BULBLIN
Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:
1. Young Link
2. Toon Link
3. Wild Link
4. Wolf Link
5. Hero’s Shade
6. Tetra
7. Sheik
8. Impa
9. Midna
10. Fi
11. Saria
12. Darunia
13. Daruk
14. Ruto
15. Mipha
16. Nabooru
17. Urbosa
18. Medli
19. Revali
20. Makar
21. Malon
22. Happy Mask Salesman
23. Beedle
24. Ilia
25. Yeto/Yeta
26. Groose
27. Mogma
28. Ancient Robot
29. Monkey
30. King Daphnes
31. King Rhoam
32. Great Fairy
33. Ganondorf
34. Toon Ganondorf
35. Beast Ganon
36. Calamity Ganon
37. Skull Kid
38. Majora
39. Zant
40. Ghirahim
41. Demise
42. Twinrova
43. Bokoblin
44. Octorok
45. Lizalfos
46. Darknut
47. Bulblin
48. King Bulblin
49. Wizzrobe
50. Poe
51. Deku Scrub
52. Deku Baba
53. Chuchu
54. Armos
55. Garo
56. Yiga Footsoldier
57. Lynel
58. Hinox
59. Gohma
60. Dodongo
61. Gekko
62. Master Kohga
63. Ancient Guardian
For whatever reason, Twilight Princess introduced another member of the -blin family, a more roguish, secretive type that rode around on pigs and had a more bull-based aesthetic (hence the name). While Bokoblins and Moblins both made appearances, Bulblins took center stage as Zant's forces in the real world, led by their general King Bulblin.
Originally, I was just going to do King Bulblin, but I see no reason not to include both at least as echo fighters, so here we are. The Bulblins, in general, rode around on wild hogs, firing arrows, swinging clubs, and setting fires. They were also carried around by Kargaroks much like their cousins with Helmarocs. King Bulblin had a special steed called Lord Bulbo with a pair of large horns that could impale foes. He also swung around a large axe and could summon twilight at will. He could blow a horn to summon other Bulblins, and at one point tied up the character Colin to his spear.
Here's the moveset I came up with:
Standard B: Fire Arrow
I think in general, the core concept could have both of these riding their pig steeds full time, or they could be on their feet, or they could switch. Either way, arrows tend to be a favorite of theirs when riding against Link and when they abducted Ordon Village's kids at the beginning. I figure they can start a small fire where they land too.
Side B: Javelin Charge
Based on the famous jousting battle on Bridge of Eldin, the Bulblin will lower their spear and charge forward at full speed as if charging an opponent.
Up B: Swine Leap
Whether with a switch mechanic or not, I figure an Up B that works on a similar premise to Bowser Jr. would not be that out of place, with their steed leaping into the air, and then the Bulblin jumping off for higher lift.
Down B: Club Smash OR Switch
If switching between walking and riding is a part of the moveset, that command would go here. If not, I would go with King Bulblin's axe from his late stage battles, probably bringing it out and slamming it down hard. Obviously his would be the axe, big and heavy hitting, whereas theirs would probably hit less hard and use their clubs.
Final Smash: Abduction
The Bulblin will blow a horn, summon a field of twilight on the stage, grab a player and run into it, KOing them the moment they cross. A twilight beast's hand will emerge from the field and grab around, snagging anyone it comes across and pulling them in too.
Entrance: It will ride in on a pig.
Taunts: Up, it will blow a horn. Side, it will pat its pig steed and brush it. Down, it will hunch over and look around.
Thanks for reading! Next up, we cover their leader.
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