Showing posts with label Zelda. Show all posts
Showing posts with label Zelda. Show all posts

Friday, November 18, 2022

The Legend of Zelda (Mishouzaki)

THE LEGEND OF ZELDA (MISHOUZAKI)


And now, for the real weird one. Way back when all you had to go on were little eight bit sprites and a sprawling map, I suppose it was natural for someone to interpret it all drastically differently than what is seen as core Zelda canon today. This manga, written by Mishouzaki Yuu, was published in 1989 and covered the events of the first two Zelda games, sort of. Here, Hyrule was a land of humans and elves, where horribly egregious racism against elves was commonplace. Ganon was a nightmare-fuel/lovecraftian-horror demon who had broken through into the human would by the oh so sinful act of a human and an elf making love!

Anyway, the story stars Link, the half-elf son of the scandalous trespassers, one being an elf warrior named Rune, and one being the last Queen Zelda, in a torrid affair, both of whom were murdered by Ganon, leading to Link never knowing either of them. And yes, this does mean that the Princess Zelda of this story is his half-sister, and yes, he does not know this, and yes, he has a crush on her. Do with that what you will. He has two distinct swords unique to this manga, his father's White Sword, a big old wedge-shaped thing, and the Hyper Magical Sword, something he just kinda found in a ruin one chapter that shoots lightning and has to be the most over-powered weapon in the story.

Zelda is a fairly constant companion throughout the story, mostly shown wielding a sword and casting powerful magic with her triforce. Other secondary character include a very young Impa who acts as a mom figure to both Link and Zelda. She is part of Hyrule's ninja force, and can throw shurikens, but that's about it. There's also Grey and Pell, a pair of siblings, and their grandfather Jenard, the man who kept Rune's sword for Link after he died. Then there's Kana, Link's aunt and an elven warrior. We only really see her send fairies to heal on the page, though it's implied she can do stuff. And a few other random NPCs, but nothing really to work with over all.

Ganon in the first story is more of a powerful malevolent force than a being, and so we don't have much to work with apart from a big black overwhelming cloud with a boar face. In the second story though, he inhabits a body that I guess is supposed to be this story's version of Dark Link, who calls himself Ganon's Heart, and who can extend his arms, absorb magical energy, float and teleport, and steals the White Sword to use for himself.

It's mostly a lot of familiar names for locations here, so at least they got that right.

Here's what we've got so far:


Characters:

Manga Link: slingshot, sword, shield, bow, boomerang, bombs, magic wand, Watto, become a fairy, healing magic, thunder, fly on shield, raft, Link to the Past-related stuff, White Sword, Hyper Magical Sword

Riruto: sword, lightning sword, spin attack, cyclone sword, sword beam, shield, power bracelet, giant pot, grapple, backflip

Zelda: club, rope, sword, flute, spells, transform, sea monster, magic, sword, Triforce magic

Kalin: energy aura

Biri: sword, torches, pitchforks, battering rams

Raska: palm thrust, knee, jab, two-palm strike, shield thrust, throwing spikes

Captain Arjuna: Hylian Soldier moveset

Gonza: sword, throwing daggers, bombs, rock, dash

Kala: ferret, worm, dragon, punch, pile driver

Cho: rope, power bracelet

Maple: broom, create cushions, lift things, summon demon, false monsters, crystal ball

Ricky: leap, tornado punch, multi-jabs, tuck into pouch, ski, flying bear

Ghanti: sword, dagger, silver arrows, wolf, monster, apple

Sir Raven: sword, horse, fishing, fish hook lockpick, mystery seeds, axe, peashooter

Marin

Link's Uncle: sword

Kanika

Tou: same as Raska

Couscous: spells, claw, bite

Birina

Gump: trained Link, sword, training staff, flip

Shemlon: forge, enchant swords, sword, reflect

Rouro: fly, peck, flyswatter, bag, storm

Jolene: ship's cannons, twin swords, lunge, block, Linebeck-related moves

Pirate Captain: dagger, sword, hook

Ganon/Ganon's Minion: burn, magic blast, disappear, fly, shock, storm, teleport, shapeshift, Ganon's hand

Demon Ganon/Ganon's Heart: extend arms, White Sword, absorb, disappear, teleport, Demon Ganon form

Agahnim

Nabat: lightning storm

Haggis: steed, protection amulet, punch, flick, bow, head bash, wind strike, kick, lightning strike, energy blast, lightning speed, energy shield.


Stages:

Ganon's Statue

Spirit World Training Arena

Demon World


Thanks for reading! And now that all the notable stuff is out of the way, let's go ahead and cover basically everything else.

Monday, November 14, 2022

The Legend of Zelda (Ran)

THE LEGEND OF ZELDA (RAN)


I am really excited, because today, we get to start the manga, which was a pleasantly surprising branch of the Zelda series that I got to discover when doing this series. Well, most of it. Like all things, there are some weirdies out there, and this one . . . left a bad taste in my mouth. Like, it started good, but the mangaka, Ran Maru, had a horribly itchy trigger finger when it came to character deaths, and most character arcs ended up going nowhere because he decided to kill the character off in a BIG SHOCKING TWIST at the end of a random chapter. A lot.

Anyway, Ran's run as the Zelda mangaka was published in 1986 by Wanpaku Comics. He wrote two runs, the first based on The Legend of Zelda, the second based on Zelda II: The Adventure of Link as a sequel to the first adventure. The first one mostly follows the game it's based on, the second one took a few more liberties (needless to say this is where all the random deaths happen).

Both comics star a Link that is an adventurer by trade, who happened to wander into Hyrule just as Impa was fleeing from Ganon's forces. He wields a slingshot, sword, shield, bow, boomerang, bombs, and a magic wand. He is also constantly accompanied by a parrot named Watto. In the second story, he could also become a fairy, use healing magic, summon thunder, fly on his shield, and use a raft.

Zelda also appears in the story, not doing much for the first game, but joining Link on his adventure for most of the second, wielding a club, rope, sword, and flute, casting spells, transforming herself, and riding on the back of a giant sea monster. Sadly, she dies. Then Link carries her body around for a couple of chapters pursuing the means to resurrect her. Then she just kinda gets dropped in lava during a random battle and forgotten about. Then the second Zelda (the sleeping one) takes her place as ruler, and Link decides not to use the Triforce to resurrect her for some reason, even though it was established it could. At least, it sounded like it could.

We got to see a few original supporting characters. For the first comic and the second, Link and Zelda had a recurring companion named Biri, or Billy, a local village boy who guides Link through Hyrule and becomes Zelda's captain of the guard for his service. He wielded a sword, and summoned a mob of townspeople, complete with torches, pitchforks, and battering rams, to storm Ganon's Castle and help Link. Another was Hercules, who tries to crush Link with a rock. Then there's Couscous, a moleman who joins Link and a companion and gives Link a whole backstory about wanting to become human. Then he dies. A chapter later. And you just forget about him. He could cast spells, claw, and bite.

Then there was Birina, a local village girl who I think was supposed to be a female counterpart to Biri, but didn't do much. Then there was Gump (Name spelling is mostly guesswork here, I read this through a video where a reader translated it all for you, but since it was spoken, I could only go off what they read), a wolfman and sword master who trained Link in everything he knows, could fight with a sword and a training staff, and could flip high into the air to surprise opponents. He dies too. Then there was Shemlon (Also uncertain on name), a blacksmith living in a local village, who could work a forge, enchant the swords he created, wield those swords, and use them to reflect attacks. He did not die, surprisingly enough.

Ganon is the main villain of the story, both technically. In the first, he could burn with fire, throw a magic blast, disappear, and fly with wings. In the second, a masked figure known only as Ganon's Minion led his forces in trying to resurrect him, and its eventually revealed that he is the man who put the sleeping Zelda under her curse, and that he would eventually become Ganon (timey-wimey shenanigans). He could shock his opponents, summon a storm, teleport, and shapeshift, and in the end, Ganon's hand bursts from his stomach as he is freed once again. A lot of common minions appear, including Moblins, Goriyas, Stalfos, Wizzrobes, Octoroks, Vires, Zoras, Darknuts, Zols, Peahats, and Lynels.

At least one noteworthy location unique to the comic is a gigantic statue of Ganon that acts as his castle.

Anyway, here's what we've got so far:


Characters:

Manga Link: slingshot, sword, shield, bow, boomerang, bombs, magic wand, Watto, become a fairy, healing magic, thunder, fly on shield, raft

Zelda: club, rope, sword, flute, spells, transform, sea monster

Biri: sword, torches, pitchforks, battering rams

Couscous: spells, claw, bite

Birina

Gump: trained Link, sword, training staff, flip

Shemlon: forge, enchant swords, sword, reflect

Ganon/Ganon's Minion: burn, magic blast, disappear, fly, shock, storm, teleport, shapeshift, Ganon's hand


Stages:

Ganon's Statue


Thanks for reading! Next up, we'll cover Ran's successor, Cagiva Ataru, and his line of comics.

Saturday, October 8, 2022

Zelda's Adventure

ZELDA'S ADVENTURE


And now for the final Zelda game of the Phillips CDi, this time developed by Viridis, and, in my opinion, the worst of the three if only for the fact that the other two had "so bad they're good" cutscenes the internet has come together to laugh at. Zelda's Adventure is just a top-down game set against a bland gray landscape where you can barely tell what's going on half the time, with a few random live action cutscenes here and there.

Zelda is our playable character again this time, working to rescue Link from, ahem, "Gannon." Her main weapon is a wand that she uses to cast various spells. These spells include: throwing a boomerang, shooting a bow and arrow, throwing a sword, throwing a dagger, swinging a mallet, jousting with a lance, swinging a club, and throwing an axe (ah, yes, "spells") but also summoning whirlwinds, shooting flames, shooting feathers, firing gold, green, and blue sparkles, firing a wave of sound, and creating a wall of flames (non-quotational spells).

Besides Zelda, Link is our "damsel in distress" of sorts, while the wizard Gaspra and the old woman Shurmak act as Zelda's guides and mentors. There are a number of other random NPCs scattered throughout, all mostly appearing in live-action cutscenes.

"Gannon" acts as your main villain, with a pretty basic boss fight. His bosses include the ogre Llort, the wolfman Pasquinade, the giant bird Aviana, the grim reaper-like Malmord, the blob Agwanda, the bear Ursore, and the dragon Warbane, with minibosses including the goblin Sardak, a disturbing-looking Pols Voice, a cloud called Vapora, a Sea Monster, a swamp creature called Kelpie, Knights, and an archer named Maxus.

As for enemies, Bago-Bagos, Deelers, Gibdos, Goriyas, Iron Knuckles, Keese, Lanmolas, Leevers, Moblins, Octoroks, Peahats, Stalfos, Zoras, Tektites, Wallmasters, Wizzrobes, Vires, and Zols all appear and are practically unrecognizable unless you're looking at a Wiki that says that's what they are.

This game had actual dungeons to it, as opposed to its predecessors, including the Shrine of Earth, the Shrine of Illusion, the Shrine of Air, the Shrine of Destiny, the Shrine of Water, the Shrine of Strength, and the Shrine of Fire.

Anyway, that should be about it. Here's what we've got so far:


Characters:

Link: sword, shield, bell, bombs, water of life, winged helmet, Power Glove, rope, lantern, snowball, Book of Koridai

Zelda: sword, shield, flute, bombs, water of life, shroud, Power Glove, rope, lantern, Wand of Gamelon, wand, boomerang, bow and arrow, sword, dagger, mallet, lance, club, axe, whirlwinds, flames, feathers, gold, green, and blue sparkles, wave of sound, wall of flames

King Harkinian

Tingle: fight cloud, money management, fireworks, make maps, fly with balloons, drop bombs, cook, shovel, bat, stretch and leap, rupee blast, baseball, slingshot, rope, train car, scary face

Pinkle: potential echo fighter or gimmick rep

Tingle's companions (Kakashi, Buriki, and Lion): crawl, pick things up, get thrown, carried by crows, scan, connect to electricity, trip, lift bell, knock tree over, pick vegetables, slingshot, scary face, seeds, train car?

