

Temple of the Sacred Sword

Temple of Souls

Gerudo Desert

Ganon's Tower

Forsaken Fortress

Wind and Earth Temples

Hyrule Castle

Castle Town

Fort Hateno

Zora's Domain

Eldin Volcano

Tabantha

Gerudo Desert

Hyrule Outpost

Korok Forest

Crenel Peak

Akkala Citadel

Yiga Clan Hideout

Spring of Courage

Great Plateau

Divine Beasts

Frozen Grotto

Lost Swamp

Windmill Hutt

Temple of Storms

Gerudo Ruins

Hyrule Castle


Thanks for reading! Next up, the BS games!

Wednesday, August 24, 2022

Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda

CADENCE OF HYRULE: CRYPT OF THE NECRODANCER

FEAT. THE LEGEND OF ZELDA


Today, we cover a crossover between the Legend of Zelda series, and the music-based indie game, Crypt of the NecroDancer, published by Brace Yourself Games. The game features one of the main characters of NecroDancer, Cadence, finding herself in Hyrule and teaming up with Link and Zelda against a new villain named Octavo. Now, as this is a crossover game, I'm not going to worry much about making movesets, as Cadence will be covered mostly in her own series, while Octavo, though being original to this game, feels much more like a NecroDancer villain, and should probably join that roster. There is one though that I would at least like to consider, that being the secret character, the Deku Scrub named Yves.

Across the game, your gameplay is fairly similar for the main three, with weapons you can use in tandem with the music, including daggers, swords, broadswords, spears, flails, shovels, longswords, and rapiers, which all come in multiple varieties, alongside arrows, bombs, bombchus, boomerangs, bottles, bows, the Cane of Somaria, the Deku Leaf, Din's Fire, fire arrows, the Fire Rod, the hookshot, ice arrows, the Ice Rod, lightning arrows, the magic cape, the megaton hammer, the mirror shield, Nayru's love, the Pegasus Anklet, poison arrows, the power glove, the Rito feather, a dowser made by Tingle, and a lute that acts as your fast travel device. Yves being the only playable character original to this game that isn't more of a NecroDancer character, he seems best to take these on, however, it should be noted that he specifically cannot use most weapons, except for the shovel, the bombs and bombchus, and the lute, while also gaining the ability to burrow underground and fire a rock from his mouth . . . still might get something.

From here, our enemies include Chuchus, Octoroks, Deku Scrubs, Lizalfos, Moblins, Tektites, Wizzrobes, Darknuts, Gibdoes, and Keese, with our bosses being fusions between standard bosses and random instruments, such as Wizzroboe, Gohmaracas, Gleeokenspiel, and the Bass Guitarmos Knights. Outside of that, Ganon and Octavo also have boss fights. Ganon's is pretty standard, and, for the sake of thoroughness, Octavo can wield musical swords, cast fireballs, create monsters, teleport, flash, and throw flats on the floor to damage you.

Our locations include a lot of the standards, like the Lost Woods, Kakariko Village, Death Mountain, Lake Hylia, Gerudo Desert, and a beach (it didn't have a name). The dungeons include Frozen Grotto, Lost Swamp, Windmill Hutt, the Temple of Storms, Gerudo Ruins, and Hyrule Castle.

And that's pretty much it. Here's what we've got so far:


Characters:

Link: Sword, slash, swipe, spin attack, thrust, spike, sword beams, Master Sword, Fire Rod, magic spells, fiery blasts, flamethrower, pillars of flame, dragon, Gauntlets, ball and chain, burrow, boulder, ground pound, pillar, Spinner, more spinners, spikes, lightning, tornado, tower

Great Fairy: bottle, fly, stomp, splash, magic circle, bombs, energy balls, whirlpools, Levias, moon

Epona: swing her head, leap, charge, kick, stomp

Young Link: sword, slash, sword beams, spin attack, Pegasus boots, Fierce Deity, giant slash, Triforce blast

Toon Link: sword, slash, stab, spin attack, hurricane, Deku Leaf, Sand Wand, ride sand block, spirit train, cannon

Zelda: rapier, slash, stab, light magic, balls of light, light arrows, float, triforce blast, Wind Waker, vortex, cyclone, lightning, musical notes, Dominion Rod, large statue with a hammer, large cylinder

Sheik: harp, whirlwind, shield of water, meteor, fire circle, wave of lightning, shadow vortex, blast of light, teleport, kunai

Tetra: cutlass, blunderbuss, slash, boiling water, triforce blast

Toon Zelda: spirit, Phantom armor, slash, thrust, stomp, punch, swing her arms around, roll up into a ball, explosions of light

Impa: giant blade, slash, dash, spin jump, stab into the ground, big ball of water, rain kunai, naginata, throw it, explosions, wall of flames, circle of giant naginatas

Ganondorf: great sword, slash, slam, fiery blast, ball of dark magic, Beast Ganon, lightning, trident, strike, thrust, slam, throw it, spin

Beast Ganon: claw, pound the ground, lunge, shockwaves, red lightning

Darunia: giant hammer, smash, swing around, spin, stomp, lava spout, roll into a ball, butt bash, flaming boulder, fire hand

Ruto: slash with her fins, whirlpools, water orbs, dive into pools to teleport, sphere of water, tidal waves, ride small waves

Agitha: parasol, float, giant butterfly, spray of butterflies, giant rhinoceros beetle, tornado, grow butterfly wings

Zant: spin, stomp, slash with scimitars, Zant heads, berserker rage, grow gigantic, giant hand, energy ball

Midna: hair, slam, punch, grab, wolf, portals, dark whirlwind, spidery form

Twili Midna: Mirror of Twilight, light beam, energy balls, hand, cannon, bridge, twilight sphere, wolves, shattering tear, summon twilight

Fi: become a sword, spin kick, pirouette, flying spin, flower pattern, Din, Nayru, and Farore, triforce blast

Ghirahim: Demon Blade, slash, shoot beam, floating knives, teleport, levitate, force field ceiling, summon demons, connecting line

Tingle: map, bag of rupees, balloon, bounce, roll, balloon bombs, trophy

Skull Kid: Tatl and Tael, spinning rush, puppet, laser beam from his face, cyclones, meteors, call down the moon.

