SKULL KID
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
Skull Kid: dance, steal, float, curses, call down the moon, Tatl and Tael, warp, puppets
And now for, probably, my favorite villain of the lot, the Skull Kid. For sure, my most wanted "next" Zelda character in the actual Smash games. The Skull Kid started out as a strange, lonely creature living out in the Lost Woods that would play tricks on you, before becoming the central focus of the sequel game, where he mugged the Happy Mask Salesman in the woods and stole a cursed mask that ended up warping his mind and causing him to wreak havoc across Termina. Another Skull Kid would later show up in Twilight Princess, where you have to fight an extended battle against him and his puppets.
I am going mostly off of those abilities shown by Skull Kid with or without the mask, not shown by the mask itself alone in Majora's Mask's final battle. These include dancing, stealing, floating, warping from place to place, controlling puppets, two fairies named Tatl and Tael, distributing various, mostly transformative, curses on random townsfolk, and, of course, calling down the moon.
Here's the moveset I came up with:
Standard B: Curse
He will hold out his hand and an area of warping effect will appear directly in front of him. If he can keep someone trapped inside it long enough, he will inflict a transforming effect on them (invisible, metal, small, giant, that sort of thing) for a short time.
Side B: Tatl and Tael
His two loyal fairies will zoom out and grab an opponent before them, snagging them by the shoulders and carrying them back a little ways.
Up B: Warp
He will hop into the air and disappear in a swirl of leaves, just as he does in his Twilight Princess battle.
Down B: Puppets
He will blow into his pipe and call down a puppet that will slowly move toward a character and swipe their claws when in range.
Final Smash: The Moon
I think anyone who knows anything about Majora's Mask will get the gist of this move.
Entrance: He will poke his head out from behind a tree and laugh suspiciously.
Taunts: Up, he will float on his back in midair for a second and let out his laugh. He will play music and dance around as Tatl and Tael swirl around him. Down, he will get down into his crouching, menacing position like when Link first sees him.
Thanks for reading! Next up, the evil being who twisted his mind in the first place.
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