Gwonam

Gaspra/Shurmak: I think my current working concept is to work in representation for these games into the movesets of the TV versions of Link, Zelda, and maybe King Harkinian, since they seem to be drawing a lot of inspiration from that show.

Ganon/Gannon: flaming skulls

Sensei, Azusa, Iona, Liar, and Princess

Aba: potential gimmick rep

Teddy Todo/other bodyguards

Yamori: ninja blade, hide, disguise, leap, kite, smoke bombs

Uncle Rupee: sofa, lightning, table shields, cats, grand form, green cloud, giant head, bodyguards with rupee guns

Segare: sword, horse, leap, giant mech, rocket launchers, ramp, sabotage, vandalism, spiked wall

Majiyo: shapeshift, teleport, become gigantic, float, bee, worm, snake, final form

Oinker: bombs, swords, shields, lances, spells, rolling around on balls, sword spin, rage circle, more Oinkers, meteors, float, slash, waves of magic

Captain Stalfos: fireball, swords


Bosses:

Death Bug

Bana Bana

Dora Dora

Baron

Goronu

Harlequin

Militron

Glutko

Lupay

Gibdo

Iron Knuckle

Three Witches

Wizzrobe

Hektan

Omfak

Llort

Pasquinade

Aviana

Malmord

Agwanda

Ursore

Warbane

Stages:

Tingle's Room

Port Town

Western Pool

Hero's Shrine

Pirate Hideaway

Deku Temple

Insect Cavern

Desma's Labyrinth

Captain Stalfos's Ship

Cape Treasure

Deku Forest

Gooey Swamp

Mount Desma

Fairy Garden

Auros Ruins

Balloon Fight

Book

Emerald City

Koridai

Goronu

Harlequin Bazaar

Militron

Glutko

Lupay

Nortinka

Crater Cove

Toyku Lighthouse

Firestone Lake

Spearfish Falls

Serigon Caves

Fortress Centrum

Hermit Flat

Shipwreck Cliff

Ganon's Lair

Gamelon

Aru Ainu

Dordung Cave

Fairy Pool

Gobiyan ship

Hanyu forest

Kobitan

Reesong Palace

Shrine of Gamelon

Shutoy Lake

Tykogi Tower

Washubi Swamp

Shrine of Earth

Shrine of Illusion

Shrine of Air

Shrine of Destiny

Shrine of Water

Shrine of Strength

Shrine of Fire


Thanks for reading! And we're done! Next, a new but short batch of characters, and then we cover the remakes and all remaining games.

Thursday, October 6, 2022

Link: The Faces of Evil

LINK: THE FACES OF EVIL

In 1993, Nintendo leased some of their titles out to Imagination Magic to create games for the experimental new Phillips CDi system. The results included Hotel Mario, Link: The Faces of Evil, and Zelda: The Wand of Gamelon. They are all . . . really bad. I mean, really, really bad. Widely considered to be some of the worst games ever made, and certainly the worst Zelda games by a wide margin, though they have picked up some meme popularity in recent years, which is probably well-deserved.

The game stars Link as the main playable character. Here he wields a sword and shield, as well as such items as a bell, bombs, the water of life, a winged helmet acting similarly to the Pegasus shoes, a Power Glove, a rope, a lantern, and a snowball. He also has the Book of Koridai, which can defeat Ganon in one hit. Not too much new. I think I'll hold off any decision there until I see the TV show version, there's a lot of design similarities.

The game is chock-full of supporting characters, mostly appearing in some of the worst animated cutscenes you will ever find. Among these are Zelda, King Harkinian (though with a completely different design from the show, strangely), a wizard named Gwonam with a magic carpet, and several other shopkeepers and people you can visit for important quest details, the most memed one being a merchant named Morshu.

Ganon is the main villain and he mostly attacks you with flaming skulls. He also has five main bosses working for him, namely the wizard Goronu, the clownish pig Harlequin, a knight named Militron, a fat, blobby thing called Glutko, and a wolfman named Lupay. Most of their fights are pretty basic. A lot of standard enemies appear, albeit barely recognizable. These include: Moblins, Goriyas, Stalfos, Achemen, Armos, Dairas, Darknuts, Dodongos, Ghinis, Gleeoks, Gohmas, Keese, Octoroks, Wallmasters, Zols, and Zoras.

Most of the game takes place on a giant island called Koridai with several literal evil faces sticking up from it. Most of these faces are literally named after the boss that resides there, being Goronu, the Harlequin Bazaar, Militron, Glutko, and Lupay. Other locations include the snowy Nortinka, Crater Cove, Toyku Lighthouse, Firestone Lake, Spearfish Falls, Serigon Caves, the Fortress Centrum, Hermit Flat, Shipwreck Cliff, and Ganon's Lair.

Really, that's all we've got. Here's what we've got so far:


Characters:

Link: sword, shield, bell, bombs, water of life, winged helmet, Power Glove, rope, lantern, snowball, Book of Koridai

Zelda

King Harkinian

Tingle: fight cloud, money management, fireworks, make maps, fly with balloons, drop bombs, cook, shovel, bat, stretch and leap, rupee blast, baseball, slingshot, rope, train car, scary face

Pinkle: potential echo fighter or gimmick rep

Tingle's companions (Kakashi, Buriki, and Lion): crawl, pick things up, get thrown, carried by crows, scan, connect to electricity, trip, lift bell, knock tree over, pick vegetables, slingshot, scary face, seeds, train car?

Gwonam: Maybe there's a gimmick rep here? We'll hold off until the others.

Ganon: flaming skulls

Sensei, Azusa, Iona, Liar, and Princess

Aba: potential gimmick rep

Teddy Todo/other bodyguards

Yamori: ninja blade, hide, disguise, leap, kite, smoke bombs

Uncle Rupee: sofa, lightning, table shields, cats, grand form, green cloud, giant head, bodyguards with rupee guns

Segare: sword, horse, leap, giant mech, rocket launchers, ramp, sabotage, vandalism, spiked wall

Majiyo: shapeshift, teleport, become gigantic, float, bee, worm, snake, final form

Oinker: bombs, swords, shields, lances, spells, rolling around on balls, sword spin, rage circle, more Oinkers, meteors, float, slash, waves of magic

Captain Stalfos: fireball, swords


Bosses:

Death Bug

Bana Bana

Dora Dora

Baron

Goronu

Harlequin

Militron

Glutko

Lupay

Stages:

Tingle's Room

Port Town

Western Pool

Hero's Shrine

Pirate Hideaway

Deku Temple

Insect Cavern

Desma's Labyrinth

Captain Stalfos's Ship

Cape Treasure

Deku Forest

Gooey Swamp

Mount Desma

Fairy Garden

Auros Ruins

Balloon Fight

Book

Emerald City

Koridai

Goronu

Harlequin Bazaar

Militron

Glutko

Lupay

Nortinka

Crater Cove

Toyku Lighthouse

Firestone Lake

Spearfish Falls

Serigon Caves

Fortress Centrum

Hermit Flat

Shipwreck Cliff

Ganon's Lair


Thanks for reading! Next up, Zelda: The Wand of Gamelon.

Wednesday, August 24, 2022

Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda

CADENCE OF HYRULE: CRYPT OF THE NECRODANCER

FEAT. THE LEGEND OF ZELDA


Today, we cover a crossover between the Legend of Zelda series, and the music-based indie game, Crypt of the NecroDancer, published by Brace Yourself Games. The game features one of the main characters of NecroDancer, Cadence, finding herself in Hyrule and teaming up with Link and Zelda against a new villain named Octavo. Now, as this is a crossover game, I'm not going to worry much about making movesets, as Cadence will be covered mostly in her own series, while Octavo, though being original to this game, feels much more like a NecroDancer villain, and should probably join that roster. There is one though that I would at least like to consider, that being the secret character, the Deku Scrub named Yves.

Across the game, your gameplay is fairly similar for the main three, with weapons you can use in tandem with the music, including daggers, swords, broadswords, spears, flails, shovels, longswords, and rapiers, which all come in multiple varieties, alongside arrows, bombs, bombchus, boomerangs, bottles, bows, the Cane of Somaria, the Deku Leaf, Din's Fire, fire arrows, the Fire Rod, the hookshot, ice arrows, the Ice Rod, lightning arrows, the magic cape, the megaton hammer, the mirror shield, Nayru's love, the Pegasus Anklet, poison arrows, the power glove, the Rito feather, a dowser made by Tingle, and a lute that acts as your fast travel device. Yves being the only playable character original to this game that isn't more of a NecroDancer character, he seems best to take these on, however, it should be noted that he specifically cannot use most weapons, except for the shovel, the bombs and bombchus, and the lute, while also gaining the ability to burrow underground and fire a rock from his mouth . . . still might get something.

From here, our enemies include Chuchus, Octoroks, Deku Scrubs, Lizalfos, Moblins, Tektites, Wizzrobes, Darknuts, Gibdoes, and Keese, with our bosses being fusions between standard bosses and random instruments, such as Wizzroboe, Gohmaracas, Gleeokenspiel, and the Bass Guitarmos Knights. Outside of that, Ganon and Octavo also have boss fights. Ganon's is pretty standard, and, for the sake of thoroughness, Octavo can wield musical swords, cast fireballs, create monsters, teleport, flash, and throw flats on the floor to damage you.

Our locations include a lot of the standards, like the Lost Woods, Kakariko Village, Death Mountain, Lake Hylia, Gerudo Desert, and a beach (it didn't have a name). The dungeons include Frozen Grotto, Lost Swamp, Windmill Hutt, the Temple of Storms, Gerudo Ruins, and Hyrule Castle.

And that's pretty much it. Here's what we've got so far:


Characters:

Link: Sword, slash, swipe, spin attack, thrust, spike, sword beams, Master Sword, Fire Rod, magic spells, fiery blasts, flamethrower, pillars of flame, dragon, Gauntlets, ball and chain, burrow, boulder, ground pound, pillar, Spinner, more spinners, spikes, lightning, tornado, tower

Great Fairy: bottle, fly, stomp, splash, magic circle, bombs, energy balls, whirlpools, Levias, moon

Epona: swing her head, leap, charge, kick, stomp

Young Link: sword, slash, sword beams, spin attack, Pegasus boots, Fierce Deity, giant slash, Triforce blast

Toon Link: sword, slash, stab, spin attack, hurricane, Deku Leaf, Sand Wand, ride sand block, spirit train, cannon

Zelda: rapier, slash, stab, light magic, balls of light, light arrows, float, triforce blast, Wind Waker, vortex, cyclone, lightning, musical notes, Dominion Rod, large statue with a hammer, large cylinder

Sheik: harp, whirlwind, shield of water, meteor, fire circle, wave of lightning, shadow vortex, blast of light, teleport, kunai

Tetra: cutlass, blunderbuss, slash, boiling water, triforce blast

Toon Zelda: spirit, Phantom armor, slash, thrust, stomp, punch, swing her arms around, roll up into a ball, explosions of light

Impa: giant blade, slash, dash, spin jump, stab into the ground, big ball of water, rain kunai, naginata, throw it, explosions, wall of flames, circle of giant naginatas

Ganondorf: great sword, slash, slam, fiery blast, ball of dark magic, Beast Ganon, lightning, trident, strike, thrust, slam, throw it, spin

Beast Ganon: claw, pound the ground, lunge, shockwaves, red lightning

Darunia: giant hammer, smash, swing around, spin, stomp, lava spout, roll into a ball, butt bash, flaming boulder, fire hand

Ruto: slash with her fins, whirlpools, water orbs, dive into pools to teleport, sphere of water, tidal waves, ride small waves

Agitha: parasol, float, giant butterfly, spray of butterflies, giant rhinoceros beetle, tornado, grow butterfly wings

Zant: spin, stomp, slash with scimitars, Zant heads, berserker rage, grow gigantic, giant hand, energy ball

Midna: hair, slam, punch, grab, wolf, portals, dark whirlwind, spidery form

Twili Midna: Mirror of Twilight, light beam, energy balls, hand, cannon, bridge, twilight sphere, wolves, shattering tear, summon twilight

Fi: become a sword, spin kick, pirouette, flying spin, flower pattern, Din, Nayru, and Farore, triforce blast

Ghirahim: Demon Blade, slash, shoot beam, floating knives, teleport, levitate, force field ceiling, summon demons, connecting line

Tingle: map, bag of rupees, balloon, bounce, roll, balloon bombs, trophy

Skull Kid: Tatl and Tael, spinning rush, puppet, laser beam from his face, cyclones, meteors, call down the moon.