King Daphnes: boat's sail, making it spin, boat form, tidal wave, splash, mast, whirlwind

Medli: sacred harp, beams of light, Mark of Din, fly, gusts of wind, tornados.

Marin: bell, bubble, water spout, shockwave of sound, Wind Fish

Ravio: hammer, giant bomb, Ice Rod, Gale Boomerang, bomb arrows, bag

Yuga: brush, portraits, frames, travel between portraits, explode, magic circles, Ganon's trident, lightning

Lana: spellbook, protective walls, ride on a cube, hop between walls, whirlwinds, lightning, flurry of pages, spear, sprout trees, Great Deku Tree, baby Deku Tree, Deku Leaf, Deku Seeds, water, ice, wind, summoning gate

Cia: scepter, whip, tornadoes, waves of dark energy, energy balls, Dark Links, summoning gate, grid of explosions

Volga: human form, dragon form, sword, fire, fly, dragon arm, eruption of flame, splash flames

Wizzro: ghostly orbs, horizontal beam, move through pools of shadow, Wallmaster hands, demonic shadow beasts, dark explosions

Linkle: crossbows, regular bolts, bomb arrows, rising kicks, fiery kicks, dive kicks, Pegasus Boots, roundhouse kick, somersault, diving kicks, running knee hits, backflips, forward kicks, lightning kicks, spin kicks, Cucco

Cucco: peck, flutter

Wild Link: one-handed sword, slash, thrust, stab down, spin attack, shield surfing, bow and arrows, spear, sweep, stab, flip into the air, charge, bullet stab, gust of wind. two-handed weapon, slash, flip, slam, spin attack, thrust, geyser, food, guardian flail, throw, tether, helicopter, steal weapons, blast fire, barrier

Wild Zelda: Sheikah Slate, metal block, ice blocks, icicles, jumble of metal, walking bomb, minecart, stasis, bow of light, spheres, beams, rings, light arrows, triforce blast., Master Cycle, spin, do a flip, wave of ice, sweep her wheels, laser, shield, ramp, loop-de-loop, portals

Wild Impa: throw her hat, disappear, exploding seals, quick cuts, clones, fireworks, teleport, glider, Sheikah eye, giant toad.

Mipha: slash, splash water, spin around, flip, trident, surf, swim underground, water fountain, water spout, orb of water, rain bombs

Sidon: slash, midair flip, stun grin, dolphin, shark, stab, slash, trident, go fishing, x-slash, vortex, pulse of energy

Daruk: smash, swing his club, shoulder bash, meteors, roll, punch a rock, magma pillar, shield, magma ramp, eruption

Yunobo: cannon, throw rocks, slap, belly flop, rocket fist, bounce, crater, rock roast, barrier, lava

Revali: Revali's gale, arrows, bomb arrows, gale winds, whirlwinds, grab with talons, divebomb, aerial kick

Teba: volley of arrows, targeting reticle, arrows into the sky, whirlwinds, aerial maneuvers

Urbosa: slash, spin, shield bash, flipping kick, throw shield, lightning strike, wave, wall, speed boost, thunder gauge

Riju: Patricia, surfing shield, leap, rage mode, lightning strike, Gerudo guards

Hestu: maracas, fireworks, drop rocks, arrows at targets, Korok leaf, Korok charge, throw junk, help him fly

Master Kohga: hover, barrier, throw boulders, body slam, tantrum, face laser, giant metal ball, teleport, minions, bananas.

King Rhoam: broadsword, spin, slash, slam, spin attack, stab the ground, wind cut, leap and spin

Old Man Rhoam: axe, boomerang axe

Terrako: time portal, axe, spin attack, helicopter blades, aim lasers, orbs, energy pulses, shield

Wild Fairies: tag team, flower pod, switch, slap, heart blast, pink mist, hide in pods, blow kiss, suck in, sprout plants

Monk Maz Koshia: clones, spears, punch the ground, orb, giant boulder, grow bigger, hammer, spin attack, shrine

Battle-Tested Guardian: slash, spin, pound, body slam, laser blast, barrier, aerial blast

Purah & Robbie: saw contraption, shield, jetpack, hammer, energy weapons, beams, explosions, bombardment, lightning, Sheikah Tower warp

Sooga: twin blades, cross slash, double thrust, spin, quick flurry, rage, giant metal swords, exploding kunai, cut through a tornado, counter, Kohga statue

Astor: malice, constellation shield, teleport, waves of shadow, dark balls, explosion

Calamity Ganon: slash, punch the ground, malice, mouth blast, mace, cannon, thorn pillars, lightning spikes, ghastly form

Cadence: daggers, swords, broadswords, spears, flails, shovels, longswords, rapiers, arrows, bombs, bombchus, boomerangs, bottles, bows, the Cane of Somaria, the Deku Leaf, Din's Fire, fire arrows, the Fire Rod, the hookshot, ice arrows, the Ice Rod, lightning arrows, the magic cape, the megaton hammer, the mirror shield, Nayru's love, the Pegasus Anklet, poison arrows, the power glove, the Rito feather, Tingle's dowser, lute

Yves: shovel, bombs, bombchus, lute, burrow, rock

Octavo: musical swords, cast fireballs, create monsters, teleport, flash, flats on the floor

Hylian Soldier

Goron

Bokoblin

Moblin

Lizalfos

Stalfos

Poe

Bulblin

Deku Baba

Gibdo

Aeralfos

Darknut

ReDead

Dinolfos

King Dodongo

Gohma

Manhandla

Argorok

Ancient Guardians

Wizzrobes

Octoroks

Yiga

Lynels

Taluses

Hinoxes


Bosses:

King Dodongo

Gohma

Manhandla

Argorok

The Imprisoned

Giant Cucco

Beast Ganon

Wizzroboe

Gohmaracas

Gleeokenspiel

Bass Guitarmos Knights


Stages:

Hyrule Castle

Hyrule Field

Eldin Caves

Faron Woods

Valley of Seers

Skyloft

Sealed Grounds

Death Mountain

Water Temple

Twilight Field

Palace of Twilight

Temple of the Sacred Sword

Temple of Souls

Gerudo Desert

Ganon's Tower

Forsaken Fortress

Wind and Earth Temples

Hyrule Castle

Castle Town

Fort Hateno

Zora's Domain

Eldin Volcano

Tabantha

Gerudo Desert

Hyrule Outpost

Korok Forest

Crenel Peak

Akkala Citadel

Yiga Clan Hideout

Spring of Courage

Great Plateau

Divine Beasts

Frozen Grotto

Lost Swamp

Windmill Hutt

Temple of Storms

Gerudo Ruins

Hyrule Castle


Thanks for reading! Next up, Link's Crossbow Training!

