Showing posts with label Cadence of Hyrule. Show all posts
Showing posts with label Cadence of Hyrule. Show all posts

Saturday, January 14, 2023

Rhythms of Hyrule

RHYTHMS OF HYRULE


Cadence of Hyrule was not strictly a Legend of Zelda game, but a Crypt of the Necro Dancer game that happened to take place in Hyrule. As such, most of the game’s representation belongs to that series, but I would at least like there to be a stage to represent it here.

As the game is heavily music-based, I want that to be the main focus of a stage for it rather than a set location. The stage will be set more or less in the overworld, probably in the grassy area of the game’s beginning, with a few hills and wooden bridges acting as platforms. The grid of the game will appear on the floor around each character and will beat to the music being played, giving characters bonuses for matching the beat with different attacks.

Potential theme: https://www.youtube.com/watch?v=dWZFtDjv6Ao

Tuesday, January 10, 2023

Yves

YVES


Crypt of the NecroDancer was a rhythm game published in 2015 by the indie studio Brace Yourself Games. Somehow, some way, they worked out a deal with Nintendo in 2019 to turn the sequel into a crossover, in which the game’s main character Cadence ended up in Hyrule and teamed up with Link and Zelda. Though most characters in the original game belong more to NecroDancer than Zelda, it did feature a secret unlockable character who acted as an end-of-game hard mode.

This character was Yves, a Deku Scrub hanging around Tingle for most of the game. Without any arms, he was incapable of using most of the weapons the others could use, and he only came with one heart, making any hit an insta-kill. Though limited, he could still do enough to warrant a moveset.

As a fighter, he will probably have awful defense, matching up with his theme in the game, but he will have quick, strong moves to make up for it, pulling from everything he could do in Cadence.

Likelihood rating: Never gonna happen.

Monday, September 19, 2022

Character Sheet: Yves

YVES


Today, we begin the third (and probably last) big character haul of the Zelda series, assuming the Tingle and CDi games, the remakes, the animated series, and the comics don't add in anything too drastic. Our list covers twenty-eight familiar faces, and they are:

1. Linkle

2. The Youth

3. Wild Zelda

4. Wild Impa

5. Twili Midna

6. Lana

7. Darmani

8. Yunobo

9. Mikau

10. Sidon

11. Teba

12. Riju

13. Hestu

14. Epona

15. Tingle

16. Agitha

17. Purah & Robbie

18. Yves

19. Terrako

20. King Rhoam

21. Wild Fairies

22. Monk Maz Koshia

23. Cia

24. Astor

25. Volga

26. Wizzro

27. Manhandla

28. Sooga

And now for a character that I hadn't even realized existed on my first watch-through of Cadence of Hyrule, and it took my sitting down to write up the blog with the Wiki open to make sure I didn't miss anything to realized that there was an apparent fourth playable character. Yves appears in the game as a young Deku Scrub hanging out with Tingle, who acts as a secret "hard mode" character, his lack of hands making him unable to use several weapons from your usual arsenal, and only having one hit before he dies. While he can't, by design, use everything a gimmick rep of Cadence would require, he still had enough to get by.

As for the things he could do, he could burrow underground to avoid enemies, he could shoot a rock just like any other Deku Scrub, he could use the shovel that plays an important role in clearing your path throughout the game, he could use both bombs and bombchus, and he could use the lute used by the other players to teleport. That, at the very least, fills our four main special move slots. Throw in references to the other character's abilities and the game itself, as well as his own physical capacity and we have ourselves a moveset.

Here's the moveset I came up with:


Standard B: Rock Shoot

Like any other Deku Scrub, he will work up a rock in his mouth and shoot it forward like a projectile.


Side B: Shovel

He will pull out his shovel and scoop it forward. If there is an obstacle there placed by another character, say a Steve block or something, it will instantly remove it. If not, it will just toss some dirt at the nearest fighter.


Up B: Lute

He will play the lute and teleport away just like in the game.


Down B: Burrow

Bomb would work too, but I wanted to be a little more creative. He will burrow into the ground until you release the button. While in this state, you can move around along the same plane and pop out wherever.


Final Smash: Rhythms of Hyrule

He will summon Link, Zelda, and Cadence to back him up. A checkerboard grid will appear around the four, flashing with music from the game, as the four characters attack anyone stuck in the grid.