King Daphnes: boat's sail, making it spin, boat form, tidal wave, splash, mast, whirlwind

Medli: sacred harp, beams of light, Mark of Din, fly, gusts of wind, tornados.

Marin: bell, bubble, water spout, shockwave of sound, Wind Fish

Ravio: hammer, giant bomb, Ice Rod, Gale Boomerang, bomb arrows, bag

Yuga: brush, portraits, frames, travel between portraits, explode, magic circles, Ganon's trident, lightning

Lana: spellbook, protective walls, ride on a cube, hop between walls, whirlwinds, lightning, flurry of pages, spear, sprout trees, Great Deku Tree, baby Deku Tree, Deku Leaf, Deku Seeds, water, ice, wind, summoning gate

Cia: scepter, whip, tornadoes, waves of dark energy, energy balls, Dark Links, summoning gate, grid of explosions

Volga: human form, dragon form, sword, fire, fly, dragon arm, eruption of flame, splash flames

Wizzro: ghostly orbs, horizontal beam, move through pools of shadow, Wallmaster hands, demonic shadow beasts, dark explosions

Linkle: crossbows, regular bolts, bomb arrows, rising kicks, fiery kicks, dive kicks, Pegasus Boots, roundhouse kick, somersault, diving kicks, running knee hits, backflips, forward kicks, lightning kicks, spin kicks, Cucco

Cucco: peck, flutter

Wild Link: one-handed sword, slash, thrust, stab down, spin attack, shield surfing, bow and arrows, spear, sweep, stab, flip into the air, charge, bullet stab, gust of wind. two-handed weapon, slash, flip, slam, spin attack, thrust, geyser, food, guardian flail, throw, tether, helicopter, steal weapons, blast fire, barrier

Wild Zelda: Sheikah Slate, metal block, ice blocks, icicles, jumble of metal, walking bomb, minecart, stasis, bow of light, spheres, beams, rings, light arrows, triforce blast., Master Cycle, spin, do a flip, wave of ice, sweep her wheels, laser, shield, ramp, loop-de-loop, portals

Wild Impa: throw her hat, disappear, exploding seals, quick cuts, clones, fireworks, teleport, glider, Sheikah eye, giant toad.

Mipha: slash, splash water, spin around, flip, trident, surf, swim underground, water fountain, water spout, orb of water, rain bombs

Sidon: slash, midair flip, stun grin, dolphin, shark, stab, slash, trident, go fishing, x-slash, vortex, pulse of energy

Daruk: smash, swing his club, shoulder bash, meteors, roll, punch a rock, magma pillar, shield, magma ramp, eruption

Yunobo: cannon, throw rocks, slap, belly flop, rocket fist, bounce, crater, rock roast, barrier, lava

Revali: Revali's gale, arrows, bomb arrows, gale winds, whirlwinds, grab with talons, divebomb, aerial kick

Teba: volley of arrows, targeting reticle, arrows into the sky, whirlwinds, aerial maneuvers

Urbosa: slash, spin, shield bash, flipping kick, throw shield, lightning strike, wave, wall, speed boost, thunder gauge

Riju: Patricia, surfing shield, leap, rage mode, lightning strike, Gerudo guards

Hestu: maracas, fireworks, drop rocks, arrows at targets, Korok leaf, Korok charge, throw junk, help him fly

Master Kohga: hover, barrier, throw boulders, body slam, tantrum, face laser, giant metal ball, teleport, minions, bananas.

King Rhoam: broadsword, spin, slash, slam, spin attack, stab the ground, wind cut, leap and spin

Old Man Rhoam: axe, boomerang axe

Terrako: time portal, axe, spin attack, helicopter blades, aim lasers, orbs, energy pulses, shield

Wild Fairies: tag team, flower pod, switch, slap, heart blast, pink mist, hide in pods, blow kiss, suck in, sprout plants

Monk Maz Koshia: clones, spears, punch the ground, orb, giant boulder, grow bigger, hammer, spin attack, shrine

Battle-Tested Guardian: slash, spin, pound, body slam, laser blast, barrier, aerial blast

Purah & Robbie: saw contraption, shield, jetpack, hammer, energy weapons, beams, explosions, bombardment, lightning, Sheikah Tower warp

Sooga: twin blades, cross slash, double thrust, spin, quick flurry, rage, giant metal swords, exploding kunai, cut through a tornado, counter, Kohga statue

Astor: malice, constellation shield, teleport, waves of shadow, dark balls, explosion

Calamity Ganon: slash, punch the ground, malice, mouth blast, mace, cannon, thorn pillars, lightning spikes, ghastly form

Cadence: daggers, swords, broadswords, spears, flails, shovels, longswords, rapiers, arrows, bombs, bombchus, boomerangs, bottles, bows, the Cane of Somaria, the Deku Leaf, Din's Fire, fire arrows, the Fire Rod, the hookshot, ice arrows, the Ice Rod, lightning arrows, the magic cape, the megaton hammer, the mirror shield, Nayru's love, the Pegasus Anklet, poison arrows, the power glove, the Rito feather, Tingle's dowser, lute

Yves: shovel, bombs, bombchus, lute, burrow, rock

Octavo: musical swords, cast fireballs, create monsters, teleport, flash, flats on the floor

Hylian Soldier

Goron

Bokoblin

Moblin

Lizalfos

Stalfos

Poe

Bulblin

Deku Baba

Gibdo

Aeralfos

Darknut

ReDead

Dinolfos

King Dodongo

Gohma

Manhandla

Argorok

Ancient Guardians

Wizzrobes

Octoroks

Yiga

Lynels

Taluses

Hinoxes


Bosses:

King Dodongo

Gohma

Manhandla

Argorok

The Imprisoned

Giant Cucco

Beast Ganon

Wizzroboe

Gohmaracas

Gleeokenspiel

Bass Guitarmos Knights


Stages:

Hyrule Castle

Hyrule Field

Eldin Caves

Faron Woods

Valley of Seers

Skyloft

Sealed Grounds

Death Mountain

Water Temple

Twilight Field

Palace of Twilight

Temple of the Sacred Sword

Temple of Souls

Gerudo Desert

Ganon's Tower

Forsaken Fortress

Wind and Earth Temples

Hyrule Castle

Castle Town

Fort Hateno

Zora's Domain

Eldin Volcano

Tabantha

Gerudo Desert

Hyrule Outpost

Korok Forest

Crenel Peak

Akkala Citadel

Yiga Clan Hideout

Spring of Courage

Great Plateau

Divine Beasts

Frozen Grotto

Lost Swamp

Windmill Hutt

Temple of Storms

Gerudo Ruins

Hyrule Castle


Thanks for reading! Next up, Link's Crossbow Training!

Tuesday, August 23, 2022

Hyrule Warriors: Age of Calamity

HYRULE WARRIORS: AGE OF CALAMITY


Today, let's cover the second Hyrule Warriors game, which generally follows the same concept as the first, except while the first was a big general Legend of Zelda crossover, this games acts as a direct prequel/sequel/thing to Breath of the Wild. We were initially sold on it being a prequel that showed the great calamity and ended on a downer note with the deaths of the four champions, but lo and behold, it turned out to be more of an alternate timeline, where a time-traveling robot created by Zelda ended up saving the champions and changing the past. So now we have two points where the Zelda timeline splits.

As such, this game pulls characters from Breath of the Wild, and Breath of the Wild only. Obviously, we'll start with Link, who got four distinct movesets: a one-handed weapon, a spear, a two-handed weapon, and a guardian flail (basically using the arms of an Ancient Guardian like a whip). With his one-handed set, he can slash, thrust, stab down, and spin attack, while also shield surfing, and using a bow and arrows. With his spear, he can sweep, stab, flip himself into the air, charge, pull off a bullet stab, and blow a gust of wind. With his two-handed weapons, he can slash, flip, slam hard, spin attack, thrust, shoot up a geyser, and heal himself with food. And finally with the guardian flail, he can throw them, use them as a tether, use them like a helicopter, steal others' weapons, blast fire, and create a barrier. It should also be noted that all movesets for every character can make use of the Bomb, Magnesis, Cryonis, and Stasis runes in different ways (generally mixing and matching their weapon capabilities with them).

Princess Zelda had three movesets of her own, one using the Sheikah Slate (basically all about the previously mentioned runes), one with the Bow of Light, and one with the Master Cycle. Honestly, I want to go heavy into the slate for her, so I'll mostly cover her usage of it. With the slate, she can pull around a metal block, create ice blocks, drop icicles, summon a big jumble of metal, create a walking bomb, pull a minecart, and mess around with her stasis. With the bow of light, she can create spheres, beams, and rings out of light, fire light arrows, and fire off a triforce blast. Finally, with the Master Cycle, she can spin around, do a flip, ride a wave of ice, sweep her wheels, blast a laser, summon a shield, go up a ramp, pull off a loop-de-loop, and travel through portals.

Once again, these developers love Impa, and they created my favorite version of Impa. This one is basically a Naruto-style ninja (e.g. with a lot of magical elements mixed in). She can throw her hat, disappear, use a bunch of exploding seals, perform a bunch of quick cuts, summon clones of herself, set off fireworks, teleport, fly with a glider, summon a giant Sheikah eye, and ride a giant toad. (When I'm done here, this version is very much going to be the character to get Kamek's place as my icon. I love this so much, how has she not been playable in Smash yet?)

As you might have guessed, our four champions and their four descendants are all playable here as well. We'll start with the Zoras. Mipha can slash, splash water, spin around and flip with her trident, surf, swim underground, create a water fountain, summon a water spout, an orb of water, and rain bombs from above. Her brother Sidon will slash, perform a midair flip, stun people with his grin, create a dolphin or shark of water around himself, stab and slash with his trident, go fishing, perform an x-slash, create a vortex, and send a pulse of energy through the water.

Now, for the Gorons. Daruk will smash and swing around his big club thing, bash with his shoulder, call down meteors, roll, punch a rock into pieces, summon a magma pillar, cast a shield around himself, roll along a magma ramp, and cause an eruption. Yunobo is a bit more clumsy and will rely on his cannon more, throwing rocks, slapping, belly flopping, summoning a rocket fist, bouncing, leaving a crater, eating a rock roast, summoning the same barrier, and spilling lava.

For the Ritos, Revali will, of course, use Revali's gale, fire arrows and bomb arrows, summon up gale winds and whirlwinds, grab with his talons, divebomb, and perform an aerial kick. Teba, on the other hand, will fire off full volleys of arrows, have a targeting reticle, fire arrows into the sky to rain from above, while also summoning whirlwinds and performing aerial maneuvers.

