WIZZROBE
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
Wizzrobes have been a part of the Zelda series from the very beginning, as the "spellcaster" archetype. Generally, they are mysterious hooded figures that like to teleport from place to place and cast spells at fighters. In Wind Waker, they were apparently magical toucans. And if you know I love Kamek, you know I've got a soft spot for the cunning spellcasters, so I definitely wasn't going to let these guys fall by the wayside.
Now, sadly, Wizzrobes don't have too much in the way of variety, as their standard MO is literally just teleport - spell - teleport - spell, but we do get a few deviances here and there, first off, we see them cast spells of fire, ice, and lightning, and we see them cast fireballs that create waves. They also will strike with their staffs when needed, and they can summon allies to themselves. It's minimal, but enough.
Here's the moveset I came up with:
Standard B: Fire Spell
This one is their standard projectile attack, throwing a fireball that hits with explosive force.
Side B: Ice Spell
Another projectile spell, but this time freezing their opponents in place for a short time.
Up B: Teleportation
They will teleport away, probably somewhere between Majora's and Wind Waker's portrayals of it.
Down B: Summon Ally
They will perform the spell cast in Wind Waker, summoning probably either Stalchildren or Miniblins to attack for them.
Final Smash: Coven of Wizzrobes
This is based on a number of the situations they will be found in throughout their games. Multiple Wizzrobes will appear, all casting various spells and generally making life difficult for those trapped in their webs.
Entrance: They will teleport in the way they do.
Taunts: Up, the Wizzrobe will raise its staff into the air and whip up magic with it. Side, the Wizzrobe will dance around the way they do. Down, the Wizzrobe will disappear into one of the little squares from Majora's Mask.
Thanks for reading! Next up, we'll be haunted by the Poes.
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