Entrance: He will teleport in with the lute.


Taunts: Up, he will bop his head to the music. Side, he will strum a little on his lute. Down, he will rest on his shovel for a second.


Thanks for reading! Next up, the adorable little robot that changed history.

Monday, August 29, 2022

Miscellaneous Zelda Returning Characters

RETURNING CHARACTERS

So, we've got a lot to do today, specifically to update and refine all of the returning characters who appeared in Hyrule Warriors or any other oddball game from the Zelda series.

First off, we have every rendition of Link, specifically Link, Toon Link, Young Link, and Wild Link. For the most part, I think the refining's already perfect for base Link, since his moveset is built upon the core elements that appear across all game like swords, arrows, boomerangs, and bombs, and although Link had seven movesets, none of them brought that much new or specific to him, so let's move on. Young Link likewise was built upon the differences he had in Ocarina of Time and his specialties from Majora's Mask, likewise already added in. Toon Link was mostly built from Wind Waker, Phantom Hourglass, and Spirit Tracks, and Warriors didn't really change that. Last but not least, Wild Link also built upon the moveset already established in Breath of the Wild, so he's no different either.

Zelda has four returning forms to go over, including her base self, Sheik, Tetra, and Toon Zelda. Zelda's moveset was already heavily laden with the things that her Warriors moveset represented, so I see no need to change anything. Sheik leaned way more into the music with lots of attacks built on the songs she teaches Link, but I'd still like her moveset to be a mix of the Smash ninja stuff and the music, so maybe we can substitute an attack in with one of these, but its not that important. Tetra did use boiling water instead of bullets, which is an interesting idea, but otherwise her moveset was basically what I imagined. And of course, Toon Zelda built most of her moveset off of the Phantoms from Spirit Tracks just like I did, so we're good there.

Let's talk about Impa. Impa's moveset previously was only built off of Sheik and other random things here and there, but now, we have a whole two Warriors movesets to work with. In the main Warriors game, Impa had a giant blade that she could use in various ways, with some water based attacks and kunai thrown in, as well as a naginata with a bunch of fire attacks. As for the Age of Calamity moveset, that one is distinct enough from the Impa we all know to make into her own moveset, so I would like Impa's standard to be a Giant Blade slash, her side to be a fiery thrust from her Naginata, her up to be a teleport just like Sheik's, and her down to stab the Giant Blade into the ground. Her final smash can be the rain of kunai or the giant circle of naginatas.

Ganondorf has at least three forms to cover, himself, Beast Ganon, and Calamity Ganon. Ganondorf himself wields a great sword I would like to incorporate at least into his standard set, with some lightning and darkness and a trident mixed in. Outside of what we have, I'd like at least for his lightning trident to be a move, but that's it. Beast Ganon isn't anything too original, however, if his beam of red lightning from his mouth is not part of the moveset I would like that to be his standard B. Calamity Ganon returns too, with a more humanoid body that I would like to be the basic avatar body, with the more gaseous forms coming out for certain attacks. His moveset in Warriors is heavily based on all things to do with Calamity and Malice, just like mine was, so I think we're solid.

Now, I want to tend to some species if we can. Most of them, I've had to do a little finagling with, knowing that Warriors was coming. Across the series, the most prominent Gorons have been Darunia, Darmani, Daruk, and Yunobo. I created a core moveset based on the main games, and gave it to Darunia with Daruk as an echo. However, now Darunia, Daruk, and Yunobo now have distinct movesets built around their personalities thanks to the Warriors games, so I would like to shift that old moveset entirely over to Darmani (who we will cover later) and update Darunia and Daruk now.

Darunia's moveset was entirely built around the megaton hammer he wields, with some lava spouts, butt bashes, flaming boulders, and fire hands built into the mix. I would like his standard to be a hammer smash strong enough to make an earthquake, his side to be a fire hand attack, his up B to be a butt bash that sends him up into the air, and his down B to be a flaming boulder. His final smash can still be the eruption of Death Mountain. As for Daruk, he has a lot of brute strength built in with his club helping out, alongside his personal shield and some lava based stuff too. For his standard, I'm going to do a series of rapid punches, his side will be a shoulder bash with his shield in place, his up B will cause an eruption under his feet, and his down will create his shield around him. His final will incorporate Vah Rudania.