Finally, we get to see our Gerudo ladies in action. Urbosa will slash, spin, and shield bash, perform a flipping kick, throw her shield, use lightning to strike, as a wave, as a wall, or to boost her speed, all controlled with a thunder gauge mechanic. Riju is much more paired up with her sand seal Patricia, that she will guide while surfing on her shield behind it. Patricia can leap and go into a rage mode, while Riju can also summon lightning to strike and call in her Gerudo guards to help her.

While not exactly "champions," we had two more in our roster who basically existed to represent their respective races, so let's cover them here. Hestu is the big Korok that rewards you for completing the Korok sidequest in the original game. Here, he will shake his maracas, let off fireworks, drop rocks, shoot arrows at targets, ride on a Korok leaf, and call in other Koroks to charge, throw junk, and help him fly. Master Kohga is the leader of the Yiga Clan, originally allied with the forces of Calamity, but joins the heroes after he and his people are betrayed. He can hover, summon a barrier, throw boulders, body slam, throw a tantrum, fire a laser from his face, roll around on a giant metal ball, teleport, call in his minions, and eat lots of bananas.

King Rhoam is the last of our base roster and core cast, and he has (sort of) two forms, his noble kingly self and his Old Man persona. As the king, he carries around a broadsword and can spin, slash, slam, spin attack, stab into the ground, perform a wind cut, and leap and spin with it, while the Old Man carries an axe and uses a bit more of the rustic elements he uses as a hermit (which mostly already filled his current moveset, meaning we might split things up).

Terrako is an original character to the game, a robot built by Zelda and her mother when she was a child that was put away by Rhoam. When the Calamity occurred, Zelda's plea awakened Terrako, leading it to travel back in time and prevent the Calamity from happening and creating a new timeline. Terrako can create a time portal, wield an axe, perform a spin attack, use helicopter blades, aim lasers, fire orbs and energy pulses, and carry a shield. (Very similar to the Guardians, but distinct enough).

Most of the secret unlockables were made up of random odd figures who would have been around at the time. This included the four Great Fairies, who acted as a tag team, moving around in their weird flower pods and switching out, slapping fighters, blasting hearts, spreading pink mist, hiding in their pods, blowing kisses, sucking opponents in, and sprouting plants everywhere. Monk Maz Koshia, the DLC boss where you get to actually fight one of the desiccated monks from the shrines, will create clones of himself, throw spears, punch the ground, turn into an orb, throw a giant boulder, grow bigger, swing a hammer, spin attack, and summon an entire shrine.

In the DLC, we get three more fun characters, a Battle-Tested Guardian (which is just an Ancient Guardian but on our side), the scientists Purah & Robbie as a tag team, and Sooga, Master Kohga's right hand man. The Guardian could slash, spin, pound, and body slam with its body, and fire a laser blast, with targeting or homing capacity, summon a barrier, and fire from the air. Purah & Robbie used a whole saw contraption, with a shield, jetpack, hammer, and energy weapons equipped, that could also use beams, explosions, bombardment, and lightning from the four Divine Beasts, and they could also use a Sheikah Tower warp to get around. Sooga had twin blades that he could do a cross slash, double thrust, spin, and quick flurry with. He could also go into a rage, attack with giant metal swords, throw exploding kunai, cut through a tornado, counter, and erect a statue of his master.

Finally, let's cover the villains. First, we have a dark sorcerer named Astor, a sort of Agahnim-figure who masterminded the whole calamity in order to resurrect Ganon. He was never playable, sadly, though he seemed to have a full programmed-in moveset. Anyway, he could summon malice, use constellations as a shield, teleport, let off waves of shadow, summon dark balls all over the place, and set off an explosion. After him, we actually got to play as Calamity Ganon, who could slash, punch the ground, summon and absorb malice, fire a blast from his mouth, wield a mace, fire a cannon, summon thorn pillars and lightning spikes, and take on a ghastly form.

We could also play as all four Divine Beasts for stretches, but those were mostly, "barrel through and fire lasers." They work better as stage possibilities anyway. Hylian Soldiers act as your allies, with Ancient Guardians, Bokoblins, Moblins, Chuchus, Lizalfos, Stalfos, Wizzrobes, Octoroks, Yiga, Lynels, Taluses, and Hinoxes acting as our enemy classes.

As for stages, we have scenarios taking place at Hyrule Castle, Castle Town, Fort Hateno, Zora's Domain, Eldin Volcano, Tabantha, Gerudo Desert, Hyrule Outpost, Korok Forest, Crenel Peak, Akkala Citadel, the Yiga Clan Hideout, the Spring of Courage, and the Great Plateau, all familiar locales for Breath of the Wild players.

And there we go! Here's what we've got so far:


Characters:

Link: Sword, slash, swipe, spin attack, thrust, spike, sword beams, Master Sword, Fire Rod, magic spells, fiery blasts, flamethrower, pillars of flame, dragon, Gauntlets, ball and chain, burrow, boulder, ground pound, pillar, Spinner, more spinners, spikes, lightning, tornado, tower

Great Fairy: bottle, fly, stomp, splash, magic circle, bombs, energy balls, whirlpools, Levias, moon

Epona: swing her head, leap, charge, kick, stomp

Young Link: sword, slash, sword beams, spin attack, Pegasus boots, Fierce Deity, giant slash, Triforce blast

Toon Link: sword, slash, stab, spin attack, hurricane, Deku Leaf, Sand Wand, ride sand block, spirit train, cannon

Zelda: rapier, slash, stab, light magic, balls of light, light arrows, float, triforce blast, Wind Waker, vortex, cyclone, lightning, musical notes, Dominion Rod, large statue with a hammer, large cylinder

Sheik: harp, whirlwind, shield of water, meteor, fire circle, wave of lightning, shadow vortex, blast of light, teleport, kunai

Tetra: cutlass, blunderbuss, slash, boiling water, triforce blast

Toon Zelda: spirit, Phantom armor, slash, thrust, stomp, punch, swing her arms around, roll up into a ball, explosions of light

Impa: giant blade, slash, dash, spin jump, stab into the ground, big ball of water, rain kunai, naginata, throw it, explosions, wall of flames, circle of giant naginatas

Ganondorf: great sword, slash, slam, fiery blast, ball of dark magic, Beast Ganon, lightning, trident, strike, thrust, slam, throw it, spin

Beast Ganon: claw, pound the ground, lunge, shockwaves, red lightning

Darunia: giant hammer, smash, swing around, spin, stomp, lava spout, roll into a ball, butt bash, flaming boulder, fire hand

Ruto: slash with her fins, whirlpools, water orbs, dive into pools to teleport, sphere of water, tidal waves, ride small waves

Agitha: parasol, float, giant butterfly, spray of butterflies, giant rhinoceros beetle, tornado, grow butterfly wings

Zant: spin, stomp, slash with scimitars, Zant heads, berserker rage, grow gigantic, giant hand, energy ball

Midna: hair, slam, punch, grab, wolf, portals, dark whirlwind, spidery form

Twili Midna: Mirror of Twilight, light beam, energy balls, hand, cannon, bridge, twilight sphere, wolves, shattering tear, summon twilight

Fi: become a sword, spin kick, pirouette, flying spin, flower pattern, Din, Nayru, and Farore, triforce blast

Ghirahim: Demon Blade, slash, shoot beam, floating knives, teleport, levitate, force field ceiling, summon demons, connecting line

Tingle: map, bag of rupees, balloon, bounce, roll, balloon bombs, trophy

Skull Kid: Tatl and Tael, spinning rush, puppet, laser beam from his face, cyclones, meteors, call down the moon.

King Daphnes: boat's sail, making it spin, boat form, tidal wave, splash, mast, whirlwind

Medli: sacred harp, beams of light, Mark of Din, fly, gusts of wind, tornados.

Marin: bell, bubble, water spout, shockwave of sound, Wind Fish

Ravio: hammer, giant bomb, Ice Rod, Gale Boomerang, bomb arrows, bag

Yuga: brush, portraits, frames, travel between portraits, explode, magic circles, Ganon's trident, lightning

Lana: spellbook, protective walls, ride on a cube, hop between walls, whirlwinds, lightning, flurry of pages, spear, sprout trees, Great Deku Tree, baby Deku Tree, Deku Leaf, Deku Seeds, water, ice, wind, summoning gate

Cia: scepter, whip, tornadoes, waves of dark energy, energy balls, Dark Links, summoning gate, grid of explosions

Volga: human form, dragon form, sword, fire, fly, dragon arm, eruption of flame, splash flames

Wizzro: ghostly orbs, horizontal beam, move through pools of shadow, Wallmaster hands, demonic shadow beasts, dark explosions

Linkle: crossbows, regular bolts, bomb arrows, rising kicks, fiery kicks, dive kicks, Pegasus Boots, roundhouse kick, somersault, diving kicks, running knee hits, backflips, forward kicks, lightning kicks, spin kicks, Cucco

Cucco: peck, flutter

Wild Link: one-handed sword, slash, thrust, stab down, spin attack, shield surfing, bow and arrows, spear, sweep, stab, flip into the air, charge, bullet stab, gust of wind. two-handed weapon, slash, flip, slam, spin attack, thrust, geyser, food, guardian flail, throw, tether, helicopter, steal weapons, blast fire, barrier

Wild Zelda: Sheikah Slate, metal block, ice blocks, icicles, jumble of metal, walking bomb, minecart, stasis, bow of light, spheres, beams, rings, light arrows, triforce blast., Master Cycle, spin, do a flip, wave of ice, sweep her wheels, laser, shield, ramp, loop-de-loop, portals

Wild Impa: throw her hat, disappear, exploding seals, quick cuts, clones, fireworks, teleport, glider, Sheikah eye, giant toad.

Mipha: slash, splash water, spin around, flip, trident, surf, swim underground, water fountain, water spout, orb of water, rain bombs

Sidon: slash, midair flip, stun grin, dolphin, shark, stab, slash, trident, go fishing, x-slash, vortex, pulse of energy

Daruk: smash, swing his club, shoulder bash, meteors, roll, punch a rock, magma pillar, shield, magma ramp, eruption

Yunobo: cannon, throw rocks, slap, belly flop, rocket fist, bounce, crater, rock roast, barrier, lava

Revali: Revali's gale, arrows, bomb arrows, gale winds, whirlwinds, grab with talons, divebomb, aerial kick

Teba: volley of arrows, targeting reticle, arrows into the sky, whirlwinds, aerial maneuvers

Urbosa: slash, spin, shield bash, flipping kick, throw shield, lightning strike, wave, wall, speed boost, thunder gauge

Riju: Patricia, surfing shield, leap, rage mode, lightning strike, Gerudo guards

Hestu: maracas, fireworks, drop rocks, arrows at targets, Korok leaf, Korok charge, throw junk, help him fly

Master Kohga: hover, barrier, throw boulders, body slam, tantrum, face laser, giant metal ball, teleport, minions, bananas.

