Saturday, June 25, 2022

Character Sheet: Bulblin

BULBLIN


Now we begin probably our largest run of character sheets yet, sure to only be topped by Pokemon when we get there. At our standard rate, it'll take about ten weeks, but well worth the time and effort with lots of beloved and memorable characters being covered here. Let's begin:

1.       Young Link

2.       Toon Link

3.       Wild Link

4.       Wolf Link

5.       Hero’s Shade

6.       Tetra

7.       Sheik

8.       Impa

9.       Midna

10.   Fi

11.   Saria

12.   Darunia

13.   Daruk

14.   Ruto

15.   Mipha

16.   Nabooru

17.   Urbosa

18.   Medli

19.   Revali

20.   Makar

21.   Malon

22.   Happy Mask Salesman

23.   Beedle

24.   Ilia

25.   Yeto/Yeta

26.   Groose

27.   Mogma

28.   Ancient Robot

29.   Monkey

30.   King Daphnes

31.   King Rhoam

32.   Great Fairy

33.   Ganondorf

34.   Toon Ganondorf

35.   Beast Ganon

36.   Calamity Ganon

37.   Skull Kid

38.   Majora

39.   Zant

40.   Ghirahim

41.   Demise

42.   Twinrova

43.   Bokoblin

44.   Octorok

45.   Lizalfos

46.   Darknut

47.   Bulblin

48.   King Bulblin

49.   Wizzrobe

50.   Poe

51.   Deku Scrub

52.   Deku Baba

53.   Chuchu

54.   Armos

55.   Garo

56.   Yiga Footsoldier

57.   Lynel

58.   Hinox

59.   Gohma

60.   Dodongo

61.   Gekko

62.   Master Kohga

63.   Ancient Guardian

For whatever reason, Twilight Princess introduced another member of the -blin family, a more roguish, secretive type that rode around on pigs and had a more bull-based aesthetic (hence the name). While Bokoblins and Moblins both made appearances, Bulblins took center stage as Zant's forces in the real world, led by their general King Bulblin.

Originally, I was just going to do King Bulblin, but I see no reason not to include both at least as echo fighters, so here we are. The Bulblins, in general, rode around on wild hogs, firing arrows, swinging clubs, and setting fires. They were also carried around by Kargaroks much like their cousins with Helmarocs. King Bulblin had a special steed called Lord Bulbo with a pair of large horns that could impale foes. He also swung around a large axe and could summon twilight at will. He could blow a horn to summon other Bulblins, and at one point tied up the character Colin to his spear.

Here's the moveset I came up with:


Standard B: Fire Arrow

I think in general, the core concept could have both of these riding their pig steeds full time, or they could be on their feet, or they could switch. Either way, arrows tend to be a favorite of theirs when riding against Link and when they abducted Ordon Village's kids at the beginning. I figure they can start a small fire where they land too.


Side B: Javelin Charge

Based on the famous jousting battle on Bridge of Eldin, the Bulblin will lower their spear and charge forward at full speed as if charging an opponent.


Up B: Swine Leap

Whether with a switch mechanic or not, I figure an Up B that works on a similar premise to Bowser Jr. would not be that out of place, with their steed leaping into the air, and then the Bulblin jumping off for higher lift.


Down B: Club Smash OR Switch

If switching between walking and riding is a part of the moveset, that command would go here. If not, I would go with King Bulblin's axe from his late stage battles, probably bringing it out and slamming it down hard. Obviously his would be the axe, big and heavy hitting, whereas theirs would probably hit less hard and use their clubs.


Final Smash: Abduction

The Bulblin will blow a horn, summon a field of twilight on the stage, grab a player and run into it, KOing them the moment they cross. A twilight beast's hand will emerge from the field and grab around, snagging anyone it comes across and pulling them in too.


Entrance: It will ride in on a pig.


Taunts: Up, it will blow a horn. Side, it will pat its pig steed and brush it. Down, it will hunch over and look around.


Thanks for reading! Next up, we cover their leader.

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