Tuesday, August 23, 2022

Hyrule Warriors: Age of Calamity

HYRULE WARRIORS: AGE OF CALAMITY


Today, let's cover the second Hyrule Warriors game, which generally follows the same concept as the first, except while the first was a big general Legend of Zelda crossover, this games acts as a direct prequel/sequel/thing to Breath of the Wild. We were initially sold on it being a prequel that showed the great calamity and ended on a downer note with the deaths of the four champions, but lo and behold, it turned out to be more of an alternate timeline, where a time-traveling robot created by Zelda ended up saving the champions and changing the past. So now we have two points where the Zelda timeline splits.

As such, this game pulls characters from Breath of the Wild, and Breath of the Wild only. Obviously, we'll start with Link, who got four distinct movesets: a one-handed weapon, a spear, a two-handed weapon, and a guardian flail (basically using the arms of an Ancient Guardian like a whip). With his one-handed set, he can slash, thrust, stab down, and spin attack, while also shield surfing, and using a bow and arrows. With his spear, he can sweep, stab, flip himself into the air, charge, pull off a bullet stab, and blow a gust of wind. With his two-handed weapons, he can slash, flip, slam hard, spin attack, thrust, shoot up a geyser, and heal himself with food. And finally with the guardian flail, he can throw them, use them as a tether, use them like a helicopter, steal others' weapons, blast fire, and create a barrier. It should also be noted that all movesets for every character can make use of the Bomb, Magnesis, Cryonis, and Stasis runes in different ways (generally mixing and matching their weapon capabilities with them).

Princess Zelda had three movesets of her own, one using the Sheikah Slate (basically all about the previously mentioned runes), one with the Bow of Light, and one with the Master Cycle. Honestly, I want to go heavy into the slate for her, so I'll mostly cover her usage of it. With the slate, she can pull around a metal block, create ice blocks, drop icicles, summon a big jumble of metal, create a walking bomb, pull a minecart, and mess around with her stasis. With the bow of light, she can create spheres, beams, and rings out of light, fire light arrows, and fire off a triforce blast. Finally, with the Master Cycle, she can spin around, do a flip, ride a wave of ice, sweep her wheels, blast a laser, summon a shield, go up a ramp, pull off a loop-de-loop, and travel through portals.

Once again, these developers love Impa, and they created my favorite version of Impa. This one is basically a Naruto-style ninja (e.g. with a lot of magical elements mixed in). She can throw her hat, disappear, use a bunch of exploding seals, perform a bunch of quick cuts, summon clones of herself, set off fireworks, teleport, fly with a glider, summon a giant Sheikah eye, and ride a giant toad. (When I'm done here, this version is very much going to be the character to get Kamek's place as my icon. I love this so much, how has she not been playable in Smash yet?)

As you might have guessed, our four champions and their four descendants are all playable here as well. We'll start with the Zoras. Mipha can slash, splash water, spin around and flip with her trident, surf, swim underground, create a water fountain, summon a water spout, an orb of water, and rain bombs from above. Her brother Sidon will slash, perform a midair flip, stun people with his grin, create a dolphin or shark of water around himself, stab and slash with his trident, go fishing, perform an x-slash, create a vortex, and send a pulse of energy through the water.

Now, for the Gorons. Daruk will smash and swing around his big club thing, bash with his shoulder, call down meteors, roll, punch a rock into pieces, summon a magma pillar, cast a shield around himself, roll along a magma ramp, and cause an eruption. Yunobo is a bit more clumsy and will rely on his cannon more, throwing rocks, slapping, belly flopping, summoning a rocket fist, bouncing, leaving a crater, eating a rock roast, summoning the same barrier, and spilling lava.

For the Ritos, Revali will, of course, use Revali's gale, fire arrows and bomb arrows, summon up gale winds and whirlwinds, grab with his talons, divebomb, and perform an aerial kick. Teba, on the other hand, will fire off full volleys of arrows, have a targeting reticle, fire arrows into the sky to rain from above, while also summoning whirlwinds and performing aerial maneuvers.

Finally, we get to see our Gerudo ladies in action. Urbosa will slash, spin, and shield bash, perform a flipping kick, throw her shield, use lightning to strike, as a wave, as a wall, or to boost her speed, all controlled with a thunder gauge mechanic. Riju is much more paired up with her sand seal Patricia, that she will guide while surfing on her shield behind it. Patricia can leap and go into a rage mode, while Riju can also summon lightning to strike and call in her Gerudo guards to help her.

While not exactly "champions," we had two more in our roster who basically existed to represent their respective races, so let's cover them here. Hestu is the big Korok that rewards you for completing the Korok sidequest in the original game. Here, he will shake his maracas, let off fireworks, drop rocks, shoot arrows at targets, ride on a Korok leaf, and call in other Koroks to charge, throw junk, and help him fly. Master Kohga is the leader of the Yiga Clan, originally allied with the forces of Calamity, but joins the heroes after he and his people are betrayed. He can hover, summon a barrier, throw boulders, body slam, throw a tantrum, fire a laser from his face, roll around on a giant metal ball, teleport, call in his minions, and eat lots of bananas.

