DARKNUT
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
Today, let's cover the Darknuts! Though their name calls up images of such characters as the Joker, Harley Quinn, and Bellatrix Lestrange, they are actually heavily armored knights that serve Ganon through multiple games, sometimes as bosses, sometimes as enemies, always with one core concept behind them: you have to break their armor first before you can kill the warrior underneath. Iron Knuckles also fit this mold, but as far as I could tell, there really is no difference between them, the name difference was really just a translation thing across the different games.
Across their various game appearances, we see them wield a giant axe, slamming and spinning with it, sometimes hard enough to break a pillar. Other times, they wield broadswords, carry shields, spears, twin swords, maces, and will even throw a punch when all out of options. Pretty standard stuff, but definitely stuff we can use. I think we'll go with the axe as base weapon and go from there. Also, I imagine it would have a gimmick of losing its armor at around 100% damage or so, reducing its defense but giving it a boost in speed.
Here's the moveset I came up with:
Standard B: Axe Slam
This will be one of those Captain Falcon/Roy level moves, where the Darknut will raise its axe for an extended charging period, slamming down with one of the most powerful attacks in the game if it connects.
Side B: Spear
It will draw out a long spear and thrust forward with it, using a shield to defend itself in the process.
Up B: Broadsword Spin
This one will be similar to Link's sword spin acting as his Up B, except that his will have broader range and hit harder, but will not carry them up nearly as high.
Down B: Collapsing Pillar
It will swing its axe as hard as it can into a pillar, breaking it and causing it to collapse forward.
Final Smash: Iron Knuckle Battle
Since the boss battle in Ocarina of Time happened to get the Iron Knuckle name, I could see a somewhat recreation of that battle, with pillars propping up a ceiling above the stage, and the Iron Knuckle moving about and swinging its axe, breaking down all the pillars and collapsing the ceiling on top of the players.
Entrance: It will start in a state of dormancy before getting to its feet.
Taunts: Up, it will hold up its axe in a meditative pose. Side, it will hop around on its feet with its weapons out, similar to the Wind Waker versions. Down, it will rest and seem to go dormant.
Thanks for reading! Next up, a Moblin/Bokoblin-type unique to Twilight Princess.
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