The Zoras were kind of in the same boat as the Gorons. I made one moveset and gave it to Ruto and Mipha, but now I'd like to give that to Mikau and create new ones for Ruto, Mipha, and Sidon. Ruto's standard will create a whirlpool, her side will have her ride a small wave across the stage, her up will have her dive into a pool and then burst out of it upward into the air, and her down will have her dive into a pool and then pop up in a new location. Her final will be Lord Jabu-Jabu or the big ball of water she races around in. Mipha's standard will send out an orb of water as a projectile, her side will stab forward with her trident, her up will cause her to swim up in a water spout, and her down will cause it to rain bombs in front of her. Her final will include Vah Ruta.

Though not quite as tangled, I did have the Ritos Medli and Revali as echoes of each other, and would now like to split them. Medli's was fairly close to what I gave her, though I would like to remove all trace of Revali's bow or gale. Her harp is still in place with its beams of light, I would like her to blow gusts of wind instead of arrows, and I would like her up B mostly to be just kind of taking off into the air instead of being blown up by Revali's Gale. Revali on the other hand will keep Revali's Gale and his arrows as his standard, with his aerial kick as his down B and a whirlwind as his side. Medli will keep Valoo as her final and Revali will keep Vah Medoh.

Last but not least, the Gerudo. Nabooru did not appear in Warriors, sadly, but I think she can keep most of the moveset based on the Gerudo, just remove anything distinctly Urbosa. As for Urbosa, let's keep her lightning strike, of course, as standard or down, with her shield bash as side or down, her flipping kick as the up B, and maybe the lightning wave taking up down if the others go to standard and side. I would also like to incorporate her thunder gauge. Naturally Vah Naboris will be her final.

Let's talk some allies! Midna will probably stay mostly as is, though Twili Midna does specifically use the bridge that she transports through twilight, and I believe I had that in Midna's moveset, so let's remove it, and maybe add in her dark whirlwind or another attack with her hair.  Fi will probably stay as is, with all of her various dancing and sword moves, though Din, Nayru, and Farore's help may be a welcome final smash addition (or we can just use Levias).

King Daphnes returns, still making good use of his boat form, so that's all still good. I don't think there's much I need to add. Surprisingly, I think my Marin moveset had more references to Link's Awakening than the Warriors one did, so I'm going to keep it as is. The Great Fairy's mostly good, as I like keeping the three goddess powers as their moveset, though I like the bottle a lot and I think I'll put that as Down B, with the three spells as the other attacks. Ravio, as well, like my moveset, used most of the items he sells you so I don't see much need to change.

Breath of the Wild's in a special camp, with an entire Warriors game built totally around it, so we have a few more allies to cover there. First is King Rhoam. The moveset I already had was built almost entirely off of his early game old man persona, and Warriors did a good deal to differentiate those movesets, so the one I had, I'm simply going to rename to Old Man Rhoam, and give King Rhoam a brand new moveset, so that old one gets a new name and that's it. Then we have Master Kohga, who used a lot of his abilities from his Warriors moveset in the moveset I built, though I don't remember the face laser, and I would like to incorporate the banana aspect. So, standard is face laser, side is the big metal ball, up is his teleportation, and down is the bananas to refuel himself. Final Smash is whatever I had before.

As for the villains, Zant uses most of the things I gave him, so not much need to change. I don't believe I gave Ghirahim the tether mechanic, and I would like to incorporate that. Work it in wherever it fits better than the currently existing move. Most of Skull Kid's moveset popped up in either his or Majora's moveset, so we're good there. Yuga used his brush and paintings, as well as Ganon's trident, most of which I believe I incorporated, so that's good. And yeah, I think I've covered it all.

Outside of major named characters, we have quite a few returning enemy types, including the Hylian Soldiers, Bokoblins, Moblins, Lizalfos, Stalfos, Poes, Bulblins, Deku Babas, Darknuts, Dodongos, Gohmas, Wizzrobes, Octoroks, Yiga Clan Members, Lynels, and Hinoxes, all of which come pretty standard. I see no reason to differentiate the Battle-Tested Guardian from the regular Ancient Guardians, so I think I'm just going to make him a skin. Everything else is mostly the same.