King Rhoam is the last of our base roster and core cast, and he has (sort of) two forms, his noble kingly self and his Old Man persona. As the king, he carries around a broadsword and can spin, slash, slam, spin attack, stab into the ground, perform a wind cut, and leap and spin with it, while the Old Man carries an axe and uses a bit more of the rustic elements he uses as a hermit (which mostly already filled his current moveset, meaning we might split things up).

Terrako is an original character to the game, a robot built by Zelda and her mother when she was a child that was put away by Rhoam. When the Calamity occurred, Zelda's plea awakened Terrako, leading it to travel back in time and prevent the Calamity from happening and creating a new timeline. Terrako can create a time portal, wield an axe, perform a spin attack, use helicopter blades, aim lasers, fire orbs and energy pulses, and carry a shield. (Very similar to the Guardians, but distinct enough).

Most of the secret unlockables were made up of random odd figures who would have been around at the time. This included the four Great Fairies, who acted as a tag team, moving around in their weird flower pods and switching out, slapping fighters, blasting hearts, spreading pink mist, hiding in their pods, blowing kisses, sucking opponents in, and sprouting plants everywhere. Monk Maz Koshia, the DLC boss where you get to actually fight one of the desiccated monks from the shrines, will create clones of himself, throw spears, punch the ground, turn into an orb, throw a giant boulder, grow bigger, swing a hammer, spin attack, and summon an entire shrine.

In the DLC, we get three more fun characters, a Battle-Tested Guardian (which is just an Ancient Guardian but on our side), the scientists Purah & Robbie as a tag team, and Sooga, Master Kohga's right hand man. The Guardian could slash, spin, pound, and body slam with its body, and fire a laser blast, with targeting or homing capacity, summon a barrier, and fire from the air. Purah & Robbie used a whole saw contraption, with a shield, jetpack, hammer, and energy weapons equipped, that could also use beams, explosions, bombardment, and lightning from the four Divine Beasts, and they could also use a Sheikah Tower warp to get around. Sooga had twin blades that he could do a cross slash, double thrust, spin, and quick flurry with. He could also go into a rage, attack with giant metal swords, throw exploding kunai, cut through a tornado, counter, and erect a statue of his master.

Finally, let's cover the villains. First, we have a dark sorcerer named Astor, a sort of Agahnim-figure who masterminded the whole calamity in order to resurrect Ganon. He was never playable, sadly, though he seemed to have a full programmed-in moveset. Anyway, he could summon malice, use constellations as a shield, teleport, let off waves of shadow, summon dark balls all over the place, and set off an explosion. After him, we actually got to play as Calamity Ganon, who could slash, punch the ground, summon and absorb malice, fire a blast from his mouth, wield a mace, fire a cannon, summon thorn pillars and lightning spikes, and take on a ghastly form.

We could also play as all four Divine Beasts for stretches, but those were mostly, "barrel through and fire lasers." They work better as stage possibilities anyway. Hylian Soldiers act as your allies, with Ancient Guardians, Bokoblins, Moblins, Chuchus, Lizalfos, Stalfos, Wizzrobes, Octoroks, Yiga, Lynels, Taluses, and Hinoxes acting as our enemy classes.

As for stages, we have scenarios taking place at Hyrule Castle, Castle Town, Fort Hateno, Zora's Domain, Eldin Volcano, Tabantha, Gerudo Desert, Hyrule Outpost, Korok Forest, Crenel Peak, Akkala Citadel, the Yiga Clan Hideout, the Spring of Courage, and the Great Plateau, all familiar locales for Breath of the Wild players.

And there we go! Here's what we've got so far:


Characters:

Link: Sword, slash, swipe, spin attack, thrust, spike, sword beams, Master Sword, Fire Rod, magic spells, fiery blasts, flamethrower, pillars of flame, dragon, Gauntlets, ball and chain, burrow, boulder, ground pound, pillar, Spinner, more spinners, spikes, lightning, tornado, tower

Great Fairy: bottle, fly, stomp, splash, magic circle, bombs, energy balls, whirlpools, Levias, moon

Epona: swing her head, leap, charge, kick, stomp

Young Link: sword, slash, sword beams, spin attack, Pegasus boots, Fierce Deity, giant slash, Triforce blast

Toon Link: sword, slash, stab, spin attack, hurricane, Deku Leaf, Sand Wand, ride sand block, spirit train, cannon

Zelda: rapier, slash, stab, light magic, balls of light, light arrows, float, triforce blast, Wind Waker, vortex, cyclone, lightning, musical notes, Dominion Rod, large statue with a hammer, large cylinder

Sheik: harp, whirlwind, shield of water, meteor, fire circle, wave of lightning, shadow vortex, blast of light, teleport, kunai

Tetra: cutlass, blunderbuss, slash, boiling water, triforce blast

Toon Zelda: spirit, Phantom armor, slash, thrust, stomp, punch, swing her arms around, roll up into a ball, explosions of light

Impa: giant blade, slash, dash, spin jump, stab into the ground, big ball of water, rain kunai, naginata, throw it, explosions, wall of flames, circle of giant naginatas

Ganondorf: great sword, slash, slam, fiery blast, ball of dark magic, Beast Ganon, lightning, trident, strike, thrust, slam, throw it, spin

Beast Ganon: claw, pound the ground, lunge, shockwaves, red lightning

Darunia: giant hammer, smash, swing around, spin, stomp, lava spout, roll into a ball, butt bash, flaming boulder, fire hand

Ruto: slash with her fins, whirlpools, water orbs, dive into pools to teleport, sphere of water, tidal waves, ride small waves

Agitha: parasol, float, giant butterfly, spray of butterflies, giant rhinoceros beetle, tornado, grow butterfly wings

Zant: spin, stomp, slash with scimitars, Zant heads, berserker rage, grow gigantic, giant hand, energy ball

Midna: hair, slam, punch, grab, wolf, portals, dark whirlwind, spidery form

Twili Midna: Mirror of Twilight, light beam, energy balls, hand, cannon, bridge, twilight sphere, wolves, shattering tear, summon twilight

Fi: become a sword, spin kick, pirouette, flying spin, flower pattern, Din, Nayru, and Farore, triforce blast

Ghirahim: Demon Blade, slash, shoot beam, floating knives, teleport, levitate, force field ceiling, summon demons, connecting line

Tingle: map, bag of rupees, balloon, bounce, roll, balloon bombs, trophy

Skull Kid: Tatl and Tael, spinning rush, puppet, laser beam from his face, cyclones, meteors, call down the moon.

