Tuesday, June 28, 2022

Character Sheet: Wizzrobe

WIZZROBE


Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:

1.       Young Link

2.       Toon Link

3.       Wild Link

4.       Wolf Link

5.       Hero’s Shade

6.       Tetra

7.       Sheik

8.       Impa

9.       Midna

10.   Fi

11.   Saria

12.   Darunia

13.   Daruk

14.   Ruto

15.   Mipha

16.   Nabooru

17.   Urbosa

18.   Medli

19.   Revali

20.   Makar

21.   Malon

22.   Happy Mask Salesman

23.   Beedle

24.   Ilia

25.   Yeto/Yeta

26.   Groose

27.   Mogma

28.   Ancient Robot

29.   Monkey

30.   King Daphnes

31.   King Rhoam

32.   Great Fairy

33.   Ganondorf

34.   Toon Ganondorf

35.   Beast Ganon

36.   Calamity Ganon

37.   Skull Kid

38.   Majora

39.   Zant

40.   Ghirahim

41.   Demise

42.   Twinrova

43.   Bokoblin

44.   Octorok

45.   Lizalfos

46.   Darknut

47.   Bulblin

48.   King Bulblin

49.   Wizzrobe

50.   Poe

51.   Deku Scrub

52.   Deku Baba

53.   Chuchu

54.   Armos

55.   Garo

56.   Yiga Footsoldier

57.   Lynel

58.   Hinox

59.   Gohma

60.   Dodongo

61.   Gekko

62.   Master Kohga

63.   Ancient Guardian

Wizzrobes have been a part of the Zelda series from the very beginning, as the "spellcaster" archetype. Generally, they are mysterious hooded figures that like to teleport from place to place and cast spells at fighters. In Wind Waker, they were apparently magical toucans. And if you know I love Kamek, you know I've got a soft spot for the cunning spellcasters, so I definitely wasn't going to let these guys fall by the wayside.

Now, sadly, Wizzrobes don't have too much in the way of variety, as their standard MO is literally just teleport - spell - teleport - spell, but we do get a few deviances here and there, first off, we see them cast spells of fire, ice, and lightning, and we see them cast fireballs that create waves. They also will strike with their staffs when needed, and they can summon allies to themselves. It's minimal, but enough.

Here's the moveset I came up with:


Standard B: Fire Spell

This one is their standard projectile attack, throwing a fireball that hits with explosive force.


Side B: Ice Spell

Another projectile spell, but this time freezing their opponents in place for a short time.


Up B: Teleportation

They will teleport away, probably somewhere between Majora's and Wind Waker's portrayals of it.


Down B: Summon Ally

They will perform the spell cast in Wind Waker, summoning probably either Stalchildren or Miniblins to attack for them.


Final Smash: Coven of Wizzrobes

This is based on a number of the situations they will be found in throughout their games. Multiple Wizzrobes will appear, all casting various spells and generally making life difficult for those trapped in their webs.


Entrance: They will teleport in the way they do.


Taunts: Up, the Wizzrobe will raise its staff into the air and whip up magic with it. Side, the Wizzrobe will dance around the way they do. Down, the Wizzrobe will disappear into one of the little squares from Majora's Mask.


Thanks for reading! Next up, we'll be haunted by the Poes.

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