Tuesday, June 14, 2022

Character Sheet: Skull Kid

SKULL KID


Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:

1.       Young Link

2.       Toon Link

3.       Wild Link

4.       Wolf Link

5.       Hero’s Shade

6.       Tetra

7.       Sheik

8.       Impa

9.       Midna

10.   Fi

11.   Saria

12.   Darunia

13.   Daruk

14.   Ruto

15.   Mipha

16.   Nabooru

17.   Urbosa

18.   Medli

19.   Revali

20.   Makar

21.   Malon

22.   Happy Mask Salesman

23.   Beedle

24.   Ilia

25.   Yeto/Yeta

26.   Groose

27.   Mogma

28.   Ancient Robot

29.   Monkey

30.   King Daphnes

31.   King Rhoam

32.   Great Fairy

33.   Ganondorf

34.   Toon Ganondorf

35.   Beast Ganon

36.   Calamity Ganon

37.   Skull Kid

38.   Majora

39.   Zant

40.   Ghirahim

41.   Demise

42.   Twinrova

43.   Bokoblin

44.   Octorok

45.   Lizalfos

46.   Darknut

47.   Bulblin

48.   King Bulblin

49.   Wizzrobe

50.   Poe

51.   Deku Scrub

52.   Deku Baba

53.   Chuchu

54.   Armos

55.   Garo

56.   Yiga Footsoldier

57.   Lynel

58.   Hinox

59.   Gohma

60.   Dodongo

61.   Gekko

62.   Master Kohga

63.   Ancient Guardian

Skull Kid: dance, steal, float, curses, call down the moon, Tatl and Tael, warp, puppets

And now for, probably, my favorite villain of the lot, the Skull Kid. For sure, my most wanted "next" Zelda character in the actual Smash games. The Skull Kid started out as a strange, lonely creature living out in the Lost Woods that would play tricks on you, before becoming the central focus of the sequel game, where he mugged the Happy Mask Salesman in the woods and stole a cursed mask that ended up warping his mind and causing him to wreak havoc across Termina. Another Skull Kid would later show up in Twilight Princess, where you have to fight an extended battle against him and his puppets.

I am going mostly off of those abilities shown by Skull Kid with or without the mask, not shown by the mask itself alone in Majora's Mask's final battle. These include dancing, stealing, floating, warping from place to place, controlling puppets, two fairies named Tatl and Tael, distributing various, mostly transformative, curses on random townsfolk, and, of course, calling down the moon.

Here's the moveset I came up with:


Standard B: Curse

He will hold out his hand and an area of warping effect will appear directly in front of him. If he can keep someone trapped inside it long enough, he will inflict a transforming effect on them (invisible, metal, small, giant, that sort of thing) for a short time.


Side B: Tatl and Tael

His two loyal fairies will zoom out and grab an opponent before them, snagging them by the shoulders and carrying them back a little ways.


Up B: Warp

He will hop into the air and disappear in a swirl of leaves, just as he does in his Twilight Princess battle.


Down B: Puppets

He will blow into his pipe and call down a puppet that will slowly move toward a character and swipe their claws when in range.


Final Smash: The Moon

I think anyone who knows anything about Majora's Mask will get the gist of this move.


Entrance: He will poke his head out from behind a tree and laugh suspiciously.


Taunts: Up, he will float on his back in midair for a second and let out his laugh. He will play music and dance around as Tatl and Tael swirl around him. Down, he will get down into his crouching, menacing position like when Link first sees him.


Thanks for reading! Next up, the evil being who twisted his mind in the first place.

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