King Daphnes: boat's sail, making it spin, boat form, tidal wave, splash, mast, whirlwind

Medli: sacred harp, beams of light, Mark of Din, fly, gusts of wind, tornados.

Marin: bell, bubble, water spout, shockwave of sound, Wind Fish

Ravio: hammer, giant bomb, Ice Rod, Gale Boomerang, bomb arrows, bag

Yuga: brush, portraits, frames, travel between portraits, explode, magic circles, Ganon's trident, lightning

Lana: spellbook, protective walls, ride on a cube, hop between walls, whirlwinds, lightning, flurry of pages, spear, sprout trees, Great Deku Tree, baby Deku Tree, Deku Leaf, Deku Seeds, water, ice, wind, summoning gate

Cia: scepter, whip, tornadoes, waves of dark energy, energy balls, Dark Links, summoning gate, grid of explosions

Volga: human form, dragon form, sword, fire, fly, dragon arm, eruption of flame, splash flames

Wizzro: ghostly orbs, horizontal beam, move through pools of shadow, Wallmaster hands, demonic shadow beasts, dark explosions

Linkle: crossbows, regular bolts, bomb arrows, rising kicks, fiery kicks, dive kicks, Pegasus Boots, roundhouse kick, somersault, diving kicks, running knee hits, backflips, forward kicks, lightning kicks, spin kicks, Cucco

Cucco: peck, flutter

Wild Link: one-handed sword, slash, thrust, stab down, spin attack, shield surfing, bow and arrows, spear, sweep, stab, flip into the air, charge, bullet stab, gust of wind. two-handed weapon, slash, flip, slam, spin attack, thrust, geyser, food, guardian flail, throw, tether, helicopter, steal weapons, blast fire, barrier

Wild Zelda: Sheikah Slate, metal block, ice blocks, icicles, jumble of metal, walking bomb, minecart, stasis, bow of light, spheres, beams, rings, light arrows, triforce blast., Master Cycle, spin, do a flip, wave of ice, sweep her wheels, laser, shield, ramp, loop-de-loop, portals

Wild Impa: throw her hat, disappear, exploding seals, quick cuts, clones, fireworks, teleport, glider, Sheikah eye, giant toad.

Mipha: slash, splash water, spin around, flip, trident, surf, swim underground, water fountain, water spout, orb of water, rain bombs

Sidon: slash, midair flip, stun grin, dolphin, shark, stab, slash, trident, go fishing, x-slash, vortex, pulse of energy

Daruk: smash, swing his club, shoulder bash, meteors, roll, punch a rock, magma pillar, shield, magma ramp, eruption

Yunobo: cannon, throw rocks, slap, belly flop, rocket fist, bounce, crater, rock roast, barrier, lava

Revali: Revali's gale, arrows, bomb arrows, gale winds, whirlwinds, grab with talons, divebomb, aerial kick

Teba: volley of arrows, targeting reticle, arrows into the sky, whirlwinds, aerial maneuvers

Urbosa: slash, spin, shield bash, flipping kick, throw shield, lightning strike, wave, wall, speed boost, thunder gauge

Riju: Patricia, surfing shield, leap, rage mode, lightning strike, Gerudo guards

Hestu: maracas, fireworks, drop rocks, arrows at targets, Korok leaf, Korok charge, throw junk, help him fly

Master Kohga: hover, barrier, throw boulders, body slam, tantrum, face laser, giant metal ball, teleport, minions, bananas.

King Rhoam: broadsword, spin, slash, slam, spin attack, stab the ground, wind cut, leap and spin

Old Man Rhoam: axe, boomerang axe

Terrako: time portal, axe, spin attack, helicopter blades, aim lasers, orbs, energy pulses, shield

Wild Fairies: tag team, flower pod, switch, slap, heart blast, pink mist, hide in pods, blow kiss, suck in, sprout plants

Monk Maz Koshia: clones, spears, punch the ground, orb, giant boulder, grow bigger, hammer, spin attack, shrine

Battle-Tested Guardian: slash, spin, pound, body slam, laser blast, barrier, aerial blast

Purah & Robbie: saw contraption, shield, jetpack, hammer, energy weapons, beams, explosions, bombardment, lightning, Sheikah Tower warp

Sooga: twin blades, cross slash, double thrust, spin, quick flurry, rage, giant metal swords, exploding kunai, cut through a tornado, counter, Kohga statue

Astor: malice, constellation shield, teleport, waves of shadow, dark balls, explosion

Calamity Ganon: slash, punch the ground, malice, mouth blast, mace, cannon, thorn pillars, lightning spikes, ghastly form

Hylian Soldier

Goron

Bokoblin

Moblin

Lizalfos

Stalfos

Poe

Bulblin

Deku Baba

Gibdo

Aeralfos

Darknut

ReDead

Dinolfos

King Dodongo

Gohma

Manhandla

Argorok

Ancient Guardians

Wizzrobes

Octoroks

Yiga

Lynels

Taluses

Hinoxes


Bosses:

King Dodongo

Gohma

Manhandla

Argorok

The Imprisoned

Giant Cucco

Beast Ganon


Stages:

Hyrule Castle

Hyrule Field

Eldin Caves

Faron Woods

Valley of Seers

Skyloft

Sealed Grounds

Death Mountain

Water Temple

Twilight Field

Palace of Twilight

Temple of the Sacred Sword

Temple of Souls

Gerudo Desert

Ganon's Tower

Forsaken Fortress

Wind and Earth Temples

Hyrule Castle

Castle Town

Fort Hateno

Zora's Domain

Eldin Volcano

Tabantha

Gerudo Desert

Hyrule Outpost

Korok Forest

Crenel Peak

Akkala Citadel

Yiga Clan Hideout

Spring of Courage

Great Plateau

Divine Beasts


Thanks for reading! Tomorrow, we hopefully calm down some with Cadence of Hyrule.