Are we done? I think we're done. Yes! Now, we have . . . I think the final count was twenty-eight newcomers. We'll see tomorrow!

Wednesday, August 24, 2022

Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda

CADENCE OF HYRULE: CRYPT OF THE NECRODANCER

FEAT. THE LEGEND OF ZELDA


Today, we cover a crossover between the Legend of Zelda series, and the music-based indie game, Crypt of the NecroDancer, published by Brace Yourself Games. The game features one of the main characters of NecroDancer, Cadence, finding herself in Hyrule and teaming up with Link and Zelda against a new villain named Octavo. Now, as this is a crossover game, I'm not going to worry much about making movesets, as Cadence will be covered mostly in her own series, while Octavo, though being original to this game, feels much more like a NecroDancer villain, and should probably join that roster. There is one though that I would at least like to consider, that being the secret character, the Deku Scrub named Yves.

Across the game, your gameplay is fairly similar for the main three, with weapons you can use in tandem with the music, including daggers, swords, broadswords, spears, flails, shovels, longswords, and rapiers, which all come in multiple varieties, alongside arrows, bombs, bombchus, boomerangs, bottles, bows, the Cane of Somaria, the Deku Leaf, Din's Fire, fire arrows, the Fire Rod, the hookshot, ice arrows, the Ice Rod, lightning arrows, the magic cape, the megaton hammer, the mirror shield, Nayru's love, the Pegasus Anklet, poison arrows, the power glove, the Rito feather, a dowser made by Tingle, and a lute that acts as your fast travel device. Yves being the only playable character original to this game that isn't more of a NecroDancer character, he seems best to take these on, however, it should be noted that he specifically cannot use most weapons, except for the shovel, the bombs and bombchus, and the lute, while also gaining the ability to burrow underground and fire a rock from his mouth . . . still might get something.

From here, our enemies include Chuchus, Octoroks, Deku Scrubs, Lizalfos, Moblins, Tektites, Wizzrobes, Darknuts, Gibdoes, and Keese, with our bosses being fusions between standard bosses and random instruments, such as Wizzroboe, Gohmaracas, Gleeokenspiel, and the Bass Guitarmos Knights. Outside of that, Ganon and Octavo also have boss fights. Ganon's is pretty standard, and, for the sake of thoroughness, Octavo can wield musical swords, cast fireballs, create monsters, teleport, flash, and throw flats on the floor to damage you.

Our locations include a lot of the standards, like the Lost Woods, Kakariko Village, Death Mountain, Lake Hylia, Gerudo Desert, and a beach (it didn't have a name). The dungeons include Frozen Grotto, Lost Swamp, Windmill Hutt, the Temple of Storms, Gerudo Ruins, and Hyrule Castle.

And that's pretty much it. Here's what we've got so far:


Characters:

Link: Sword, slash, swipe, spin attack, thrust, spike, sword beams, Master Sword, Fire Rod, magic spells, fiery blasts, flamethrower, pillars of flame, dragon, Gauntlets, ball and chain, burrow, boulder, ground pound, pillar, Spinner, more spinners, spikes, lightning, tornado, tower

Great Fairy: bottle, fly, stomp, splash, magic circle, bombs, energy balls, whirlpools, Levias, moon

Epona: swing her head, leap, charge, kick, stomp

Young Link: sword, slash, sword beams, spin attack, Pegasus boots, Fierce Deity, giant slash, Triforce blast

Toon Link: sword, slash, stab, spin attack, hurricane, Deku Leaf, Sand Wand, ride sand block, spirit train, cannon

Zelda: rapier, slash, stab, light magic, balls of light, light arrows, float, triforce blast, Wind Waker, vortex, cyclone, lightning, musical notes, Dominion Rod, large statue with a hammer, large cylinder

Sheik: harp, whirlwind, shield of water, meteor, fire circle, wave of lightning, shadow vortex, blast of light, teleport, kunai

Tetra: cutlass, blunderbuss, slash, boiling water, triforce blast

Toon Zelda: spirit, Phantom armor, slash, thrust, stomp, punch, swing her arms around, roll up into a ball, explosions of light