King Rhoam: broadsword, spin, slash, slam, spin attack, stab the ground, wind cut, leap and spin

Old Man Rhoam: axe, boomerang axe

Terrako: time portal, axe, spin attack, helicopter blades, aim lasers, orbs, energy pulses, shield

Wild Fairies: tag team, flower pod, switch, slap, heart blast, pink mist, hide in pods, blow kiss, suck in, sprout plants

Monk Maz Koshia: clones, spears, punch the ground, orb, giant boulder, grow bigger, hammer, spin attack, shrine

Battle-Tested Guardian: slash, spin, pound, body slam, laser blast, barrier, aerial blast

Purah & Robbie: saw contraption, shield, jetpack, hammer, energy weapons, beams, explosions, bombardment, lightning, Sheikah Tower warp

Sooga: twin blades, cross slash, double thrust, spin, quick flurry, rage, giant metal swords, exploding kunai, cut through a tornado, counter, Kohga statue

Astor: malice, constellation shield, teleport, waves of shadow, dark balls, explosion

Calamity Ganon: slash, punch the ground, malice, mouth blast, mace, cannon, thorn pillars, lightning spikes, ghastly form

Hylian Soldier

Goron

Bokoblin

Moblin

Lizalfos

Stalfos

Poe

Bulblin

Deku Baba

Gibdo

Aeralfos

Darknut

ReDead

Dinolfos

King Dodongo

Gohma

Manhandla

Argorok

Ancient Guardians

Wizzrobes

Octoroks

Yiga

Lynels

Taluses

Hinoxes


Bosses:

King Dodongo

Gohma

Manhandla

Argorok

The Imprisoned

Giant Cucco

Beast Ganon


Stages:

Hyrule Castle

Hyrule Field

Eldin Caves

Faron Woods

Valley of Seers

Skyloft

Sealed Grounds

Death Mountain

Water Temple

Twilight Field

Palace of Twilight

Temple of the Sacred Sword

Temple of Souls

Gerudo Desert

Ganon's Tower

Forsaken Fortress

Wind and Earth Temples

Hyrule Castle

Castle Town

Fort Hateno

Zora's Domain

Eldin Volcano

Tabantha

Gerudo Desert

Hyrule Outpost

Korok Forest

Crenel Peak

Akkala Citadel

Yiga Clan Hideout

Spring of Courage

Great Plateau

Divine Beasts


Thanks for reading! Tomorrow, we hopefully calm down some with Cadence of Hyrule.

Monday, August 22, 2022

Hyrule Warriors

HYRULE WARRIORS


Today, we begin our run of . . . more general spinoff games, not including the Tingle or CDi games. Those will come later. These include: Hyrule Warriors, Hyrule Warriors: Age of Calamity, Cadence of Hyrule, Link's Crossbow Training, the BS games (I'll cover them together), and the Game & Watch games (also will do a combined post for that one). Please note, that I will not be including Legends or Definitive Edition for today's post, as I'm counting those as ports and will cover them in that section. However, literally every DLC character appeared in all three versions, so we don't have to worry about that.

So, what is Hyrule Warriors? Hyrule Warriors is a crossover of sorts with Koei Tecmo's Dynasty Warriors series, which takes that series' playstyle, playing as various generals and heroes from Japan's history and fighting your way through hordes of enemies on a battlefield as an unstoppable one-man army, and casting Legend of Zelda characters in the various roles. Obviously these are big sweeping moves meant to take out whole groups at once, while Smash has smaller one-on-one based moves and such, so whatever we pull here will require a little tweaking, but I think we can do it.

Now, while we have a roster of roughly thirty-one fighters, many fighters also have different weapons that give them entirely different movesets, so we're going to do our best to filter through them all. First up is Link, who ended up with seven total movesets, utilizing a basic sword, magic rod (Fire Rod actually, but that's what it's called), the Great Fairy (which is actually more of a Great Fairy moveset than anything), the Iron Gauntlets, the Master Sword, Epona, and a spinner from Twilight Princess. Using the sword, he could slash, swipe, perform spin attacks, thrust, pull of a downward spike, and throw sword beams. You know, the basics. The Master Sword is basically the same, just way more powerful.

With the Fire Rod, he could cast a number of magic spells, as well as summon fiery blasts, a flamethrower attack, pillars of flame, and a dragon made of fire. The Great Fairy moveset basically involved the Great Fairy trapping him in a bottle and then proceeding to toy with him, including flying around, stomping with her feet, said bottle, splashing water, creating a magic circle, dropping bombs and energy balls, creating whirlpools, and summoning both Levias and the moon from Majora's Mask. With the gauntlets, he had a ball and chain that he could toss out and swing around, as well as burrow, pick up a boulder, ground pound, and swing a giant pillar. While riding Epona, the horse could swing her head around, leap, charge, kick with her back legs, and stomp the ground. And finally, the Spinner could summon more spinners, stick out spikes, summon lightning and tornadoes, and climb a tower.

Through the DLC, both Young Link and Toon Link made their own appearances in the game. Young Link's moveset was based heavily on Majora's Mask, and he utilized both his sword and the Fierce Deity Mask. He could slash and throw sword beams, spin attack, hover with the Pegasus boots, and transform into the Fierce Deity for a giant slash. Last but not least, he could pull off a large triforce blast.

Toon Link came with two distinct movesets, his Light Sword based on Wind Waker, and his Sand Wand based on Spirit Tracks. In his sword set, he could slash, stab, and spin attack as always, one strong enough to whip up a hurricane, and he could also blow wind with his Deku Leaf. His Sand Wand set could summon blocks of sand, which he could ride, as well as his spirit train, armed with a cannon.

Now we go on to Zelda. Zelda in her standard iconic form comes with three movesets: her rapier (which is mostly her light magic), her baton (the Wind Waker), and the Dominion Rod from Twilight Princess. With the rapier, she could slash and stab, but also charge light magic, throw balls of light, shoot light arrows, float, and perform a triforce blast. With the Wind Waker, she could whip up vortexes and cyclones, call down lightning, and create damaging musical notes. The Dominion Rod let her control a large statue with a hammer or a large cylinder that could roll around.

From here, her variants Sheik, Tetra, and Toon Zelda (Spirit Tracks) all got moves as well. Sheik was equipped with a harp on which she could play the various songs from Ocarina, allowing her to summon whirlwinds and shields of water, meteors, fire circles, waves of lightning, shadow vortexes, and blasts of light. She could also teleport and use kunai as throwing or slashing weapons.

Tetra was armed with her cutlass and blunderbuss as always, allowing her to slash and fire shots of boiling water, as well as fire off a triforce blast given her heritage. Toon Zelda, on the other hand, acted as a spirit inhabiting a Phantom armor. Using the phantom's sword, she could slash and thrust, but she could also stomp, punch and swing her arms around, roll up into a ball, and use her inherent Zelda magic to set off explosions of light.

Apparently, the Koei game developers are as big fans of Impa as I am, because they give her lots of special treatment in these games, and I love it. This version of Impa comes with two main movesets, one a giant blade, and the other a naginata. With the blade, she can slash, dash, spin jump into the air, stab her blade into the ground, create a big ball of water, and rain kunai from above. With the naginata she can throw it, cause explosions, summon a wall of flames, and call up a large circle of giant naginatas.

Next, we have Ganondorf, who gets two main movesets, plus a giant Beast Ganon form. With his great sword, he can slash, slam the ground, let off a fiery blast, summon a ball of dark magic, summon Beast Ganon, and call down lightning. His trident is much more lightning-based, with which he can strike, thrust, slam into the ground, throw it, spin, and call down lightning again. As Beast Ganon, he can claw, pound the ground, lunge, create shockwaves, and fire red lightning.

From here, a lot of our further additions are grouped by game of origin, first being Darunia and Ruto from Ocarina of Time, largely acting as the Goron and Zora reps of this game. Darunia wields his giant hammer, which he smashes with, swings around, and spins with it, while also stomping, creating lava spouts, rolling up into a ball, butt bashing, throwing a flaming boulder, and attacking with a fire hand. Ruto, on the other hand, slashes with her fins, creates whirlpools and water orbs, dives into pools to teleport, creates a sphere of water, summons tidal waves, and rides small waves to get around.

For Twilight Princess, we got Agitha (of all characters), Midna, and Zant, later getting the Twili form of Midna as DLC. Agitha attacks mainly with her parasol and summoning giant bugs out of light. She can float in the air, ride a giant butterfly, send out a spray of butterflies, summon a giant rhinoceros beetle to gore you with its horn, summon a tornado, and grow butterfly wings of her own. Zant, on the other hand, spins around a lot, stomps like he does, slashes with his scimitars, calls up Zant heads, goes into a berserker rage, grows gigantic and stomps on you, attacks with a giant hand, and throws a giant energy ball.

Midna in her imp form mostly attacks with her hair, slamming, punching, and grabbing you with it. She can also summon a wolf to attack, create portals, whip up a dark whirlwind, and take on her big spidery form from the climax. In her Twili form, she constantly has the Mirror of Twilight circling around her, which can fire off a light beam and throw energy balls, and she can also summon a hand, a giant cannon and a bridge, throw a twilight sphere, call up more wolves, and throw a shattering tear. She can also summon twilight itself whenever.

Next, for Skyward Sword, we got Fi and Ghirahim, the two main sword spirits. Fi could become a sword, naturally, but she also had a number of dancing moves, like a spin kick, a pirouette, and a flying spin. She could also create a flower pattern on the ground, call Din, Nayru, and Farore (the goddesses) to help her, and fire off a triforce blast. Ghirahim was armed with his Demon Blade, with which he could slash, shoot a beam, throw his floating knives, teleport, levitate, bring down a force field ceiling, summon demons, and create a connecting line between himself and one opponent.

Tingle and Skull Kid joined Young Link from Majora's Mask. Tingle could attack with a map and a bag of rupees, inflate the balloon on his back, bounce and roll on the balloon, toss out balloon bombs, and smack you with a trophy of himself. Skull Kid could use Tatl and Tael to attack, perform a spinning rush, summon a puppet with his Ocarina, fire a laser beam from his face, summon cyclones, and meteors, and call down the moon.

Besides Tetra and Toon Link, King Daphnes and Medli also joined us from Wind Waker. King Daphnes used his boat's sail mostly, striking with it in various ways and making it spin around, but he could also take on his boat form, summon up a tidal wave, splash people with his wake, and strike them with his mast, as well as call up a whirlwind. Medli of course could use her sacred harp to fire beams of light and summon the Mark of Din, but she could also fly, using her wings to blow gusts of wind and whip up tornados.

Marin was a rare one from all the way back in Link's Awakening. She was equipped with the bell that acted as one of the instruments to awaken the Wind Fish. She could use it to attack with a bubble, a water spout, or a shockwave of sound, or she could simply summon the Wind Fish himself. Ravio and Yuga also joined us from A Link Between Worlds. Ravio made use of his hammer, as well as a number of other items he sold you, including the giant bomb, the Ice Rod, the Gale Boomerang, and bomb arrows. He could also just attack with his bag. Yuga mainly used his brush and portraits to attack, smacking you with the frames, traveling between portraits, making them explode, and summoning magic circles. He could also use Ganon's trident to summon lightning.

From here, we have a set of brand new characters created specifically for this game. The most important of these are the young mage Lana and our new villain Cia. We eventually learn that Cia and Lana were once the same person, a sage that kept the history of Hyrule throughout the ages. She ended up falling in love with the recurring hero Link, despite his intertwined destiny with Zelda. A sealed Ganondorf used this frustration to twist her heart and corrupt her. Cia cast all the goodness from her heart, which then became Lana, and worked to break apart Link and Zelda's destiny.

Lana comes with three movesets: her spellbook, her spear (basically nature magic and a moveset I really think was originally intended for Saria), and a summoning gate that she can use to bring monsters onto the field. With her spellbook, she was mostly a barrier maiden, summoning protective walls that she could ride on as a cube and hop between, but she could also summon whirlwinds and lightning, and throw out a flurry of pages. With her spear, she could sprout trees, including the Great Deku Tree and the baby Deku Tree, use a Deku Leaf and shoot Deku Seeds from a slingshot, and use water, ice, and wind here and there. With her summoning gate, she could call in King Dodongo, Manhandla, Gohma, and Argorok (most of which do most of the basics you expect from them).

Cia acts as our main villain for the first half of the game until Ganondorf takes over (surprise, surprise). She also has two minions, Volga and Wizzro, and I can't help shake the feeling that they were originally supposed to be Veran, Onox, and Vaati. There's a lot of similarities, but I couldn't tell you what happened. I know Capcom helped with those, maybe there were licensing issues? Anyway, Cia has a scepter and a whip, and she can summon tornadoes and waves of dark energy, throw energy balls, summon Dark Links, use a summoning gate, and create a grid where explosions go off.