Monday, August 22, 2022

Hyrule Warriors

HYRULE WARRIORS


Today, we begin our run of . . . more general spinoff games, not including the Tingle or CDi games. Those will come later. These include: Hyrule Warriors, Hyrule Warriors: Age of Calamity, Cadence of Hyrule, Link's Crossbow Training, the BS games (I'll cover them together), and the Game & Watch games (also will do a combined post for that one). Please note, that I will not be including Legends or Definitive Edition for today's post, as I'm counting those as ports and will cover them in that section. However, literally every DLC character appeared in all three versions, so we don't have to worry about that.

So, what is Hyrule Warriors? Hyrule Warriors is a crossover of sorts with Koei Tecmo's Dynasty Warriors series, which takes that series' playstyle, playing as various generals and heroes from Japan's history and fighting your way through hordes of enemies on a battlefield as an unstoppable one-man army, and casting Legend of Zelda characters in the various roles. Obviously these are big sweeping moves meant to take out whole groups at once, while Smash has smaller one-on-one based moves and such, so whatever we pull here will require a little tweaking, but I think we can do it.

Now, while we have a roster of roughly thirty-one fighters, many fighters also have different weapons that give them entirely different movesets, so we're going to do our best to filter through them all. First up is Link, who ended up with seven total movesets, utilizing a basic sword, magic rod (Fire Rod actually, but that's what it's called), the Great Fairy (which is actually more of a Great Fairy moveset than anything), the Iron Gauntlets, the Master Sword, Epona, and a spinner from Twilight Princess. Using the sword, he could slash, swipe, perform spin attacks, thrust, pull of a downward spike, and throw sword beams. You know, the basics. The Master Sword is basically the same, just way more powerful.

With the Fire Rod, he could cast a number of magic spells, as well as summon fiery blasts, a flamethrower attack, pillars of flame, and a dragon made of fire. The Great Fairy moveset basically involved the Great Fairy trapping him in a bottle and then proceeding to toy with him, including flying around, stomping with her feet, said bottle, splashing water, creating a magic circle, dropping bombs and energy balls, creating whirlpools, and summoning both Levias and the moon from Majora's Mask. With the gauntlets, he had a ball and chain that he could toss out and swing around, as well as burrow, pick up a boulder, ground pound, and swing a giant pillar. While riding Epona, the horse could swing her head around, leap, charge, kick with her back legs, and stomp the ground. And finally, the Spinner could summon more spinners, stick out spikes, summon lightning and tornadoes, and climb a tower.

Through the DLC, both Young Link and Toon Link made their own appearances in the game. Young Link's moveset was based heavily on Majora's Mask, and he utilized both his sword and the Fierce Deity Mask. He could slash and throw sword beams, spin attack, hover with the Pegasus boots, and transform into the Fierce Deity for a giant slash. Last but not least, he could pull off a large triforce blast.

Toon Link came with two distinct movesets, his Light Sword based on Wind Waker, and his Sand Wand based on Spirit Tracks. In his sword set, he could slash, stab, and spin attack as always, one strong enough to whip up a hurricane, and he could also blow wind with his Deku Leaf. His Sand Wand set could summon blocks of sand, which he could ride, as well as his spirit train, armed with a cannon.

Now we go on to Zelda. Zelda in her standard iconic form comes with three movesets: her rapier (which is mostly her light magic), her baton (the Wind Waker), and the Dominion Rod from Twilight Princess. With the rapier, she could slash and stab, but also charge light magic, throw balls of light, shoot light arrows, float, and perform a triforce blast. With the Wind Waker, she could whip up vortexes and cyclones, call down lightning, and create damaging musical notes. The Dominion Rod let her control a large statue with a hammer or a large cylinder that could roll around.

From here, her variants Sheik, Tetra, and Toon Zelda (Spirit Tracks) all got moves as well. Sheik was equipped with a harp on which she could play the various songs from Ocarina, allowing her to summon whirlwinds and shields of water, meteors, fire circles, waves of lightning, shadow vortexes, and blasts of light. She could also teleport and use kunai as throwing or slashing weapons.

Tetra was armed with her cutlass and blunderbuss as always, allowing her to slash and fire shots of boiling water, as well as fire off a triforce blast given her heritage. Toon Zelda, on the other hand, acted as a spirit inhabiting a Phantom armor. Using the phantom's sword, she could slash and thrust, but she could also stomp, punch and swing her arms around, roll up into a ball, and use her inherent Zelda magic to set off explosions of light.

Apparently, the Koei game developers are as big fans of Impa as I am, because they give her lots of special treatment in these games, and I love it. This version of Impa comes with two main movesets, one a giant blade, and the other a naginata. With the blade, she can slash, dash, spin jump into the air, stab her blade into the ground, create a big ball of water, and rain kunai from above. With the naginata she can throw it, cause explosions, summon a wall of flames, and call up a large circle of giant naginatas.

Next, we have Ganondorf, who gets two main movesets, plus a giant Beast Ganon form. With his great sword, he can slash, slam the ground, let off a fiery blast, summon a ball of dark magic, summon Beast Ganon, and call down lightning. His trident is much more lightning-based, with which he can strike, thrust, slam into the ground, throw it, spin, and call down lightning again. As Beast Ganon, he can claw, pound the ground, lunge, create shockwaves, and fire red lightning.

From here, a lot of our further additions are grouped by game of origin, first being Darunia and Ruto from Ocarina of Time, largely acting as the Goron and Zora reps of this game. Darunia wields his giant hammer, which he smashes with, swings around, and spins with it, while also stomping, creating lava spouts, rolling up into a ball, butt bashing, throwing a flaming boulder, and attacking with a fire hand. Ruto, on the other hand, slashes with her fins, creates whirlpools and water orbs, dives into pools to teleport, creates a sphere of water, summons tidal waves, and rides small waves to get around.

