ZANT
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
Today, let's cover the . . . initial main villain of Twilight Princess, Zant. Zant starts out as a mysterious individual, the ruler of the Twilight Realm who had overthrown the true ruler and then set in motion an invasion of the real world. He is eventually revealed to be an erratic, childlike being who had yearned for power, selling his soul to the sealed Ganondorf in exchange for it (Making him practically the quintessential example of the trope "Hijacked by Ganon).
Despite his ultimately becoming only the secondary villain of the game, he still does quite a bit during his appearances and boss battles. These include telekinesis, teleportation, casting waves of light and balls of red energy, wielding the sword of Twilight, summoning giant versions of his own head, creating portals, throwing shadow balls, spinning around really fast with swords out, flying, summoning giant hands and swarms of bats, growing large and stomping, and, of course, creating zones of twilight around Hyrule itself.
Here's the moveset I came up with:
Standard B: Shadow Ball
He will raise his arms into the air, charge up a ball of dark energy while floating a little upwards, and then throw the ball at the ground below him.
Side B: Spinning Blades
He will go into one of his rapid, erratic spins, his swords slashing up everything in his path, his movements hard to predict.
Up B: Teleportation
He will jump into the air, spin, and disappear into twilight, reappearing through a portal higher up.
Down B: Zant Head
He will summon one of his large heads, which will stay in place, fire off a couple of orbs, disappear, then reappear and repeat the process twice while Zant moves around on his own. He cannot summon a second while it is active.
Final Smash: Twilight Realm
He will summon the Twilight Realm over the stage, trapping everyone inside it. The fighters will be reduced to mere spirits or animals, while Twilight Beasts rise and attack.
Entrance: He will start out doing his bend over backwards, spin, and stomp thing.
Taunts: Up, he will bend over backwards while twisting himself. Side, he will put on his more stoic, early airs. Down, he will stomp up and down as if throwing a tantrum.
Thanks for reading! Next up, the fabulous spirit of the Demon King's sword, Ghirahim.
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