Impa: giant blade, slash, dash, spin jump, stab into the ground, big ball of water, rain kunai, naginata, throw it, explosions, wall of flames, circle of giant naginatas

Ganondorf: great sword, slash, slam, fiery blast, ball of dark magic, Beast Ganon, lightning, trident, strike, thrust, slam, throw it, spin

Beast Ganon: claw, pound the ground, lunge, shockwaves, red lightning

Darunia: giant hammer, smash, swing around, spin, stomp, lava spout, roll into a ball, butt bash, flaming boulder, fire hand

Ruto: slash with her fins, whirlpools, water orbs, dive into pools to teleport, sphere of water, tidal waves, ride small waves

Agitha: parasol, float, giant butterfly, spray of butterflies, giant rhinoceros beetle, tornado, grow butterfly wings

Zant: spin, stomp, slash with scimitars, Zant heads, berserker rage, grow gigantic, giant hand, energy ball

Midna: hair, slam, punch, grab, wolf, portals, dark whirlwind, spidery form

Twili Midna: Mirror of Twilight, light beam, energy balls, hand, cannon, bridge, twilight sphere, wolves, shattering tear, summon twilight

Fi: become a sword, spin kick, pirouette, flying spin, flower pattern, Din, Nayru, and Farore, triforce blast

Ghirahim: Demon Blade, slash, shoot beam, floating knives, teleport, levitate, force field ceiling, summon demons, connecting line

Tingle: map, bag of rupees, balloon, bounce, roll, balloon bombs, trophy

Skull Kid: Tatl and Tael, spinning rush, puppet, laser beam from his face, cyclones, meteors, call down the moon.

King Daphnes: boat's sail, making it spin, boat form, tidal wave, splash, mast, whirlwind

Medli: sacred harp, beams of light, Mark of Din, fly, gusts of wind, tornados.

Marin: bell, bubble, water spout, shockwave of sound, Wind Fish

Ravio: hammer, giant bomb, Ice Rod, Gale Boomerang, bomb arrows, bag

Yuga: brush, portraits, frames, travel between portraits, explode, magic circles, Ganon's trident, lightning

Lana: spellbook, protective walls, ride on a cube, hop between walls, whirlwinds, lightning, flurry of pages, spear, sprout trees, Great Deku Tree, baby Deku Tree, Deku Leaf, Deku Seeds, water, ice, wind, summoning gate

Cia: scepter, whip, tornadoes, waves of dark energy, energy balls, Dark Links, summoning gate, grid of explosions

Volga: human form, dragon form, sword, fire, fly, dragon arm, eruption of flame, splash flames

Wizzro: ghostly orbs, horizontal beam, move through pools of shadow, Wallmaster hands, demonic shadow beasts, dark explosions

Linkle: crossbows, regular bolts, bomb arrows, rising kicks, fiery kicks, dive kicks, Pegasus Boots, roundhouse kick, somersault, diving kicks, running knee hits, backflips, forward kicks, lightning kicks, spin kicks, Cucco

Cucco: peck, flutter

Wild Link: one-handed sword, slash, thrust, stab down, spin attack, shield surfing, bow and arrows, spear, sweep, stab, flip into the air, charge, bullet stab, gust of wind. two-handed weapon, slash, flip, slam, spin attack, thrust, geyser, food, guardian flail, throw, tether, helicopter, steal weapons, blast fire, barrier

Wild Zelda: Sheikah Slate, metal block, ice blocks, icicles, jumble of metal, walking bomb, minecart, stasis, bow of light, spheres, beams, rings, light arrows, triforce blast., Master Cycle, spin, do a flip, wave of ice, sweep her wheels, laser, shield, ramp, loop-de-loop, portals

Wild Impa: throw her hat, disappear, exploding seals, quick cuts, clones, fireworks, teleport, glider, Sheikah eye, giant toad.