For Twilight Princess, we got Agitha (of all characters), Midna, and Zant, later getting the Twili form of Midna as DLC. Agitha attacks mainly with her parasol and summoning giant bugs out of light. She can float in the air, ride a giant butterfly, send out a spray of butterflies, summon a giant rhinoceros beetle to gore you with its horn, summon a tornado, and grow butterfly wings of her own. Zant, on the other hand, spins around a lot, stomps like he does, slashes with his scimitars, calls up Zant heads, goes into a berserker rage, grows gigantic and stomps on you, attacks with a giant hand, and throws a giant energy ball.

Midna in her imp form mostly attacks with her hair, slamming, punching, and grabbing you with it. She can also summon a wolf to attack, create portals, whip up a dark whirlwind, and take on her big spidery form from the climax. In her Twili form, she constantly has the Mirror of Twilight circling around her, which can fire off a light beam and throw energy balls, and she can also summon a hand, a giant cannon and a bridge, throw a twilight sphere, call up more wolves, and throw a shattering tear. She can also summon twilight itself whenever.

Next, for Skyward Sword, we got Fi and Ghirahim, the two main sword spirits. Fi could become a sword, naturally, but she also had a number of dancing moves, like a spin kick, a pirouette, and a flying spin. She could also create a flower pattern on the ground, call Din, Nayru, and Farore (the goddesses) to help her, and fire off a triforce blast. Ghirahim was armed with his Demon Blade, with which he could slash, shoot a beam, throw his floating knives, teleport, levitate, bring down a force field ceiling, summon demons, and create a connecting line between himself and one opponent.

Tingle and Skull Kid joined Young Link from Majora's Mask. Tingle could attack with a map and a bag of rupees, inflate the balloon on his back, bounce and roll on the balloon, toss out balloon bombs, and smack you with a trophy of himself. Skull Kid could use Tatl and Tael to attack, perform a spinning rush, summon a puppet with his Ocarina, fire a laser beam from his face, summon cyclones, and meteors, and call down the moon.

Besides Tetra and Toon Link, King Daphnes and Medli also joined us from Wind Waker. King Daphnes used his boat's sail mostly, striking with it in various ways and making it spin around, but he could also take on his boat form, summon up a tidal wave, splash people with his wake, and strike them with his mast, as well as call up a whirlwind. Medli of course could use her sacred harp to fire beams of light and summon the Mark of Din, but she could also fly, using her wings to blow gusts of wind and whip up tornados.

Marin was a rare one from all the way back in Link's Awakening. She was equipped with the bell that acted as one of the instruments to awaken the Wind Fish. She could use it to attack with a bubble, a water spout, or a shockwave of sound, or she could simply summon the Wind Fish himself. Ravio and Yuga also joined us from A Link Between Worlds. Ravio made use of his hammer, as well as a number of other items he sold you, including the giant bomb, the Ice Rod, the Gale Boomerang, and bomb arrows. He could also just attack with his bag. Yuga mainly used his brush and portraits to attack, smacking you with the frames, traveling between portraits, making them explode, and summoning magic circles. He could also use Ganon's trident to summon lightning.

From here, we have a set of brand new characters created specifically for this game. The most important of these are the young mage Lana and our new villain Cia. We eventually learn that Cia and Lana were once the same person, a sage that kept the history of Hyrule throughout the ages. She ended up falling in love with the recurring hero Link, despite his intertwined destiny with Zelda. A sealed Ganondorf used this frustration to twist her heart and corrupt her. Cia cast all the goodness from her heart, which then became Lana, and worked to break apart Link and Zelda's destiny.

Lana comes with three movesets: her spellbook, her spear (basically nature magic and a moveset I really think was originally intended for Saria), and a summoning gate that she can use to bring monsters onto the field. With her spellbook, she was mostly a barrier maiden, summoning protective walls that she could ride on as a cube and hop between, but she could also summon whirlwinds and lightning, and throw out a flurry of pages. With her spear, she could sprout trees, including the Great Deku Tree and the baby Deku Tree, use a Deku Leaf and shoot Deku Seeds from a slingshot, and use water, ice, and wind here and there. With her summoning gate, she could call in King Dodongo, Manhandla, Gohma, and Argorok (most of which do most of the basics you expect from them).

Cia acts as our main villain for the first half of the game until Ganondorf takes over (surprise, surprise). She also has two minions, Volga and Wizzro, and I can't help shake the feeling that they were originally supposed to be Veran, Onox, and Vaati. There's a lot of similarities, but I couldn't tell you what happened. I know Capcom helped with those, maybe there were licensing issues? Anyway, Cia has a scepter and a whip, and she can summon tornadoes and waves of dark energy, throw energy balls, summon Dark Links, use a summoning gate, and create a grid where explosions go off.

Her minions Volga and Wizzro at least seem to generally represent draconic and spooky monster-type enemies respectively. Volga has a human and dragon form, the human form armed with a sword. He can breathe fire, fly with his wings, change just his arm to slash, create an eruption of flame, and splash flames around himself. Wizzro, on the other hand, can fire ghostly orbs and a horizontal beam, move through pools of shadow, grab you with Wallmaster hands, call of demonic shadow beasts to attack you, and create dark explosions.

Last, but not least, the Legends DLC gave us one more brand-new fighter: basically, Link as a girl. Though, strictly in canon, they are not the same person. Linkle is a ditzy girl from a nearby village who'd been raised by her grandmother to think she was the legendary hero, and when Cia's plan started, she set off on an adventure of her own. She gained two movesets, based on crossbows and Pegasus boots respectively. With the crossbows, she could fire off regular bolts in multiple directions, as well as bomb arrows, and she could perform rising kicks, fiery kicks, dive kicks. With the Pegasus Boots, she could perform a roundhouse kick, a somersault, diving kicks, running knee hits, backflips, forward kicks, lightning kicks, and spin kicks. If you couldn't guess, she's VERY leggy. She also uses a Cucco to hover.

And that's really it. There is also a giant Cucco you can play as, but it's basically a joke character, and you can only really peck and flutter around with it. From there, Hylian Soldiers and Gorons make up the bulk of your allies, while Bokoblins, Moblins, Lizalfos, Stalfos, Poes, Bulblins, Deku Babas, Gibdoes, Aeralfos, Darknuts, Beamos, ReDeads, and Dinolfos make up the enemy armies and King Dodongo, Gohma, Manhandla, Argorok, and the Imprisoned act as bosses.