Her minions Volga and Wizzro at least seem to generally represent draconic and spooky monster-type enemies respectively. Volga has a human and dragon form, the human form armed with a sword. He can breathe fire, fly with his wings, change just his arm to slash, create an eruption of flame, and splash flames around himself. Wizzro, on the other hand, can fire ghostly orbs and a horizontal beam, move through pools of shadow, grab you with Wallmaster hands, call of demonic shadow beasts to attack you, and create dark explosions.

Last, but not least, the Legends DLC gave us one more brand-new fighter: basically, Link as a girl. Though, strictly in canon, they are not the same person. Linkle is a ditzy girl from a nearby village who'd been raised by her grandmother to think she was the legendary hero, and when Cia's plan started, she set off on an adventure of her own. She gained two movesets, based on crossbows and Pegasus boots respectively. With the crossbows, she could fire off regular bolts in multiple directions, as well as bomb arrows, and she could perform rising kicks, fiery kicks, dive kicks. With the Pegasus Boots, she could perform a roundhouse kick, a somersault, diving kicks, running knee hits, backflips, forward kicks, lightning kicks, and spin kicks. If you couldn't guess, she's VERY leggy. She also uses a Cucco to hover.

And that's really it. There is also a giant Cucco you can play as, but it's basically a joke character, and you can only really peck and flutter around with it. From there, Hylian Soldiers and Gorons make up the bulk of your allies, while Bokoblins, Moblins, Lizalfos, Stalfos, Poes, Bulblins, Deku Babas, Gibdoes, Aeralfos, Darknuts, Beamos, ReDeads, and Dinolfos make up the enemy armies and King Dodongo, Gohma, Manhandla, Argorok, and the Imprisoned act as bosses.

It's actually kind of stupidly difficult to find a good listing of the different battlefields in this game, despite there being very clear and distinct maps. Here's what I did manage to figure out though. We have Hyrule Castle, Hyrule Field, Eldin Caves, Faron Woods, the Valley of Seers (where Cia hangs out), Skyloft, the Sealed Grounds, Death Mountain, the Water Temple, Twilight Field, the Palace of Twilight, the Temple of the Sacred Sword, the Temple of Souls, Gerudo Desert, and Ganon's Tower. The Forsaken Fortress and the Wind and Earth Temples from Wind Waker were also added as DLC. I . . . think that's all of them.

And now, I think we're good. Yes? Yes. Here's what we've got so far:


Characters:

Link: Sword, slash, swipe, spin attack, thrust, spike, sword beams, Master Sword, Fire Rod, magic spells, fiery blasts, flamethrower, pillars of flame, dragon, Gauntlets, ball and chain, burrow, boulder, ground pound, pillar, Spinner, more spinners, spikes, lightning, tornado, tower

Great Fairy: bottle, fly, stomp, splash, magic circle, bombs, energy balls, whirlpools, Levias, moon

Epona: swing her head, leap, charge, kick, stomp

Young Link: sword, slash, sword beams, spin attack, Pegasus boots, Fierce Deity, giant slash, Triforce blast

Toon Link: sword, slash, stab, spin attack, hurricane, Deku Leaf, Sand Wand, ride sand block, spirit train, cannon

Zelda: rapier, slash, stab, light magic, balls of light, light arrows, float, triforce blast, Wind Waker, vortex, cyclone, lightning, musical notes, Dominion Rod, large statue with a hammer, large cylinder

Sheik: harp, whirlwind, shield of water, meteor, fire circle, wave of lightning, shadow vortex, blast of light, teleport, kunai

Tetra: cutlass, blunderbuss, slash, boiling water, triforce blast

Toon Zelda: spirit, Phantom armor, slash, thrust, stomp, punch, swing her arms around, roll up into a ball, explosions of light

Impa: giant blade, slash, dash, spin jump, stab into the ground, big ball of water, rain kunai, naginata, throw it, explosions, wall of flames, circle of giant naginatas

Ganondorf: great sword, slash, slam, fiery blast, ball of dark magic, Beast Ganon, lightning, trident, strike, thrust, slam, throw it, spin

Beast Ganon: claw, pound the ground, lunge, shockwaves, red lightning

Darunia: giant hammer, smash, swing around, spin, stomp, lava spout, roll into a ball, butt bash, flaming boulder, fire hand

Ruto: slash with her fins, whirlpools, water orbs, dive into pools to teleport, sphere of water, tidal waves, ride small waves

Agitha: parasol, float, giant butterfly, spray of butterflies, giant rhinoceros beetle, tornado, grow butterfly wings

Zant: spin, stomp, slash with scimitars, Zant heads, berserker rage, grow gigantic, giant hand, energy ball

Midna: hair, slam, punch, grab, wolf, portals, dark whirlwind, spidery form

Twili Midna: Mirror of Twilight, light beam, energy balls, hand, cannon, bridge, twilight sphere, wolves, shattering tear, summon twilight

Fi: become a sword, spin kick, pirouette, flying spin, flower pattern, Din, Nayru, and Farore, triforce blast

Ghirahim: Demon Blade, slash, shoot beam, floating knives, teleport, levitate, force field ceiling, summon demons, connecting line

Tingle: map, bag of rupees, balloon, bounce, roll, balloon bombs, trophy

Skull Kid: Tatl and Tael, spinning rush, puppet, laser beam from his face, cyclones, meteors, call down the moon.

King Daphnes: boat's sail, making it spin, boat form, tidal wave, splash, mast, whirlwind

Medli: sacred harp, beams of light, Mark of Din, fly, gusts of wind, tornados.

Marin: bell, bubble, water spout, shockwave of sound, Wind Fish

Ravio: hammer, giant bomb, Ice Rod, Gale Boomerang, bomb arrows, bag

Yuga: brush, portraits, frames, travel between portraits, explode, magic circles, Ganon's trident, lightning

Lana: spellbook, protective walls, ride on a cube, hop between walls, whirlwinds, lightning, flurry of pages, spear, sprout trees, Great Deku Tree, baby Deku Tree, Deku Leaf, Deku Seeds, water, ice, wind, summoning gate

Cia: scepter, whip, tornadoes, waves of dark energy, energy balls, Dark Links, summoning gate, grid of explosions

Volga: human form, dragon form, sword, fire, fly, dragon arm, eruption of flame, splash flames

Wizzro: ghostly orbs, horizontal beam, move through pools of shadow, Wallmaster hands, demonic shadow beasts, dark explosions

Linkle: crossbows, regular bolts, bomb arrows, rising kicks, fiery kicks, dive kicks, Pegasus Boots, roundhouse kick, somersault, diving kicks, running knee hits, backflips, forward kicks, lightning kicks, spin kicks, Cucco

Cucco: peck, flutter

Hylian Soldier

Goron

Bokoblin

Moblin

Lizalfos

Stalfos

Poe

Bulblin

Deku Baba

Gibdo

Aeralfos

Darknut

ReDead

Dinolfos

King Dodongo

Gohma

Manhandla

Argorok


Bosses:

King Dodongo

Gohma

Manhandla

Argorok

The Imprisoned

Giant Cucco

Beast Ganon


Stages:

Hyrule Castle

Hyrule Field

Eldin Caves

Faron Woods

Valley of Seers

Skyloft

Sealed Grounds

Death Mountain

Water Temple

Twilight Field

Palace of Twilight

Temple of the Sacred Sword

Temple of Souls

Gerudo Desert

Ganon's Tower

Forsaken Fortress

Wind and Earth Temples


Thanks for reading! That took forever to write. Tomorrow, we do it all again with Age of Calamity!

Tuesday, July 26, 2022

2D Zelda Returning Characters

RETURNING CHARACTERS

Alright! Now, we have about twenty-two newcomers to cover, but before we get to that, we should tend to our handful of returning characters to see if we have to tend to anything new.

First of all, we have Link, meaning the basic Link with the adult body and the green tunic that you typically think of when you think of Link. As per usual, this one is pretty much a catch-all for all of Link's standards, like his sword, his shield, his bow and arrows, his boomerang, and his bombs, while everything else gets dispersed to other more specialized Links or his companions. I . . . am sorta tempted to create a new Link based on the 2D versions (maybe with Link to the Past's design) given the recurrence of things like the elemental rods, the Pegasus Shoes, and the Roc's Feather, but I don't think it's quite enough to justify it, so I'm not.

Toon Link also returns, specifically highlighting his appearances in Phantom Hourglass and Spirit Tracks. Two specific items I want to throw in on top of his pre-existing moveset are the Sand Wand and the Train, both of which heavily tie to his themes in both games, even more so highlighted in Hyrule Warriors. So, I think the Train barreling through works as a strong Final Smash, and the Sand Wand can easily work as his Side B.

Zelda returns, mostly playing small supporting roles, with such standards as her light arrows and her sealing spell, so not too much to update her on. Her Wind Waker variant Tetra also appears, with not much new on her end either. Of note, both characters got themselves turned to stone at one point, though I can't see that factoring in at all. A new variant will come along in our newcomer list, so stay tuned.

A number of smaller side characters popped up in these games, mostly as NPCs and not really contributing anything to what we already had before. Impa crops up from time to time, while Sahasrahla made another appearance in A Link Between Worlds. He had a grandson there, that I guess could be an echo if you squint, but he wasn't prominent enough for me to justify it. Malon and her father Talon made regular appearances, as did Beedle, generally running the ranches and stores that they are known for. Races like the Gorons, the Gerudo, and the Deku Scrubs appear, adding to their representatives as well, and of course, the Great Fairy likes to pop up when she can.

Ganon made a habit of cropping up a lot, even at points where he wasn't really needed, with a lot of his basics like disappearing, swinging his trident, throwing energy balls, and throwing lightning. Nothing particularly new here. Twinrova also appeared, their ice and fire magic, flight, and combining gimmick fully intact. The real standout here is Dark Link, who fully broke out on his own, with multiplication powers, giant leaps, giant bombs, and trick floors at his disposal. Personally, I would make his leaps his new Up B, make his down B a floor effect (probably fire), and I would have his gigantic bomb take up his Final Smash, officially making him no longer an echo.

As far as our returning enemies, we have quite a few, but very little with anything major to add. Armos are the same, as are our Hylian Soldiers, Wizzrobes, Darknuts, Lynels, Moblins, Octoroks, Stalfos, Poes, Dodongos, Gohmas, Hinoxes, and Bulblins. Our Chuchus can grow spikes now, and I don't remember if that had been factored in before or not. If so, I would like to add a spike attack wherever you can place one, so as not to mess with the electrical and stone attacks (I like those too). Finally, a Vire played a prominent role in the Oracles games, which I remember being the thing that pushed them over the edge for me, although I believe everything has been factored in already.

And that's it. The next four weeks, join me as we add in a bunch more characters, starting with Four Links acting as a team.

Tuesday, July 19, 2022

The Legend of Zelda: Four Swords Adventures

THE LEGEND OF ZELDA: FOUR SWORDS ADVENTURES


Today, let's cover The Legend of Zelda: Four Swords Adventures, the game that took the ideas presented in Four Swords and actually brought them to their full fruition. The story is mostly the same as Four Swords, with Vaati breaking free from his seal, except this time, Dark Link acts as a henchman for him throughout the game, and Ganon hijacks the plot at the end.

Given that this is one of the few true multiplayer Zelda adventures, it is structured differently than most Zelda games to account for those four players. Across the game, Link must work together with his three clones to get through the levels, collecting special Force gems along the way. Their items include the fire rod, the boomerang, fire arrows, Pegasus boots, the Roc's feather, the quake and bombos medallions, a hammer, a shovel, the power bracelet, and a cannon. The four Link can also form up into special formations, including a box, a vertical line, and a horizontal line.