Mipha: slash, splash water, spin around, flip, trident, surf, swim underground, water fountain, water spout, orb of water, rain bombs

Sidon: slash, midair flip, stun grin, dolphin, shark, stab, slash, trident, go fishing, x-slash, vortex, pulse of energy

Daruk: smash, swing his club, shoulder bash, meteors, roll, punch a rock, magma pillar, shield, magma ramp, eruption

Yunobo: cannon, throw rocks, slap, belly flop, rocket fist, bounce, crater, rock roast, barrier, lava

Revali: Revali's gale, arrows, bomb arrows, gale winds, whirlwinds, grab with talons, divebomb, aerial kick

Teba: volley of arrows, targeting reticle, arrows into the sky, whirlwinds, aerial maneuvers

Urbosa: slash, spin, shield bash, flipping kick, throw shield, lightning strike, wave, wall, speed boost, thunder gauge

Riju: Patricia, surfing shield, leap, rage mode, lightning strike, Gerudo guards

Hestu: maracas, fireworks, drop rocks, arrows at targets, Korok leaf, Korok charge, throw junk, help him fly

Master Kohga: hover, barrier, throw boulders, body slam, tantrum, face laser, giant metal ball, teleport, minions, bananas.

King Rhoam: broadsword, spin, slash, slam, spin attack, stab the ground, wind cut, leap and spin

Old Man Rhoam: axe, boomerang axe

Terrako: time portal, axe, spin attack, helicopter blades, aim lasers, orbs, energy pulses, shield

Wild Fairies: tag team, flower pod, switch, slap, heart blast, pink mist, hide in pods, blow kiss, suck in, sprout plants

Monk Maz Koshia: clones, spears, punch the ground, orb, giant boulder, grow bigger, hammer, spin attack, shrine

Battle-Tested Guardian: slash, spin, pound, body slam, laser blast, barrier, aerial blast

Purah & Robbie: saw contraption, shield, jetpack, hammer, energy weapons, beams, explosions, bombardment, lightning, Sheikah Tower warp

Sooga: twin blades, cross slash, double thrust, spin, quick flurry, rage, giant metal swords, exploding kunai, cut through a tornado, counter, Kohga statue

Astor: malice, constellation shield, teleport, waves of shadow, dark balls, explosion

Calamity Ganon: slash, punch the ground, malice, mouth blast, mace, cannon, thorn pillars, lightning spikes, ghastly form

Cadence: daggers, swords, broadswords, spears, flails, shovels, longswords, rapiers, arrows, bombs, bombchus, boomerangs, bottles, bows, the Cane of Somaria, the Deku Leaf, Din's Fire, fire arrows, the Fire Rod, the hookshot, ice arrows, the Ice Rod, lightning arrows, the magic cape, the megaton hammer, the mirror shield, Nayru's love, the Pegasus Anklet, poison arrows, the power glove, the Rito feather, Tingle's dowser, lute

Yves: shovel, bombs, bombchus, lute, burrow, rock

Octavo: musical swords, cast fireballs, create monsters, teleport, flash, flats on the floor

Hylian Soldier

Goron

Bokoblin

Moblin

Lizalfos

Stalfos

Poe

Bulblin

Deku Baba

Gibdo

Aeralfos

Darknut

ReDead

Dinolfos

King Dodongo

Gohma

Manhandla

Argorok

Ancient Guardians

Wizzrobes

Octoroks

Yiga

Lynels

Taluses

Hinoxes


Bosses:

King Dodongo

Gohma

Manhandla

Argorok

The Imprisoned

Giant Cucco

Beast Ganon

Wizzroboe

Gohmaracas

Gleeokenspiel

Bass Guitarmos Knights


Stages:

Hyrule Castle

Hyrule Field

Eldin Caves

Faron Woods

Valley of Seers

Skyloft

Sealed Grounds

Death Mountain

Water Temple

Twilight Field

Palace of Twilight

Temple of the Sacred Sword

Temple of Souls

Gerudo Desert

Ganon's Tower

Forsaken Fortress

Wind and Earth Temples

Hyrule Castle

Castle Town

Fort Hateno

Zora's Domain

Eldin Volcano

Tabantha

Gerudo Desert

Hyrule Outpost

Korok Forest

Crenel Peak

Akkala Citadel

Yiga Clan Hideout

Spring of Courage

Great Plateau

Divine Beasts

Frozen Grotto

Lost Swamp

Windmill Hutt

Temple of Storms

Gerudo Ruins

Hyrule Castle


Thanks for reading! Next up, Link's Crossbow Training!