It's actually kind of stupidly difficult to find a good listing of the different battlefields in this game, despite there being very clear and distinct maps. Here's what I did manage to figure out though. We have Hyrule Castle, Hyrule Field, Eldin Caves, Faron Woods, the Valley of Seers (where Cia hangs out), Skyloft, the Sealed Grounds, Death Mountain, the Water Temple, Twilight Field, the Palace of Twilight, the Temple of the Sacred Sword, the Temple of Souls, Gerudo Desert, and Ganon's Tower. The Forsaken Fortress and the Wind and Earth Temples from Wind Waker were also added as DLC. I . . . think that's all of them.

And now, I think we're good. Yes? Yes. Here's what we've got so far:


Characters:

Link: Sword, slash, swipe, spin attack, thrust, spike, sword beams, Master Sword, Fire Rod, magic spells, fiery blasts, flamethrower, pillars of flame, dragon, Gauntlets, ball and chain, burrow, boulder, ground pound, pillar, Spinner, more spinners, spikes, lightning, tornado, tower

Great Fairy: bottle, fly, stomp, splash, magic circle, bombs, energy balls, whirlpools, Levias, moon

Epona: swing her head, leap, charge, kick, stomp

Young Link: sword, slash, sword beams, spin attack, Pegasus boots, Fierce Deity, giant slash, Triforce blast

Toon Link: sword, slash, stab, spin attack, hurricane, Deku Leaf, Sand Wand, ride sand block, spirit train, cannon

Zelda: rapier, slash, stab, light magic, balls of light, light arrows, float, triforce blast, Wind Waker, vortex, cyclone, lightning, musical notes, Dominion Rod, large statue with a hammer, large cylinder

Sheik: harp, whirlwind, shield of water, meteor, fire circle, wave of lightning, shadow vortex, blast of light, teleport, kunai

Tetra: cutlass, blunderbuss, slash, boiling water, triforce blast

Toon Zelda: spirit, Phantom armor, slash, thrust, stomp, punch, swing her arms around, roll up into a ball, explosions of light

Impa: giant blade, slash, dash, spin jump, stab into the ground, big ball of water, rain kunai, naginata, throw it, explosions, wall of flames, circle of giant naginatas

Ganondorf: great sword, slash, slam, fiery blast, ball of dark magic, Beast Ganon, lightning, trident, strike, thrust, slam, throw it, spin

Beast Ganon: claw, pound the ground, lunge, shockwaves, red lightning

Darunia: giant hammer, smash, swing around, spin, stomp, lava spout, roll into a ball, butt bash, flaming boulder, fire hand

Ruto: slash with her fins, whirlpools, water orbs, dive into pools to teleport, sphere of water, tidal waves, ride small waves

Agitha: parasol, float, giant butterfly, spray of butterflies, giant rhinoceros beetle, tornado, grow butterfly wings

Zant: spin, stomp, slash with scimitars, Zant heads, berserker rage, grow gigantic, giant hand, energy ball

Midna: hair, slam, punch, grab, wolf, portals, dark whirlwind, spidery form

Twili Midna: Mirror of Twilight, light beam, energy balls, hand, cannon, bridge, twilight sphere, wolves, shattering tear, summon twilight

Fi: become a sword, spin kick, pirouette, flying spin, flower pattern, Din, Nayru, and Farore, triforce blast

Ghirahim: Demon Blade, slash, shoot beam, floating knives, teleport, levitate, force field ceiling, summon demons, connecting line

Tingle: map, bag of rupees, balloon, bounce, roll, balloon bombs, trophy

Skull Kid: Tatl and Tael, spinning rush, puppet, laser beam from his face, cyclones, meteors, call down the moon.

King Daphnes: boat's sail, making it spin, boat form, tidal wave, splash, mast, whirlwind

Medli: sacred harp, beams of light, Mark of Din, fly, gusts of wind, tornados.

Marin: bell, bubble, water spout, shockwave of sound, Wind Fish

Ravio: hammer, giant bomb, Ice Rod, Gale Boomerang, bomb arrows, bag

Yuga: brush, portraits, frames, travel between portraits, explode, magic circles, Ganon's trident, lightning

Lana: spellbook, protective walls, ride on a cube, hop between walls, whirlwinds, lightning, flurry of pages, spear, sprout trees, Great Deku Tree, baby Deku Tree, Deku Leaf, Deku Seeds, water, ice, wind, summoning gate

Cia: scepter, whip, tornadoes, waves of dark energy, energy balls, Dark Links, summoning gate, grid of explosions

Volga: human form, dragon form, sword, fire, fly, dragon arm, eruption of flame, splash flames

Wizzro: ghostly orbs, horizontal beam, move through pools of shadow, Wallmaster hands, demonic shadow beasts, dark explosions

Linkle: crossbows, regular bolts, bomb arrows, rising kicks, fiery kicks, dive kicks, Pegasus Boots, roundhouse kick, somersault, diving kicks, running knee hits, backflips, forward kicks, lightning kicks, spin kicks, Cucco

Cucco: peck, flutter

Hylian Soldier

Goron

Bokoblin

Moblin

Lizalfos

Stalfos

Poe

Bulblin

Deku Baba

Gibdo

Aeralfos

Darknut

ReDead

Dinolfos

King Dodongo

Gohma

Manhandla

Argorok


Bosses:

King Dodongo

Gohma

Manhandla

Argorok

The Imprisoned

Giant Cucco

Beast Ganon


Stages:

Hyrule Castle

Hyrule Field

Eldin Caves

Faron Woods

Valley of Seers

Skyloft

Sealed Grounds

Death Mountain

Water Temple

Twilight Field

Palace of Twilight

Temple of the Sacred Sword

Temple of Souls

Gerudo Desert

Ganon's Tower

Forsaken Fortress

Wind and Earth Temples


Thanks for reading! That took forever to write. Tomorrow, we do it all again with Age of Calamity!