Zelda is probably our only major supporting character here, and she is shown performing a sealing spell and creating a rainbow bridge. Other standards like Tingle, Malon, Dampe, and Kaepora Gaebora, and races like Gorons, Deku Scrubs, and Gerudo also pop up here and there. It's also worth noting that this is probably the source of most of the hatred for Tingle, as instead of just being a silly guy who makes maps for you, he's an active menace who slowly creeps onto the stage to steal Force gems if you don't pick them up fast enough.

Vaati is your initial main boss, and his boss fight involves creating cyclones and sending out a ring of energy balls. Dark Link fights you multiple times throughout the game, and is probably going to be the clincher on whether he remains an echo or not. He can use a sword and shield like other Links, but he can also drop bombs, including a giant bomb, leap around really high, multiply, and cover the floor in fire or ice. Finally, we have Ganon, who uses his trident, warps around, calls down lightning, and slams hard.

Outside of them, our bosses include Manhandla, Dodongo, Gohma, Ball-and-Chain Soldiers, Phantom Ganon, Stone Arrghus, the Helmaroc King, a Big Poe, a Moldorm, and an icy creature called Frostare. Our returning enemies include Zoras, Cheep Cheeps, Like Likes, Stalfos, Wizzrobes (with the ability to suck up Force gems), Keese, Hinox, Gibdos, Devalants, Armos, Geldmen, Ghinis, Pengators, and Zols. (Have we seen Devalants, Geldmen, and Pengators before, or was this their first appearance? They're very common, I'm not sure).

This game likewise features more of a level-based system suited to a multiplayer game, with eight worlds divided up into three areas each. The first and most basic chapter features Lake Hylia, the Cave of No Return, and Hyrule Castle. Eastern Hyrule features The Coast, Village of the Blue Maiden, and the Eastern Temple. Death Mountain includes the Foothills, the Mountain Path, and the Tower of Flames. A night-themed section features the Field, the Swamp, and Hyrule Castle again. The Dark World features the Lost Woods, Kakariko Village, and the Temple of Darkness. A desert world features the Desert of Doubt, the Desert Temple, and a Pyramid. An ice world includes Frozen Hyrule, the Ice Temple, and the Tower of Winds. And the final sky-themed world includes the Realm of the Heavens, the Dark Cloud, and the Palace of Winds.

Here's what we've got so far:


Characters:

Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons, switch hook, Harp of Ages, Tune of Echoes, Tune of Currents, Tune of Ages.

Four Links: sword, shield, bow and arrows, boomerang, bombs, Pegasus shoes, Roc's cape, magnetic glove, spark his swords, pull apart, pick up and throw, push, push together, Force gems, fire rod, the fire arrows, quake, bombos medallions, hammer, shovel, power bracelet, cannon, box, vertical line, horizontal line.

Zelda: sealing spell, rainbow bridge

Din: dance, seasons

Nayru: sing, harp of ages, echoes tune, currents tune, ages tune,  time portals, fireballs, warp

Ralph: sword, (maybe?) bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, switch hook

Farore

Impa

Ricky: pouch, leap high, pair of gloves

Moosh: fly

Dimitri: swim

Malon

Talon

Tingle: steal Force gems

Dampe

Maple: broom, crash, potions

Goron

Gerudo

Deku Scrub

Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore

Tokay: steal, swim

Pirate Captain

Great Fairy

Ganon: disappear, trident, energy balls, slam, warp, seal Zelda, lightning

Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form

Veran: possession, ghostly form, summon enemies, dark Links, dark energy balls, fairy, turtle, and spider forms, time warps

Vaati: fly, tentacles, cyclones, lightning balls, colored energy balls, claws, ring of energy balls.

Dark Link: sword, shield, bombs, giant bomb, leap, multiply, fiery floor, icy floor

Twinrova: combine, fly, fire and ice, lava, glaciers

Vire: fireballs, shadow balls, fly, turn into keese

Armos

Hylian Soldiers

Wizzrobes

Deku Scrubs

Buzz Blobs

Darknuts

Keese

Gibdos

Lynels

Moblins

Octoroks

Goriyas

Zoras

Stalfos: scythe

Poes

Dodongo

Gohma

Eyegor

Helmasaur

Helmaroc King

Phantom Ganon

Hinox


Bosses:

Aquamentus

Dodongo

Mothula

Gohma

Digdogger

Manhandla

Gleeok

Medusa Head

Facade

Agunima

Frypolar

Pumpkin Head

Head Thwomp

Shadow Hag

Eyesoar

Smog

Octogon

Plasmarine

Ramrock

Swoop

Subterror

Smasher

Angler Fish

Dera Zol

Gouen

Dodongo

Gohma

Phantom Ganon

Stone Arrghus

Helmaroc King

Big Poe

Frostare


Stages:

Eastern Coast

Eyeglass Lake

Goron Mountain

Graveyard

Horon Village

Lost Woods

Moblin's Keep

Mt. Cucco

Natzu Prairie

Samasa Desert

Spool Swamp

Sunken City

Tarm Ruins

Woods of Winter

Temple Remains

Subrosia

Temple of Seasons

Gnarled Root Dungeon

Snake's Remains

Poison Moth's Lair

Dancing Dragon Dungeon

Unicorn's Cave

Ancient Ruins

Explorer's Crypt

Sword & Shield Maze

Onox's Castle

Labrynna

Cheval's Tomb

Crescent Island

Eyeglass Island Library

Fairies' Woods

Forest of Time

Jabu-Jabu's Shrine

Lynna City

Nuun Highlands

Rolling Ridge

Sea of Storms

Symmetry City

Talus Peaks

Yoll Graveyard

Zora Seas

Ambi's Palace

Coast of No Return

Deku Forest

Sea of No Return

Black Tower

Spirit's Grave

Wing Dungeon

Moonlit Grotto

Skull Dungeon

Crown Dungeon

Mermaid's Cave

Jabu-Jabu's Belly

Ancient Tomb

Room of Rites

Chamber of Insight

Sea of Trees

Talus Cave

Death Mountain

Palace of Winds

Lake Hylia

Cave of No Return

Hyrule Castle

The Coast

Village of the Blue Maiden

Eastern Temple

Death Mountain Foothills

Mountain Path

Tower of Flames

Field

Swamp

Lost Woods

Kakariko Village

Temple of Darkness

Desert of Doubt

Desert Temple

Pyramid

Frozen Hyrule

Ice Temple

Tower of Winds

Realm of the Heavens

Dark Cloud

Palace of Winds


Thanks for reading! Next up, a prequel to the Four Swords games!

Monday, July 18, 2022

The Legend of Zelda: Four Swords

THE LEGEND OF ZELDA: FOUR SWORDS


Today, we're technically only covering half a game. Four Swords was released as a bonus story for the Link to the Past Game Boy Advance re-release that featured its own story of Zelda leading Link to help her reseal a shrine where an ancient evil named Vaati was kept sealed, only to find that Vaati had already started to break free. Drawing the sword there to fight Vaati, Link finds himself split into four by the sword's magic, creating a fun multiplayer adventure within the world of Legend of Zelda.

Link is our protagonist, but this time, the gameplay is built heavily around two to four of the Links working as a team. He brings with him his sword, shield, bow and arrows, boomerang, bombs, as well as items such as the Pegasus shoes, the Roc's cape, and the magnetic glove. With the other three Links, he can also spark his swords together, pull something apart, pick up and throw himself, push his companions into position, and push things together. Zelda and the Great Fairy are the only real secondary characters of note, as it's not a very deep story.

Our main villain on the other hand is Vaati, a wind demon sealed away a long time before. He is shown to fly, attack with tentacles, create cyclones, throw lightning balls and differently colored energy balls, and grow giant claws to attack with. Outside of Vaati, the only bosses are a giant Manhandla, a large sluglike Zol called Dera Zol, and a living ball of fire called Gouen. Most of our enemies are pretty standard fare, like Ropes, Ball-and-Chain Soldiers, Eyegors, Helmasaurs, Like Likes, Wizzrobes, Moblins armed with bows, Tektites, Octoroks, Ghinis, Stalfos, Moldorms, and Bob-Ombs, with newcomers like the Hikkun and Nokkun who have to be pulled apart to be defeated, and the Rupee Wraiths that steal Rupees from our hero.

This game had more of the episodic level design that Mario is more known for than Zelda, being mostly split up into five areas: the Chamber of Insight (a tutorial area), the Sea of Trees (a forest area), Talus Cave (an underground area), Death Mountain (a volcano), and the Palace of Winds (Vaati's home base).

And that's really it. Here's what we've got so far:


Characters:

Link: sword, shield, bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, rod of seasons, switch hook, Harp of Ages, Tune of Echoes, Tune of Currents, Tune of Ages.

Four Links: sword, shield, bow and arrows, boomerang, bombs, Pegasus shoes, Roc's cape, magnetic glove, spark his swords, pull apart, pick up and throw, push, push together

Zelda

Din: dance, seasons

Nayru: sing, harp of ages, echoes tune, currents tune, ages tune,  time portals, fireballs, warp

Ralph: sword, (maybe?) bombs, bombchus, boomerang, flute, ember seeds, gale seeds, Pegasus seeds, slingshot, magnetic gloves, power bracelet, Roc's feather, shovel, switch hook

Farore

Impa

Ricky: pouch, leap high, pair of gloves

Moosh: fly

Dimitri: swim

Malon

Talon

Tingle

Maple: broom, crash, potions

Subrosians: shovels, hammers, boomerangs, warp points, buckets, smelt ore

Tokay: steal, swim

Pirate Captain

Great Fairy

Ganon: disappear, trident, energy balls, slam

Onox: lightning, cyclones, mace, stomp to make rocks fall, blue flames, dragon form

Veran: possession, ghostly form, summon enemies, dark Links, dark energy balls, fairy, turtle, and spider forms, time warps

Vaati: fly, tentacles, cyclones, lightning balls, colored energy balls, claws

Twinrova: combine, fly, fire and ice, lava, glaciers

Vire: fireballs, shadow balls, fly, turn into keese

Armos

Hylian Soldiers

Wizzrobes

Deku Scrubs

Buzz Blobs

Darknuts

Keese

Gibdos

Lynels

Moblins

Octoroks

Goriyas

Zoras

Stalfos: scythe

Poes

Dodongo

Gohma

Eyegor

Helmasaur


Bosses:

Aquamentus

Dodongo

Mothula

Gohma

Digdogger

Manhandla

Gleeok

Medusa Head

Facade

Agunima

Frypolar

Pumpkin Head

Head Thwomp

Shadow Hag

Eyesoar

Smog

Octogon

Plasmarine

Ramrock

Swoop

Subterror

Smasher

Angler Fish

Dera Zol

Gouen


Stages:

Eastern Coast

Eyeglass Lake

Goron Mountain

Graveyard

Horon Village

Lost Woods

Moblin's Keep

Mt. Cucco

Natzu Prairie

Samasa Desert

Spool Swamp

Sunken City

Tarm Ruins

Woods of Winter

Temple Remains

Subrosia

Temple of Seasons

Gnarled Root Dungeon

Snake's Remains

Poison Moth's Lair

Dancing Dragon Dungeon

Unicorn's Cave

Ancient Ruins

Explorer's Crypt

Sword & Shield Maze

Onox's Castle

Labrynna

Cheval's Tomb

Crescent Island

Eyeglass Island Library

Fairies' Woods

Forest of Time

Jabu-Jabu's Shrine

Lynna City

Nuun Highlands

Rolling Ridge

Sea of Storms

Symmetry City

Talus Peaks

Yoll Graveyard

Zora Seas

Ambi's Palace

Coast of No Return

Deku Forest

Sea of No Return

Black Tower

Spirit's Grave

Wing Dungeon

Moonlit Grotto

Skull Dungeon

Crown Dungeon

Mermaid's Cave

Jabu-Jabu's Belly

Ancient Tomb

Room of Rites

Chamber of Insight

Sea of Trees

Talus Cave

Death Mountain

Palace of Winds


Thanks for reading! Next up, the general idea of this game brought to its full fruition!

Monday, April 25, 2022

The Legend of Zelda: Ocarina of Time

THE LEGEND OF ZELDA: OCARINA OF TIME


This week, we will be going over the major 3D Zelda games, meaning Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, Skyward Sword, and Breath of the Wild. Also meaning . . . Sheeeesh, I'm in for a lot of work.

Ocarina of Time was the Legend of Zelda's first attempt at 3D gaming, and it came in swinging. To this day still considered one of the best games ever made, Ocarina of Time set the standard for what a 3D Zelda game was and what you could do with it. The plot followed a new Link, raised as an orphan in the forest before being led to leave his home to seek out Princess Zelda, learning of a plot by a thief named Ganondorf to take over the land of Hyrule. Under Zelda's guidance, Link would open the Temple of Time and jump forward seven years into the future, using time travel in creative ways to bring Ganondorf down.

Link is our main character, of course. This is also the first time that there has been a clear distinction between the 10-year-old Young Link and the 17-year-old Adult Link, with both versions being able to do things the other couldn't. Both are more than capable of jumping, rolling, and crawling, using a sword (Link with the Master Sword drawn from the Temple of Time, Young Link with his own Kokiri Sword), carry a shield (Hylian for Link, a wooden Deku shield for Young Link), and ride the horse Epona. Young Link often made use of more rustic items, such as his slingshot full of Deku Nuts, large sticks to light fires with, and the bomb flowers around Death Mountain, while Link could use more heavy-duty items like the Iron Boots and the Megaton Hammer. Other items include bombs, arrows of fire, ice, and light, the hookshot, the boomerang, the bombchu, and the lens of truth.

Two other types of items and abilities come straight from supporting characters, so we'll bring them up here to factor them in for both. The Great Fairy appears in a very uncomfortably iconic appearance, teaching Link the three abilities that would make up Zelda's current moveset in Smash: Din's Fire, Nayru's Love, and Farore's Wind, which would burn everything in Link's vicinity, protect Link with a barrier, and allow Link to teleport respectively. Likewise Link gains an Ocarina from, well, first Saria, but then the Ocarina of Time from Zelda. The mysterious character Sheik would then teach Link most of the Ocarina songs, including Zelda's Lullaby that has a variety of effects, the Sun Song to change the time of day, the Song of Storms to cause a storm, the Song of Time which lets Link affect elements of the Temple of Time and certain things around him, Epona's Song to summon Epona, Saria's Song which lets you talk to Saria at any time, and six songs that let you warp to the entrance of the various temples.

As for our supporting character, first I should mention Navi, the little fairy that acts as Link's constant companions. Then we have the eponymous Zelda herself, who can use the Ocarina of Time herself (and I would attribute at least Zelda's Lullaby to her), trap herself in a jewel, fire light arrows, use magic to remove bars blocking your way, cast a spell of light, and seal Ganon away. On top of that, she also takes on the guise of Sheik, a mysterious ninja who seems to teleport using a smoke bomb, plays a harp, and teaches Link many of the Ocarina songs (weirdly making the Hyrule Warriors moveset more accurate to the character than Smash).

After Zelda, the next most important figures are the six sages, specially chosen individuals who lend their spirit and magic to Link to help him on his quest. These include Rauru, an old sage who basically just hangs out in the sage's sanctuary; Saria, Link's childhood friend and representative of the Kokiri (meaning she can probably adopt all Kokiri-related items, including Deku Sticks, Deku Nuts, Deku Sprouts, and the Great Deku Tree); Darunia, chief of the Gorons and representative of the Goron race (meaning he can adopt their rolling and defensive curl, along with his own immense strength, bomb flowers, and hammer); Ruto, princess of the Zora and main representative of them (giving her access to their diving and swimming abilities at least); Nabooru, Ganondorf's second-in-command and representative of the Gerudo (giving her twin blades that she can slash and guard with, and a spear, alongside her brief brainwashing as an Iron Knuckle); and Impa in her first in-game appearance, Zelda's nurse and bodyguard, likewise able to disappear like Sheik, play Zelda's lullaby, and use the Lens of Truth to see hidden objects.

After that, we have a number of minor NPCs floating around. Mido is an antagonistic Kokiri to Link, who prevents him from passing certain ways (tempted to have Saria use him as a shield move). Malon is a young girl working at the Lon Lon Ranch with her father Talon and the disgruntled ranch hand Ingo. The whole ranch together, we can pull in her training of Epona and the ability to summon her with a song, the Cuccos and their ability to float and penchant to attack, and the healing Lon Lon Milk. Dampe is a grave digger who passes away during the seven year timeskip, becoming a ghost that throws fireballs from a lantern. The Great Deku Tree and the owl Kaepora Gaebora both serve as mentors/exposition dumpers, with the owl able to carry Link a certain distance. The Kokiri, Gorons, Zoras, and Gerudos all serve as races inhabiting Hyrule alongside the Hylians, most represented above by a sage above. Also, I should mention that the major players Skull Kid and the Happy Mask Salesman from Majora's Mask make their first appearance here, though they don't do much yet.

Ganondorf is our main villain, giving the pig demon of the original games a human origin and backstory, as the only male born to the Gerudo thieves in a hundred years, who sets his sights on the opulent power and wealth of Hyrule and hatching a plot to take it all. On his own, he rides a horse, throws a blast of light, creates waves of darkness, pounds the ground, and throws a ball of lightning. One boss is a phantom duplicate of himself, that can ride in and out of paintings and can float in the air, playing the infamous game of lightning tennis with Link. After his defeat, Ganondorf uses dark magic to transform himself into his original pig form of Ganon, wielding two giant swords and creating a barrier of fire.

Our bosses across the game include: Gohma, our giant spider-crab creature, that climbs around on the ceiling and drops eggs that hatch into smaller Gohmas; Dodongo, which digs up out of the ground, leaps into the air, breathes fire, rolls around like a ball, and swallows bombs whole; Barinade, a hive full of Bari jellyfish that spins and shoots electricity; Volvagia, a dragon that flies around, breathes fire, and whips its long hair; Morpha, a blobby water creature that lashes with tentacles; Bongo Bongo, a strange drumming ghostly creature; and Kotake and Koume, a pair of witches who raised Ganon, who can create a pit of quicksand, fly around on brooms, cast fire and ice magic respectively, and can combine into a more powerful witch Twinrova. It should be noted that Dark Link appears as a mini-boss, mirroring all of Link's own moves, and Nabooru is brainwashed and forced to fight you as an Iron Knuckles, swinging around a giant axe, slamming hard, and collapsing pillars.

Various enemies include the returning: Stalfos, Poes (though heavily altered from their original appearance, now constantly disappearing, throwing flames from their lanterns, spinning to hit you with their lanterns, disappearing into paintings, using puzzle blocks, and creating illusions to trick you), Tektites, Armos, Keese, Octoroks, Moblins (now huge unbeatable things that charge with spears and use clubs to send shockwaves along the ground), Bubbles, Wallmasters, Like Likes, Leevers, and Peahats. New enemies include: the Piranha Plant knockoffs Deku Babas; giant spiders called Skulltulas; Deku Scrubs, who hide in shrubs and shoot Deku Nuts at you, and can also act as merchants; Wolfos, basically just wolves; ReDeads, zombies that shriek to stun you and then latch onto you; Lizalfos, squeaky lizards that jump around and attack with swords; Biris, basically jellyfish; Stingers, basically stingrays; Tailparasans, which are basically Lanmolas, just not called that; blobs of fire called Torch Slugs; Shell Blades, which are basically clams; Dead Hands, creepy looking mf'ers that try to grab you; Gibdos, basically ReDeads but mummified; Flare Dancers, who spin around while on fire; Beamos, kinda like Armos but they shoot lasers at you; and Anubis statues.

Much like the rest of the game, Ocarina of Time firmly established a lot of locations that would become staples of the series while still building on what came before. We start the game in the Lost Woods, in a Kokiri Village hidden within it. We then travel across Hyrule Field, which features the Lon Lon Ranch, to Hyrule Castle and the Castle Town surrounding it, the Temple of Time located nearby. You can then travel to Kakariko Village, and Death Mountain above it, or to Zora's Domain and Lake Hylia, or out to Gerudo Valley in the middle of the desert. The game features nine dungeons, first inside the Great Deku Tree, then into Dodongo's Cavern, then into the belly of Lord Jabu-Jabu, a fish worshipped by the Zora. To awaken the sages, you must work your way through the Forest Temple, Fire Temple, Water Temple, Shadow Temple, and Spirit Temple, before finally gaining access to Ganon's Castle, the final level.

Most of our items have been listed, but other than that, we have rupees, heart pieces, potions, and fairies all returning, as well as a few masks sold by the Happy Mask Salesman, and a number of items involved in a trading quest.

Phew! Here's what we've got so far:


Characters:

Link: Master Sword, Hylian Shield, Epona, Iron Boots, Megaton Hammer, Pegasus Boots, bombs, fire arrows, ice arrows, light arrows, hookshot, boomerang, bombchu, lens of truth

Young Link: jumping, rolling, crawling, Kokiri Sword, Deku shield, Epona, slingshot, Deku stick, bomb flowers, hookshot, boomerang, bombchu, Navi

Princess Zelda: Zelda's Lullaby, jewel, light arrows, remove bars, spell of light, seal Ganon

Sheik: Zelda's Lullaby, Sun Song, Song of Storms, Song of Time, Epona's Song, Saria's Song, warp songs, disappear, leap, harp

Impa: disappear, Zelda's lullaby, Lens of Truth

Saria/Kokiri: Deku Sticks, Deku Nuts, Deku Sprouts, Great Deku Tree, Saria's song, slingshot, Mido

Darunia/Goron: rolling, defensive curl, strength, bomb flowers, hammer, dance

Ruto/Zora: swim, dive

Nabooru/Gerudo: twin blades, guard, spear, Iron Knuckle

Great Fairy: Din's Fire, Farore's Wind, Nayru's Love

Malon: Epona, Epona's song, Cuccos, Lon Lon Milk

Dampe: dig, float, fire

Skull Kid

Happy Mask Salesman

Ganondorf: horse, blast of light, waves of darkness, ground pound, ball of lightning

Phantom Ganon: ride horse, float, lightning tennis

Beast Ganon: two giant swords, barrier of fire.

Gohma: climbs, drops eggs

Dodongo: dig, leap, breathe fire, roll around, swallow bombs

Kotake and Koume/Twinrova: quicksand, fly around on brooms, fire and ice magic, combine.

Dark Link

Iron Knuckle/Darknut: giant axe, slam, collapsing pillars.

Stalfos

Poe: disappearing, throwing flames, spinning with lanterns, paintings, puzzle blocks, illusions

Armos: Beamos

Octoroks

Moblins: charge with spears, clubs shockwaves

Deku Baba

Deku Scrub: hide, shoot Deku Nuts, merchants

Wolfos

Lizalfos: jump, swords

Gibdos


Bosses:

Gohma

Dodongo

Barinade

Phantom Ganon

Volvagia

Morpha

Bongo Bongo

Twinrova

Beast Ganon


Stages:

Lost Woods

Kokiri Village

Hyrule Field

Lon Lon Ranch

Hyrule Castle

Castle Town

Temple of Time

Kakariko Village

Death Mountain

Zora's Domain

Lake Hylia

Gerudo Valley

Great Deku Tree

Dodongo's Cavern

Lord Jabu-Jabu's Belly

Forest Temple

Fire Temple

Water Temple

Shadow Temple

Spirit Temple

Ganon's Castle


Thanks for reading! Next up, the game's direct sequel Majora's Mask!